summaryrefslogtreecommitdiff
path: root/thirdparty/vulkan/vk_mem_alloc.h
blob: ea30060649f221bcfd34b6cf0dd7456fcf20ca8b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8877
8878
8879
8880
8881
8882
8883
8884
8885
8886
8887
8888
8889
8890
8891
8892
8893
8894
8895
8896
8897
8898
8899
8900
8901
8902
8903
8904
8905
8906
8907
8908
8909
8910
8911
8912
8913
8914
8915
8916
8917
8918
8919
8920
8921
8922
8923
8924
8925
8926
8927
8928
8929
8930
8931
8932
8933
8934
8935
8936
8937
8938
8939
8940
8941
8942
8943
8944
8945
8946
8947
8948
8949
8950
8951
8952
8953
8954
8955
8956
8957
8958
8959
8960
8961
8962
8963
8964
8965
8966
8967
8968
8969
8970
8971
8972
8973
8974
8975
8976
8977
8978
8979
8980
8981
8982
8983
8984
8985
8986
8987
8988
8989
8990
8991
8992
8993
8994
8995
8996
8997
8998
8999
9000
9001
9002
9003
9004
9005
9006
9007
9008
9009
9010
9011
9012
9013
9014
9015
9016
9017
9018
9019
9020
9021
9022
9023
9024
9025
9026
9027
9028
9029
9030
9031
9032
9033
9034
9035
9036
9037
9038
9039
9040
9041
9042
9043
9044
9045
9046
9047
9048
9049
9050
9051
9052
9053
9054
9055
9056
9057
9058
9059
9060
9061
9062
9063
9064
9065
9066
9067
9068
9069
9070
9071
9072
9073
9074
9075
9076
9077
9078
9079
9080
9081
9082
9083
9084
9085
9086
9087
9088
9089
9090
9091
9092
9093
9094
9095
9096
9097
9098
9099
9100
9101
9102
9103
9104
9105
9106
9107
9108
9109
9110
9111
9112
9113
9114
9115
9116
9117
9118
9119
9120
9121
9122
9123
9124
9125
9126
9127
9128
9129
9130
9131
9132
9133
9134
9135
9136
9137
9138
9139
9140
9141
9142
9143
9144
9145
9146
9147
9148
9149
9150
9151
9152
9153
9154
9155
9156
9157
9158
9159
9160
9161
9162
9163
9164
9165
9166
9167
9168
9169
9170
9171
9172
9173
9174
9175
9176
9177
9178
9179
9180
9181
9182
9183
9184
9185
9186
9187
9188
9189
9190
9191
9192
9193
9194
9195
9196
9197
9198
9199
9200
9201
9202
9203
9204
9205
9206
9207
9208
9209
9210
9211
9212
9213
9214
9215
9216
9217
9218
9219
9220
9221
9222
9223
9224
9225
9226
9227
9228
9229
9230
9231
9232
9233
9234
9235
9236
9237
9238
9239
9240
9241
9242
9243
9244
9245
9246
9247
9248
9249
9250
9251
9252
9253
9254
9255
9256
9257
9258
9259
9260
9261
9262
9263
9264
9265
9266
9267
9268
9269
9270
9271
9272
9273
9274
9275
9276
9277
9278
9279
9280
9281
9282
9283
9284
9285
9286
9287
9288
9289
9290
9291
9292
9293
9294
9295
9296
9297
9298
9299
9300
9301
9302
9303
9304
9305
9306
9307
9308
9309
9310
9311
9312
9313
9314
9315
9316
9317
9318
9319
9320
9321
9322
9323
9324
9325
9326
9327
9328
9329
9330
9331
9332
9333
9334
9335
9336
9337
9338
9339
9340
9341
9342
9343
9344
9345
9346
9347
9348
9349
9350
9351
9352
9353
9354
9355
9356
9357
9358
9359
9360
9361
9362
9363
9364
9365
9366
9367
9368
9369
9370
9371
9372
9373
9374
9375
9376
9377
9378
9379
9380
9381
9382
9383
9384
9385
9386
9387
9388
9389
9390
9391
9392
9393
9394
9395
9396
9397
9398
9399
9400
9401
9402
9403
9404
9405
9406
9407
9408
9409
9410
9411
9412
9413
9414
9415
9416
9417
9418
9419
9420
9421
9422
9423
9424
9425
9426
9427
9428
9429
9430
9431
9432
9433
9434
9435
9436
9437
9438
9439
9440
9441
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9484
9485
9486
9487
9488
9489
9490
9491
9492
9493
9494
9495
9496
9497
9498
9499
9500
9501
9502
9503
9504
9505
9506
9507
9508
9509
9510
9511
9512
9513
9514
9515
9516
9517
9518
9519
9520
9521
9522
9523
9524
9525
9526
9527
9528
9529
9530
9531
9532
9533
9534
9535
9536
9537
9538
9539
9540
9541
9542
9543
9544
9545
9546
9547
9548
9549
9550
9551
9552
9553
9554
9555
9556
9557
9558
9559
9560
9561
9562
9563
9564
9565
9566
9567
9568
9569
9570
9571
9572
9573
9574
9575
9576
9577
9578
9579
9580
9581
9582
9583
9584
9585
9586
9587
9588
9589
9590
9591
9592
9593
9594
9595
9596
9597
9598
9599
9600
9601
9602
9603
9604
9605
9606
9607
9608
9609
9610
9611
9612
9613
9614
9615
9616
9617
9618
9619
9620
9621
9622
9623
9624
9625
9626
9627
9628
9629
9630
9631
9632
9633
9634
9635
9636
9637
9638
9639
9640
9641
9642
9643
9644
9645
9646
9647
9648
9649
9650
9651
9652
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9690
9691
9692
9693
9694
9695
9696
9697
9698
9699
9700
9701
9702
9703
9704
9705
9706
9707
9708
9709
9710
9711
9712
9713
9714
9715
9716
9717
9718
9719
9720
9721
9722
9723
9724
9725
9726
9727
9728
9729
9730
9731
9732
9733
9734
9735
9736
9737
9738
9739
9740
9741
9742
9743
9744
9745
9746
9747
9748
9749
9750
9751
9752
9753
9754
9755
9756
9757
9758
9759
9760
9761
9762
9763
9764
9765
9766
9767
9768
9769
9770
9771
9772
9773
9774
9775
9776
9777
9778
9779
9780
9781
9782
9783
9784
9785
9786
9787
9788
9789
9790
9791
9792
9793
9794
9795
9796
9797
9798
9799
9800
9801
9802
9803
9804
9805
9806
9807
9808
9809
9810
9811
9812
9813
9814
9815
9816
9817
9818
9819
9820
9821
9822
9823
9824
9825
9826
9827
9828
9829
9830
9831
9832
9833
9834
9835
9836
9837
9838
9839
9840
9841
9842
9843
9844
9845
9846
9847
9848
9849
9850
9851
9852
9853
9854
9855
9856
9857
9858
9859
9860
9861
9862
9863
9864
9865
9866
9867
9868
9869
9870
9871
9872
9873
9874
9875
9876
9877
9878
9879
9880
9881
9882
9883
9884
9885
9886
9887
9888
9889
9890
9891
9892
9893
9894
9895
9896
9897
9898
9899
9900
9901
9902
9903
9904
9905
9906
9907
9908
9909
9910
9911
9912
9913
9914
9915
9916
9917
9918
9919
9920
9921
9922
9923
9924
9925
9926
9927
9928
9929
9930
9931
9932
9933
9934
9935
9936
9937
9938
9939
9940
9941
9942
9943
9944
9945
9946
9947
9948
9949
9950
9951
9952
9953
9954
9955
9956
9957
9958
9959
9960
9961
9962
9963
9964
9965
9966
9967
9968
9969
9970
9971
9972
9973
9974
9975
9976
9977
9978
9979
9980
9981
9982
9983
9984
9985
9986
9987
9988
9989
9990
9991
9992
9993
9994
9995
9996
9997
9998
9999
10000
10001
10002
10003
10004
10005
10006
10007
10008
10009
10010
10011
10012
10013
10014
10015
10016
10017
10018
10019
10020
10021
10022
10023
10024
10025
10026
10027
10028
10029
10030
10031
10032
10033
10034
10035
10036
10037
10038
10039
10040
10041
10042
10043
10044
10045
10046
10047
10048
10049
10050
10051
10052
10053
10054
10055
10056
10057
10058
10059
10060
10061
10062
10063
10064
10065
10066
10067
10068
10069
10070
10071
10072
10073
10074
10075
10076
10077
10078
10079
10080
10081
10082
10083
10084
10085
10086
10087
10088
10089
10090
10091
10092
10093
10094
10095
10096
10097
10098
10099
10100
10101
10102
10103
10104
10105
10106
10107
10108
10109
10110
10111
10112
10113
10114
10115
10116
10117
10118
10119
10120
10121
10122
10123
10124
10125
10126
10127
10128
10129
10130
10131
10132
10133
10134
10135
10136
10137
10138
10139
10140
10141
10142
10143
10144
10145
10146
10147
10148
10149
10150
10151
10152
10153
10154
10155
10156
10157
10158
10159
10160
10161
10162
10163
10164
10165
10166
10167
10168
10169
10170
10171
10172
10173
10174
10175
10176
10177
10178
10179
10180
10181
10182
10183
10184
10185
10186
10187
10188
10189
10190
10191
10192
10193
10194
10195
10196
10197
10198
10199
10200
10201
10202
10203
10204
10205
10206
10207
10208
10209
10210
10211
10212
10213
10214
10215
10216
10217
10218
10219
10220
10221
10222
10223
10224
10225
10226
10227
10228
10229
10230
10231
10232
10233
10234
10235
10236
10237
10238
10239
10240
10241
10242
10243
10244
10245
10246
10247
10248
10249
10250
10251
10252
10253
10254
10255
10256
10257
10258
10259
10260
10261
10262
10263
10264
10265
10266
10267
10268
10269
10270
10271
10272
10273
10274
10275
10276
10277
10278
10279
10280
10281
10282
10283
10284
10285
10286
10287
10288
10289
10290
10291
10292
10293
10294
10295
10296
10297
10298
10299
10300
10301
10302
10303
10304
10305
10306
10307
10308
10309
10310
10311
10312
10313
10314
10315
10316
10317
10318
10319
10320
10321
10322
10323
10324
10325
10326
10327
10328
10329
10330
10331
10332
10333
10334
10335
10336
10337
10338
10339
10340
10341
10342
10343
10344
10345
10346
10347
10348
10349
10350
10351
10352
10353
10354
10355
10356
10357
10358
10359
10360
10361
10362
10363
10364
10365
10366
10367
10368
10369
10370
10371
10372
10373
10374
10375
10376
10377
10378
10379
10380
10381
10382
10383
10384
10385
10386
10387
10388
10389
10390
10391
10392
10393
10394
10395
10396
10397
10398
10399
10400
10401
10402
10403
10404
10405
10406
10407
10408
10409
10410
10411
10412
10413
10414
10415
10416
10417
10418
10419
10420
10421
10422
10423
10424
10425
10426
10427
10428
10429
10430
10431
10432
10433
10434
10435
10436
10437
10438
10439
10440
10441
10442
10443
10444
10445
10446
10447
10448
10449
10450
10451
10452
10453
10454
10455
10456
10457
10458
10459
10460
10461
10462
10463
10464
10465
10466
10467
10468
10469
10470
10471
10472
10473
10474
10475
10476
10477
10478
10479
10480
10481
10482
10483
10484
10485
10486
10487
10488
10489
10490
10491
10492
10493
10494
10495
10496
10497
10498
10499
10500
10501
10502
10503
10504
10505
10506
10507
10508
10509
10510
10511
10512
10513
10514
10515
10516
10517
10518
10519
10520
10521
10522
10523
10524
10525
10526
10527
10528
10529
10530
10531
10532
10533
10534
10535
10536
10537
10538
10539
10540
10541
10542
10543
10544
10545
10546
10547
10548
10549
10550
10551
10552
10553
10554
10555
10556
10557
10558
10559
10560
10561
10562
10563
10564
10565
10566
10567
10568
10569
10570
10571
10572
10573
10574
10575
10576
10577
10578
10579
10580
10581
10582
10583
10584
10585
10586
10587
10588
10589
10590
10591
10592
10593
10594
10595
10596
10597
10598
10599
10600
10601
10602
10603
10604
10605
10606
10607
10608
10609
10610
10611
10612
10613
10614
10615
10616
10617
10618
10619
10620
10621
10622
10623
10624
10625
10626
10627
10628
10629
10630
10631
10632
10633
10634
10635
10636
10637
10638
10639
10640
10641
10642
10643
10644
10645
10646
10647
10648
10649
10650
10651
10652
10653
10654
10655
10656
10657
10658
10659
10660
10661
10662
10663
10664
10665
10666
10667
10668
10669
10670
10671
10672
10673
10674
10675
10676
10677
10678
10679
10680
10681
10682
10683
10684
10685
10686
10687
10688
10689
10690
10691
10692
10693
10694
10695
10696
10697
10698
10699
10700
10701
10702
10703
10704
10705
10706
10707
10708
10709
10710
10711
10712
10713
10714
10715
10716
10717
10718
10719
10720
10721
10722
10723
10724
10725
10726
10727
10728
10729
10730
10731
10732
10733
10734
10735
10736
10737
10738
10739
10740
10741
10742
10743
10744
10745
10746
10747
10748
10749
10750
10751
10752
10753
10754
10755
10756
10757
10758
10759
10760
10761
10762
10763
10764
10765
10766
10767
10768
10769
10770
10771
10772
10773
10774
10775
10776
10777
10778
10779
10780
10781
10782
10783
10784
10785
10786
10787
10788
10789
10790
10791
10792
10793
10794
10795
10796
10797
10798
10799
10800
10801
10802
10803
10804
10805
10806
10807
10808
10809
10810
10811
10812
10813
10814
10815
10816
10817
10818
10819
10820
10821
10822
10823
10824
10825
10826
10827
10828
10829
10830
10831
10832
10833
10834
10835
10836
10837
10838
10839
10840
10841
10842
10843
10844
10845
10846
10847
10848
10849
10850
10851
10852
10853
10854
10855
10856
10857
10858
10859
10860
10861
10862
10863
10864
10865
10866
10867
10868
10869
10870
10871
10872
10873
10874
10875
10876
10877
10878
10879
10880
10881
10882
10883
10884
10885
10886
10887
10888
10889
10890
10891
10892
10893
10894
10895
10896
10897
10898
10899
10900
10901
10902
10903
10904
10905
10906
10907
10908
10909
10910
10911
10912
10913
10914
10915
10916
10917
10918
10919
10920
10921
10922
10923
10924
10925
10926
10927
10928
10929
10930
10931
10932
10933
10934
10935
10936
10937
10938
10939
10940
10941
10942
10943
10944
10945
10946
10947
10948
10949
10950
10951
10952
10953
10954
10955
10956
10957
10958
10959
10960
10961
10962
10963
10964
10965
10966
10967
10968
10969
10970
10971
10972
10973
10974
10975
10976
10977
10978
10979
10980
10981
10982
10983
10984
10985
10986
10987
10988
10989
10990
10991
10992
10993
10994
10995
10996
10997
10998
10999
11000
11001
11002
11003
11004
11005
11006
11007
11008
11009
11010
11011
11012
11013
11014
11015
11016
11017
11018
11019
11020
11021
11022
11023
11024
11025
11026
11027
11028
11029
11030
11031
11032
11033
11034
11035
11036
11037
11038
11039
11040
11041
11042
11043
11044
11045
11046
11047
11048
11049
11050
11051
11052
11053
11054
11055
11056
11057
11058
11059
11060
11061
11062
11063
11064
11065
11066
11067
11068
11069
11070
11071
11072
11073
11074
11075
11076
11077
11078
11079
11080
11081
11082
11083
11084
11085
11086
11087
11088
11089
11090
11091
11092
11093
11094
11095
11096
11097
11098
11099
11100
11101
11102
11103
11104
11105
11106
11107
11108
11109
11110
11111
11112
11113
11114
11115
11116
11117
11118
11119
11120
11121
11122
11123
11124
11125
11126
11127
11128
11129
11130
11131
11132
11133
11134
11135
11136
11137
11138
11139
11140
11141
11142
11143
11144
11145
11146
11147
11148
11149
11150
11151
11152
11153
11154
11155
11156
11157
11158
11159
11160
11161
11162
11163
11164
11165
11166
11167
11168
11169
11170
11171
11172
11173
11174
11175
11176
11177
11178
11179
11180
11181
11182
11183
11184
11185
11186
11187
11188
11189
11190
11191
11192
11193
11194
11195
11196
11197
11198
11199
11200
11201
11202
11203
11204
11205
11206
11207
11208
11209
11210
11211
11212
11213
11214
11215
11216
11217
11218
11219
11220
11221
11222
11223
11224
11225
11226
11227
11228
11229
11230
11231
11232
11233
11234
11235
11236
11237
11238
11239
11240
11241
11242
11243
11244
11245
11246
11247
11248
11249
11250
11251
11252
11253
11254
11255
11256
11257
11258
11259
11260
11261
11262
11263
11264
11265
11266
11267
11268
11269
11270
11271
11272
11273
11274
11275
11276
11277
11278
11279
11280
11281
11282
11283
11284
11285
11286
11287
11288
11289
11290
11291
11292
11293
11294
11295
11296
11297
11298
11299
11300
11301
11302
11303
11304
11305
11306
11307
11308
11309
11310
11311
11312
11313
11314
11315
11316
11317
11318
11319
11320
11321
11322
11323
11324
11325
11326
11327
11328
11329
11330
11331
11332
11333
11334
11335
11336
11337
11338
11339
11340
11341
11342
11343
11344
11345
11346
11347
11348
11349
11350
11351
11352
11353
11354
11355
11356
11357
11358
11359
11360
11361
11362
11363
11364
11365
11366
11367
11368
11369
11370
11371
11372
11373
11374
11375
11376
11377
11378
11379
11380
11381
11382
11383
11384
11385
11386
11387
11388
11389
11390
11391
11392
11393
11394
11395
11396
11397
11398
11399
11400
11401
11402
11403
11404
11405
11406
11407
11408
11409
11410
11411
11412
11413
11414
11415
11416
11417
11418
11419
11420
11421
11422
11423
11424
11425
11426
11427
11428
11429
11430
11431
11432
11433
11434
11435
11436
11437
11438
11439
11440
11441
11442
11443
11444
11445
11446
11447
11448
11449
11450
11451
11452
11453
11454
11455
11456
11457
11458
11459
11460
11461
11462
11463
11464
11465
11466
11467
11468
11469
11470
11471
11472
11473
11474
11475
11476
11477
11478
11479
11480
11481
11482
11483
11484
11485
11486
11487
11488
11489
11490
11491
11492
11493
11494
11495
11496
11497
11498
11499
11500
11501
11502
11503
11504
11505
11506
11507
11508
11509
11510
11511
11512
11513
11514
11515
11516
11517
11518
11519
11520
11521
11522
11523
11524
11525
11526
11527
11528
11529
11530
11531
11532
11533
11534
11535
11536
11537
11538
11539
11540
11541
11542
11543
11544
11545
11546
11547
11548
11549
11550
11551
11552
11553
11554
11555
11556
11557
11558
11559
11560
11561
11562
11563
11564
11565
11566
11567
11568
11569
11570
11571
11572
11573
11574
11575
11576
11577
11578
11579
11580
11581
11582
11583
11584
11585
11586
11587
11588
11589
11590
11591
11592
11593
11594
11595
11596
11597
11598
11599
11600
11601
11602
11603
11604
11605
11606
11607
11608
11609
11610
11611
11612
11613
11614
11615
11616
11617
11618
11619
11620
11621
11622
11623
11624
11625
11626
11627
11628
11629
11630
11631
11632
11633
11634
11635
11636
11637
11638
11639
11640
11641
11642
11643
11644
11645
11646
11647
11648
11649
11650
11651
11652
11653
11654
11655
11656
11657
11658
11659
11660
11661
11662
11663
11664
11665
11666
11667
11668
11669
11670
11671
11672
11673
11674
11675
11676
11677
11678
11679
11680
11681
11682
11683
11684
11685
11686
11687
11688
11689
11690
11691
11692
11693
11694
11695
11696
11697
11698
11699
11700
11701
11702
11703
11704
11705
11706
11707
11708
11709
11710
11711
11712
11713
11714
11715
11716
11717
11718
11719
11720
11721
11722
11723
11724
11725
11726
11727
11728
11729
11730
11731
11732
11733
11734
11735
11736
11737
11738
11739
11740
11741
11742
11743
11744
11745
11746
11747
11748
11749
11750
11751
11752
11753
11754
11755
11756
11757
11758
11759
11760
11761
11762
11763
11764
11765
11766
11767
11768
11769
11770
11771
11772
11773
11774
11775
11776
11777
11778
11779
11780
11781
11782
11783
11784
11785
11786
11787
11788
11789
11790
11791
11792
11793
11794
11795
11796
11797
11798
11799
11800
11801
11802
11803
11804
11805
11806
11807
11808
11809
11810
11811
11812
11813
11814
11815
11816
11817
11818
11819
11820
11821
11822
11823
11824
11825
11826
11827
11828
11829
11830
11831
11832
11833
11834
11835
11836
11837
11838
11839
11840
11841
11842
11843
11844
11845
11846
11847
11848
11849
11850
11851
11852
11853
11854
11855
11856
11857
11858
11859
11860
11861
11862
11863
11864
11865
11866
11867
11868
11869
11870
11871
11872
11873
11874
11875
11876
11877
11878
11879
11880
11881
11882
11883
11884
11885
11886
11887
11888
11889
11890
11891
11892
11893
11894
11895
11896
11897
11898
11899
11900
11901
11902
11903
11904
11905
11906
11907
11908
11909
11910
11911
11912
11913
11914
11915
11916
11917
11918
11919
11920
11921
11922
11923
11924
11925
11926
11927
11928
11929
11930
11931
11932
11933
11934
11935
11936
11937
11938
11939
11940
11941
11942
11943
11944
11945
11946
11947
11948
11949
11950
11951
11952
11953
11954
11955
11956
11957
11958
11959
11960
11961
11962
11963
11964
11965
11966
11967
11968
11969
11970
11971
11972
11973
11974
11975
11976
11977
11978
11979
11980
11981
11982
11983
11984
11985
11986
11987
11988
11989
11990
11991
11992
11993
11994
11995
11996
11997
11998
11999
12000
12001
12002
12003
12004
12005
12006
12007
12008
12009
12010
12011
12012
12013
12014
12015
12016
12017
12018
12019
12020
12021
12022
12023
12024
12025
12026
12027
12028
12029
12030
12031
12032
12033
12034
12035
12036
12037
12038
12039
12040
12041
12042
12043
12044
12045
12046
12047
12048
12049
12050
12051
12052
12053
12054
12055
12056
12057
12058
12059
12060
12061
12062
12063
12064
12065
12066
12067
12068
12069
12070
12071
12072
12073
12074
12075
12076
12077
12078
12079
12080
12081
12082
12083
12084
12085
12086
12087
12088
12089
12090
12091
12092
12093
12094
12095
12096
12097
12098
12099
12100
12101
12102
12103
12104
12105
12106
12107
12108
12109
12110
12111
12112
12113
12114
12115
12116
12117
12118
12119
12120
12121
12122
12123
12124
12125
12126
12127
12128
12129
12130
12131
12132
12133
12134
12135
12136
12137
12138
12139
12140
12141
12142
12143
12144
12145
12146
12147
12148
12149
12150
12151
12152
12153
12154
12155
12156
12157
12158
12159
12160
12161
12162
12163
12164
12165
12166
12167
12168
12169
12170
12171
12172
12173
12174
12175
12176
12177
12178
12179
12180
12181
12182
12183
12184
12185
12186
12187
12188
12189
12190
12191
12192
12193
12194
12195
12196
12197
12198
12199
12200
12201
12202
12203
12204
12205
12206
12207
12208
12209
12210
12211
12212
12213
12214
12215
12216
12217
12218
12219
12220
12221
12222
12223
12224
12225
12226
12227
12228
12229
12230
12231
12232
12233
12234
12235
12236
12237
12238
12239
12240
12241
12242
12243
12244
12245
12246
12247
12248
12249
12250
12251
12252
12253
12254
12255
12256
12257
12258
12259
12260
12261
12262
12263
12264
12265
12266
12267
12268
12269
12270
12271
12272
12273
12274
12275
12276
12277
12278
12279
12280
12281
12282
12283
12284
12285
12286
12287
12288
12289
12290
12291
12292
12293
12294
12295
12296
12297
12298
12299
12300
12301
12302
12303
12304
12305
12306
12307
12308
12309
12310
12311
12312
12313
12314
12315
12316
12317
12318
12319
12320
12321
12322
12323
12324
12325
12326
12327
12328
12329
12330
12331
12332
12333
12334
12335
12336
12337
12338
12339
12340
12341
12342
12343
12344
12345
12346
12347
12348
12349
12350
12351
12352
12353
12354
12355
12356
12357
12358
12359
12360
12361
12362
12363
12364
12365
12366
12367
12368
12369
12370
12371
12372
12373
12374
12375
12376
12377
12378
12379
12380
12381
12382
12383
12384
12385
12386
12387
12388
12389
12390
12391
12392
12393
12394
12395
12396
12397
12398
12399
12400
12401
12402
12403
12404
12405
12406
12407
12408
12409
12410
12411
12412
12413
12414
12415
12416
12417
12418
12419
12420
12421
12422
12423
12424
12425
12426
12427
12428
12429
12430
12431
12432
12433
12434
12435
12436
12437
12438
12439
12440
12441
12442
12443
12444
12445
12446
12447
12448
12449
12450
12451
12452
12453
12454
12455
12456
12457
12458
12459
12460
12461
12462
12463
12464
12465
12466
12467
12468
12469
12470
12471
12472
12473
12474
12475
12476
12477
12478
12479
12480
12481
12482
12483
12484
12485
12486
12487
12488
12489
12490
12491
12492
12493
12494
12495
12496
12497
12498
12499
12500
12501
12502
12503
12504
12505
12506
12507
12508
12509
12510
12511
12512
12513
12514
12515
12516
12517
12518
12519
12520
12521
12522
12523
12524
12525
12526
12527
12528
12529
12530
12531
12532
12533
12534
12535
12536
12537
12538
12539
12540
12541
12542
12543
12544
12545
12546
12547
12548
12549
12550
12551
12552
12553
12554
12555
12556
12557
12558
12559
12560
12561
12562
12563
12564
12565
12566
12567
12568
12569
12570
12571
12572
12573
12574
12575
12576
12577
12578
12579
12580
12581
12582
12583
12584
12585
12586
12587
12588
12589
12590
12591
12592
12593
12594
12595
12596
12597
12598
12599
12600
12601
12602
12603
12604
12605
12606
12607
12608
12609
12610
12611
12612
12613
12614
12615
12616
12617
12618
12619
12620
12621
12622
12623
12624
12625
12626
12627
12628
12629
12630
12631
12632
12633
12634
12635
12636
12637
12638
12639
12640
12641
12642
12643
12644
12645
12646
12647
12648
12649
12650
12651
12652
12653
12654
12655
12656
12657
12658
12659
12660
12661
12662
12663
12664
12665
12666
12667
12668
12669
12670
12671
12672
12673
12674
12675
12676
12677
12678
12679
12680
12681
12682
12683
12684
12685
12686
12687
12688
12689
12690
12691
12692
12693
12694
12695
12696
12697
12698
12699
12700
12701
12702
12703
12704
12705
12706
12707
12708
12709
12710
12711
12712
12713
12714
12715
12716
12717
12718
12719
12720
12721
12722
12723
12724
12725
12726
12727
12728
12729
12730
12731
12732
12733
12734
12735
12736
12737
12738
12739
12740
12741
12742
12743
12744
12745
12746
12747
12748
12749
12750
12751
12752
12753
12754
12755
12756
12757
12758
12759
12760
12761
12762
12763
12764
12765
12766
12767
12768
12769
12770
12771
12772
12773
12774
12775
12776
12777
12778
12779
12780
12781
12782
12783
12784
12785
12786
12787
12788
12789
12790
12791
12792
12793
12794
12795
12796
12797
12798
12799
12800
12801
12802
12803
12804
12805
12806
12807
12808
12809
12810
12811
12812
12813
12814
12815
12816
12817
12818
12819
12820
12821
12822
12823
12824
12825
12826
12827
12828
12829
12830
12831
12832
12833
12834
12835
12836
12837
12838
12839
12840
12841
12842
12843
12844
12845
12846
12847
12848
12849
12850
12851
12852
12853
12854
12855
12856
12857
12858
12859
12860
12861
12862
12863
12864
12865
12866
12867
12868
12869
12870
12871
12872
12873
12874
12875
12876
12877
12878
12879
12880
12881
12882
12883
12884
12885
12886
12887
12888
12889
12890
12891
12892
12893
12894
12895
12896
12897
12898
12899
12900
12901
12902
12903
12904
12905
12906
12907
12908
12909
12910
12911
12912
12913
12914
12915
12916
12917
12918
12919
12920
12921
12922
12923
12924
12925
12926
12927
12928
12929
12930
12931
12932
12933
12934
12935
12936
12937
12938
12939
12940
12941
12942
12943
12944
12945
12946
12947
12948
12949
12950
12951
12952
12953
12954
12955
12956
12957
12958
12959
12960
12961
12962
12963
12964
12965
12966
12967
12968
12969
12970
12971
12972
12973
12974
12975
12976
12977
12978
12979
12980
12981
12982
12983
12984
12985
12986
12987
12988
12989
12990
12991
12992
12993
12994
12995
12996
12997
12998
12999
13000
13001
13002
13003
13004
13005
13006
13007
13008
13009
13010
13011
13012
13013
13014
13015
13016
13017
13018
13019
13020
13021
13022
13023
13024
13025
13026
13027
13028
13029
13030
13031
13032
13033
13034
13035
13036
13037
13038
13039
13040
13041
13042
13043
13044
13045
13046
13047
13048
13049
13050
13051
13052
13053
13054
13055
13056
13057
13058
13059
13060
13061
13062
13063
13064
13065
13066
13067
13068
13069
13070
13071
13072
13073
13074
13075
13076
13077
13078
13079
13080
13081
13082
13083
13084
13085
13086
13087
13088
13089
13090
13091
13092
13093
13094
13095
13096
13097
13098
13099
13100
13101
13102
13103
13104
13105
13106
13107
13108
13109
13110
13111
13112
13113
13114
13115
13116
13117
13118
13119
13120
13121
13122
13123
13124
13125
13126
13127
13128
13129
13130
13131
13132
13133
13134
13135
13136
13137
13138
13139
13140
13141
13142
13143
13144
13145
13146
13147
13148
13149
13150
13151
13152
13153
13154
13155
13156
13157
13158
13159
13160
13161
13162
13163
13164
13165
13166
13167
13168
13169
13170
13171
13172
13173
13174
13175
13176
13177
13178
13179
13180
13181
13182
13183
13184
13185
13186
13187
13188
13189
13190
13191
13192
13193
13194
13195
13196
13197
13198
13199
13200
13201
13202
13203
13204
13205
13206
13207
13208
13209
13210
13211
13212
13213
13214
13215
13216
13217
13218
13219
13220
13221
13222
13223
13224
13225
13226
13227
13228
13229
13230
13231
13232
13233
13234
13235
13236
13237
13238
13239
13240
13241
13242
13243
13244
13245
13246
13247
13248
13249
13250
13251
13252
13253
13254
13255
13256
13257
13258
13259
13260
13261
13262
13263
13264
13265
13266
13267
13268
13269
13270
13271
13272
13273
13274
13275
13276
13277
13278
13279
13280
13281
13282
13283
13284
13285
13286
13287
13288
13289
13290
13291
13292
13293
13294
13295
13296
13297
13298
13299
13300
13301
13302
13303
13304
13305
13306
13307
13308
13309
13310
13311
13312
13313
13314
13315
13316
13317
13318
13319
13320
13321
13322
13323
13324
13325
13326
13327
13328
13329
13330
13331
13332
13333
13334
13335
13336
13337
13338
13339
13340
13341
13342
13343
13344
13345
13346
13347
13348
13349
13350
13351
13352
13353
13354
13355
13356
13357
13358
13359
13360
13361
13362
13363
13364
13365
13366
13367
13368
13369
13370
13371
13372
13373
13374
13375
13376
13377
13378
13379
13380
13381
13382
13383
13384
13385
13386
13387
13388
13389
13390
13391
13392
13393
13394
13395
13396
13397
13398
13399
13400
13401
13402
13403
13404
13405
13406
13407
13408
13409
13410
13411
13412
13413
13414
13415
13416
13417
13418
13419
13420
13421
13422
13423
13424
13425
13426
13427
13428
13429
13430
13431
13432
13433
13434
13435
13436
13437
13438
13439
13440
13441
13442
13443
13444
13445
13446
13447
13448
13449
13450
13451
13452
13453
13454
13455
13456
13457
13458
13459
13460
13461
13462
13463
13464
13465
13466
13467
13468
13469
13470
13471
13472
13473
13474
13475
13476
13477
13478
13479
13480
13481
13482
13483
13484
13485
13486
13487
13488
13489
13490
13491
13492
13493
13494
13495
13496
13497
13498
13499
13500
13501
13502
13503
13504
13505
13506
13507
13508
13509
13510
13511
13512
13513
13514
13515
13516
13517
13518
13519
13520
13521
13522
13523
13524
13525
13526
13527
13528
13529
13530
13531
13532
13533
13534
13535
13536
13537
13538
13539
13540
13541
13542
13543
13544
13545
13546
13547
13548
13549
13550
13551
13552
13553
13554
13555
13556
13557
13558
13559
13560
13561
13562
13563
13564
13565
13566
13567
13568
13569
13570
13571
13572
13573
13574
13575
13576
13577
13578
13579
13580
13581
13582
13583
13584
13585
13586
13587
13588
13589
13590
13591
13592
13593
13594
13595
13596
13597
13598
13599
13600
13601
13602
13603
13604
13605
13606
13607
13608
13609
13610
13611
13612
13613
13614
13615
13616
13617
13618
13619
13620
13621
13622
13623
13624
13625
13626
13627
13628
13629
13630
13631
13632
13633
13634
13635
13636
13637
13638
13639
13640
13641
13642
13643
13644
13645
13646
13647
13648
13649
13650
13651
13652
13653
13654
13655
13656
13657
13658
13659
13660
13661
13662
13663
13664
13665
13666
13667
13668
13669
13670
13671
13672
13673
13674
13675
13676
13677
13678
13679
13680
13681
13682
13683
13684
13685
13686
13687
13688
13689
13690
13691
13692
13693
13694
13695
13696
13697
13698
13699
13700
13701
13702
13703
13704
13705
13706
13707
13708
13709
13710
13711
13712
13713
13714
13715
13716
13717
13718
13719
13720
13721
13722
13723
13724
13725
13726
13727
13728
13729
13730
13731
13732
13733
13734
13735
13736
13737
13738
13739
13740
13741
13742
13743
13744
13745
13746
13747
13748
13749
13750
13751
13752
13753
13754
13755
13756
13757
13758
13759
13760
13761
13762
13763
13764
13765
13766
13767
13768
13769
13770
13771
13772
13773
13774
13775
13776
13777
13778
13779
13780
13781
13782
13783
13784
13785
13786
13787
13788
13789
13790
13791
13792
13793
13794
13795
13796
13797
13798
13799
13800
13801
13802
13803
13804
13805
13806
13807
13808
13809
13810
13811
13812
13813
13814
13815
13816
13817
13818
13819
13820
13821
13822
13823
13824
13825
13826
13827
13828
13829
13830
13831
13832
13833
13834
13835
13836
13837
13838
13839
13840
13841
13842
13843
13844
13845
13846
13847
13848
13849
13850
13851
13852
13853
13854
13855
13856
13857
13858
13859
13860
13861
13862
13863
13864
13865
13866
13867
13868
13869
13870
13871
13872
13873
13874
13875
13876
13877
13878
13879
13880
13881
13882
13883
13884
13885
13886
13887
13888
13889
13890
13891
13892
13893
13894
13895
13896
13897
13898
13899
13900
13901
13902
13903
13904
13905
13906
13907
13908
13909
13910
13911
13912
13913
13914
13915
13916
13917
13918
13919
13920
13921
13922
13923
13924
13925
13926
13927
13928
13929
13930
13931
13932
13933
13934
13935
13936
13937
13938
13939
13940
13941
13942
13943
13944
13945
13946
13947
13948
13949
13950
13951
13952
13953
13954
13955
13956
13957
13958
13959
13960
13961
13962
13963
13964
13965
13966
13967
13968
13969
13970
13971
13972
13973
13974
13975
13976
13977
13978
13979
13980
13981
13982
13983
13984
13985
13986
13987
13988
13989
13990
13991
13992
13993
13994
13995
13996
13997
13998
13999
14000
14001
14002
14003
14004
14005
14006
14007
14008
14009
14010
14011
14012
14013
14014
14015
14016
14017
14018
14019
14020
14021
14022
14023
14024
14025
14026
14027
14028
14029
14030
14031
14032
14033
14034
14035
14036
14037
14038
14039
14040
14041
14042
14043
14044
14045
14046
14047
14048
14049
14050
14051
14052
14053
14054
14055
14056
14057
14058
14059
14060
14061
14062
14063
14064
14065
14066
14067
14068
14069
14070
14071
14072
14073
14074
14075
14076
14077
14078
14079
14080
14081
14082
14083
14084
14085
14086
14087
14088
14089
14090
14091
14092
14093
14094
14095
14096
14097
14098
14099
14100
14101
14102
14103
14104
14105
14106
14107
14108
14109
14110
14111
14112
14113
14114
14115
14116
14117
14118
14119
14120
14121
14122
14123
14124
14125
14126
14127
14128
14129
14130
14131
14132
14133
14134
14135
14136
14137
14138
14139
14140
14141
14142
14143
14144
14145
14146
14147
14148
14149
14150
14151
14152
14153
14154
14155
14156
14157
14158
14159
14160
14161
14162
14163
14164
14165
14166
14167
14168
14169
14170
14171
14172
14173
14174
14175
14176
14177
14178
14179
14180
14181
14182
14183
14184
14185
14186
14187
14188
14189
14190
14191
14192
14193
14194
14195
14196
14197
14198
14199
14200
14201
14202
14203
14204
14205
14206
14207
14208
14209
14210
14211
14212
14213
14214
14215
14216
14217
14218
14219
14220
14221
14222
14223
14224
14225
14226
14227
14228
14229
14230
14231
14232
14233
14234
14235
14236
14237
14238
14239
14240
14241
14242
14243
14244
14245
14246
14247
14248
14249
14250
14251
14252
14253
14254
14255
14256
14257
14258
14259
14260
14261
14262
14263
14264
14265
14266
14267
14268
14269
14270
14271
14272
14273
14274
14275
14276
14277
14278
14279
14280
14281
14282
14283
14284
14285
14286
14287
14288
14289
14290
14291
14292
14293
14294
14295
14296
14297
14298
14299
14300
14301
14302
14303
14304
14305
14306
14307
14308
14309
14310
14311
14312
14313
14314
14315
14316
14317
14318
14319
14320
14321
14322
14323
14324
14325
14326
14327
14328
14329
14330
14331
14332
14333
14334
14335
14336
14337
14338
14339
14340
14341
14342
14343
14344
14345
14346
14347
14348
14349
14350
14351
14352
14353
14354
14355
14356
14357
14358
14359
14360
14361
14362
14363
14364
14365
14366
14367
14368
14369
14370
14371
14372
14373
14374
14375
14376
14377
14378
14379
14380
14381
14382
14383
14384
14385
14386
14387
14388
14389
14390
14391
14392
14393
14394
14395
14396
14397
14398
14399
14400
14401
14402
14403
14404
14405
14406
14407
14408
14409
14410
14411
14412
14413
14414
14415
14416
14417
14418
14419
14420
14421
14422
14423
14424
14425
14426
14427
14428
14429
14430
14431
14432
14433
14434
14435
14436
14437
14438
14439
14440
14441
14442
14443
14444
14445
14446
14447
14448
14449
14450
14451
14452
14453
14454
14455
14456
14457
14458
14459
14460
14461
14462
14463
14464
14465
14466
14467
14468
14469
14470
14471
14472
14473
14474
14475
14476
14477
14478
14479
14480
14481
14482
14483
14484
14485
14486
14487
14488
14489
14490
14491
14492
14493
14494
14495
14496
14497
14498
14499
14500
14501
14502
14503
14504
14505
14506
14507
14508
14509
14510
14511
14512
14513
14514
14515
14516
14517
14518
14519
14520
14521
14522
14523
14524
14525
14526
14527
14528
14529
14530
14531
14532
14533
14534
14535
14536
14537
14538
14539
14540
14541
14542
14543
14544
14545
14546
14547
14548
14549
14550
14551
14552
14553
14554
14555
14556
14557
14558
14559
14560
14561
14562
14563
14564
14565
14566
14567
14568
14569
14570
14571
14572
14573
14574
14575
14576
14577
14578
14579
14580
14581
14582
14583
14584
14585
14586
14587
14588
14589
14590
14591
14592
14593
14594
14595
14596
14597
14598
14599
14600
14601
14602
14603
14604
14605
14606
14607
14608
14609
14610
14611
14612
14613
14614
14615
14616
14617
14618
14619
14620
14621
14622
14623
14624
14625
14626
14627
14628
14629
14630
14631
14632
14633
14634
14635
14636
14637
14638
14639
14640
14641
14642
14643
14644
14645
14646
14647
14648
14649
14650
14651
14652
14653
14654
14655
14656
14657
14658
14659
14660
14661
14662
14663
14664
14665
14666
14667
14668
14669
14670
14671
14672
14673
14674
14675
14676
14677
14678
14679
14680
14681
14682
14683
14684
14685
14686
14687
14688
14689
14690
14691
14692
14693
14694
14695
14696
14697
14698
14699
14700
14701
14702
14703
14704
14705
14706
14707
14708
14709
14710
14711
14712
14713
14714
14715
14716
14717
14718
14719
14720
14721
14722
14723
14724
14725
14726
14727
14728
14729
14730
14731
14732
14733
14734
14735
14736
14737
14738
14739
14740
14741
14742
14743
14744
14745
14746
14747
14748
14749
14750
14751
14752
14753
14754
14755
14756
14757
14758
14759
14760
14761
14762
14763
14764
14765
14766
14767
14768
14769
14770
14771
14772
14773
14774
14775
14776
14777
14778
14779
14780
14781
14782
14783
14784
14785
14786
14787
14788
14789
14790
14791
14792
14793
14794
14795
14796
14797
14798
14799
14800
14801
14802
14803
14804
14805
14806
14807
14808
14809
14810
14811
14812
14813
14814
14815
14816
14817
14818
14819
14820
14821
14822
14823
14824
14825
14826
14827
14828
14829
14830
14831
14832
14833
14834
14835
14836
14837
14838
14839
14840
14841
14842
14843
14844
14845
14846
14847
14848
14849
14850
14851
14852
14853
14854
14855
14856
14857
14858
14859
14860
14861
14862
14863
14864
14865
14866
14867
14868
14869
14870
14871
14872
14873
14874
14875
14876
14877
14878
14879
14880
14881
14882
14883
14884
14885
14886
14887
14888
14889
14890
14891
14892
14893
14894
14895
14896
14897
14898
14899
14900
14901
14902
14903
14904
14905
14906
14907
14908
14909
14910
14911
14912
14913
14914
14915
14916
14917
14918
14919
14920
14921
14922
14923
14924
14925
14926
14927
14928
14929
14930
14931
14932
14933
14934
14935
14936
14937
14938
14939
14940
14941
14942
14943
14944
14945
14946
14947
14948
14949
14950
14951
14952
14953
14954
14955
14956
14957
14958
14959
14960
14961
14962
14963
14964
14965
14966
14967
14968
14969
14970
14971
14972
14973
14974
14975
14976
14977
14978
14979
14980
14981
14982
14983
14984
14985
14986
14987
14988
14989
14990
14991
14992
14993
14994
14995
14996
14997
14998
14999
15000
15001
15002
15003
15004
15005
15006
15007
15008
15009
15010
15011
15012
15013
15014
15015
15016
15017
15018
15019
15020
15021
15022
15023
15024
15025
15026
15027
15028
15029
15030
15031
15032
15033
15034
15035
15036
15037
15038
15039
15040
15041
15042
15043
15044
15045
15046
15047
15048
15049
15050
15051
15052
15053
15054
15055
15056
15057
15058
15059
15060
15061
15062
15063
15064
15065
15066
15067
15068
15069
15070
15071
15072
15073
15074
15075
15076
15077
15078
15079
15080
15081
15082
15083
15084
15085
15086
15087
15088
15089
15090
15091
15092
15093
15094
15095
15096
15097
15098
15099
15100
15101
15102
15103
15104
15105
15106
15107
15108
15109
15110
15111
15112
15113
15114
15115
15116
15117
15118
15119
15120
15121
15122
15123
15124
15125
15126
15127
15128
15129
15130
15131
15132
15133
15134
15135
15136
15137
15138
15139
15140
15141
15142
15143
15144
15145
15146
15147
15148
15149
15150
15151
15152
15153
15154
15155
15156
15157
15158
15159
15160
15161
15162
15163
15164
15165
15166
15167
15168
15169
15170
15171
15172
15173
15174
15175
15176
15177
15178
15179
15180
15181
15182
15183
15184
15185
15186
15187
15188
15189
15190
15191
15192
15193
15194
15195
15196
15197
15198
15199
15200
15201
15202
15203
15204
15205
15206
15207
15208
15209
15210
15211
15212
15213
15214
15215
15216
15217
15218
15219
15220
15221
15222
15223
15224
15225
15226
15227
15228
15229
15230
15231
15232
15233
15234
15235
15236
15237
15238
15239
15240
15241
15242
15243
15244
15245
15246
15247
15248
15249
15250
15251
15252
15253
15254
15255
15256
15257
15258
15259
15260
15261
15262
15263
15264
15265
15266
15267
15268
15269
15270
15271
15272
15273
15274
15275
15276
15277
15278
15279
15280
15281
15282
15283
15284
15285
15286
15287
15288
15289
15290
15291
15292
15293
15294
15295
15296
15297
15298
15299
15300
15301
15302
15303
15304
15305
15306
15307
15308
15309
15310
15311
15312
15313
15314
15315
15316
15317
15318
15319
15320
15321
15322
15323
15324
15325
15326
15327
15328
15329
15330
15331
15332
15333
15334
15335
15336
15337
15338
15339
15340
15341
15342
15343
15344
15345
15346
15347
15348
15349
15350
15351
15352
15353
15354
15355
15356
15357
15358
15359
15360
15361
15362
15363
15364
15365
15366
15367
15368
15369
15370
15371
15372
15373
15374
15375
15376
15377
15378
15379
15380
15381
15382
15383
15384
15385
15386
15387
15388
15389
15390
15391
15392
15393
15394
15395
15396
15397
15398
15399
15400
15401
15402
15403
15404
15405
15406
15407
15408
15409
15410
15411
15412
15413
15414
15415
15416
15417
15418
15419
15420
15421
15422
15423
15424
15425
15426
15427
15428
15429
15430
15431
15432
15433
15434
15435
15436
15437
15438
15439
15440
15441
15442
15443
15444
15445
15446
15447
15448
15449
15450
15451
15452
15453
15454
15455
15456
15457
15458
15459
15460
15461
15462
15463
15464
15465
15466
15467
15468
15469
15470
15471
15472
15473
15474
15475
15476
15477
15478
15479
15480
15481
15482
15483
15484
15485
15486
15487
15488
15489
15490
15491
15492
15493
15494
15495
15496
15497
15498
15499
15500
15501
15502
15503
15504
15505
15506
15507
15508
15509
15510
15511
15512
15513
15514
15515
15516
15517
15518
15519
15520
15521
15522
15523
15524
15525
15526
15527
15528
15529
15530
15531
15532
15533
15534
15535
15536
15537
15538
15539
15540
15541
15542
15543
15544
15545
15546
15547
15548
15549
15550
15551
15552
15553
15554
15555
15556
15557
15558
15559
15560
15561
15562
15563
15564
15565
15566
15567
15568
15569
15570
15571
15572
15573
15574
15575
15576
15577
15578
15579
15580
15581
15582
15583
15584
15585
15586
15587
15588
15589
15590
15591
15592
15593
15594
15595
15596
15597
15598
15599
15600
15601
15602
15603
15604
15605
15606
15607
15608
15609
15610
15611
15612
15613
15614
15615
15616
15617
15618
15619
15620
15621
15622
15623
15624
15625
15626
15627
15628
15629
15630
15631
15632
15633
15634
15635
15636
15637
15638
15639
15640
15641
15642
15643
15644
15645
15646
15647
15648
15649
15650
15651
15652
15653
15654
15655
15656
15657
15658
15659
15660
15661
15662
15663
15664
15665
15666
15667
15668
15669
15670
15671
15672
15673
15674
15675
15676
15677
15678
15679
15680
15681
15682
15683
15684
15685
15686
15687
15688
15689
15690
15691
15692
15693
15694
15695
15696
15697
15698
15699
15700
15701
15702
15703
15704
15705
15706
15707
15708
15709
15710
15711
15712
15713
15714
15715
15716
15717
15718
15719
15720
15721
15722
15723
15724
15725
15726
15727
15728
15729
15730
15731
15732
15733
15734
15735
15736
15737
15738
15739
15740
15741
15742
15743
15744
15745
15746
15747
15748
15749
15750
15751
15752
15753
15754
15755
15756
15757
15758
15759
15760
15761
15762
15763
15764
15765
15766
15767
15768
15769
15770
15771
15772
15773
15774
15775
15776
15777
15778
15779
15780
15781
15782
15783
15784
15785
15786
15787
15788
15789
15790
15791
15792
15793
15794
15795
15796
15797
15798
15799
15800
15801
15802
15803
15804
15805
15806
15807
15808
15809
15810
15811
15812
15813
15814
15815
15816
15817
15818
15819
15820
15821
15822
15823
15824
15825
15826
15827
15828
15829
15830
15831
15832
15833
15834
15835
15836
15837
15838
15839
15840
15841
15842
15843
15844
15845
15846
15847
15848
15849
15850
15851
15852
15853
15854
15855
15856
15857
15858
15859
15860
15861
15862
15863
15864
15865
15866
15867
15868
15869
15870
15871
15872
15873
15874
15875
15876
15877
15878
15879
15880
15881
15882
15883
15884
15885
15886
15887
15888
15889
15890
15891
15892
15893
15894
15895
15896
15897
15898
15899
15900
15901
15902
15903
15904
15905
15906
15907
15908
15909
15910
15911
15912
15913
15914
15915
15916
15917
15918
15919
15920
15921
15922
15923
15924
15925
15926
15927
15928
15929
15930
15931
15932
15933
15934
15935
15936
15937
15938
15939
15940
15941
15942
15943
15944
15945
15946
15947
15948
15949
15950
15951
15952
15953
15954
15955
15956
15957
15958
15959
15960
15961
15962
15963
15964
15965
15966
15967
15968
15969
15970
15971
15972
15973
15974
15975
15976
15977
15978
15979
15980
15981
15982
15983
15984
15985
15986
15987
15988
15989
15990
15991
15992
15993
15994
15995
15996
15997
15998
15999
16000
16001
16002
16003
16004
16005
16006
16007
16008
16009
16010
16011
16012
16013
16014
16015
16016
16017
16018
16019
16020
16021
16022
16023
16024
16025
16026
16027
16028
16029
16030
16031
16032
16033
16034
16035
16036
16037
16038
16039
16040
16041
16042
16043
16044
16045
16046
16047
16048
16049
16050
16051
16052
16053
16054
16055
16056
16057
16058
16059
16060
16061
16062
16063
16064
16065
16066
16067
16068
16069
16070
16071
16072
16073
16074
16075
16076
16077
16078
16079
16080
16081
16082
16083
16084
16085
16086
16087
16088
16089
16090
16091
16092
16093
16094
16095
16096
16097
16098
16099
16100
16101
16102
16103
16104
16105
16106
16107
16108
16109
16110
16111
16112
16113
16114
16115
16116
16117
16118
16119
16120
16121
16122
16123
16124
16125
16126
16127
16128
16129
16130
16131
16132
16133
16134
16135
16136
16137
16138
16139
16140
16141
16142
16143
16144
16145
16146
16147
16148
16149
16150
16151
16152
16153
16154
16155
16156
16157
16158
16159
16160
16161
16162
16163
16164
16165
16166
16167
16168
16169
16170
16171
16172
16173
16174
16175
16176
16177
16178
16179
16180
16181
16182
16183
16184
16185
16186
16187
16188
16189
16190
16191
16192
16193
16194
16195
16196
16197
16198
16199
16200
16201
16202
16203
16204
16205
16206
16207
16208
16209
16210
16211
16212
16213
16214
16215
16216
16217
16218
16219
16220
16221
16222
16223
16224
16225
16226
16227
16228
16229
16230
16231
16232
16233
16234
16235
16236
16237
16238
16239
16240
16241
16242
16243
16244
16245
16246
16247
16248
16249
16250
16251
16252
16253
16254
16255
16256
16257
16258
16259
16260
16261
16262
16263
16264
16265
16266
16267
16268
16269
16270
16271
16272
16273
16274
16275
16276
16277
16278
16279
16280
16281
16282
16283
16284
16285
16286
16287
16288
16289
16290
16291
16292
16293
16294
16295
16296
16297
16298
16299
16300
16301
16302
16303
16304
16305
16306
16307
16308
16309
16310
16311
16312
16313
16314
16315
16316
16317
16318
16319
16320
16321
16322
16323
16324
16325
16326
16327
16328
16329
16330
16331
16332
16333
16334
16335
16336
16337
16338
16339
16340
16341
16342
16343
16344
16345
16346
16347
16348
16349
16350
16351
16352
16353
16354
16355
16356
16357
16358
16359
16360
16361
16362
16363
16364
16365
16366
16367
16368
16369
16370
16371
16372
16373
16374
16375
16376
16377
16378
16379
16380
16381
16382
16383
16384
16385
16386
16387
16388
16389
16390
16391
16392
16393
16394
16395
16396
16397
16398
16399
16400
16401
16402
16403
16404
16405
16406
16407
16408
16409
16410
16411
16412
16413
16414
16415
16416
16417
16418
16419
16420
16421
16422
16423
16424
16425
16426
16427
16428
16429
16430
16431
16432
16433
16434
16435
16436
16437
16438
16439
16440
16441
16442
16443
16444
16445
16446
16447
16448
16449
16450
16451
16452
16453
16454
16455
16456
16457
16458
16459
16460
16461
16462
16463
16464
16465
16466
16467
16468
16469
16470
16471
16472
16473
16474
16475
16476
16477
16478
16479
16480
16481
16482
16483
16484
16485
16486
16487
16488
16489
16490
16491
16492
16493
16494
16495
16496
16497
16498
16499
16500
16501
16502
16503
16504
16505
16506
16507
16508
16509
16510
16511
16512
16513
16514
16515
16516
16517
16518
16519
16520
16521
16522
16523
16524
16525
16526
16527
16528
16529
16530
16531
16532
16533
16534
16535
16536
16537
16538
16539
16540
16541
16542
16543
16544
16545
16546
16547
16548
16549
16550
16551
16552
16553
16554
16555
16556
16557
16558
16559
16560
16561
16562
16563
16564
16565
16566
16567
16568
16569
16570
16571
16572
16573
16574
16575
16576
16577
16578
16579
16580
16581
16582
16583
16584
16585
16586
16587
16588
16589
16590
16591
16592
16593
16594
16595
16596
16597
16598
16599
16600
16601
16602
16603
16604
16605
16606
16607
16608
16609
16610
16611
16612
16613
16614
16615
16616
16617
16618
16619
16620
16621
16622
16623
16624
16625
16626
16627
16628
16629
16630
16631
16632
16633
16634
16635
16636
16637
16638
16639
16640
16641
16642
16643
16644
16645
16646
16647
16648
16649
16650
16651
16652
16653
16654
16655
16656
16657
16658
16659
16660
16661
16662
16663
16664
16665
16666
16667
16668
16669
16670
16671
16672
16673
16674
16675
16676
16677
16678
16679
16680
16681
16682
16683
16684
16685
16686
16687
16688
16689
16690
16691
16692
16693
16694
16695
16696
16697
16698
16699
16700
16701
16702
16703
16704
16705
16706
16707
16708
16709
16710
16711
16712
16713
16714
16715
16716
16717
16718
16719
16720
16721
16722
16723
16724
16725
16726
16727
16728
16729
16730
16731
16732
16733
16734
16735
16736
16737
16738
16739
16740
16741
16742
16743
16744
16745
16746
16747
16748
16749
16750
16751
16752
16753
16754
16755
16756
16757
16758
16759
16760
16761
16762
16763
16764
16765
16766
16767
16768
16769
16770
16771
16772
16773
16774
16775
16776
16777
16778
16779
16780
16781
16782
16783
16784
16785
16786
16787
16788
16789
16790
16791
16792
16793
16794
16795
16796
16797
16798
16799
16800
16801
16802
16803
16804
16805
16806
16807
16808
16809
16810
16811
16812
16813
16814
16815
16816
16817
16818
16819
16820
16821
16822
16823
16824
16825
16826
16827
16828
16829
16830
16831
16832
16833
16834
16835
16836
16837
16838
16839
16840
16841
16842
16843
16844
16845
16846
16847
16848
16849
16850
16851
16852
16853
16854
16855
16856
16857
16858
16859
16860
16861
16862
16863
16864
16865
16866
16867
16868
16869
16870
16871
16872
16873
16874
16875
16876
16877
16878
16879
16880
16881
16882
16883
16884
16885
16886
16887
16888
16889
16890
16891
16892
16893
16894
16895
16896
16897
16898
16899
16900
16901
16902
16903
16904
16905
16906
16907
16908
16909
16910
16911
16912
16913
16914
16915
16916
16917
16918
16919
16920
16921
16922
16923
16924
16925
16926
16927
16928
16929
16930
16931
16932
16933
16934
16935
16936
16937
16938
16939
16940
16941
16942
16943
16944
16945
16946
16947
16948
16949
16950
16951
16952
16953
16954
16955
16956
16957
16958
16959
16960
16961
16962
16963
16964
16965
16966
16967
16968
16969
16970
16971
16972
16973
16974
16975
16976
16977
16978
16979
16980
16981
16982
16983
16984
16985
16986
16987
16988
16989
16990
16991
16992
16993
16994
16995
16996
16997
16998
16999
17000
17001
17002
17003
17004
17005
17006
17007
17008
17009
17010
17011
17012
17013
17014
17015
17016
17017
17018
17019
17020
17021
17022
17023
17024
17025
17026
17027
17028
17029
17030
17031
17032
17033
17034
17035
17036
17037
17038
17039
17040
17041
17042
17043
17044
17045
17046
17047
17048
17049
17050
17051
17052
17053
17054
17055
17056
17057
17058
17059
17060
17061
17062
17063
17064
17065
17066
17067
17068
17069
17070
17071
17072
17073
17074
17075
17076
17077
17078
17079
17080
17081
17082
17083
17084
17085
17086
17087
17088
17089
17090
17091
17092
17093
17094
17095
17096
17097
17098
17099
17100
17101
17102
17103
17104
17105
17106
17107
17108
17109
17110
17111
17112
17113
17114
17115
17116
17117
17118
17119
17120
17121
17122
17123
17124
17125
17126
17127
17128
17129
17130
17131
17132
17133
17134
17135
17136
17137
17138
17139
17140
17141
17142
17143
17144
17145
17146
17147
17148
17149
17150
17151
17152
17153
17154
17155
17156
17157
17158
17159
17160
17161
17162
17163
17164
17165
17166
17167
17168
17169
17170
17171
17172
17173
17174
17175
17176
17177
17178
17179
17180
17181
17182
17183
17184
17185
17186
17187
17188
17189
17190
17191
17192
17193
17194
17195
17196
17197
17198
17199
17200
17201
17202
17203
17204
17205
17206
17207
17208
17209
17210
17211
17212
17213
17214
17215
17216
17217
17218
17219
17220
17221
17222
17223
17224
17225
17226
17227
17228
17229
17230
17231
17232
17233
17234
17235
17236
17237
17238
17239
17240
17241
17242
17243
17244
17245
17246
17247
17248
17249
17250
17251
17252
17253
17254
17255
17256
17257
17258
17259
17260
17261
17262
17263
17264
17265
17266
17267
17268
17269
17270
17271
17272
17273
17274
17275
17276
17277
17278
17279
17280
17281
17282
17283
17284
17285
17286
17287
17288
17289
17290
17291
17292
17293
17294
17295
17296
17297
17298
17299
17300
17301
17302
17303
17304
17305
17306
17307
17308
17309
17310
17311
17312
17313
17314
17315
17316
17317
17318
17319
17320
17321
17322
17323
17324
17325
17326
17327
17328
17329
17330
17331
17332
17333
17334
17335
17336
17337
17338
17339
17340
17341
17342
17343
17344
17345
17346
17347
17348
17349
17350
17351
17352
17353
17354
17355
17356
17357
17358
17359
17360
17361
17362
17363
17364
17365
17366
17367
17368
17369
17370
17371
17372
17373
17374
17375
17376
17377
17378
17379
17380
17381
17382
17383
17384
17385
17386
17387
17388
17389
17390
17391
17392
17393
17394
17395
17396
17397
17398
17399
17400
17401
17402
17403
17404
17405
17406
17407
17408
17409
17410
17411
17412
17413
17414
17415
17416
17417
17418
17419
17420
17421
17422
17423
17424
17425
17426
17427
17428
17429
17430
17431
17432
17433
17434
17435
17436
17437
17438
17439
17440
17441
17442
17443
17444
17445
17446
17447
17448
17449
17450
17451
17452
17453
17454
17455
17456
17457
17458
17459
17460
17461
17462
17463
17464
17465
17466
17467
17468
17469
17470
17471
17472
17473
17474
17475
17476
17477
17478
17479
17480
17481
17482
17483
17484
17485
17486
17487
17488
17489
17490
17491
17492
17493
17494
17495
17496
17497
17498
17499
17500
17501
17502
17503
17504
17505
17506
17507
17508
17509
17510
17511
17512
17513
17514
17515
17516
17517
17518
17519
17520
17521
17522
17523
17524
17525
17526
17527
17528
17529
17530
17531
17532
17533
17534
17535
17536
17537
17538
17539
17540
17541
17542
17543
17544
17545
17546
17547
17548
17549
17550
17551
17552
17553
17554
17555
17556
17557
17558
17559
17560
17561
17562
17563
17564
17565
17566
17567
17568
17569
17570
17571
17572
17573
17574
17575
17576
17577
17578
17579
17580
17581
17582
17583
17584
17585
17586
17587
17588
17589
17590
17591
17592
17593
17594
17595
17596
17597
17598
17599
17600
17601
17602
17603
17604
17605
17606
17607
17608
17609
17610
17611
17612
17613
17614
17615
17616
17617
17618
17619
17620
17621
17622
17623
17624
17625
17626
17627
17628
17629
17630
17631
17632
17633
17634
17635
17636
17637
17638
17639
17640
17641
17642
17643
17644
17645
17646
17647
17648
17649
17650
17651
17652
17653
17654
17655
17656
17657
17658
17659
17660
17661
17662
17663
17664
17665
17666
17667
17668
17669
17670
17671
17672
17673
17674
17675
17676
17677
17678
17679
17680
17681
17682
17683
17684
17685
17686
17687
17688
17689
17690
17691
17692
17693
17694
17695
17696
17697
17698
17699
17700
17701
17702
17703
17704
17705
17706
17707
17708
17709
17710
17711
17712
17713
17714
17715
17716
17717
17718
17719
17720
17721
17722
17723
17724
17725
17726
17727
17728
17729
17730
17731
17732
17733
17734
17735
17736
17737
17738
17739
17740
17741
17742
17743
17744
17745
17746
17747
17748
17749
17750
17751
17752
17753
17754
17755
17756
17757
17758
17759
17760
17761
17762
17763
17764
17765
17766
17767
17768
17769
17770
17771
17772
17773
17774
17775
17776
17777
17778
17779
17780
17781
17782
17783
17784
17785
17786
17787
17788
17789
17790
17791
17792
17793
17794
17795
17796
17797
17798
17799
17800
17801
17802
17803
17804
17805
17806
17807
17808
17809
17810
17811
17812
17813
17814
17815
17816
17817
17818
17819
17820
17821
17822
17823
17824
17825
17826
17827
17828
17829
17830
17831
17832
17833
17834
17835
17836
17837
17838
17839
17840
17841
17842
17843
17844
17845
17846
17847
17848
17849
17850
17851
17852
17853
17854
17855
17856
17857
17858
17859
17860
17861
17862
17863
17864
17865
17866
17867
17868
17869
17870
17871
17872
17873
17874
17875
17876
17877
17878
17879
17880
17881
17882
17883
17884
17885
17886
17887
17888
17889
17890
17891
17892
17893
17894
17895
17896
17897
17898
17899
17900
17901
17902
17903
17904
17905
17906
17907
17908
17909
17910
17911
17912
17913
17914
17915
17916
17917
17918
17919
17920
17921
17922
17923
17924
17925
17926
17927
17928
17929
17930
17931
17932
17933
17934
17935
17936
17937
17938
17939
17940
17941
17942
17943
17944
17945
17946
17947
17948
17949
17950
17951
17952
17953
17954
17955
17956
17957
17958
17959
17960
17961
17962
17963
17964
17965
17966
17967
17968
17969
17970
17971
17972
17973
17974
17975
17976
17977
17978
17979
17980
17981
17982
17983
17984
17985
17986
17987
17988
17989
17990
17991
17992
17993
17994
17995
17996
17997
17998
17999
18000
18001
18002
18003
18004
18005
18006
18007
18008
18009
18010
18011
18012
18013
18014
18015
18016
18017
18018
18019
18020
18021
18022
18023
18024
18025
18026
18027
18028
18029
18030
18031
18032
18033
18034
18035
18036
18037
18038
18039
18040
18041
18042
18043
18044
18045
18046
18047
18048
18049
18050
18051
18052
18053
18054
18055
18056
18057
18058
18059
18060
18061
18062
18063
18064
18065
18066
18067
18068
18069
18070
18071
18072
18073
18074
18075
18076
18077
18078
18079
18080
18081
18082
18083
18084
18085
18086
18087
18088
18089
18090
18091
18092
18093
18094
18095
18096
18097
18098
18099
18100
18101
18102
18103
18104
18105
18106
18107
18108
18109
18110
18111
18112
18113
18114
18115
18116
18117
18118
18119
18120
18121
18122
18123
18124
18125
18126
18127
18128
18129
18130
18131
18132
18133
18134
18135
18136
18137
18138
18139
18140
18141
18142
18143
18144
18145
18146
18147
18148
18149
18150
18151
18152
18153
18154
18155
18156
18157
18158
18159
18160
18161
18162
18163
18164
18165
18166
18167
18168
18169
18170
18171
18172
18173
18174
18175
18176
18177
18178
18179
18180
18181
18182
18183
18184
18185
18186
18187
18188
18189
18190
18191
18192
18193
18194
18195
18196
18197
18198
18199
18200
18201
18202
18203
18204
18205
18206
18207
18208
18209
18210
18211
18212
18213
18214
18215
18216
18217
18218
18219
18220
18221
18222
18223
18224
18225
18226
18227
18228
18229
18230
18231
18232
18233
18234
18235
18236
18237
18238
18239
18240
18241
18242
18243
18244
18245
18246
18247
18248
18249
18250
18251
18252
18253
18254
18255
18256
18257
18258
18259
18260
18261
18262
18263
18264
18265
18266
18267
18268
18269
18270
18271
18272
18273
18274
18275
18276
18277
18278
18279
18280
18281
18282
18283
18284
18285
18286
18287
18288
18289
18290
18291
18292
18293
18294
18295
18296
18297
18298
18299
18300
18301
18302
18303
18304
18305
18306
18307
18308
18309
18310
18311
18312
18313
18314
18315
18316
18317
18318
18319
18320
18321
18322
18323
18324
18325
18326
18327
18328
18329
18330
18331
18332
18333
18334
18335
18336
18337
18338
18339
18340
18341
18342
18343
18344
18345
18346
18347
18348
18349
18350
18351
18352
18353
18354
18355
18356
18357
18358
18359
18360
18361
18362
18363
18364
18365
18366
18367
18368
18369
18370
18371
18372
18373
18374
18375
18376
18377
18378
18379
18380
18381
18382
18383
18384
18385
18386
18387
18388
18389
18390
18391
18392
18393
18394
18395
18396
18397
18398
18399
18400
18401
18402
18403
18404
18405
18406
18407
18408
18409
18410
18411
18412
18413
18414
18415
18416
18417
18418
18419
18420
18421
18422
18423
18424
18425
18426
18427
18428
18429
18430
18431
18432
18433
18434
18435
18436
18437
18438
18439
18440
18441
18442
18443
18444
18445
18446
18447
18448
18449
18450
18451
18452
18453
18454
18455
18456
18457
18458
18459
18460
18461
18462
18463
18464
18465
18466
18467
18468
18469
18470
18471
18472
18473
18474
18475
18476
18477
18478
18479
18480
18481
18482
18483
18484
18485
18486
18487
18488
18489
18490
18491
18492
18493
18494
18495
18496
18497
18498
18499
18500
18501
18502
18503
18504
18505
18506
18507
18508
18509
18510
18511
18512
18513
18514
18515
18516
18517
18518
18519
18520
18521
18522
18523
18524
18525
18526
18527
18528
18529
18530
18531
18532
18533
18534
18535
18536
18537
18538
18539
18540
18541
18542
18543
18544
18545
18546
18547
18548
18549
18550
18551
18552
18553
18554
18555
18556
18557
18558
18559
18560
18561
18562
18563
18564
18565
18566
18567
18568
18569
18570
18571
18572
18573
18574
18575
18576
18577
18578
18579
18580
18581
18582
18583
18584
18585
18586
18587
18588
18589
18590
18591
18592
18593
18594
18595
18596
18597
18598
18599
18600
18601
18602
18603
18604
18605
18606
18607
18608
18609
18610
18611
18612
18613
18614
18615
18616
18617
18618
18619
18620
18621
18622
18623
18624
18625
18626
18627
18628
18629
18630
18631
18632
18633
18634
18635
18636
18637
18638
18639
18640
18641
18642
18643
18644
18645
18646
18647
18648
18649
18650
18651
18652
18653
18654
18655
18656
18657
18658
18659
18660
18661
18662
18663
18664
18665
18666
18667
18668
18669
18670
18671
18672
18673
18674
18675
18676
18677
18678
18679
18680
18681
18682
18683
18684
18685
18686
18687
18688
18689
18690
18691
18692
18693
18694
18695
18696
18697
18698
18699
18700
18701
18702
18703
18704
18705
18706
18707
18708
18709
18710
18711
18712
18713
18714
18715
18716
18717
18718
18719
18720
18721
18722
18723
18724
18725
18726
18727
18728
18729
18730
18731
18732
18733
18734
18735
18736
18737
18738
18739
18740
18741
18742
18743
18744
18745
18746
18747
18748
18749
18750
18751
18752
18753
18754
18755
18756
18757
18758
18759
18760
18761
18762
18763
18764
18765
18766
18767
18768
18769
18770
18771
18772
18773
18774
18775
18776
18777
18778
18779
18780
18781
18782
18783
18784
18785
18786
18787
18788
18789
18790
18791
18792
18793
18794
18795
18796
18797
18798
18799
18800
18801
18802
18803
18804
18805
18806
18807
18808
18809
18810
18811
18812
18813
18814
18815
18816
18817
18818
18819
18820
18821
18822
18823
18824
18825
18826
18827
18828
18829
18830
18831
18832
18833
18834
18835
18836
18837
18838
18839
18840
18841
18842
18843
18844
18845
18846
18847
18848
18849
18850
18851
18852
18853
18854
18855
18856
18857
18858
18859
18860
18861
18862
18863
18864
18865
18866
18867
18868
18869
18870
18871
18872
18873
18874
18875
18876
18877
18878
18879
18880
18881
18882
18883
18884
18885
18886
18887
18888
18889
18890
18891
18892
18893
18894
18895
18896
18897
18898
18899
18900
18901
18902
18903
18904
18905
18906
18907
18908
18909
18910
18911
18912
18913
18914
18915
18916
18917
18918
18919
18920
18921
18922
18923
18924
18925
18926
18927
18928
18929
18930
18931
18932
18933
18934
18935
18936
18937
18938
18939
18940
18941
18942
18943
18944
18945
18946
18947
18948
18949
18950
18951
18952
18953
18954
18955
18956
18957
18958
18959
18960
18961
18962
18963
18964
18965
18966
18967
18968
18969
18970
18971
18972
18973
18974
18975
18976
18977
18978
18979
18980
18981
18982
18983
18984
18985
18986
18987
18988
18989
18990
18991
18992
18993
18994
18995
18996
18997
18998
18999
19000
19001
19002
19003
19004
19005
19006
19007
19008
19009
19010
19011
19012
19013
19014
19015
19016
19017
19018
19019
19020
19021
19022
19023
19024
19025
19026
19027
19028
19029
19030
19031
19032
19033
19034
19035
19036
19037
19038
19039
19040
19041
19042
19043
19044
19045
19046
19047
19048
19049
19050
19051
19052
19053
19054
19055
19056
19057
19058
19059
19060
19061
19062
19063
19064
19065
19066
19067
19068
19069
19070
19071
19072
19073
19074
19075
19076
19077
19078
19079
19080
19081
19082
19083
19084
19085
19086
19087
19088
19089
19090
19091
19092
19093
19094
19095
19096
19097
19098
19099
19100
19101
19102
19103
19104
19105
19106
19107
19108
19109
19110
19111
19112
19113
19114
19115
19116
19117
19118
19119
19120
19121
19122
19123
19124
19125
19126
19127
19128
19129
19130
19131
19132
19133
19134
19135
19136
19137
19138
19139
19140
19141
19142
19143
19144
19145
19146
19147
19148
19149
19150
19151
19152
19153
19154
19155
19156
19157
19158
19159
19160
19161
19162
19163
19164
19165
19166
19167
19168
19169
19170
19171
19172
19173
19174
19175
19176
19177
19178
19179
19180
19181
19182
19183
19184
19185
19186
19187
19188
19189
19190
19191
19192
19193
19194
19195
19196
19197
19198
19199
19200
19201
19202
19203
19204
19205
19206
19207
19208
19209
19210
19211
19212
19213
19214
19215
19216
19217
19218
19219
19220
19221
19222
19223
19224
19225
19226
19227
19228
19229
19230
19231
19232
19233
19234
19235
19236
19237
19238
19239
19240
19241
19242
19243
19244
19245
19246
19247
19248
19249
19250
19251
19252
19253
19254
19255
19256
19257
19258
19259
19260
19261
19262
19263
19264
19265
19266
19267
19268
19269
19270
19271
19272
19273
19274
19275
19276
19277
19278
19279
19280
19281
19282
19283
19284
19285
19286
19287
19288
19289
19290
19291
19292
19293
19294
19295
19296
19297
19298
19299
19300
19301
19302
19303
19304
19305
19306
19307
19308
19309
19310
19311
19312
19313
19314
19315
19316
19317
19318
19319
19320
19321
19322
19323
19324
19325
19326
19327
19328
19329
19330
19331
19332
19333
19334
19335
19336
19337
19338
19339
19340
19341
19342
19343
19344
19345
19346
19347
19348
19349
19350
19351
19352
19353
19354
19355
19356
19357
19358
19359
19360
19361
19362
19363
19364
19365
19366
19367
19368
19369
19370
19371
19372
19373
19374
19375
19376
19377
19378
19379
19380
19381
19382
19383
19384
19385
19386
19387
19388
19389
19390
19391
19392
19393
19394
19395
19396
19397
19398
19399
19400
19401
19402
19403
19404
19405
19406
19407
19408
19409
19410
19411
19412
19413
19414
19415
19416
19417
19418
19419
19420
19421
19422
19423
19424
19425
19426
19427
19428
19429
19430
19431
19432
19433
19434
19435
19436
19437
19438
19439
19440
19441
19442
19443
19444
19445
19446
19447
19448
19449
19450
19451
19452
19453
19454
19455
19456
19457
19458
19459
19460
19461
19462
19463
19464
19465
19466
19467
19468
19469
19470
19471
19472
19473
19474
19475
19476
19477
19478
19479
19480
19481
19482
19483
19484
19485
19486
19487
19488
19489
19490
19491
19492
19493
19494
19495
19496
19497
19498
19499
19500
19501
19502
19503
19504
19505
19506
19507
19508
19509
19510
19511
19512
19513
19514
19515
19516
19517
19518
19519
19520
19521
19522
19523
19524
19525
19526
19527
19528
19529
19530
19531
19532
19533
19534
19535
19536
19537
19538
19539
19540
19541
19542
19543
19544
19545
19546
19547
19548
19549
19550
19551
19552
19553
19554
19555
19556
19557
19558
19559
19560
19561
19562
19563
19564
19565
19566
//
// Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

