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/*************************************************************************/
/* font_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef FONT_EDITOR_PLUGIN_H
#define FONT_EDITOR_PLUGIN_H
#include "scene/resources/font.h"
#include "scene/gui/texture_frame.h"
#include "scene/gui/option_button.h"
#include "tools/editor/editor_node.h"
class FontEditor : public Control {
OBJ_TYPE( FontEditor, Control );
Panel *panel;
LineEdit *font_size;
//TextureFrame *tframe; //for debug
Label *label;
LineEdit *preview_text;
FileDialog *file;
FileDialog* _source_file;
FileDialog* _export_file;
OptionButton *import_option;
Ref<Font> font;
Map<CharType, int> import_chars;
void _export_fnt(const String& p_name, Ref<Font> p_font);
void _export_fnt_pressed();
void _export_fnt_accept(const String& p_file);
void _import_ttf(const String& p_string);
void _import_fnt(const String& p_string);
void _preview_text_changed(const String& p_text);
void _add_source();
void _add_source_accept(const String& p_file);
void _import_accept(const String&);
void _import();
protected:
static void _bind_methods();
public:
void edit(const Ref<Font>& p_font);
FontEditor();
};
class FontEditorPlugin : public EditorPlugin {
OBJ_TYPE( FontEditorPlugin, EditorPlugin );
FontEditor *font_editor;
EditorNode *editor;
public:
virtual String get_name() const { return "Font"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
FontEditorPlugin(EditorNode *p_node);
};
#endif // FONT_EDITOR_PLUGIN_H
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