1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
|
/*************************************************************************/
/* editor_node.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_NODE_H
#define EDITOR_NODE_H
#include "scene/gui/control.h"
#include "scene/gui/panel.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/tree.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/separator.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/split_container.h"
#include "scene/gui/center_container.h"
#include "scene/gui/texture_progress.h"
#include "tools/editor/scenes_dock.h"
#include "tools/editor/scene_tree_editor.h"
#include "tools/editor/property_editor.h"
#include "tools/editor/create_dialog.h"
#include "tools/editor/call_dialog.h"
#include "tools/editor/reparent_dialog.h"
#include "tools/editor/connections_dialog.h"
#include "tools/editor/settings_config_dialog.h"
#include "tools/editor/groups_editor.h"
#include "tools/editor/editor_data.h"
#include "tools/editor/editor_path.h"
#include "tools/editor/editor_run.h"
#include "tools/editor/pane_drag.h"
#include "tools/editor/animation_editor.h"
#include "tools/editor/script_create_dialog.h"
#include "tools/editor/run_settings_dialog.h"
#include "tools/editor/project_settings.h"
#include "tools/editor/project_export.h"
#include "tools/editor/editor_log.h"
#include "tools/editor/scene_tree_dock.h"
#include "tools/editor/resources_dock.h"
#include "tools/editor/optimized_save_dialog.h"
#include "tools/editor/editor_run_script.h"
#include "tools/editor/editor_run_native.h"
#include "scene/gui/tabs.h"
#include "tools/editor/quick_open.h"
#include "tools/editor/project_export.h"
#include "tools/editor/editor_sub_scene.h"
#include "editor_import_export.h"
#include "editor_reimport_dialog.h"
#include "import_settings.h"
#include "tools/editor/editor_plugin.h"
#include "fileserver/editor_file_server.h"
#include "editor_resource_preview.h"
#include "progress_dialog.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
typedef void (*EditorNodeInitCallback)();
class EditorNode : public Node {
OBJ_TYPE( EditorNode, Node );
enum {
HISTORY_SIZE=64
};
enum MenuOptions {
FILE_NEW_SCENE,
FILE_NEW_INHERITED_SCENE,
FILE_OPEN_SCENE,
FILE_SAVE_SCENE,
FILE_SAVE_AS_SCENE,
FILE_SAVE_BEFORE_RUN,
FILE_SAVE_AND_RUN,
FILE_IMPORT_SUBSCENE,
FILE_EXPORT_PROJECT,
FILE_EXPORT_MESH_LIBRARY,
FILE_EXPORT_TILESET,
FILE_SAVE_OPTIMIZED,
FILE_SAVE_SUBSCENE,
FILE_DUMP_STRINGS,
FILE_OPEN_RECENT,
FILE_OPEN_OLD_SCENE,
FILE_QUICK_OPEN_SCENE,
FILE_QUICK_OPEN_SCRIPT,
FILE_QUICK_OPEN_FILE,
FILE_RUN_SCRIPT,
FILE_OPEN_PREV,
FILE_CLOSE,
FILE_QUIT,
FILE_EXTERNAL_OPEN_SCENE,
EDIT_UNDO,
EDIT_REDO,
EDIT_REVERT,
TOOLS_ORPHAN_RESOURCES,
RESOURCE_NEW,
RESOURCE_LOAD,
RESOURCE_SAVE,
RESOURCE_SAVE_AS,
RESOURCE_UNREF,
RESOURCE_COPY,
RESOURCE_PASTE,
OBJECT_COPY_PARAMS,
OBJECT_PASTE_PARAMS,
OBJECT_UNIQUE_RESOURCES,
OBJECT_CALL_METHOD,
OBJECT_REQUEST_HELP,
RUN_PLAY,
RUN_PAUSE,
RUN_STOP,
RUN_PLAY_SCENE,
RUN_PLAY_NATIVE,
RUN_PLAY_CUSTOM_SCENE,
RUN_SCENE_SETTINGS,
RUN_SETTINGS,
RUN_PROJECT_MANAGER,
RUN_FILE_SERVER,
RUN_DEPLOY_DUMB_CLIENTS,
RUN_LIVE_DEBUG,
RUN_DEBUG_COLLISONS,
RUN_DEBUG_NAVIGATION,
RUN_DEPLOY_REMOTE_DEBUG,
SETTINGS_UPDATE_ALWAYS,
SETTINGS_UPDATE_CHANGES,
SETTINGS_IMPORT,
SETTINGS_EXPORT_PREFERENCES,
SETTINGS_PREFERENCES,
SETTINGS_OPTIMIZED_PRESETS,
SETTINGS_SHOW_ANIMATION,