#ifndef AMD_VULKAN_MEMORY_ALLOCATOR_H
#define AMD_VULKAN_MEMORY_ALLOCATOR_H

/** \mainpage Vulkan Memory Allocator

<b>Version 3.0.1 (2022-05-26)</b>

Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved. \n
License: MIT

<b>API documentation divided into groups:</b> [Modules](modules.html)

\section main_table_of_contents Table of contents

- <b>User guide</b>
  - \subpage quick_start
    - [Project setup](@ref quick_start_project_setup)
    - [Initialization](@ref quick_start_initialization)
    - [Resource allocation](@ref quick_start_resource_allocation)
  - \subpage choosing_memory_type
    - [Usage](@ref choosing_memory_type_usage)
    - [Required and preferred flags](@ref choosing_memory_type_required_preferred_flags)
    - [Explicit memory types](@ref choosing_memory_type_explicit_memory_types)
    - [Custom memory pools](@ref choosing_memory_type_custom_memory_pools)
    - [Dedicated allocations](@ref choosing_memory_type_dedicated_allocations)
  - \subpage memory_mapping
    - [Mapping functions](@ref memory_mapping_mapping_functions)
    - [Persistently mapped memory](@ref memory_mapping_persistently_mapped_memory)
    - [Cache flush and invalidate](@ref memory_mapping_cache_control)
  - \subpage staying_within_budget
    - [Querying for budget](@ref staying_within_budget_querying_for_budget)
    - [Controlling memory usage](@ref staying_within_budget_controlling_memory_usage)
  - \subpage resource_aliasing
  - \subpage custom_memory_pools
    - [Choosing memory type index](@ref custom_memory_pools_MemTypeIndex)
    - [Linear allocation algorithm](@ref linear_algorithm)
      - [Free-at-once](@ref linear_algorithm_free_at_once)
      - [Stack](@ref linear_algorithm_stack)
      - [Double stack](@ref linear_algorithm_double_stack)
      - [Ring buffer](@ref linear_algorithm_ring_buffer)
  - \subpage defragmentation
  - \subpage statistics
    - [Numeric statistics](@ref statistics_numeric_statistics)
    - [JSON dump](@ref statistics_json_dump)
  - \subpage allocation_annotation
    - [Allocation user data](@ref allocation_user_data)
    - [Allocation names](@ref allocation_names)
  - \subpage virtual_allocator
  - \subpage debugging_memory_usage
    - [Memory initialization](@ref debugging_memory_usage_initialization)
    - [Margins](@ref debugging_memory_usage_margins)
    - [Corruption detection](@ref debugging_memory_usage_corruption_detection)
  - \subpage opengl_interop
- \subpage usage_patterns
    - [GPU-only resource](@ref usage_patterns_gpu_only)
    - [Staging copy for upload](@ref usage_patterns_staging_copy_upload)
    - [Readback](@ref usage_patterns_readback)
    - [Advanced data uploading](@ref usage_patterns_advanced_data_uploading)
    - [Other use cases](@ref usage_patterns_other_use_cases)
- \subpage configuration
  - [Pointers to Vulkan functions](@ref config_Vulkan_functions)
  - [Custom host memory allocator](@ref custom_memory_allocator)
  - [Device memory allocation callbacks](@ref allocation_callbacks)
  - [Device heap memory limit](@ref heap_memory_limit)
- <b>Extension support</b>
    - \subpage vk_khr_dedicated_allocation
    - \subpage enabling_buffer_device_address
    - \subpage vk_ext_memory_priority
    - \subpage vk_amd_device_coherent_memory
- \subpage general_considerations
  - [Thread safety](@ref general_considerations_thread_safety)
  - [Versioning and compatibility](@ref general_considerations_versioning_and_compatibility)
  - [Validation layer warnings](@ref general_considerations_validation_layer_warnings)
  - [Allocation algorithm](@ref general_considerations_allocation_algorithm)
  - [Features not supported](@ref general_considerations_features_not_supported)

\section main_see_also See also

- [**Product page on GPUOpen**](https://gpuopen.com/gaming-product/vulkan-memory-allocator/)
- [**Source repository on GitHub**](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)

\defgroup group_init Library initialization

\brief API elements related to the initialization and management of the entire library, especially #VmaAllocator object.

\defgroup group_alloc Memory allocation

\brief API elements related to the allocation, deallocation, and management of Vulkan memory, buffers, images.
Most basic ones being: vmaCreateBuffer(), vmaCreateImage().

\defgroup group_virtual Virtual allocator

\brief API elements related to the mechanism of \ref virtual_allocator - using the core allocation algorithm
for user-defined purpose without allocating any real GPU memory.

\defgroup group_stats Statistics

\brief API elements that query current status of the allocator, from memory usage, budget, to full dump of the internal state in JSON format.
See documentation chapter: \ref statistics.
*/


#ifdef __cplusplus
extern "C" {
#endif

#ifndef VULKAN_H_
    #ifdef USE_VOLK
        #include <volk.h>
    #else
        #include <vulkan/vulkan.h>
    #endif
#endif

// Define this macro to declare maximum supported Vulkan version in format AAABBBCCC,
// where AAA = major, BBB = minor, CCC = patch.
// If you want to use version > 1.0, it still needs to be enabled via VmaAllocatorCreateInfo::vulkanApiVersion.
#if !defined(VMA_VULKAN_VERSION)
    #if defined(VK_VERSION_1_3)
        #define VMA_VULKAN_VERSION 1003000
    #elif defined(VK_VERSION_1_2)
        #define VMA_VULKAN_VERSION 1002000
    #elif defined(VK_VERSION_1_1)
        #define VMA_VULKAN_VERSION 1001000
    #else
        #define VMA_VULKAN_VERSION 1000000
    #endif
#endif

#if defined(__ANDROID__) && defined(VK_NO_PROTOTYPES) && VMA_STATIC_VULKAN_FUNCTIONS
    extern PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr;
    extern PFN_vkGetDeviceProcAddr vkGetDeviceProcAddr;
    extern PFN_vkGetPhysicalDeviceProperties vkGetPhysicalDeviceProperties;
    extern PFN_vkGetPhysicalDeviceMemoryProperties vkGetPhysicalDeviceMemoryProperties;
    extern PFN_vkAllocateMemory vkAllocateMemory;
    extern PFN_vkFreeMemory vkFreeMemory;
    extern PFN_vkMapMemory vkMapMemory;
    extern PFN_vkUnmapMemory vkUnmapMemory;
    extern PFN_vkFlushMappedMemoryRanges vkFlushMappedMemoryRanges;
    extern PFN_vkInvalidateMappedMemoryRanges vkInvalidateMappedMemoryRanges;
    extern PFN_vkBindBufferMemory vkBindBufferMemory;
    extern PFN_vkBindImageMemory vkBindImageMemory;
    extern PFN_vkGetBufferMemoryRequirements vkGetBufferMemoryRequirements;
    extern PFN_vkGetImageMemoryRequirements vkGetImageMemoryRequirements;
    extern PFN_vkCreateBuffer vkCreateBuffer;
    extern PFN_vkDestroyBuffer vkDestroyBuffer;
    extern PFN_vkCreateImage vkCreateImage;
    extern PFN_vkDestroyImage vkDestroyImage;
    extern PFN_vkCmdCopyBuffer vkCmdCopyBuffer;
    #if VMA_VULKAN_VERSION >= 1001000
        extern PFN_vkGetBufferMemoryRequirements2 vkGetBufferMemoryRequirements2;
        extern PFN_vkGetImageMemoryRequirements2 vkGetImageMemoryRequirements2;
        extern PFN_vkBindBufferMemory2 vkBindBufferMemory2;
        extern PFN_vkBindImageMemory2 vkBindImageMemory2;
        extern PFN_vkGetPhysicalDeviceMemoryProperties2 vkGetPhysicalDeviceMemoryProperties2;
    #endif // #if VMA_VULKAN_VERSION >= 1001000
#endif // #if defined(__ANDROID__) && VMA_STATIC_VULKAN_FUNCTIONS && VK_NO_PROTOTYPES

#if !defined(VMA_DEDICATED_ALLOCATION)
    #if VK_KHR_get_memory_requirements2 && VK_KHR_dedicated_allocation
        #define VMA_DEDICATED_ALLOCATION 1
    #else
        #define VMA_DEDICATED_ALLOCATION 0
    #endif
#endif

#if !defined(VMA_BIND_MEMORY2)
    #if VK_KHR_bind_memory2
        #define VMA_BIND_MEMORY2 1
    #else
        #define VMA_BIND_MEMORY2 0
    #endif
#endif

#if !defined(VMA_MEMORY_BUDGET)
    #if VK_EXT_memory_budget && (VK_KHR_get_physical_device_properties2 || VMA_VULKAN_VERSION >= 1001000)
        #define VMA_MEMORY_BUDGET 1
    #else
        #define VMA_MEMORY_BUDGET 0
    #endif
#endif

// Defined to 1 when VK_KHR_buffer_device_address device extension or equivalent core Vulkan 1.2 feature is defined in its headers.
#if !defined(VMA_BUFFER_DEVICE_ADDRESS)
    #if VK_KHR_buffer_device_address || VMA_VULKAN_VERSION >= 1002000
        #define VMA_BUFFER_DEVICE_ADDRESS 1
    #else
        #define VMA_BUFFER_DEVICE_ADDRESS 0
    #endif
#endif

// Defined to 1 when VK_EXT_memory_priority device extension is defined in Vulkan headers.
#if !defined(VMA_MEMORY_PRIORITY)
    #if VK_EXT_memory_priority
        #define VMA_MEMORY_PRIORITY 1
    #else
        #define VMA_MEMORY_PRIORITY 0
    #endif
#endif

// Defined to 1 when VK_KHR_external_memory device extension is defined in Vulkan headers.
#if !defined(VMA_EXTERNAL_MEMORY)
    #if VK_KHR_external_memory
        #define VMA_EXTERNAL_MEMORY 1
    #else
        #define VMA_EXTERNAL_MEMORY 0
    #endif
#endif

// Define these macros to decorate all public functions with additional code,
// before and after returned type, appropriately. This may be useful for
// exporting the functions when compiling VMA as a separate library. Example:
// #define VMA_CALL_PRE  __declspec(dllexport)
// #define VMA_CALL_POST __cdecl
#ifndef VMA_CALL_PRE
    #define VMA_CALL_PRE
#endif
#ifndef VMA_CALL_POST
    #define VMA_CALL_POST
#endif

// Define this macro to decorate pointers with an attribute specifying the
// length of the array they point to if they are not null.
//
// The length may be one of
// - The name of another parameter in the argument list where the pointer is declared
// - The name of another member in the struct where the pointer is declared
// - The name of a member of a struct type, meaning the value of that member in
//   the context of the call. For example
//   VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount"),
//   this means the number of memory heaps available in the device associated
//   with the VmaAllocator being dealt with.
#ifndef VMA_LEN_IF_NOT_NULL
    #define VMA_LEN_IF_NOT_NULL(len)
#endif

// The VMA_NULLABLE macro is defined to be _Nullable when compiling with Clang.
// see: https://clang.llvm.org/docs/AttributeReference.html#nullable
#ifndef VMA_NULLABLE
    #ifdef __clang__
        #define VMA_NULLABLE _Nullable
    #else
        #define VMA_NULLABLE
    #endif
#endif

// The VMA_NOT_NULL macro is defined to be _Nonnull when compiling with Clang.
// see: https://clang.llvm.org/docs/AttributeReference.html#nonnull
#ifndef VMA_NOT_NULL
    #ifdef __clang__
        #define VMA_NOT_NULL _Nonnull
    #else
        #define VMA_NOT_NULL
    #endif
#endif

// If non-dispatchable handles are represented as pointers then we can give
// then nullability annotations
#ifndef VMA_NOT_NULL_NON_DISPATCHABLE
    #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
        #define VMA_NOT_NULL_NON_DISPATCHABLE VMA_NOT_NULL
    #else
        #define VMA_NOT_NULL_NON_DISPATCHABLE
    #endif
#endif

#ifndef VMA_NULLABLE_NON_DISPATCHABLE
    #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
        #define VMA_NULLABLE_NON_DISPATCHABLE VMA_NULLABLE
    #else
        #define VMA_NULLABLE_NON_DISPATCHABLE
    #endif
#endif

#ifndef VMA_STATS_STRING_ENABLED
    #define VMA_STATS_STRING_ENABLED 1
#endif

////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//
//    INTERFACE
//
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////

// Sections for managing code placement in file, only for development purposes e.g. for convenient folding inside an IDE.
#ifndef _VMA_ENUM_DECLARATIONS

/**
\addtogroup group_init
@{
*/

/// Flags for created #VmaAllocator.
typedef enum VmaAllocatorCreateFlagBits
{
    /** \brief Allocator and all objects created from it will not be synchronized internally, so you must guarantee they are used from only one thread at a time or synchronized externally by you.

    Using this flag may increase performance because internal mutexes are not used.
    */
    VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT = 0x00000001,
    /** \brief Enables usage of VK_KHR_dedicated_allocation extension.

    The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.
    When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.

    Using this extension will automatically allocate dedicated blocks of memory for
    some buffers and images instead of suballocating place for them out of bigger
    memory blocks (as if you explicitly used #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT
    flag) when it is recommended by the driver. It may improve performance on some
    GPUs.

    You may set this flag only if you found out that following device extensions are
    supported, you enabled them while creating Vulkan device passed as
    VmaAllocatorCreateInfo::device, and you want them to be used internally by this
    library:

    - VK_KHR_get_memory_requirements2 (device extension)
    - VK_KHR_dedicated_allocation (device extension)

    When this flag is set, you can experience following warnings reported by Vulkan
    validation layer. You can ignore them.

    > vkBindBufferMemory(): Binding memory to buffer 0x2d but vkGetBufferMemoryRequirements() has not been called on that buffer.
    */
    VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT = 0x00000002,
    /**
    Enables usage of VK_KHR_bind_memory2 extension.

    The flag works only if VmaAllocatorCreateInfo::vulkanApiVersion `== VK_API_VERSION_1_0`.
    When it is `VK_API_VERSION_1_1`, the flag is ignored because the extension has been promoted to Vulkan 1.1.

    You may set this flag only if you found out that this device extension is supported,
    you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
    and you want it to be used internally by this library.

    The extension provides functions `vkBindBufferMemory2KHR` and `vkBindImageMemory2KHR`,
    which allow to pass a chain of `pNext` structures while binding.
    This flag is required if you use `pNext` parameter in vmaBindBufferMemory2() or vmaBindImageMemory2().
    */
    VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT = 0x00000004,
    /**
    Enables usage of VK_EXT_memory_budget extension.

    You may set this flag only if you found out that this device extension is supported,
    you enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
    and you want it to be used internally by this library, along with another instance extension
    VK_KHR_get_physical_device_properties2, which is required by it (or Vulkan 1.1, where this extension is promoted).

    The extension provides query for current memory usage and budget, which will probably
    be more accurate than an estimation used by the library otherwise.
    */
    VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT = 0x00000008,
    /**
    Enables usage of VK_AMD_device_coherent_memory extension.

    You may set this flag only if you:

    - found out that this device extension is supported and enabled it while creating Vulkan device passed as VmaAllocatorCreateInfo::device,
    - checked that `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true and set it while creating the Vulkan device,
    - want it to be used internally by this library.

    The extension and accompanying device feature provide access to memory types with
    `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flags.
    They are useful mostly for writing breadcrumb markers - a common method for debugging GPU crash/hang/TDR.

    When the extension is not enabled, such memory types are still enumerated, but their usage is illegal.
    To protect from this error, if you don't create the allocator with this flag, it will refuse to allocate any memory or create a custom pool in such memory type,
    returning `VK_ERROR_FEATURE_NOT_PRESENT`.
    */
    VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT = 0x00000010,
    /**
    Enables usage of "buffer device address" feature, which allows you to use function
    `vkGetBufferDeviceAddress*` to get raw GPU pointer to a buffer and pass it for usage inside a shader.

    You may set this flag only if you:

    1. (For Vulkan version < 1.2) Found as available and enabled device extension
    VK_KHR_buffer_device_address.
    This extension is promoted to core Vulkan 1.2.
    2. Found as available and enabled device feature `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress`.

    When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` using VMA.
    The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT` to
    allocated memory blocks wherever it might be needed.

    For more information, see documentation chapter \ref enabling_buffer_device_address.
    */
    VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT = 0x00000020,
    /**
    Enables usage of VK_EXT_memory_priority extension in the library.

    You may set this flag only if you found available and enabled this device extension,
    along with `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority == VK_TRUE`,
    while creating Vulkan device passed as VmaAllocatorCreateInfo::device.

    When this flag is used, VmaAllocationCreateInfo::priority and VmaPoolCreateInfo::priority
    are used to set priorities of allocated Vulkan memory. Without it, these variables are ignored.

    A priority must be a floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.
    Larger values are higher priority. The granularity of the priorities is implementation-dependent.
    It is automatically passed to every call to `vkAllocateMemory` done by the library using structure `VkMemoryPriorityAllocateInfoEXT`.
    The value to be used for default priority is 0.5.
    For more details, see the documentation of the VK_EXT_memory_priority extension.
    */
    VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT = 0x00000040,

    VMA_ALLOCATOR_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VmaAllocatorCreateFlagBits;
/// See #VmaAllocatorCreateFlagBits.
typedef VkFlags VmaAllocatorCreateFlags;

/** @} */

/**
\addtogroup group_alloc
@{
*/

/// \brief Intended usage of the allocated memory.
typedef enum VmaMemoryUsage
{
    /** No intended memory usage specified.
    Use other members of VmaAllocationCreateInfo to specify your requirements.
    */
    VMA_MEMORY_USAGE_UNKNOWN = 0,
    /**
    \deprecated Obsolete, preserved for backward compatibility.
    Prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
    */
    VMA_MEMORY_USAGE_GPU_ONLY = 1,
    /**
    \deprecated Obsolete, preserved for backward compatibility.
    Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` and `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT`.
    */
    VMA_MEMORY_USAGE_CPU_ONLY = 2,
    /**
    \deprecated Obsolete, preserved for backward compatibility.
    Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
    */
    VMA_MEMORY_USAGE_CPU_TO_GPU = 3,
    /**
    \deprecated Obsolete, preserved for backward compatibility.
    Guarantees `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`, prefers `VK_MEMORY_PROPERTY_HOST_CACHED_BIT`.
    */
    VMA_MEMORY_USAGE_GPU_TO_CPU = 4,
    /**
    \deprecated Obsolete, preserved for backward compatibility.
    Prefers not `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.
    */
    VMA_MEMORY_USAGE_CPU_COPY = 5,
    /**
    Lazily allocated GPU memory having `VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT`.
    Exists mostly on mobile platforms. Using it on desktop PC or other GPUs with no such memory type present will fail the allocation.

    Usage: Memory for transient attachment images (color attachments, depth attachments etc.), created with `VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT`.

    Allocations with this usage are always created as dedicated - it implies #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
    */
    VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED = 6,
    /**
    Selects best memory type automatically.
    This flag is recommended for most common use cases.

    When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
    you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
    in VmaAllocationCreateInfo::flags.

    It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
    vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
    and not with generic memory allocation functions.
    */
    VMA_MEMORY_USAGE_AUTO = 7,
    /**
    Selects best memory type automatically with preference for GPU (device) memory.

    When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
    you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
    in VmaAllocationCreateInfo::flags.

    It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
    vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
    and not with generic memory allocation functions.
    */
    VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE = 8,
    /**
    Selects best memory type automatically with preference for CPU (host) memory.

    When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
    you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
    in VmaAllocationCreateInfo::flags.

    It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
    vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
    and not with generic memory allocation functions.
    */
    VMA_MEMORY_USAGE_AUTO_PREFER_HOST = 9,

    VMA_MEMORY_USAGE_MAX_ENUM = 0x7FFFFFFF
} VmaMemoryUsage;

/// Flags to be passed as VmaAllocationCreateInfo::flags.
typedef enum VmaAllocationCreateFlagBits
{
    /** \brief Set this flag if the allocation should have its own memory block.

    Use it for special, big resources, like fullscreen images used as attachments.
    */
    VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT = 0x00000001,

    /** \brief Set this flag to only try to allocate from existing `VkDeviceMemory` blocks and never create new such block.

    If new allocation cannot be placed in any of the existing blocks, allocation
    fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY` error.

    You should not use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT and
    #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT at the same time. It makes no sense.
    */
    VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT = 0x00000002,
    /** \brief Set this flag to use a memory that will be persistently mapped and retrieve pointer to it.

    Pointer to mapped memory will be returned through VmaAllocationInfo::pMappedData.

    It is valid to use this flag for allocation made from memory type that is not
    `HOST_VISIBLE`. This flag is then ignored and memory is not mapped. This is
    useful if you need an allocation that is efficient to use on GPU
    (`DEVICE_LOCAL`) and still want to map it directly if possible on platforms that
    support it (e.g. Intel GPU).
    */
    VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004,
    /** \deprecated Preserved for backward compatibility. Consider using vmaSetAllocationName() instead.

    Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a
    null-terminated string. Instead of copying pointer value, a local copy of the
    string is made and stored in allocation's `pName`. The string is automatically
    freed together with the allocation. It is also used in vmaBuildStatsString().
    */
    VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT = 0x00000020,
    /** Allocation will be created from upper stack in a double stack pool.

    This flag is only allowed for custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT flag.
    */
    VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = 0x00000040,
    /** Create both buffer/image and allocation, but don't bind them together.
    It is useful when you want to bind yourself to do some more advanced binding, e.g. using some extensions.
    The flag is meaningful only with functions that bind by default: vmaCreateBuffer(), vmaCreateImage().
    Otherwise it is ignored.

    If you want to make sure the new buffer/image is not tied to the new memory allocation
    through `VkMemoryDedicatedAllocateInfoKHR` structure in case the allocation ends up in its own memory block,
    use also flag #VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT.
    */
    VMA_ALLOCATION_CREATE_DONT_BIND_BIT = 0x00000080,
    /** Create allocation only if additional device memory required for it, if any, won't exceed
    memory budget. Otherwise return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
    */
    VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT = 0x00000100,
    /** \brief Set this flag if the allocated memory will have aliasing resources.

    Usage of this flag prevents supplying `VkMemoryDedicatedAllocateInfoKHR` when #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT is specified.
    Otherwise created dedicated memory will not be suitable for aliasing resources, resulting in Vulkan Validation Layer errors.
    */
    VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT = 0x00000200,
    /**
    Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT).

    - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value,
      you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.
    - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`.
      This includes allocations created in \ref custom_memory_pools.

    Declares that mapped memory will only be written sequentially, e.g. using `memcpy()` or a loop writing number-by-number,
    never read or accessed randomly, so a memory type can be selected that is uncached and write-combined.

    \warning Violating this declaration may work correctly, but will likely be very slow.
    Watch out for implicit reads introduced by doing e.g. `pMappedData[i] += x;`
    Better prepare your data in a local variable and `memcpy()` it to the mapped pointer all at once.
    */
    VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT = 0x00000400,
    /**
    Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT).

    - If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value,
      you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.
    - If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`.
      This includes allocations created in \ref custom_memory_pools.

    Declares that mapped memory can be read, written, and accessed in random order,
    so a `HOST_CACHED` memory type is required.
    */
    VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT = 0x00000800,
    /**
    Together with #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT,
    it says that despite request for host access, a not-`HOST_VISIBLE` memory type can be selected
    if it may improve performance.

    By using this flag, you declare that you will check if the allocation ended up in a `HOST_VISIBLE` memory type
    (e.g. using vmaGetAllocationMemoryProperties()) and if not, you will create some "staging" buffer and
    issue an explicit transfer to write/read your data.
    To prepare for this possibility, don't forget to add appropriate flags like
    `VK_BUFFER_USAGE_TRANSFER_DST_BIT`, `VK_BUFFER_USAGE_TRANSFER_SRC_BIT` to the parameters of created buffer or image.
    */
    VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT = 0x00001000,
    /** Allocation strategy that chooses smallest possible free range for the allocation
    to minimize memory usage and fragmentation, possibly at the expense of allocation time.
    */
    VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = 0x00010000,
    /** Allocation strategy that chooses first suitable free range for the allocation -
    not necessarily in terms of the smallest offset but the one that is easiest and fastest to find
    to minimize allocation time, possibly at the expense of allocation quality.
    */
    VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = 0x00020000,
    /** Allocation strategy that chooses always the lowest offset in available space.
    This is not the most efficient strategy but achieves highly packed data.
    Used internally by defragmentation, not recomended in typical usage.
    */
    VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT  = 0x00040000,
    /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT.
    */
    VMA_ALLOCATION_CREATE_STRATEGY_BEST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT,
    /** Alias to #VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT.
    */
    VMA_ALLOCATION_CREATE_STRATEGY_FIRST_FIT_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT,
    /** A bit mask to extract only `STRATEGY` bits from entire set of flags.
    */
    VMA_ALLOCATION_CREATE_STRATEGY_MASK =
        VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT |
        VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT |
        VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,

    VMA_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VmaAllocationCreateFlagBits;
/// See #VmaAllocationCreateFlagBits.
typedef VkFlags VmaAllocationCreateFlags;

/// Flags to be passed as VmaPoolCreateInfo::flags.
typedef enum VmaPoolCreateFlagBits
{
    /** \brief Use this flag if you always allocate only buffers and linear images or only optimal images out of this pool and so Buffer-Image Granularity can be ignored.

    This is an optional optimization flag.

    If you always allocate using vmaCreateBuffer(), vmaCreateImage(),
    vmaAllocateMemoryForBuffer(), then you don't need to use it because allocator
    knows exact type of your allocations so it can handle Buffer-Image Granularity
    in the optimal way.

    If you also allocate using vmaAllocateMemoryForImage() or vmaAllocateMemory(),
    exact type of such allocations is not known, so allocator must be conservative
    in handling Buffer-Image Granularity, which can lead to suboptimal allocation
    (wasted memory). In that case, if you can make sure you always allocate only
    buffers and linear images or only optimal images out of this pool, use this flag
    to make allocator disregard Buffer-Image Granularity and so make allocations
    faster and more optimal.
    */
    VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT = 0x00000002,

    /** \brief Enables alternative, linear allocation algorithm in this pool.

    Specify this flag to enable linear allocation algorithm, which always creates
    new allocations after last one and doesn't reuse space from allocations freed in
    between. It trades memory consumption for simplified algorithm and data
    structure, which has better performance and uses less memory for metadata.

    By using this flag, you can achieve behavior of free-at-once, stack,
    ring buffer, and double stack.
    For details, see documentation chapter \ref linear_algorithm.
    */
    VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT = 0x00000004,

    /** Bit mask to extract only `ALGORITHM` bits from entire set of flags.
    */
    VMA_POOL_CREATE_ALGORITHM_MASK =
        VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT,

    VMA_POOL_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VmaPoolCreateFlagBits;
/// Flags to be passed as VmaPoolCreateInfo::flags. See #VmaPoolCreateFlagBits.
typedef VkFlags VmaPoolCreateFlags;

/// Flags to be passed as VmaDefragmentationInfo::flags.
typedef enum VmaDefragmentationFlagBits
{
    /* \brief Use simple but fast algorithm for defragmentation.
    May not achieve best results but will require least time to compute and least allocations to copy.
    */
    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT = 0x1,
    /* \brief Default defragmentation algorithm, applied also when no `ALGORITHM` flag is specified.
    Offers a balance between defragmentation quality and the amount of allocations and bytes that need to be moved.
    */
    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT = 0x2,
    /* \brief Perform full defragmentation of memory.
    Can result in notably more time to compute and allocations to copy, but will achieve best memory packing.
    */
    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT = 0x4,
    /** \brief Use the most roboust algorithm at the cost of time to compute and number of copies to make.
    Only available when bufferImageGranularity is greater than 1, since it aims to reduce
    alignment issues between different types of resources.
    Otherwise falls back to same behavior as #VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT.
    */
    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT = 0x8,

    /// A bit mask to extract only `ALGORITHM` bits from entire set of flags.
    VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK =
        VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT |
        VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT |
        VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT |
        VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT,

    VMA_DEFRAGMENTATION_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VmaDefragmentationFlagBits;
/// See #VmaDefragmentationFlagBits.
typedef VkFlags VmaDefragmentationFlags;

/// Operation performed on single defragmentation move. See structure #VmaDefragmentationMove.
typedef enum VmaDefragmentationMoveOperation
{
    /// Buffer/image has been recreated at `dstTmpAllocation`, data has been copied, old buffer/image has been destroyed. `srcAllocation` should be changed to point to the new place. This is the default value set by vmaBeginDefragmentationPass().
    VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY = 0,
    /// Set this value if you cannot move the allocation. New place reserved at `dstTmpAllocation` will be freed. `srcAllocation` will remain unchanged.
    VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE = 1,
    /// Set this value if you decide to abandon the allocation and you destroyed the buffer/image. New place reserved at `dstTmpAllocation` will be freed, along with `srcAllocation`, which will be destroyed.
    VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY = 2,
} VmaDefragmentationMoveOperation;

/** @} */

/**
\addtogroup group_virtual
@{
*/

/// Flags to be passed as VmaVirtualBlockCreateInfo::flags.
typedef enum VmaVirtualBlockCreateFlagBits
{
    /** \brief Enables alternative, linear allocation algorithm in this virtual block.

    Specify this flag to enable linear allocation algorithm, which always creates
    new allocations after last one and doesn't reuse space from allocations freed in
    between. It trades memory consumption for simplified algorithm and data
    structure, which has better performance and uses less memory for metadata.

    By using this flag, you can achieve behavior of free-at-once, stack,
    ring buffer, and double stack.
    For details, see documentation chapter \ref linear_algorithm.
    */
    VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT = 0x00000001,

    /** \brief Bit mask to extract only `ALGORITHM` bits from entire set of flags.
    */
    VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK =
        VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT,

    VMA_VIRTUAL_BLOCK_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VmaVirtualBlockCreateFlagBits;
/// Flags to be passed as VmaVirtualBlockCreateInfo::flags. See #VmaVirtualBlockCreateFlagBits.
typedef VkFlags VmaVirtualBlockCreateFlags;

/// Flags to be passed as VmaVirtualAllocationCreateInfo::flags.
typedef enum VmaVirtualAllocationCreateFlagBits
{
    /** \brief Allocation will be created from upper stack in a double stack pool.

    This flag is only allowed for virtual blocks created with #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT flag.
    */
    VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT = VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT,
    /** \brief Allocation strategy that tries to minimize memory usage.
    */
    VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT,
    /** \brief Allocation strategy that tries to minimize allocation time.
    */
    VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT,
    /** Allocation strategy that chooses always the lowest offset in available space.
    This is not the most efficient strategy but achieves highly packed data.
    */
    VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT = VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
    /** \brief A bit mask to extract only `STRATEGY` bits from entire set of flags.

    These strategy flags are binary compatible with equivalent flags in #VmaAllocationCreateFlagBits.
    */
    VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK = VMA_ALLOCATION_CREATE_STRATEGY_MASK,

    VMA_VIRTUAL_ALLOCATION_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VmaVirtualAllocationCreateFlagBits;
/// Flags to be passed as VmaVirtualAllocationCreateInfo::flags. See #VmaVirtualAllocationCreateFlagBits.
typedef VkFlags VmaVirtualAllocationCreateFlags;

/** @} */

#endif // _VMA_ENUM_DECLARATIONS

#ifndef _VMA_DATA_TYPES_DECLARATIONS

/**
\addtogroup group_init
@{ */

/** \struct VmaAllocator
\brief Represents main object of this library initialized.

Fill structure #VmaAllocatorCreateInfo and call function vmaCreateAllocator() to create it.
Call function vmaDestroyAllocator() to destroy it.

It is recommended to create just one object of this type per `VkDevice` object,
right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed.
*/
VK_DEFINE_HANDLE(VmaAllocator)

/** @} */

/**
\addtogroup group_alloc
@{
*/

/** \struct VmaPool
\brief Represents custom memory pool

Fill structure VmaPoolCreateInfo and call function vmaCreatePool() to create it.
Call function vmaDestroyPool() to destroy it.

For more information see [Custom memory pools](@ref choosing_memory_type_custom_memory_pools).
*/
VK_DEFINE_HANDLE(VmaPool)

/** \struct VmaAllocation
\brief Represents single memory allocation.

It may be either dedicated block of `VkDeviceMemory` or a specific region of a bigger block of this type
plus unique offset.

There are multiple ways to create such object.
You need to fill structure VmaAllocationCreateInfo.
For more information see [Choosing memory type](@ref choosing_memory_type).

Although the library provides convenience functions that create Vulkan buffer or image,
allocate memory for it and bind them together,
binding of the allocation to a buffer or an image is out of scope of the allocation itself.
Allocation object can exist without buffer/image bound,
binding can be done manually by the user, and destruction of it can be done
independently of destruction of the allocation.

The object also remembers its size and some other information.
To retrieve this information, use function vmaGetAllocationInfo() and inspect
returned structure VmaAllocationInfo.
*/
VK_DEFINE_HANDLE(VmaAllocation)

/** \struct VmaDefragmentationContext
\brief An opaque object that represents started defragmentation process.

Fill structure #VmaDefragmentationInfo and call function vmaBeginDefragmentation() to create it.
Call function vmaEndDefragmentation() to destroy it.
*/
VK_DEFINE_HANDLE(VmaDefragmentationContext)

/** @} */

/**
\addtogroup group_virtual
@{
*/

/** \struct VmaVirtualAllocation
\brief Represents single memory allocation done inside VmaVirtualBlock.

Use it as a unique identifier to virtual allocation within the single block.

Use value `VK_NULL_HANDLE` to represent a null/invalid allocation.
*/
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaVirtualAllocation);

/** @} */

/**
\addtogroup group_virtual
@{
*/

/** \struct VmaVirtualBlock
\brief Handle to a virtual block object that allows to use core allocation algorithm without allocating any real GPU memory.

Fill in #VmaVirtualBlockCreateInfo structure and use vmaCreateVirtualBlock() to create it. Use vmaDestroyVirtualBlock() to destroy it.
For more information, see documentation chapter \ref virtual_allocator.

This object is not thread-safe - should not be used from multiple threads simultaneously, must be synchronized externally.
*/
VK_DEFINE_HANDLE(VmaVirtualBlock)

/** @} */

/**
\addtogroup group_init
@{
*/

/// Callback function called after successful vkAllocateMemory.
typedef void (VKAPI_PTR* PFN_vmaAllocateDeviceMemoryFunction)(
    VmaAllocator VMA_NOT_NULL                    allocator,
    uint32_t                                     memoryType,
    VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory,
    VkDeviceSize                                 size,
    void* VMA_NULLABLE                           pUserData);

/// Callback function called before vkFreeMemory.
typedef void (VKAPI_PTR* PFN_vmaFreeDeviceMemoryFunction)(
    VmaAllocator VMA_NOT_NULL                    allocator,
    uint32_t                                     memoryType,
    VkDeviceMemory VMA_NOT_NULL_NON_DISPATCHABLE memory,
    VkDeviceSize                                 size,
    void* VMA_NULLABLE                           pUserData);

/** \brief Set of callbacks that the library will call for `vkAllocateMemory` and `vkFreeMemory`.

Provided for informative purpose, e.g. to gather statistics about number of
allocations or total amount of memory allocated in Vulkan.

Used in VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.
*/
typedef struct VmaDeviceMemoryCallbacks
{
    /// Optional, can be null.
    PFN_vmaAllocateDeviceMemoryFunction VMA_NULLABLE pfnAllocate;
    /// Optional, can be null.
    PFN_vmaFreeDeviceMemoryFunction VMA_NULLABLE pfnFree;
    /// Optional, can be null.
    void* VMA_NULLABLE pUserData;
} VmaDeviceMemoryCallbacks;

/** \brief Pointers to some Vulkan functions - a subset used by the library.

Used in VmaAllocatorCreateInfo::pVulkanFunctions.
*/
typedef struct VmaVulkanFunctions
{
    /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.
    PFN_vkGetInstanceProcAddr VMA_NULLABLE vkGetInstanceProcAddr;
    /// Required when using VMA_DYNAMIC_VULKAN_FUNCTIONS.
    PFN_vkGetDeviceProcAddr VMA_NULLABLE vkGetDeviceProcAddr;
    PFN_vkGetPhysicalDeviceProperties VMA_NULLABLE vkGetPhysicalDeviceProperties;
    PFN_vkGetPhysicalDeviceMemoryProperties VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties;
    PFN_vkAllocateMemory VMA_NULLABLE vkAllocateMemory;
    PFN_vkFreeMemory VMA_NULLABLE vkFreeMemory;
    PFN_vkMapMemory VMA_NULLABLE vkMapMemory;
    PFN_vkUnmapMemory VMA_NULLABLE vkUnmapMemory;
    PFN_vkFlushMappedMemoryRanges VMA_NULLABLE vkFlushMappedMemoryRanges;
    PFN_vkInvalidateMappedMemoryRanges VMA_NULLABLE vkInvalidateMappedMemoryRanges;
    PFN_vkBindBufferMemory VMA_NULLABLE vkBindBufferMemory;
    PFN_vkBindImageMemory VMA_NULLABLE vkBindImageMemory;
    PFN_vkGetBufferMemoryRequirements VMA_NULLABLE vkGetBufferMemoryRequirements;
    PFN_vkGetImageMemoryRequirements VMA_NULLABLE vkGetImageMemoryRequirements;
    PFN_vkCreateBuffer VMA_NULLABLE vkCreateBuffer;
    PFN_vkDestroyBuffer VMA_NULLABLE vkDestroyBuffer;
    PFN_vkCreateImage VMA_NULLABLE vkCreateImage;
    PFN_vkDestroyImage VMA_NULLABLE vkDestroyImage;
    PFN_vkCmdCopyBuffer VMA_NULLABLE vkCmdCopyBuffer;
#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
    /// Fetch "vkGetBufferMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetBufferMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension.
    PFN_vkGetBufferMemoryRequirements2KHR VMA_NULLABLE vkGetBufferMemoryRequirements2KHR;
    /// Fetch "vkGetImageMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetImageMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension.
    PFN_vkGetImageMemoryRequirements2KHR VMA_NULLABLE vkGetImageMemoryRequirements2KHR;
#endif
#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
    /// Fetch "vkBindBufferMemory2" on Vulkan >= 1.1, fetch "vkBindBufferMemory2KHR" when using VK_KHR_bind_memory2 extension.
    PFN_vkBindBufferMemory2KHR VMA_NULLABLE vkBindBufferMemory2KHR;
    /// Fetch "vkBindImageMemory2" on Vulkan >= 1.1, fetch "vkBindImageMemory2KHR" when using VK_KHR_bind_memory2 extension.
    PFN_vkBindImageMemory2KHR VMA_NULLABLE vkBindImageMemory2KHR;
#endif
#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000
    PFN_vkGetPhysicalDeviceMemoryProperties2KHR VMA_NULLABLE vkGetPhysicalDeviceMemoryProperties2KHR;
#endif
#if VMA_VULKAN_VERSION >= 1003000
    /// Fetch from "vkGetDeviceBufferMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceBufferMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4.
    PFN_vkGetDeviceBufferMemoryRequirements VMA_NULLABLE vkGetDeviceBufferMemoryRequirements;
    /// Fetch from "vkGetDeviceImageMemoryRequirements" on Vulkan >= 1.3, but you can also fetch it from "vkGetDeviceImageMemoryRequirementsKHR" if you enabled extension VK_KHR_maintenance4.
    PFN_vkGetDeviceImageMemoryRequirements VMA_NULLABLE vkGetDeviceImageMemoryRequirements;
#endif
} VmaVulkanFunctions;

/// Description of a Allocator to be created.
typedef struct VmaAllocatorCreateInfo
{
    /// Flags for created allocator. Use #VmaAllocatorCreateFlagBits enum.
    VmaAllocatorCreateFlags flags;
    /// Vulkan physical device.
    /** It must be valid throughout whole lifetime of created allocator. */
    VkPhysicalDevice VMA_NOT_NULL physicalDevice;
    /// Vulkan device.
    /** It must be valid throughout whole lifetime of created allocator. */
    VkDevice VMA_NOT_NULL device;
    /// Preferred size of a single `VkDeviceMemory` block to be allocated from large heaps > 1 GiB. Optional.
    /** Set to 0 to use default, which is currently 256 MiB. */
    VkDeviceSize preferredLargeHeapBlockSize;
    /// Custom CPU memory allocation callbacks. Optional.
    /** Optional, can be null. When specified, will also be used for all CPU-side memory allocations. */
    const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks;
    /// Informative callbacks for `vkAllocateMemory`, `vkFreeMemory`. Optional.
    /** Optional, can be null. */
    const VmaDeviceMemoryCallbacks* VMA_NULLABLE pDeviceMemoryCallbacks;
    /** \brief Either null or a pointer to an array of limits on maximum number of bytes that can be allocated out of particular Vulkan memory heap.

    If not NULL, it must be a pointer to an array of
    `VkPhysicalDeviceMemoryProperties::memoryHeapCount` elements, defining limit on
    maximum number of bytes that can be allocated out of particular Vulkan memory
    heap.

    Any of the elements may be equal to `VK_WHOLE_SIZE`, which means no limit on that
    heap. This is also the default in case of `pHeapSizeLimit` = NULL.

    If there is a limit defined for a heap:

    - If user tries to allocate more memory from that heap using this allocator,
      the allocation fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
    - If the limit is smaller than heap size reported in `VkMemoryHeap::size`, the
      value of this limit will be reported instead when using vmaGetMemoryProperties().

    Warning! Using this feature may not be equivalent to installing a GPU with
    smaller amount of memory, because graphics driver doesn't necessary fail new
    allocations with `VK_ERROR_OUT_OF_DEVICE_MEMORY` result when memory capacity is
    exceeded. It may return success and just silently migrate some device memory
    blocks to system RAM. This driver behavior can also be controlled using
    VK_AMD_memory_overallocation_behavior extension.
    */
    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pHeapSizeLimit;

    /** \brief Pointers to Vulkan functions. Can be null.

    For details see [Pointers to Vulkan functions](@ref config_Vulkan_functions).
    */
    const VmaVulkanFunctions* VMA_NULLABLE pVulkanFunctions;
    /** \brief Handle to Vulkan instance object.

    Starting from version 3.0.0 this member is no longer optional, it must be set!
    */
    VkInstance VMA_NOT_NULL instance;
    /** \brief Optional. The highest version of Vulkan that the application is designed to use.

    It must be a value in the format as created by macro `VK_MAKE_VERSION` or a constant like: `VK_API_VERSION_1_1`, `VK_API_VERSION_1_0`.
    The patch version number specified is ignored. Only the major and minor versions are considered.
    It must be less or equal (preferably equal) to value as passed to `vkCreateInstance` as `VkApplicationInfo::apiVersion`.
    Only versions 1.0, 1.1, 1.2, 1.3 are supported by the current implementation.
    Leaving it initialized to zero is equivalent to `VK_API_VERSION_1_0`.
    */
    uint32_t vulkanApiVersion;
#if VMA_EXTERNAL_MEMORY
    /** \brief Either null or a pointer to an array of external memory handle types for each Vulkan memory type.

    If not NULL, it must be a pointer to an array of `VkPhysicalDeviceMemoryProperties::memoryTypeCount`
    elements, defining external memory handle types of particular Vulkan memory type,
    to be passed using `VkExportMemoryAllocateInfoKHR`.

    Any of the elements may be equal to 0, which means not to use `VkExportMemoryAllocateInfoKHR` on this memory type.
    This is also the default in case of `pTypeExternalMemoryHandleTypes` = NULL.
    */
    const VkExternalMemoryHandleTypeFlagsKHR* VMA_NULLABLE VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryTypeCount") pTypeExternalMemoryHandleTypes;
#endif // #if VMA_EXTERNAL_MEMORY
} VmaAllocatorCreateInfo;

/// Information about existing #VmaAllocator object.
typedef struct VmaAllocatorInfo
{
    /** \brief Handle to Vulkan instance object.

    This is the same value as has been passed through VmaAllocatorCreateInfo::instance.
    */
    VkInstance VMA_NOT_NULL instance;
    /** \brief Handle to Vulkan physical device object.

    This is the same value as has been passed through VmaAllocatorCreateInfo::physicalDevice.
    */
    VkPhysicalDevice VMA_NOT_NULL physicalDevice;
    /** \brief Handle to Vulkan device object.

    This is the same value as has been passed through VmaAllocatorCreateInfo::device.
    */
    VkDevice VMA_NOT_NULL device;
} VmaAllocatorInfo;

/** @} */

/**
\addtogroup group_stats
@{
*/

/** \brief Calculated statistics of memory usage e.g. in a specific memory type, heap, custom pool, or total.

These are fast to calculate.
See functions: vmaGetHeapBudgets(), vmaGetPoolStatistics().
*/
typedef struct VmaStatistics
{
    /** \brief Number of `VkDeviceMemory` objects - Vulkan memory blocks allocated.
    */
    uint32_t blockCount;
    /** \brief Number of #VmaAllocation objects allocated.

    Dedicated allocations have their own blocks, so each one adds 1 to `allocationCount` as well as `blockCount`.
    */
    uint32_t allocationCount;
    /** \brief Number of bytes allocated in `VkDeviceMemory` blocks.

    \note To avoid confusion, please be aware that what Vulkan calls an "allocation" - a whole `VkDeviceMemory` object
    (e.g. as in `VkPhysicalDeviceLimits::maxMemoryAllocationCount`) is called a "block" in VMA, while VMA calls
    "allocation" a #VmaAllocation object that represents a memory region sub-allocated from such block, usually for a single buffer or image.
    */
    VkDeviceSize blockBytes;
    /** \brief Total number of bytes occupied by all #VmaAllocation objects.

    Always less or equal than `blockBytes`.
    Difference `(blockBytes - allocationBytes)` is the amount of memory allocated from Vulkan
    but unused by any #VmaAllocation.
    */
    VkDeviceSize allocationBytes;
} VmaStatistics;

/** \brief More detailed statistics than #VmaStatistics.

These are slower to calculate. Use for debugging purposes.
See functions: vmaCalculateStatistics(), vmaCalculatePoolStatistics().

Previous version of the statistics API provided averages, but they have been removed
because they can be easily calculated as:

\code
VkDeviceSize allocationSizeAvg = detailedStats.statistics.allocationBytes / detailedStats.statistics.allocationCount;
VkDeviceSize unusedBytes = detailedStats.statistics.blockBytes - detailedStats.statistics.allocationBytes;
VkDeviceSize unusedRangeSizeAvg = unusedBytes / detailedStats.unusedRangeCount;
\endcode
*/
typedef struct VmaDetailedStatistics
{
    /// Basic statistics.
    VmaStatistics statistics;
    /// Number of free ranges of memory between allocations.
    uint32_t unusedRangeCount;
    /// Smallest allocation size. `VK_WHOLE_SIZE` if there are 0 allocations.
    VkDeviceSize allocationSizeMin;
    /// Largest allocation size. 0 if there are 0 allocations.
    VkDeviceSize allocationSizeMax;
    /// Smallest empty range size. `VK_WHOLE_SIZE` if there are 0 empty ranges.
    VkDeviceSize unusedRangeSizeMin;
    /// Largest empty range size. 0 if there are 0 empty ranges.
    VkDeviceSize unusedRangeSizeMax;
} VmaDetailedStatistics;

/** \brief  General statistics from current state of the Allocator -
total memory usage across all memory heaps and types.

These are slower to calculate. Use for debugging purposes.
See function vmaCalculateStatistics().
*/
typedef struct VmaTotalStatistics
{
    VmaDetailedStatistics memoryType[VK_MAX_MEMORY_TYPES];
    VmaDetailedStatistics memoryHeap[VK_MAX_MEMORY_HEAPS];
    VmaDetailedStatistics total;
} VmaTotalStatistics;

/** \brief Statistics of current memory usage and available budget for a specific memory heap.

These are fast to calculate.
See function vmaGetHeapBudgets().
*/
typedef struct VmaBudget
{
    /** \brief Statistics fetched from the library.
    */
    VmaStatistics statistics;
    /** \brief Estimated current memory usage of the program, in bytes.

