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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-10-14 18:53:07 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-12-10 16:43:45 +0100
commit063637ec77bbb3f3b809d616005cb80d0cdc64b1 (patch)
tree05f497f229c4edb1581df8030b90a7117ce70431 /.github
parentae86d907e75c3de9b039e7cc77e521bc9739e6dc (diff)
Rename `float=64` SCons option to `precision=double`
This avoids confusion with the old `bits=64` option and building for 64-bit CPUs in general.
Diffstat (limited to '.github')
-rw-r--r--.github/workflows/linux_builds.yml4
1 files changed, 2 insertions, 2 deletions
diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml
index 95d216deb3..a002d92ab4 100644
--- a/.github/workflows/linux_builds.yml
+++ b/.github/workflows/linux_builds.yml
@@ -32,11 +32,11 @@ jobs:
proj-conv: true
artifact: true
- - name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, float=64, use_asan=yes, use_ubsan=yes, linker=gold)
+ - name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
cache-name: linux-editor-double-sanitizers
target: editor
tests: true
- sconsflags: dev_build=yes float=64 use_asan=yes use_ubsan=yes linker=gold
+ sconsflags: dev_build=yes precision=double use_asan=yes use_ubsan=yes linker=gold
proj-test: true
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.