From 0b9e95cac59b03ab6048b5cc80a1a8476c35cb90 Mon Sep 17 00:00:00 2001 From: Marcel Admiraal Date: Fri, 10 Apr 2020 06:48:22 +0100 Subject: Fix Engine get_target_fps() returning float instead of int. --- core/engine.cpp | 2 +- core/engine.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/core/engine.cpp b/core/engine.cpp index 36987eab31..5361e09a8a 100644 --- a/core/engine.cpp +++ b/core/engine.cpp @@ -60,7 +60,7 @@ void Engine::set_target_fps(int p_fps) { _target_fps = p_fps > 0 ? p_fps : 0; } -float Engine::get_target_fps() const { +int Engine::get_target_fps() const { return _target_fps; } diff --git a/core/engine.h b/core/engine.h index 4cfdeffa82..8512779d4c 100644 --- a/core/engine.h +++ b/core/engine.h @@ -86,7 +86,7 @@ public: float get_physics_jitter_fix() const; virtual void set_target_fps(int p_fps); - virtual float get_target_fps() const; + virtual int get_target_fps() const; virtual float get_frames_per_second() const { return _fps; } -- cgit v1.2.3