    Fetched from system using VK_EXT_memory_budget extension if enabled.

    It might be different than `statistics.blockBytes` (usually higher) due to additional implicit objects
    also occupying the memory, like swapchain, pipelines, descriptor heaps, command buffers, or
    `VkDeviceMemory` blocks allocated outside of this library, if any.
    */
    VkDeviceSize usage;
    /** \brief Estimated amount of memory available to the program, in bytes.

    Fetched from system using VK_EXT_memory_budget extension if enabled.

    It might be different (most probably smaller) than `VkMemoryHeap::size[heapIndex]` due to factors
    external to the program, decided by the operating system.
    Difference `budget - usage` is the amount of additional memory that can probably
    be allocated without problems. Exceeding the budget may result in various problems.
    */
    VkDeviceSize budget;
} VmaBudget;

/** @} */

/**
\addtogroup group_alloc
@{
*/

/** \brief Parameters of new #VmaAllocation.

To be used with functions like vmaCreateBuffer(), vmaCreateImage(), and many others.
*/
typedef struct VmaAllocationCreateInfo
{
    /// Use #VmaAllocationCreateFlagBits enum.
    VmaAllocationCreateFlags flags;
    /** \brief Intended usage of memory.

    You can leave #VMA_MEMORY_USAGE_UNKNOWN if you specify memory requirements in other way. \n
    If `pool` is not null, this member is ignored.
    */
    VmaMemoryUsage usage;
    /** \brief Flags that must be set in a Memory Type chosen for an allocation.

    Leave 0 if you specify memory requirements in other way. \n
    If `pool` is not null, this member is ignored.*/
    VkMemoryPropertyFlags requiredFlags;
    /** \brief Flags that preferably should be set in a memory type chosen for an allocation.

    Set to 0 if no additional flags are preferred. \n
    If `pool` is not null, this member is ignored. */
    VkMemoryPropertyFlags preferredFlags;
    /** \brief Bitmask containing one bit set for every memory type acceptable for this allocation.

    Value 0 is equivalent to `UINT32_MAX` - it means any memory type is accepted if
    it meets other requirements specified by this structure, with no further
    restrictions on memory type index. \n
    If `pool` is not null, this member is ignored.
    */
    uint32_t memoryTypeBits;
    /** \brief Pool that this allocation should be created in.

    Leave `VK_NULL_HANDLE` to allocate from default pool. If not null, members:
    `usage`, `requiredFlags`, `preferredFlags`, `memoryTypeBits` are ignored.
    */
    VmaPool VMA_NULLABLE pool;
    /** \brief Custom general-purpose pointer that will be stored in #VmaAllocation, can be read as VmaAllocationInfo::pUserData and changed using vmaSetAllocationUserData().

    If #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT is used, it must be either
    null or pointer to a null-terminated string. The string will be then copied to
    internal buffer, so it doesn't need to be valid after allocation call.
    */
    void* VMA_NULLABLE pUserData;
    /** \brief A floating-point value between 0 and 1, indicating the priority of the allocation relative to other memory allocations.

    It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object
    and this allocation ends up as dedicated or is explicitly forced as dedicated using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
    Otherwise, it has the priority of a memory block where it is placed and this variable is ignored.
    */
    float priority;
} VmaAllocationCreateInfo;

/// Describes parameter of created #VmaPool.
typedef struct VmaPoolCreateInfo
{
    /** \brief Vulkan memory type index to allocate this pool from.
    */
    uint32_t memoryTypeIndex;
    /** \brief Use combination of #VmaPoolCreateFlagBits.
    */
    VmaPoolCreateFlags flags;
    /** \brief Size of a single `VkDeviceMemory` block to be allocated as part of this pool, in bytes. Optional.

    Specify nonzero to set explicit, constant size of memory blocks used by this
    pool.

    Leave 0 to use default and let the library manage block sizes automatically.
    Sizes of particular blocks may vary.
    In this case, the pool will also support dedicated allocations.
    */
    VkDeviceSize blockSize;
    /** \brief Minimum number of blocks to be always allocated in this pool, even if they stay empty.

    Set to 0 to have no preallocated blocks and allow the pool be completely empty.
    */
    size_t minBlockCount;
    /** \brief Maximum number of blocks that can be allocated in this pool. Optional.

    Set to 0 to use default, which is `SIZE_MAX`, which means no limit.

    Set to same value as VmaPoolCreateInfo::minBlockCount to have fixed amount of memory allocated
    throughout whole lifetime of this pool.
    */
    size_t maxBlockCount;
    /** \brief A floating-point value between 0 and 1, indicating the priority of the allocations in this pool relative to other memory allocations.

    It is used only when #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT flag was used during creation of the #VmaAllocator object.
    Otherwise, this variable is ignored.
    */
    float priority;
    /** \brief Additional minimum alignment to be used for all allocations created from this pool. Can be 0.

    Leave 0 (default) not to impose any additional alignment. If not 0, it must be a power of two.
    It can be useful in cases where alignment returned by Vulkan by functions like `vkGetBufferMemoryRequirements` is not enough,
    e.g. when doing interop with OpenGL.
    */
    VkDeviceSize minAllocationAlignment;
    /** \brief Additional `pNext` chain to be attached to `VkMemoryAllocateInfo` used for every allocation made by this pool. Optional.

    Optional, can be null. If not null, it must point to a `pNext` chain of structures that can be attached to `VkMemoryAllocateInfo`.
    It can be useful for special needs such as adding `VkExportMemoryAllocateInfoKHR`.
    Structures pointed by this member must remain alive and unchanged for the whole lifetime of the custom pool.

    Please note that some structures, e.g. `VkMemoryPriorityAllocateInfoEXT`, `VkMemoryDedicatedAllocateInfoKHR`,
    can be attached automatically by this library when using other, more convenient of its features.
    */
    void* VMA_NULLABLE pMemoryAllocateNext;
} VmaPoolCreateInfo;

/** @} */

/**
\addtogroup group_alloc
@{
*/

/// Parameters of #VmaAllocation objects, that can be retrieved using function vmaGetAllocationInfo().
typedef struct VmaAllocationInfo
{
    /** \brief Memory type index that this allocation was allocated from.

    It never changes.
    */
    uint32_t memoryType;
    /** \brief Handle to Vulkan memory object.

    Same memory object can be shared by multiple allocations.

    It can change after the allocation is moved during \ref defragmentation.
    */
    VkDeviceMemory VMA_NULLABLE_NON_DISPATCHABLE deviceMemory;
    /** \brief Offset in `VkDeviceMemory` object to the beginning of this allocation, in bytes. `(deviceMemory, offset)` pair is unique to this allocation.

    You usually don't need to use this offset. If you create a buffer or an image together with the allocation using e.g. function
    vmaCreateBuffer(), vmaCreateImage(), functions that operate on these resources refer to the beginning of the buffer or image,
    not entire device memory block. Functions like vmaMapMemory(), vmaBindBufferMemory() also refer to the beginning of the allocation
    and apply this offset automatically.

    It can change after the allocation is moved during \ref defragmentation.
    */
    VkDeviceSize offset;
    /** \brief Size of this allocation, in bytes.

    It never changes.

    \note Allocation size returned in this variable may be greater than the size
    requested for the resource e.g. as `VkBufferCreateInfo::size`. Whole size of the
    allocation is accessible for operations on memory e.g. using a pointer after
    mapping with vmaMapMemory(), but operations on the resource e.g. using
    `vkCmdCopyBuffer` must be limited to the size of the resource.
    */
    VkDeviceSize size;
    /** \brief Pointer to the beginning of this allocation as mapped data.

    If the allocation hasn't been mapped using vmaMapMemory() and hasn't been
    created with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag, this value is null.

    It can change after call to vmaMapMemory(), vmaUnmapMemory().
    It can also change after the allocation is moved during \ref defragmentation.
    */
    void* VMA_NULLABLE pMappedData;
    /** \brief Custom general-purpose pointer that was passed as VmaAllocationCreateInfo::pUserData or set using vmaSetAllocationUserData().

    It can change after call to vmaSetAllocationUserData() for this allocation.
    */
    void* VMA_NULLABLE pUserData;
    /** \brief Custom allocation name that was set with vmaSetAllocationName().

    It can change after call to vmaSetAllocationName() for this allocation.

    Another way to set custom name is to pass it in VmaAllocationCreateInfo::pUserData with
    additional flag #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT set [DEPRECATED].
    */
    const char* VMA_NULLABLE pName;
} VmaAllocationInfo;

/** \brief Parameters for defragmentation.

To be used with function vmaBeginDefragmentation().
*/
typedef struct VmaDefragmentationInfo
{
    /// \brief Use combination of #VmaDefragmentationFlagBits.
    VmaDefragmentationFlags flags;
    /** \brief Custom pool to be defragmented.

    If null then default pools will undergo defragmentation process.
    */
    VmaPool VMA_NULLABLE pool;
    /** \brief Maximum numbers of bytes that can be copied during single pass, while moving allocations to different places.

    `0` means no limit.
    */
    VkDeviceSize maxBytesPerPass;
    /** \brief Maximum number of allocations that can be moved during single pass to a different place.

    `0` means no limit.
    */
    uint32_t maxAllocationsPerPass;
} VmaDefragmentationInfo;

/// Single move of an allocation to be done for defragmentation.
typedef struct VmaDefragmentationMove
{
    /// Operation to be performed on the allocation by vmaEndDefragmentationPass(). Default value is #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY. You can modify it.
    VmaDefragmentationMoveOperation operation;
    /// Allocation that should be moved.
    VmaAllocation VMA_NOT_NULL srcAllocation;
    /** \brief Temporary allocation pointing to destination memory that will replace `srcAllocation`.

    \warning Do not store this allocation in your data structures! It exists only temporarily, for the duration of the defragmentation pass,
    to be used for binding new buffer/image to the destination memory using e.g. vmaBindBufferMemory().
    vmaEndDefragmentationPass() will destroy it and make `srcAllocation` point to this memory.
    */
    VmaAllocation VMA_NOT_NULL dstTmpAllocation;
} VmaDefragmentationMove;

/** \brief Parameters for incremental defragmentation steps.

To be used with function vmaBeginDefragmentationPass().
*/
typedef struct VmaDefragmentationPassMoveInfo
{
    /// Number of elements in the `pMoves` array.
    uint32_t moveCount;
    /** \brief Array of moves to be performed by the user in the current defragmentation pass.

    Pointer to an array of `moveCount` elements, owned by VMA, created in vmaBeginDefragmentationPass(), destroyed in vmaEndDefragmentationPass().

    For each element, you should:

    1. Create a new buffer/image in the place pointed by VmaDefragmentationMove::dstMemory + VmaDefragmentationMove::dstOffset.
    2. Copy data from the VmaDefragmentationMove::srcAllocation e.g. using `vkCmdCopyBuffer`, `vkCmdCopyImage`.
    3. Make sure these commands finished executing on the GPU.
    4. Destroy the old buffer/image.

    Only then you can finish defragmentation pass by calling vmaEndDefragmentationPass().
    After this call, the allocation will point to the new place in memory.

    Alternatively, if you cannot move specific allocation, you can set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE.

    Alternatively, if you decide you want to completely remove the allocation:

    1. Destroy its buffer/image.
    2. Set VmaDefragmentationMove::operation to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY.

    Then, after vmaEndDefragmentationPass() the allocation will be freed.
    */
    VmaDefragmentationMove* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(moveCount) pMoves;
} VmaDefragmentationPassMoveInfo;

/// Statistics returned for defragmentation process in function vmaEndDefragmentation().
typedef struct VmaDefragmentationStats
{
    /// Total number of bytes that have been copied while moving allocations to different places.
    VkDeviceSize bytesMoved;
    /// Total number of bytes that have been released to the system by freeing empty `VkDeviceMemory` objects.
    VkDeviceSize bytesFreed;
    /// Number of allocations that have been moved to different places.
    uint32_t allocationsMoved;
    /// Number of empty `VkDeviceMemory` objects that have been released to the system.
    uint32_t deviceMemoryBlocksFreed;
} VmaDefragmentationStats;

/** @} */

/**
\addtogroup group_virtual
@{
*/

/// Parameters of created #VmaVirtualBlock object to be passed to vmaCreateVirtualBlock().
typedef struct VmaVirtualBlockCreateInfo
{
    /** \brief Total size of the virtual block.

    Sizes can be expressed in bytes or any units you want as long as you are consistent in using them.
    For example, if you allocate from some array of structures, 1 can mean single instance of entire structure.
    */
    VkDeviceSize size;

    /** \brief Use combination of #VmaVirtualBlockCreateFlagBits.
    */
    VmaVirtualBlockCreateFlags flags;

    /** \brief Custom CPU memory allocation callbacks. Optional.

    Optional, can be null. When specified, they will be used for all CPU-side memory allocations.
    */
    const VkAllocationCallbacks* VMA_NULLABLE pAllocationCallbacks;
} VmaVirtualBlockCreateInfo;

/// Parameters of created virtual allocation to be passed to vmaVirtualAllocate().
typedef struct VmaVirtualAllocationCreateInfo
{
    /** \brief Size of the allocation.

    Cannot be zero.
    */
    VkDeviceSize size;
    /** \brief Required alignment of the allocation. Optional.

    Must be power of two. Special value 0 has the same meaning as 1 - means no special alignment is required, so allocation can start at any offset.
    */
    VkDeviceSize alignment;
    /** \brief Use combination of #VmaVirtualAllocationCreateFlagBits.
    */
    VmaVirtualAllocationCreateFlags flags;
    /** \brief Custom pointer to be associated with the allocation. Optional.

    It can be any value and can be used for user-defined purposes. It can be fetched or changed later.
    */
    void* VMA_NULLABLE pUserData;
} VmaVirtualAllocationCreateInfo;

/// Parameters of an existing virtual allocation, returned by vmaGetVirtualAllocationInfo().
typedef struct VmaVirtualAllocationInfo
{
    /** \brief Offset of the allocation.

    Offset at which the allocation was made.
    */
    VkDeviceSize offset;
    /** \brief Size of the allocation.

    Same value as passed in VmaVirtualAllocationCreateInfo::size.
    */
    VkDeviceSize size;
    /** \brief Custom pointer associated with the allocation.

    Same value as passed in VmaVirtualAllocationCreateInfo::pUserData or to vmaSetVirtualAllocationUserData().
    */
    void* VMA_NULLABLE pUserData;
} VmaVirtualAllocationInfo;

/** @} */

#endif // _VMA_DATA_TYPES_DECLARATIONS

#ifndef _VMA_FUNCTION_HEADERS

/**
\addtogroup group_init
@{
*/

/// Creates #VmaAllocator object.
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator(
    const VmaAllocatorCreateInfo* VMA_NOT_NULL pCreateInfo,
    VmaAllocator VMA_NULLABLE* VMA_NOT_NULL pAllocator);

/// Destroys allocator object.
VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator(
    VmaAllocator VMA_NULLABLE allocator);

/** \brief Returns information about existing #VmaAllocator object - handle to Vulkan device etc.

It might be useful if you want to keep just the #VmaAllocator handle and fetch other required handles to
`VkPhysicalDevice`, `VkDevice` etc. every time using this function.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocatorInfo* VMA_NOT_NULL pAllocatorInfo);

/**
PhysicalDeviceProperties are fetched from physicalDevice by the allocator.
You can access it here, without fetching it again on your own.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties(
    VmaAllocator VMA_NOT_NULL allocator,
    const VkPhysicalDeviceProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceProperties);

/**
PhysicalDeviceMemoryProperties are fetched from physicalDevice by the allocator.
You can access it here, without fetching it again on your own.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties(
    VmaAllocator VMA_NOT_NULL allocator,
    const VkPhysicalDeviceMemoryProperties* VMA_NULLABLE* VMA_NOT_NULL ppPhysicalDeviceMemoryProperties);

/**
\brief Given Memory Type Index, returns Property Flags of this memory type.

This is just a convenience function. Same information can be obtained using
vmaGetMemoryProperties().
*/
VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties(
    VmaAllocator VMA_NOT_NULL allocator,
    uint32_t memoryTypeIndex,
    VkMemoryPropertyFlags* VMA_NOT_NULL pFlags);

/** \brief Sets index of the current frame.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex(
    VmaAllocator VMA_NOT_NULL allocator,
    uint32_t frameIndex);

/** @} */

/**
\addtogroup group_stats
@{
*/

/** \brief Retrieves statistics from current state of the Allocator.

This function is called "calculate" not "get" because it has to traverse all
internal data structures, so it may be quite slow. Use it for debugging purposes.
For faster but more brief statistics suitable to be called every frame or every allocation,
use vmaGetHeapBudgets().

Note that when using allocator from multiple threads, returned information may immediately
become outdated.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaTotalStatistics* VMA_NOT_NULL pStats);

/** \brief Retrieves information about current memory usage and budget for all memory heaps.

\param allocator
\param[out] pBudgets Must point to array with number of elements at least equal to number of memory heaps in physical device used.

This function is called "get" not "calculate" because it is very fast, suitable to be called
every frame or every allocation. For more detailed statistics use vmaCalculateStatistics().

Note that when using allocator from multiple threads, returned information may immediately
become outdated.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaBudget* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL("VkPhysicalDeviceMemoryProperties::memoryHeapCount") pBudgets);

/** @} */

/**
\addtogroup group_alloc
@{
*/

/**
\brief Helps to find memoryTypeIndex, given memoryTypeBits and VmaAllocationCreateInfo.

This algorithm tries to find a memory type that:

- Is allowed by memoryTypeBits.
- Contains all the flags from pAllocationCreateInfo->requiredFlags.
- Matches intended usage.
- Has as many flags from pAllocationCreateInfo->preferredFlags as possible.

\return Returns VK_ERROR_FEATURE_NOT_PRESENT if not found. Receiving such result
from this function or any other allocating function probably means that your
device doesn't support any memory type with requested features for the specific
type of resource you want to use it for. Please check parameters of your
resource, like image layout (OPTIMAL versus LINEAR) or mip level count.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex(
    VmaAllocator VMA_NOT_NULL allocator,
    uint32_t memoryTypeBits,
    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
    uint32_t* VMA_NOT_NULL pMemoryTypeIndex);

/**
\brief Helps to find memoryTypeIndex, given VkBufferCreateInfo and VmaAllocationCreateInfo.

It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
It internally creates a temporary, dummy buffer that never has memory bound.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo(
    VmaAllocator VMA_NOT_NULL allocator,
    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
    uint32_t* VMA_NOT_NULL pMemoryTypeIndex);

/**
\brief Helps to find memoryTypeIndex, given VkImageCreateInfo and VmaAllocationCreateInfo.

It can be useful e.g. to determine value to be used as VmaPoolCreateInfo::memoryTypeIndex.
It internally creates a temporary, dummy image that never has memory bound.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo(
    VmaAllocator VMA_NOT_NULL allocator,
    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
    uint32_t* VMA_NOT_NULL pMemoryTypeIndex);

/** \brief Allocates Vulkan device memory and creates #VmaPool object.

\param allocator Allocator object.
\param pCreateInfo Parameters of pool to create.
\param[out] pPool Handle to created pool.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool(
    VmaAllocator VMA_NOT_NULL allocator,
    const VmaPoolCreateInfo* VMA_NOT_NULL pCreateInfo,
    VmaPool VMA_NULLABLE* VMA_NOT_NULL pPool);

/** \brief Destroys #VmaPool object and frees Vulkan device memory.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaPool VMA_NULLABLE pool);

/** @} */

/**
\addtogroup group_stats
@{
*/

/** \brief Retrieves statistics of existing #VmaPool object.

\param allocator Allocator object.
\param pool Pool object.
\param[out] pPoolStats Statistics of specified pool.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaPool VMA_NOT_NULL pool,
    VmaStatistics* VMA_NOT_NULL pPoolStats);

/** \brief Retrieves detailed statistics of existing #VmaPool object.

\param allocator Allocator object.
\param pool Pool object.
\param[out] pPoolStats Statistics of specified pool.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaPool VMA_NOT_NULL pool,
    VmaDetailedStatistics* VMA_NOT_NULL pPoolStats);

/** @} */

/**
\addtogroup group_alloc
@{
*/

/** \brief Checks magic number in margins around all allocations in given memory pool in search for corruptions.

Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,
`VMA_DEBUG_MARGIN` is defined to nonzero and the pool is created in memory type that is
`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).

Possible return values:

- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for specified pool.
- `VK_SUCCESS` - corruption detection has been performed and succeeded.
- `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations.
  `VMA_ASSERT` is also fired in that case.
- Other value: Error returned by Vulkan, e.g. memory mapping failure.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaPool VMA_NOT_NULL pool);

/** \brief Retrieves name of a custom pool.

After the call `ppName` is either null or points to an internally-owned null-terminated string
containing name of the pool that was previously set. The pointer becomes invalid when the pool is
destroyed or its name is changed using vmaSetPoolName().
*/
VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaPool VMA_NOT_NULL pool,
    const char* VMA_NULLABLE* VMA_NOT_NULL ppName);

/** \brief Sets name of a custom pool.

`pName` can be either null or pointer to a null-terminated string with new name for the pool.
Function makes internal copy of the string, so it can be changed or freed immediately after this call.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaPool VMA_NOT_NULL pool,
    const char* VMA_NULLABLE pName);

/** \brief General purpose memory allocation.

\param allocator
\param pVkMemoryRequirements
\param pCreateInfo
\param[out] pAllocation Handle to allocated memory.
\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().

You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().

It is recommended to use vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage(),
vmaCreateBuffer(), vmaCreateImage() instead whenever possible.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory(
    VmaAllocator VMA_NOT_NULL allocator,
    const VkMemoryRequirements* VMA_NOT_NULL pVkMemoryRequirements,
    const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);

/** \brief General purpose memory allocation for multiple allocation objects at once.

\param allocator Allocator object.
\param pVkMemoryRequirements Memory requirements for each allocation.
\param pCreateInfo Creation parameters for each allocation.
\param allocationCount Number of allocations to make.
\param[out] pAllocations Pointer to array that will be filled with handles to created allocations.
\param[out] pAllocationInfo Optional. Pointer to array that will be filled with parameters of created allocations.

You should free the memory using vmaFreeMemory() or vmaFreeMemoryPages().

Word "pages" is just a suggestion to use this function to allocate pieces of memory needed for sparse binding.
It is just a general purpose allocation function able to make multiple allocations at once.
It may be internally optimized to be more efficient than calling vmaAllocateMemory() `allocationCount` times.

All allocations are made using same parameters. All of them are created out of the same memory pool and type.
If any allocation fails, all allocations already made within this function call are also freed, so that when
returned result is not `VK_SUCCESS`, `pAllocation` array is always entirely filled with `VK_NULL_HANDLE`.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages(
    VmaAllocator VMA_NOT_NULL allocator,
    const VkMemoryRequirements* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pVkMemoryRequirements,
    const VmaAllocationCreateInfo* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pCreateInfo,
    size_t allocationCount,
    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations,
    VmaAllocationInfo* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) pAllocationInfo);

/** \brief Allocates memory suitable for given `VkBuffer`.

\param allocator
\param buffer
\param pCreateInfo
\param[out] pAllocation Handle to allocated memory.
\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().

It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindBufferMemory().

This is a special-purpose function. In most cases you should use vmaCreateBuffer().

You must free the allocation using vmaFreeMemory() when no longer needed.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer(
    VmaAllocator VMA_NOT_NULL allocator,
    VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer,
    const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);

/** \brief Allocates memory suitable for given `VkImage`.

\param allocator
\param image
\param pCreateInfo
\param[out] pAllocation Handle to allocated memory.
\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().

It only creates #VmaAllocation. To bind the memory to the buffer, use vmaBindImageMemory().

This is a special-purpose function. In most cases you should use vmaCreateImage().

You must free the allocation using vmaFreeMemory() when no longer needed.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage(
    VmaAllocator VMA_NOT_NULL allocator,
    VkImage VMA_NOT_NULL_NON_DISPATCHABLE image,
    const VmaAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);

/** \brief Frees memory previously allocated using vmaAllocateMemory(), vmaAllocateMemoryForBuffer(), or vmaAllocateMemoryForImage().

Passing `VK_NULL_HANDLE` as `allocation` is valid. Such function call is just skipped.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory(
    VmaAllocator VMA_NOT_NULL allocator,
    const VmaAllocation VMA_NULLABLE allocation);

/** \brief Frees memory and destroys multiple allocations.

Word "pages" is just a suggestion to use this function to free pieces of memory used for sparse binding.
It is just a general purpose function to free memory and destroy allocations made using e.g. vmaAllocateMemory(),
vmaAllocateMemoryPages() and other functions.
It may be internally optimized to be more efficient than calling vmaFreeMemory() `allocationCount` times.

Allocations in `pAllocations` array can come from any memory pools and types.
Passing `VK_NULL_HANDLE` as elements of `pAllocations` array is valid. Such entries are just skipped.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages(
    VmaAllocator VMA_NOT_NULL allocator,
    size_t allocationCount,
    const VmaAllocation VMA_NULLABLE* VMA_NOT_NULL VMA_LEN_IF_NOT_NULL(allocationCount) pAllocations);

/** \brief Returns current information about specified allocation.

Current paramteres of given allocation are returned in `pAllocationInfo`.

Although this function doesn't lock any mutex, so it should be quite efficient,
you should avoid calling it too often.
You can retrieve same VmaAllocationInfo structure while creating your resource, from function
vmaCreateBuffer(), vmaCreateImage(). You can remember it if you are sure parameters don't change
(e.g. due to defragmentation).
*/
VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    VmaAllocationInfo* VMA_NOT_NULL pAllocationInfo);

/** \brief Sets pUserData in given allocation to new value.

The value of pointer `pUserData` is copied to allocation's `pUserData`.
It is opaque, so you can use it however you want - e.g.
as a pointer, ordinal number or some handle to you own data.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    void* VMA_NULLABLE pUserData);

/** \brief Sets pName in given allocation to new value.

`pName` must be either null, or pointer to a null-terminated string. The function
makes local copy of the string and sets it as allocation's `pName`. String
passed as pName doesn't need to be valid for whole lifetime of the allocation -
you can free it after this call. String previously pointed by allocation's
`pName` is freed from memory.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    const char* VMA_NULLABLE pName);

/**
\brief Given an allocation, returns Property Flags of its memory type.

This is just a convenience function. Same information can be obtained using
vmaGetAllocationInfo() + vmaGetMemoryProperties().
*/
VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    VkMemoryPropertyFlags* VMA_NOT_NULL pFlags);

/** \brief Maps memory represented by given allocation and returns pointer to it.

Maps memory represented by given allocation to make it accessible to CPU code.
When succeeded, `*ppData` contains pointer to first byte of this memory.

\warning
If the allocation is part of a bigger `VkDeviceMemory` block, returned pointer is
correctly offsetted to the beginning of region assigned to this particular allocation.
Unlike the result of `vkMapMemory`, it points to the allocation, not to the beginning of the whole block.
You should not add VmaAllocationInfo::offset to it!

Mapping is internally reference-counted and synchronized, so despite raw Vulkan
function `vkMapMemory()` cannot be used to map same block of `VkDeviceMemory`
multiple times simultaneously, it is safe to call this function on allocations
assigned to the same memory block. Actual Vulkan memory will be mapped on first
mapping and unmapped on last unmapping.

If the function succeeded, you must call vmaUnmapMemory() to unmap the
allocation when mapping is no longer needed or before freeing the allocation, at
the latest.

It also safe to call this function multiple times on the same allocation. You
must call vmaUnmapMemory() same number of times as you called vmaMapMemory().

It is also safe to call this function on allocation created with
#VMA_ALLOCATION_CREATE_MAPPED_BIT flag. Its memory stays mapped all the time.
You must still call vmaUnmapMemory() same number of times as you called
vmaMapMemory(). You must not call vmaUnmapMemory() additional time to free the
"0-th" mapping made automatically due to #VMA_ALLOCATION_CREATE_MAPPED_BIT flag.

This function fails when used on allocation made in memory type that is not
`HOST_VISIBLE`.

This function doesn't automatically flush or invalidate caches.
If the allocation is made from a memory types that is not `HOST_COHERENT`,
you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    void* VMA_NULLABLE* VMA_NOT_NULL ppData);

/** \brief Unmaps memory represented by given allocation, mapped previously using vmaMapMemory().

For details, see description of vmaMapMemory().

This function doesn't automatically flush or invalidate caches.
If the allocation is made from a memory types that is not `HOST_COHERENT`,
you also need to use vmaInvalidateAllocation() / vmaFlushAllocation(), as required by Vulkan specification.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation);

/** \brief Flushes memory of given allocation.

Calls `vkFlushMappedMemoryRanges()` for memory associated with given range of given allocation.
It needs to be called after writing to a mapped memory for memory types that are not `HOST_COHERENT`.
Unmap operation doesn't do that automatically.

- `offset` must be relative to the beginning of allocation.
- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.
- `offset` and `size` don't have to be aligned.
  They are internally rounded down/up to multiply of `nonCoherentAtomSize`.
- If `size` is 0, this call is ignored.
- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,
  this call is ignored.

Warning! `offset` and `size` are relative to the contents of given `allocation`.
If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively.
Do not pass allocation's offset as `offset`!!!

This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is
called, otherwise `VK_SUCCESS`.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    VkDeviceSize offset,
    VkDeviceSize size);

/** \brief Invalidates memory of given allocation.

Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given range of given allocation.
It needs to be called before reading from a mapped memory for memory types that are not `HOST_COHERENT`.
Map operation doesn't do that automatically.

- `offset` must be relative to the beginning of allocation.
- `size` can be `VK_WHOLE_SIZE`. It means all memory from `offset` the the end of given allocation.
- `offset` and `size` don't have to be aligned.
  They are internally rounded down/up to multiply of `nonCoherentAtomSize`.
- If `size` is 0, this call is ignored.
- If memory type that the `allocation` belongs to is not `HOST_VISIBLE` or it is `HOST_COHERENT`,
  this call is ignored.

Warning! `offset` and `size` are relative to the contents of given `allocation`.
If you mean whole allocation, you can pass 0 and `VK_WHOLE_SIZE`, respectively.
Do not pass allocation's offset as `offset`!!!

This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if
it is called, otherwise `VK_SUCCESS`.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    VkDeviceSize offset,
    VkDeviceSize size);

/** \brief Flushes memory of given set of allocations.

Calls `vkFlushMappedMemoryRanges()` for memory associated with given ranges of given allocations.
For more information, see documentation of vmaFlushAllocation().

\param allocator
\param allocationCount
\param allocations
\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero.
\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations.

This function returns the `VkResult` from `vkFlushMappedMemoryRanges` if it is
called, otherwise `VK_SUCCESS`.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations(
    VmaAllocator VMA_NOT_NULL allocator,
    uint32_t allocationCount,
    const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations,
    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets,
    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes);

/** \brief Invalidates memory of given set of allocations.

Calls `vkInvalidateMappedMemoryRanges()` for memory associated with given ranges of given allocations.
For more information, see documentation of vmaInvalidateAllocation().

\param allocator
\param allocationCount
\param allocations
\param offsets If not null, it must point to an array of offsets of regions to flush, relative to the beginning of respective allocations. Null means all ofsets are zero.
\param sizes If not null, it must point to an array of sizes of regions to flush in respective allocations. Null means `VK_WHOLE_SIZE` for all allocations.

This function returns the `VkResult` from `vkInvalidateMappedMemoryRanges` if it is
called, otherwise `VK_SUCCESS`.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations(
    VmaAllocator VMA_NOT_NULL allocator,
    uint32_t allocationCount,
    const VmaAllocation VMA_NOT_NULL* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) allocations,
    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) offsets,
    const VkDeviceSize* VMA_NULLABLE VMA_LEN_IF_NOT_NULL(allocationCount) sizes);

/** \brief Checks magic number in margins around all allocations in given memory types (in both default and custom pools) in search for corruptions.

\param allocator
\param memoryTypeBits Bit mask, where each bit set means that a memory type with that index should be checked.

Corruption detection is enabled only when `VMA_DEBUG_DETECT_CORRUPTION` macro is defined to nonzero,
`VMA_DEBUG_MARGIN` is defined to nonzero and only for memory types that are
`HOST_VISIBLE` and `HOST_COHERENT`. For more information, see [Corruption detection](@ref debugging_memory_usage_corruption_detection).

Possible return values:

- `VK_ERROR_FEATURE_NOT_PRESENT` - corruption detection is not enabled for any of specified memory types.
- `VK_SUCCESS` - corruption detection has been performed and succeeded.
- `VK_ERROR_UNKNOWN` - corruption detection has been performed and found memory corruptions around one of the allocations.
  `VMA_ASSERT` is also fired in that case.
- Other value: Error returned by Vulkan, e.g. memory mapping failure.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(
    VmaAllocator VMA_NOT_NULL allocator,
    uint32_t memoryTypeBits);

/** \brief Begins defragmentation process.

\param allocator Allocator object.
\param pInfo Structure filled with parameters of defragmentation.
\param[out] pContext Context object that must be passed to vmaEndDefragmentation() to finish defragmentation.
\returns
- `VK_SUCCESS` if defragmentation can begin.
- `VK_ERROR_FEATURE_NOT_PRESENT` if defragmentation is not supported.

For more information about defragmentation, see documentation chapter:
[Defragmentation](@ref defragmentation).
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation(
    VmaAllocator VMA_NOT_NULL allocator,
    const VmaDefragmentationInfo* VMA_NOT_NULL pInfo,
    VmaDefragmentationContext VMA_NULLABLE* VMA_NOT_NULL pContext);

/** \brief Ends defragmentation process.

\param allocator Allocator object.
\param context Context object that has been created by vmaBeginDefragmentation().
\param[out] pStats Optional stats for the defragmentation. Can be null.

Use this function to finish defragmentation started by vmaBeginDefragmentation().
*/
VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaDefragmentationContext VMA_NOT_NULL context,
    VmaDefragmentationStats* VMA_NULLABLE pStats);

/** \brief Starts single defragmentation pass.

\param allocator Allocator object.
\param context Context object that has been created by vmaBeginDefragmentation().
\param[out] pPassInfo Computed informations for current pass.
\returns
- `VK_SUCCESS` if no more moves are possible. Then you can omit call to vmaEndDefragmentationPass() and simply end whole defragmentation.
- `VK_INCOMPLETE` if there are pending moves returned in `pPassInfo`. You need to perform them, call vmaEndDefragmentationPass(),
  and then preferably try another pass with vmaBeginDefragmentationPass().
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaDefragmentationContext VMA_NOT_NULL context,
    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo);

/** \brief Ends single defragmentation pass.

\param allocator Allocator object.
\param context Context object that has been created by vmaBeginDefragmentation().
\param pPassInfo Computed informations for current pass filled by vmaBeginDefragmentationPass() and possibly modified by you.

Returns `VK_SUCCESS` if no more moves are possible or `VK_INCOMPLETE` if more defragmentations are possible.

Ends incremental defragmentation pass and commits all defragmentation moves from `pPassInfo`.
After this call:

- Allocations at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY
  (which is the default) will be pointing to the new destination place.
- Allocation at `pPassInfo[i].srcAllocation` that had `pPassInfo[i].operation ==` #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY
  will be freed.

If no more moves are possible you can end whole defragmentation.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaDefragmentationContext VMA_NOT_NULL context,
    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo);

/** \brief Binds buffer to allocation.

Binds specified buffer to region of memory represented by specified allocation.
Gets `VkDeviceMemory` handle and offset from the allocation.
If you want to create a buffer, allocate memory for it and bind them together separately,
you should use this function for binding instead of standard `vkBindBufferMemory()`,
because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
(which is illegal in Vulkan).

It is recommended to use function vmaCreateBuffer() instead of this one.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer);

/** \brief Binds buffer to allocation with additional parameters.

\param allocator
\param allocation
\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0.
\param buffer
\param pNext A chain of structures to be attached to `VkBindBufferMemoryInfoKHR` structure used internally. Normally it should be null.

This function is similar to vmaBindBufferMemory(), but it provides additional parameters.

If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag
or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    VkDeviceSize allocationLocalOffset,
    VkBuffer VMA_NOT_NULL_NON_DISPATCHABLE buffer,
    const void* VMA_NULLABLE pNext);

/** \brief Binds image to allocation.

Binds specified image to region of memory represented by specified allocation.
Gets `VkDeviceMemory` handle and offset from the allocation.
If you want to create an image, allocate memory for it and bind them together separately,
you should use this function for binding instead of standard `vkBindImageMemory()`,
because it ensures proper synchronization so that when a `VkDeviceMemory` object is used by multiple
allocations, calls to `vkBind*Memory()` or `vkMapMemory()` won't happen from multiple threads simultaneously
(which is illegal in Vulkan).

It is recommended to use function vmaCreateImage() instead of this one.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    VkImage VMA_NOT_NULL_NON_DISPATCHABLE image);

/** \brief Binds image to allocation with additional parameters.

\param allocator
\param allocation
\param allocationLocalOffset Additional offset to be added while binding, relative to the beginning of the `allocation`. Normally it should be 0.
\param image
\param pNext A chain of structures to be attached to `VkBindImageMemoryInfoKHR` structure used internally. Normally it should be null.

This function is similar to vmaBindImageMemory(), but it provides additional parameters.

If `pNext` is not null, #VmaAllocator object must have been created with #VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT flag
or with VmaAllocatorCreateInfo::vulkanApiVersion `>= VK_API_VERSION_1_1`. Otherwise the call fails.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    VkDeviceSize allocationLocalOffset,
    VkImage VMA_NOT_NULL_NON_DISPATCHABLE image,
    const void* VMA_NULLABLE pNext);

/** \brief Creates a new `VkBuffer`, allocates and binds memory for it.

\param allocator
\param pBufferCreateInfo
\param pAllocationCreateInfo
\param[out] pBuffer Buffer that was created.
\param[out] pAllocation Allocation that was created.
\param[out] pAllocationInfo Optional. Information about allocated memory. It can be later fetched using function vmaGetAllocationInfo().

This function automatically:

-# Creates buffer.
-# Allocates appropriate memory for it.
-# Binds the buffer with the memory.

If any of these operations fail, buffer and allocation are not created,
returned value is negative error code, `*pBuffer` and `*pAllocation` are null.

If the function succeeded, you must destroy both buffer and allocation when you
no longer need them using either convenience function vmaDestroyBuffer() or
separately, using `vkDestroyBuffer()` and vmaFreeMemory().

If #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag was used,
VK_KHR_dedicated_allocation extension is used internally to query driver whether
it requires or prefers the new buffer to have dedicated allocation. If yes,
and if dedicated allocation is possible
(#VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT is not used), it creates dedicated
allocation for this buffer, just like when using
#VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.

\note This function creates a new `VkBuffer`. Sub-allocation of parts of one large buffer,
although recommended as a good practice, is out of scope of this library and could be implemented
by the user as a higher-level logic on top of VMA.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
    VmaAllocator VMA_NOT_NULL allocator,
    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer,
    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);

/** \brief Creates a buffer with additional minimum alignment.

Similar to vmaCreateBuffer() but provides additional parameter `minAlignment` which allows to specify custom,
minimum alignment to be used when placing the buffer inside a larger memory block, which may be needed e.g.
for interop with OpenGL.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment(
    VmaAllocator VMA_NOT_NULL allocator,
    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
    VkDeviceSize minAlignment,
    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer,
    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);

/** \brief Creates a new `VkBuffer`, binds already created memory for it.

\param allocator
\param allocation Allocation that provides memory to be used for binding new buffer to it.
\param pBufferCreateInfo
\param[out] pBuffer Buffer that was created.

This function automatically:

-# Creates buffer.
-# Binds the buffer with the supplied memory.

If any of these operations fail, buffer is not created,
returned value is negative error code and `*pBuffer` is null.

If the function succeeded, you must destroy the buffer when you
no longer need it using `vkDestroyBuffer()`. If you want to also destroy the corresponding
allocation you can use convenience function vmaDestroyBuffer().
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer);

/** \brief Destroys Vulkan buffer and frees allocated memory.

This is just a convenience function equivalent to:

\code
vkDestroyBuffer(device, buffer, allocationCallbacks);
vmaFreeMemory(allocator, allocation);
\endcode

It is safe to pass null as buffer and/or allocation.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer(
    VmaAllocator VMA_NOT_NULL allocator,
    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE buffer,
    VmaAllocation VMA_NULLABLE allocation);

/// Function similar to vmaCreateBuffer().
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(
    VmaAllocator VMA_NOT_NULL allocator,
    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
    const VmaAllocationCreateInfo* VMA_NOT_NULL pAllocationCreateInfo,
    VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage,
    VmaAllocation VMA_NULLABLE* VMA_NOT_NULL pAllocation,
    VmaAllocationInfo* VMA_NULLABLE pAllocationInfo);

/// Function similar to vmaCreateAliasingBuffer().
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
    VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage);

/** \brief Destroys Vulkan image and frees allocated memory.

This is just a convenience function equivalent to:

\code
vkDestroyImage(device, image, allocationCallbacks);
vmaFreeMemory(allocator, allocation);
\endcode

It is safe to pass null as image and/or allocation.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage(
    VmaAllocator VMA_NOT_NULL allocator,
    VkImage VMA_NULLABLE_NON_DISPATCHABLE image,
    VmaAllocation VMA_NULLABLE allocation);

/** @} */

/**
\addtogroup group_virtual
@{
*/

/** \brief Creates new #VmaVirtualBlock object.

\param pCreateInfo Parameters for creation.
\param[out] pVirtualBlock Returned virtual block object or `VMA_NULL` if creation failed.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock(
    const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo,
    VmaVirtualBlock VMA_NULLABLE* VMA_NOT_NULL pVirtualBlock);

/** \brief Destroys #VmaVirtualBlock object.

Please note that you should consciously handle virtual allocations that could remain unfreed in the block.
You should either free them individually using vmaVirtualFree() or call vmaClearVirtualBlock()
if you are sure this is what you want. If you do neither, an assert is called.

If you keep pointers to some additional metadata associated with your virtual allocations in their `pUserData`,
don't forget to free them.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock(
    VmaVirtualBlock VMA_NULLABLE virtualBlock);

/** \brief Returns true of the #VmaVirtualBlock is empty - contains 0 virtual allocations and has all its space available for new allocations.
*/
VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty(
    VmaVirtualBlock VMA_NOT_NULL virtualBlock);

/** \brief Returns information about a specific virtual allocation within a virtual block, like its size and `pUserData` pointer.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo(
    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo);

/** \brief Allocates new virtual allocation inside given #VmaVirtualBlock.

If the allocation fails due to not enough free space available, `VK_ERROR_OUT_OF_DEVICE_MEMORY` is returned
(despite the function doesn't ever allocate actual GPU memory).
`pAllocation` is then set to `VK_NULL_HANDLE` and `pOffset`, if not null, it set to `UINT64_MAX`.

\param virtualBlock Virtual block
\param pCreateInfo Parameters for the allocation
\param[out] pAllocation Returned handle of the new allocation
\param[out] pOffset Returned offset of the new allocation. Optional, can be null.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate(
    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo,
    VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation,
    VkDeviceSize* VMA_NULLABLE pOffset);

/** \brief Frees virtual allocation inside given #VmaVirtualBlock.

It is correct to call this function with `allocation == VK_NULL_HANDLE` - it does nothing.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree(
    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation);

/** \brief Frees all virtual allocations inside given #VmaVirtualBlock.

You must either call this function or free each virtual allocation individually with vmaVirtualFree()
before destroying a virtual block. Otherwise, an assert is called.

If you keep pointer to some additional metadata associated with your virtual allocation in its `pUserData`,
don't forget to free it as well.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock(
    VmaVirtualBlock VMA_NOT_NULL virtualBlock);

/** \brief Changes custom pointer associated with given virtual allocation.
*/
VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData(
    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation,
    void* VMA_NULLABLE pUserData);

/** \brief Calculates and returns statistics about virtual allocations and memory usage in given #VmaVirtualBlock.

This function is fast to call. For more detailed statistics, see vmaCalculateVirtualBlockStatistics().
*/
VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics(
    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    VmaStatistics* VMA_NOT_NULL pStats);

/** \brief Calculates and returns detailed statistics about virtual allocations and memory usage in given #VmaVirtualBlock.

This function is slow to call. Use for debugging purposes.
For less detailed statistics, see vmaGetVirtualBlockStatistics().
*/
VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics(
    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    VmaDetailedStatistics* VMA_NOT_NULL pStats);

/** @} */

#if VMA_STATS_STRING_ENABLED
/**
\addtogroup group_stats
@{
*/

/** \brief Builds and returns a null-terminated string in JSON format with information about given #VmaVirtualBlock.
\param virtualBlock Virtual block.
\param[out] ppStatsString Returned string.
\param detailedMap Pass `VK_FALSE` to only obtain statistics as returned by vmaCalculateVirtualBlockStatistics(). Pass `VK_TRUE` to also obtain full list of allocations and free spaces.

Returned string must be freed using vmaFreeVirtualBlockStatsString().
*/
VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString(
    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString,
    VkBool32 detailedMap);

/// Frees a string returned by vmaBuildVirtualBlockStatsString().
VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(
    VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    char* VMA_NULLABLE pStatsString);

/** \brief Builds and returns statistics as a null-terminated string in JSON format.
\param allocator
\param[out] ppStatsString Must be freed using vmaFreeStatsString() function.
\param detailedMap
*/
VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(
    VmaAllocator VMA_NOT_NULL allocator,
    char* VMA_NULLABLE* VMA_NOT_NULL ppStatsString,
    VkBool32 detailedMap);

VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
    VmaAllocator VMA_NOT_NULL allocator,
    char* VMA_NULLABLE pStatsString);

/** @} */

#endif // VMA_STATS_STRING_ENABLED

#endif // _VMA_FUNCTION_HEADERS

#ifdef __cplusplus
}
#endif

#endif // AMD_VULKAN_MEMORY_ALLOCATOR_H

////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
//
//    IMPLEMENTATION
//
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////

// For Visual Studio IntelliSense.
#if defined(__cplusplus) && defined(__INTELLISENSE__)
#define VMA_IMPLEMENTATION
#endif

#ifdef VMA_IMPLEMENTATION
#undef VMA_IMPLEMENTATION

#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <utility>
#include <type_traits>

#ifdef _MSC_VER
    #include <intrin.h> // For functions like __popcnt, _BitScanForward etc.
#endif
#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20
    #include <bit> // For std::popcount
#endif

#if VMA_STATS_STRING_ENABLED
    #include <cstdio> // For snprintf
#endif

/*******************************************************************************
CONFIGURATION SECTION

Define some of these macros before each #include of this header or change them
here if you need other then default behavior depending on your environment.
*/
#ifndef _VMA_CONFIGURATION

/*
Define this macro to 1 to make the library fetch pointers to Vulkan functions
internally, like:

    vulkanFunctions.vkAllocateMemory = &vkAllocateMemory;
*/
#if !defined(VMA_STATIC_VULKAN_FUNCTIONS) && !defined(VK_NO_PROTOTYPES)
    #define VMA_STATIC_VULKAN_FUNCTIONS 1
#endif

/*
Define this macro to 1 to make the library fetch pointers to Vulkan functions
internally, like:

    vulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkGetDeviceProcAddr(device, "vkAllocateMemory");

To use this feature in new versions of VMA you now have to pass
VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as
VmaAllocatorCreateInfo::pVulkanFunctions. Other members can be null.
*/
#if !defined(VMA_DYNAMIC_VULKAN_FUNCTIONS)
    #define VMA_DYNAMIC_VULKAN_FUNCTIONS 1
#endif

#ifndef VMA_USE_STL_SHARED_MUTEX
    // Compiler conforms to C++17.
    #if __cplusplus >= 201703L
        #define VMA_USE_STL_SHARED_MUTEX 1
    // Visual studio defines __cplusplus properly only when passed additional parameter: /Zc:__cplusplus
    // Otherwise it is always 199711L, despite shared_mutex works since Visual Studio 2015 Update 2.
    #elif defined(_MSC_FULL_VER) && _MSC_FULL_VER >= 190023918 && __cplusplus == 199711L && _MSVC_LANG >= 201703L
        #define VMA_USE_STL_SHARED_MUTEX 1
    #else
        #define VMA_USE_STL_SHARED_MUTEX 0
    #endif
#endif

/*
Define this macro to include custom header files without having to edit this file directly, e.g.:

    // Inside of "my_vma_configuration_user_includes.h":

    #include "my_custom_assert.h" // for MY_CUSTOM_ASSERT
    #include "my_custom_min.h" // for my_custom_min
    #include <algorithm>
    #include <mutex>

    // Inside a different file, which includes "vk_mem_alloc.h":

    #define VMA_CONFIGURATION_USER_INCLUDES_H "my_vma_configuration_user_includes.h"
    #define VMA_ASSERT(expr) MY_CUSTOM_ASSERT(expr)
    #define VMA_MIN(v1, v2)  (my_custom_min(v1, v2))
    #include "vk_mem_alloc.h"
    ...

The following headers are used in this CONFIGURATION section only, so feel free to
remove them if not needed.
*/
#if !defined(VMA_CONFIGURATION_USER_INCLUDES_H)
    #include <cassert> // for assert
    #include <algorithm> // for min, max
    #include <mutex>
#else
    #include VMA_CONFIGURATION_USER_INCLUDES_H
#endif

#ifndef VMA_NULL
   // Value used as null pointer. Define it to e.g.: nullptr, NULL, 0, (void*)0.
   #define VMA_NULL   nullptr
#endif

#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
#include <cstdlib>
static void* vma_aligned_alloc(size_t alignment, size_t size)
{
    // alignment must be >= sizeof(void*)
    if(alignment < sizeof(void*))
    {
        alignment = sizeof(void*);
    }

    return memalign(alignment, size);
}
#elif defined(__APPLE__) || defined(__ANDROID__) || (defined(__linux__) && defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC))
#include <cstdlib>

#if defined(__APPLE__)
#include <AvailabilityMacros.h>
#endif

static void* vma_aligned_alloc(size_t alignment, size_t size)
{
    // Unfortunately, aligned_alloc causes VMA to crash due to it returning null pointers. (At least under 11.4)
    // Therefore, for now disable this specific exception until a proper solution is found.
    //#if defined(__APPLE__) && (defined(MAC_OS_X_VERSION_10_16) || defined(__IPHONE_14_0))
    //#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_16 || __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0
    //    // For C++14, usr/include/malloc/_malloc.h declares aligned_alloc()) only
    //    // with the MacOSX11.0 SDK in Xcode 12 (which is what adds
    //    // MAC_OS_X_VERSION_10_16), even though the function is marked
    //    // availabe for 10.15. That is why the preprocessor checks for 10.16 but
    //    // the __builtin_available checks for 10.15.
    //    // People who use C++17 could call aligned_alloc with the 10.15 SDK already.
    //    if (__builtin_available(macOS 10.15, iOS 13, *))
    //        return aligned_alloc(alignment, size);
    //#endif
    //#endif

    // alignment must be >= sizeof(void*)
    if(alignment < sizeof(void*))
    {
        alignment = sizeof(void*);
    }

    void *pointer;
    if(posix_memalign(&pointer, alignment, size) == 0)
        return pointer;
    return VMA_NULL;
}
#elif defined(_WIN32)
static void* vma_aligned_alloc(size_t alignment, size_t size)
{
    return _aligned_malloc(size, alignment);
}
#else
static void* vma_aligned_alloc(size_t alignment, size_t size)
{
    return aligned_alloc(alignment, size);
}
#endif

#if defined(_WIN32)
static void vma_aligned_free(void* ptr)
{
    _aligned_free(ptr);
}
#else
static void vma_aligned_free(void* VMA_NULLABLE ptr)
{
    free(ptr);
}
#endif

// If your compiler is not compatible with C++11 and definition of
// aligned_alloc() function is missing, uncommeting following line may help:

//#include <malloc.h>

// Normal assert to check for programmer's errors, especially in Debug configuration.
#ifndef VMA_ASSERT
   #ifdef NDEBUG
       #define VMA_ASSERT(expr)
   #else
       #define VMA_ASSERT(expr)         assert(expr)
   #endif
#endif

// Assert that will be called very often, like inside data structures e.g. operator[].
// Making it non-empty can make program slow.
#ifndef VMA_HEAVY_ASSERT
   #ifdef NDEBUG
       #define VMA_HEAVY_ASSERT(expr)
   #else
       #define VMA_HEAVY_ASSERT(expr)   //VMA_ASSERT(expr)
   #endif
#endif

#ifndef VMA_ALIGN_OF
   #define VMA_ALIGN_OF(type)       (__alignof(type))
#endif

#ifndef VMA_SYSTEM_ALIGNED_MALLOC
   #define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) vma_aligned_alloc((alignment), (size))
#endif

#ifndef VMA_SYSTEM_ALIGNED_FREE
   // VMA_SYSTEM_FREE is the old name, but might have been defined by the user
   #if defined(VMA_SYSTEM_FREE)
      #define VMA_SYSTEM_ALIGNED_FREE(ptr)     VMA_SYSTEM_FREE(ptr)
   #else
      #define VMA_SYSTEM_ALIGNED_FREE(ptr)     vma_aligned_free(ptr)
    #endif
#endif

#ifndef VMA_COUNT_BITS_SET
    // Returns number of bits set to 1 in (v)
    #define VMA_COUNT_BITS_SET(v) VmaCountBitsSet(v)
#endif

#ifndef VMA_BITSCAN_LSB
    // Scans integer for index of first nonzero value from the Least Significant Bit (LSB). If mask is 0 then returns UINT8_MAX
    #define VMA_BITSCAN_LSB(mask) VmaBitScanLSB(mask)
#endif

#ifndef VMA_BITSCAN_MSB
    // Scans integer for index of first nonzero value from the Most Significant Bit (MSB). If mask is 0 then returns UINT8_MAX
    #define VMA_BITSCAN_MSB(mask) VmaBitScanMSB(mask)
#endif

#ifndef VMA_MIN
   #define VMA_MIN(v1, v2)    ((std::min)((v1), (v2)))
#endif

#ifndef VMA_MAX
   #define VMA_MAX(v1, v2)    ((std::max)((v1), (v2)))
#endif

#ifndef VMA_SWAP
   #define VMA_SWAP(v1, v2)   std::swap((v1), (v2))
#endif

#ifndef VMA_SORT
   #define VMA_SORT(beg, end, cmp)  std::sort(beg, end, cmp)
#endif

#ifndef VMA_DEBUG_LOG
   #define VMA_DEBUG_LOG(format, ...)
   /*
   #define VMA_DEBUG_LOG(format, ...) do { \
       printf(format, __VA_ARGS__); \
       printf("\n"); \
   } while(false)
   */
#endif

// Define this macro to 1 to enable functions: vmaBuildStatsString, vmaFreeStatsString.
#if VMA_STATS_STRING_ENABLED
    static inline void VmaUint32ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint32_t num)
    {
        snprintf(outStr, strLen, "%u", static_cast<unsigned int>(num));
    }
    static inline void VmaUint64ToStr(char* VMA_NOT_NULL outStr, size_t strLen, uint64_t num)
    {
        snprintf(outStr, strLen, "%llu", static_cast<unsigned long long>(num));
    }
    static inline void VmaPtrToStr(char* VMA_NOT_NULL outStr, size_t strLen, const void* ptr)
    {
        snprintf(outStr, strLen, "%p", ptr);
    }
#endif

#ifndef VMA_MUTEX
    class VmaMutex
    {
    public:
        void Lock() { m_Mutex.lock(); }
        void Unlock() { m_Mutex.unlock(); }
        bool TryLock() { return m_Mutex.try_lock(); }
    private:
        std::mutex m_Mutex;
    };
    #define VMA_MUTEX VmaMutex
#endif

// Read-write mutex, where "read" is shared access, "write" is exclusive access.
#ifndef VMA_RW_MUTEX
    #if VMA_USE_STL_SHARED_MUTEX
        // Use std::shared_mutex from C++17.
        #include <shared_mutex>
        class VmaRWMutex
        {
        public:
            void LockRead() { m_Mutex.lock_shared(); }
            void UnlockRead() { m_Mutex.unlock_shared(); }
            bool TryLockRead() { return m_Mutex.try_lock_shared(); }
            void LockWrite() { m_Mutex.lock(); }
            void UnlockWrite() { m_Mutex.unlock(); }
            bool TryLockWrite() { return m_Mutex.try_lock(); }
        private:
            std::shared_mutex m_Mutex;
        };
        #define VMA_RW_MUTEX VmaRWMutex
    #elif defined(_WIN32) && defined(WINVER) && WINVER >= 0x0600
        // Use SRWLOCK from WinAPI.
        // Minimum supported client = Windows Vista, server = Windows Server 2008.
        class VmaRWMutex
        {
        public:
            VmaRWMutex() { InitializeSRWLock(&m_Lock); }
            void LockRead() { AcquireSRWLockShared(&m_Lock); }
            void UnlockRead() { ReleaseSRWLockShared(&m_Lock); }
            bool TryLockRead() { return TryAcquireSRWLockShared(&m_Lock) != FALSE; }
            void LockWrite() { AcquireSRWLockExclusive(&m_Lock); }
            void UnlockWrite() { ReleaseSRWLockExclusive(&m_Lock); }
            bool TryLockWrite() { return TryAcquireSRWLockExclusive(&m_Lock) != FALSE; }
        private:
            SRWLOCK m_Lock;
        };
        #define VMA_RW_MUTEX VmaRWMutex
    #else
        // Less efficient fallback: Use normal mutex.
        class VmaRWMutex
        {
        public:
            void LockRead() { m_Mutex.Lock(); }
            void UnlockRead() { m_Mutex.Unlock(); }
            bool TryLockRead() { return m_Mutex.TryLock(); }
            void LockWrite() { m_Mutex.Lock(); }
            void UnlockWrite() { m_Mutex.Unlock(); }
            bool TryLockWrite() { return m_Mutex.TryLock(); }
        private:
            VMA_MUTEX m_Mutex;
        };
        #define VMA_RW_MUTEX VmaRWMutex
    #endif // #if VMA_USE_STL_SHARED_MUTEX
#endif // #ifndef VMA_RW_MUTEX

/*
If providing your own implementation, you need to implement a subset of std::atomic.
*/
#ifndef VMA_ATOMIC_UINT32
    #include <atomic>
    #define VMA_ATOMIC_UINT32 std::atomic<uint32_t>
#endif

#ifndef VMA_ATOMIC_UINT64
    #include <atomic>
    #define VMA_ATOMIC_UINT64 std::atomic<uint64_t>
#endif

#ifndef VMA_DEBUG_ALWAYS_DEDICATED_MEMORY
    /**
    Every allocation will have its own memory block.
    Define to 1 for debugging purposes only.
    */
    #define VMA_DEBUG_ALWAYS_DEDICATED_MEMORY (0)
#endif

#ifndef VMA_MIN_ALIGNMENT
    /**
    Minimum alignment of all allocations, in bytes.
    Set to more than 1 for debugging purposes. Must be power of two.
    */
    #ifdef VMA_DEBUG_ALIGNMENT // Old name
        #define VMA_MIN_ALIGNMENT VMA_DEBUG_ALIGNMENT
    #else
        #define VMA_MIN_ALIGNMENT (1)
    #endif
#endif

#ifndef VMA_DEBUG_MARGIN
    /**
    Minimum margin after every allocation, in bytes.
    Set nonzero for debugging purposes only.
    */
    #define VMA_DEBUG_MARGIN (0)
#endif

#ifndef VMA_DEBUG_INITIALIZE_ALLOCATIONS
    /**
    Define this macro to 1 to automatically fill new allocations and destroyed
    allocations with some bit pattern.
    */
    #define VMA_DEBUG_INITIALIZE_ALLOCATIONS (0)
#endif

#ifndef VMA_DEBUG_DETECT_CORRUPTION
    /**
    Define this macro to 1 together with non-zero value of VMA_DEBUG_MARGIN to
    enable writing magic value to the margin after every allocation and
    validating it, so that memory corruptions (out-of-bounds writes) are detected.
    */
    #define VMA_DEBUG_DETECT_CORRUPTION (0)
#endif

#ifndef VMA_DEBUG_GLOBAL_MUTEX
    /**
    Set this to 1 for debugging purposes only, to enable single mutex protecting all
    entry calls to the library. Can be useful for debugging multithreading issues.
    */
    #define VMA_DEBUG_GLOBAL_MUTEX (0)
#endif

#ifndef VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY
    /**
    Minimum value for VkPhysicalDeviceLimits::bufferImageGranularity.
    Set to more than 1 for debugging purposes only. Must be power of two.
    */
    #define VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY (1)
#endif

#ifndef VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT
    /*
    Set this to 1 to make VMA never exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount
    and return error instead of leaving up to Vulkan implementation what to do in such cases.
    */
    #define VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT (0)
#endif

#ifndef VMA_SMALL_HEAP_MAX_SIZE
   /// Maximum size of a memory heap in Vulkan to consider it "small".
   #define VMA_SMALL_HEAP_MAX_SIZE (1024ull * 1024 * 1024)
#endif

#ifndef VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE
   /// Default size of a block allocated as single VkDeviceMemory from a "large" heap.
   #define VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE (256ull * 1024 * 1024)
#endif

/*
Mapping hysteresis is a logic that launches when vmaMapMemory/vmaUnmapMemory is called
or a persistently mapped allocation is created and destroyed several times in a row.
It keeps additional +1 mapping of a device memory block to prevent calling actual
vkMapMemory/vkUnmapMemory too many times, which may improve performance and help
tools like RenderDOc.
*/
#ifndef VMA_MAPPING_HYSTERESIS_ENABLED
    #define VMA_MAPPING_HYSTERESIS_ENABLED 1
#endif

#ifndef VMA_CLASS_NO_COPY
    #define VMA_CLASS_NO_COPY(className) \
        private: \
            className(const className&) = delete; \
            className& operator=(const className&) = delete;
#endif

#define VMA_VALIDATE(cond) do { if(!(cond)) { \
        VMA_ASSERT(0 && "Validation failed: " #cond); \
        return false; \
    } } while(false)

/*******************************************************************************
END OF CONFIGURATION
*/
#endif // _VMA_CONFIGURATION


static const uint8_t VMA_ALLOCATION_FILL_PATTERN_CREATED = 0xDC;
static const uint8_t VMA_ALLOCATION_FILL_PATTERN_DESTROYED = 0xEF;
// Decimal 2139416166, float NaN, little-endian binary 66 E6 84 7F.
static const uint32_t VMA_CORRUPTION_DETECTION_MAGIC_VALUE = 0x7F84E666;

// Copy of some Vulkan definitions so we don't need to check their existence just to handle few constants.
static const uint32_t VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY = 0x00000040;
static const uint32_t VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY = 0x00000080;
static const uint32_t VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY = 0x00020000;
static const uint32_t VK_IMAGE_CREATE_DISJOINT_BIT_COPY = 0x00000200;
static const int32_t VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT_COPY = 1000158000;
static const uint32_t VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET = 0x10000000u;
static const uint32_t VMA_ALLOCATION_TRY_COUNT = 32;
static const uint32_t VMA_VENDOR_ID_AMD = 4098;

// This one is tricky. Vulkan specification defines this code as available since
// Vulkan 1.0, but doesn't actually define it in Vulkan SDK earlier than 1.2.131.
// See pull request #207.
#define VK_ERROR_UNKNOWN_COPY ((VkResult)-13)


#if VMA_STATS_STRING_ENABLED
// Correspond to values of enum VmaSuballocationType.
static const char* VMA_SUBALLOCATION_TYPE_NAMES[] =
{
    "FREE",
    "UNKNOWN",
    "BUFFER",
    "IMAGE_UNKNOWN",
    "IMAGE_LINEAR",
    "IMAGE_OPTIMAL",
};
#endif

static VkAllocationCallbacks VmaEmptyAllocationCallbacks =
    { VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL, VMA_NULL };


#ifndef _VMA_ENUM_DECLARATIONS

enum VmaSuballocationType
{
    VMA_SUBALLOCATION_TYPE_FREE = 0,
    VMA_SUBALLOCATION_TYPE_UNKNOWN = 1,
    VMA_SUBALLOCATION_TYPE_BUFFER = 2,
    VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN = 3,
    VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR = 4,
    VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL = 5,
    VMA_SUBALLOCATION_TYPE_MAX_ENUM = 0x7FFFFFFF
};

enum VMA_CACHE_OPERATION
{
    VMA_CACHE_FLUSH,
    VMA_CACHE_INVALIDATE
};

enum class VmaAllocationRequestType
{
    Normal,
    TLSF,
    // Used by "Linear" algorithm.
    UpperAddress,
    EndOf1st,
    EndOf2nd,
};

#endif // _VMA_ENUM_DECLARATIONS

#ifndef _VMA_FORWARD_DECLARATIONS
// Opaque handle used by allocation algorithms to identify single allocation in any conforming way.
VK_DEFINE_NON_DISPATCHABLE_HANDLE(VmaAllocHandle);

struct VmaMutexLock;
struct VmaMutexLockRead;
struct VmaMutexLockWrite;

template<typename T>
struct AtomicTransactionalIncrement;

template<typename T>
struct VmaStlAllocator;

template<typename T, typename AllocatorT>
class VmaVector;

template<typename T, typename AllocatorT, size_t N>
class VmaSmallVector;

template<typename T>
class VmaPoolAllocator;

template<typename T>
struct VmaListItem;

template<typename T>
class VmaRawList;

template<typename T, typename AllocatorT>
class VmaList;

template<typename ItemTypeTraits>
class VmaIntrusiveLinkedList;

// Unused in this version
#if 0
template<typename T1, typename T2>
struct VmaPair;
template<typename FirstT, typename SecondT>
struct VmaPairFirstLess;

template<typename KeyT, typename ValueT>
class VmaMap;
#endif

#if VMA_STATS_STRING_ENABLED
class VmaStringBuilder;
class VmaJsonWriter;
#endif

class VmaDeviceMemoryBlock;

struct VmaDedicatedAllocationListItemTraits;
class VmaDedicatedAllocationList;

struct VmaSuballocation;
struct VmaSuballocationOffsetLess;
struct VmaSuballocationOffsetGreater;
struct VmaSuballocationItemSizeLess;

typedef VmaList<VmaSuballocation, VmaStlAllocator<VmaSuballocation>> VmaSuballocationList;

struct VmaAllocationRequest;

class VmaBlockMetadata;
class VmaBlockMetadata_Linear;
class VmaBlockMetadata_TLSF;

class VmaBlockVector;

struct VmaPoolListItemTraits;

struct VmaCurrentBudgetData;

class VmaAllocationObjectAllocator;

#endif // _VMA_FORWARD_DECLARATIONS


#ifndef _VMA_FUNCTIONS

/*
Returns number of bits set to 1 in (v).

