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authorMarcel Admiraal <madmiraal@users.noreply.github.com>2020-04-10 06:48:22 +0100
committerMarcel Admiraal <madmiraal@users.noreply.github.com>2020-04-10 06:48:22 +0100
commit0b9e95cac59b03ab6048b5cc80a1a8476c35cb90 (patch)
tree1c3af129a1326b9d889883fd5c53cf5723e0aff2
parent74d432117239d07d497bea5368600acee5ef5af4 (diff)
Fix Engine get_target_fps() returning float instead of int.
-rw-r--r--core/engine.cpp2
-rw-r--r--core/engine.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/core/engine.cpp b/core/engine.cpp
index 36987eab31..5361e09a8a 100644
--- a/core/engine.cpp
+++ b/core/engine.cpp
@@ -60,7 +60,7 @@ void Engine::set_target_fps(int p_fps) {
_target_fps = p_fps > 0 ? p_fps : 0;
}
-float Engine::get_target_fps() const {
+int Engine::get_target_fps() const {
return _target_fps;
}
diff --git a/core/engine.h b/core/engine.h
index 4cfdeffa82..8512779d4c 100644
--- a/core/engine.h
+++ b/core/engine.h
@@ -86,7 +86,7 @@ public:
float get_physics_jitter_fix() const;
virtual void set_target_fps(int p_fps);
- virtual float get_target_fps() const;
+ virtual int get_target_fps() const;
virtual float get_frames_per_second() const { return _fps; }