SETTINGS_LOAD_EXPORT_TEMPLATES,
SETTINGS_HELP,
SETTINGS_ABOUT,
SOURCES_REIMPORT,
DEPENDENCY_LOAD_CHANGED_IMAGES,
DEPENDENCY_UPDATE_IMPORTED,
SCENE_TAB_CLOSE,
IMPORT_PLUGIN_BASE=100,
OBJECT_METHOD_BASE=500
};
enum DockSlot {
DOCK_SLOT_LEFT_UL,
DOCK_SLOT_LEFT_BL,
DOCK_SLOT_LEFT_UR,
DOCK_SLOT_LEFT_BR,
DOCK_SLOT_RIGHT_UL,
DOCK_SLOT_RIGHT_BL,
DOCK_SLOT_RIGHT_UR,
DOCK_SLOT_RIGHT_BR,
DOCK_SLOT_MAX
};
//Node *edited_scene; //scene being edited
Viewport *scene_root; //root of the scene being edited
//Ref<ResourceImportMetadata> scene_import_metadata;
Control* scene_root_parent;
Control *gui_base;
VBoxContainer *main_vbox;
//split
HSplitContainer *left_l_hsplit;
VSplitContainer *left_l_vsplit;
HSplitContainer *left_r_hsplit;
VSplitContainer *left_r_vsplit;
HSplitContainer *main_hsplit;
HSplitContainer *right_hsplit;
VSplitContainer *right_l_vsplit;
VSplitContainer *right_r_vsplit;
VSplitContainer *center_split;
//main tabs
Tabs *scene_tabs;
int tab_closing;
int old_split_ofs;
VSplitContainer *top_split;
HBoxContainer *bottom_hb;
Control *vp_base;
PaneDrag *pd;
//PaneDrag *pd_anim;
TextureButton *anim_close;
Panel *menu_panel;
//HSplitContainer *editor_hsplit;
//VSplitContainer *editor_vsplit;
HBoxContainer *menu_hb;
Control *viewport;
MenuButton *file_menu;
MenuButton *import_menu;
MenuButton *tool_menu;
ToolButton *export_button;
ToolButton *prev_scene;
MenuButton *object_menu;
MenuButton *settings_menu;
ToolButton *play_button;
MenuButton *native_play_button;
ToolButton *pause_button;
ToolButton *stop_button;
ToolButton *run_settings_button;
ToolButton *animation_menu;
ToolButton *play_scene_button;
ToolButton *play_custom_scene_button;
MenuButton *debug_button;
ToolButton *search_button;
TextureProgress *audio_vu;
//MenuButton *fileserver_menu;
TextEdit *load_errors;
AcceptDialog *load_error_dialog;
Control *scene_root_base;
Ref<Theme> theme;
PopupMenu *recent_scenes;
Button *property_back;
Button *property_forward;
SceneTreeDock *scene_tree_dock;
//ResourcesDock *resources_dock;
PropertyEditor *property_editor;
ScenesDock *scenes_dock;
EditorRunNative *run_native;
HBoxContainer *search_bar;
LineEdit *search_box;
CreateDialog *create_dialog;
CallDialog *call_dialog;
ConfirmationDialog *confirmation;
ConfirmationDialog *import_confirmation;
ConfirmationDialog *open_recent_confirmation;
AcceptDialog *accept;
AcceptDialog *about;
AcceptDialog *warning;
//OptimizedPresetsDialog *optimized_presets;
EditorSettingsDialog *settings_config_dialog;
RunSettingsDialog *run_settings_dialog;
ProjectSettings *project_settings;
EditorFileDialog *file;
FileDialog *file_templates;
FileDialog *file_export;
FileDialog *file_export_lib;
FileDialog *file_script;
CheckButton *file_export_check;
CheckButton *file_export_lib_merge;
LineEdit *file_export_password;
String current_path;
MenuButton *update_menu;
ToolButton *sources_button;
//TabContainer *prop_pallete;
//TabContainer *top_pallete;
String defer_load_scene;
String defer_translatable;
String defer_optimize;
String defer_optimize_preset;
String defer_export;
String defer_export_platform;
bool defer_export_debug;
Node *_last_instanced_scene;
PanelContainer *animation_panel;
HBoxContainer *animation_panel_hb;
VBoxContainer *animation_vb;
EditorPath *editor_path;
ToolButton *resource_new_button;
ToolButton *resource_load_button;
MenuButton *resource_save_button;
MenuButton *editor_history_menu;