On specific platforms and compilers you can use instrinsics like:

Visual Studio:
    return __popcnt(v);
GCC, Clang:
    return static_cast<uint32_t>(__builtin_popcount(v));

Define macro VMA_COUNT_BITS_SET to provide your optimized implementation.
But you need to check in runtime whether user's CPU supports these, as some old processors don't.
*/
static inline uint32_t VmaCountBitsSet(uint32_t v)
{
#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20
    return std::popcount(v);
#else
    uint32_t c = v - ((v >> 1) & 0x55555555);
    c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
    c = ((c >> 4) + c) & 0x0F0F0F0F;
    c = ((c >> 8) + c) & 0x00FF00FF;
    c = ((c >> 16) + c) & 0x0000FFFF;
    return c;
#endif
}

static inline uint8_t VmaBitScanLSB(uint64_t mask)
{
#if defined(_MSC_VER) && defined(_WIN64)
    unsigned long pos;
    if (_BitScanForward64(&pos, mask))
        return static_cast<uint8_t>(pos);
    return UINT8_MAX;
#elif defined __GNUC__ || defined __clang__
    return static_cast<uint8_t>(__builtin_ffsll(mask)) - 1U;
#else
    uint8_t pos = 0;
    uint64_t bit = 1;
    do
    {
        if (mask & bit)
            return pos;
        bit <<= 1;
    } while (pos++ < 63);
    return UINT8_MAX;
#endif
}

static inline uint8_t VmaBitScanLSB(uint32_t mask)
{
#ifdef _MSC_VER
    unsigned long pos;
    if (_BitScanForward(&pos, mask))
        return static_cast<uint8_t>(pos);
    return UINT8_MAX;
#elif defined __GNUC__ || defined __clang__
    return static_cast<uint8_t>(__builtin_ffs(mask)) - 1U;
#else
    uint8_t pos = 0;
    uint32_t bit = 1;
    do
    {
        if (mask & bit)
            return pos;
        bit <<= 1;
    } while (pos++ < 31);
    return UINT8_MAX;
#endif
}

static inline uint8_t VmaBitScanMSB(uint64_t mask)
{
#if defined(_MSC_VER) && defined(_WIN64)
    unsigned long pos;
    if (_BitScanReverse64(&pos, mask))
        return static_cast<uint8_t>(pos);
#elif defined __GNUC__ || defined __clang__
    if (mask)
        return 63 - static_cast<uint8_t>(__builtin_clzll(mask));
#else
    uint8_t pos = 63;
    uint64_t bit = 1ULL << 63;
    do
    {
        if (mask & bit)
            return pos;
        bit >>= 1;
    } while (pos-- > 0);
#endif
    return UINT8_MAX;
}

static inline uint8_t VmaBitScanMSB(uint32_t mask)
{
#ifdef _MSC_VER
    unsigned long pos;
    if (_BitScanReverse(&pos, mask))
        return static_cast<uint8_t>(pos);
#elif defined __GNUC__ || defined __clang__
    if (mask)
        return 31 - static_cast<uint8_t>(__builtin_clz(mask));
#else
    uint8_t pos = 31;
    uint32_t bit = 1UL << 31;
    do
    {
        if (mask & bit)
            return pos;
        bit >>= 1;
    } while (pos-- > 0);
#endif
    return UINT8_MAX;
}

/*
Returns true if given number is a power of two.
T must be unsigned integer number or signed integer but always nonnegative.
For 0 returns true.
*/
template <typename T>
inline bool VmaIsPow2(T x)
{
    return (x & (x - 1)) == 0;
}

// Aligns given value up to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 16.
// Use types like uint32_t, uint64_t as T.
template <typename T>
static inline T VmaAlignUp(T val, T alignment)
{
    VMA_HEAVY_ASSERT(VmaIsPow2(alignment));
    return (val + alignment - 1) & ~(alignment - 1);
}

// Aligns given value down to nearest multiply of align value. For example: VmaAlignUp(11, 8) = 8.
// Use types like uint32_t, uint64_t as T.
template <typename T>
static inline T VmaAlignDown(T val, T alignment)
{
    VMA_HEAVY_ASSERT(VmaIsPow2(alignment));
    return val & ~(alignment - 1);
}

// Division with mathematical rounding to nearest number.
template <typename T>
static inline T VmaRoundDiv(T x, T y)
{
    return (x + (y / (T)2)) / y;
}

// Divide by 'y' and round up to nearest integer.
template <typename T>
static inline T VmaDivideRoundingUp(T x, T y)
{
    return (x + y - (T)1) / y;
}

// Returns smallest power of 2 greater or equal to v.
static inline uint32_t VmaNextPow2(uint32_t v)
{
    v--;
    v |= v >> 1;
    v |= v >> 2;
    v |= v >> 4;
    v |= v >> 8;
    v |= v >> 16;
    v++;
    return v;
}

static inline uint64_t VmaNextPow2(uint64_t v)
{
    v--;
    v |= v >> 1;
    v |= v >> 2;
    v |= v >> 4;
    v |= v >> 8;
    v |= v >> 16;
    v |= v >> 32;
    v++;
    return v;
}

// Returns largest power of 2 less or equal to v.
static inline uint32_t VmaPrevPow2(uint32_t v)
{
    v |= v >> 1;
    v |= v >> 2;
    v |= v >> 4;
    v |= v >> 8;
    v |= v >> 16;
    v = v ^ (v >> 1);
    return v;
}

static inline uint64_t VmaPrevPow2(uint64_t v)
{
    v |= v >> 1;
    v |= v >> 2;
    v |= v >> 4;
    v |= v >> 8;
    v |= v >> 16;
    v |= v >> 32;
    v = v ^ (v >> 1);
    return v;
}

static inline bool VmaStrIsEmpty(const char* pStr)
{
    return pStr == VMA_NULL || *pStr == '\0';
}

/*
Returns true if two memory blocks occupy overlapping pages.
ResourceA must be in less memory offset than ResourceB.

Algorithm is based on "Vulkan 1.0.39 - A Specification (with all registered Vulkan extensions)"
chapter 11.6 "Resource Memory Association", paragraph "Buffer-Image Granularity".
*/
static inline bool VmaBlocksOnSamePage(
    VkDeviceSize resourceAOffset,
    VkDeviceSize resourceASize,
    VkDeviceSize resourceBOffset,
    VkDeviceSize pageSize)
{
    VMA_ASSERT(resourceAOffset + resourceASize <= resourceBOffset && resourceASize > 0 && pageSize > 0);
    VkDeviceSize resourceAEnd = resourceAOffset + resourceASize - 1;
    VkDeviceSize resourceAEndPage = resourceAEnd & ~(pageSize - 1);
    VkDeviceSize resourceBStart = resourceBOffset;
    VkDeviceSize resourceBStartPage = resourceBStart & ~(pageSize - 1);
    return resourceAEndPage == resourceBStartPage;
}

/*
Returns true if given suballocation types could conflict and must respect
VkPhysicalDeviceLimits::bufferImageGranularity. They conflict if one is buffer
or linear image and another one is optimal image. If type is unknown, behave
conservatively.
*/
static inline bool VmaIsBufferImageGranularityConflict(
    VmaSuballocationType suballocType1,
    VmaSuballocationType suballocType2)
{
    if (suballocType1 > suballocType2)
    {
        VMA_SWAP(suballocType1, suballocType2);
    }

    switch (suballocType1)
    {
    case VMA_SUBALLOCATION_TYPE_FREE:
        return false;
    case VMA_SUBALLOCATION_TYPE_UNKNOWN:
        return true;
    case VMA_SUBALLOCATION_TYPE_BUFFER:
        return
            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
    case VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN:
        return
            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR ||
            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
    case VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR:
        return
            suballocType2 == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL;
    case VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL:
        return false;
    default:
        VMA_ASSERT(0);
        return true;
    }
}

static void VmaWriteMagicValue(void* pData, VkDeviceSize offset)
{
#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION
    uint32_t* pDst = (uint32_t*)((char*)pData + offset);
    const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
    for (size_t i = 0; i < numberCount; ++i, ++pDst)
    {
        *pDst = VMA_CORRUPTION_DETECTION_MAGIC_VALUE;
    }
#else
    // no-op
#endif
}

static bool VmaValidateMagicValue(const void* pData, VkDeviceSize offset)
{
#if VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_DETECT_CORRUPTION
    const uint32_t* pSrc = (const uint32_t*)((const char*)pData + offset);
    const size_t numberCount = VMA_DEBUG_MARGIN / sizeof(uint32_t);
    for (size_t i = 0; i < numberCount; ++i, ++pSrc)
    {
        if (*pSrc != VMA_CORRUPTION_DETECTION_MAGIC_VALUE)
        {
            return false;
        }
    }
#endif
    return true;
}

/*
Fills structure with parameters of an example buffer to be used for transfers
during GPU memory defragmentation.
*/
static void VmaFillGpuDefragmentationBufferCreateInfo(VkBufferCreateInfo& outBufCreateInfo)
{
    memset(&outBufCreateInfo, 0, sizeof(outBufCreateInfo));
    outBufCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
    outBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
    outBufCreateInfo.size = (VkDeviceSize)VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE; // Example size.
}


/*
Performs binary search and returns iterator to first element that is greater or
equal to (key), according to comparison (cmp).

Cmp should return true if first argument is less than second argument.

Returned value is the found element, if present in the collection or place where
new element with value (key) should be inserted.
*/
template <typename CmpLess, typename IterT, typename KeyT>
static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)
{
    size_t down = 0, up = (end - beg);
    while (down < up)
    {
        const size_t mid = down + (up - down) / 2;  // Overflow-safe midpoint calculation
        if (cmp(*(beg + mid), key))
        {
            down = mid + 1;
        }
        else
        {
            up = mid;
        }
    }
    return beg + down;
}

template<typename CmpLess, typename IterT, typename KeyT>
IterT VmaBinaryFindSorted(const IterT& beg, const IterT& end, const KeyT& value, const CmpLess& cmp)
{
    IterT it = VmaBinaryFindFirstNotLess<CmpLess, IterT, KeyT>(
        beg, end, value, cmp);
    if (it == end ||
        (!cmp(*it, value) && !cmp(value, *it)))
    {
        return it;
    }
    return end;
}

/*
Returns true if all pointers in the array are not-null and unique.
Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT.
T must be pointer type, e.g. VmaAllocation, VmaPool.
*/
template<typename T>
static bool VmaValidatePointerArray(uint32_t count, const T* arr)
{
    for (uint32_t i = 0; i < count; ++i)
    {
        const T iPtr = arr[i];
        if (iPtr == VMA_NULL)
        {
            return false;
        }
        for (uint32_t j = i + 1; j < count; ++j)
        {
            if (iPtr == arr[j])
            {
                return false;
            }
        }
    }
    return true;
}

template<typename MainT, typename NewT>
static inline void VmaPnextChainPushFront(MainT* mainStruct, NewT* newStruct)
{
    newStruct->pNext = mainStruct->pNext;
    mainStruct->pNext = newStruct;
}

// This is the main algorithm that guides the selection of a memory type best for an allocation -
// converts usage to required/preferred/not preferred flags.
static bool FindMemoryPreferences(
    bool isIntegratedGPU,
    const VmaAllocationCreateInfo& allocCreateInfo,
    VkFlags bufImgUsage, // VkBufferCreateInfo::usage or VkImageCreateInfo::usage. UINT32_MAX if unknown.
    VkMemoryPropertyFlags& outRequiredFlags,
    VkMemoryPropertyFlags& outPreferredFlags,
    VkMemoryPropertyFlags& outNotPreferredFlags)
{
    outRequiredFlags = allocCreateInfo.requiredFlags;
    outPreferredFlags = allocCreateInfo.preferredFlags;
    outNotPreferredFlags = 0;

    switch(allocCreateInfo.usage)
    {
    case VMA_MEMORY_USAGE_UNKNOWN:
        break;
    case VMA_MEMORY_USAGE_GPU_ONLY:
        if(!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
        {
            outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
        }
        break;
    case VMA_MEMORY_USAGE_CPU_ONLY:
        outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
        break;
    case VMA_MEMORY_USAGE_CPU_TO_GPU:
        outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
        if(!isIntegratedGPU || (outPreferredFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
        {
            outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
        }
        break;
    case VMA_MEMORY_USAGE_GPU_TO_CPU:
        outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
        outPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
        break;
    case VMA_MEMORY_USAGE_CPU_COPY:
        outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
        break;
    case VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED:
        outRequiredFlags |= VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT;
        break;
    case VMA_MEMORY_USAGE_AUTO:
    case VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE:
    case VMA_MEMORY_USAGE_AUTO_PREFER_HOST:
    {
        if(bufImgUsage == UINT32_MAX)
        {
            VMA_ASSERT(0 && "VMA_MEMORY_USAGE_AUTO* values can only be used with functions like vmaCreateBuffer, vmaCreateImage so that the details of the created resource are known.");
            return false;
        }
        // This relies on values of VK_IMAGE_USAGE_TRANSFER* being the same VK_BUFFER_IMAGE_TRANSFER*.
        const bool deviceAccess = (bufImgUsage & ~(VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_TRANSFER_SRC_BIT)) != 0;
        const bool hostAccessSequentialWrite = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT) != 0;
        const bool hostAccessRandom = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) != 0;
        const bool hostAccessAllowTransferInstead = (allocCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) != 0;
        const bool preferDevice = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
        const bool preferHost = allocCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST;

        // CPU random access - e.g. a buffer written to or transferred from GPU to read back on CPU.
        if(hostAccessRandom)
        {
            if(!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost)
            {
                // Nice if it will end up in HOST_VISIBLE, but more importantly prefer DEVICE_LOCAL.
                // Omitting HOST_VISIBLE here is intentional.
                // In case there is DEVICE_LOCAL | HOST_VISIBLE | HOST_CACHED, it will pick that one.
                // Otherwise, this will give same weight to DEVICE_LOCAL as HOST_VISIBLE | HOST_CACHED and select the former if occurs first on the list.
                outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
            }
            else
            {
                // Always CPU memory, cached.
                outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
            }
        }
        // CPU sequential write - may be CPU or host-visible GPU memory, uncached and write-combined.
        else if(hostAccessSequentialWrite)
        {
            // Want uncached and write-combined.
            outNotPreferredFlags |= VK_MEMORY_PROPERTY_HOST_CACHED_BIT;

            if(!isIntegratedGPU && deviceAccess && hostAccessAllowTransferInstead && !preferHost)
            {
                outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
            }
            else
            {
                outRequiredFlags |= VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
                // Direct GPU access, CPU sequential write (e.g. a dynamic uniform buffer updated every frame)
                if(deviceAccess)
                {
                    // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose GPU memory.
                    if(preferHost)
                        outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
                    else
                        outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
                }
                // GPU no direct access, CPU sequential write (e.g. an upload buffer to be transferred to the GPU)
                else
                {
                    // Could go to CPU memory or GPU BAR/unified. Up to the user to decide. If no preference, choose CPU memory.
                    if(preferDevice)
                        outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
                    else
                        outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
                }
            }
        }
        // No CPU access
        else
        {
            // GPU access, no CPU access (e.g. a color attachment image) - prefer GPU memory
            if(deviceAccess)
            {
                // ...unless there is a clear preference from the user not to do so.
                if(preferHost)
                    outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
                else
                    outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
            }
            // No direct GPU access, no CPU access, just transfers.
            // It may be staging copy intended for e.g. preserving image for next frame (then better GPU memory) or
            // a "swap file" copy to free some GPU memory (then better CPU memory).
            // Up to the user to decide. If no preferece, assume the former and choose GPU memory.
            if(preferHost)
                outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
            else
                outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
        }
        break;
    }
    default:
        VMA_ASSERT(0);
    }

    // Avoid DEVICE_COHERENT unless explicitly requested.
    if(((allocCreateInfo.requiredFlags | allocCreateInfo.preferredFlags) &
        (VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)) == 0)
    {
        outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY;
    }

    return true;
}

////////////////////////////////////////////////////////////////////////////////
// Memory allocation

static void* VmaMalloc(const VkAllocationCallbacks* pAllocationCallbacks, size_t size, size_t alignment)
{
    void* result = VMA_NULL;
    if ((pAllocationCallbacks != VMA_NULL) &&
        (pAllocationCallbacks->pfnAllocation != VMA_NULL))
    {
        result = (*pAllocationCallbacks->pfnAllocation)(
            pAllocationCallbacks->pUserData,
            size,
            alignment,
            VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
    }
    else
    {
        result = VMA_SYSTEM_ALIGNED_MALLOC(size, alignment);
    }
    VMA_ASSERT(result != VMA_NULL && "CPU memory allocation failed.");
    return result;
}

static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr)
{
    if ((pAllocationCallbacks != VMA_NULL) &&
        (pAllocationCallbacks->pfnFree != VMA_NULL))
    {
        (*pAllocationCallbacks->pfnFree)(pAllocationCallbacks->pUserData, ptr);
    }
    else
    {
        VMA_SYSTEM_ALIGNED_FREE(ptr);
    }
}

template<typename T>
static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
{
    return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
}

template<typename T>
static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
{
    return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
}

#define vma_new(allocator, type)   new(VmaAllocate<type>(allocator))(type)

#define vma_new_array(allocator, type, count)   new(VmaAllocateArray<type>((allocator), (count)))(type)

template<typename T>
static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
{
    ptr->~T();
    VmaFree(pAllocationCallbacks, ptr);
}

template<typename T>
static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
{
    if (ptr != VMA_NULL)
    {
        for (size_t i = count; i--; )
        {
            ptr[i].~T();
        }
        VmaFree(pAllocationCallbacks, ptr);
    }
}

static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr)
{
    if (srcStr != VMA_NULL)
    {
        const size_t len = strlen(srcStr);
        char* const result = vma_new_array(allocs, char, len + 1);
        memcpy(result, srcStr, len + 1);
        return result;
    }
    return VMA_NULL;
}

#if VMA_STATS_STRING_ENABLED
static char* VmaCreateStringCopy(const VkAllocationCallbacks* allocs, const char* srcStr, size_t strLen)
{
    if (srcStr != VMA_NULL)
    {
        char* const result = vma_new_array(allocs, char, strLen + 1);
        memcpy(result, srcStr, strLen);
        result[strLen] = '\0';
        return result;
    }
    return VMA_NULL;
}
#endif // VMA_STATS_STRING_ENABLED

static void VmaFreeString(const VkAllocationCallbacks* allocs, char* str)
{
    if (str != VMA_NULL)
    {
        const size_t len = strlen(str);
        vma_delete_array(allocs, str, len + 1);
    }
}

template<typename CmpLess, typename VectorT>
size_t VmaVectorInsertSorted(VectorT& vector, const typename VectorT::value_type& value)
{
    const size_t indexToInsert = VmaBinaryFindFirstNotLess(
        vector.data(),
        vector.data() + vector.size(),
        value,
        CmpLess()) - vector.data();
    VmaVectorInsert(vector, indexToInsert, value);
    return indexToInsert;
}

template<typename CmpLess, typename VectorT>
bool VmaVectorRemoveSorted(VectorT& vector, const typename VectorT::value_type& value)
{
    CmpLess comparator;
    typename VectorT::iterator it = VmaBinaryFindFirstNotLess(
        vector.begin(),
        vector.end(),
        value,
        comparator);
    if ((it != vector.end()) && !comparator(*it, value) && !comparator(value, *it))
    {
        size_t indexToRemove = it - vector.begin();
        VmaVectorRemove(vector, indexToRemove);
        return true;
    }
    return false;
}
#endif // _VMA_FUNCTIONS

#ifndef _VMA_STATISTICS_FUNCTIONS

static void VmaClearStatistics(VmaStatistics& outStats)
{
    outStats.blockCount = 0;
    outStats.allocationCount = 0;
    outStats.blockBytes = 0;
    outStats.allocationBytes = 0;
}

static void VmaAddStatistics(VmaStatistics& inoutStats, const VmaStatistics& src)
{
    inoutStats.blockCount += src.blockCount;
    inoutStats.allocationCount += src.allocationCount;
    inoutStats.blockBytes += src.blockBytes;
    inoutStats.allocationBytes += src.allocationBytes;
}

static void VmaClearDetailedStatistics(VmaDetailedStatistics& outStats)
{
    VmaClearStatistics(outStats.statistics);
    outStats.unusedRangeCount = 0;
    outStats.allocationSizeMin = VK_WHOLE_SIZE;
    outStats.allocationSizeMax = 0;
    outStats.unusedRangeSizeMin = VK_WHOLE_SIZE;
    outStats.unusedRangeSizeMax = 0;
}

static void VmaAddDetailedStatisticsAllocation(VmaDetailedStatistics& inoutStats, VkDeviceSize size)
{
    inoutStats.statistics.allocationCount++;
    inoutStats.statistics.allocationBytes += size;
    inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, size);
    inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, size);
}

static void VmaAddDetailedStatisticsUnusedRange(VmaDetailedStatistics& inoutStats, VkDeviceSize size)
{
    inoutStats.unusedRangeCount++;
    inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, size);
    inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, size);
}

static void VmaAddDetailedStatistics(VmaDetailedStatistics& inoutStats, const VmaDetailedStatistics& src)
{
    VmaAddStatistics(inoutStats.statistics, src.statistics);
    inoutStats.unusedRangeCount += src.unusedRangeCount;
    inoutStats.allocationSizeMin = VMA_MIN(inoutStats.allocationSizeMin, src.allocationSizeMin);
    inoutStats.allocationSizeMax = VMA_MAX(inoutStats.allocationSizeMax, src.allocationSizeMax);
    inoutStats.unusedRangeSizeMin = VMA_MIN(inoutStats.unusedRangeSizeMin, src.unusedRangeSizeMin);
    inoutStats.unusedRangeSizeMax = VMA_MAX(inoutStats.unusedRangeSizeMax, src.unusedRangeSizeMax);
}

#endif // _VMA_STATISTICS_FUNCTIONS

#ifndef _VMA_MUTEX_LOCK
// Helper RAII class to lock a mutex in constructor and unlock it in destructor (at the end of scope).
struct VmaMutexLock
{
    VMA_CLASS_NO_COPY(VmaMutexLock)
public:
    VmaMutexLock(VMA_MUTEX& mutex, bool useMutex = true) :
        m_pMutex(useMutex ? &mutex : VMA_NULL)
    {
        if (m_pMutex) { m_pMutex->Lock(); }
    }
    ~VmaMutexLock() {  if (m_pMutex) { m_pMutex->Unlock(); } }

private:
    VMA_MUTEX* m_pMutex;
};

// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for reading.
struct VmaMutexLockRead
{
    VMA_CLASS_NO_COPY(VmaMutexLockRead)
public:
    VmaMutexLockRead(VMA_RW_MUTEX& mutex, bool useMutex) :
        m_pMutex(useMutex ? &mutex : VMA_NULL)
    {
        if (m_pMutex) { m_pMutex->LockRead(); }
    }
    ~VmaMutexLockRead() { if (m_pMutex) { m_pMutex->UnlockRead(); } }

private:
    VMA_RW_MUTEX* m_pMutex;
};

// Helper RAII class to lock a RW mutex in constructor and unlock it in destructor (at the end of scope), for writing.
struct VmaMutexLockWrite
{
    VMA_CLASS_NO_COPY(VmaMutexLockWrite)
public:
    VmaMutexLockWrite(VMA_RW_MUTEX& mutex, bool useMutex)
        : m_pMutex(useMutex ? &mutex : VMA_NULL)
    {
        if (m_pMutex) { m_pMutex->LockWrite(); }
    }
    ~VmaMutexLockWrite() { if (m_pMutex) { m_pMutex->UnlockWrite(); } }

private:
    VMA_RW_MUTEX* m_pMutex;
};

#if VMA_DEBUG_GLOBAL_MUTEX
    static VMA_MUTEX gDebugGlobalMutex;
    #define VMA_DEBUG_GLOBAL_MUTEX_LOCK VmaMutexLock debugGlobalMutexLock(gDebugGlobalMutex, true);
#else
    #define VMA_DEBUG_GLOBAL_MUTEX_LOCK
#endif
#endif // _VMA_MUTEX_LOCK

#ifndef _VMA_ATOMIC_TRANSACTIONAL_INCREMENT
// An object that increments given atomic but decrements it back in the destructor unless Commit() is called.
template<typename T>
struct AtomicTransactionalIncrement
{
public:
    typedef std::atomic<T> AtomicT;

    ~AtomicTransactionalIncrement()
    {
        if(m_Atomic)
            --(*m_Atomic);
    }

    void Commit() { m_Atomic = nullptr; }
    T Increment(AtomicT* atomic)
    {
        m_Atomic = atomic;
        return m_Atomic->fetch_add(1);
    }

private:
    AtomicT* m_Atomic = nullptr;
};
#endif // _VMA_ATOMIC_TRANSACTIONAL_INCREMENT

#ifndef _VMA_STL_ALLOCATOR
// STL-compatible allocator.
template<typename T>
struct VmaStlAllocator
{
    const VkAllocationCallbacks* const m_pCallbacks;
    typedef T value_type;

    VmaStlAllocator(const VkAllocationCallbacks* pCallbacks) : m_pCallbacks(pCallbacks) {}
    template<typename U>
    VmaStlAllocator(const VmaStlAllocator<U>& src) : m_pCallbacks(src.m_pCallbacks) {}
    VmaStlAllocator(const VmaStlAllocator&) = default;
    VmaStlAllocator& operator=(const VmaStlAllocator&) = delete;

    T* allocate(size_t n) { return VmaAllocateArray<T>(m_pCallbacks, n); }
    void deallocate(T* p, size_t n) { VmaFree(m_pCallbacks, p); }

    template<typename U>
    bool operator==(const VmaStlAllocator<U>& rhs) const
    {
        return m_pCallbacks == rhs.m_pCallbacks;
    }
    template<typename U>
    bool operator!=(const VmaStlAllocator<U>& rhs) const
    {
        return m_pCallbacks != rhs.m_pCallbacks;
    }
};
#endif // _VMA_STL_ALLOCATOR

#ifndef _VMA_VECTOR
/* Class with interface compatible with subset of std::vector.
T must be POD because constructors and destructors are not called and memcpy is
used for these objects. */
template<typename T, typename AllocatorT>
class VmaVector
{
public:
    typedef T value_type;
    typedef T* iterator;
    typedef const T* const_iterator;

    VmaVector(const AllocatorT& allocator);
    VmaVector(size_t count, const AllocatorT& allocator);
    // This version of the constructor is here for compatibility with pre-C++14 std::vector.
    // value is unused.
    VmaVector(size_t count, const T& value, const AllocatorT& allocator) : VmaVector(count, allocator) {}
    VmaVector(const VmaVector<T, AllocatorT>& src);
    VmaVector& operator=(const VmaVector& rhs);
    ~VmaVector() { VmaFree(m_Allocator.m_pCallbacks, m_pArray); }

    bool empty() const { return m_Count == 0; }
    size_t size() const { return m_Count; }
    T* data() { return m_pArray; }
    T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; }
    T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; }
    const T* data() const { return m_pArray; }
    const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[0]; }
    const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return m_pArray[m_Count - 1]; }

    iterator begin() { return m_pArray; }
    iterator end() { return m_pArray + m_Count; }
    const_iterator cbegin() const { return m_pArray; }
    const_iterator cend() const { return m_pArray + m_Count; }
    const_iterator begin() const { return cbegin(); }
    const_iterator end() const { return cend(); }

    void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); }
    void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); }
    void push_front(const T& src) { insert(0, src); }

    void push_back(const T& src);
    void reserve(size_t newCapacity, bool freeMemory = false);
    void resize(size_t newCount);
    void clear() { resize(0); }
    void shrink_to_fit();
    void insert(size_t index, const T& src);
    void remove(size_t index);

    T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; }
    const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return m_pArray[index]; }

private:
    AllocatorT m_Allocator;
    T* m_pArray;
    size_t m_Count;
    size_t m_Capacity;
};

#ifndef _VMA_VECTOR_FUNCTIONS
template<typename T, typename AllocatorT>
VmaVector<T, AllocatorT>::VmaVector(const AllocatorT& allocator)
    : m_Allocator(allocator),
    m_pArray(VMA_NULL),
    m_Count(0),
    m_Capacity(0) {}

template<typename T, typename AllocatorT>
VmaVector<T, AllocatorT>::VmaVector(size_t count, const AllocatorT& allocator)
    : m_Allocator(allocator),
    m_pArray(count ? (T*)VmaAllocateArray<T>(allocator.m_pCallbacks, count) : VMA_NULL),
    m_Count(count),
    m_Capacity(count) {}

template<typename T, typename AllocatorT>
VmaVector<T, AllocatorT>::VmaVector(const VmaVector& src)
    : m_Allocator(src.m_Allocator),
    m_pArray(src.m_Count ? (T*)VmaAllocateArray<T>(src.m_Allocator.m_pCallbacks, src.m_Count) : VMA_NULL),
    m_Count(src.m_Count),
    m_Capacity(src.m_Count)
{
    if (m_Count != 0)
    {
        memcpy(m_pArray, src.m_pArray, m_Count * sizeof(T));
    }
}

template<typename T, typename AllocatorT>
VmaVector<T, AllocatorT>& VmaVector<T, AllocatorT>::operator=(const VmaVector& rhs)
{
    if (&rhs != this)
    {
        resize(rhs.m_Count);
        if (m_Count != 0)
        {
            memcpy(m_pArray, rhs.m_pArray, m_Count * sizeof(T));
        }
    }
    return *this;
}

template<typename T, typename AllocatorT>
void VmaVector<T, AllocatorT>::push_back(const T& src)
{
    const size_t newIndex = size();
    resize(newIndex + 1);
    m_pArray[newIndex] = src;
}

template<typename T, typename AllocatorT>
void VmaVector<T, AllocatorT>::reserve(size_t newCapacity, bool freeMemory)
{
    newCapacity = VMA_MAX(newCapacity, m_Count);

    if ((newCapacity < m_Capacity) && !freeMemory)
    {
        newCapacity = m_Capacity;
    }

    if (newCapacity != m_Capacity)
    {
        T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator, newCapacity) : VMA_NULL;
        if (m_Count != 0)
        {
            memcpy(newArray, m_pArray, m_Count * sizeof(T));
        }
        VmaFree(m_Allocator.m_pCallbacks, m_pArray);
        m_Capacity = newCapacity;
        m_pArray = newArray;
    }
}

template<typename T, typename AllocatorT>
void VmaVector<T, AllocatorT>::resize(size_t newCount)
{
    size_t newCapacity = m_Capacity;
    if (newCount > m_Capacity)
    {
        newCapacity = VMA_MAX(newCount, VMA_MAX(m_Capacity * 3 / 2, (size_t)8));
    }

    if (newCapacity != m_Capacity)
    {
        T* const newArray = newCapacity ? VmaAllocateArray<T>(m_Allocator.m_pCallbacks, newCapacity) : VMA_NULL;
        const size_t elementsToCopy = VMA_MIN(m_Count, newCount);
        if (elementsToCopy != 0)
        {
            memcpy(newArray, m_pArray, elementsToCopy * sizeof(T));
        }
        VmaFree(m_Allocator.m_pCallbacks, m_pArray);
        m_Capacity = newCapacity;
        m_pArray = newArray;
    }

    m_Count = newCount;
}

template<typename T, typename AllocatorT>
void VmaVector<T, AllocatorT>::shrink_to_fit()
{
    if (m_Capacity > m_Count)
    {
        T* newArray = VMA_NULL;
        if (m_Count > 0)
        {
            newArray = VmaAllocateArray<T>(m_Allocator.m_pCallbacks, m_Count);
            memcpy(newArray, m_pArray, m_Count * sizeof(T));
        }
        VmaFree(m_Allocator.m_pCallbacks, m_pArray);
        m_Capacity = m_Count;
        m_pArray = newArray;
    }
}

template<typename T, typename AllocatorT>
void VmaVector<T, AllocatorT>::insert(size_t index, const T& src)
{
    VMA_HEAVY_ASSERT(index <= m_Count);
    const size_t oldCount = size();
    resize(oldCount + 1);
    if (index < oldCount)
    {
        memmove(m_pArray + (index + 1), m_pArray + index, (oldCount - index) * sizeof(T));
    }
    m_pArray[index] = src;
}

template<typename T, typename AllocatorT>
void VmaVector<T, AllocatorT>::remove(size_t index)
{
    VMA_HEAVY_ASSERT(index < m_Count);
    const size_t oldCount = size();
    if (index < oldCount - 1)
    {
        memmove(m_pArray + index, m_pArray + (index + 1), (oldCount - index - 1) * sizeof(T));
    }
    resize(oldCount - 1);
}
#endif // _VMA_VECTOR_FUNCTIONS

template<typename T, typename allocatorT>
static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
{
    vec.insert(index, item);
}

template<typename T, typename allocatorT>
static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
{
    vec.remove(index);
}
#endif // _VMA_VECTOR

#ifndef _VMA_SMALL_VECTOR
/*
This is a vector (a variable-sized array), optimized for the case when the array is small.

It contains some number of elements in-place, which allows it to avoid heap allocation
when the actual number of elements is below that threshold. This allows normal "small"
cases to be fast without losing generality for large inputs.
*/
template<typename T, typename AllocatorT, size_t N>
class VmaSmallVector
{
public:
    typedef T value_type;
    typedef T* iterator;

    VmaSmallVector(const AllocatorT& allocator);
    VmaSmallVector(size_t count, const AllocatorT& allocator);
    template<typename SrcT, typename SrcAllocatorT, size_t SrcN>
    VmaSmallVector(const VmaSmallVector<SrcT, SrcAllocatorT, SrcN>&) = delete;
    template<typename SrcT, typename SrcAllocatorT, size_t SrcN>
    VmaSmallVector<T, AllocatorT, N>& operator=(const VmaSmallVector<SrcT, SrcAllocatorT, SrcN>&) = delete;
    ~VmaSmallVector() = default;

    bool empty() const { return m_Count == 0; }
    size_t size() const { return m_Count; }
    T* data() { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; }
    T& front() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; }
    T& back() { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; }
    const T* data() const { return m_Count > N ? m_DynamicArray.data() : m_StaticArray; }
    const T& front() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[0]; }
    const T& back() const { VMA_HEAVY_ASSERT(m_Count > 0); return data()[m_Count - 1]; }

    iterator begin() { return data(); }
    iterator end() { return data() + m_Count; }

    void pop_front() { VMA_HEAVY_ASSERT(m_Count > 0); remove(0); }
    void pop_back() { VMA_HEAVY_ASSERT(m_Count > 0); resize(size() - 1); }
    void push_front(const T& src) { insert(0, src); }

    void push_back(const T& src);
    void resize(size_t newCount, bool freeMemory = false);
    void clear(bool freeMemory = false);
    void insert(size_t index, const T& src);
    void remove(size_t index);

    T& operator[](size_t index) { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; }
    const T& operator[](size_t index) const { VMA_HEAVY_ASSERT(index < m_Count); return data()[index]; }

private:
    size_t m_Count;
    T m_StaticArray[N]; // Used when m_Size <= N
    VmaVector<T, AllocatorT> m_DynamicArray; // Used when m_Size > N
};

#ifndef _VMA_SMALL_VECTOR_FUNCTIONS
template<typename T, typename AllocatorT, size_t N>
VmaSmallVector<T, AllocatorT, N>::VmaSmallVector(const AllocatorT& allocator)
    : m_Count(0),
    m_DynamicArray(allocator) {}

template<typename T, typename AllocatorT, size_t N>
VmaSmallVector<T, AllocatorT, N>::VmaSmallVector(size_t count, const AllocatorT& allocator)
    : m_Count(count),
    m_DynamicArray(count > N ? count : 0, allocator) {}

template<typename T, typename AllocatorT, size_t N>
void VmaSmallVector<T, AllocatorT, N>::push_back(const T& src)
{
    const size_t newIndex = size();
    resize(newIndex + 1);
    data()[newIndex] = src;
}

template<typename T, typename AllocatorT, size_t N>
void VmaSmallVector<T, AllocatorT, N>::resize(size_t newCount, bool freeMemory)
{
    if (newCount > N && m_Count > N)
    {
        // Any direction, staying in m_DynamicArray
        m_DynamicArray.resize(newCount);
        if (freeMemory)
        {
            m_DynamicArray.shrink_to_fit();
        }
    }
    else if (newCount > N && m_Count <= N)
    {
        // Growing, moving from m_StaticArray to m_DynamicArray
        m_DynamicArray.resize(newCount);
        if (m_Count > 0)
        {
            memcpy(m_DynamicArray.data(), m_StaticArray, m_Count * sizeof(T));
        }
    }
    else if (newCount <= N && m_Count > N)
    {
        // Shrinking, moving from m_DynamicArray to m_StaticArray
        if (newCount > 0)
        {
            memcpy(m_StaticArray, m_DynamicArray.data(), newCount * sizeof(T));
        }
        m_DynamicArray.resize(0);
        if (freeMemory)
        {
            m_DynamicArray.shrink_to_fit();
        }
    }
    else
    {
        // Any direction, staying in m_StaticArray - nothing to do here
    }
    m_Count = newCount;
}

template<typename T, typename AllocatorT, size_t N>
void VmaSmallVector<T, AllocatorT, N>::clear(bool freeMemory)
{
    m_DynamicArray.clear();
    if (freeMemory)
    {
        m_DynamicArray.shrink_to_fit();
    }
    m_Count = 0;
}

template<typename T, typename AllocatorT, size_t N>
void VmaSmallVector<T, AllocatorT, N>::insert(size_t index, const T& src)
{
    VMA_HEAVY_ASSERT(index <= m_Count);
    const size_t oldCount = size();
    resize(oldCount + 1);
    T* const dataPtr = data();
    if (index < oldCount)
    {
        //  I know, this could be more optimal for case where memmove can be memcpy directly from m_StaticArray to m_DynamicArray.
        memmove(dataPtr + (index + 1), dataPtr + index, (oldCount - index) * sizeof(T));
    }
    dataPtr[index] = src;
}

template<typename T, typename AllocatorT, size_t N>
void VmaSmallVector<T, AllocatorT, N>::remove(size_t index)
{
    VMA_HEAVY_ASSERT(index < m_Count);
    const size_t oldCount = size();
    if (index < oldCount - 1)
    {
        //  I know, this could be more optimal for case where memmove can be memcpy directly from m_DynamicArray to m_StaticArray.
        T* const dataPtr = data();
        memmove(dataPtr + index, dataPtr + (index + 1), (oldCount - index - 1) * sizeof(T));
    }
    resize(oldCount - 1);
}
#endif // _VMA_SMALL_VECTOR_FUNCTIONS
#endif // _VMA_SMALL_VECTOR

#ifndef _VMA_POOL_ALLOCATOR
/*
Allocator for objects of type T using a list of arrays (pools) to speed up
allocation. Number of elements that can be allocated is not bounded because
allocator can create multiple blocks.
*/
template<typename T>
class VmaPoolAllocator
{
    VMA_CLASS_NO_COPY(VmaPoolAllocator)
public:
    VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity);
    ~VmaPoolAllocator();
    template<typename... Types> T* Alloc(Types&&... args);
    void Free(T* ptr);

private:
    union Item
    {
        uint32_t NextFreeIndex;
        alignas(T) char Value[sizeof(T)];
    };
    struct ItemBlock
    {
        Item* pItems;
        uint32_t Capacity;
        uint32_t FirstFreeIndex;
    };

    const VkAllocationCallbacks* m_pAllocationCallbacks;
    const uint32_t m_FirstBlockCapacity;
    VmaVector<ItemBlock, VmaStlAllocator<ItemBlock>> m_ItemBlocks;

    ItemBlock& CreateNewBlock();
};

#ifndef _VMA_POOL_ALLOCATOR_FUNCTIONS
template<typename T>
VmaPoolAllocator<T>::VmaPoolAllocator(const VkAllocationCallbacks* pAllocationCallbacks, uint32_t firstBlockCapacity)
    : m_pAllocationCallbacks(pAllocationCallbacks),
    m_FirstBlockCapacity(firstBlockCapacity),
    m_ItemBlocks(VmaStlAllocator<ItemBlock>(pAllocationCallbacks))
{
    VMA_ASSERT(m_FirstBlockCapacity > 1);
}

template<typename T>
VmaPoolAllocator<T>::~VmaPoolAllocator()
{
    for (size_t i = m_ItemBlocks.size(); i--;)
        vma_delete_array(m_pAllocationCallbacks, m_ItemBlocks[i].pItems, m_ItemBlocks[i].Capacity);
    m_ItemBlocks.clear();
}

template<typename T>
template<typename... Types> T* VmaPoolAllocator<T>::Alloc(Types&&... args)
{
    for (size_t i = m_ItemBlocks.size(); i--; )
    {
        ItemBlock& block = m_ItemBlocks[i];
        // This block has some free items: Use first one.
        if (block.FirstFreeIndex != UINT32_MAX)
        {
            Item* const pItem = &block.pItems[block.FirstFreeIndex];
            block.FirstFreeIndex = pItem->NextFreeIndex;
            T* result = (T*)&pItem->Value;
            new(result)T(std::forward<Types>(args)...); // Explicit constructor call.
            return result;
        }
    }

    // No block has free item: Create new one and use it.
    ItemBlock& newBlock = CreateNewBlock();
    Item* const pItem = &newBlock.pItems[0];
    newBlock.FirstFreeIndex = pItem->NextFreeIndex;
    T* result = (T*)&pItem->Value;
    new(result) T(std::forward<Types>(args)...); // Explicit constructor call.
    return result;
}

template<typename T>
void VmaPoolAllocator<T>::Free(T* ptr)
{
    // Search all memory blocks to find ptr.
    for (size_t i = m_ItemBlocks.size(); i--; )
    {
        ItemBlock& block = m_ItemBlocks[i];

        // Casting to union.
        Item* pItemPtr;
        memcpy(&pItemPtr, &ptr, sizeof(pItemPtr));

        // Check if pItemPtr is in address range of this block.
        if ((pItemPtr >= block.pItems) && (pItemPtr < block.pItems + block.Capacity))
        {
            ptr->~T(); // Explicit destructor call.
            const uint32_t index = static_cast<uint32_t>(pItemPtr - block.pItems);
            pItemPtr->NextFreeIndex = block.FirstFreeIndex;
            block.FirstFreeIndex = index;
            return;
        }
    }
    VMA_ASSERT(0 && "Pointer doesn't belong to this memory pool.");
}

template<typename T>
typename VmaPoolAllocator<T>::ItemBlock& VmaPoolAllocator<T>::CreateNewBlock()
{
    const uint32_t newBlockCapacity = m_ItemBlocks.empty() ?
        m_FirstBlockCapacity : m_ItemBlocks.back().Capacity * 3 / 2;

    const ItemBlock newBlock =
    {
        vma_new_array(m_pAllocationCallbacks, Item, newBlockCapacity),
        newBlockCapacity,
        0
    };

    m_ItemBlocks.push_back(newBlock);

    // Setup singly-linked list of all free items in this block.
    for (uint32_t i = 0; i < newBlockCapacity - 1; ++i)
        newBlock.pItems[i].NextFreeIndex = i + 1;
    newBlock.pItems[newBlockCapacity - 1].NextFreeIndex = UINT32_MAX;
    return m_ItemBlocks.back();
}
#endif // _VMA_POOL_ALLOCATOR_FUNCTIONS
#endif // _VMA_POOL_ALLOCATOR

#ifndef _VMA_RAW_LIST
template<typename T>
struct VmaListItem
{
    VmaListItem* pPrev;
    VmaListItem* pNext;
    T Value;
};

// Doubly linked list.
template<typename T>
class VmaRawList
{
    VMA_CLASS_NO_COPY(VmaRawList)
public:
    typedef VmaListItem<T> ItemType;

    VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks);
    // Intentionally not calling Clear, because that would be unnecessary
    // computations to return all items to m_ItemAllocator as free.
    ~VmaRawList() = default;

    size_t GetCount() const { return m_Count; }
    bool IsEmpty() const { return m_Count == 0; }

    ItemType* Front() { return m_pFront; }
    ItemType* Back() { return m_pBack; }
    const ItemType* Front() const { return m_pFront; }
    const ItemType* Back() const { return m_pBack; }

    ItemType* PushFront();
    ItemType* PushBack();
    ItemType* PushFront(const T& value);
    ItemType* PushBack(const T& value);
    void PopFront();
    void PopBack();

    // Item can be null - it means PushBack.
    ItemType* InsertBefore(ItemType* pItem);
    // Item can be null - it means PushFront.
    ItemType* InsertAfter(ItemType* pItem);
    ItemType* InsertBefore(ItemType* pItem, const T& value);
    ItemType* InsertAfter(ItemType* pItem, const T& value);

    void Clear();
    void Remove(ItemType* pItem);

private:
    const VkAllocationCallbacks* const m_pAllocationCallbacks;
    VmaPoolAllocator<ItemType> m_ItemAllocator;
    ItemType* m_pFront;
    ItemType* m_pBack;
    size_t m_Count;
};

#ifndef _VMA_RAW_LIST_FUNCTIONS
template<typename T>
VmaRawList<T>::VmaRawList(const VkAllocationCallbacks* pAllocationCallbacks)
    : m_pAllocationCallbacks(pAllocationCallbacks),
    m_ItemAllocator(pAllocationCallbacks, 128),
    m_pFront(VMA_NULL),
    m_pBack(VMA_NULL),
    m_Count(0) {}

template<typename T>
VmaListItem<T>* VmaRawList<T>::PushFront()
{
    ItemType* const pNewItem = m_ItemAllocator.Alloc();
    pNewItem->pPrev = VMA_NULL;
    if (IsEmpty())
    {
        pNewItem->pNext = VMA_NULL;
        m_pFront = pNewItem;
        m_pBack = pNewItem;
        m_Count = 1;
    }
    else
    {
        pNewItem->pNext = m_pFront;
        m_pFront->pPrev = pNewItem;
        m_pFront = pNewItem;
        ++m_Count;
    }
    return pNewItem;
}

template<typename T>
VmaListItem<T>* VmaRawList<T>::PushBack()
{
    ItemType* const pNewItem = m_ItemAllocator.Alloc();
    pNewItem->pNext = VMA_NULL;
    if(IsEmpty())
    {
        pNewItem->pPrev = VMA_NULL;
        m_pFront = pNewItem;
        m_pBack = pNewItem;
        m_Count = 1;
    }
    else
    {
        pNewItem->pPrev = m_pBack;
        m_pBack->pNext = pNewItem;
        m_pBack = pNewItem;
        ++m_Count;
    }
    return pNewItem;
}

template<typename T>
VmaListItem<T>* VmaRawList<T>::PushFront(const T& value)
{
    ItemType* const pNewItem = PushFront();
    pNewItem->Value = value;
    return pNewItem;
}

template<typename T>
VmaListItem<T>* VmaRawList<T>::PushBack(const T& value)
{
    ItemType* const pNewItem = PushBack();
    pNewItem->Value = value;
    return pNewItem;
}

template<typename T>
void VmaRawList<T>::PopFront()
{
    VMA_HEAVY_ASSERT(m_Count > 0);
    ItemType* const pFrontItem = m_pFront;
    ItemType* const pNextItem = pFrontItem->pNext;
    if (pNextItem != VMA_NULL)
    {
        pNextItem->pPrev = VMA_NULL;
    }
    m_pFront = pNextItem;
    m_ItemAllocator.Free(pFrontItem);
    --m_Count;
}

template<typename T>
void VmaRawList<T>::PopBack()
{
    VMA_HEAVY_ASSERT(m_Count > 0);
    ItemType* const pBackItem = m_pBack;
    ItemType* const pPrevItem = pBackItem->pPrev;
    if(pPrevItem != VMA_NULL)
    {
        pPrevItem->pNext = VMA_NULL;
    }
    m_pBack = pPrevItem;
    m_ItemAllocator.Free(pBackItem);
    --m_Count;
}

template<typename T>
void VmaRawList<T>::Clear()
{
    if (IsEmpty() == false)
    {
        ItemType* pItem = m_pBack;
        while (pItem != VMA_NULL)
        {
            ItemType* const pPrevItem = pItem->pPrev;
            m_ItemAllocator.Free(pItem);
            pItem = pPrevItem;
        }
        m_pFront = VMA_NULL;
        m_pBack = VMA_NULL;
        m_Count = 0;
    }
}

template<typename T>
void VmaRawList<T>::Remove(ItemType* pItem)
{
    VMA_HEAVY_ASSERT(pItem != VMA_NULL);
    VMA_HEAVY_ASSERT(m_Count > 0);

    if(pItem->pPrev != VMA_NULL)
    {
        pItem->pPrev->pNext = pItem->pNext;
    }
    else
    {
        VMA_HEAVY_ASSERT(m_pFront == pItem);
        m_pFront = pItem->pNext;
    }

    if(pItem->pNext != VMA_NULL)
    {
        pItem->pNext->pPrev = pItem->pPrev;
    }
    else
    {
        VMA_HEAVY_ASSERT(m_pBack == pItem);
        m_pBack = pItem->pPrev;
    }

    m_ItemAllocator.Free(pItem);
    --m_Count;
}

template<typename T>
VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem)
{
    if(pItem != VMA_NULL)
    {
        ItemType* const prevItem = pItem->pPrev;
        ItemType* const newItem = m_ItemAllocator.Alloc();
        newItem->pPrev = prevItem;
        newItem->pNext = pItem;
        pItem->pPrev = newItem;
        if(prevItem != VMA_NULL)
        {
            prevItem->pNext = newItem;
        }
        else
        {
            VMA_HEAVY_ASSERT(m_pFront == pItem);
            m_pFront = newItem;
        }
        ++m_Count;
        return newItem;
    }
    else
        return PushBack();
}

template<typename T>
VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem)
{
    if(pItem != VMA_NULL)
    {
        ItemType* const nextItem = pItem->pNext;
        ItemType* const newItem = m_ItemAllocator.Alloc();
        newItem->pNext = nextItem;
        newItem->pPrev = pItem;
        pItem->pNext = newItem;
        if(nextItem != VMA_NULL)
        {
            nextItem->pPrev = newItem;
        }
        else
        {
            VMA_HEAVY_ASSERT(m_pBack == pItem);
            m_pBack = newItem;
        }
        ++m_Count;
        return newItem;
    }
    else
        return PushFront();
}

template<typename T>
VmaListItem<T>* VmaRawList<T>::InsertBefore(ItemType* pItem, const T& value)
{
    ItemType* const newItem = InsertBefore(pItem);
    newItem->Value = value;
    return newItem;
}

template<typename T>
VmaListItem<T>* VmaRawList<T>::InsertAfter(ItemType* pItem, const T& value)
{
    ItemType* const newItem = InsertAfter(pItem);
    newItem->Value = value;
    return newItem;
}
#endif // _VMA_RAW_LIST_FUNCTIONS
#endif // _VMA_RAW_LIST

#ifndef _VMA_LIST
template<typename T, typename AllocatorT>
class VmaList
{
    VMA_CLASS_NO_COPY(VmaList)
public:
    class reverse_iterator;
    class const_iterator;
    class const_reverse_iterator;

    class iterator
    {
        friend class const_iterator;
        friend class VmaList<T, AllocatorT>;
    public:
        iterator() :  m_pList(VMA_NULL), m_pItem(VMA_NULL) {}
        iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}

        T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }
        T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }

        bool operator==(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }
        bool operator!=(const iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }

        iterator operator++(int) { iterator result = *this; ++*this; return result; }
        iterator operator--(int) { iterator result = *this; --*this; return result; }

        iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; }
        iterator& operator--();

    private:
        VmaRawList<T>* m_pList;
        VmaListItem<T>* m_pItem;

        iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) : m_pList(pList),  m_pItem(pItem) {}
    };
    class reverse_iterator
    {
        friend class const_reverse_iterator;
        friend class VmaList<T, AllocatorT>;
    public:
        reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}
        reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}

        T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }
        T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }

        bool operator==(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }
        bool operator!=(const reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }

        reverse_iterator operator++(int) { reverse_iterator result = *this; ++* this; return result; }
        reverse_iterator operator--(int) { reverse_iterator result = *this; --* this; return result; }

        reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; }
        reverse_iterator& operator--();

    private:
        VmaRawList<T>* m_pList;
        VmaListItem<T>* m_pItem;

        reverse_iterator(VmaRawList<T>* pList, VmaListItem<T>* pItem) : m_pList(pList),  m_pItem(pItem) {}
    };
    class const_iterator
    {
        friend class VmaList<T, AllocatorT>;
    public:
        const_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}
        const_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
        const_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}

        iterator drop_const() { return { const_cast<VmaRawList<T>*>(m_pList), const_cast<VmaListItem<T>*>(m_pItem) }; }

        const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }
        const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }

        bool operator==(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }
        bool operator!=(const const_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }

        const_iterator operator++(int) { const_iterator result = *this; ++* this; return result; }
        const_iterator operator--(int) { const_iterator result = *this; --* this; return result; }

        const_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pNext; return *this; }
        const_iterator& operator--();

    private:
        const VmaRawList<T>* m_pList;
        const VmaListItem<T>* m_pItem;

        const_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) : m_pList(pList), m_pItem(pItem) {}
    };
    class const_reverse_iterator
    {
        friend class VmaList<T, AllocatorT>;
    public:
        const_reverse_iterator() : m_pList(VMA_NULL), m_pItem(VMA_NULL) {}
        const_reverse_iterator(const reverse_iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}
        const_reverse_iterator(const iterator& src) : m_pList(src.m_pList), m_pItem(src.m_pItem) {}

        reverse_iterator drop_const() { return { const_cast<VmaRawList<T>*>(m_pList), const_cast<VmaListItem<T>*>(m_pItem) }; }

        const T& operator*() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return m_pItem->Value; }
        const T* operator->() const { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); return &m_pItem->Value; }

        bool operator==(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem == rhs.m_pItem; }
        bool operator!=(const const_reverse_iterator& rhs) const { VMA_HEAVY_ASSERT(m_pList == rhs.m_pList); return m_pItem != rhs.m_pItem; }

        const_reverse_iterator operator++(int) { const_reverse_iterator result = *this; ++* this; return result; }
        const_reverse_iterator operator--(int) { const_reverse_iterator result = *this; --* this; return result; }

        const_reverse_iterator& operator++() { VMA_HEAVY_ASSERT(m_pItem != VMA_NULL); m_pItem = m_pItem->pPrev; return *this; }
        const_reverse_iterator& operator--();

    private:
        const VmaRawList<T>* m_pList;
        const VmaListItem<T>* m_pItem;

        const_reverse_iterator(const VmaRawList<T>* pList, const VmaListItem<T>* pItem) : m_pList(pList), m_pItem(pItem) {}
    };

    VmaList(const AllocatorT& allocator) : m_RawList(allocator.m_pCallbacks) {}

    bool empty() const { return m_RawList.IsEmpty(); }
    size_t size() const { return m_RawList.GetCount(); }

    iterator begin() { return iterator(&m_RawList, m_RawList.Front()); }
    iterator end() { return iterator(&m_RawList, VMA_NULL); }

    const_iterator cbegin() const { return const_iterator(&m_RawList, m_RawList.Front()); }
    const_iterator cend() const { return const_iterator(&m_RawList, VMA_NULL); }

    const_iterator begin() const { return cbegin(); }
    const_iterator end() const { return cend(); }

    reverse_iterator rbegin() { return reverse_iterator(&m_RawList, m_RawList.Back()); }
    reverse_iterator rend() { return reverse_iterator(&m_RawList, VMA_NULL); }

    const_reverse_iterator crbegin() const { return const_reverse_iterator(&m_RawList, m_RawList.Back()); }
    const_reverse_iterator crend() const { return const_reverse_iterator(&m_RawList, VMA_NULL); }

    const_reverse_iterator rbegin() const { return crbegin(); }
    const_reverse_iterator rend() const { return crend(); }

    void push_back(const T& value) { m_RawList.PushBack(value); }
    iterator insert(iterator it, const T& value) { return iterator(&m_RawList, m_RawList.InsertBefore(it.m_pItem, value)); }

    void clear() { m_RawList.Clear(); }
    void erase(iterator it) { m_RawList.Remove(it.m_pItem); }

private:
    VmaRawList<T> m_RawList;
};

#ifndef _VMA_LIST_FUNCTIONS
template<typename T, typename AllocatorT>
typename VmaList<T, AllocatorT>::iterator& VmaList<T, AllocatorT>::iterator::operator--()
{
    if (m_pItem != VMA_NULL)
    {
        m_pItem = m_pItem->pPrev;
    }
    else
    {
        VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
        m_pItem = m_pList->Back();
    }
    return *this;
}

template<typename T, typename AllocatorT>
typename VmaList<T, AllocatorT>::reverse_iterator& VmaList<T, AllocatorT>::reverse_iterator::operator--()
{
    if (m_pItem != VMA_NULL)
    {
        m_pItem = m_pItem->pNext;
    }
    else
    {
        VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
        m_pItem = m_pList->Front();
    }
    return *this;
}

template<typename T, typename AllocatorT>
typename VmaList<T, AllocatorT>::const_iterator& VmaList<T, AllocatorT>::const_iterator::operator--()
{
    if (m_pItem != VMA_NULL)
    {
        m_pItem = m_pItem->pPrev;
    }
    else
    {
        VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
        m_pItem = m_pList->Back();
    }
    return *this;
}

template<typename T, typename AllocatorT>
typename VmaList<T, AllocatorT>::const_reverse_iterator& VmaList<T, AllocatorT>::const_reverse_iterator::operator--()
{
    if (m_pItem != VMA_NULL)
    {
        m_pItem = m_pItem->pNext;
    }
    else
    {
        VMA_HEAVY_ASSERT(!m_pList->IsEmpty());
        m_pItem = m_pList->Back();
    }
    return *this;
}
#endif // _VMA_LIST_FUNCTIONS
#endif // _VMA_LIST

#ifndef _VMA_INTRUSIVE_LINKED_LIST
/*
Expected interface of ItemTypeTraits:
struct MyItemTypeTraits
{
    typedef MyItem ItemType;
    static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; }
    static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; }
    static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; }
    static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; }
};
*/
template<typename ItemTypeTraits>
class VmaIntrusiveLinkedList
{
public:
    typedef typename ItemTypeTraits::ItemType ItemType;
    static ItemType* GetPrev(const ItemType* item) { return ItemTypeTraits::GetPrev(item); }
    static ItemType* GetNext(const ItemType* item) { return ItemTypeTraits::GetNext(item); }

