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tool # Always declare as Tool, if it's meant to run in the editor.
extends EditorPlugin
func get_name():
return "Terrain"
func _init():
print("PLUGIN INIT")
func _enter_scene():
add_custom_type("Terrain","Spatial",preload("terrain_node.gd"),preload("terrain.png"))
func _exit_scene():
remove_custom_type("Terrain")
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