AnimationKeyEditor *animation_editor;
EditorLog *log;
CenterContainer *tabs_center;
EditorQuickOpen *quick_open;
EditorQuickOpen *quick_run;
HBoxContainer *main_editor_button_vb;
Vector<ToolButton*> main_editor_buttons;
Vector<EditorPlugin*> editor_table;
EditorReImportDialog *reimport_dialog;
ImportSettingsDialog *import_settings;
ProgressDialog *progress_dialog;
BackgroundProgress *progress_hb;
DependencyErrorDialog *dependency_error;
DependencyEditor *dependency_fixer;
OrphanResourcesDialog *orphan_resources;
TabContainer *dock_slot[DOCK_SLOT_MAX];
Rect2 dock_select_rect[DOCK_SLOT_MAX];
int dock_select_rect_over;
PopupPanel *dock_select_popoup;
Control *dock_select;
ToolButton *dock_tab_move_left;
ToolButton *dock_tab_move_right;
int dock_popup_selected;
Timer *dock_drag_timer;
String _tmp_import_path;
EditorImportExport *editor_import_export;
Object *current;
bool _playing_edited;
bool reference_resource_mem;
bool save_external_resources_mem;
uint64_t saved_version;
uint64_t last_checked_version;
bool unsaved_cache;
String open_navigate;
bool changing_scene;
uint32_t circle_step_msec;
uint64_t circle_step_frame;
int circle_step;
Vector<EditorPlugin*> editor_plugins;
EditorPlugin *editor_plugin_screen;
EditorPlugin *editor_plugin_over;
EditorHistory editor_history;
EditorData editor_data;
EditorRun editor_run;
EditorSelection *editor_selection;
ProjectExport *project_export;
ProjectExportDialog *project_export_settings;
EditorResourcePreview *resource_preview;
EditorFileServer *file_server;
String external_file;
List<String> previous_scenes;
bool opening_prev;
void _dialog_action(String p_file);
void _edit_current();
void _dialog_display_file_error(String p_file,Error p_error);
int current_option;
//void _animation_visibility_toggle();
void _resource_created();
void _resource_selected(const RES& p_res,const String& p_property="");
void _menu_option(int p_option);
void _menu_confirm_current();
void _menu_option_confirm(int p_option,bool p_confirmed);
void _property_editor_forward();
void _property_editor_back();
void _select_history(int p_idx);
void _prepare_history();
void _fs_changed();
void _sources_changed(bool p_exist);
void _imported(Node *p_node);
void _node_renamed();
void _editor_select(int p_which);
void _set_scene_metadata();
void _get_scene_metadata();
void _update_title();
void _update_scene_tabs();
void _close_messages();
void _show_messages();
void _vp_resized();
void _rebuild_import_menu();
void _save_scene(String p_file);
void _instance_request(const String& p_path);
void _property_keyed(const String& p_keyed, const Variant& p_value, bool p_advance);
void _transform_keyed(Object *sp,const String& p_sub,const Transform& p_key);
void _update_keying();
void _hide_top_editors();
void _quick_opened(const String& p_resource);
void _quick_run(const String& p_resource);
void _run(bool p_current=false, const String &p_custom="");
void _save_optimized();
void _import_action(const String& p_action);
void _import(const String &p_file);
void _add_to_recent_scenes(const String& p_scene);
void _update_recent_scenes();
void _open_recent_scene(int p_idx);
//void _open_recent_scene_confirm();
String _recent_scene;
bool convert_old;
void _unhandled_input(const InputEvent& p_event);
static void _load_error_notify(void* p_ud,const String& p_text);
bool has_main_screen() const { return true; }
