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/*************************************************************************/
/* console.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef CONSOLE_H
#define CONSOLE_H
#include "scene/gui/popup.h"
#include "scene/gui/button.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
#include "output_strings.h"
#include "property_editor.h"
#include "scene_tree_editor.h"
#include "editor_data.h"
class Console : public Popup {
OBJ_TYPE( Console, Popup );
TabContainer *tabs;
OutputStrings *output;
OutputStrings *errors;
Control *status;
Control *inspect;
Control *globals;
Button *close;
int height;
EditorHistory inspect_history;
SceneTreeEditor *inspect_tree_editor;
PropertyEditor *inspect_property_editor;
PropertyEditor *globals_property_editor;
Tree *stats_tree;
struct StatsItems {
TreeItem *render_objects_in_frame;
TreeItem *material_changes_in_frame;
TreeItem *usage_video_mem_total;
TreeItem *usage_video_mem_used;
TreeItem *usage_texture_mem_used;
TreeItem *usage_vertex_mem_used;
TreeItem *usage_static_memory_total;
TreeItem *usage_static_memory;
TreeItem *usage_dynamic_memory_total;
TreeItem *usage_dynamic_memory;
TreeItem *usage_objects_instanced;
} stats;
struct OutputQueue {
OutputStrings::LineType type;
Variant meta;
String text;
};
Mutex *output_queue_mutex;
List<OutputQueue> output_queue;
ErrorHandlerList err_handler;
PrintHandlerList print_handler;
void _inspector_node_selected();
static void _error_handle(void *p_this,const char*p_function,const char* p_file,int p_line,const char *p_error, const char *p_explanation,ErrorHandlerType p_type);
static void _print_handle(void *p_this,const String& p_string);
protected:
virtual void _window_input_event(InputEvent p_event);
virtual void _window_resize_event();
void _stats_update_timer_callback();
void _resized();
void _close_pressed();
void _notification(int p_what);
static void _bind_methods();
public:
Console();
~Console();
};
#endif // CONSOLE_H
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