    // Movable, not copyable.
    VmaIntrusiveLinkedList() = default;
    VmaIntrusiveLinkedList(VmaIntrusiveLinkedList && src);
    VmaIntrusiveLinkedList(const VmaIntrusiveLinkedList&) = delete;
    VmaIntrusiveLinkedList& operator=(VmaIntrusiveLinkedList&& src);
    VmaIntrusiveLinkedList& operator=(const VmaIntrusiveLinkedList&) = delete;
    ~VmaIntrusiveLinkedList() { VMA_HEAVY_ASSERT(IsEmpty()); }

    size_t GetCount() const { return m_Count; }
    bool IsEmpty() const { return m_Count == 0; }
    ItemType* Front() { return m_Front; }
    ItemType* Back() { return m_Back; }
    const ItemType* Front() const { return m_Front; }
    const ItemType* Back() const { return m_Back; }

    void PushBack(ItemType* item);
    void PushFront(ItemType* item);
    ItemType* PopBack();
    ItemType* PopFront();

    // MyItem can be null - it means PushBack.
    void InsertBefore(ItemType* existingItem, ItemType* newItem);
    // MyItem can be null - it means PushFront.
    void InsertAfter(ItemType* existingItem, ItemType* newItem);
    void Remove(ItemType* item);
    void RemoveAll();

private:
    ItemType* m_Front = VMA_NULL;
    ItemType* m_Back = VMA_NULL;
    size_t m_Count = 0;
};

#ifndef _VMA_INTRUSIVE_LINKED_LIST_FUNCTIONS
template<typename ItemTypeTraits>
VmaIntrusiveLinkedList<ItemTypeTraits>::VmaIntrusiveLinkedList(VmaIntrusiveLinkedList&& src)
    : m_Front(src.m_Front), m_Back(src.m_Back), m_Count(src.m_Count)
{
    src.m_Front = src.m_Back = VMA_NULL;
    src.m_Count = 0;
}

template<typename ItemTypeTraits>
VmaIntrusiveLinkedList<ItemTypeTraits>& VmaIntrusiveLinkedList<ItemTypeTraits>::operator=(VmaIntrusiveLinkedList&& src)
{
    if (&src != this)
    {
        VMA_HEAVY_ASSERT(IsEmpty());
        m_Front = src.m_Front;
        m_Back = src.m_Back;
        m_Count = src.m_Count;
        src.m_Front = src.m_Back = VMA_NULL;
        src.m_Count = 0;
    }
    return *this;
}

template<typename ItemTypeTraits>
void VmaIntrusiveLinkedList<ItemTypeTraits>::PushBack(ItemType* item)
{
    VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL);
    if (IsEmpty())
    {
        m_Front = item;
        m_Back = item;
        m_Count = 1;
    }
    else
    {
        ItemTypeTraits::AccessPrev(item) = m_Back;
        ItemTypeTraits::AccessNext(m_Back) = item;
        m_Back = item;
        ++m_Count;
    }
}

template<typename ItemTypeTraits>
void VmaIntrusiveLinkedList<ItemTypeTraits>::PushFront(ItemType* item)
{
    VMA_HEAVY_ASSERT(ItemTypeTraits::GetPrev(item) == VMA_NULL && ItemTypeTraits::GetNext(item) == VMA_NULL);
    if (IsEmpty())
    {
        m_Front = item;
        m_Back = item;
        m_Count = 1;
    }
    else
    {
        ItemTypeTraits::AccessNext(item) = m_Front;
        ItemTypeTraits::AccessPrev(m_Front) = item;
        m_Front = item;
        ++m_Count;
    }
}

template<typename ItemTypeTraits>
typename VmaIntrusiveLinkedList<ItemTypeTraits>::ItemType* VmaIntrusiveLinkedList<ItemTypeTraits>::PopBack()
{
    VMA_HEAVY_ASSERT(m_Count > 0);
    ItemType* const backItem = m_Back;
    ItemType* const prevItem = ItemTypeTraits::GetPrev(backItem);
    if (prevItem != VMA_NULL)
    {
        ItemTypeTraits::AccessNext(prevItem) = VMA_NULL;
    }
    m_Back = prevItem;
    --m_Count;
    ItemTypeTraits::AccessPrev(backItem) = VMA_NULL;
    ItemTypeTraits::AccessNext(backItem) = VMA_NULL;
    return backItem;
}

template<typename ItemTypeTraits>
typename VmaIntrusiveLinkedList<ItemTypeTraits>::ItemType* VmaIntrusiveLinkedList<ItemTypeTraits>::PopFront()
{
    VMA_HEAVY_ASSERT(m_Count > 0);
    ItemType* const frontItem = m_Front;
    ItemType* const nextItem = ItemTypeTraits::GetNext(frontItem);
    if (nextItem != VMA_NULL)
    {
        ItemTypeTraits::AccessPrev(nextItem) = VMA_NULL;
    }
    m_Front = nextItem;
    --m_Count;
    ItemTypeTraits::AccessPrev(frontItem) = VMA_NULL;
    ItemTypeTraits::AccessNext(frontItem) = VMA_NULL;
    return frontItem;
}

template<typename ItemTypeTraits>
void VmaIntrusiveLinkedList<ItemTypeTraits>::InsertBefore(ItemType* existingItem, ItemType* newItem)
{
    VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL);
    if (existingItem != VMA_NULL)
    {
        ItemType* const prevItem = ItemTypeTraits::GetPrev(existingItem);
        ItemTypeTraits::AccessPrev(newItem) = prevItem;
        ItemTypeTraits::AccessNext(newItem) = existingItem;
        ItemTypeTraits::AccessPrev(existingItem) = newItem;
        if (prevItem != VMA_NULL)
        {
            ItemTypeTraits::AccessNext(prevItem) = newItem;
        }
        else
        {
            VMA_HEAVY_ASSERT(m_Front == existingItem);
            m_Front = newItem;
        }
        ++m_Count;
    }
    else
        PushBack(newItem);
}

template<typename ItemTypeTraits>
void VmaIntrusiveLinkedList<ItemTypeTraits>::InsertAfter(ItemType* existingItem, ItemType* newItem)
{
    VMA_HEAVY_ASSERT(newItem != VMA_NULL && ItemTypeTraits::GetPrev(newItem) == VMA_NULL && ItemTypeTraits::GetNext(newItem) == VMA_NULL);
    if (existingItem != VMA_NULL)
    {
        ItemType* const nextItem = ItemTypeTraits::GetNext(existingItem);
        ItemTypeTraits::AccessNext(newItem) = nextItem;
        ItemTypeTraits::AccessPrev(newItem) = existingItem;
        ItemTypeTraits::AccessNext(existingItem) = newItem;
        if (nextItem != VMA_NULL)
        {
            ItemTypeTraits::AccessPrev(nextItem) = newItem;
        }
        else
        {
            VMA_HEAVY_ASSERT(m_Back == existingItem);
            m_Back = newItem;
        }
        ++m_Count;
    }
    else
        return PushFront(newItem);
}

template<typename ItemTypeTraits>
void VmaIntrusiveLinkedList<ItemTypeTraits>::Remove(ItemType* item)
{
    VMA_HEAVY_ASSERT(item != VMA_NULL && m_Count > 0);
    if (ItemTypeTraits::GetPrev(item) != VMA_NULL)
    {
        ItemTypeTraits::AccessNext(ItemTypeTraits::AccessPrev(item)) = ItemTypeTraits::GetNext(item);
    }
    else
    {
        VMA_HEAVY_ASSERT(m_Front == item);
        m_Front = ItemTypeTraits::GetNext(item);
    }

    if (ItemTypeTraits::GetNext(item) != VMA_NULL)
    {
        ItemTypeTraits::AccessPrev(ItemTypeTraits::AccessNext(item)) = ItemTypeTraits::GetPrev(item);
    }
    else
    {
        VMA_HEAVY_ASSERT(m_Back == item);
        m_Back = ItemTypeTraits::GetPrev(item);
    }
    ItemTypeTraits::AccessPrev(item) = VMA_NULL;
    ItemTypeTraits::AccessNext(item) = VMA_NULL;
    --m_Count;
}

template<typename ItemTypeTraits>
void VmaIntrusiveLinkedList<ItemTypeTraits>::RemoveAll()
{
    if (!IsEmpty())
    {
        ItemType* item = m_Back;
        while (item != VMA_NULL)
        {
            ItemType* const prevItem = ItemTypeTraits::AccessPrev(item);
            ItemTypeTraits::AccessPrev(item) = VMA_NULL;
            ItemTypeTraits::AccessNext(item) = VMA_NULL;
            item = prevItem;
        }
        m_Front = VMA_NULL;
        m_Back = VMA_NULL;
        m_Count = 0;
    }
}
#endif // _VMA_INTRUSIVE_LINKED_LIST_FUNCTIONS
#endif // _VMA_INTRUSIVE_LINKED_LIST

// Unused in this version.
#if 0

#ifndef _VMA_PAIR
template<typename T1, typename T2>
struct VmaPair
{
    T1 first;
    T2 second;

    VmaPair() : first(), second() {}
    VmaPair(const T1& firstSrc, const T2& secondSrc) : first(firstSrc), second(secondSrc) {}
};

template<typename FirstT, typename SecondT>
struct VmaPairFirstLess
{
    bool operator()(const VmaPair<FirstT, SecondT>& lhs, const VmaPair<FirstT, SecondT>& rhs) const
    {
        return lhs.first < rhs.first;
    }
    bool operator()(const VmaPair<FirstT, SecondT>& lhs, const FirstT& rhsFirst) const
    {
        return lhs.first < rhsFirst;
    }
};
#endif // _VMA_PAIR

#ifndef _VMA_MAP
/* Class compatible with subset of interface of std::unordered_map.
KeyT, ValueT must be POD because they will be stored in VmaVector.
*/
template<typename KeyT, typename ValueT>
class VmaMap
{
public:
    typedef VmaPair<KeyT, ValueT> PairType;
    typedef PairType* iterator;

    VmaMap(const VmaStlAllocator<PairType>& allocator) : m_Vector(allocator) {}

    iterator begin() { return m_Vector.begin(); }
    iterator end() { return m_Vector.end(); }
    size_t size() { return m_Vector.size(); }

    void insert(const PairType& pair);
    iterator find(const KeyT& key);
    void erase(iterator it);

private:
    VmaVector< PairType, VmaStlAllocator<PairType>> m_Vector;
};

#ifndef _VMA_MAP_FUNCTIONS
template<typename KeyT, typename ValueT>
void VmaMap<KeyT, ValueT>::insert(const PairType& pair)
{
    const size_t indexToInsert = VmaBinaryFindFirstNotLess(
        m_Vector.data(),
        m_Vector.data() + m_Vector.size(),
        pair,
        VmaPairFirstLess<KeyT, ValueT>()) - m_Vector.data();
    VmaVectorInsert(m_Vector, indexToInsert, pair);
}

template<typename KeyT, typename ValueT>
VmaPair<KeyT, ValueT>* VmaMap<KeyT, ValueT>::find(const KeyT& key)
{
    PairType* it = VmaBinaryFindFirstNotLess(
        m_Vector.data(),
        m_Vector.data() + m_Vector.size(),
        key,
        VmaPairFirstLess<KeyT, ValueT>());
    if ((it != m_Vector.end()) && (it->first == key))
    {
        return it;
    }
    else
    {
        return m_Vector.end();
    }
}

template<typename KeyT, typename ValueT>
void VmaMap<KeyT, ValueT>::erase(iterator it)
{
    VmaVectorRemove(m_Vector, it - m_Vector.begin());
}
#endif // _VMA_MAP_FUNCTIONS
#endif // _VMA_MAP

#endif // #if 0

#if !defined(_VMA_STRING_BUILDER) && VMA_STATS_STRING_ENABLED
class VmaStringBuilder
{
public:
    VmaStringBuilder(const VkAllocationCallbacks* allocationCallbacks) : m_Data(VmaStlAllocator<char>(allocationCallbacks)) {}
    ~VmaStringBuilder() = default;

    size_t GetLength() const { return m_Data.size(); }
    const char* GetData() const { return m_Data.data(); }
    void AddNewLine() { Add('\n'); }
    void Add(char ch) { m_Data.push_back(ch); }

    void Add(const char* pStr);
    void AddNumber(uint32_t num);
    void AddNumber(uint64_t num);
    void AddPointer(const void* ptr);

private:
    VmaVector<char, VmaStlAllocator<char>> m_Data;
};

#ifndef _VMA_STRING_BUILDER_FUNCTIONS
void VmaStringBuilder::Add(const char* pStr)
{
    const size_t strLen = strlen(pStr);
    if (strLen > 0)
    {
        const size_t oldCount = m_Data.size();
        m_Data.resize(oldCount + strLen);
        memcpy(m_Data.data() + oldCount, pStr, strLen);
    }
}

void VmaStringBuilder::AddNumber(uint32_t num)
{
    char buf[11];
    buf[10] = '\0';
    char* p = &buf[10];
    do
    {
        *--p = '0' + (num % 10);
        num /= 10;
    } while (num);
    Add(p);
}

void VmaStringBuilder::AddNumber(uint64_t num)
{
    char buf[21];
    buf[20] = '\0';
    char* p = &buf[20];
    do
    {
        *--p = '0' + (num % 10);
        num /= 10;
    } while (num);
    Add(p);
}

void VmaStringBuilder::AddPointer(const void* ptr)
{
    char buf[21];
    VmaPtrToStr(buf, sizeof(buf), ptr);
    Add(buf);
}
#endif //_VMA_STRING_BUILDER_FUNCTIONS
#endif // _VMA_STRING_BUILDER

#if !defined(_VMA_JSON_WRITER) && VMA_STATS_STRING_ENABLED
/*
Allows to conveniently build a correct JSON document to be written to the
VmaStringBuilder passed to the constructor.
*/
class VmaJsonWriter
{
    VMA_CLASS_NO_COPY(VmaJsonWriter)
public:
    // sb - string builder to write the document to. Must remain alive for the whole lifetime of this object.
    VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb);
    ~VmaJsonWriter();

    // Begins object by writing "{".
    // Inside an object, you must call pairs of WriteString and a value, e.g.:
    // j.BeginObject(true); j.WriteString("A"); j.WriteNumber(1); j.WriteString("B"); j.WriteNumber(2); j.EndObject();
    // Will write: { "A": 1, "B": 2 }
    void BeginObject(bool singleLine = false);
    // Ends object by writing "}".
    void EndObject();

    // Begins array by writing "[".
    // Inside an array, you can write a sequence of any values.
    void BeginArray(bool singleLine = false);
    // Ends array by writing "[".
    void EndArray();

    // Writes a string value inside "".
    // pStr can contain any ANSI characters, including '"', new line etc. - they will be properly escaped.
    void WriteString(const char* pStr);

    // Begins writing a string value.
    // Call BeginString, ContinueString, ContinueString, ..., EndString instead of
    // WriteString to conveniently build the string content incrementally, made of
    // parts including numbers.
    void BeginString(const char* pStr = VMA_NULL);
    // Posts next part of an open string.
    void ContinueString(const char* pStr);
    // Posts next part of an open string. The number is converted to decimal characters.
    void ContinueString(uint32_t n);
    void ContinueString(uint64_t n);
    void ContinueString_Size(size_t n);
    // Posts next part of an open string. Pointer value is converted to characters
    // using "%p" formatting - shown as hexadecimal number, e.g.: 000000081276Ad00
    void ContinueString_Pointer(const void* ptr);
    // Ends writing a string value by writing '"'.
    void EndString(const char* pStr = VMA_NULL);

    // Writes a number value.
    void WriteNumber(uint32_t n);
    void WriteNumber(uint64_t n);
    void WriteSize(size_t n);
    // Writes a boolean value - false or true.
    void WriteBool(bool b);
    // Writes a null value.
    void WriteNull();

private:
    enum COLLECTION_TYPE
    {
        COLLECTION_TYPE_OBJECT,
        COLLECTION_TYPE_ARRAY,
    };
    struct StackItem
    {
        COLLECTION_TYPE type;
        uint32_t valueCount;
        bool singleLineMode;
    };

    static const char* const INDENT;

    VmaStringBuilder& m_SB;
    VmaVector< StackItem, VmaStlAllocator<StackItem> > m_Stack;
    bool m_InsideString;

    // Write size_t for less than 64bits
    void WriteSize(size_t n, std::integral_constant<bool, false>) { m_SB.AddNumber(static_cast<uint32_t>(n)); }
    // Write size_t for 64bits
    void WriteSize(size_t n, std::integral_constant<bool, true>) { m_SB.AddNumber(static_cast<uint64_t>(n)); }

    void BeginValue(bool isString);
    void WriteIndent(bool oneLess = false);
};
const char* const VmaJsonWriter::INDENT = "  ";

#ifndef _VMA_JSON_WRITER_FUNCTIONS
VmaJsonWriter::VmaJsonWriter(const VkAllocationCallbacks* pAllocationCallbacks, VmaStringBuilder& sb)
    : m_SB(sb),
    m_Stack(VmaStlAllocator<StackItem>(pAllocationCallbacks)),
    m_InsideString(false) {}

VmaJsonWriter::~VmaJsonWriter()
{
    VMA_ASSERT(!m_InsideString);
    VMA_ASSERT(m_Stack.empty());
}

void VmaJsonWriter::BeginObject(bool singleLine)
{
    VMA_ASSERT(!m_InsideString);

    BeginValue(false);
    m_SB.Add('{');

    StackItem item;
    item.type = COLLECTION_TYPE_OBJECT;
    item.valueCount = 0;
    item.singleLineMode = singleLine;
    m_Stack.push_back(item);
}

void VmaJsonWriter::EndObject()
{
    VMA_ASSERT(!m_InsideString);

    WriteIndent(true);
    m_SB.Add('}');

    VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_OBJECT);
    m_Stack.pop_back();
}

void VmaJsonWriter::BeginArray(bool singleLine)
{
    VMA_ASSERT(!m_InsideString);

    BeginValue(false);
    m_SB.Add('[');

    StackItem item;
    item.type = COLLECTION_TYPE_ARRAY;
    item.valueCount = 0;
    item.singleLineMode = singleLine;
    m_Stack.push_back(item);
}

void VmaJsonWriter::EndArray()
{
    VMA_ASSERT(!m_InsideString);

    WriteIndent(true);
    m_SB.Add(']');

    VMA_ASSERT(!m_Stack.empty() && m_Stack.back().type == COLLECTION_TYPE_ARRAY);
    m_Stack.pop_back();
}

void VmaJsonWriter::WriteString(const char* pStr)
{
    BeginString(pStr);
    EndString();
}

void VmaJsonWriter::BeginString(const char* pStr)
{
    VMA_ASSERT(!m_InsideString);

    BeginValue(true);
    m_SB.Add('"');
    m_InsideString = true;
    if (pStr != VMA_NULL && pStr[0] != '\0')
    {
        ContinueString(pStr);
    }
}

void VmaJsonWriter::ContinueString(const char* pStr)
{
    VMA_ASSERT(m_InsideString);

    const size_t strLen = strlen(pStr);
    for (size_t i = 0; i < strLen; ++i)
    {
        char ch = pStr[i];
        if (ch == '\\')
        {
            m_SB.Add("\\\\");
        }
        else if (ch == '"')
        {
            m_SB.Add("\\\"");
        }
        else if (ch >= 32)
        {
            m_SB.Add(ch);
        }
        else switch (ch)
        {
        case '\b':
            m_SB.Add("\\b");
            break;
        case '\f':
            m_SB.Add("\\f");
            break;
        case '\n':
            m_SB.Add("\\n");
            break;
        case '\r':
            m_SB.Add("\\r");
            break;
        case '\t':
            m_SB.Add("\\t");
            break;
        default:
            VMA_ASSERT(0 && "Character not currently supported.");
            break;
        }
    }
}

void VmaJsonWriter::ContinueString(uint32_t n)
{
    VMA_ASSERT(m_InsideString);
    m_SB.AddNumber(n);
}

void VmaJsonWriter::ContinueString(uint64_t n)
{
    VMA_ASSERT(m_InsideString);
    m_SB.AddNumber(n);
}

void VmaJsonWriter::ContinueString_Size(size_t n)
{
    VMA_ASSERT(m_InsideString);
    // Fix for AppleClang incorrect type casting
    // TODO: Change to if constexpr when C++17 used as minimal standard
    WriteSize(n, std::is_same<size_t, uint64_t>{});
}

void VmaJsonWriter::ContinueString_Pointer(const void* ptr)
{
    VMA_ASSERT(m_InsideString);
    m_SB.AddPointer(ptr);
}

void VmaJsonWriter::EndString(const char* pStr)
{
    VMA_ASSERT(m_InsideString);
    if (pStr != VMA_NULL && pStr[0] != '\0')
    {
        ContinueString(pStr);
    }
    m_SB.Add('"');
    m_InsideString = false;
}

void VmaJsonWriter::WriteNumber(uint32_t n)
{
    VMA_ASSERT(!m_InsideString);
    BeginValue(false);
    m_SB.AddNumber(n);
}

void VmaJsonWriter::WriteNumber(uint64_t n)
{
    VMA_ASSERT(!m_InsideString);
    BeginValue(false);
    m_SB.AddNumber(n);
}

void VmaJsonWriter::WriteSize(size_t n)
{
    VMA_ASSERT(!m_InsideString);
    BeginValue(false);
    // Fix for AppleClang incorrect type casting
    // TODO: Change to if constexpr when C++17 used as minimal standard
    WriteSize(n, std::is_same<size_t, uint64_t>{});
}

void VmaJsonWriter::WriteBool(bool b)
{
    VMA_ASSERT(!m_InsideString);
    BeginValue(false);
    m_SB.Add(b ? "true" : "false");
}

void VmaJsonWriter::WriteNull()
{
    VMA_ASSERT(!m_InsideString);
    BeginValue(false);
    m_SB.Add("null");
}

void VmaJsonWriter::BeginValue(bool isString)
{
    if (!m_Stack.empty())
    {
        StackItem& currItem = m_Stack.back();
        if (currItem.type == COLLECTION_TYPE_OBJECT &&
            currItem.valueCount % 2 == 0)
        {
            VMA_ASSERT(isString);
        }

        if (currItem.type == COLLECTION_TYPE_OBJECT &&
            currItem.valueCount % 2 != 0)
        {
            m_SB.Add(": ");
        }
        else if (currItem.valueCount > 0)
        {
            m_SB.Add(", ");
            WriteIndent();
        }
        else
        {
            WriteIndent();
        }
        ++currItem.valueCount;
    }
}

void VmaJsonWriter::WriteIndent(bool oneLess)
{
    if (!m_Stack.empty() && !m_Stack.back().singleLineMode)
    {
        m_SB.AddNewLine();

        size_t count = m_Stack.size();
        if (count > 0 && oneLess)
        {
            --count;
        }
        for (size_t i = 0; i < count; ++i)
        {
            m_SB.Add(INDENT);
        }
    }
}
#endif // _VMA_JSON_WRITER_FUNCTIONS

static void VmaPrintDetailedStatistics(VmaJsonWriter& json, const VmaDetailedStatistics& stat)
{
    json.BeginObject();

    json.WriteString("BlockCount");
    json.WriteNumber(stat.statistics.blockCount);
    json.WriteString("BlockBytes");
    json.WriteNumber(stat.statistics.blockBytes);
    json.WriteString("AllocationCount");
    json.WriteNumber(stat.statistics.allocationCount);
    json.WriteString("AllocationBytes");
    json.WriteNumber(stat.statistics.allocationBytes);
    json.WriteString("UnusedRangeCount");
    json.WriteNumber(stat.unusedRangeCount);

    if (stat.statistics.allocationCount > 1)
    {
        json.WriteString("AllocationSizeMin");
        json.WriteNumber(stat.allocationSizeMin);
        json.WriteString("AllocationSizeMax");
        json.WriteNumber(stat.allocationSizeMax);
    }
    if (stat.unusedRangeCount > 1)
    {
        json.WriteString("UnusedRangeSizeMin");
        json.WriteNumber(stat.unusedRangeSizeMin);
        json.WriteString("UnusedRangeSizeMax");
        json.WriteNumber(stat.unusedRangeSizeMax);
    }
    json.EndObject();
}
#endif // _VMA_JSON_WRITER

#ifndef _VMA_MAPPING_HYSTERESIS

class VmaMappingHysteresis
{
    VMA_CLASS_NO_COPY(VmaMappingHysteresis)
public:
    VmaMappingHysteresis() = default;

    uint32_t GetExtraMapping() const { return m_ExtraMapping; }

    // Call when Map was called.
    // Returns true if switched to extra +1 mapping reference count.
    bool PostMap()
    {
#if VMA_MAPPING_HYSTERESIS_ENABLED
        if(m_ExtraMapping == 0)
        {
            ++m_MajorCounter;
            if(m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING)
            {
                m_ExtraMapping = 1;
                m_MajorCounter = 0;
                m_MinorCounter = 0;
                return true;
            }
        }
        else // m_ExtraMapping == 1
            PostMinorCounter();
#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED
        return false;
    }

    // Call when Unmap was called.
    void PostUnmap()
    {
#if VMA_MAPPING_HYSTERESIS_ENABLED
        if(m_ExtraMapping == 0)
            ++m_MajorCounter;
        else // m_ExtraMapping == 1
            PostMinorCounter();
#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED
    }

    // Call when allocation was made from the memory block.
    void PostAlloc()
    {
#if VMA_MAPPING_HYSTERESIS_ENABLED
        if(m_ExtraMapping == 1)
            ++m_MajorCounter;
        else // m_ExtraMapping == 0
            PostMinorCounter();
#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED
    }

    // Call when allocation was freed from the memory block.
    // Returns true if switched to extra -1 mapping reference count.
    bool PostFree()
    {
#if VMA_MAPPING_HYSTERESIS_ENABLED
        if(m_ExtraMapping == 1)
        {
            ++m_MajorCounter;
            if(m_MajorCounter >= COUNTER_MIN_EXTRA_MAPPING &&
                m_MajorCounter > m_MinorCounter + 1)
            {
                m_ExtraMapping = 0;
                m_MajorCounter = 0;
                m_MinorCounter = 0;
                return true;
            }
        }
        else // m_ExtraMapping == 0
            PostMinorCounter();
#endif // #if VMA_MAPPING_HYSTERESIS_ENABLED
        return false;
    }

private:
    static const int32_t COUNTER_MIN_EXTRA_MAPPING = 7;

    uint32_t m_MinorCounter = 0;
    uint32_t m_MajorCounter = 0;
    uint32_t m_ExtraMapping = 0; // 0 or 1.

    void PostMinorCounter()
    {
        if(m_MinorCounter < m_MajorCounter)
        {
            ++m_MinorCounter;
        }
        else if(m_MajorCounter > 0)
        {
            --m_MajorCounter;
            --m_MinorCounter;
        }
    }
};

#endif // _VMA_MAPPING_HYSTERESIS

#ifndef _VMA_DEVICE_MEMORY_BLOCK
/*
Represents a single block of device memory (`VkDeviceMemory`) with all the
data about its regions (aka suballocations, #VmaAllocation), assigned and free.

Thread-safety:
- Access to m_pMetadata must be externally synchronized.
- Map, Unmap, Bind* are synchronized internally.
*/
class VmaDeviceMemoryBlock
{
    VMA_CLASS_NO_COPY(VmaDeviceMemoryBlock)
public:
    VmaBlockMetadata* m_pMetadata;

    VmaDeviceMemoryBlock(VmaAllocator hAllocator);
    ~VmaDeviceMemoryBlock();

    // Always call after construction.
    void Init(
        VmaAllocator hAllocator,
        VmaPool hParentPool,
        uint32_t newMemoryTypeIndex,
        VkDeviceMemory newMemory,
        VkDeviceSize newSize,
        uint32_t id,
        uint32_t algorithm,
        VkDeviceSize bufferImageGranularity);
    // Always call before destruction.
    void Destroy(VmaAllocator allocator);

    VmaPool GetParentPool() const { return m_hParentPool; }
    VkDeviceMemory GetDeviceMemory() const { return m_hMemory; }
    uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
    uint32_t GetId() const { return m_Id; }
    void* GetMappedData() const { return m_pMappedData; }
    uint32_t GetMapRefCount() const { return m_MapCount; }

    // Call when allocation/free was made from m_pMetadata.
    // Used for m_MappingHysteresis.
    void PostAlloc() { m_MappingHysteresis.PostAlloc(); }
    void PostFree(VmaAllocator hAllocator);

    // Validates all data structures inside this object. If not valid, returns false.
    bool Validate() const;
    VkResult CheckCorruption(VmaAllocator hAllocator);

    // ppData can be null.
    VkResult Map(VmaAllocator hAllocator, uint32_t count, void** ppData);
    void Unmap(VmaAllocator hAllocator, uint32_t count);

    VkResult WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);
    VkResult ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize);

    VkResult BindBufferMemory(
        const VmaAllocator hAllocator,
        const VmaAllocation hAllocation,
        VkDeviceSize allocationLocalOffset,
        VkBuffer hBuffer,
        const void* pNext);
    VkResult BindImageMemory(
        const VmaAllocator hAllocator,
        const VmaAllocation hAllocation,
        VkDeviceSize allocationLocalOffset,
        VkImage hImage,
        const void* pNext);

private:
    VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.
    uint32_t m_MemoryTypeIndex;
    uint32_t m_Id;
    VkDeviceMemory m_hMemory;

    /*
    Protects access to m_hMemory so it is not used by multiple threads simultaneously, e.g. vkMapMemory, vkBindBufferMemory.
    Also protects m_MapCount, m_pMappedData.
    Allocations, deallocations, any change in m_pMetadata is protected by parent's VmaBlockVector::m_Mutex.
    */
    VMA_MUTEX m_MapAndBindMutex;
    VmaMappingHysteresis m_MappingHysteresis;
    uint32_t m_MapCount;
    void* m_pMappedData;
};
#endif // _VMA_DEVICE_MEMORY_BLOCK

#ifndef _VMA_ALLOCATION_T
struct VmaAllocation_T
{
    friend struct VmaDedicatedAllocationListItemTraits;

    enum FLAGS
    {
        FLAG_PERSISTENT_MAP   = 0x01,
        FLAG_MAPPING_ALLOWED  = 0x02,
    };

public:
    enum ALLOCATION_TYPE
    {
        ALLOCATION_TYPE_NONE,
        ALLOCATION_TYPE_BLOCK,
        ALLOCATION_TYPE_DEDICATED,
    };

    // This struct is allocated using VmaPoolAllocator.
    VmaAllocation_T(bool mappingAllowed);
    ~VmaAllocation_T();

    void InitBlockAllocation(
        VmaDeviceMemoryBlock* block,
        VmaAllocHandle allocHandle,
        VkDeviceSize alignment,
        VkDeviceSize size,
        uint32_t memoryTypeIndex,
        VmaSuballocationType suballocationType,
        bool mapped);
    // pMappedData not null means allocation is created with MAPPED flag.
    void InitDedicatedAllocation(
        VmaPool hParentPool,
        uint32_t memoryTypeIndex,
        VkDeviceMemory hMemory,
        VmaSuballocationType suballocationType,
        void* pMappedData,
        VkDeviceSize size);

    ALLOCATION_TYPE GetType() const { return (ALLOCATION_TYPE)m_Type; }
    VkDeviceSize GetAlignment() const { return m_Alignment; }
    VkDeviceSize GetSize() const { return m_Size; }
    void* GetUserData() const { return m_pUserData; }
    const char* GetName() const { return m_pName; }
    VmaSuballocationType GetSuballocationType() const { return (VmaSuballocationType)m_SuballocationType; }

    VmaDeviceMemoryBlock* GetBlock() const { VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK); return m_BlockAllocation.m_Block; }
    uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
    bool IsPersistentMap() const { return (m_Flags & FLAG_PERSISTENT_MAP) != 0; }
    bool IsMappingAllowed() const { return (m_Flags & FLAG_MAPPING_ALLOWED) != 0; }

    void SetUserData(VmaAllocator hAllocator, void* pUserData) { m_pUserData = pUserData; }
    void SetName(VmaAllocator hAllocator, const char* pName);
    void FreeName(VmaAllocator hAllocator);
    uint8_t SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation);
    VmaAllocHandle GetAllocHandle() const;
    VkDeviceSize GetOffset() const;
    VmaPool GetParentPool() const;
    VkDeviceMemory GetMemory() const;
    void* GetMappedData() const;

    void BlockAllocMap();
    void BlockAllocUnmap();
    VkResult DedicatedAllocMap(VmaAllocator hAllocator, void** ppData);
    void DedicatedAllocUnmap(VmaAllocator hAllocator);

#if VMA_STATS_STRING_ENABLED
    uint32_t GetBufferImageUsage() const { return m_BufferImageUsage; }

    void InitBufferImageUsage(uint32_t bufferImageUsage);
    void PrintParameters(class VmaJsonWriter& json) const;
#endif

private:
    // Allocation out of VmaDeviceMemoryBlock.
    struct BlockAllocation
    {
        VmaDeviceMemoryBlock* m_Block;
        VmaAllocHandle m_AllocHandle;
    };
    // Allocation for an object that has its own private VkDeviceMemory.
    struct DedicatedAllocation
    {
        VmaPool m_hParentPool; // VK_NULL_HANDLE if not belongs to custom pool.
        VkDeviceMemory m_hMemory;
        void* m_pMappedData; // Not null means memory is mapped.
        VmaAllocation_T* m_Prev;
        VmaAllocation_T* m_Next;
    };
    union
    {
        // Allocation out of VmaDeviceMemoryBlock.
        BlockAllocation m_BlockAllocation;
        // Allocation for an object that has its own private VkDeviceMemory.
        DedicatedAllocation m_DedicatedAllocation;
    };

    VkDeviceSize m_Alignment;
    VkDeviceSize m_Size;
    void* m_pUserData;
    char* m_pName;
    uint32_t m_MemoryTypeIndex;
    uint8_t m_Type; // ALLOCATION_TYPE
    uint8_t m_SuballocationType; // VmaSuballocationType
    // Reference counter for vmaMapMemory()/vmaUnmapMemory().
    uint8_t m_MapCount;
    uint8_t m_Flags; // enum FLAGS
#if VMA_STATS_STRING_ENABLED
    uint32_t m_BufferImageUsage; // 0 if unknown.
#endif
};
#endif // _VMA_ALLOCATION_T

#ifndef _VMA_DEDICATED_ALLOCATION_LIST_ITEM_TRAITS
struct VmaDedicatedAllocationListItemTraits
{
    typedef VmaAllocation_T ItemType;

    static ItemType* GetPrev(const ItemType* item)
    {
        VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
        return item->m_DedicatedAllocation.m_Prev;
    }
    static ItemType* GetNext(const ItemType* item)
    {
        VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
        return item->m_DedicatedAllocation.m_Next;
    }
    static ItemType*& AccessPrev(ItemType* item)
    {
        VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
        return item->m_DedicatedAllocation.m_Prev;
    }
    static ItemType*& AccessNext(ItemType* item)
    {
        VMA_HEAVY_ASSERT(item->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);
        return item->m_DedicatedAllocation.m_Next;
    }
};
#endif // _VMA_DEDICATED_ALLOCATION_LIST_ITEM_TRAITS

#ifndef _VMA_DEDICATED_ALLOCATION_LIST
/*
Stores linked list of VmaAllocation_T objects.
Thread-safe, synchronized internally.
*/
class VmaDedicatedAllocationList
{
public:
    VmaDedicatedAllocationList() {}
    ~VmaDedicatedAllocationList();

    void Init(bool useMutex) { m_UseMutex = useMutex; }
    bool Validate();

    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats);
    void AddStatistics(VmaStatistics& inoutStats);
#if VMA_STATS_STRING_ENABLED
    // Writes JSON array with the list of allocations.
    void BuildStatsString(VmaJsonWriter& json);
#endif

    bool IsEmpty();
    void Register(VmaAllocation alloc);
    void Unregister(VmaAllocation alloc);

private:
    typedef VmaIntrusiveLinkedList<VmaDedicatedAllocationListItemTraits> DedicatedAllocationLinkedList;

    bool m_UseMutex = true;
    VMA_RW_MUTEX m_Mutex;
    DedicatedAllocationLinkedList m_AllocationList;
};

#ifndef _VMA_DEDICATED_ALLOCATION_LIST_FUNCTIONS

VmaDedicatedAllocationList::~VmaDedicatedAllocationList()
{
    VMA_HEAVY_ASSERT(Validate());

    if (!m_AllocationList.IsEmpty())
    {
        VMA_ASSERT(false && "Unfreed dedicated allocations found!");
    }
}

bool VmaDedicatedAllocationList::Validate()
{
    const size_t declaredCount = m_AllocationList.GetCount();
    size_t actualCount = 0;
    VmaMutexLockRead lock(m_Mutex, m_UseMutex);
    for (VmaAllocation alloc = m_AllocationList.Front();
        alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc))
    {
        ++actualCount;
    }
    VMA_VALIDATE(actualCount == declaredCount);

    return true;
}

void VmaDedicatedAllocationList::AddDetailedStatistics(VmaDetailedStatistics& inoutStats)
{
    for(auto* item = m_AllocationList.Front(); item != nullptr; item = DedicatedAllocationLinkedList::GetNext(item))
    {
        const VkDeviceSize size = item->GetSize();
        inoutStats.statistics.blockCount++;
        inoutStats.statistics.blockBytes += size;
        VmaAddDetailedStatisticsAllocation(inoutStats, item->GetSize());
    }
}

void VmaDedicatedAllocationList::AddStatistics(VmaStatistics& inoutStats)
{
    VmaMutexLockRead lock(m_Mutex, m_UseMutex);

    const uint32_t allocCount = (uint32_t)m_AllocationList.GetCount();
    inoutStats.blockCount += allocCount;
    inoutStats.allocationCount += allocCount;

    for(auto* item = m_AllocationList.Front(); item != nullptr; item = DedicatedAllocationLinkedList::GetNext(item))
    {
        const VkDeviceSize size = item->GetSize();
        inoutStats.blockBytes += size;
        inoutStats.allocationBytes += size;
    }
}

#if VMA_STATS_STRING_ENABLED
void VmaDedicatedAllocationList::BuildStatsString(VmaJsonWriter& json)
{
    VmaMutexLockRead lock(m_Mutex, m_UseMutex);
    json.BeginArray();
    for (VmaAllocation alloc = m_AllocationList.Front();
        alloc != VMA_NULL; alloc = m_AllocationList.GetNext(alloc))
    {
        json.BeginObject(true);
        alloc->PrintParameters(json);
        json.EndObject();
    }
    json.EndArray();
}
#endif // VMA_STATS_STRING_ENABLED

bool VmaDedicatedAllocationList::IsEmpty()
{
    VmaMutexLockRead lock(m_Mutex, m_UseMutex);
    return m_AllocationList.IsEmpty();
}

void VmaDedicatedAllocationList::Register(VmaAllocation alloc)
{
    VmaMutexLockWrite lock(m_Mutex, m_UseMutex);
    m_AllocationList.PushBack(alloc);
}

void VmaDedicatedAllocationList::Unregister(VmaAllocation alloc)
{
    VmaMutexLockWrite lock(m_Mutex, m_UseMutex);
    m_AllocationList.Remove(alloc);
}
#endif // _VMA_DEDICATED_ALLOCATION_LIST_FUNCTIONS
#endif // _VMA_DEDICATED_ALLOCATION_LIST

#ifndef _VMA_SUBALLOCATION
/*
Represents a region of VmaDeviceMemoryBlock that is either assigned and returned as
allocated memory block or free.
*/
struct VmaSuballocation
{
    VkDeviceSize offset;
    VkDeviceSize size;
    void* userData;
    VmaSuballocationType type;
};

// Comparator for offsets.
struct VmaSuballocationOffsetLess
{
    bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const
    {
        return lhs.offset < rhs.offset;
    }
};

struct VmaSuballocationOffsetGreater
{
    bool operator()(const VmaSuballocation& lhs, const VmaSuballocation& rhs) const
    {
        return lhs.offset > rhs.offset;
    }
};

struct VmaSuballocationItemSizeLess
{
    bool operator()(const VmaSuballocationList::iterator lhs,
        const VmaSuballocationList::iterator rhs) const
    {
        return lhs->size < rhs->size;
    }

    bool operator()(const VmaSuballocationList::iterator lhs,
        VkDeviceSize rhsSize) const
    {
        return lhs->size < rhsSize;
    }
};
#endif // _VMA_SUBALLOCATION

#ifndef _VMA_ALLOCATION_REQUEST
/*
Parameters of planned allocation inside a VmaDeviceMemoryBlock.
item points to a FREE suballocation.
*/
struct VmaAllocationRequest
{
    VmaAllocHandle allocHandle;
    VkDeviceSize size;
    VmaSuballocationList::iterator item;
    void* customData;
    uint64_t algorithmData;
    VmaAllocationRequestType type;
};
#endif // _VMA_ALLOCATION_REQUEST

#ifndef _VMA_BLOCK_METADATA
/*
Data structure used for bookkeeping of allocations and unused ranges of memory
in a single VkDeviceMemory block.
*/
class VmaBlockMetadata
{
public:
    // pAllocationCallbacks, if not null, must be owned externally - alive and unchanged for the whole lifetime of this object.
    VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks,
        VkDeviceSize bufferImageGranularity, bool isVirtual);
    virtual ~VmaBlockMetadata() = default;

    virtual void Init(VkDeviceSize size) { m_Size = size; }
    bool IsVirtual() const { return m_IsVirtual; }
    VkDeviceSize GetSize() const { return m_Size; }

    // Validates all data structures inside this object. If not valid, returns false.
    virtual bool Validate() const = 0;
    virtual size_t GetAllocationCount() const = 0;
    virtual size_t GetFreeRegionsCount() const = 0;
    virtual VkDeviceSize GetSumFreeSize() const = 0;
    // Returns true if this block is empty - contains only single free suballocation.
    virtual bool IsEmpty() const = 0;
    virtual void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) = 0;
    virtual VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const = 0;
    virtual void* GetAllocationUserData(VmaAllocHandle allocHandle) const = 0;

    virtual VmaAllocHandle GetAllocationListBegin() const = 0;
    virtual VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const = 0;
    virtual VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const = 0;

    // Shouldn't modify blockCount.
    virtual void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const = 0;
    virtual void AddStatistics(VmaStatistics& inoutStats) const = 0;

#if VMA_STATS_STRING_ENABLED
    virtual void PrintDetailedMap(class VmaJsonWriter& json) const = 0;
#endif

    // Tries to find a place for suballocation with given parameters inside this block.
    // If succeeded, fills pAllocationRequest and returns true.
    // If failed, returns false.
    virtual bool CreateAllocationRequest(
        VkDeviceSize allocSize,
        VkDeviceSize allocAlignment,
        bool upperAddress,
        VmaSuballocationType allocType,
        // Always one of VMA_ALLOCATION_CREATE_STRATEGY_* or VMA_ALLOCATION_INTERNAL_STRATEGY_* flags.
        uint32_t strategy,
        VmaAllocationRequest* pAllocationRequest) = 0;

    virtual VkResult CheckCorruption(const void* pBlockData) = 0;

    // Makes actual allocation based on request. Request must already be checked and valid.
    virtual void Alloc(
        const VmaAllocationRequest& request,
        VmaSuballocationType type,
        void* userData) = 0;

    // Frees suballocation assigned to given memory region.
    virtual void Free(VmaAllocHandle allocHandle) = 0;

    // Frees all allocations.
    // Careful! Don't call it if there are VmaAllocation objects owned by userData of cleared allocations!
    virtual void Clear() = 0;

    virtual void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) = 0;
    virtual void DebugLogAllAllocations() const = 0;

protected:
    const VkAllocationCallbacks* GetAllocationCallbacks() const { return m_pAllocationCallbacks; }
    VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
    VkDeviceSize GetDebugMargin() const { return IsVirtual() ? 0 : VMA_DEBUG_MARGIN; }

    void DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const;
#if VMA_STATS_STRING_ENABLED
    // mapRefCount == UINT32_MAX means unspecified.
    void PrintDetailedMap_Begin(class VmaJsonWriter& json,
        VkDeviceSize unusedBytes,
        size_t allocationCount,
        size_t unusedRangeCount) const;
    void PrintDetailedMap_Allocation(class VmaJsonWriter& json,
        VkDeviceSize offset, VkDeviceSize size, void* userData) const;
    void PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,
        VkDeviceSize offset,
        VkDeviceSize size) const;
    void PrintDetailedMap_End(class VmaJsonWriter& json) const;
#endif

private:
    VkDeviceSize m_Size;
    const VkAllocationCallbacks* m_pAllocationCallbacks;
    const VkDeviceSize m_BufferImageGranularity;
    const bool m_IsVirtual;
};

#ifndef _VMA_BLOCK_METADATA_FUNCTIONS
VmaBlockMetadata::VmaBlockMetadata(const VkAllocationCallbacks* pAllocationCallbacks,
    VkDeviceSize bufferImageGranularity, bool isVirtual)
    : m_Size(0),
    m_pAllocationCallbacks(pAllocationCallbacks),
    m_BufferImageGranularity(bufferImageGranularity),
    m_IsVirtual(isVirtual) {}

void VmaBlockMetadata::DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size, void* userData) const
{
    if (IsVirtual())
    {
        VMA_DEBUG_LOG("UNFREED VIRTUAL ALLOCATION; Offset: %llu; Size: %llu; UserData: %p", offset, size, userData);
    }
    else
    {
        VMA_ASSERT(userData != VMA_NULL);
        VmaAllocation allocation = reinterpret_cast<VmaAllocation>(userData);

        userData = allocation->GetUserData();
        const char* name = allocation->GetName();

#if VMA_STATS_STRING_ENABLED
        VMA_DEBUG_LOG("UNFREED ALLOCATION; Offset: %llu; Size: %llu; UserData: %p; Name: %s; Type: %s; Usage: %u",
            offset, size, userData, name ? name : "vma_empty",
            VMA_SUBALLOCATION_TYPE_NAMES[allocation->GetSuballocationType()],
            allocation->GetBufferImageUsage());
#else
        VMA_DEBUG_LOG("UNFREED ALLOCATION; Offset: %llu; Size: %llu; UserData: %p; Name: %s; Type: %u",
            offset, size, userData, name ? name : "vma_empty",
            (uint32_t)allocation->GetSuballocationType());
#endif // VMA_STATS_STRING_ENABLED
    }

}

#if VMA_STATS_STRING_ENABLED
void VmaBlockMetadata::PrintDetailedMap_Begin(class VmaJsonWriter& json,
    VkDeviceSize unusedBytes, size_t allocationCount, size_t unusedRangeCount) const
{
    json.WriteString("TotalBytes");
    json.WriteNumber(GetSize());

    json.WriteString("UnusedBytes");
    json.WriteSize(unusedBytes);

    json.WriteString("Allocations");
    json.WriteSize(allocationCount);

    json.WriteString("UnusedRanges");
    json.WriteSize(unusedRangeCount);

    json.WriteString("Suballocations");
    json.BeginArray();
}

void VmaBlockMetadata::PrintDetailedMap_Allocation(class VmaJsonWriter& json,
    VkDeviceSize offset, VkDeviceSize size, void* userData) const
{
    json.BeginObject(true);

    json.WriteString("Offset");
    json.WriteNumber(offset);

    if (IsVirtual())
    {
        json.WriteString("Size");
        json.WriteNumber(size);
        if (userData)
        {
            json.WriteString("CustomData");
            json.BeginString();
            json.ContinueString_Pointer(userData);
            json.EndString();
        }
    }
    else
    {
        ((VmaAllocation)userData)->PrintParameters(json);
    }

    json.EndObject();
}

void VmaBlockMetadata::PrintDetailedMap_UnusedRange(class VmaJsonWriter& json,
    VkDeviceSize offset, VkDeviceSize size) const
{
    json.BeginObject(true);

    json.WriteString("Offset");
    json.WriteNumber(offset);

    json.WriteString("Type");
    json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[VMA_SUBALLOCATION_TYPE_FREE]);

    json.WriteString("Size");
    json.WriteNumber(size);

    json.EndObject();
}

void VmaBlockMetadata::PrintDetailedMap_End(class VmaJsonWriter& json) const
{
    json.EndArray();
}
#endif // VMA_STATS_STRING_ENABLED
#endif // _VMA_BLOCK_METADATA_FUNCTIONS
#endif // _VMA_BLOCK_METADATA

#ifndef _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY
// Before deleting object of this class remember to call 'Destroy()'
class VmaBlockBufferImageGranularity final
{
public:
    struct ValidationContext
    {
        const VkAllocationCallbacks* allocCallbacks;
        uint16_t* pageAllocs;
    };

    VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity);
    ~VmaBlockBufferImageGranularity();

    bool IsEnabled() const { return m_BufferImageGranularity > MAX_LOW_BUFFER_IMAGE_GRANULARITY; }

    void Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size);
    // Before destroying object you must call free it's memory
    void Destroy(const VkAllocationCallbacks* pAllocationCallbacks);

    void RoundupAllocRequest(VmaSuballocationType allocType,
        VkDeviceSize& inOutAllocSize,
        VkDeviceSize& inOutAllocAlignment) const;

    bool CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset,
        VkDeviceSize allocSize,
        VkDeviceSize blockOffset,
        VkDeviceSize blockSize,
        VmaSuballocationType allocType) const;

    void AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size);
    void FreePages(VkDeviceSize offset, VkDeviceSize size);
    void Clear();

    ValidationContext StartValidation(const VkAllocationCallbacks* pAllocationCallbacks,
        bool isVirutal) const;
    bool Validate(ValidationContext& ctx, VkDeviceSize offset, VkDeviceSize size) const;
    bool FinishValidation(ValidationContext& ctx) const;

private:
    static const uint16_t MAX_LOW_BUFFER_IMAGE_GRANULARITY = 256;

    struct RegionInfo
    {
        uint8_t allocType;
        uint16_t allocCount;
    };

    VkDeviceSize m_BufferImageGranularity;
    uint32_t m_RegionCount;
    RegionInfo* m_RegionInfo;

    uint32_t GetStartPage(VkDeviceSize offset) const { return OffsetToPageIndex(offset & ~(m_BufferImageGranularity - 1)); }
    uint32_t GetEndPage(VkDeviceSize offset, VkDeviceSize size) const { return OffsetToPageIndex((offset + size - 1) & ~(m_BufferImageGranularity - 1)); }

    uint32_t OffsetToPageIndex(VkDeviceSize offset) const;
    void AllocPage(RegionInfo& page, uint8_t allocType);
};

#ifndef _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY_FUNCTIONS
VmaBlockBufferImageGranularity::VmaBlockBufferImageGranularity(VkDeviceSize bufferImageGranularity)
    : m_BufferImageGranularity(bufferImageGranularity),
    m_RegionCount(0),
    m_RegionInfo(VMA_NULL) {}

VmaBlockBufferImageGranularity::~VmaBlockBufferImageGranularity()
{
    VMA_ASSERT(m_RegionInfo == VMA_NULL && "Free not called before destroying object!");
}

void VmaBlockBufferImageGranularity::Init(const VkAllocationCallbacks* pAllocationCallbacks, VkDeviceSize size)
{
    if (IsEnabled())
    {
        m_RegionCount = static_cast<uint32_t>(VmaDivideRoundingUp(size, m_BufferImageGranularity));
        m_RegionInfo = vma_new_array(pAllocationCallbacks, RegionInfo, m_RegionCount);
        memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo));
    }
}

void VmaBlockBufferImageGranularity::Destroy(const VkAllocationCallbacks* pAllocationCallbacks)
{
    if (m_RegionInfo)
    {
        vma_delete_array(pAllocationCallbacks, m_RegionInfo, m_RegionCount);
        m_RegionInfo = VMA_NULL;
    }
}

void VmaBlockBufferImageGranularity::RoundupAllocRequest(VmaSuballocationType allocType,
    VkDeviceSize& inOutAllocSize,
    VkDeviceSize& inOutAllocAlignment) const
{
    if (m_BufferImageGranularity > 1 &&
        m_BufferImageGranularity <= MAX_LOW_BUFFER_IMAGE_GRANULARITY)
    {
        if (allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN ||
            allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
            allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)
        {
            inOutAllocAlignment = VMA_MAX(inOutAllocAlignment, m_BufferImageGranularity);
            inOutAllocSize = VmaAlignUp(inOutAllocSize, m_BufferImageGranularity);
        }
    }
}

bool VmaBlockBufferImageGranularity::CheckConflictAndAlignUp(VkDeviceSize& inOutAllocOffset,
    VkDeviceSize allocSize,
    VkDeviceSize blockOffset,
    VkDeviceSize blockSize,
    VmaSuballocationType allocType) const
{
    if (IsEnabled())
    {
        uint32_t startPage = GetStartPage(inOutAllocOffset);
        if (m_RegionInfo[startPage].allocCount > 0 &&
            VmaIsBufferImageGranularityConflict(static_cast<VmaSuballocationType>(m_RegionInfo[startPage].allocType), allocType))
        {
            inOutAllocOffset = VmaAlignUp(inOutAllocOffset, m_BufferImageGranularity);
            if (blockSize < allocSize + inOutAllocOffset - blockOffset)
                return true;
            ++startPage;
        }
        uint32_t endPage = GetEndPage(inOutAllocOffset, allocSize);
        if (endPage != startPage &&
            m_RegionInfo[endPage].allocCount > 0 &&
            VmaIsBufferImageGranularityConflict(static_cast<VmaSuballocationType>(m_RegionInfo[endPage].allocType), allocType))
        {
            return true;
        }
    }
    return false;
}

void VmaBlockBufferImageGranularity::AllocPages(uint8_t allocType, VkDeviceSize offset, VkDeviceSize size)
{
    if (IsEnabled())
    {
        uint32_t startPage = GetStartPage(offset);
        AllocPage(m_RegionInfo[startPage], allocType);

        uint32_t endPage = GetEndPage(offset, size);
        if (startPage != endPage)
            AllocPage(m_RegionInfo[endPage], allocType);
    }
}

void VmaBlockBufferImageGranularity::FreePages(VkDeviceSize offset, VkDeviceSize size)
{
    if (IsEnabled())
    {
        uint32_t startPage = GetStartPage(offset);
        --m_RegionInfo[startPage].allocCount;
        if (m_RegionInfo[startPage].allocCount == 0)
            m_RegionInfo[startPage].allocType = VMA_SUBALLOCATION_TYPE_FREE;
        uint32_t endPage = GetEndPage(offset, size);
        if (startPage != endPage)
        {
            --m_RegionInfo[endPage].allocCount;
            if (m_RegionInfo[endPage].allocCount == 0)
                m_RegionInfo[endPage].allocType = VMA_SUBALLOCATION_TYPE_FREE;
        }
    }
}

void VmaBlockBufferImageGranularity::Clear()
{
    if (m_RegionInfo)
        memset(m_RegionInfo, 0, m_RegionCount * sizeof(RegionInfo));
}

VmaBlockBufferImageGranularity::ValidationContext VmaBlockBufferImageGranularity::StartValidation(
    const VkAllocationCallbacks* pAllocationCallbacks, bool isVirutal) const
{
    ValidationContext ctx{ pAllocationCallbacks, VMA_NULL };
    if (!isVirutal && IsEnabled())
    {
        ctx.pageAllocs = vma_new_array(pAllocationCallbacks, uint16_t, m_RegionCount);
        memset(ctx.pageAllocs, 0, m_RegionCount * sizeof(uint16_t));
    }
    return ctx;
}

bool VmaBlockBufferImageGranularity::Validate(ValidationContext& ctx,
    VkDeviceSize offset, VkDeviceSize size) const
{
    if (IsEnabled())
    {
        uint32_t start = GetStartPage(offset);
        ++ctx.pageAllocs[start];
        VMA_VALIDATE(m_RegionInfo[start].allocCount > 0);

        uint32_t end = GetEndPage(offset, size);
        if (start != end)
        {
            ++ctx.pageAllocs[end];
            VMA_VALIDATE(m_RegionInfo[end].allocCount > 0);
        }
    }
    return true;
}

bool VmaBlockBufferImageGranularity::FinishValidation(ValidationContext& ctx) const
{
    // Check proper page structure
    if (IsEnabled())
    {
        VMA_ASSERT(ctx.pageAllocs != VMA_NULL && "Validation context not initialized!");

        for (uint32_t page = 0; page < m_RegionCount; ++page)
        {
            VMA_VALIDATE(ctx.pageAllocs[page] == m_RegionInfo[page].allocCount);
        }
        vma_delete_array(ctx.allocCallbacks, ctx.pageAllocs, m_RegionCount);
        ctx.pageAllocs = VMA_NULL;
    }
    return true;
}

uint32_t VmaBlockBufferImageGranularity::OffsetToPageIndex(VkDeviceSize offset) const
{
    return static_cast<uint32_t>(offset >> VMA_BITSCAN_MSB(m_BufferImageGranularity));
}

void VmaBlockBufferImageGranularity::AllocPage(RegionInfo& page, uint8_t allocType)
{
    // When current alloc type is free then it can be overriden by new type
    if (page.allocCount == 0 || (page.allocCount > 0 && page.allocType == VMA_SUBALLOCATION_TYPE_FREE))
        page.allocType = allocType;

    ++page.allocCount;
}
#endif // _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY_FUNCTIONS
#endif // _VMA_BLOCK_BUFFER_IMAGE_GRANULARITY

#if 0
#ifndef _VMA_BLOCK_METADATA_GENERIC
class VmaBlockMetadata_Generic : public VmaBlockMetadata
{
    friend class VmaDefragmentationAlgorithm_Generic;
    friend class VmaDefragmentationAlgorithm_Fast;
    VMA_CLASS_NO_COPY(VmaBlockMetadata_Generic)
public:
    VmaBlockMetadata_Generic(const VkAllocationCallbacks* pAllocationCallbacks,
        VkDeviceSize bufferImageGranularity, bool isVirtual);
    virtual ~VmaBlockMetadata_Generic() = default;

    size_t GetAllocationCount() const override { return m_Suballocations.size() - m_FreeCount; }
    VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize; }
    bool IsEmpty() const override { return (m_Suballocations.size() == 1) && (m_FreeCount == 1); }
    void Free(VmaAllocHandle allocHandle) override { FreeSuballocation(FindAtOffset((VkDeviceSize)allocHandle - 1)); }
    VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; };

    void Init(VkDeviceSize size) override;
    bool Validate() const override;

    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;
    void AddStatistics(VmaStatistics& inoutStats) const override;

#if VMA_STATS_STRING_ENABLED
    void PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const override;
#endif

    bool CreateAllocationRequest(
        VkDeviceSize allocSize,
        VkDeviceSize allocAlignment,
        bool upperAddress,
        VmaSuballocationType allocType,
        uint32_t strategy,
        VmaAllocationRequest* pAllocationRequest) override;

    VkResult CheckCorruption(const void* pBlockData) override;

    void Alloc(
        const VmaAllocationRequest& request,
        VmaSuballocationType type,
        void* userData) override;

    void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;
    void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;
    VmaAllocHandle GetAllocationListBegin() const override;
    VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;
    void Clear() override;
    void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;
    void DebugLogAllAllocations() const override;

private:
    uint32_t m_FreeCount;
    VkDeviceSize m_SumFreeSize;
    VmaSuballocationList m_Suballocations;
    // Suballocations that are free. Sorted by size, ascending.
    VmaVector<VmaSuballocationList::iterator, VmaStlAllocator<VmaSuballocationList::iterator>> m_FreeSuballocationsBySize;

    VkDeviceSize AlignAllocationSize(VkDeviceSize size) const { return IsVirtual() ? size : VmaAlignUp(size, (VkDeviceSize)16); }

    VmaSuballocationList::iterator FindAtOffset(VkDeviceSize offset) const;
    bool ValidateFreeSuballocationList() const;

    // Checks if requested suballocation with given parameters can be placed in given pFreeSuballocItem.
    // If yes, fills pOffset and returns true. If no, returns false.
    bool CheckAllocation(
        VkDeviceSize allocSize,
        VkDeviceSize allocAlignment,
        VmaSuballocationType allocType,
        VmaSuballocationList::const_iterator suballocItem,
        VmaAllocHandle* pAllocHandle) const;

    // Given free suballocation, it merges it with following one, which must also be free.
    void MergeFreeWithNext(VmaSuballocationList::iterator item);
    // Releases given suballocation, making it free.
    // Merges it with adjacent free suballocations if applicable.
    // Returns iterator to new free suballocation at this place.
    VmaSuballocationList::iterator FreeSuballocation(VmaSuballocationList::iterator suballocItem);
    // Given free suballocation, it inserts it into sorted list of
    // m_FreeSuballocationsBySize if it is suitable.
    void RegisterFreeSuballocation(VmaSuballocationList::iterator item);
    // Given free suballocation, it removes it from sorted list of
    // m_FreeSuballocationsBySize if it is suitable.
    void UnregisterFreeSuballocation(VmaSuballocationList::iterator item);
};

#ifndef _VMA_BLOCK_METADATA_GENERIC_FUNCTIONS
VmaBlockMetadata_Generic::VmaBlockMetadata_Generic(const VkAllocationCallbacks* pAllocationCallbacks,
    VkDeviceSize bufferImageGranularity, bool isVirtual)
    : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),
    m_FreeCount(0),
    m_SumFreeSize(0),
    m_Suballocations(VmaStlAllocator<VmaSuballocation>(pAllocationCallbacks)),
    m_FreeSuballocationsBySize(VmaStlAllocator<VmaSuballocationList::iterator>(pAllocationCallbacks)) {}

void VmaBlockMetadata_Generic::Init(VkDeviceSize size)
{
    VmaBlockMetadata::Init(size);

    m_FreeCount = 1;
    m_SumFreeSize = size;

    VmaSuballocation suballoc = {};
    suballoc.offset = 0;
    suballoc.size = size;
    suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;

    m_Suballocations.push_back(suballoc);
    m_FreeSuballocationsBySize.push_back(m_Suballocations.begin());
}

bool VmaBlockMetadata_Generic::Validate() const
{
    VMA_VALIDATE(!m_Suballocations.empty());

