From 063637ec77bbb3f3b809d616005cb80d0cdc64b1 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 14 Oct 2022 18:53:07 +0200 Subject: Rename `float=64` SCons option to `precision=double` This avoids confusion with the old `bits=64` option and building for 64-bit CPUs in general. --- .github/workflows/linux_builds.yml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to '.github') diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 95d216deb3..a002d92ab4 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -32,11 +32,11 @@ jobs: proj-conv: true artifact: true - - name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, float=64, use_asan=yes, use_ubsan=yes, linker=gold) + - name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold) cache-name: linux-editor-double-sanitizers target: editor tests: true - sconsflags: dev_build=yes float=64 use_asan=yes use_ubsan=yes linker=gold + sconsflags: dev_build=yes precision=double use_asan=yes use_ubsan=yes linker=gold proj-test: true # Can be turned off for PRs that intentionally break compat with godot-cpp, # until both the upstream PR and the matching godot-cpp changes are merged. -- cgit v1.2.3