void _fetch_translatable_strings(const Object *p_object,Set<StringName>& strings);
bool _find_editing_changed_scene(Node *p_from);
String import_reload_fn;
Set<FileDialog*> file_dialogs;
Set<EditorFileDialog*> editor_file_dialogs;
Map<String,Ref<Texture> > icon_type_cache;
static Ref<Texture> _file_dialog_get_icon(const String& p_path);
static void _file_dialog_register(FileDialog *p_dialog);
static void _file_dialog_unregister(FileDialog *p_dialog);
static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
void _cleanup_scene();
void _remove_edited_scene();
void _remove_scene(int index);
bool _find_and_save_resource(RES p_res,Map<RES,bool>& processed,int32_t flags);
bool _find_and_save_edited_subresources(Object *obj,Map<RES,bool>& processed,int32_t flags);
void _save_edited_subresources(Node* scene,Map<RES,bool>& processed,int32_t flags);
void _find_node_types(Node* p_node, int&count_2d, int&count_3d);
void _save_scene_with_preview(String p_file);
Map<String,Set<String> > dependency_errors;
static void _dependency_error_report(void *ud,const String& p_path,const String& p_dep,const String& p_type) {
EditorNode*en=(EditorNode*)ud;
if (!en->dependency_errors.has(p_path))
en->dependency_errors[p_path]=Set<String>();
en->dependency_errors[p_path].insert(p_dep+"::"+p_type);
}
struct ExportDefer {
String platform;
String path;
bool debug;
String password;
} export_defer;
static EditorNode *singleton;
static Vector<EditorNodeInitCallback> _init_callbacks;
bool _find_scene_in_use(Node* p_node,const String& p_path) const;
void _dock_select_input(const InputEvent& p_input);
void _dock_move_left();
void _dock_move_right();
void _dock_select_draw();
void _dock_pre_popup(int p_which);
void _dock_split_dragged(int ofs);
void _dock_popup_exit();
void _scene_tab_changed(int p_tab);
void _scene_tab_closed(int p_tab);
void _scene_tab_script_edited(int p_tab);
Dictionary _get_main_scene_state();
void _set_main_scene_state(Dictionary p_state);
int _get_current_main_editor();
void _save_docks();
void _load_docks();
void _toggle_search_bar(bool p_pressed);
void _clear_search_box();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
enum EditorTable {
EDITOR_2D = 0,
EDITOR_3D,
EDITOR_SCRIPT
};
static EditorNode* get_singleton() { return singleton; }
EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
EditorPlugin *get_editor_plugin_over() { return editor_plugin_over; }
PropertyEditor *get_property_editor() { return property_editor; }
static void add_editor_plugin(EditorPlugin *p_editor);
static void remove_editor_plugin(EditorPlugin *p_editor);
void add_editor_import_plugin(const Ref<EditorImportPlugin>& p_editor_import);
void remove_editor_import_plugin(const Ref<EditorImportPlugin>& p_editor_import);
void edit_node(Node *p_node);
void edit_resource(const Ref<Resource>& p_resource);
void open_resource(const String& p_type="");
void save_resource_in_path(const Ref<Resource>& p_resource,const String& p_path);
void save_resource(const Ref<Resource>& p_resource);
void save_resource_as(const Ref<Resource>& p_resource);
static bool has_unsaved_changes() { return singleton->unsaved_cache; }
static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
void push_item(Object *p_object,const String& p_property="");
void open_request(const String& p_path);
bool is_changing_scene() const;
static EditorLog *get_log() { return singleton->log; }