    // Expected offset of new suballocation as calculated from previous ones.
    VkDeviceSize calculatedOffset = 0;
    // Expected number of free suballocations as calculated from traversing their list.
    uint32_t calculatedFreeCount = 0;
    // Expected sum size of free suballocations as calculated from traversing their list.
    VkDeviceSize calculatedSumFreeSize = 0;
    // Expected number of free suballocations that should be registered in
    // m_FreeSuballocationsBySize calculated from traversing their list.
    size_t freeSuballocationsToRegister = 0;
    // True if previous visited suballocation was free.
    bool prevFree = false;

    const VkDeviceSize debugMargin = GetDebugMargin();

    for (const auto& subAlloc : m_Suballocations)
    {
        // Actual offset of this suballocation doesn't match expected one.
        VMA_VALIDATE(subAlloc.offset == calculatedOffset);

        const bool currFree = (subAlloc.type == VMA_SUBALLOCATION_TYPE_FREE);
        // Two adjacent free suballocations are invalid. They should be merged.
        VMA_VALIDATE(!prevFree || !currFree);

        VmaAllocation alloc = (VmaAllocation)subAlloc.userData;
        if (!IsVirtual())
        {
            VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));
        }

        if (currFree)
        {
            calculatedSumFreeSize += subAlloc.size;
            ++calculatedFreeCount;
            ++freeSuballocationsToRegister;

            // Margin required between allocations - every free space must be at least that large.
            VMA_VALIDATE(subAlloc.size >= debugMargin);
        }
        else
        {
            if (!IsVirtual())
            {
                VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == subAlloc.offset + 1);
                VMA_VALIDATE(alloc->GetSize() == subAlloc.size);
            }

            // Margin required between allocations - previous allocation must be free.
            VMA_VALIDATE(debugMargin == 0 || prevFree);
        }

        calculatedOffset += subAlloc.size;
        prevFree = currFree;
    }

    // Number of free suballocations registered in m_FreeSuballocationsBySize doesn't
    // match expected one.
    VMA_VALIDATE(m_FreeSuballocationsBySize.size() == freeSuballocationsToRegister);

    VkDeviceSize lastSize = 0;
    for (size_t i = 0; i < m_FreeSuballocationsBySize.size(); ++i)
    {
        VmaSuballocationList::iterator suballocItem = m_FreeSuballocationsBySize[i];

        // Only free suballocations can be registered in m_FreeSuballocationsBySize.
        VMA_VALIDATE(suballocItem->type == VMA_SUBALLOCATION_TYPE_FREE);
        // They must be sorted by size ascending.
        VMA_VALIDATE(suballocItem->size >= lastSize);

        lastSize = suballocItem->size;
    }

    // Check if totals match calculated values.
    VMA_VALIDATE(ValidateFreeSuballocationList());
    VMA_VALIDATE(calculatedOffset == GetSize());
    VMA_VALIDATE(calculatedSumFreeSize == m_SumFreeSize);
    VMA_VALIDATE(calculatedFreeCount == m_FreeCount);

    return true;
}

void VmaBlockMetadata_Generic::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const
{
    const uint32_t rangeCount = (uint32_t)m_Suballocations.size();
    inoutStats.statistics.blockCount++;
    inoutStats.statistics.blockBytes += GetSize();

    for (const auto& suballoc : m_Suballocations)
    {
        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
            VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);
        else
            VmaAddDetailedStatisticsUnusedRange(inoutStats, suballoc.size);
    }
}

void VmaBlockMetadata_Generic::AddStatistics(VmaStatistics& inoutStats) const
{
    inoutStats.blockCount++;
    inoutStats.allocationCount += (uint32_t)m_Suballocations.size() - m_FreeCount;
    inoutStats.blockBytes += GetSize();
    inoutStats.allocationBytes += GetSize() - m_SumFreeSize;
}

#if VMA_STATS_STRING_ENABLED
void VmaBlockMetadata_Generic::PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const
{
    PrintDetailedMap_Begin(json,
        m_SumFreeSize, // unusedBytes
        m_Suballocations.size() - (size_t)m_FreeCount, // allocationCount
        m_FreeCount, // unusedRangeCount
        mapRefCount);

    for (const auto& suballoc : m_Suballocations)
    {
        if (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE)
        {
            PrintDetailedMap_UnusedRange(json, suballoc.offset, suballoc.size);
        }
        else
        {
            PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);
        }
    }

    PrintDetailedMap_End(json);
}
#endif // VMA_STATS_STRING_ENABLED

bool VmaBlockMetadata_Generic::CreateAllocationRequest(
    VkDeviceSize allocSize,
    VkDeviceSize allocAlignment,
    bool upperAddress,
    VmaSuballocationType allocType,
    uint32_t strategy,
    VmaAllocationRequest* pAllocationRequest)
{
    VMA_ASSERT(allocSize > 0);
    VMA_ASSERT(!upperAddress);
    VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
    VMA_ASSERT(pAllocationRequest != VMA_NULL);
    VMA_HEAVY_ASSERT(Validate());

    allocSize = AlignAllocationSize(allocSize);

    pAllocationRequest->type = VmaAllocationRequestType::Normal;
    pAllocationRequest->size = allocSize;

    const VkDeviceSize debugMargin = GetDebugMargin();

    // There is not enough total free space in this block to fulfill the request: Early return.
    if (m_SumFreeSize < allocSize + debugMargin)
    {
        return false;
    }

    // New algorithm, efficiently searching freeSuballocationsBySize.
    const size_t freeSuballocCount = m_FreeSuballocationsBySize.size();
    if (freeSuballocCount > 0)
    {
        if (strategy == 0 ||
            strategy == VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT)
        {
            // Find first free suballocation with size not less than allocSize + debugMargin.
            VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
                m_FreeSuballocationsBySize.data(),
                m_FreeSuballocationsBySize.data() + freeSuballocCount,
                allocSize + debugMargin,
                VmaSuballocationItemSizeLess());
            size_t index = it - m_FreeSuballocationsBySize.data();
            for (; index < freeSuballocCount; ++index)
            {
                if (CheckAllocation(
                    allocSize,
                    allocAlignment,
                    allocType,
                    m_FreeSuballocationsBySize[index],
                    &pAllocationRequest->allocHandle))
                {
                    pAllocationRequest->item = m_FreeSuballocationsBySize[index];
                    return true;
                }
            }
        }
        else if (strategy == VMA_ALLOCATION_INTERNAL_STRATEGY_MIN_OFFSET)
        {
            for (VmaSuballocationList::iterator it = m_Suballocations.begin();
                it != m_Suballocations.end();
                ++it)
            {
                if (it->type == VMA_SUBALLOCATION_TYPE_FREE && CheckAllocation(
                    allocSize,
                    allocAlignment,
                    allocType,
                    it,
                    &pAllocationRequest->allocHandle))
                {
                    pAllocationRequest->item = it;
                    return true;
                }
            }
        }
        else
        {
            VMA_ASSERT(strategy & (VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT | VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT ));
            // Search staring from biggest suballocations.
            for (size_t index = freeSuballocCount; index--; )
            {
                if (CheckAllocation(
                    allocSize,
                    allocAlignment,
                    allocType,
                    m_FreeSuballocationsBySize[index],
                    &pAllocationRequest->allocHandle))
                {
                    pAllocationRequest->item = m_FreeSuballocationsBySize[index];
                    return true;
                }
            }
        }
    }

    return false;
}

VkResult VmaBlockMetadata_Generic::CheckCorruption(const void* pBlockData)
{
    for (auto& suballoc : m_Suballocations)
    {
        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
        {
            if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
            {
                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
                return VK_ERROR_UNKNOWN_COPY;
            }
        }
    }

    return VK_SUCCESS;
}

void VmaBlockMetadata_Generic::Alloc(
    const VmaAllocationRequest& request,
    VmaSuballocationType type,
    void* userData)
{
    VMA_ASSERT(request.type == VmaAllocationRequestType::Normal);
    VMA_ASSERT(request.item != m_Suballocations.end());
    VmaSuballocation& suballoc = *request.item;
    // Given suballocation is a free block.
    VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);

    // Given offset is inside this suballocation.
    VMA_ASSERT((VkDeviceSize)request.allocHandle - 1 >= suballoc.offset);
    const VkDeviceSize paddingBegin = (VkDeviceSize)request.allocHandle - suballoc.offset - 1;
    VMA_ASSERT(suballoc.size >= paddingBegin + request.size);
    const VkDeviceSize paddingEnd = suballoc.size - paddingBegin - request.size;

    // Unregister this free suballocation from m_FreeSuballocationsBySize and update
    // it to become used.
    UnregisterFreeSuballocation(request.item);

    suballoc.offset = (VkDeviceSize)request.allocHandle - 1;
    suballoc.size = request.size;
    suballoc.type = type;
    suballoc.userData = userData;

    // If there are any free bytes remaining at the end, insert new free suballocation after current one.
    if (paddingEnd)
    {
        VmaSuballocation paddingSuballoc = {};
        paddingSuballoc.offset = suballoc.offset + suballoc.size;
        paddingSuballoc.size = paddingEnd;
        paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
        VmaSuballocationList::iterator next = request.item;
        ++next;
        const VmaSuballocationList::iterator paddingEndItem =
            m_Suballocations.insert(next, paddingSuballoc);
        RegisterFreeSuballocation(paddingEndItem);
    }

    // If there are any free bytes remaining at the beginning, insert new free suballocation before current one.
    if (paddingBegin)
    {
        VmaSuballocation paddingSuballoc = {};
        paddingSuballoc.offset = suballoc.offset - paddingBegin;
        paddingSuballoc.size = paddingBegin;
        paddingSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
        const VmaSuballocationList::iterator paddingBeginItem =
            m_Suballocations.insert(request.item, paddingSuballoc);
        RegisterFreeSuballocation(paddingBeginItem);
    }

    // Update totals.
    m_FreeCount = m_FreeCount - 1;
    if (paddingBegin > 0)
    {
        ++m_FreeCount;
    }
    if (paddingEnd > 0)
    {
        ++m_FreeCount;
    }
    m_SumFreeSize -= request.size;
}

void VmaBlockMetadata_Generic::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)
{
    outInfo.offset = (VkDeviceSize)allocHandle - 1;
    const VmaSuballocation& suballoc = *FindAtOffset(outInfo.offset);
    outInfo.size = suballoc.size;
    outInfo.pUserData = suballoc.userData;
}

void* VmaBlockMetadata_Generic::GetAllocationUserData(VmaAllocHandle allocHandle) const
{
    return FindAtOffset((VkDeviceSize)allocHandle - 1)->userData;
}

VmaAllocHandle VmaBlockMetadata_Generic::GetAllocationListBegin() const
{
    if (IsEmpty())
        return VK_NULL_HANDLE;

    for (const auto& suballoc : m_Suballocations)
    {
        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
            return (VmaAllocHandle)(suballoc.offset + 1);
    }
    VMA_ASSERT(false && "Should contain at least 1 allocation!");
    return VK_NULL_HANDLE;
}

VmaAllocHandle VmaBlockMetadata_Generic::GetNextAllocation(VmaAllocHandle prevAlloc) const
{
    VmaSuballocationList::const_iterator prev = FindAtOffset((VkDeviceSize)prevAlloc - 1);

    for (VmaSuballocationList::const_iterator it = ++prev; it != m_Suballocations.end(); ++it)
    {
        if (it->type != VMA_SUBALLOCATION_TYPE_FREE)
            return (VmaAllocHandle)(it->offset + 1);
    }
    return VK_NULL_HANDLE;
}

void VmaBlockMetadata_Generic::Clear()
{
    const VkDeviceSize size = GetSize();

    VMA_ASSERT(IsVirtual());
    m_FreeCount = 1;
    m_SumFreeSize = size;
    m_Suballocations.clear();
    m_FreeSuballocationsBySize.clear();

    VmaSuballocation suballoc = {};
    suballoc.offset = 0;
    suballoc.size = size;
    suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
    m_Suballocations.push_back(suballoc);

    m_FreeSuballocationsBySize.push_back(m_Suballocations.begin());
}

void VmaBlockMetadata_Generic::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)
{
    VmaSuballocation& suballoc = *FindAtOffset((VkDeviceSize)allocHandle - 1);
    suballoc.userData = userData;
}

void VmaBlockMetadata_Generic::DebugLogAllAllocations() const
{
    for (const auto& suballoc : m_Suballocations)
    {
        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
            DebugLogAllocation(suballoc.offset, suballoc.size, suballoc.userData);
    }
}

VmaSuballocationList::iterator VmaBlockMetadata_Generic::FindAtOffset(VkDeviceSize offset) const
{
    VMA_HEAVY_ASSERT(!m_Suballocations.empty());
    const VkDeviceSize last = m_Suballocations.rbegin()->offset;
    if (last == offset)
        return m_Suballocations.rbegin().drop_const();
    const VkDeviceSize first = m_Suballocations.begin()->offset;
    if (first == offset)
        return m_Suballocations.begin().drop_const();

    const size_t suballocCount = m_Suballocations.size();
    const VkDeviceSize step = (last - first + m_Suballocations.begin()->size) / suballocCount;
    auto findSuballocation = [&](auto begin, auto end) -> VmaSuballocationList::iterator
    {
        for (auto suballocItem = begin;
            suballocItem != end;
            ++suballocItem)
        {
            if (suballocItem->offset == offset)
                return suballocItem.drop_const();
        }
        VMA_ASSERT(false && "Not found!");
        return m_Suballocations.end().drop_const();
    };
    // If requested offset is closer to the end of range, search from the end
    if (offset - first > suballocCount * step / 2)
    {
        return findSuballocation(m_Suballocations.rbegin(), m_Suballocations.rend());
    }
    return findSuballocation(m_Suballocations.begin(), m_Suballocations.end());
}

bool VmaBlockMetadata_Generic::ValidateFreeSuballocationList() const
{
    VkDeviceSize lastSize = 0;
    for (size_t i = 0, count = m_FreeSuballocationsBySize.size(); i < count; ++i)
    {
        const VmaSuballocationList::iterator it = m_FreeSuballocationsBySize[i];

        VMA_VALIDATE(it->type == VMA_SUBALLOCATION_TYPE_FREE);
        VMA_VALIDATE(it->size >= lastSize);
        lastSize = it->size;
    }
    return true;
}

bool VmaBlockMetadata_Generic::CheckAllocation(
    VkDeviceSize allocSize,
    VkDeviceSize allocAlignment,
    VmaSuballocationType allocType,
    VmaSuballocationList::const_iterator suballocItem,
    VmaAllocHandle* pAllocHandle) const
{
    VMA_ASSERT(allocSize > 0);
    VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
    VMA_ASSERT(suballocItem != m_Suballocations.cend());
    VMA_ASSERT(pAllocHandle != VMA_NULL);

    const VkDeviceSize debugMargin = GetDebugMargin();
    const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity();

    const VmaSuballocation& suballoc = *suballocItem;
    VMA_ASSERT(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);

    // Size of this suballocation is too small for this request: Early return.
    if (suballoc.size < allocSize)
    {
        return false;
    }

    // Start from offset equal to beginning of this suballocation.
    VkDeviceSize offset = suballoc.offset + (suballocItem == m_Suballocations.cbegin() ? 0 : GetDebugMargin());

    // Apply debugMargin from the end of previous alloc.
    if (debugMargin > 0)
    {
        offset += debugMargin;
    }

    // Apply alignment.
    offset = VmaAlignUp(offset, allocAlignment);

    // Check previous suballocations for BufferImageGranularity conflicts.
    // Make bigger alignment if necessary.
    if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment)
    {
        bool bufferImageGranularityConflict = false;
        VmaSuballocationList::const_iterator prevSuballocItem = suballocItem;
        while (prevSuballocItem != m_Suballocations.cbegin())
        {
            --prevSuballocItem;
            const VmaSuballocation& prevSuballoc = *prevSuballocItem;
            if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, offset, bufferImageGranularity))
            {
                if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
                {
                    bufferImageGranularityConflict = true;
                    break;
                }
            }
            else
                // Already on previous page.
                break;
        }
        if (bufferImageGranularityConflict)
        {
            offset = VmaAlignUp(offset, bufferImageGranularity);
        }
    }

    // Calculate padding at the beginning based on current offset.
    const VkDeviceSize paddingBegin = offset - suballoc.offset;

    // Fail if requested size plus margin after is bigger than size of this suballocation.
    if (paddingBegin + allocSize + debugMargin > suballoc.size)
    {
        return false;
    }

    // Check next suballocations for BufferImageGranularity conflicts.
    // If conflict exists, allocation cannot be made here.
    if (allocSize % bufferImageGranularity || offset % bufferImageGranularity)
    {
        VmaSuballocationList::const_iterator nextSuballocItem = suballocItem;
        ++nextSuballocItem;
        while (nextSuballocItem != m_Suballocations.cend())
        {
            const VmaSuballocation& nextSuballoc = *nextSuballocItem;
            if (VmaBlocksOnSamePage(offset, allocSize, nextSuballoc.offset, bufferImageGranularity))
            {
                if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
                {
                    return false;
                }
            }
            else
            {
                // Already on next page.
                break;
            }
            ++nextSuballocItem;
        }
    }

    *pAllocHandle = (VmaAllocHandle)(offset + 1);
    // All tests passed: Success. pAllocHandle is already filled.
    return true;
}

void VmaBlockMetadata_Generic::MergeFreeWithNext(VmaSuballocationList::iterator item)
{
    VMA_ASSERT(item != m_Suballocations.end());
    VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);

    VmaSuballocationList::iterator nextItem = item;
    ++nextItem;
    VMA_ASSERT(nextItem != m_Suballocations.end());
    VMA_ASSERT(nextItem->type == VMA_SUBALLOCATION_TYPE_FREE);

    item->size += nextItem->size;
    --m_FreeCount;
    m_Suballocations.erase(nextItem);
}

VmaSuballocationList::iterator VmaBlockMetadata_Generic::FreeSuballocation(VmaSuballocationList::iterator suballocItem)
{
    // Change this suballocation to be marked as free.
    VmaSuballocation& suballoc = *suballocItem;
    suballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
    suballoc.userData = VMA_NULL;

    // Update totals.
    ++m_FreeCount;
    m_SumFreeSize += suballoc.size;

    // Merge with previous and/or next suballocation if it's also free.
    bool mergeWithNext = false;
    bool mergeWithPrev = false;

    VmaSuballocationList::iterator nextItem = suballocItem;
    ++nextItem;
    if ((nextItem != m_Suballocations.end()) && (nextItem->type == VMA_SUBALLOCATION_TYPE_FREE))
    {
        mergeWithNext = true;
    }

    VmaSuballocationList::iterator prevItem = suballocItem;
    if (suballocItem != m_Suballocations.begin())
    {
        --prevItem;
        if (prevItem->type == VMA_SUBALLOCATION_TYPE_FREE)
        {
            mergeWithPrev = true;
        }
    }

    if (mergeWithNext)
    {
        UnregisterFreeSuballocation(nextItem);
        MergeFreeWithNext(suballocItem);
    }

    if (mergeWithPrev)
    {
        UnregisterFreeSuballocation(prevItem);
        MergeFreeWithNext(prevItem);
        RegisterFreeSuballocation(prevItem);
        return prevItem;
    }
    else
    {
        RegisterFreeSuballocation(suballocItem);
        return suballocItem;
    }
}

void VmaBlockMetadata_Generic::RegisterFreeSuballocation(VmaSuballocationList::iterator item)
{
    VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
    VMA_ASSERT(item->size > 0);

    // You may want to enable this validation at the beginning or at the end of
    // this function, depending on what do you want to check.
    VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());

    if (m_FreeSuballocationsBySize.empty())
    {
        m_FreeSuballocationsBySize.push_back(item);
    }
    else
    {
        VmaVectorInsertSorted<VmaSuballocationItemSizeLess>(m_FreeSuballocationsBySize, item);
    }

    //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
}

void VmaBlockMetadata_Generic::UnregisterFreeSuballocation(VmaSuballocationList::iterator item)
{
    VMA_ASSERT(item->type == VMA_SUBALLOCATION_TYPE_FREE);
    VMA_ASSERT(item->size > 0);

    // You may want to enable this validation at the beginning or at the end of
    // this function, depending on what do you want to check.
    VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());

    VmaSuballocationList::iterator* const it = VmaBinaryFindFirstNotLess(
        m_FreeSuballocationsBySize.data(),
        m_FreeSuballocationsBySize.data() + m_FreeSuballocationsBySize.size(),
        item,
        VmaSuballocationItemSizeLess());
    for (size_t index = it - m_FreeSuballocationsBySize.data();
        index < m_FreeSuballocationsBySize.size();
        ++index)
    {
        if (m_FreeSuballocationsBySize[index] == item)
        {
            VmaVectorRemove(m_FreeSuballocationsBySize, index);
            return;
        }
        VMA_ASSERT((m_FreeSuballocationsBySize[index]->size == item->size) && "Not found.");
    }
    VMA_ASSERT(0 && "Not found.");

    //VMA_HEAVY_ASSERT(ValidateFreeSuballocationList());
}
#endif // _VMA_BLOCK_METADATA_GENERIC_FUNCTIONS
#endif // _VMA_BLOCK_METADATA_GENERIC
#endif // #if 0

#ifndef _VMA_BLOCK_METADATA_LINEAR
/*
Allocations and their references in internal data structure look like this:

if(m_2ndVectorMode == SECOND_VECTOR_EMPTY):

        0 +-------+
          |       |
          |       |
          |       |
          +-------+
          | Alloc |  1st[m_1stNullItemsBeginCount]
          +-------+
          | Alloc |  1st[m_1stNullItemsBeginCount + 1]
          +-------+
          |  ...  |
          +-------+
          | Alloc |  1st[1st.size() - 1]
          +-------+
          |       |
          |       |
          |       |
GetSize() +-------+

if(m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER):

        0 +-------+
          | Alloc |  2nd[0]
          +-------+
          | Alloc |  2nd[1]
          +-------+
          |  ...  |
          +-------+
          | Alloc |  2nd[2nd.size() - 1]
          +-------+
          |       |
          |       |
          |       |
          +-------+
          | Alloc |  1st[m_1stNullItemsBeginCount]
          +-------+
          | Alloc |  1st[m_1stNullItemsBeginCount + 1]
          +-------+
          |  ...  |
          +-------+
          | Alloc |  1st[1st.size() - 1]
          +-------+
          |       |
GetSize() +-------+

if(m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK):

        0 +-------+
          |       |
          |       |
          |       |
          +-------+
          | Alloc |  1st[m_1stNullItemsBeginCount]
          +-------+
          | Alloc |  1st[m_1stNullItemsBeginCount + 1]
          +-------+
          |  ...  |
          +-------+
          | Alloc |  1st[1st.size() - 1]
          +-------+
          |       |
          |       |
          |       |
          +-------+
          | Alloc |  2nd[2nd.size() - 1]
          +-------+
          |  ...  |
          +-------+
          | Alloc |  2nd[1]
          +-------+
          | Alloc |  2nd[0]
GetSize() +-------+

*/
class VmaBlockMetadata_Linear : public VmaBlockMetadata
{
    VMA_CLASS_NO_COPY(VmaBlockMetadata_Linear)
public:
    VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks,
        VkDeviceSize bufferImageGranularity, bool isVirtual);
    virtual ~VmaBlockMetadata_Linear() = default;

    VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize; }
    bool IsEmpty() const override { return GetAllocationCount() == 0; }
    VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; };

    void Init(VkDeviceSize size) override;
    bool Validate() const override;
    size_t GetAllocationCount() const override;
    size_t GetFreeRegionsCount() const override;

    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;
    void AddStatistics(VmaStatistics& inoutStats) const override;

#if VMA_STATS_STRING_ENABLED
    void PrintDetailedMap(class VmaJsonWriter& json) const override;
#endif

    bool CreateAllocationRequest(
        VkDeviceSize allocSize,
        VkDeviceSize allocAlignment,
        bool upperAddress,
        VmaSuballocationType allocType,
        uint32_t strategy,
        VmaAllocationRequest* pAllocationRequest) override;

    VkResult CheckCorruption(const void* pBlockData) override;

    void Alloc(
        const VmaAllocationRequest& request,
        VmaSuballocationType type,
        void* userData) override;

    void Free(VmaAllocHandle allocHandle) override;
    void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;
    void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;
    VmaAllocHandle GetAllocationListBegin() const override;
    VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;
    VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override;
    void Clear() override;
    void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;
    void DebugLogAllAllocations() const override;

private:
    /*
    There are two suballocation vectors, used in ping-pong way.
    The one with index m_1stVectorIndex is called 1st.
    The one with index (m_1stVectorIndex ^ 1) is called 2nd.
    2nd can be non-empty only when 1st is not empty.
    When 2nd is not empty, m_2ndVectorMode indicates its mode of operation.
    */
    typedef VmaVector<VmaSuballocation, VmaStlAllocator<VmaSuballocation>> SuballocationVectorType;

    enum SECOND_VECTOR_MODE
    {
        SECOND_VECTOR_EMPTY,
        /*
        Suballocations in 2nd vector are created later than the ones in 1st, but they
        all have smaller offset.
        */
        SECOND_VECTOR_RING_BUFFER,
        /*
        Suballocations in 2nd vector are upper side of double stack.
        They all have offsets higher than those in 1st vector.
        Top of this stack means smaller offsets, but higher indices in this vector.
        */
        SECOND_VECTOR_DOUBLE_STACK,
    };

    VkDeviceSize m_SumFreeSize;
    SuballocationVectorType m_Suballocations0, m_Suballocations1;
    uint32_t m_1stVectorIndex;
    SECOND_VECTOR_MODE m_2ndVectorMode;
    // Number of items in 1st vector with hAllocation = null at the beginning.
    size_t m_1stNullItemsBeginCount;
    // Number of other items in 1st vector with hAllocation = null somewhere in the middle.
    size_t m_1stNullItemsMiddleCount;
    // Number of items in 2nd vector with hAllocation = null.
    size_t m_2ndNullItemsCount;

    SuballocationVectorType& AccessSuballocations1st() { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
    SuballocationVectorType& AccessSuballocations2nd() { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }
    const SuballocationVectorType& AccessSuballocations1st() const { return m_1stVectorIndex ? m_Suballocations1 : m_Suballocations0; }
    const SuballocationVectorType& AccessSuballocations2nd() const { return m_1stVectorIndex ? m_Suballocations0 : m_Suballocations1; }

    VmaSuballocation& FindSuballocation(VkDeviceSize offset) const;
    bool ShouldCompact1st() const;
    void CleanupAfterFree();

    bool CreateAllocationRequest_LowerAddress(
        VkDeviceSize allocSize,
        VkDeviceSize allocAlignment,
        VmaSuballocationType allocType,
        uint32_t strategy,
        VmaAllocationRequest* pAllocationRequest);
    bool CreateAllocationRequest_UpperAddress(
        VkDeviceSize allocSize,
        VkDeviceSize allocAlignment,
        VmaSuballocationType allocType,
        uint32_t strategy,
        VmaAllocationRequest* pAllocationRequest);
};

#ifndef _VMA_BLOCK_METADATA_LINEAR_FUNCTIONS
VmaBlockMetadata_Linear::VmaBlockMetadata_Linear(const VkAllocationCallbacks* pAllocationCallbacks,
    VkDeviceSize bufferImageGranularity, bool isVirtual)
    : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),
    m_SumFreeSize(0),
    m_Suballocations0(VmaStlAllocator<VmaSuballocation>(pAllocationCallbacks)),
    m_Suballocations1(VmaStlAllocator<VmaSuballocation>(pAllocationCallbacks)),
    m_1stVectorIndex(0),
    m_2ndVectorMode(SECOND_VECTOR_EMPTY),
    m_1stNullItemsBeginCount(0),
    m_1stNullItemsMiddleCount(0),
    m_2ndNullItemsCount(0) {}

void VmaBlockMetadata_Linear::Init(VkDeviceSize size)
{
    VmaBlockMetadata::Init(size);
    m_SumFreeSize = size;
}

bool VmaBlockMetadata_Linear::Validate() const
{
    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();

    VMA_VALIDATE(suballocations2nd.empty() == (m_2ndVectorMode == SECOND_VECTOR_EMPTY));
    VMA_VALIDATE(!suballocations1st.empty() ||
        suballocations2nd.empty() ||
        m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER);

    if (!suballocations1st.empty())
    {
        // Null item at the beginning should be accounted into m_1stNullItemsBeginCount.
        VMA_VALIDATE(suballocations1st[m_1stNullItemsBeginCount].type != VMA_SUBALLOCATION_TYPE_FREE);
        // Null item at the end should be just pop_back().
        VMA_VALIDATE(suballocations1st.back().type != VMA_SUBALLOCATION_TYPE_FREE);
    }
    if (!suballocations2nd.empty())
    {
        // Null item at the end should be just pop_back().
        VMA_VALIDATE(suballocations2nd.back().type != VMA_SUBALLOCATION_TYPE_FREE);
    }

    VMA_VALIDATE(m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount <= suballocations1st.size());
    VMA_VALIDATE(m_2ndNullItemsCount <= suballocations2nd.size());

    VkDeviceSize sumUsedSize = 0;
    const size_t suballoc1stCount = suballocations1st.size();
    const VkDeviceSize debugMargin = GetDebugMargin();
    VkDeviceSize offset = 0;

    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
    {
        const size_t suballoc2ndCount = suballocations2nd.size();
        size_t nullItem2ndCount = 0;
        for (size_t i = 0; i < suballoc2ndCount; ++i)
        {
            const VmaSuballocation& suballoc = suballocations2nd[i];
            const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);

            VmaAllocation const alloc = (VmaAllocation)suballoc.userData;
            if (!IsVirtual())
            {
                VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));
            }
            VMA_VALIDATE(suballoc.offset >= offset);

            if (!currFree)
            {
                if (!IsVirtual())
                {
                    VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1);
                    VMA_VALIDATE(alloc->GetSize() == suballoc.size);
                }
                sumUsedSize += suballoc.size;
            }
            else
            {
                ++nullItem2ndCount;
            }

            offset = suballoc.offset + suballoc.size + debugMargin;
        }

        VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);
    }

    for (size_t i = 0; i < m_1stNullItemsBeginCount; ++i)
    {
        const VmaSuballocation& suballoc = suballocations1st[i];
        VMA_VALIDATE(suballoc.type == VMA_SUBALLOCATION_TYPE_FREE &&
            suballoc.userData == VMA_NULL);
    }

    size_t nullItem1stCount = m_1stNullItemsBeginCount;

    for (size_t i = m_1stNullItemsBeginCount; i < suballoc1stCount; ++i)
    {
        const VmaSuballocation& suballoc = suballocations1st[i];
        const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);

        VmaAllocation const alloc = (VmaAllocation)suballoc.userData;
        if (!IsVirtual())
        {
            VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));
        }
        VMA_VALIDATE(suballoc.offset >= offset);
        VMA_VALIDATE(i >= m_1stNullItemsBeginCount || currFree);

        if (!currFree)
        {
            if (!IsVirtual())
            {
                VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1);
                VMA_VALIDATE(alloc->GetSize() == suballoc.size);
            }
            sumUsedSize += suballoc.size;
        }
        else
        {
            ++nullItem1stCount;
        }

        offset = suballoc.offset + suballoc.size + debugMargin;
    }
    VMA_VALIDATE(nullItem1stCount == m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount);

    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
    {
        const size_t suballoc2ndCount = suballocations2nd.size();
        size_t nullItem2ndCount = 0;
        for (size_t i = suballoc2ndCount; i--; )
        {
            const VmaSuballocation& suballoc = suballocations2nd[i];
            const bool currFree = (suballoc.type == VMA_SUBALLOCATION_TYPE_FREE);

            VmaAllocation const alloc = (VmaAllocation)suballoc.userData;
            if (!IsVirtual())
            {
                VMA_VALIDATE(currFree == (alloc == VK_NULL_HANDLE));
            }
            VMA_VALIDATE(suballoc.offset >= offset);

            if (!currFree)
            {
                if (!IsVirtual())
                {
                    VMA_VALIDATE((VkDeviceSize)alloc->GetAllocHandle() == suballoc.offset + 1);
                    VMA_VALIDATE(alloc->GetSize() == suballoc.size);
                }
                sumUsedSize += suballoc.size;
            }
            else
            {
                ++nullItem2ndCount;
            }

            offset = suballoc.offset + suballoc.size + debugMargin;
        }

        VMA_VALIDATE(nullItem2ndCount == m_2ndNullItemsCount);
    }

    VMA_VALIDATE(offset <= GetSize());
    VMA_VALIDATE(m_SumFreeSize == GetSize() - sumUsedSize);

    return true;
}

size_t VmaBlockMetadata_Linear::GetAllocationCount() const
{
    return AccessSuballocations1st().size() - m_1stNullItemsBeginCount - m_1stNullItemsMiddleCount +
        AccessSuballocations2nd().size() - m_2ndNullItemsCount;
}

size_t VmaBlockMetadata_Linear::GetFreeRegionsCount() const
{
    // Function only used for defragmentation, which is disabled for this algorithm
    VMA_ASSERT(0);
    return SIZE_MAX;
}

void VmaBlockMetadata_Linear::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const
{
    const VkDeviceSize size = GetSize();
    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
    const size_t suballoc1stCount = suballocations1st.size();
    const size_t suballoc2ndCount = suballocations2nd.size();

    inoutStats.statistics.blockCount++;
    inoutStats.statistics.blockBytes += size;

    VkDeviceSize lastOffset = 0;

    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
    {
        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
        size_t nextAlloc2ndIndex = 0;
        while (lastOffset < freeSpace2ndTo1stEnd)
        {
            // Find next non-null allocation or move nextAllocIndex to the end.
            while (nextAlloc2ndIndex < suballoc2ndCount &&
                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
            {
                ++nextAlloc2ndIndex;
            }

            // Found non-null allocation.
            if (nextAlloc2ndIndex < suballoc2ndCount)
            {
                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];

                // 1. Process free space before this allocation.
                if (lastOffset < suballoc.offset)
                {
                    // There is free space from lastOffset to suballoc.offset.
                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
                    VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
                }

                // 2. Process this allocation.
                // There is allocation with suballoc.offset, suballoc.size.
                VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);

                // 3. Prepare for next iteration.
                lastOffset = suballoc.offset + suballoc.size;
                ++nextAlloc2ndIndex;
            }
            // We are at the end.
            else
            {
                // There is free space from lastOffset to freeSpace2ndTo1stEnd.
                if (lastOffset < freeSpace2ndTo1stEnd)
                {
                    const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
                    VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
                }

                // End of loop.
                lastOffset = freeSpace2ndTo1stEnd;
            }
        }
    }

    size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
    const VkDeviceSize freeSpace1stTo2ndEnd =
        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
    while (lastOffset < freeSpace1stTo2ndEnd)
    {
        // Find next non-null allocation or move nextAllocIndex to the end.
        while (nextAlloc1stIndex < suballoc1stCount &&
            suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)
        {
            ++nextAlloc1stIndex;
        }

        // Found non-null allocation.
        if (nextAlloc1stIndex < suballoc1stCount)
        {
            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];

            // 1. Process free space before this allocation.
            if (lastOffset < suballoc.offset)
            {
                // There is free space from lastOffset to suballoc.offset.
                const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
                VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
            }

            // 2. Process this allocation.
            // There is allocation with suballoc.offset, suballoc.size.
            VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);

            // 3. Prepare for next iteration.
            lastOffset = suballoc.offset + suballoc.size;
            ++nextAlloc1stIndex;
        }
        // We are at the end.
        else
        {
            // There is free space from lastOffset to freeSpace1stTo2ndEnd.
            if (lastOffset < freeSpace1stTo2ndEnd)
            {
                const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
                VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
            }

            // End of loop.
            lastOffset = freeSpace1stTo2ndEnd;
        }
    }

    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
    {
        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
        while (lastOffset < size)
        {
            // Find next non-null allocation or move nextAllocIndex to the end.
            while (nextAlloc2ndIndex != SIZE_MAX &&
                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
            {
                --nextAlloc2ndIndex;
            }

            // Found non-null allocation.
            if (nextAlloc2ndIndex != SIZE_MAX)
            {
                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];

                // 1. Process free space before this allocation.
                if (lastOffset < suballoc.offset)
                {
                    // There is free space from lastOffset to suballoc.offset.
                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
                    VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
                }

                // 2. Process this allocation.
                // There is allocation with suballoc.offset, suballoc.size.
                VmaAddDetailedStatisticsAllocation(inoutStats, suballoc.size);

                // 3. Prepare for next iteration.
                lastOffset = suballoc.offset + suballoc.size;
                --nextAlloc2ndIndex;
            }
            // We are at the end.
            else
            {
                // There is free space from lastOffset to size.
                if (lastOffset < size)
                {
                    const VkDeviceSize unusedRangeSize = size - lastOffset;
                    VmaAddDetailedStatisticsUnusedRange(inoutStats, unusedRangeSize);
                }

                // End of loop.
                lastOffset = size;
            }
        }
    }
}

void VmaBlockMetadata_Linear::AddStatistics(VmaStatistics& inoutStats) const
{
    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
    const VkDeviceSize size = GetSize();
    const size_t suballoc1stCount = suballocations1st.size();
    const size_t suballoc2ndCount = suballocations2nd.size();

    inoutStats.blockCount++;
    inoutStats.blockBytes += size;
    inoutStats.allocationBytes += size - m_SumFreeSize;

    VkDeviceSize lastOffset = 0;

    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
    {
        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
        size_t nextAlloc2ndIndex = m_1stNullItemsBeginCount;
        while (lastOffset < freeSpace2ndTo1stEnd)
        {
            // Find next non-null allocation or move nextAlloc2ndIndex to the end.
            while (nextAlloc2ndIndex < suballoc2ndCount &&
                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
            {
                ++nextAlloc2ndIndex;
            }

            // Found non-null allocation.
            if (nextAlloc2ndIndex < suballoc2ndCount)
            {
                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];

                // 1. Process free space before this allocation.
                if (lastOffset < suballoc.offset)
                {
                    // There is free space from lastOffset to suballoc.offset.
                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
                }

                // 2. Process this allocation.
                // There is allocation with suballoc.offset, suballoc.size.
                ++inoutStats.allocationCount;

                // 3. Prepare for next iteration.
                lastOffset = suballoc.offset + suballoc.size;
                ++nextAlloc2ndIndex;
            }
            // We are at the end.
            else
            {
                if (lastOffset < freeSpace2ndTo1stEnd)
                {
                    // There is free space from lastOffset to freeSpace2ndTo1stEnd.
                    const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
                }

                // End of loop.
                lastOffset = freeSpace2ndTo1stEnd;
            }
        }
    }

    size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
    const VkDeviceSize freeSpace1stTo2ndEnd =
        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
    while (lastOffset < freeSpace1stTo2ndEnd)
    {
        // Find next non-null allocation or move nextAllocIndex to the end.
        while (nextAlloc1stIndex < suballoc1stCount &&
            suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)
        {
            ++nextAlloc1stIndex;
        }

        // Found non-null allocation.
        if (nextAlloc1stIndex < suballoc1stCount)
        {
            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];

            // 1. Process free space before this allocation.
            if (lastOffset < suballoc.offset)
            {
                // There is free space from lastOffset to suballoc.offset.
                const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
            }

            // 2. Process this allocation.
            // There is allocation with suballoc.offset, suballoc.size.
            ++inoutStats.allocationCount;

            // 3. Prepare for next iteration.
            lastOffset = suballoc.offset + suballoc.size;
            ++nextAlloc1stIndex;
        }
        // We are at the end.
        else
        {
            if (lastOffset < freeSpace1stTo2ndEnd)
            {
                // There is free space from lastOffset to freeSpace1stTo2ndEnd.
                const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
            }

            // End of loop.
            lastOffset = freeSpace1stTo2ndEnd;
        }
    }

    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
    {
        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
        while (lastOffset < size)
        {
            // Find next non-null allocation or move nextAlloc2ndIndex to the end.
            while (nextAlloc2ndIndex != SIZE_MAX &&
                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
            {
                --nextAlloc2ndIndex;
            }

            // Found non-null allocation.
            if (nextAlloc2ndIndex != SIZE_MAX)
            {
                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];

                // 1. Process free space before this allocation.
                if (lastOffset < suballoc.offset)
                {
                    // There is free space from lastOffset to suballoc.offset.
                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
                }

                // 2. Process this allocation.
                // There is allocation with suballoc.offset, suballoc.size.
                ++inoutStats.allocationCount;

                // 3. Prepare for next iteration.
                lastOffset = suballoc.offset + suballoc.size;
                --nextAlloc2ndIndex;
            }
            // We are at the end.
            else
            {
                if (lastOffset < size)
                {
                    // There is free space from lastOffset to size.
                    const VkDeviceSize unusedRangeSize = size - lastOffset;
                }

                // End of loop.
                lastOffset = size;
            }
        }
    }
}

#if VMA_STATS_STRING_ENABLED
void VmaBlockMetadata_Linear::PrintDetailedMap(class VmaJsonWriter& json) const
{
    const VkDeviceSize size = GetSize();
    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
    const size_t suballoc1stCount = suballocations1st.size();
    const size_t suballoc2ndCount = suballocations2nd.size();

    // FIRST PASS

    size_t unusedRangeCount = 0;
    VkDeviceSize usedBytes = 0;

    VkDeviceSize lastOffset = 0;

    size_t alloc2ndCount = 0;
    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
    {
        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
        size_t nextAlloc2ndIndex = 0;
        while (lastOffset < freeSpace2ndTo1stEnd)
        {
            // Find next non-null allocation or move nextAlloc2ndIndex to the end.
            while (nextAlloc2ndIndex < suballoc2ndCount &&
                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
            {
                ++nextAlloc2ndIndex;
            }

            // Found non-null allocation.
            if (nextAlloc2ndIndex < suballoc2ndCount)
            {
                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];

                // 1. Process free space before this allocation.
                if (lastOffset < suballoc.offset)
                {
                    // There is free space from lastOffset to suballoc.offset.
                    ++unusedRangeCount;
                }

                // 2. Process this allocation.
                // There is allocation with suballoc.offset, suballoc.size.
                ++alloc2ndCount;
                usedBytes += suballoc.size;

                // 3. Prepare for next iteration.
                lastOffset = suballoc.offset + suballoc.size;
                ++nextAlloc2ndIndex;
            }
            // We are at the end.
            else
            {
                if (lastOffset < freeSpace2ndTo1stEnd)
                {
                    // There is free space from lastOffset to freeSpace2ndTo1stEnd.
                    ++unusedRangeCount;
                }

                // End of loop.
                lastOffset = freeSpace2ndTo1stEnd;
            }
        }
    }

    size_t nextAlloc1stIndex = m_1stNullItemsBeginCount;
    size_t alloc1stCount = 0;
    const VkDeviceSize freeSpace1stTo2ndEnd =
        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ? suballocations2nd.back().offset : size;
    while (lastOffset < freeSpace1stTo2ndEnd)
    {
        // Find next non-null allocation or move nextAllocIndex to the end.
        while (nextAlloc1stIndex < suballoc1stCount &&
            suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)
        {
            ++nextAlloc1stIndex;
        }

        // Found non-null allocation.
        if (nextAlloc1stIndex < suballoc1stCount)
        {
            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];

            // 1. Process free space before this allocation.
            if (lastOffset < suballoc.offset)
            {
                // There is free space from lastOffset to suballoc.offset.
                ++unusedRangeCount;
            }

            // 2. Process this allocation.
            // There is allocation with suballoc.offset, suballoc.size.
            ++alloc1stCount;
            usedBytes += suballoc.size;

            // 3. Prepare for next iteration.
            lastOffset = suballoc.offset + suballoc.size;
            ++nextAlloc1stIndex;
        }
        // We are at the end.
        else
        {
            if (lastOffset < size)
            {
                // There is free space from lastOffset to freeSpace1stTo2ndEnd.
                ++unusedRangeCount;
            }

            // End of loop.
            lastOffset = freeSpace1stTo2ndEnd;
        }
    }

    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
    {
        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
        while (lastOffset < size)
        {
            // Find next non-null allocation or move nextAlloc2ndIndex to the end.
            while (nextAlloc2ndIndex != SIZE_MAX &&
                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
            {
                --nextAlloc2ndIndex;
            }

            // Found non-null allocation.
            if (nextAlloc2ndIndex != SIZE_MAX)
            {
                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];

                // 1. Process free space before this allocation.
                if (lastOffset < suballoc.offset)
                {
                    // There is free space from lastOffset to suballoc.offset.
                    ++unusedRangeCount;
                }

                // 2. Process this allocation.
                // There is allocation with suballoc.offset, suballoc.size.
                ++alloc2ndCount;
                usedBytes += suballoc.size;

                // 3. Prepare for next iteration.
                lastOffset = suballoc.offset + suballoc.size;
                --nextAlloc2ndIndex;
            }
            // We are at the end.
            else
            {
                if (lastOffset < size)
                {
                    // There is free space from lastOffset to size.
                    ++unusedRangeCount;
                }

                // End of loop.
                lastOffset = size;
            }
        }
    }

    const VkDeviceSize unusedBytes = size - usedBytes;
    PrintDetailedMap_Begin(json, unusedBytes, alloc1stCount + alloc2ndCount, unusedRangeCount);

    // SECOND PASS
    lastOffset = 0;

    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
    {
        const VkDeviceSize freeSpace2ndTo1stEnd = suballocations1st[m_1stNullItemsBeginCount].offset;
        size_t nextAlloc2ndIndex = 0;
        while (lastOffset < freeSpace2ndTo1stEnd)
        {
            // Find next non-null allocation or move nextAlloc2ndIndex to the end.
            while (nextAlloc2ndIndex < suballoc2ndCount &&
                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
            {
                ++nextAlloc2ndIndex;
            }

            // Found non-null allocation.
            if (nextAlloc2ndIndex < suballoc2ndCount)
            {
                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];

                // 1. Process free space before this allocation.
                if (lastOffset < suballoc.offset)
                {
                    // There is free space from lastOffset to suballoc.offset.
                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
                }

                // 2. Process this allocation.
                // There is allocation with suballoc.offset, suballoc.size.
                PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);

                // 3. Prepare for next iteration.
                lastOffset = suballoc.offset + suballoc.size;
                ++nextAlloc2ndIndex;
            }
            // We are at the end.
            else
            {
                if (lastOffset < freeSpace2ndTo1stEnd)
                {
                    // There is free space from lastOffset to freeSpace2ndTo1stEnd.
                    const VkDeviceSize unusedRangeSize = freeSpace2ndTo1stEnd - lastOffset;
                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
                }

                // End of loop.
                lastOffset = freeSpace2ndTo1stEnd;
            }
        }
    }

    nextAlloc1stIndex = m_1stNullItemsBeginCount;
    while (lastOffset < freeSpace1stTo2ndEnd)
    {
        // Find next non-null allocation or move nextAllocIndex to the end.
        while (nextAlloc1stIndex < suballoc1stCount &&
            suballocations1st[nextAlloc1stIndex].userData == VMA_NULL)
        {
            ++nextAlloc1stIndex;
        }

        // Found non-null allocation.
        if (nextAlloc1stIndex < suballoc1stCount)
        {
            const VmaSuballocation& suballoc = suballocations1st[nextAlloc1stIndex];

            // 1. Process free space before this allocation.
            if (lastOffset < suballoc.offset)
            {
                // There is free space from lastOffset to suballoc.offset.
                const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
                PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
            }

            // 2. Process this allocation.
            // There is allocation with suballoc.offset, suballoc.size.
            PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);

            // 3. Prepare for next iteration.
            lastOffset = suballoc.offset + suballoc.size;
            ++nextAlloc1stIndex;
        }
        // We are at the end.
        else
        {
            if (lastOffset < freeSpace1stTo2ndEnd)
            {
                // There is free space from lastOffset to freeSpace1stTo2ndEnd.
                const VkDeviceSize unusedRangeSize = freeSpace1stTo2ndEnd - lastOffset;
                PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
            }

            // End of loop.
            lastOffset = freeSpace1stTo2ndEnd;
        }
    }

    if (m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
    {
        size_t nextAlloc2ndIndex = suballocations2nd.size() - 1;
        while (lastOffset < size)
        {
            // Find next non-null allocation or move nextAlloc2ndIndex to the end.
            while (nextAlloc2ndIndex != SIZE_MAX &&
                suballocations2nd[nextAlloc2ndIndex].userData == VMA_NULL)
            {
                --nextAlloc2ndIndex;
            }

            // Found non-null allocation.
            if (nextAlloc2ndIndex != SIZE_MAX)
            {
                const VmaSuballocation& suballoc = suballocations2nd[nextAlloc2ndIndex];

                // 1. Process free space before this allocation.
                if (lastOffset < suballoc.offset)
                {
                    // There is free space from lastOffset to suballoc.offset.
                    const VkDeviceSize unusedRangeSize = suballoc.offset - lastOffset;
                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
                }

                // 2. Process this allocation.
                // There is allocation with suballoc.offset, suballoc.size.
                PrintDetailedMap_Allocation(json, suballoc.offset, suballoc.size, suballoc.userData);

                // 3. Prepare for next iteration.
                lastOffset = suballoc.offset + suballoc.size;
                --nextAlloc2ndIndex;
            }
            // We are at the end.
            else
            {
                if (lastOffset < size)
                {
                    // There is free space from lastOffset to size.
                    const VkDeviceSize unusedRangeSize = size - lastOffset;
                    PrintDetailedMap_UnusedRange(json, lastOffset, unusedRangeSize);
                }

                // End of loop.
                lastOffset = size;
            }
        }
    }

    PrintDetailedMap_End(json);
}
#endif // VMA_STATS_STRING_ENABLED

bool VmaBlockMetadata_Linear::CreateAllocationRequest(
    VkDeviceSize allocSize,
    VkDeviceSize allocAlignment,
    bool upperAddress,
    VmaSuballocationType allocType,
    uint32_t strategy,
    VmaAllocationRequest* pAllocationRequest)
{
    VMA_ASSERT(allocSize > 0);
    VMA_ASSERT(allocType != VMA_SUBALLOCATION_TYPE_FREE);
    VMA_ASSERT(pAllocationRequest != VMA_NULL);
    VMA_HEAVY_ASSERT(Validate());
    pAllocationRequest->size = allocSize;
    return upperAddress ?
        CreateAllocationRequest_UpperAddress(
            allocSize, allocAlignment, allocType, strategy, pAllocationRequest) :
        CreateAllocationRequest_LowerAddress(
            allocSize, allocAlignment, allocType, strategy, pAllocationRequest);
}

VkResult VmaBlockMetadata_Linear::CheckCorruption(const void* pBlockData)
{
    VMA_ASSERT(!IsVirtual());
    SuballocationVectorType& suballocations1st = AccessSuballocations1st();
    for (size_t i = m_1stNullItemsBeginCount, count = suballocations1st.size(); i < count; ++i)
    {
        const VmaSuballocation& suballoc = suballocations1st[i];
        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
        {
            if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
            {
                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
                return VK_ERROR_UNKNOWN_COPY;
            }
        }
    }

    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
    for (size_t i = 0, count = suballocations2nd.size(); i < count; ++i)
    {
        const VmaSuballocation& suballoc = suballocations2nd[i];
        if (suballoc.type != VMA_SUBALLOCATION_TYPE_FREE)
        {
            if (!VmaValidateMagicValue(pBlockData, suballoc.offset + suballoc.size))
            {
                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
                return VK_ERROR_UNKNOWN_COPY;
            }
        }
    }

    return VK_SUCCESS;
}

void VmaBlockMetadata_Linear::Alloc(
    const VmaAllocationRequest& request,
    VmaSuballocationType type,
    void* userData)
{
    const VkDeviceSize offset = (VkDeviceSize)request.allocHandle - 1;
    const VmaSuballocation newSuballoc = { offset, request.size, userData, type };

    switch (request.type)
    {
    case VmaAllocationRequestType::UpperAddress:
    {
        VMA_ASSERT(m_2ndVectorMode != SECOND_VECTOR_RING_BUFFER &&
            "CRITICAL ERROR: Trying to use linear allocator as double stack while it was already used as ring buffer.");
        SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
        suballocations2nd.push_back(newSuballoc);
        m_2ndVectorMode = SECOND_VECTOR_DOUBLE_STACK;
    }
    break;
    case VmaAllocationRequestType::EndOf1st:
    {
        SuballocationVectorType& suballocations1st = AccessSuballocations1st();

        VMA_ASSERT(suballocations1st.empty() ||
            offset >= suballocations1st.back().offset + suballocations1st.back().size);
        // Check if it fits before the end of the block.
        VMA_ASSERT(offset + request.size <= GetSize());

        suballocations1st.push_back(newSuballoc);
    }
    break;
    case VmaAllocationRequestType::EndOf2nd:
    {
        SuballocationVectorType& suballocations1st = AccessSuballocations1st();
        // New allocation at the end of 2-part ring buffer, so before first allocation from 1st vector.
        VMA_ASSERT(!suballocations1st.empty() &&
            offset + request.size <= suballocations1st[m_1stNullItemsBeginCount].offset);
        SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();

        switch (m_2ndVectorMode)
        {
        case SECOND_VECTOR_EMPTY:
            // First allocation from second part ring buffer.
            VMA_ASSERT(suballocations2nd.empty());
            m_2ndVectorMode = SECOND_VECTOR_RING_BUFFER;
            break;
        case SECOND_VECTOR_RING_BUFFER:
            // 2-part ring buffer is already started.
            VMA_ASSERT(!suballocations2nd.empty());
            break;
        case SECOND_VECTOR_DOUBLE_STACK:
            VMA_ASSERT(0 && "CRITICAL ERROR: Trying to use linear allocator as ring buffer while it was already used as double stack.");
            break;
        default:
            VMA_ASSERT(0);
        }

        suballocations2nd.push_back(newSuballoc);
    }
    break;
    default:
        VMA_ASSERT(0 && "CRITICAL INTERNAL ERROR.");
    }

    m_SumFreeSize -= newSuballoc.size;
}

void VmaBlockMetadata_Linear::Free(VmaAllocHandle allocHandle)
{
    SuballocationVectorType& suballocations1st = AccessSuballocations1st();
    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
    VkDeviceSize offset = (VkDeviceSize)allocHandle - 1;

    if (!suballocations1st.empty())
    {
        // First allocation: Mark it as next empty at the beginning.
        VmaSuballocation& firstSuballoc = suballocations1st[m_1stNullItemsBeginCount];
        if (firstSuballoc.offset == offset)
        {
            firstSuballoc.type = VMA_SUBALLOCATION_TYPE_FREE;
            firstSuballoc.userData = VMA_NULL;
            m_SumFreeSize += firstSuballoc.size;
            ++m_1stNullItemsBeginCount;
            CleanupAfterFree();
            return;
        }
    }

    // Last allocation in 2-part ring buffer or top of upper stack (same logic).
    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ||
        m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
    {
        VmaSuballocation& lastSuballoc = suballocations2nd.back();
        if (lastSuballoc.offset == offset)
        {
            m_SumFreeSize += lastSuballoc.size;
            suballocations2nd.pop_back();
            CleanupAfterFree();
            return;
        }
    }
    // Last allocation in 1st vector.
    else if (m_2ndVectorMode == SECOND_VECTOR_EMPTY)
    {
        VmaSuballocation& lastSuballoc = suballocations1st.back();
        if (lastSuballoc.offset == offset)
        {
            m_SumFreeSize += lastSuballoc.size;
            suballocations1st.pop_back();
            CleanupAfterFree();
            return;
        }
    }

    VmaSuballocation refSuballoc;
    refSuballoc.offset = offset;
    // Rest of members stays uninitialized intentionally for better performance.

    // Item from the middle of 1st vector.
    {
        const SuballocationVectorType::iterator it = VmaBinaryFindSorted(
            suballocations1st.begin() + m_1stNullItemsBeginCount,
            suballocations1st.end(),
            refSuballoc,
            VmaSuballocationOffsetLess());
        if (it != suballocations1st.end())
        {
            it->type = VMA_SUBALLOCATION_TYPE_FREE;
            it->userData = VMA_NULL;
            ++m_1stNullItemsMiddleCount;
            m_SumFreeSize += it->size;
            CleanupAfterFree();
            return;
        }
    }

    if (m_2ndVectorMode != SECOND_VECTOR_EMPTY)
    {
        // Item from the middle of 2nd vector.
        const SuballocationVectorType::iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) :
            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater());
        if (it != suballocations2nd.end())
        {
            it->type = VMA_SUBALLOCATION_TYPE_FREE;
            it->userData = VMA_NULL;
            ++m_2ndNullItemsCount;
            m_SumFreeSize += it->size;
            CleanupAfterFree();
            return;
        }
    }

    VMA_ASSERT(0 && "Allocation to free not found in linear allocator!");
}

void VmaBlockMetadata_Linear::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)
{
    outInfo.offset = (VkDeviceSize)allocHandle - 1;
    VmaSuballocation& suballoc = FindSuballocation(outInfo.offset);
    outInfo.size = suballoc.size;
    outInfo.pUserData = suballoc.userData;
}

void* VmaBlockMetadata_Linear::GetAllocationUserData(VmaAllocHandle allocHandle) const
{
    return FindSuballocation((VkDeviceSize)allocHandle - 1).userData;
}

VmaAllocHandle VmaBlockMetadata_Linear::GetAllocationListBegin() const
{
    // Function only used for defragmentation, which is disabled for this algorithm
    VMA_ASSERT(0);
    return VK_NULL_HANDLE;
}

VmaAllocHandle VmaBlockMetadata_Linear::GetNextAllocation(VmaAllocHandle prevAlloc) const
{
    // Function only used for defragmentation, which is disabled for this algorithm
    VMA_ASSERT(0);
    return VK_NULL_HANDLE;
}

VkDeviceSize VmaBlockMetadata_Linear::GetNextFreeRegionSize(VmaAllocHandle alloc) const
{
    // Function only used for defragmentation, which is disabled for this algorithm
    VMA_ASSERT(0);
    return 0;
}

void VmaBlockMetadata_Linear::Clear()
{
    m_SumFreeSize = GetSize();
    m_Suballocations0.clear();
    m_Suballocations1.clear();
    // Leaving m_1stVectorIndex unchanged - it doesn't matter.
    m_2ndVectorMode = SECOND_VECTOR_EMPTY;
    m_1stNullItemsBeginCount = 0;
    m_1stNullItemsMiddleCount = 0;
    m_2ndNullItemsCount = 0;
}

void VmaBlockMetadata_Linear::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)
{
    VmaSuballocation& suballoc = FindSuballocation((VkDeviceSize)allocHandle - 1);
    suballoc.userData = userData;
}

void VmaBlockMetadata_Linear::DebugLogAllAllocations() const
{
    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
    for (auto it = suballocations1st.begin() + m_1stNullItemsBeginCount; it != suballocations1st.end(); ++it)
        if (it->type != VMA_SUBALLOCATION_TYPE_FREE)
            DebugLogAllocation(it->offset, it->size, it->userData);

    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();
    for (auto it = suballocations2nd.begin(); it != suballocations2nd.end(); ++it)
        if (it->type != VMA_SUBALLOCATION_TYPE_FREE)
            DebugLogAllocation(it->offset, it->size, it->userData);
}

VmaSuballocation& VmaBlockMetadata_Linear::FindSuballocation(VkDeviceSize offset) const
{
    const SuballocationVectorType& suballocations1st = AccessSuballocations1st();
    const SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();

    VmaSuballocation refSuballoc;
    refSuballoc.offset = offset;
    // Rest of members stays uninitialized intentionally for better performance.

    // Item from the 1st vector.
    {
        SuballocationVectorType::const_iterator it = VmaBinaryFindSorted(
            suballocations1st.begin() + m_1stNullItemsBeginCount,
            suballocations1st.end(),
            refSuballoc,
            VmaSuballocationOffsetLess());
        if (it != suballocations1st.end())
        {
            return const_cast<VmaSuballocation&>(*it);
        }
    }

    if (m_2ndVectorMode != SECOND_VECTOR_EMPTY)
    {
        // Rest of members stays uninitialized intentionally for better performance.
        SuballocationVectorType::const_iterator it = m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER ?
            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetLess()) :
            VmaBinaryFindSorted(suballocations2nd.begin(), suballocations2nd.end(), refSuballoc, VmaSuballocationOffsetGreater());
        if (it != suballocations2nd.end())
        {
            return const_cast<VmaSuballocation&>(*it);
        }
    }

    VMA_ASSERT(0 && "Allocation not found in linear allocator!");
    return const_cast<VmaSuballocation&>(suballocations1st.back()); // Should never occur.
}

bool VmaBlockMetadata_Linear::ShouldCompact1st() const
{
    const size_t nullItemCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;
    const size_t suballocCount = AccessSuballocations1st().size();
    return suballocCount > 32 && nullItemCount * 2 >= (suballocCount - nullItemCount) * 3;
}

void VmaBlockMetadata_Linear::CleanupAfterFree()
{
    SuballocationVectorType& suballocations1st = AccessSuballocations1st();
    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();

    if (IsEmpty())
    {
        suballocations1st.clear();
        suballocations2nd.clear();
        m_1stNullItemsBeginCount = 0;
        m_1stNullItemsMiddleCount = 0;
        m_2ndNullItemsCount = 0;
        m_2ndVectorMode = SECOND_VECTOR_EMPTY;
    }
    else
    {
        const size_t suballoc1stCount = suballocations1st.size();
        const size_t nullItem1stCount = m_1stNullItemsBeginCount + m_1stNullItemsMiddleCount;
        VMA_ASSERT(nullItem1stCount <= suballoc1stCount);

        // Find more null items at the beginning of 1st vector.
        while (m_1stNullItemsBeginCount < suballoc1stCount &&
            suballocations1st[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE)
        {
            ++m_1stNullItemsBeginCount;
            --m_1stNullItemsMiddleCount;
        }

        // Find more null items at the end of 1st vector.
        while (m_1stNullItemsMiddleCount > 0 &&
            suballocations1st.back().type == VMA_SUBALLOCATION_TYPE_FREE)
        {
            --m_1stNullItemsMiddleCount;
            suballocations1st.pop_back();
        }

        // Find more null items at the end of 2nd vector.
        while (m_2ndNullItemsCount > 0 &&
            suballocations2nd.back().type == VMA_SUBALLOCATION_TYPE_FREE)
        {
            --m_2ndNullItemsCount;
            suballocations2nd.pop_back();
        }

        // Find more null items at the beginning of 2nd vector.
        while (m_2ndNullItemsCount > 0 &&
            suballocations2nd[0].type == VMA_SUBALLOCATION_TYPE_FREE)
        {
            --m_2ndNullItemsCount;
            VmaVectorRemove(suballocations2nd, 0);
        }

        if (ShouldCompact1st())
        {
            const size_t nonNullItemCount = suballoc1stCount - nullItem1stCount;
            size_t srcIndex = m_1stNullItemsBeginCount;
            for (size_t dstIndex = 0; dstIndex < nonNullItemCount; ++dstIndex)
            {
                while (suballocations1st[srcIndex].type == VMA_SUBALLOCATION_TYPE_FREE)
                {
                    ++srcIndex;
                }
                if (dstIndex != srcIndex)
                {
                    suballocations1st[dstIndex] = suballocations1st[srcIndex];
                }
                ++srcIndex;
            }
            suballocations1st.resize(nonNullItemCount);
            m_1stNullItemsBeginCount = 0;
            m_1stNullItemsMiddleCount = 0;
        }

        // 2nd vector became empty.
        if (suballocations2nd.empty())
        {
            m_2ndVectorMode = SECOND_VECTOR_EMPTY;
        }

        // 1st vector became empty.
        if (suballocations1st.size() - m_1stNullItemsBeginCount == 0)
        {
            suballocations1st.clear();
            m_1stNullItemsBeginCount = 0;

            if (!suballocations2nd.empty() && m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
            {
                // Swap 1st with 2nd. Now 2nd is empty.
                m_2ndVectorMode = SECOND_VECTOR_EMPTY;
                m_1stNullItemsMiddleCount = m_2ndNullItemsCount;
                while (m_1stNullItemsBeginCount < suballocations2nd.size() &&
                    suballocations2nd[m_1stNullItemsBeginCount].type == VMA_SUBALLOCATION_TYPE_FREE)
                {
                    ++m_1stNullItemsBeginCount;
                    --m_1stNullItemsMiddleCount;
                }
                m_2ndNullItemsCount = 0;
                m_1stVectorIndex ^= 1;
            }
        }
    }

    VMA_HEAVY_ASSERT(Validate());
}

bool VmaBlockMetadata_Linear::CreateAllocationRequest_LowerAddress(
    VkDeviceSize allocSize,
    VkDeviceSize allocAlignment,
    VmaSuballocationType allocType,
    uint32_t strategy,
    VmaAllocationRequest* pAllocationRequest)
{
    const VkDeviceSize blockSize = GetSize();
    const VkDeviceSize debugMargin = GetDebugMargin();
    const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity();
    SuballocationVectorType& suballocations1st = AccessSuballocations1st();
    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();

    if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
    {
        // Try to allocate at the end of 1st vector.

