1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
|
/*************************************************************************/
/* editor_help.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_HELP_H
#define EDITOR_HELP_H
#include "tools/editor/editor_plugin.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
#include "scene/gui/split_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
#include "tools/editor/code_editor.h"
#include "tools/doc/doc_data.h"
class EditorNode;
class EditorHelp : public VBoxContainer {
OBJ_TYPE( EditorHelp, VBoxContainer );
enum Page {
PAGE_CLASS_LIST,
PAGE_CLASS_DESC,
PAGE_CLASS_PREV,
PAGE_CLASS_NEXT,
PAGE_SEARCH,
};
struct History {
String c;
int scroll;
};
Vector<History> history;
int history_pos;
bool select_locked;
String prev_search;
String prev_search_page;
EditorNode *editor;
Map<String,int> method_line;
Tree *class_list;
RichTextLabel *class_desc;
HSplitContainer *h_split;
static DocData *doc;
Button *class_list_button;
Button *edited_class;
Button *back;
Button *forward;
LineEdit *search;
String base_path;
HashMap<String,TreeItem*> tree_item_map;
void _add_text(const String& p_text);
bool scroll_locked;
void _button_pressed(int p_idx);
void _add_type(const String& p_type);
void _scroll_changed(double p_scroll);
void _class_list_select(const String& p_select);
void _class_desc_select(const String& p_select);
void _goto_desc(const String& p_class,bool p_update_history=true,int p_vscr=-1);
void _update_history_buttons();
void _update_doc();
void _request_help(const String& p_string);
void _search(const String& p_str);
void _unhandled_key_input(const InputEvent& p_ev);
void add_type(const String& p_type,HashMap<String,TreeItem*>& p_types,TreeItem *p_root);
void _tree_item_selected();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
static void generate_doc();
EditorHelp(EditorNode *p_editor=NULL);
~EditorHelp();
};
class EditorHelpPlugin : public EditorPlugin {
OBJ_TYPE( EditorHelpPlugin, EditorPlugin );
EditorHelp *editor_help;
EditorNode *editor;
public:
virtual String get_name() const { return "Help"; }
bool has_main_screen() const { return true; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
virtual void selected_notify();
Dictionary get_state() const;
virtual void set_state(const Dictionary& p_state);
virtual void clear();
virtual void save_external_data();
virtual void apply_changes();
virtual void restore_global_state();
virtual void save_global_state();
EditorHelpPlugin(EditorNode *p_node);
~EditorHelpPlugin();
};
#endif // EDITOR_HELP_H
|