Control* get_viewport();
AnimationKeyEditor *get_animation_editor() const { return animation_editor; }
Control *get_animation_panel() { return animation_vb; }
HBoxContainer *get_animation_panel_hb() { return animation_panel_hb; }
void animation_editor_make_visible(bool p_visible);
void hide_animation_player_editors();
void animation_panel_make_visible(bool p_visible);
void set_edited_scene(Node *p_scene);
Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
Viewport *get_scene_root() { return scene_root; } //root of the scene being edited
Error save_optimized_copy(const String& p_scene,const String& p_preset);
void fix_dependencies(const String& p_for_file);
void clear_scene() { _cleanup_scene(); }
Error load_scene(const String& p_scene, bool p_ignore_broken_deps=false, bool p_set_inherited=false);
Error load_resource(const String& p_scene);
bool is_scene_open(const String& p_path);
void set_current_version(uint64_t p_version);
void set_current_scene(int p_idx);
static EditorData& get_editor_data() { return singleton->editor_data; }
static VSplitContainer *get_top_split() { return singleton->top_split; }
Node* request_instance_scene(const String &p_path);
ScenesDock *get_scenes_dock();
static UndoRedo* get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
EditorSelection *get_editor_selection() { return editor_selection; }
Error save_translatable_strings(const String& p_to_file);
void set_convert_old_scene(bool p_old) { convert_old=p_old; }
void notify_child_process_exited();
void stop_child_process();
Ref<Theme> get_editor_theme() const { return theme; }
void show_warning(const String& p_text);
Error export_platform(const String& p_platform, const String& p_path, bool p_debug,const String& p_password,bool p_quit_after=false);
static void register_editor_types();
static void unregister_editor_types();
Control *get_gui_base() { return gui_base; }
static void add_io_error(const String& p_error);
static void progress_add_task(const String& p_task,const String& p_label, int p_steps);
static void progress_task_step(const String& p_task,const String& p_state, int p_step=-1);
static void progress_end_task(const String& p_task);
static void progress_add_task_bg(const String& p_task,const String& p_label, int p_steps);
static void progress_task_step_bg(const String& p_task,int p_step=-1);
static void progress_end_task_bg(const String& p_task);
void save_scene(String p_file) { _save_scene(p_file); }
bool is_scene_in_use(const String& p_path);
void scan_import_changes();
void save_layout();
EditorNode();
~EditorNode();
void get_singleton(const char* arg1, bool arg2);
static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
};
struct EditorProgress {
String task;
void step(const String& p_state, int p_step=-1) { EditorNode::progress_task_step(task,p_state,p_step); }
EditorProgress(const String& p_task,const String& p_label,int p_amount) { EditorNode::progress_add_task(p_task,p_label,p_amount); task=p_task; }
~EditorProgress() { EditorNode::progress_end_task(task); }
};
struct EditorProgressBG {
String task;
void step(int p_step=-1) { EditorNode::progress_task_step_bg(task,p_step); }
EditorProgressBG(const String& p_task,const String& p_label,int p_amount) { EditorNode::progress_add_task_bg(p_task,p_label,p_amount); task=p_task; }
~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
};
#endif
|