        VkDeviceSize resultBaseOffset = 0;
        if (!suballocations1st.empty())
        {
            const VmaSuballocation& lastSuballoc = suballocations1st.back();
            resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin;
        }

        // Start from offset equal to beginning of free space.
        VkDeviceSize resultOffset = resultBaseOffset;

        // Apply alignment.
        resultOffset = VmaAlignUp(resultOffset, allocAlignment);

        // Check previous suballocations for BufferImageGranularity conflicts.
        // Make bigger alignment if necessary.
        if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations1st.empty())
        {
            bool bufferImageGranularityConflict = false;
            for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )
            {
                const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];
                if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
                {
                    if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
                    {
                        bufferImageGranularityConflict = true;
                        break;
                    }
                }
                else
                    // Already on previous page.
                    break;
            }
            if (bufferImageGranularityConflict)
            {
                resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);
            }
        }

        const VkDeviceSize freeSpaceEnd = m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK ?
            suballocations2nd.back().offset : blockSize;

        // There is enough free space at the end after alignment.
        if (resultOffset + allocSize + debugMargin <= freeSpaceEnd)
        {
            // Check next suballocations for BufferImageGranularity conflicts.
            // If conflict exists, allocation cannot be made here.
            if ((allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity) && m_2ndVectorMode == SECOND_VECTOR_DOUBLE_STACK)
            {
                for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )
                {
                    const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];
                    if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
                    {
                        if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
                        {
                            return false;
                        }
                    }
                    else
                    {
                        // Already on previous page.
                        break;
                    }
                }
            }

            // All tests passed: Success.
            pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1);
            // pAllocationRequest->item, customData unused.
            pAllocationRequest->type = VmaAllocationRequestType::EndOf1st;
            return true;
        }
    }

    // Wrap-around to end of 2nd vector. Try to allocate there, watching for the
    // beginning of 1st vector as the end of free space.
    if (m_2ndVectorMode == SECOND_VECTOR_EMPTY || m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
    {
        VMA_ASSERT(!suballocations1st.empty());

        VkDeviceSize resultBaseOffset = 0;
        if (!suballocations2nd.empty())
        {
            const VmaSuballocation& lastSuballoc = suballocations2nd.back();
            resultBaseOffset = lastSuballoc.offset + lastSuballoc.size + debugMargin;
        }

        // Start from offset equal to beginning of free space.
        VkDeviceSize resultOffset = resultBaseOffset;

        // Apply alignment.
        resultOffset = VmaAlignUp(resultOffset, allocAlignment);

        // Check previous suballocations for BufferImageGranularity conflicts.
        // Make bigger alignment if necessary.
        if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty())
        {
            bool bufferImageGranularityConflict = false;
            for (size_t prevSuballocIndex = suballocations2nd.size(); prevSuballocIndex--; )
            {
                const VmaSuballocation& prevSuballoc = suballocations2nd[prevSuballocIndex];
                if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
                {
                    if (VmaIsBufferImageGranularityConflict(prevSuballoc.type, allocType))
                    {
                        bufferImageGranularityConflict = true;
                        break;
                    }
                }
                else
                    // Already on previous page.
                    break;
            }
            if (bufferImageGranularityConflict)
            {
                resultOffset = VmaAlignUp(resultOffset, bufferImageGranularity);
            }
        }

        size_t index1st = m_1stNullItemsBeginCount;

        // There is enough free space at the end after alignment.
        if ((index1st == suballocations1st.size() && resultOffset + allocSize + debugMargin <= blockSize) ||
            (index1st < suballocations1st.size() && resultOffset + allocSize + debugMargin <= suballocations1st[index1st].offset))
        {
            // Check next suballocations for BufferImageGranularity conflicts.
            // If conflict exists, allocation cannot be made here.
            if (allocSize % bufferImageGranularity || resultOffset % bufferImageGranularity)
            {
                for (size_t nextSuballocIndex = index1st;
                    nextSuballocIndex < suballocations1st.size();
                    nextSuballocIndex++)
                {
                    const VmaSuballocation& nextSuballoc = suballocations1st[nextSuballocIndex];
                    if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
                    {
                        if (VmaIsBufferImageGranularityConflict(allocType, nextSuballoc.type))
                        {
                            return false;
                        }
                    }
                    else
                    {
                        // Already on next page.
                        break;
                    }
                }
            }

            // All tests passed: Success.
            pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1);
            pAllocationRequest->type = VmaAllocationRequestType::EndOf2nd;
            // pAllocationRequest->item, customData unused.
            return true;
        }
    }

    return false;
}

bool VmaBlockMetadata_Linear::CreateAllocationRequest_UpperAddress(
    VkDeviceSize allocSize,
    VkDeviceSize allocAlignment,
    VmaSuballocationType allocType,
    uint32_t strategy,
    VmaAllocationRequest* pAllocationRequest)
{
    const VkDeviceSize blockSize = GetSize();
    const VkDeviceSize bufferImageGranularity = GetBufferImageGranularity();
    SuballocationVectorType& suballocations1st = AccessSuballocations1st();
    SuballocationVectorType& suballocations2nd = AccessSuballocations2nd();

    if (m_2ndVectorMode == SECOND_VECTOR_RING_BUFFER)
    {
        VMA_ASSERT(0 && "Trying to use pool with linear algorithm as double stack, while it is already being used as ring buffer.");
        return false;
    }

    // Try to allocate before 2nd.back(), or end of block if 2nd.empty().
    if (allocSize > blockSize)
    {
        return false;
    }
    VkDeviceSize resultBaseOffset = blockSize - allocSize;
    if (!suballocations2nd.empty())
    {
        const VmaSuballocation& lastSuballoc = suballocations2nd.back();
        resultBaseOffset = lastSuballoc.offset - allocSize;
        if (allocSize > lastSuballoc.offset)
        {
            return false;
        }
    }

    // Start from offset equal to end of free space.
    VkDeviceSize resultOffset = resultBaseOffset;

    const VkDeviceSize debugMargin = GetDebugMargin();

    // Apply debugMargin at the end.
    if (debugMargin > 0)
    {
        if (resultOffset < debugMargin)
        {
            return false;
        }
        resultOffset -= debugMargin;
    }

    // Apply alignment.
    resultOffset = VmaAlignDown(resultOffset, allocAlignment);

    // Check next suballocations from 2nd for BufferImageGranularity conflicts.
    // Make bigger alignment if necessary.
    if (bufferImageGranularity > 1 && bufferImageGranularity != allocAlignment && !suballocations2nd.empty())
    {
        bool bufferImageGranularityConflict = false;
        for (size_t nextSuballocIndex = suballocations2nd.size(); nextSuballocIndex--; )
        {
            const VmaSuballocation& nextSuballoc = suballocations2nd[nextSuballocIndex];
            if (VmaBlocksOnSamePage(resultOffset, allocSize, nextSuballoc.offset, bufferImageGranularity))
            {
                if (VmaIsBufferImageGranularityConflict(nextSuballoc.type, allocType))
                {
                    bufferImageGranularityConflict = true;
                    break;
                }
            }
            else
                // Already on previous page.
                break;
        }
        if (bufferImageGranularityConflict)
        {
            resultOffset = VmaAlignDown(resultOffset, bufferImageGranularity);
        }
    }

    // There is enough free space.
    const VkDeviceSize endOf1st = !suballocations1st.empty() ?
        suballocations1st.back().offset + suballocations1st.back().size :
        0;
    if (endOf1st + debugMargin <= resultOffset)
    {
        // Check previous suballocations for BufferImageGranularity conflicts.
        // If conflict exists, allocation cannot be made here.
        if (bufferImageGranularity > 1)
        {
            for (size_t prevSuballocIndex = suballocations1st.size(); prevSuballocIndex--; )
            {
                const VmaSuballocation& prevSuballoc = suballocations1st[prevSuballocIndex];
                if (VmaBlocksOnSamePage(prevSuballoc.offset, prevSuballoc.size, resultOffset, bufferImageGranularity))
                {
                    if (VmaIsBufferImageGranularityConflict(allocType, prevSuballoc.type))
                    {
                        return false;
                    }
                }
                else
                {
                    // Already on next page.
                    break;
                }
            }
        }

        // All tests passed: Success.
        pAllocationRequest->allocHandle = (VmaAllocHandle)(resultOffset + 1);
        // pAllocationRequest->item unused.
        pAllocationRequest->type = VmaAllocationRequestType::UpperAddress;
        return true;
    }

    return false;
}
#endif // _VMA_BLOCK_METADATA_LINEAR_FUNCTIONS
#endif // _VMA_BLOCK_METADATA_LINEAR

#if 0
#ifndef _VMA_BLOCK_METADATA_BUDDY
/*
- GetSize() is the original size of allocated memory block.
- m_UsableSize is this size aligned down to a power of two.
  All allocations and calculations happen relative to m_UsableSize.
- GetUnusableSize() is the difference between them.
  It is reported as separate, unused range, not available for allocations.

Node at level 0 has size = m_UsableSize.
Each next level contains nodes with size 2 times smaller than current level.
m_LevelCount is the maximum number of levels to use in the current object.
*/
class VmaBlockMetadata_Buddy : public VmaBlockMetadata
{
    VMA_CLASS_NO_COPY(VmaBlockMetadata_Buddy)
public:
    VmaBlockMetadata_Buddy(const VkAllocationCallbacks* pAllocationCallbacks,
        VkDeviceSize bufferImageGranularity, bool isVirtual);
    virtual ~VmaBlockMetadata_Buddy();

    size_t GetAllocationCount() const override { return m_AllocationCount; }
    VkDeviceSize GetSumFreeSize() const override { return m_SumFreeSize + GetUnusableSize(); }
    bool IsEmpty() const override { return m_Root->type == Node::TYPE_FREE; }
    VkResult CheckCorruption(const void* pBlockData) override { return VK_ERROR_FEATURE_NOT_PRESENT; }
    VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return (VkDeviceSize)allocHandle - 1; };
    void DebugLogAllAllocations() const override { DebugLogAllAllocationNode(m_Root, 0); }

    void Init(VkDeviceSize size) override;
    bool Validate() const override;

    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;
    void AddStatistics(VmaStatistics& inoutStats) const override;

#if VMA_STATS_STRING_ENABLED
    void PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const override;
#endif

    bool CreateAllocationRequest(
        VkDeviceSize allocSize,
        VkDeviceSize allocAlignment,
        bool upperAddress,
        VmaSuballocationType allocType,
        uint32_t strategy,
        VmaAllocationRequest* pAllocationRequest) override;

    void Alloc(
        const VmaAllocationRequest& request,
        VmaSuballocationType type,
        void* userData) override;

    void Free(VmaAllocHandle allocHandle) override;
    void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;
    void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;
    VmaAllocHandle GetAllocationListBegin() const override;
    VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;
    void Clear() override;
    void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;

private:
    static const size_t MAX_LEVELS = 48;

    struct ValidationContext
    {
        size_t calculatedAllocationCount = 0;
        size_t calculatedFreeCount = 0;
        VkDeviceSize calculatedSumFreeSize = 0;
    };
    struct Node
    {
        VkDeviceSize offset;
        enum TYPE
        {
            TYPE_FREE,
            TYPE_ALLOCATION,
            TYPE_SPLIT,
            TYPE_COUNT
        } type;
        Node* parent;
        Node* buddy;

        union
        {
            struct
            {
                Node* prev;
                Node* next;
            } free;
            struct
            {
                void* userData;
            } allocation;
            struct
            {
                Node* leftChild;
            } split;
        };
    };

    // Size of the memory block aligned down to a power of two.
    VkDeviceSize m_UsableSize;
    uint32_t m_LevelCount;
    VmaPoolAllocator<Node> m_NodeAllocator;
    Node* m_Root;
    struct
    {
        Node* front;
        Node* back;
    } m_FreeList[MAX_LEVELS];

    // Number of nodes in the tree with type == TYPE_ALLOCATION.
    size_t m_AllocationCount;
    // Number of nodes in the tree with type == TYPE_FREE.
    size_t m_FreeCount;
    // Doesn't include space wasted due to internal fragmentation - allocation sizes are just aligned up to node sizes.
    // Doesn't include unusable size.
    VkDeviceSize m_SumFreeSize;

    VkDeviceSize GetUnusableSize() const { return GetSize() - m_UsableSize; }
    VkDeviceSize LevelToNodeSize(uint32_t level) const { return m_UsableSize >> level; }

    VkDeviceSize AlignAllocationSize(VkDeviceSize size) const
    {
        if (!IsVirtual())
        {
            size = VmaAlignUp(size, (VkDeviceSize)16);
        }
        return VmaNextPow2(size);
    }
    Node* FindAllocationNode(VkDeviceSize offset, uint32_t& outLevel) const;
    void DeleteNodeChildren(Node* node);
    bool ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const;
    uint32_t AllocSizeToLevel(VkDeviceSize allocSize) const;
    void AddNodeToDetailedStatistics(VmaDetailedStatistics& inoutStats, const Node* node, VkDeviceSize levelNodeSize) const;
    // Adds node to the front of FreeList at given level.
    // node->type must be FREE.
    // node->free.prev, next can be undefined.
    void AddToFreeListFront(uint32_t level, Node* node);
    // Removes node from FreeList at given level.
    // node->type must be FREE.
    // node->free.prev, next stay untouched.
    void RemoveFromFreeList(uint32_t level, Node* node);
    void DebugLogAllAllocationNode(Node* node, uint32_t level) const;

#if VMA_STATS_STRING_ENABLED
    void PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const;
#endif
};

#ifndef _VMA_BLOCK_METADATA_BUDDY_FUNCTIONS
VmaBlockMetadata_Buddy::VmaBlockMetadata_Buddy(const VkAllocationCallbacks* pAllocationCallbacks,
    VkDeviceSize bufferImageGranularity, bool isVirtual)
    : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),
    m_NodeAllocator(pAllocationCallbacks, 32), // firstBlockCapacity
    m_Root(VMA_NULL),
    m_AllocationCount(0),
    m_FreeCount(1),
    m_SumFreeSize(0)
{
    memset(m_FreeList, 0, sizeof(m_FreeList));
}

VmaBlockMetadata_Buddy::~VmaBlockMetadata_Buddy()
{
    DeleteNodeChildren(m_Root);
    m_NodeAllocator.Free(m_Root);
}

void VmaBlockMetadata_Buddy::Init(VkDeviceSize size)
{
    VmaBlockMetadata::Init(size);

    m_UsableSize = VmaPrevPow2(size);
    m_SumFreeSize = m_UsableSize;

    // Calculate m_LevelCount.
    const VkDeviceSize minNodeSize = IsVirtual() ? 1 : 16;
    m_LevelCount = 1;
    while (m_LevelCount < MAX_LEVELS &&
        LevelToNodeSize(m_LevelCount) >= minNodeSize)
    {
        ++m_LevelCount;
    }

    Node* rootNode = m_NodeAllocator.Alloc();
    rootNode->offset = 0;
    rootNode->type = Node::TYPE_FREE;
    rootNode->parent = VMA_NULL;
    rootNode->buddy = VMA_NULL;

    m_Root = rootNode;
    AddToFreeListFront(0, rootNode);
}

bool VmaBlockMetadata_Buddy::Validate() const
{
    // Validate tree.
    ValidationContext ctx;
    if (!ValidateNode(ctx, VMA_NULL, m_Root, 0, LevelToNodeSize(0)))
    {
        VMA_VALIDATE(false && "ValidateNode failed.");
    }
    VMA_VALIDATE(m_AllocationCount == ctx.calculatedAllocationCount);
    VMA_VALIDATE(m_SumFreeSize == ctx.calculatedSumFreeSize);

    // Validate free node lists.
    for (uint32_t level = 0; level < m_LevelCount; ++level)
    {
        VMA_VALIDATE(m_FreeList[level].front == VMA_NULL ||
            m_FreeList[level].front->free.prev == VMA_NULL);

        for (Node* node = m_FreeList[level].front;
            node != VMA_NULL;
            node = node->free.next)
        {
            VMA_VALIDATE(node->type == Node::TYPE_FREE);

            if (node->free.next == VMA_NULL)
            {
                VMA_VALIDATE(m_FreeList[level].back == node);
            }
            else
            {
                VMA_VALIDATE(node->free.next->free.prev == node);
            }
        }
    }

    // Validate that free lists ar higher levels are empty.
    for (uint32_t level = m_LevelCount; level < MAX_LEVELS; ++level)
    {
        VMA_VALIDATE(m_FreeList[level].front == VMA_NULL && m_FreeList[level].back == VMA_NULL);
    }

    return true;
}

void VmaBlockMetadata_Buddy::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const
{
    inoutStats.statistics.blockCount++;
    inoutStats.statistics.blockBytes += GetSize();

    AddNodeToDetailedStatistics(inoutStats, m_Root, LevelToNodeSize(0));

    const VkDeviceSize unusableSize = GetUnusableSize();
    if (unusableSize > 0)
        VmaAddDetailedStatisticsUnusedRange(inoutStats, unusableSize);
}

void VmaBlockMetadata_Buddy::AddStatistics(VmaStatistics& inoutStats) const
{
    inoutStats.blockCount++;
    inoutStats.allocationCount += (uint32_t)m_AllocationCount;
    inoutStats.blockBytes += GetSize();
    inoutStats.allocationBytes += GetSize() - m_SumFreeSize;
}

#if VMA_STATS_STRING_ENABLED
void VmaBlockMetadata_Buddy::PrintDetailedMap(class VmaJsonWriter& json, uint32_t mapRefCount) const
{
    VmaDetailedStatistics stats;
    VmaClearDetailedStatistics(stats);
    AddDetailedStatistics(stats);

    PrintDetailedMap_Begin(
        json,
        stats.statistics.blockBytes - stats.statistics.allocationBytes,
        stats.statistics.allocationCount,
        stats.unusedRangeCount,
        mapRefCount);

    PrintDetailedMapNode(json, m_Root, LevelToNodeSize(0));

    const VkDeviceSize unusableSize = GetUnusableSize();
    if (unusableSize > 0)
    {
        PrintDetailedMap_UnusedRange(json,
            m_UsableSize, // offset
            unusableSize); // size
    }

    PrintDetailedMap_End(json);
}
#endif // VMA_STATS_STRING_ENABLED

bool VmaBlockMetadata_Buddy::CreateAllocationRequest(
    VkDeviceSize allocSize,
    VkDeviceSize allocAlignment,
    bool upperAddress,
    VmaSuballocationType allocType,
    uint32_t strategy,
    VmaAllocationRequest* pAllocationRequest)
{
    VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");

    allocSize = AlignAllocationSize(allocSize);

    // Simple way to respect bufferImageGranularity. May be optimized some day.
    // Whenever it might be an OPTIMAL image...
    if (allocType == VMA_SUBALLOCATION_TYPE_UNKNOWN ||
        allocType == VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN ||
        allocType == VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL)
    {
        allocAlignment = VMA_MAX(allocAlignment, GetBufferImageGranularity());
        allocSize = VmaAlignUp(allocSize, GetBufferImageGranularity());
    }

    if (allocSize > m_UsableSize)
    {
        return false;
    }

    const uint32_t targetLevel = AllocSizeToLevel(allocSize);
    for (uint32_t level = targetLevel; level--; )
    {
        for (Node* freeNode = m_FreeList[level].front;
            freeNode != VMA_NULL;
            freeNode = freeNode->free.next)
        {
            if (freeNode->offset % allocAlignment == 0)
            {
                pAllocationRequest->type = VmaAllocationRequestType::Normal;
                pAllocationRequest->allocHandle = (VmaAllocHandle)(freeNode->offset + 1);
                pAllocationRequest->size = allocSize;
                pAllocationRequest->customData = (void*)(uintptr_t)level;
                return true;
            }
        }
    }

    return false;
}

void VmaBlockMetadata_Buddy::Alloc(
    const VmaAllocationRequest& request,
    VmaSuballocationType type,
    void* userData)
{
    VMA_ASSERT(request.type == VmaAllocationRequestType::Normal);

    const uint32_t targetLevel = AllocSizeToLevel(request.size);
    uint32_t currLevel = (uint32_t)(uintptr_t)request.customData;

    Node* currNode = m_FreeList[currLevel].front;
    VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);
    const VkDeviceSize offset = (VkDeviceSize)request.allocHandle - 1;
    while (currNode->offset != offset)
    {
        currNode = currNode->free.next;
        VMA_ASSERT(currNode != VMA_NULL && currNode->type == Node::TYPE_FREE);
    }

    // Go down, splitting free nodes.
    while (currLevel < targetLevel)
    {
        // currNode is already first free node at currLevel.
        // Remove it from list of free nodes at this currLevel.
        RemoveFromFreeList(currLevel, currNode);

        const uint32_t childrenLevel = currLevel + 1;

        // Create two free sub-nodes.
        Node* leftChild = m_NodeAllocator.Alloc();
        Node* rightChild = m_NodeAllocator.Alloc();

        leftChild->offset = currNode->offset;
        leftChild->type = Node::TYPE_FREE;
        leftChild->parent = currNode;
        leftChild->buddy = rightChild;

        rightChild->offset = currNode->offset + LevelToNodeSize(childrenLevel);
        rightChild->type = Node::TYPE_FREE;
        rightChild->parent = currNode;
        rightChild->buddy = leftChild;

        // Convert current currNode to split type.
        currNode->type = Node::TYPE_SPLIT;
        currNode->split.leftChild = leftChild;

        // Add child nodes to free list. Order is important!
        AddToFreeListFront(childrenLevel, rightChild);
        AddToFreeListFront(childrenLevel, leftChild);

        ++m_FreeCount;
        ++currLevel;
        currNode = m_FreeList[currLevel].front;

        /*
        We can be sure that currNode, as left child of node previously split,
        also fulfills the alignment requirement.
        */
    }

    // Remove from free list.
    VMA_ASSERT(currLevel == targetLevel &&
        currNode != VMA_NULL &&
        currNode->type == Node::TYPE_FREE);
    RemoveFromFreeList(currLevel, currNode);

    // Convert to allocation node.
    currNode->type = Node::TYPE_ALLOCATION;
    currNode->allocation.userData = userData;

    ++m_AllocationCount;
    --m_FreeCount;
    m_SumFreeSize -= request.size;
}

void VmaBlockMetadata_Buddy::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)
{
    uint32_t level = 0;
    outInfo.offset = (VkDeviceSize)allocHandle - 1;
    const Node* const node = FindAllocationNode(outInfo.offset, level);
    outInfo.size = LevelToNodeSize(level);
    outInfo.pUserData = node->allocation.userData;
}

void* VmaBlockMetadata_Buddy::GetAllocationUserData(VmaAllocHandle allocHandle) const
{
    uint32_t level = 0;
    const Node* const node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level);
    return node->allocation.userData;
}

VmaAllocHandle VmaBlockMetadata_Buddy::GetAllocationListBegin() const
{
    // Function only used for defragmentation, which is disabled for this algorithm
    return VK_NULL_HANDLE;
}

VmaAllocHandle VmaBlockMetadata_Buddy::GetNextAllocation(VmaAllocHandle prevAlloc) const
{
    // Function only used for defragmentation, which is disabled for this algorithm
    return VK_NULL_HANDLE;
}

void VmaBlockMetadata_Buddy::DeleteNodeChildren(Node* node)
{
    if (node->type == Node::TYPE_SPLIT)
    {
        DeleteNodeChildren(node->split.leftChild->buddy);
        DeleteNodeChildren(node->split.leftChild);
        const VkAllocationCallbacks* allocationCallbacks = GetAllocationCallbacks();
        m_NodeAllocator.Free(node->split.leftChild->buddy);
        m_NodeAllocator.Free(node->split.leftChild);
    }
}

void VmaBlockMetadata_Buddy::Clear()
{
    DeleteNodeChildren(m_Root);
    m_Root->type = Node::TYPE_FREE;
    m_AllocationCount = 0;
    m_FreeCount = 1;
    m_SumFreeSize = m_UsableSize;
}

void VmaBlockMetadata_Buddy::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)
{
    uint32_t level = 0;
    Node* const node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level);
    node->allocation.userData = userData;
}

VmaBlockMetadata_Buddy::Node* VmaBlockMetadata_Buddy::FindAllocationNode(VkDeviceSize offset, uint32_t& outLevel) const
{
    Node* node = m_Root;
    VkDeviceSize nodeOffset = 0;
    outLevel = 0;
    VkDeviceSize levelNodeSize = LevelToNodeSize(0);
    while (node->type == Node::TYPE_SPLIT)
    {
        const VkDeviceSize nextLevelNodeSize = levelNodeSize >> 1;
        if (offset < nodeOffset + nextLevelNodeSize)
        {
            node = node->split.leftChild;
        }
        else
        {
            node = node->split.leftChild->buddy;
            nodeOffset += nextLevelNodeSize;
        }
        ++outLevel;
        levelNodeSize = nextLevelNodeSize;
    }

    VMA_ASSERT(node != VMA_NULL && node->type == Node::TYPE_ALLOCATION);
    return node;
}

bool VmaBlockMetadata_Buddy::ValidateNode(ValidationContext& ctx, const Node* parent, const Node* curr, uint32_t level, VkDeviceSize levelNodeSize) const
{
    VMA_VALIDATE(level < m_LevelCount);
    VMA_VALIDATE(curr->parent == parent);
    VMA_VALIDATE((curr->buddy == VMA_NULL) == (parent == VMA_NULL));
    VMA_VALIDATE(curr->buddy == VMA_NULL || curr->buddy->buddy == curr);
    switch (curr->type)
    {
    case Node::TYPE_FREE:
        // curr->free.prev, next are validated separately.
        ctx.calculatedSumFreeSize += levelNodeSize;
        ++ctx.calculatedFreeCount;
        break;
    case Node::TYPE_ALLOCATION:
        ++ctx.calculatedAllocationCount;
        if (!IsVirtual())
        {
            VMA_VALIDATE(curr->allocation.userData != VMA_NULL);
        }
        break;
    case Node::TYPE_SPLIT:
    {
        const uint32_t childrenLevel = level + 1;
        const VkDeviceSize childrenLevelNodeSize = levelNodeSize >> 1;
        const Node* const leftChild = curr->split.leftChild;
        VMA_VALIDATE(leftChild != VMA_NULL);
        VMA_VALIDATE(leftChild->offset == curr->offset);
        if (!ValidateNode(ctx, curr, leftChild, childrenLevel, childrenLevelNodeSize))
        {
            VMA_VALIDATE(false && "ValidateNode for left child failed.");
        }
        const Node* const rightChild = leftChild->buddy;
        VMA_VALIDATE(rightChild->offset == curr->offset + childrenLevelNodeSize);
        if (!ValidateNode(ctx, curr, rightChild, childrenLevel, childrenLevelNodeSize))
        {
            VMA_VALIDATE(false && "ValidateNode for right child failed.");
        }
    }
    break;
    default:
        return false;
    }

    return true;
}

uint32_t VmaBlockMetadata_Buddy::AllocSizeToLevel(VkDeviceSize allocSize) const
{
    // I know this could be optimized somehow e.g. by using std::log2p1 from C++20.
    uint32_t level = 0;
    VkDeviceSize currLevelNodeSize = m_UsableSize;
    VkDeviceSize nextLevelNodeSize = currLevelNodeSize >> 1;
    while (allocSize <= nextLevelNodeSize && level + 1 < m_LevelCount)
    {
        ++level;
        currLevelNodeSize >>= 1;
        nextLevelNodeSize >>= 1;
    }
    return level;
}

void VmaBlockMetadata_Buddy::Free(VmaAllocHandle allocHandle)
{
    uint32_t level = 0;
    Node* node = FindAllocationNode((VkDeviceSize)allocHandle - 1, level);

    ++m_FreeCount;
    --m_AllocationCount;
    m_SumFreeSize += LevelToNodeSize(level);

    node->type = Node::TYPE_FREE;

    // Join free nodes if possible.
    while (level > 0 && node->buddy->type == Node::TYPE_FREE)
    {
        RemoveFromFreeList(level, node->buddy);
        Node* const parent = node->parent;

        m_NodeAllocator.Free(node->buddy);
        m_NodeAllocator.Free(node);
        parent->type = Node::TYPE_FREE;

        node = parent;
        --level;
        --m_FreeCount;
    }

    AddToFreeListFront(level, node);
}

void VmaBlockMetadata_Buddy::AddNodeToDetailedStatistics(VmaDetailedStatistics& inoutStats, const Node* node, VkDeviceSize levelNodeSize) const
{
    switch (node->type)
    {
    case Node::TYPE_FREE:
        VmaAddDetailedStatisticsUnusedRange(inoutStats, levelNodeSize);
        break;
    case Node::TYPE_ALLOCATION:
        VmaAddDetailedStatisticsAllocation(inoutStats, levelNodeSize);
        break;
    case Node::TYPE_SPLIT:
    {
        const VkDeviceSize childrenNodeSize = levelNodeSize / 2;
        const Node* const leftChild = node->split.leftChild;
        AddNodeToDetailedStatistics(inoutStats, leftChild, childrenNodeSize);
        const Node* const rightChild = leftChild->buddy;
        AddNodeToDetailedStatistics(inoutStats, rightChild, childrenNodeSize);
    }
    break;
    default:
        VMA_ASSERT(0);
    }
}

void VmaBlockMetadata_Buddy::AddToFreeListFront(uint32_t level, Node* node)
{
    VMA_ASSERT(node->type == Node::TYPE_FREE);

    // List is empty.
    Node* const frontNode = m_FreeList[level].front;
    if (frontNode == VMA_NULL)
    {
        VMA_ASSERT(m_FreeList[level].back == VMA_NULL);
        node->free.prev = node->free.next = VMA_NULL;
        m_FreeList[level].front = m_FreeList[level].back = node;
    }
    else
    {
        VMA_ASSERT(frontNode->free.prev == VMA_NULL);
        node->free.prev = VMA_NULL;
        node->free.next = frontNode;
        frontNode->free.prev = node;
        m_FreeList[level].front = node;
    }
}

void VmaBlockMetadata_Buddy::RemoveFromFreeList(uint32_t level, Node* node)
{
    VMA_ASSERT(m_FreeList[level].front != VMA_NULL);

    // It is at the front.
    if (node->free.prev == VMA_NULL)
    {
        VMA_ASSERT(m_FreeList[level].front == node);
        m_FreeList[level].front = node->free.next;
    }
    else
    {
        Node* const prevFreeNode = node->free.prev;
        VMA_ASSERT(prevFreeNode->free.next == node);
        prevFreeNode->free.next = node->free.next;
    }

    // It is at the back.
    if (node->free.next == VMA_NULL)
    {
        VMA_ASSERT(m_FreeList[level].back == node);
        m_FreeList[level].back = node->free.prev;
    }
    else
    {
        Node* const nextFreeNode = node->free.next;
        VMA_ASSERT(nextFreeNode->free.prev == node);
        nextFreeNode->free.prev = node->free.prev;
    }
}

void VmaBlockMetadata_Buddy::DebugLogAllAllocationNode(Node* node, uint32_t level) const
{
    switch (node->type)
    {
    case Node::TYPE_FREE:
        break;
    case Node::TYPE_ALLOCATION:
        DebugLogAllocation(node->offset, LevelToNodeSize(level), node->allocation.userData);
        break;
    case Node::TYPE_SPLIT:
    {
        ++level;
        DebugLogAllAllocationNode(node->split.leftChild, level);
        DebugLogAllAllocationNode(node->split.leftChild->buddy, level);
    }
    break;
    default:
        VMA_ASSERT(0);
    }
}

#if VMA_STATS_STRING_ENABLED
void VmaBlockMetadata_Buddy::PrintDetailedMapNode(class VmaJsonWriter& json, const Node* node, VkDeviceSize levelNodeSize) const
{
    switch (node->type)
    {
    case Node::TYPE_FREE:
        PrintDetailedMap_UnusedRange(json, node->offset, levelNodeSize);
        break;
    case Node::TYPE_ALLOCATION:
        PrintDetailedMap_Allocation(json, node->offset, levelNodeSize, node->allocation.userData);
        break;
    case Node::TYPE_SPLIT:
    {
        const VkDeviceSize childrenNodeSize = levelNodeSize / 2;
        const Node* const leftChild = node->split.leftChild;
        PrintDetailedMapNode(json, leftChild, childrenNodeSize);
        const Node* const rightChild = leftChild->buddy;
        PrintDetailedMapNode(json, rightChild, childrenNodeSize);
    }
    break;
    default:
        VMA_ASSERT(0);
    }
}
#endif // VMA_STATS_STRING_ENABLED
#endif // _VMA_BLOCK_METADATA_BUDDY_FUNCTIONS
#endif // _VMA_BLOCK_METADATA_BUDDY
#endif // #if 0

#ifndef _VMA_BLOCK_METADATA_TLSF
// To not search current larger region if first allocation won't succeed and skip to smaller range
// use with VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT as strategy in CreateAllocationRequest().
// When fragmentation and reusal of previous blocks doesn't matter then use with
// VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT for fastest alloc time possible.
class VmaBlockMetadata_TLSF : public VmaBlockMetadata
{
    VMA_CLASS_NO_COPY(VmaBlockMetadata_TLSF)
public:
    VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks,
        VkDeviceSize bufferImageGranularity, bool isVirtual);
    virtual ~VmaBlockMetadata_TLSF();

    size_t GetAllocationCount() const override { return m_AllocCount; }
    size_t GetFreeRegionsCount() const override { return m_BlocksFreeCount + 1; }
    VkDeviceSize GetSumFreeSize() const override { return m_BlocksFreeSize + m_NullBlock->size; }
    bool IsEmpty() const override { return m_NullBlock->offset == 0; }
    VkDeviceSize GetAllocationOffset(VmaAllocHandle allocHandle) const override { return ((Block*)allocHandle)->offset; };

    void Init(VkDeviceSize size) override;
    bool Validate() const override;

    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const override;
    void AddStatistics(VmaStatistics& inoutStats) const override;

#if VMA_STATS_STRING_ENABLED
    void PrintDetailedMap(class VmaJsonWriter& json) const override;
#endif

    bool CreateAllocationRequest(
        VkDeviceSize allocSize,
        VkDeviceSize allocAlignment,
        bool upperAddress,
        VmaSuballocationType allocType,
        uint32_t strategy,
        VmaAllocationRequest* pAllocationRequest) override;

    VkResult CheckCorruption(const void* pBlockData) override;
    void Alloc(
        const VmaAllocationRequest& request,
        VmaSuballocationType type,
        void* userData) override;

    void Free(VmaAllocHandle allocHandle) override;
    void GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo) override;
    void* GetAllocationUserData(VmaAllocHandle allocHandle) const override;
    VmaAllocHandle GetAllocationListBegin() const override;
    VmaAllocHandle GetNextAllocation(VmaAllocHandle prevAlloc) const override;
    VkDeviceSize GetNextFreeRegionSize(VmaAllocHandle alloc) const override;
    void Clear() override;
    void SetAllocationUserData(VmaAllocHandle allocHandle, void* userData) override;
    void DebugLogAllAllocations() const override;

private:
    // According to original paper it should be preferable 4 or 5:
    // M. Masmano, I. Ripoll, A. Crespo, and J. Real "TLSF: a New Dynamic Memory Allocator for Real-Time Systems"
    // http://www.gii.upv.es/tlsf/files/ecrts04_tlsf.pdf
    static const uint8_t SECOND_LEVEL_INDEX = 5;
    static const uint16_t SMALL_BUFFER_SIZE = 256;
    static const uint32_t INITIAL_BLOCK_ALLOC_COUNT = 16;
    static const uint8_t MEMORY_CLASS_SHIFT = 7;
    static const uint8_t MAX_MEMORY_CLASSES = 65 - MEMORY_CLASS_SHIFT;

    class Block
    {
    public:
        VkDeviceSize offset;
        VkDeviceSize size;
        Block* prevPhysical;
        Block* nextPhysical;

        void MarkFree() { prevFree = VMA_NULL; }
        void MarkTaken() { prevFree = this; }
        bool IsFree() const { return prevFree != this; }
        void*& UserData() { VMA_HEAVY_ASSERT(!IsFree()); return userData; }
        Block*& PrevFree() { return prevFree; }
        Block*& NextFree() { VMA_HEAVY_ASSERT(IsFree()); return nextFree; }

    private:
        Block* prevFree; // Address of the same block here indicates that block is taken
        union
        {
            Block* nextFree;
            void* userData;
        };
    };

    size_t m_AllocCount;
    // Total number of free blocks besides null block
    size_t m_BlocksFreeCount;
    // Total size of free blocks excluding null block
    VkDeviceSize m_BlocksFreeSize;
    uint32_t m_IsFreeBitmap;
    uint8_t m_MemoryClasses;
    uint32_t m_InnerIsFreeBitmap[MAX_MEMORY_CLASSES];
    uint32_t m_ListsCount;
    /*
    * 0: 0-3 lists for small buffers
    * 1+: 0-(2^SLI-1) lists for normal buffers
    */
    Block** m_FreeList;
    VmaPoolAllocator<Block> m_BlockAllocator;
    Block* m_NullBlock;
    VmaBlockBufferImageGranularity m_GranularityHandler;

    uint8_t SizeToMemoryClass(VkDeviceSize size) const;
    uint16_t SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const;
    uint32_t GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const;
    uint32_t GetListIndex(VkDeviceSize size) const;

    void RemoveFreeBlock(Block* block);
    void InsertFreeBlock(Block* block);
    void MergeBlock(Block* block, Block* prev);

    Block* FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const;
    bool CheckBlock(
        Block& block,
        uint32_t listIndex,
        VkDeviceSize allocSize,
        VkDeviceSize allocAlignment,
        VmaSuballocationType allocType,
        VmaAllocationRequest* pAllocationRequest);
};

#ifndef _VMA_BLOCK_METADATA_TLSF_FUNCTIONS
VmaBlockMetadata_TLSF::VmaBlockMetadata_TLSF(const VkAllocationCallbacks* pAllocationCallbacks,
    VkDeviceSize bufferImageGranularity, bool isVirtual)
    : VmaBlockMetadata(pAllocationCallbacks, bufferImageGranularity, isVirtual),
    m_AllocCount(0),
    m_BlocksFreeCount(0),
    m_BlocksFreeSize(0),
    m_IsFreeBitmap(0),
    m_MemoryClasses(0),
    m_ListsCount(0),
    m_FreeList(VMA_NULL),
    m_BlockAllocator(pAllocationCallbacks, INITIAL_BLOCK_ALLOC_COUNT),
    m_NullBlock(VMA_NULL),
    m_GranularityHandler(bufferImageGranularity) {}

VmaBlockMetadata_TLSF::~VmaBlockMetadata_TLSF()
{
    if (m_FreeList)
        vma_delete_array(GetAllocationCallbacks(), m_FreeList, m_ListsCount);
    m_GranularityHandler.Destroy(GetAllocationCallbacks());
}

void VmaBlockMetadata_TLSF::Init(VkDeviceSize size)
{
    VmaBlockMetadata::Init(size);

    if (!IsVirtual())
        m_GranularityHandler.Init(GetAllocationCallbacks(), size);

    m_NullBlock = m_BlockAllocator.Alloc();
    m_NullBlock->size = size;
    m_NullBlock->offset = 0;
    m_NullBlock->prevPhysical = VMA_NULL;
    m_NullBlock->nextPhysical = VMA_NULL;
    m_NullBlock->MarkFree();
    m_NullBlock->NextFree() = VMA_NULL;
    m_NullBlock->PrevFree() = VMA_NULL;
    uint8_t memoryClass = SizeToMemoryClass(size);
    uint16_t sli = SizeToSecondIndex(size, memoryClass);
    m_ListsCount = (memoryClass == 0 ? 0 : (memoryClass - 1) * (1UL << SECOND_LEVEL_INDEX) + sli) + 1;
    if (IsVirtual())
        m_ListsCount += 1UL << SECOND_LEVEL_INDEX;
    else
        m_ListsCount += 4;

    m_MemoryClasses = memoryClass + 2;
    memset(m_InnerIsFreeBitmap, 0, MAX_MEMORY_CLASSES * sizeof(uint32_t));

    m_FreeList = vma_new_array(GetAllocationCallbacks(), Block*, m_ListsCount);
    memset(m_FreeList, 0, m_ListsCount * sizeof(Block*));
}

bool VmaBlockMetadata_TLSF::Validate() const
{
    VMA_VALIDATE(GetSumFreeSize() <= GetSize());

    VkDeviceSize calculatedSize = m_NullBlock->size;
    VkDeviceSize calculatedFreeSize = m_NullBlock->size;
    size_t allocCount = 0;
    size_t freeCount = 0;

    // Check integrity of free lists
    for (uint32_t list = 0; list < m_ListsCount; ++list)
    {
        Block* block = m_FreeList[list];
        if (block != VMA_NULL)
        {
            VMA_VALIDATE(block->IsFree());
            VMA_VALIDATE(block->PrevFree() == VMA_NULL);
            while (block->NextFree())
            {
                VMA_VALIDATE(block->NextFree()->IsFree());
                VMA_VALIDATE(block->NextFree()->PrevFree() == block);
                block = block->NextFree();
            }
        }
    }

    VkDeviceSize nextOffset = m_NullBlock->offset;
    auto validateCtx = m_GranularityHandler.StartValidation(GetAllocationCallbacks(), IsVirtual());

    VMA_VALIDATE(m_NullBlock->nextPhysical == VMA_NULL);
    if (m_NullBlock->prevPhysical)
    {
        VMA_VALIDATE(m_NullBlock->prevPhysical->nextPhysical == m_NullBlock);
    }
    // Check all blocks
    for (Block* prev = m_NullBlock->prevPhysical; prev != VMA_NULL; prev = prev->prevPhysical)
    {
        VMA_VALIDATE(prev->offset + prev->size == nextOffset);
        nextOffset = prev->offset;
        calculatedSize += prev->size;

        uint32_t listIndex = GetListIndex(prev->size);
        if (prev->IsFree())
        {
            ++freeCount;
            // Check if free block belongs to free list
            Block* freeBlock = m_FreeList[listIndex];
            VMA_VALIDATE(freeBlock != VMA_NULL);

            bool found = false;
            do
            {
                if (freeBlock == prev)
                    found = true;

                freeBlock = freeBlock->NextFree();
            } while (!found && freeBlock != VMA_NULL);

            VMA_VALIDATE(found);
            calculatedFreeSize += prev->size;
        }
        else
        {
            ++allocCount;
            // Check if taken block is not on a free list
            Block* freeBlock = m_FreeList[listIndex];
            while (freeBlock)
            {
                VMA_VALIDATE(freeBlock != prev);
                freeBlock = freeBlock->NextFree();
            }

            if (!IsVirtual())
            {
                VMA_VALIDATE(m_GranularityHandler.Validate(validateCtx, prev->offset, prev->size));
            }
        }

        if (prev->prevPhysical)
        {
            VMA_VALIDATE(prev->prevPhysical->nextPhysical == prev);
        }
    }

    if (!IsVirtual())
    {
        VMA_VALIDATE(m_GranularityHandler.FinishValidation(validateCtx));
    }

    VMA_VALIDATE(nextOffset == 0);
    VMA_VALIDATE(calculatedSize == GetSize());
    VMA_VALIDATE(calculatedFreeSize == GetSumFreeSize());
    VMA_VALIDATE(allocCount == m_AllocCount);
    VMA_VALIDATE(freeCount == m_BlocksFreeCount);

    return true;
}

void VmaBlockMetadata_TLSF::AddDetailedStatistics(VmaDetailedStatistics& inoutStats) const
{
    inoutStats.statistics.blockCount++;
    inoutStats.statistics.blockBytes += GetSize();
    if (m_NullBlock->size > 0)
        VmaAddDetailedStatisticsUnusedRange(inoutStats, m_NullBlock->size);

    for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
    {
        if (block->IsFree())
            VmaAddDetailedStatisticsUnusedRange(inoutStats, block->size);
        else
            VmaAddDetailedStatisticsAllocation(inoutStats, block->size);
    }
}

void VmaBlockMetadata_TLSF::AddStatistics(VmaStatistics& inoutStats) const
{
    inoutStats.blockCount++;
    inoutStats.allocationCount += (uint32_t)m_AllocCount;
    inoutStats.blockBytes += GetSize();
    inoutStats.allocationBytes += GetSize() - GetSumFreeSize();
}

#if VMA_STATS_STRING_ENABLED
void VmaBlockMetadata_TLSF::PrintDetailedMap(class VmaJsonWriter& json) const
{
    size_t blockCount = m_AllocCount + m_BlocksFreeCount;
    VmaStlAllocator<Block*> allocator(GetAllocationCallbacks());
    VmaVector<Block*, VmaStlAllocator<Block*>> blockList(blockCount, allocator);

    size_t i = blockCount;
    for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
    {
        blockList[--i] = block;
    }
    VMA_ASSERT(i == 0);

    VmaDetailedStatistics stats;
    VmaClearDetailedStatistics(stats);
    AddDetailedStatistics(stats);

    PrintDetailedMap_Begin(json,
        stats.statistics.blockBytes - stats.statistics.allocationBytes,
        stats.statistics.allocationCount,
        stats.unusedRangeCount);

    for (; i < blockCount; ++i)
    {
        Block* block = blockList[i];
        if (block->IsFree())
            PrintDetailedMap_UnusedRange(json, block->offset, block->size);
        else
            PrintDetailedMap_Allocation(json, block->offset, block->size, block->UserData());
    }
    if (m_NullBlock->size > 0)
        PrintDetailedMap_UnusedRange(json, m_NullBlock->offset, m_NullBlock->size);

    PrintDetailedMap_End(json);
}
#endif

bool VmaBlockMetadata_TLSF::CreateAllocationRequest(
    VkDeviceSize allocSize,
    VkDeviceSize allocAlignment,
    bool upperAddress,
    VmaSuballocationType allocType,
    uint32_t strategy,
    VmaAllocationRequest* pAllocationRequest)
{
    VMA_ASSERT(allocSize > 0 && "Cannot allocate empty block!");
    VMA_ASSERT(!upperAddress && "VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT can be used only with linear algorithm.");

    // For small granularity round up
    if (!IsVirtual())
        m_GranularityHandler.RoundupAllocRequest(allocType, allocSize, allocAlignment);

    allocSize += GetDebugMargin();
    // Quick check for too small pool
    if (allocSize > GetSumFreeSize())
        return false;

    // If no free blocks in pool then check only null block
    if (m_BlocksFreeCount == 0)
        return CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest);

    // Round up to the next block
    VkDeviceSize sizeForNextList = allocSize;
    VkDeviceSize smallSizeStep = SMALL_BUFFER_SIZE / (IsVirtual() ? 1 << SECOND_LEVEL_INDEX : 4);
    if (allocSize > SMALL_BUFFER_SIZE)
    {
        sizeForNextList += (1ULL << (VMA_BITSCAN_MSB(allocSize) - SECOND_LEVEL_INDEX));
    }
    else if (allocSize > SMALL_BUFFER_SIZE - smallSizeStep)
        sizeForNextList = SMALL_BUFFER_SIZE + 1;
    else
        sizeForNextList += smallSizeStep;

    uint32_t nextListIndex = 0;
    uint32_t prevListIndex = 0;
    Block* nextListBlock = VMA_NULL;
    Block* prevListBlock = VMA_NULL;

    // Check blocks according to strategies
    if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT)
    {
        // Quick check for larger block first
        nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
        if (nextListBlock != VMA_NULL && CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
            return true;

        // If not fitted then null block
        if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))
            return true;

        // Null block failed, search larger bucket
        while (nextListBlock)
        {
            if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
                return true;
            nextListBlock = nextListBlock->NextFree();
        }

        // Failed again, check best fit bucket
        prevListBlock = FindFreeBlock(allocSize, prevListIndex);
        while (prevListBlock)
        {
            if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
                return true;
            prevListBlock = prevListBlock->NextFree();
        }
    }
    else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_MEMORY_BIT)
    {
        // Check best fit bucket
        prevListBlock = FindFreeBlock(allocSize, prevListIndex);
        while (prevListBlock)
        {
            if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
                return true;
            prevListBlock = prevListBlock->NextFree();
        }

        // If failed check null block
        if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))
            return true;

        // Check larger bucket
        nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
        while (nextListBlock)
        {
            if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
                return true;
            nextListBlock = nextListBlock->NextFree();
        }
    }
    else if (strategy & VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT )
    {
        // Perform search from the start
        VmaStlAllocator<Block*> allocator(GetAllocationCallbacks());
        VmaVector<Block*, VmaStlAllocator<Block*>> blockList(m_BlocksFreeCount, allocator);

        size_t i = m_BlocksFreeCount;
        for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
        {
            if (block->IsFree() && block->size >= allocSize)
                blockList[--i] = block;
        }

        for (; i < m_BlocksFreeCount; ++i)
        {
            Block& block = *blockList[i];
            if (CheckBlock(block, GetListIndex(block.size), allocSize, allocAlignment, allocType, pAllocationRequest))
                return true;
        }

        // If failed check null block
        if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))
            return true;

        // Whole range searched, no more memory
        return false;
    }
    else
    {
        // Check larger bucket
        nextListBlock = FindFreeBlock(sizeForNextList, nextListIndex);
        while (nextListBlock)
        {
            if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
                return true;
            nextListBlock = nextListBlock->NextFree();
        }

        // If failed check null block
        if (CheckBlock(*m_NullBlock, m_ListsCount, allocSize, allocAlignment, allocType, pAllocationRequest))
            return true;

        // Check best fit bucket
        prevListBlock = FindFreeBlock(allocSize, prevListIndex);
        while (prevListBlock)
        {
            if (CheckBlock(*prevListBlock, prevListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
                return true;
            prevListBlock = prevListBlock->NextFree();
        }
    }

    // Worst case, full search has to be done
    while (++nextListIndex < m_ListsCount)
    {
        nextListBlock = m_FreeList[nextListIndex];
        while (nextListBlock)
        {
            if (CheckBlock(*nextListBlock, nextListIndex, allocSize, allocAlignment, allocType, pAllocationRequest))
                return true;
            nextListBlock = nextListBlock->NextFree();
        }
    }

    // No more memory sadly
    return false;
}

VkResult VmaBlockMetadata_TLSF::CheckCorruption(const void* pBlockData)
{
    for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
    {
        if (!block->IsFree())
        {
            if (!VmaValidateMagicValue(pBlockData, block->offset + block->size))
            {
                VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER VALIDATED ALLOCATION!");
                return VK_ERROR_UNKNOWN_COPY;
            }
        }
    }

    return VK_SUCCESS;
}

void VmaBlockMetadata_TLSF::Alloc(
    const VmaAllocationRequest& request,
    VmaSuballocationType type,
    void* userData)
{
    VMA_ASSERT(request.type == VmaAllocationRequestType::TLSF);

    // Get block and pop it from the free list
    Block* currentBlock = (Block*)request.allocHandle;
    VkDeviceSize offset = request.algorithmData;
    VMA_ASSERT(currentBlock != VMA_NULL);
    VMA_ASSERT(currentBlock->offset <= offset);

    if (currentBlock != m_NullBlock)
        RemoveFreeBlock(currentBlock);

    VkDeviceSize debugMargin = GetDebugMargin();
    VkDeviceSize misssingAlignment = offset - currentBlock->offset;

    // Append missing alignment to prev block or create new one
    if (misssingAlignment)
    {
        Block* prevBlock = currentBlock->prevPhysical;
        VMA_ASSERT(prevBlock != VMA_NULL && "There should be no missing alignment at offset 0!");

        if (prevBlock->IsFree() && prevBlock->size != debugMargin)
        {
            uint32_t oldList = GetListIndex(prevBlock->size);
            prevBlock->size += misssingAlignment;
            // Check if new size crosses list bucket
            if (oldList != GetListIndex(prevBlock->size))
            {
                prevBlock->size -= misssingAlignment;
                RemoveFreeBlock(prevBlock);
                prevBlock->size += misssingAlignment;
                InsertFreeBlock(prevBlock);
            }
            else
                m_BlocksFreeSize += misssingAlignment;
        }
        else
        {
            Block* newBlock = m_BlockAllocator.Alloc();
            currentBlock->prevPhysical = newBlock;
            prevBlock->nextPhysical = newBlock;
            newBlock->prevPhysical = prevBlock;
            newBlock->nextPhysical = currentBlock;
            newBlock->size = misssingAlignment;
            newBlock->offset = currentBlock->offset;
            newBlock->MarkTaken();

            InsertFreeBlock(newBlock);
        }

        currentBlock->size -= misssingAlignment;
        currentBlock->offset += misssingAlignment;
    }

    VkDeviceSize size = request.size + debugMargin;
    if (currentBlock->size == size)
    {
        if (currentBlock == m_NullBlock)
        {
            // Setup new null block
            m_NullBlock = m_BlockAllocator.Alloc();
            m_NullBlock->size = 0;
            m_NullBlock->offset = currentBlock->offset + size;
            m_NullBlock->prevPhysical = currentBlock;
            m_NullBlock->nextPhysical = VMA_NULL;
            m_NullBlock->MarkFree();
            m_NullBlock->PrevFree() = VMA_NULL;
            m_NullBlock->NextFree() = VMA_NULL;
            currentBlock->nextPhysical = m_NullBlock;
            currentBlock->MarkTaken();
        }
    }
    else
    {
        VMA_ASSERT(currentBlock->size > size && "Proper block already found, shouldn't find smaller one!");

        // Create new free block
        Block* newBlock = m_BlockAllocator.Alloc();
        newBlock->size = currentBlock->size - size;
        newBlock->offset = currentBlock->offset + size;
        newBlock->prevPhysical = currentBlock;
        newBlock->nextPhysical = currentBlock->nextPhysical;
        currentBlock->nextPhysical = newBlock;
        currentBlock->size = size;

        if (currentBlock == m_NullBlock)
        {
            m_NullBlock = newBlock;
            m_NullBlock->MarkFree();
            m_NullBlock->NextFree() = VMA_NULL;
            m_NullBlock->PrevFree() = VMA_NULL;
            currentBlock->MarkTaken();
        }
        else
        {
            newBlock->nextPhysical->prevPhysical = newBlock;
            newBlock->MarkTaken();
            InsertFreeBlock(newBlock);
        }
    }
    currentBlock->UserData() = userData;

    if (debugMargin > 0)
    {
        currentBlock->size -= debugMargin;
        Block* newBlock = m_BlockAllocator.Alloc();
        newBlock->size = debugMargin;
        newBlock->offset = currentBlock->offset + currentBlock->size;
        newBlock->prevPhysical = currentBlock;
        newBlock->nextPhysical = currentBlock->nextPhysical;
        newBlock->MarkTaken();
        currentBlock->nextPhysical->prevPhysical = newBlock;
        currentBlock->nextPhysical = newBlock;
        InsertFreeBlock(newBlock);
    }

    if (!IsVirtual())
        m_GranularityHandler.AllocPages((uint8_t)(uintptr_t)request.customData,
            currentBlock->offset, currentBlock->size);
    ++m_AllocCount;
}

void VmaBlockMetadata_TLSF::Free(VmaAllocHandle allocHandle)
{
    Block* block = (Block*)allocHandle;
    Block* next = block->nextPhysical;
    VMA_ASSERT(!block->IsFree() && "Block is already free!");

    if (!IsVirtual())
        m_GranularityHandler.FreePages(block->offset, block->size);
    --m_AllocCount;

    VkDeviceSize debugMargin = GetDebugMargin();
    if (debugMargin > 0)
    {
        RemoveFreeBlock(next);
        MergeBlock(next, block);
        block = next;
        next = next->nextPhysical;
    }

    // Try merging
    Block* prev = block->prevPhysical;
    if (prev != VMA_NULL && prev->IsFree() && prev->size != debugMargin)
    {
        RemoveFreeBlock(prev);
        MergeBlock(block, prev);
    }

    if (!next->IsFree())
        InsertFreeBlock(block);
    else if (next == m_NullBlock)
        MergeBlock(m_NullBlock, block);
    else
    {
        RemoveFreeBlock(next);
        MergeBlock(next, block);
        InsertFreeBlock(next);
    }
}

void VmaBlockMetadata_TLSF::GetAllocationInfo(VmaAllocHandle allocHandle, VmaVirtualAllocationInfo& outInfo)
{
    Block* block = (Block*)allocHandle;
    VMA_ASSERT(!block->IsFree() && "Cannot get allocation info for free block!");
    outInfo.offset = block->offset;
    outInfo.size = block->size;
    outInfo.pUserData = block->UserData();
}

void* VmaBlockMetadata_TLSF::GetAllocationUserData(VmaAllocHandle allocHandle) const
{
    Block* block = (Block*)allocHandle;
    VMA_ASSERT(!block->IsFree() && "Cannot get user data for free block!");
    return block->UserData();
}

VmaAllocHandle VmaBlockMetadata_TLSF::GetAllocationListBegin() const
{
    if (m_AllocCount == 0)
        return VK_NULL_HANDLE;

    for (Block* block = m_NullBlock->prevPhysical; block; block = block->prevPhysical)
    {
        if (!block->IsFree())
            return (VmaAllocHandle)block;
    }
    VMA_ASSERT(false && "If m_AllocCount > 0 then should find any allocation!");
    return VK_NULL_HANDLE;
}

VmaAllocHandle VmaBlockMetadata_TLSF::GetNextAllocation(VmaAllocHandle prevAlloc) const
{
    Block* startBlock = (Block*)prevAlloc;
    VMA_ASSERT(!startBlock->IsFree() && "Incorrect block!");

    for (Block* block = startBlock->prevPhysical; block; block = block->prevPhysical)
    {
        if (!block->IsFree())
            return (VmaAllocHandle)block;
    }
    return VK_NULL_HANDLE;
}

VkDeviceSize VmaBlockMetadata_TLSF::GetNextFreeRegionSize(VmaAllocHandle alloc) const
{
    Block* block = (Block*)alloc;
    VMA_ASSERT(!block->IsFree() && "Incorrect block!");

    if (block->prevPhysical)
        return block->prevPhysical->IsFree() ? block->prevPhysical->size : 0;
    return 0;
}

void VmaBlockMetadata_TLSF::Clear()
{
    m_AllocCount = 0;
    m_BlocksFreeCount = 0;
    m_BlocksFreeSize = 0;
    m_IsFreeBitmap = 0;
    m_NullBlock->offset = 0;
    m_NullBlock->size = GetSize();
    Block* block = m_NullBlock->prevPhysical;
    m_NullBlock->prevPhysical = VMA_NULL;
    while (block)
    {
        Block* prev = block->prevPhysical;
        m_BlockAllocator.Free(block);
        block = prev;
    }
    memset(m_FreeList, 0, m_ListsCount * sizeof(Block*));
    memset(m_InnerIsFreeBitmap, 0, m_MemoryClasses * sizeof(uint32_t));
    m_GranularityHandler.Clear();
}

void VmaBlockMetadata_TLSF::SetAllocationUserData(VmaAllocHandle allocHandle, void* userData)
{
    Block* block = (Block*)allocHandle;
    VMA_ASSERT(!block->IsFree() && "Trying to set user data for not allocated block!");
    block->UserData() = userData;
}

void VmaBlockMetadata_TLSF::DebugLogAllAllocations() const
{
    for (Block* block = m_NullBlock->prevPhysical; block != VMA_NULL; block = block->prevPhysical)
        if (!block->IsFree())
            DebugLogAllocation(block->offset, block->size, block->UserData());
}

uint8_t VmaBlockMetadata_TLSF::SizeToMemoryClass(VkDeviceSize size) const
{
    if (size > SMALL_BUFFER_SIZE)
        return VMA_BITSCAN_MSB(size) - MEMORY_CLASS_SHIFT;
    return 0;
}

uint16_t VmaBlockMetadata_TLSF::SizeToSecondIndex(VkDeviceSize size, uint8_t memoryClass) const
{
    if (memoryClass == 0)
    {
        if (IsVirtual())
            return static_cast<uint16_t>((size - 1) / 8);
        else
            return static_cast<uint16_t>((size - 1) / 64);
    }
    return static_cast<uint16_t>((size >> (memoryClass + MEMORY_CLASS_SHIFT - SECOND_LEVEL_INDEX)) ^ (1U << SECOND_LEVEL_INDEX));
}

uint32_t VmaBlockMetadata_TLSF::GetListIndex(uint8_t memoryClass, uint16_t secondIndex) const
{
    if (memoryClass == 0)
        return secondIndex;

    const uint32_t index = static_cast<uint32_t>(memoryClass - 1) * (1 << SECOND_LEVEL_INDEX) + secondIndex;
    if (IsVirtual())
        return index + (1 << SECOND_LEVEL_INDEX);
    else
        return index + 4;
}

uint32_t VmaBlockMetadata_TLSF::GetListIndex(VkDeviceSize size) const
{
    uint8_t memoryClass = SizeToMemoryClass(size);
    return GetListIndex(memoryClass, SizeToSecondIndex(size, memoryClass));
}

void VmaBlockMetadata_TLSF::RemoveFreeBlock(Block* block)
{
    VMA_ASSERT(block != m_NullBlock);
    VMA_ASSERT(block->IsFree());

    if (block->NextFree() != VMA_NULL)
        block->NextFree()->PrevFree() = block->PrevFree();
    if (block->PrevFree() != VMA_NULL)
        block->PrevFree()->NextFree() = block->NextFree();
    else
    {
        uint8_t memClass = SizeToMemoryClass(block->size);
        uint16_t secondIndex = SizeToSecondIndex(block->size, memClass);
        uint32_t index = GetListIndex(memClass, secondIndex);
        VMA_ASSERT(m_FreeList[index] == block);
        m_FreeList[index] = block->NextFree();
        if (block->NextFree() == VMA_NULL)
        {
            m_InnerIsFreeBitmap[memClass] &= ~(1U << secondIndex);
            if (m_InnerIsFreeBitmap[memClass] == 0)
                m_IsFreeBitmap &= ~(1UL << memClass);
        }
    }
    block->MarkTaken();
    block->UserData() = VMA_NULL;
    --m_BlocksFreeCount;
    m_BlocksFreeSize -= block->size;
}

void VmaBlockMetadata_TLSF::InsertFreeBlock(Block* block)
{
    VMA_ASSERT(block != m_NullBlock);
    VMA_ASSERT(!block->IsFree() && "Cannot insert block twice!");

    uint8_t memClass = SizeToMemoryClass(block->size);
    uint16_t secondIndex = SizeToSecondIndex(block->size, memClass);
    uint32_t index = GetListIndex(memClass, secondIndex);
    VMA_ASSERT(index < m_ListsCount);
    block->PrevFree() = VMA_NULL;
    block->NextFree() = m_FreeList[index];
    m_FreeList[index] = block;
    if (block->NextFree() != VMA_NULL)
        block->NextFree()->PrevFree() = block;
    else
    {
        m_InnerIsFreeBitmap[memClass] |= 1U << secondIndex;
        m_IsFreeBitmap |= 1UL << memClass;
    }
    ++m_BlocksFreeCount;
    m_BlocksFreeSize += block->size;
}

void VmaBlockMetadata_TLSF::MergeBlock(Block* block, Block* prev)
{
    VMA_ASSERT(block->prevPhysical == prev && "Cannot merge seperate physical regions!");
    VMA_ASSERT(!prev->IsFree() && "Cannot merge block that belongs to free list!");

    block->offset = prev->offset;
    block->size += prev->size;
    block->prevPhysical = prev->prevPhysical;
    if (block->prevPhysical)
        block->prevPhysical->nextPhysical = block;
    m_BlockAllocator.Free(prev);
}

VmaBlockMetadata_TLSF::Block* VmaBlockMetadata_TLSF::FindFreeBlock(VkDeviceSize size, uint32_t& listIndex) const
{
    uint8_t memoryClass = SizeToMemoryClass(size);
    uint32_t innerFreeMap = m_InnerIsFreeBitmap[memoryClass] & (~0U << SizeToSecondIndex(size, memoryClass));
    if (!innerFreeMap)
    {
        // Check higher levels for avaiable blocks
        uint32_t freeMap = m_IsFreeBitmap & (~0UL << (memoryClass + 1));
        if (!freeMap)
            return VMA_NULL; // No more memory avaible

        // Find lowest free region
        memoryClass = VMA_BITSCAN_LSB(freeMap);
        innerFreeMap = m_InnerIsFreeBitmap[memoryClass];
        VMA_ASSERT(innerFreeMap != 0);
    }
    // Find lowest free subregion
    listIndex = GetListIndex(memoryClass, VMA_BITSCAN_LSB(innerFreeMap));
    VMA_ASSERT(m_FreeList[listIndex]);
    return m_FreeList[listIndex];
}

bool VmaBlockMetadata_TLSF::CheckBlock(
    Block& block,
    uint32_t listIndex,
    VkDeviceSize allocSize,
    VkDeviceSize allocAlignment,
    VmaSuballocationType allocType,
    VmaAllocationRequest* pAllocationRequest)
{
    VMA_ASSERT(block.IsFree() && "Block is already taken!");

    VkDeviceSize alignedOffset = VmaAlignUp(block.offset, allocAlignment);
    if (block.size < allocSize + alignedOffset - block.offset)
        return false;

    // Check for granularity conflicts
    if (!IsVirtual() &&
        m_GranularityHandler.CheckConflictAndAlignUp(alignedOffset, allocSize, block.offset, block.size, allocType))
        return false;

    // Alloc successful
    pAllocationRequest->type = VmaAllocationRequestType::TLSF;
    pAllocationRequest->allocHandle = (VmaAllocHandle)&block;
    pAllocationRequest->size = allocSize - GetDebugMargin();
    pAllocationRequest->customData = (void*)allocType;
    pAllocationRequest->algorithmData = alignedOffset;

    // Place block at the start of list if it's normal block
    if (listIndex != m_ListsCount && block.PrevFree())
    {
        block.PrevFree()->NextFree() = block.NextFree();
        if (block.NextFree())
            block.NextFree()->PrevFree() = block.PrevFree();
        block.PrevFree() = VMA_NULL;
        block.NextFree() = m_FreeList[listIndex];
        m_FreeList[listIndex] = &block;
        if (block.NextFree())
            block.NextFree()->PrevFree() = &block;
    }

    return true;
}
#endif // _VMA_BLOCK_METADATA_TLSF_FUNCTIONS
#endif // _VMA_BLOCK_METADATA_TLSF

#ifndef _VMA_BLOCK_VECTOR
/*
Sequence of VmaDeviceMemoryBlock. Represents memory blocks allocated for a specific
Vulkan memory type.

