blob: 90f043aba8179f8166768eb0b7d1c695bd792842 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
#ifndef INSPECTOR_DOCK_H
#define INSPECTOR_DOCK_H
#include "scene/gui/box_container.h"
#include "property_editor.h"
//this is for now bundled in EditorNode, will be moved away here eventually
#if 0
class InspectorDock : public VBoxContainer
{
OBJ_TYPE(InspectorDock,VBoxContainer);
PropertyEditor *property_editor;
EditorHistory editor_history;
void _go_next();
void _go_prev();
protected:
static void _bind_methods();
public:
EditorHistory &get_editor_history();
PropertyEditor *get_property_editor();
InspectorDock();
};
#endif
#endif // INSPECTOR_DOCK_H
|