Synchronized internally with a mutex.
*/
class VmaBlockVector
{
    friend struct VmaDefragmentationContext_T;
    VMA_CLASS_NO_COPY(VmaBlockVector)
public:
    VmaBlockVector(
        VmaAllocator hAllocator,
        VmaPool hParentPool,
        uint32_t memoryTypeIndex,
        VkDeviceSize preferredBlockSize,
        size_t minBlockCount,
        size_t maxBlockCount,
        VkDeviceSize bufferImageGranularity,
        bool explicitBlockSize,
        uint32_t algorithm,
        float priority,
        VkDeviceSize minAllocationAlignment,
        void* pMemoryAllocateNext);
    ~VmaBlockVector();

    VmaAllocator GetAllocator() const { return m_hAllocator; }
    VmaPool GetParentPool() const { return m_hParentPool; }
    bool IsCustomPool() const { return m_hParentPool != VMA_NULL; }
    uint32_t GetMemoryTypeIndex() const { return m_MemoryTypeIndex; }
    VkDeviceSize GetPreferredBlockSize() const { return m_PreferredBlockSize; }
    VkDeviceSize GetBufferImageGranularity() const { return m_BufferImageGranularity; }
    uint32_t GetAlgorithm() const { return m_Algorithm; }
    bool HasExplicitBlockSize() const { return m_ExplicitBlockSize; }
    float GetPriority() const { return m_Priority; }
    const void* GetAllocationNextPtr() const { return m_pMemoryAllocateNext; }
    // To be used only while the m_Mutex is locked. Used during defragmentation.
    size_t GetBlockCount() const { return m_Blocks.size(); }
    // To be used only while the m_Mutex is locked. Used during defragmentation.
    VmaDeviceMemoryBlock* GetBlock(size_t index) const { return m_Blocks[index]; }
    VMA_RW_MUTEX &GetMutex() { return m_Mutex; }

    VkResult CreateMinBlocks();
    void AddStatistics(VmaStatistics& inoutStats);
    void AddDetailedStatistics(VmaDetailedStatistics& inoutStats);
    bool IsEmpty();
    bool IsCorruptionDetectionEnabled() const;

    VkResult Allocate(
        VkDeviceSize size,
        VkDeviceSize alignment,
        const VmaAllocationCreateInfo& createInfo,
        VmaSuballocationType suballocType,
        size_t allocationCount,
        VmaAllocation* pAllocations);

    void Free(const VmaAllocation hAllocation);

#if VMA_STATS_STRING_ENABLED
    void PrintDetailedMap(class VmaJsonWriter& json);
#endif

    VkResult CheckCorruption();

private:
    const VmaAllocator m_hAllocator;
    const VmaPool m_hParentPool;
    const uint32_t m_MemoryTypeIndex;
    const VkDeviceSize m_PreferredBlockSize;
    const size_t m_MinBlockCount;
    const size_t m_MaxBlockCount;
    const VkDeviceSize m_BufferImageGranularity;
    const bool m_ExplicitBlockSize;
    const uint32_t m_Algorithm;
    const float m_Priority;
    const VkDeviceSize m_MinAllocationAlignment;

    void* const m_pMemoryAllocateNext;
    VMA_RW_MUTEX m_Mutex;
    // Incrementally sorted by sumFreeSize, ascending.
    VmaVector<VmaDeviceMemoryBlock*, VmaStlAllocator<VmaDeviceMemoryBlock*>> m_Blocks;
    uint32_t m_NextBlockId;
    bool m_IncrementalSort = true;

    void SetIncrementalSort(bool val) { m_IncrementalSort = val; }

    VkDeviceSize CalcMaxBlockSize() const;
    // Finds and removes given block from vector.
    void Remove(VmaDeviceMemoryBlock* pBlock);
    // Performs single step in sorting m_Blocks. They may not be fully sorted
    // after this call.
    void IncrementallySortBlocks();
    void SortByFreeSize();

    VkResult AllocatePage(
        VkDeviceSize size,
        VkDeviceSize alignment,
        const VmaAllocationCreateInfo& createInfo,
        VmaSuballocationType suballocType,
        VmaAllocation* pAllocation);

    VkResult AllocateFromBlock(
        VmaDeviceMemoryBlock* pBlock,
        VkDeviceSize size,
        VkDeviceSize alignment,
        VmaAllocationCreateFlags allocFlags,
        void* pUserData,
        VmaSuballocationType suballocType,
        uint32_t strategy,
        VmaAllocation* pAllocation);

    VkResult CommitAllocationRequest(
        VmaAllocationRequest& allocRequest,
        VmaDeviceMemoryBlock* pBlock,
        VkDeviceSize alignment,
        VmaAllocationCreateFlags allocFlags,
        void* pUserData,
        VmaSuballocationType suballocType,
        VmaAllocation* pAllocation);

    VkResult CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex);
    bool HasEmptyBlock();
};
#endif // _VMA_BLOCK_VECTOR

#ifndef _VMA_DEFRAGMENTATION_CONTEXT
struct VmaDefragmentationContext_T
{
    VMA_CLASS_NO_COPY(VmaDefragmentationContext_T)
public:
    VmaDefragmentationContext_T(
        VmaAllocator hAllocator,
        const VmaDefragmentationInfo& info);
    ~VmaDefragmentationContext_T();

    void GetStats(VmaDefragmentationStats& outStats) { outStats = m_GlobalStats; }

    VkResult DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo);
    VkResult DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo);

private:
    // Max number of allocations to ignore due to size constraints before ending single pass
    static const uint8_t MAX_ALLOCS_TO_IGNORE = 16;
    enum class CounterStatus { Pass, Ignore, End };

    struct FragmentedBlock
    {
        uint32_t data;
        VmaDeviceMemoryBlock* block;
    };
    struct StateBalanced
    {
        VkDeviceSize avgFreeSize = 0;
        VkDeviceSize avgAllocSize = UINT64_MAX;
    };
    struct StateExtensive
    {
        enum class Operation : uint8_t
        {
            FindFreeBlockBuffer, FindFreeBlockTexture, FindFreeBlockAll,
            MoveBuffers, MoveTextures, MoveAll,
            Cleanup, Done
        };

        Operation operation = Operation::FindFreeBlockTexture;
        size_t firstFreeBlock = SIZE_MAX;
    };
    struct MoveAllocationData
    {
        VkDeviceSize size;
        VkDeviceSize alignment;
        VmaSuballocationType type;
        VmaAllocationCreateFlags flags;
        VmaDefragmentationMove move = {};
    };

    const VkDeviceSize m_MaxPassBytes;
    const uint32_t m_MaxPassAllocations;

    VmaStlAllocator<VmaDefragmentationMove> m_MoveAllocator;
    VmaVector<VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove>> m_Moves;

    uint8_t m_IgnoredAllocs = 0;
    uint32_t m_Algorithm;
    uint32_t m_BlockVectorCount;
    VmaBlockVector* m_PoolBlockVector;
    VmaBlockVector** m_pBlockVectors;
    size_t m_ImmovableBlockCount = 0;
    VmaDefragmentationStats m_GlobalStats = { 0 };
    VmaDefragmentationStats m_PassStats = { 0 };
    void* m_AlgorithmState = VMA_NULL;

    static MoveAllocationData GetMoveData(VmaAllocHandle handle, VmaBlockMetadata* metadata);
    CounterStatus CheckCounters(VkDeviceSize bytes);
    bool IncrementCounters(VkDeviceSize bytes);
    bool ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block);
    bool AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector);

    bool ComputeDefragmentation(VmaBlockVector& vector, size_t index);
    bool ComputeDefragmentation_Fast(VmaBlockVector& vector);
    bool ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update);
    bool ComputeDefragmentation_Full(VmaBlockVector& vector);
    bool ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index);

    void UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state);
    bool MoveDataToFreeBlocks(VmaSuballocationType currentType,
        VmaBlockVector& vector, size_t firstFreeBlock,
        bool& texturePresent, bool& bufferPresent, bool& otherPresent);
};
#endif // _VMA_DEFRAGMENTATION_CONTEXT

#ifndef _VMA_POOL_T
struct VmaPool_T
{
    friend struct VmaPoolListItemTraits;
    VMA_CLASS_NO_COPY(VmaPool_T)
public:
    VmaBlockVector m_BlockVector;
    VmaDedicatedAllocationList m_DedicatedAllocations;

    VmaPool_T(
        VmaAllocator hAllocator,
        const VmaPoolCreateInfo& createInfo,
        VkDeviceSize preferredBlockSize);
    ~VmaPool_T();

    uint32_t GetId() const { return m_Id; }
    void SetId(uint32_t id) { VMA_ASSERT(m_Id == 0); m_Id = id; }

    const char* GetName() const { return m_Name; }
    void SetName(const char* pName);

#if VMA_STATS_STRING_ENABLED
    //void PrintDetailedMap(class VmaStringBuilder& sb);
#endif

private:
    uint32_t m_Id;
    char* m_Name;
    VmaPool_T* m_PrevPool = VMA_NULL;
    VmaPool_T* m_NextPool = VMA_NULL;
};

struct VmaPoolListItemTraits
{
    typedef VmaPool_T ItemType;

    static ItemType* GetPrev(const ItemType* item) { return item->m_PrevPool; }
    static ItemType* GetNext(const ItemType* item) { return item->m_NextPool; }
    static ItemType*& AccessPrev(ItemType* item) { return item->m_PrevPool; }
    static ItemType*& AccessNext(ItemType* item) { return item->m_NextPool; }
};
#endif // _VMA_POOL_T

#ifndef _VMA_CURRENT_BUDGET_DATA
struct VmaCurrentBudgetData
{
    VMA_ATOMIC_UINT32 m_BlockCount[VK_MAX_MEMORY_HEAPS];
    VMA_ATOMIC_UINT32 m_AllocationCount[VK_MAX_MEMORY_HEAPS];
    VMA_ATOMIC_UINT64 m_BlockBytes[VK_MAX_MEMORY_HEAPS];
    VMA_ATOMIC_UINT64 m_AllocationBytes[VK_MAX_MEMORY_HEAPS];

#if VMA_MEMORY_BUDGET
    VMA_ATOMIC_UINT32 m_OperationsSinceBudgetFetch;
    VMA_RW_MUTEX m_BudgetMutex;
    uint64_t m_VulkanUsage[VK_MAX_MEMORY_HEAPS];
    uint64_t m_VulkanBudget[VK_MAX_MEMORY_HEAPS];
    uint64_t m_BlockBytesAtBudgetFetch[VK_MAX_MEMORY_HEAPS];
#endif // VMA_MEMORY_BUDGET

    VmaCurrentBudgetData();

    void AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize);
    void RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize);
};

#ifndef _VMA_CURRENT_BUDGET_DATA_FUNCTIONS
VmaCurrentBudgetData::VmaCurrentBudgetData()
{
    for (uint32_t heapIndex = 0; heapIndex < VK_MAX_MEMORY_HEAPS; ++heapIndex)
    {
        m_BlockCount[heapIndex] = 0;
        m_AllocationCount[heapIndex] = 0;
        m_BlockBytes[heapIndex] = 0;
        m_AllocationBytes[heapIndex] = 0;
#if VMA_MEMORY_BUDGET
        m_VulkanUsage[heapIndex] = 0;
        m_VulkanBudget[heapIndex] = 0;
        m_BlockBytesAtBudgetFetch[heapIndex] = 0;
#endif
    }

#if VMA_MEMORY_BUDGET
    m_OperationsSinceBudgetFetch = 0;
#endif
}

void VmaCurrentBudgetData::AddAllocation(uint32_t heapIndex, VkDeviceSize allocationSize)
{
    m_AllocationBytes[heapIndex] += allocationSize;
    ++m_AllocationCount[heapIndex];
#if VMA_MEMORY_BUDGET
    ++m_OperationsSinceBudgetFetch;
#endif
}

void VmaCurrentBudgetData::RemoveAllocation(uint32_t heapIndex, VkDeviceSize allocationSize)
{
    VMA_ASSERT(m_AllocationBytes[heapIndex] >= allocationSize);
    m_AllocationBytes[heapIndex] -= allocationSize;
    VMA_ASSERT(m_AllocationCount[heapIndex] > 0);
    --m_AllocationCount[heapIndex];
#if VMA_MEMORY_BUDGET
    ++m_OperationsSinceBudgetFetch;
#endif
}
#endif // _VMA_CURRENT_BUDGET_DATA_FUNCTIONS
#endif // _VMA_CURRENT_BUDGET_DATA

#ifndef _VMA_ALLOCATION_OBJECT_ALLOCATOR
/*
Thread-safe wrapper over VmaPoolAllocator free list, for allocation of VmaAllocation_T objects.
*/
class VmaAllocationObjectAllocator
{
    VMA_CLASS_NO_COPY(VmaAllocationObjectAllocator)
public:
    VmaAllocationObjectAllocator(const VkAllocationCallbacks* pAllocationCallbacks)
        : m_Allocator(pAllocationCallbacks, 1024) {}

    template<typename... Types> VmaAllocation Allocate(Types&&... args);
    void Free(VmaAllocation hAlloc);

private:
    VMA_MUTEX m_Mutex;
    VmaPoolAllocator<VmaAllocation_T> m_Allocator;
};

template<typename... Types>
VmaAllocation VmaAllocationObjectAllocator::Allocate(Types&&... args)
{
    VmaMutexLock mutexLock(m_Mutex);
    return m_Allocator.Alloc<Types...>(std::forward<Types>(args)...);
}

void VmaAllocationObjectAllocator::Free(VmaAllocation hAlloc)
{
    VmaMutexLock mutexLock(m_Mutex);
    m_Allocator.Free(hAlloc);
}
#endif // _VMA_ALLOCATION_OBJECT_ALLOCATOR

#ifndef _VMA_VIRTUAL_BLOCK_T
struct VmaVirtualBlock_T
{
    VMA_CLASS_NO_COPY(VmaVirtualBlock_T)
public:
    const bool m_AllocationCallbacksSpecified;
    const VkAllocationCallbacks m_AllocationCallbacks;

    VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo);
    ~VmaVirtualBlock_T();

    VkResult Init() { return VK_SUCCESS; }
    bool IsEmpty() const { return m_Metadata->IsEmpty(); }
    void Free(VmaVirtualAllocation allocation) { m_Metadata->Free((VmaAllocHandle)allocation); }
    void SetAllocationUserData(VmaVirtualAllocation allocation, void* userData) { m_Metadata->SetAllocationUserData((VmaAllocHandle)allocation, userData); }
    void Clear() { m_Metadata->Clear(); }

    const VkAllocationCallbacks* GetAllocationCallbacks() const;
    void GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo);
    VkResult Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation,
        VkDeviceSize* outOffset);
    void GetStatistics(VmaStatistics& outStats) const;
    void CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const;
#if VMA_STATS_STRING_ENABLED
    void BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const;
#endif

private:
    VmaBlockMetadata* m_Metadata;
};

#ifndef _VMA_VIRTUAL_BLOCK_T_FUNCTIONS
VmaVirtualBlock_T::VmaVirtualBlock_T(const VmaVirtualBlockCreateInfo& createInfo)
    : m_AllocationCallbacksSpecified(createInfo.pAllocationCallbacks != VMA_NULL),
    m_AllocationCallbacks(createInfo.pAllocationCallbacks != VMA_NULL ? *createInfo.pAllocationCallbacks : VmaEmptyAllocationCallbacks)
{
    const uint32_t algorithm = createInfo.flags & VMA_VIRTUAL_BLOCK_CREATE_ALGORITHM_MASK;
    switch (algorithm)
    {
    default:
        VMA_ASSERT(0);
    case 0:
        m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_TLSF)(VK_NULL_HANDLE, 1, true);
        break;
    case VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT:
        m_Metadata = vma_new(GetAllocationCallbacks(), VmaBlockMetadata_Linear)(VK_NULL_HANDLE, 1, true);
        break;
    }

    m_Metadata->Init(createInfo.size);
}

VmaVirtualBlock_T::~VmaVirtualBlock_T()
{
    // Define macro VMA_DEBUG_LOG to receive the list of the unfreed allocations
    if (!m_Metadata->IsEmpty())
        m_Metadata->DebugLogAllAllocations();
    // This is the most important assert in the entire library.
    // Hitting it means you have some memory leak - unreleased virtual allocations.
    VMA_ASSERT(m_Metadata->IsEmpty() && "Some virtual allocations were not freed before destruction of this virtual block!");

    vma_delete(GetAllocationCallbacks(), m_Metadata);
}

const VkAllocationCallbacks* VmaVirtualBlock_T::GetAllocationCallbacks() const
{
    return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL;
}

void VmaVirtualBlock_T::GetAllocationInfo(VmaVirtualAllocation allocation, VmaVirtualAllocationInfo& outInfo)
{
    m_Metadata->GetAllocationInfo((VmaAllocHandle)allocation, outInfo);
}

VkResult VmaVirtualBlock_T::Allocate(const VmaVirtualAllocationCreateInfo& createInfo, VmaVirtualAllocation& outAllocation,
    VkDeviceSize* outOffset)
{
    VmaAllocationRequest request = {};
    if (m_Metadata->CreateAllocationRequest(
        createInfo.size, // allocSize
        VMA_MAX(createInfo.alignment, (VkDeviceSize)1), // allocAlignment
        (createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0, // upperAddress
        VMA_SUBALLOCATION_TYPE_UNKNOWN, // allocType - unimportant
        createInfo.flags & VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MASK, // strategy
        &request))
    {
        m_Metadata->Alloc(request,
            VMA_SUBALLOCATION_TYPE_UNKNOWN, // type - unimportant
            createInfo.pUserData);
        outAllocation = (VmaVirtualAllocation)request.allocHandle;
        if(outOffset)
            *outOffset = m_Metadata->GetAllocationOffset(request.allocHandle);
        return VK_SUCCESS;
    }
    outAllocation = (VmaVirtualAllocation)VK_NULL_HANDLE;
    if (outOffset)
        *outOffset = UINT64_MAX;
    return VK_ERROR_OUT_OF_DEVICE_MEMORY;
}

void VmaVirtualBlock_T::GetStatistics(VmaStatistics& outStats) const
{
    VmaClearStatistics(outStats);
    m_Metadata->AddStatistics(outStats);
}

void VmaVirtualBlock_T::CalculateDetailedStatistics(VmaDetailedStatistics& outStats) const
{
    VmaClearDetailedStatistics(outStats);
    m_Metadata->AddDetailedStatistics(outStats);
}

#if VMA_STATS_STRING_ENABLED
void VmaVirtualBlock_T::BuildStatsString(bool detailedMap, VmaStringBuilder& sb) const
{
    VmaJsonWriter json(GetAllocationCallbacks(), sb);
    json.BeginObject();

    VmaDetailedStatistics stats;
    CalculateDetailedStatistics(stats);

    json.WriteString("Stats");
    VmaPrintDetailedStatistics(json, stats);

    if (detailedMap)
    {
        json.WriteString("Details");
        json.BeginObject();
        m_Metadata->PrintDetailedMap(json);
        json.EndObject();
    }

    json.EndObject();
}
#endif // VMA_STATS_STRING_ENABLED
#endif // _VMA_VIRTUAL_BLOCK_T_FUNCTIONS
#endif // _VMA_VIRTUAL_BLOCK_T


// Main allocator object.
struct VmaAllocator_T
{
    VMA_CLASS_NO_COPY(VmaAllocator_T)
public:
    bool m_UseMutex;
    uint32_t m_VulkanApiVersion;
    bool m_UseKhrDedicatedAllocation; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0).
    bool m_UseKhrBindMemory2; // Can be set only if m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0).
    bool m_UseExtMemoryBudget;
    bool m_UseAmdDeviceCoherentMemory;
    bool m_UseKhrBufferDeviceAddress;
    bool m_UseExtMemoryPriority;
    VkDevice m_hDevice;
    VkInstance m_hInstance;
    bool m_AllocationCallbacksSpecified;
    VkAllocationCallbacks m_AllocationCallbacks;
    VmaDeviceMemoryCallbacks m_DeviceMemoryCallbacks;
    VmaAllocationObjectAllocator m_AllocationObjectAllocator;

    // Each bit (1 << i) is set if HeapSizeLimit is enabled for that heap, so cannot allocate more than the heap size.
    uint32_t m_HeapSizeLimitMask;

    VkPhysicalDeviceProperties m_PhysicalDeviceProperties;
    VkPhysicalDeviceMemoryProperties m_MemProps;

    // Default pools.
    VmaBlockVector* m_pBlockVectors[VK_MAX_MEMORY_TYPES];
    VmaDedicatedAllocationList m_DedicatedAllocations[VK_MAX_MEMORY_TYPES];

    VmaCurrentBudgetData m_Budget;
    VMA_ATOMIC_UINT32 m_DeviceMemoryCount; // Total number of VkDeviceMemory objects.

    VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo);
    VkResult Init(const VmaAllocatorCreateInfo* pCreateInfo);
    ~VmaAllocator_T();

    const VkAllocationCallbacks* GetAllocationCallbacks() const
    {
        return m_AllocationCallbacksSpecified ? &m_AllocationCallbacks : VMA_NULL;
    }
    const VmaVulkanFunctions& GetVulkanFunctions() const
    {
        return m_VulkanFunctions;
    }

    VkPhysicalDevice GetPhysicalDevice() const { return m_PhysicalDevice; }

    VkDeviceSize GetBufferImageGranularity() const
    {
        return VMA_MAX(
            static_cast<VkDeviceSize>(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY),
            m_PhysicalDeviceProperties.limits.bufferImageGranularity);
    }

    uint32_t GetMemoryHeapCount() const { return m_MemProps.memoryHeapCount; }
    uint32_t GetMemoryTypeCount() const { return m_MemProps.memoryTypeCount; }

    uint32_t MemoryTypeIndexToHeapIndex(uint32_t memTypeIndex) const
    {
        VMA_ASSERT(memTypeIndex < m_MemProps.memoryTypeCount);
        return m_MemProps.memoryTypes[memTypeIndex].heapIndex;
    }
    // True when specific memory type is HOST_VISIBLE but not HOST_COHERENT.
    bool IsMemoryTypeNonCoherent(uint32_t memTypeIndex) const
    {
        return (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) ==
            VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
    }
    // Minimum alignment for all allocations in specific memory type.
    VkDeviceSize GetMemoryTypeMinAlignment(uint32_t memTypeIndex) const
    {
        return IsMemoryTypeNonCoherent(memTypeIndex) ?
            VMA_MAX((VkDeviceSize)VMA_MIN_ALIGNMENT, m_PhysicalDeviceProperties.limits.nonCoherentAtomSize) :
            (VkDeviceSize)VMA_MIN_ALIGNMENT;
    }

    bool IsIntegratedGpu() const
    {
        return m_PhysicalDeviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU;
    }

    uint32_t GetGlobalMemoryTypeBits() const { return m_GlobalMemoryTypeBits; }

    void GetBufferMemoryRequirements(
        VkBuffer hBuffer,
        VkMemoryRequirements& memReq,
        bool& requiresDedicatedAllocation,
        bool& prefersDedicatedAllocation) const;
    void GetImageMemoryRequirements(
        VkImage hImage,
        VkMemoryRequirements& memReq,
        bool& requiresDedicatedAllocation,
        bool& prefersDedicatedAllocation) const;
    VkResult FindMemoryTypeIndex(
        uint32_t memoryTypeBits,
        const VmaAllocationCreateInfo* pAllocationCreateInfo,
        VkFlags bufImgUsage, // VkBufferCreateInfo::usage or VkImageCreateInfo::usage. UINT32_MAX if unknown.
        uint32_t* pMemoryTypeIndex) const;

    // Main allocation function.
    VkResult AllocateMemory(
        const VkMemoryRequirements& vkMemReq,
        bool requiresDedicatedAllocation,
        bool prefersDedicatedAllocation,
        VkBuffer dedicatedBuffer,
        VkImage dedicatedImage,
        VkFlags dedicatedBufferImageUsage, // UINT32_MAX if unknown.
        const VmaAllocationCreateInfo& createInfo,
        VmaSuballocationType suballocType,
        size_t allocationCount,
        VmaAllocation* pAllocations);

    // Main deallocation function.
    void FreeMemory(
        size_t allocationCount,
        const VmaAllocation* pAllocations);

    void CalculateStatistics(VmaTotalStatistics* pStats);

    void GetHeapBudgets(
        VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount);

#if VMA_STATS_STRING_ENABLED
    void PrintDetailedMap(class VmaJsonWriter& json);
#endif

    void GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo);

    VkResult CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool);
    void DestroyPool(VmaPool pool);
    void GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats);
    void CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats);

    void SetCurrentFrameIndex(uint32_t frameIndex);
    uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); }

    VkResult CheckPoolCorruption(VmaPool hPool);
    VkResult CheckCorruption(uint32_t memoryTypeBits);

    // Call to Vulkan function vkAllocateMemory with accompanying bookkeeping.
    VkResult AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory);
    // Call to Vulkan function vkFreeMemory with accompanying bookkeeping.
    void FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory);
    // Call to Vulkan function vkBindBufferMemory or vkBindBufferMemory2KHR.
    VkResult BindVulkanBuffer(
        VkDeviceMemory memory,
        VkDeviceSize memoryOffset,
        VkBuffer buffer,
        const void* pNext);
    // Call to Vulkan function vkBindImageMemory or vkBindImageMemory2KHR.
    VkResult BindVulkanImage(
        VkDeviceMemory memory,
        VkDeviceSize memoryOffset,
        VkImage image,
        const void* pNext);

    VkResult Map(VmaAllocation hAllocation, void** ppData);
    void Unmap(VmaAllocation hAllocation);

    VkResult BindBufferMemory(
        VmaAllocation hAllocation,
        VkDeviceSize allocationLocalOffset,
        VkBuffer hBuffer,
        const void* pNext);
    VkResult BindImageMemory(
        VmaAllocation hAllocation,
        VkDeviceSize allocationLocalOffset,
        VkImage hImage,
        const void* pNext);

    VkResult FlushOrInvalidateAllocation(
        VmaAllocation hAllocation,
        VkDeviceSize offset, VkDeviceSize size,
        VMA_CACHE_OPERATION op);
    VkResult FlushOrInvalidateAllocations(
        uint32_t allocationCount,
        const VmaAllocation* allocations,
        const VkDeviceSize* offsets, const VkDeviceSize* sizes,
        VMA_CACHE_OPERATION op);

    void FillAllocation(const VmaAllocation hAllocation, uint8_t pattern);

    /*
    Returns bit mask of memory types that can support defragmentation on GPU as
    they support creation of required buffer for copy operations.
    */
    uint32_t GetGpuDefragmentationMemoryTypeBits();

#if VMA_EXTERNAL_MEMORY
    VkExternalMemoryHandleTypeFlagsKHR GetExternalMemoryHandleTypeFlags(uint32_t memTypeIndex) const
    {
        return m_TypeExternalMemoryHandleTypes[memTypeIndex];
    }
#endif // #if VMA_EXTERNAL_MEMORY

private:
    VkDeviceSize m_PreferredLargeHeapBlockSize;

    VkPhysicalDevice m_PhysicalDevice;
    VMA_ATOMIC_UINT32 m_CurrentFrameIndex;
    VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized.
#if VMA_EXTERNAL_MEMORY
    VkExternalMemoryHandleTypeFlagsKHR m_TypeExternalMemoryHandleTypes[VK_MAX_MEMORY_TYPES];
#endif // #if VMA_EXTERNAL_MEMORY

    VMA_RW_MUTEX m_PoolsMutex;
    typedef VmaIntrusiveLinkedList<VmaPoolListItemTraits> PoolList;
    // Protected by m_PoolsMutex.
    PoolList m_Pools;
    uint32_t m_NextPoolId;

    VmaVulkanFunctions m_VulkanFunctions;

    // Global bit mask AND-ed with any memoryTypeBits to disallow certain memory types.
    uint32_t m_GlobalMemoryTypeBits;

    void ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions);

#if VMA_STATIC_VULKAN_FUNCTIONS == 1
    void ImportVulkanFunctions_Static();
#endif

    void ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions);

#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
    void ImportVulkanFunctions_Dynamic();
#endif

    void ValidateVulkanFunctions();

    VkDeviceSize CalcPreferredBlockSize(uint32_t memTypeIndex);

    VkResult AllocateMemoryOfType(
        VmaPool pool,
        VkDeviceSize size,
        VkDeviceSize alignment,
        bool dedicatedPreferred,
        VkBuffer dedicatedBuffer,
        VkImage dedicatedImage,
        VkFlags dedicatedBufferImageUsage,
        const VmaAllocationCreateInfo& createInfo,
        uint32_t memTypeIndex,
        VmaSuballocationType suballocType,
        VmaDedicatedAllocationList& dedicatedAllocations,
        VmaBlockVector& blockVector,
        size_t allocationCount,
        VmaAllocation* pAllocations);

    // Helper function only to be used inside AllocateDedicatedMemory.
    VkResult AllocateDedicatedMemoryPage(
        VmaPool pool,
        VkDeviceSize size,
        VmaSuballocationType suballocType,
        uint32_t memTypeIndex,
        const VkMemoryAllocateInfo& allocInfo,
        bool map,
        bool isUserDataString,
        bool isMappingAllowed,
        void* pUserData,
        VmaAllocation* pAllocation);

    // Allocates and registers new VkDeviceMemory specifically for dedicated allocations.
    VkResult AllocateDedicatedMemory(
        VmaPool pool,
        VkDeviceSize size,
        VmaSuballocationType suballocType,
        VmaDedicatedAllocationList& dedicatedAllocations,
        uint32_t memTypeIndex,
        bool map,
        bool isUserDataString,
        bool isMappingAllowed,
        bool canAliasMemory,
        void* pUserData,
        float priority,
        VkBuffer dedicatedBuffer,
        VkImage dedicatedImage,
        VkFlags dedicatedBufferImageUsage,
        size_t allocationCount,
        VmaAllocation* pAllocations,
        const void* pNextChain = nullptr);

    void FreeDedicatedMemory(const VmaAllocation allocation);

    VkResult CalcMemTypeParams(
        VmaAllocationCreateInfo& outCreateInfo,
        uint32_t memTypeIndex,
        VkDeviceSize size,
        size_t allocationCount);
    VkResult CalcAllocationParams(
        VmaAllocationCreateInfo& outCreateInfo,
        bool dedicatedRequired,
        bool dedicatedPreferred);

    /*
    Calculates and returns bit mask of memory types that can support defragmentation
    on GPU as they support creation of required buffer for copy operations.
    */
    uint32_t CalculateGpuDefragmentationMemoryTypeBits() const;
    uint32_t CalculateGlobalMemoryTypeBits() const;

    bool GetFlushOrInvalidateRange(
        VmaAllocation allocation,
        VkDeviceSize offset, VkDeviceSize size,
        VkMappedMemoryRange& outRange) const;

#if VMA_MEMORY_BUDGET
    void UpdateVulkanBudget();
#endif // #if VMA_MEMORY_BUDGET
};


#ifndef _VMA_MEMORY_FUNCTIONS
static void* VmaMalloc(VmaAllocator hAllocator, size_t size, size_t alignment)
{
    return VmaMalloc(&hAllocator->m_AllocationCallbacks, size, alignment);
}

static void VmaFree(VmaAllocator hAllocator, void* ptr)
{
    VmaFree(&hAllocator->m_AllocationCallbacks, ptr);
}

template<typename T>
static T* VmaAllocate(VmaAllocator hAllocator)
{
    return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
}

template<typename T>
static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
{
    return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
}

template<typename T>
static void vma_delete(VmaAllocator hAllocator, T* ptr)
{
    if(ptr != VMA_NULL)
    {
        ptr->~T();
        VmaFree(hAllocator, ptr);
    }
}

template<typename T>
static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
{
    if(ptr != VMA_NULL)
    {
        for(size_t i = count; i--; )
            ptr[i].~T();
        VmaFree(hAllocator, ptr);
    }
}
#endif // _VMA_MEMORY_FUNCTIONS

#ifndef _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS
VmaDeviceMemoryBlock::VmaDeviceMemoryBlock(VmaAllocator hAllocator)
    : m_pMetadata(VMA_NULL),
    m_MemoryTypeIndex(UINT32_MAX),
    m_Id(0),
    m_hMemory(VK_NULL_HANDLE),
    m_MapCount(0),
    m_pMappedData(VMA_NULL) {}

VmaDeviceMemoryBlock::~VmaDeviceMemoryBlock()
{
    VMA_ASSERT(m_MapCount == 0 && "VkDeviceMemory block is being destroyed while it is still mapped.");
    VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);
}

void VmaDeviceMemoryBlock::Init(
    VmaAllocator hAllocator,
    VmaPool hParentPool,
    uint32_t newMemoryTypeIndex,
    VkDeviceMemory newMemory,
    VkDeviceSize newSize,
    uint32_t id,
    uint32_t algorithm,
    VkDeviceSize bufferImageGranularity)
{
    VMA_ASSERT(m_hMemory == VK_NULL_HANDLE);

    m_hParentPool = hParentPool;
    m_MemoryTypeIndex = newMemoryTypeIndex;
    m_Id = id;
    m_hMemory = newMemory;

    switch (algorithm)
    {
    case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:
        m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_Linear)(hAllocator->GetAllocationCallbacks(),
            bufferImageGranularity, false); // isVirtual
        break;
    default:
        VMA_ASSERT(0);
        // Fall-through.
    case 0:
        m_pMetadata = vma_new(hAllocator, VmaBlockMetadata_TLSF)(hAllocator->GetAllocationCallbacks(),
            bufferImageGranularity, false); // isVirtual
    }
    m_pMetadata->Init(newSize);
}

void VmaDeviceMemoryBlock::Destroy(VmaAllocator allocator)
{
    // Define macro VMA_DEBUG_LOG to receive the list of the unfreed allocations
    if (!m_pMetadata->IsEmpty())
        m_pMetadata->DebugLogAllAllocations();
    // This is the most important assert in the entire library.
    // Hitting it means you have some memory leak - unreleased VmaAllocation objects.
    VMA_ASSERT(m_pMetadata->IsEmpty() && "Some allocations were not freed before destruction of this memory block!");

    VMA_ASSERT(m_hMemory != VK_NULL_HANDLE);
    allocator->FreeVulkanMemory(m_MemoryTypeIndex, m_pMetadata->GetSize(), m_hMemory);
    m_hMemory = VK_NULL_HANDLE;

    vma_delete(allocator, m_pMetadata);
    m_pMetadata = VMA_NULL;
}

void VmaDeviceMemoryBlock::PostFree(VmaAllocator hAllocator)
{
    if(m_MappingHysteresis.PostFree())
    {
        VMA_ASSERT(m_MappingHysteresis.GetExtraMapping() == 0);
        if (m_MapCount == 0)
        {
            m_pMappedData = VMA_NULL;
            (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);
        }
    }
}

bool VmaDeviceMemoryBlock::Validate() const
{
    VMA_VALIDATE((m_hMemory != VK_NULL_HANDLE) &&
        (m_pMetadata->GetSize() != 0));

    return m_pMetadata->Validate();
}

VkResult VmaDeviceMemoryBlock::CheckCorruption(VmaAllocator hAllocator)
{
    void* pData = nullptr;
    VkResult res = Map(hAllocator, 1, &pData);
    if (res != VK_SUCCESS)
    {
        return res;
    }

    res = m_pMetadata->CheckCorruption(pData);

    Unmap(hAllocator, 1);

    return res;
}

VkResult VmaDeviceMemoryBlock::Map(VmaAllocator hAllocator, uint32_t count, void** ppData)
{
    if (count == 0)
    {
        return VK_SUCCESS;
    }

    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
    const uint32_t oldTotalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping();
    m_MappingHysteresis.PostMap();
    if (oldTotalMapCount != 0)
    {
        m_MapCount += count;
        VMA_ASSERT(m_pMappedData != VMA_NULL);
        if (ppData != VMA_NULL)
        {
            *ppData = m_pMappedData;
        }
        return VK_SUCCESS;
    }
    else
    {
        VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
            hAllocator->m_hDevice,
            m_hMemory,
            0, // offset
            VK_WHOLE_SIZE,
            0, // flags
            &m_pMappedData);
        if (result == VK_SUCCESS)
        {
            if (ppData != VMA_NULL)
            {
                *ppData = m_pMappedData;
            }
            m_MapCount = count;
        }
        return result;
    }
}

void VmaDeviceMemoryBlock::Unmap(VmaAllocator hAllocator, uint32_t count)
{
    if (count == 0)
    {
        return;
    }

    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
    if (m_MapCount >= count)
    {
        m_MapCount -= count;
        const uint32_t totalMapCount = m_MapCount + m_MappingHysteresis.GetExtraMapping();
        if (totalMapCount == 0)
        {
            m_pMappedData = VMA_NULL;
            (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(hAllocator->m_hDevice, m_hMemory);
        }
        m_MappingHysteresis.PostUnmap();
    }
    else
    {
        VMA_ASSERT(0 && "VkDeviceMemory block is being unmapped while it was not previously mapped.");
    }
}

VkResult VmaDeviceMemoryBlock::WriteMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)
{
    VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);

    void* pData;
    VkResult res = Map(hAllocator, 1, &pData);
    if (res != VK_SUCCESS)
    {
        return res;
    }

    VmaWriteMagicValue(pData, allocOffset + allocSize);

    Unmap(hAllocator, 1);
    return VK_SUCCESS;
}

VkResult VmaDeviceMemoryBlock::ValidateMagicValueAfterAllocation(VmaAllocator hAllocator, VkDeviceSize allocOffset, VkDeviceSize allocSize)
{
    VMA_ASSERT(VMA_DEBUG_MARGIN > 0 && VMA_DEBUG_MARGIN % 4 == 0 && VMA_DEBUG_DETECT_CORRUPTION);

    void* pData;
    VkResult res = Map(hAllocator, 1, &pData);
    if (res != VK_SUCCESS)
    {
        return res;
    }

    if (!VmaValidateMagicValue(pData, allocOffset + allocSize))
    {
        VMA_ASSERT(0 && "MEMORY CORRUPTION DETECTED AFTER FREED ALLOCATION!");
    }

    Unmap(hAllocator, 1);
    return VK_SUCCESS;
}

VkResult VmaDeviceMemoryBlock::BindBufferMemory(
    const VmaAllocator hAllocator,
    const VmaAllocation hAllocation,
    VkDeviceSize allocationLocalOffset,
    VkBuffer hBuffer,
    const void* pNext)
{
    VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
        hAllocation->GetBlock() == this);
    VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() &&
        "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?");
    const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset;
    // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
    return hAllocator->BindVulkanBuffer(m_hMemory, memoryOffset, hBuffer, pNext);
}

VkResult VmaDeviceMemoryBlock::BindImageMemory(
    const VmaAllocator hAllocator,
    const VmaAllocation hAllocation,
    VkDeviceSize allocationLocalOffset,
    VkImage hImage,
    const void* pNext)
{
    VMA_ASSERT(hAllocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK &&
        hAllocation->GetBlock() == this);
    VMA_ASSERT(allocationLocalOffset < hAllocation->GetSize() &&
        "Invalid allocationLocalOffset. Did you forget that this offset is relative to the beginning of the allocation, not the whole memory block?");
    const VkDeviceSize memoryOffset = hAllocation->GetOffset() + allocationLocalOffset;
    // This lock is important so that we don't call vkBind... and/or vkMap... simultaneously on the same VkDeviceMemory from multiple threads.
    VmaMutexLock lock(m_MapAndBindMutex, hAllocator->m_UseMutex);
    return hAllocator->BindVulkanImage(m_hMemory, memoryOffset, hImage, pNext);
}
#endif // _VMA_DEVICE_MEMORY_BLOCK_FUNCTIONS

#ifndef _VMA_ALLOCATION_T_FUNCTIONS
VmaAllocation_T::VmaAllocation_T(bool mappingAllowed)
    : m_Alignment{ 1 },
    m_Size{ 0 },
    m_pUserData{ VMA_NULL },
    m_pName{ VMA_NULL },
    m_MemoryTypeIndex{ 0 },
    m_Type{ (uint8_t)ALLOCATION_TYPE_NONE },
    m_SuballocationType{ (uint8_t)VMA_SUBALLOCATION_TYPE_UNKNOWN },
    m_MapCount{ 0 },
    m_Flags{ 0 }
{
    if(mappingAllowed)
        m_Flags |= (uint8_t)FLAG_MAPPING_ALLOWED;

#if VMA_STATS_STRING_ENABLED
    m_BufferImageUsage = 0;
#endif
}

VmaAllocation_T::~VmaAllocation_T()
{
    VMA_ASSERT(m_MapCount == 0 && "Allocation was not unmapped before destruction.");

    // Check if owned string was freed.
    VMA_ASSERT(m_pName == VMA_NULL);
}

void VmaAllocation_T::InitBlockAllocation(
    VmaDeviceMemoryBlock* block,
    VmaAllocHandle allocHandle,
    VkDeviceSize alignment,
    VkDeviceSize size,
    uint32_t memoryTypeIndex,
    VmaSuballocationType suballocationType,
    bool mapped)
{
    VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
    VMA_ASSERT(block != VMA_NULL);
    m_Type = (uint8_t)ALLOCATION_TYPE_BLOCK;
    m_Alignment = alignment;
    m_Size = size;
    m_MemoryTypeIndex = memoryTypeIndex;
    if(mapped)
    {
        VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
        m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP;
    }
    m_SuballocationType = (uint8_t)suballocationType;
    m_BlockAllocation.m_Block = block;
    m_BlockAllocation.m_AllocHandle = allocHandle;
}

void VmaAllocation_T::InitDedicatedAllocation(
    VmaPool hParentPool,
    uint32_t memoryTypeIndex,
    VkDeviceMemory hMemory,
    VmaSuballocationType suballocationType,
    void* pMappedData,
    VkDeviceSize size)
{
    VMA_ASSERT(m_Type == ALLOCATION_TYPE_NONE);
    VMA_ASSERT(hMemory != VK_NULL_HANDLE);
    m_Type = (uint8_t)ALLOCATION_TYPE_DEDICATED;
    m_Alignment = 0;
    m_Size = size;
    m_MemoryTypeIndex = memoryTypeIndex;
    m_SuballocationType = (uint8_t)suballocationType;
    if(pMappedData != VMA_NULL)
    {
        VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");
        m_Flags |= (uint8_t)FLAG_PERSISTENT_MAP;
    }
    m_DedicatedAllocation.m_hParentPool = hParentPool;
    m_DedicatedAllocation.m_hMemory = hMemory;
    m_DedicatedAllocation.m_pMappedData = pMappedData;
    m_DedicatedAllocation.m_Prev = VMA_NULL;
    m_DedicatedAllocation.m_Next = VMA_NULL;
}

void VmaAllocation_T::SetName(VmaAllocator hAllocator, const char* pName)
{
    VMA_ASSERT(pName == VMA_NULL || pName != m_pName);

    FreeName(hAllocator);

    if (pName != VMA_NULL)
        m_pName = VmaCreateStringCopy(hAllocator->GetAllocationCallbacks(), pName);
}

uint8_t VmaAllocation_T::SwapBlockAllocation(VmaAllocator hAllocator, VmaAllocation allocation)
{
    VMA_ASSERT(allocation != VMA_NULL);
    VMA_ASSERT(m_Type == ALLOCATION_TYPE_BLOCK);
    VMA_ASSERT(allocation->m_Type == ALLOCATION_TYPE_BLOCK);

    if (m_MapCount != 0)
        m_BlockAllocation.m_Block->Unmap(hAllocator, m_MapCount);

    m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, allocation);
    VMA_SWAP(m_BlockAllocation, allocation->m_BlockAllocation);
    m_BlockAllocation.m_Block->m_pMetadata->SetAllocationUserData(m_BlockAllocation.m_AllocHandle, this);

#if VMA_STATS_STRING_ENABLED
    VMA_SWAP(m_BufferImageUsage, allocation->m_BufferImageUsage);
#endif
    return m_MapCount;
}

VmaAllocHandle VmaAllocation_T::GetAllocHandle() const
{
    switch (m_Type)
    {
    case ALLOCATION_TYPE_BLOCK:
        return m_BlockAllocation.m_AllocHandle;
    case ALLOCATION_TYPE_DEDICATED:
        return VK_NULL_HANDLE;
    default:
        VMA_ASSERT(0);
        return VK_NULL_HANDLE;
    }
}

VkDeviceSize VmaAllocation_T::GetOffset() const
{
    switch (m_Type)
    {
    case ALLOCATION_TYPE_BLOCK:
        return m_BlockAllocation.m_Block->m_pMetadata->GetAllocationOffset(m_BlockAllocation.m_AllocHandle);
    case ALLOCATION_TYPE_DEDICATED:
        return 0;
    default:
        VMA_ASSERT(0);
        return 0;
    }
}

VmaPool VmaAllocation_T::GetParentPool() const
{
    switch (m_Type)
    {
    case ALLOCATION_TYPE_BLOCK:
        return m_BlockAllocation.m_Block->GetParentPool();
    case ALLOCATION_TYPE_DEDICATED:
        return m_DedicatedAllocation.m_hParentPool;
    default:
        VMA_ASSERT(0);
        return VK_NULL_HANDLE;
    }
}

VkDeviceMemory VmaAllocation_T::GetMemory() const
{
    switch (m_Type)
    {
    case ALLOCATION_TYPE_BLOCK:
        return m_BlockAllocation.m_Block->GetDeviceMemory();
    case ALLOCATION_TYPE_DEDICATED:
        return m_DedicatedAllocation.m_hMemory;
    default:
        VMA_ASSERT(0);
        return VK_NULL_HANDLE;
    }
}

void* VmaAllocation_T::GetMappedData() const
{
    switch (m_Type)
    {
    case ALLOCATION_TYPE_BLOCK:
        if (m_MapCount != 0 || IsPersistentMap())
        {
            void* pBlockData = m_BlockAllocation.m_Block->GetMappedData();
            VMA_ASSERT(pBlockData != VMA_NULL);
            return (char*)pBlockData + GetOffset();
        }
        else
        {
            return VMA_NULL;
        }
        break;
    case ALLOCATION_TYPE_DEDICATED:
        VMA_ASSERT((m_DedicatedAllocation.m_pMappedData != VMA_NULL) == (m_MapCount != 0 || IsPersistentMap()));
        return m_DedicatedAllocation.m_pMappedData;
    default:
        VMA_ASSERT(0);
        return VMA_NULL;
    }
}

void VmaAllocation_T::BlockAllocMap()
{
    VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);
    VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");

    if (m_MapCount < 0xFF)
    {
        ++m_MapCount;
    }
    else
    {
        VMA_ASSERT(0 && "Allocation mapped too many times simultaneously.");
    }
}

void VmaAllocation_T::BlockAllocUnmap()
{
    VMA_ASSERT(GetType() == ALLOCATION_TYPE_BLOCK);

    if (m_MapCount > 0)
    {
        --m_MapCount;
    }
    else
    {
        VMA_ASSERT(0 && "Unmapping allocation not previously mapped.");
    }
}

VkResult VmaAllocation_T::DedicatedAllocMap(VmaAllocator hAllocator, void** ppData)
{
    VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);
    VMA_ASSERT(IsMappingAllowed() && "Mapping is not allowed on this allocation! Please use one of the new VMA_ALLOCATION_CREATE_HOST_ACCESS_* flags when creating it.");

    if (m_MapCount != 0 || IsPersistentMap())
    {
        if (m_MapCount < 0xFF)
        {
            VMA_ASSERT(m_DedicatedAllocation.m_pMappedData != VMA_NULL);
            *ppData = m_DedicatedAllocation.m_pMappedData;
            ++m_MapCount;
            return VK_SUCCESS;
        }
        else
        {
            VMA_ASSERT(0 && "Dedicated allocation mapped too many times simultaneously.");
            return VK_ERROR_MEMORY_MAP_FAILED;
        }
    }
    else
    {
        VkResult result = (*hAllocator->GetVulkanFunctions().vkMapMemory)(
            hAllocator->m_hDevice,
            m_DedicatedAllocation.m_hMemory,
            0, // offset
            VK_WHOLE_SIZE,
            0, // flags
            ppData);
        if (result == VK_SUCCESS)
        {
            m_DedicatedAllocation.m_pMappedData = *ppData;
            m_MapCount = 1;
        }
        return result;
    }
}

void VmaAllocation_T::DedicatedAllocUnmap(VmaAllocator hAllocator)
{
    VMA_ASSERT(GetType() == ALLOCATION_TYPE_DEDICATED);

    if (m_MapCount > 0)
    {
        --m_MapCount;
        if (m_MapCount == 0 && !IsPersistentMap())
        {
            m_DedicatedAllocation.m_pMappedData = VMA_NULL;
            (*hAllocator->GetVulkanFunctions().vkUnmapMemory)(
                hAllocator->m_hDevice,
                m_DedicatedAllocation.m_hMemory);
        }
    }
    else
    {
        VMA_ASSERT(0 && "Unmapping dedicated allocation not previously mapped.");
    }
}

#if VMA_STATS_STRING_ENABLED
void VmaAllocation_T::InitBufferImageUsage(uint32_t bufferImageUsage)
{
    VMA_ASSERT(m_BufferImageUsage == 0);
    m_BufferImageUsage = bufferImageUsage;
}

void VmaAllocation_T::PrintParameters(class VmaJsonWriter& json) const
{
    json.WriteString("Type");
    json.WriteString(VMA_SUBALLOCATION_TYPE_NAMES[m_SuballocationType]);

    json.WriteString("Size");
    json.WriteNumber(m_Size);
    json.WriteString("Usage");
    json.WriteNumber(m_BufferImageUsage);

    if (m_pUserData != VMA_NULL)
    {
        json.WriteString("CustomData");
        json.BeginString();
        json.ContinueString_Pointer(m_pUserData);
        json.EndString();
    }
    if (m_pName != VMA_NULL)
    {
        json.WriteString("Name");
        json.WriteString(m_pName);
    }
}
#endif // VMA_STATS_STRING_ENABLED

void VmaAllocation_T::FreeName(VmaAllocator hAllocator)
{
    if(m_pName)
    {
        VmaFreeString(hAllocator->GetAllocationCallbacks(), m_pName);
        m_pName = VMA_NULL;
    }
}
#endif // _VMA_ALLOCATION_T_FUNCTIONS

#ifndef _VMA_BLOCK_VECTOR_FUNCTIONS
VmaBlockVector::VmaBlockVector(
    VmaAllocator hAllocator,
    VmaPool hParentPool,
    uint32_t memoryTypeIndex,
    VkDeviceSize preferredBlockSize,
    size_t minBlockCount,
    size_t maxBlockCount,
    VkDeviceSize bufferImageGranularity,
    bool explicitBlockSize,
    uint32_t algorithm,
    float priority,
    VkDeviceSize minAllocationAlignment,
    void* pMemoryAllocateNext)
    : m_hAllocator(hAllocator),
    m_hParentPool(hParentPool),
    m_MemoryTypeIndex(memoryTypeIndex),
    m_PreferredBlockSize(preferredBlockSize),
    m_MinBlockCount(minBlockCount),
    m_MaxBlockCount(maxBlockCount),
    m_BufferImageGranularity(bufferImageGranularity),
    m_ExplicitBlockSize(explicitBlockSize),
    m_Algorithm(algorithm),
    m_Priority(priority),
    m_MinAllocationAlignment(minAllocationAlignment),
    m_pMemoryAllocateNext(pMemoryAllocateNext),
    m_Blocks(VmaStlAllocator<VmaDeviceMemoryBlock*>(hAllocator->GetAllocationCallbacks())),
    m_NextBlockId(0) {}

VmaBlockVector::~VmaBlockVector()
{
    for (size_t i = m_Blocks.size(); i--; )
    {
        m_Blocks[i]->Destroy(m_hAllocator);
        vma_delete(m_hAllocator, m_Blocks[i]);
    }
}

VkResult VmaBlockVector::CreateMinBlocks()
{
    for (size_t i = 0; i < m_MinBlockCount; ++i)
    {
        VkResult res = CreateBlock(m_PreferredBlockSize, VMA_NULL);
        if (res != VK_SUCCESS)
        {
            return res;
        }
    }
    return VK_SUCCESS;
}

void VmaBlockVector::AddStatistics(VmaStatistics& inoutStats)
{
    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);

    const size_t blockCount = m_Blocks.size();
    for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
    {
        const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
        VMA_ASSERT(pBlock);
        VMA_HEAVY_ASSERT(pBlock->Validate());
        pBlock->m_pMetadata->AddStatistics(inoutStats);
    }
}

void VmaBlockVector::AddDetailedStatistics(VmaDetailedStatistics& inoutStats)
{
    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);

    const size_t blockCount = m_Blocks.size();
    for (uint32_t blockIndex = 0; blockIndex < blockCount; ++blockIndex)
    {
        const VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
        VMA_ASSERT(pBlock);
        VMA_HEAVY_ASSERT(pBlock->Validate());
        pBlock->m_pMetadata->AddDetailedStatistics(inoutStats);
    }
}

bool VmaBlockVector::IsEmpty()
{
    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
    return m_Blocks.empty();
}

bool VmaBlockVector::IsCorruptionDetectionEnabled() const
{
    const uint32_t requiredMemFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
    return (VMA_DEBUG_DETECT_CORRUPTION != 0) &&
        (VMA_DEBUG_MARGIN > 0) &&
        (m_Algorithm == 0 || m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT) &&
        (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags;
}

VkResult VmaBlockVector::Allocate(
    VkDeviceSize size,
    VkDeviceSize alignment,
    const VmaAllocationCreateInfo& createInfo,
    VmaSuballocationType suballocType,
    size_t allocationCount,
    VmaAllocation* pAllocations)
{
    size_t allocIndex;
    VkResult res = VK_SUCCESS;

    alignment = VMA_MAX(alignment, m_MinAllocationAlignment);

    if (IsCorruptionDetectionEnabled())
    {
        size = VmaAlignUp<VkDeviceSize>(size, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE));
        alignment = VmaAlignUp<VkDeviceSize>(alignment, sizeof(VMA_CORRUPTION_DETECTION_MAGIC_VALUE));
    }

    {
        VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
        for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
        {
            res = AllocatePage(
                size,
                alignment,
                createInfo,
                suballocType,
                pAllocations + allocIndex);
            if (res != VK_SUCCESS)
            {
                break;
            }
        }
    }

    if (res != VK_SUCCESS)
    {
        // Free all already created allocations.
        while (allocIndex--)
            Free(pAllocations[allocIndex]);
        memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
    }

    return res;
}

VkResult VmaBlockVector::AllocatePage(
    VkDeviceSize size,
    VkDeviceSize alignment,
    const VmaAllocationCreateInfo& createInfo,
    VmaSuballocationType suballocType,
    VmaAllocation* pAllocation)
{
    const bool isUpperAddress = (createInfo.flags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;

    VkDeviceSize freeMemory;
    {
        const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);
        VmaBudget heapBudget = {};
        m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1);
        freeMemory = (heapBudget.usage < heapBudget.budget) ? (heapBudget.budget - heapBudget.usage) : 0;
    }

    const bool canFallbackToDedicated = !HasExplicitBlockSize() &&
        (createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0;
    const bool canCreateNewBlock =
        ((createInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0) &&
        (m_Blocks.size() < m_MaxBlockCount) &&
        (freeMemory >= size || !canFallbackToDedicated);
    uint32_t strategy = createInfo.flags & VMA_ALLOCATION_CREATE_STRATEGY_MASK;

    // Upper address can only be used with linear allocator and within single memory block.
    if (isUpperAddress &&
        (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT || m_MaxBlockCount > 1))
    {
        return VK_ERROR_FEATURE_NOT_PRESENT;
    }

    // Early reject: requested allocation size is larger that maximum block size for this block vector.
    if (size + VMA_DEBUG_MARGIN > m_PreferredBlockSize)
    {
        return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    }

    // 1. Search existing allocations. Try to allocate.
    if (m_Algorithm == VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
    {
        // Use only last block.
        if (!m_Blocks.empty())
        {
            VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks.back();
            VMA_ASSERT(pCurrBlock);
            VkResult res = AllocateFromBlock(
                pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
            if (res == VK_SUCCESS)
            {
                VMA_DEBUG_LOG("    Returned from last block #%u", pCurrBlock->GetId());
                IncrementallySortBlocks();
                return VK_SUCCESS;
            }
        }
    }
    else
    {
        if (strategy != VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT) // MIN_MEMORY or default
        {
            const bool isHostVisible =
                (m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0;
            if(isHostVisible)
            {
                const bool isMappingAllowed = (createInfo.flags &
                    (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0;
                /*
                For non-mappable allocations, check blocks that are not mapped first.
                For mappable allocations, check blocks that are already mapped first.
                This way, having many blocks, we will separate mappable and non-mappable allocations,
                hopefully limiting the number of blocks that are mapped, which will help tools like RenderDoc.
                */
                for(size_t mappingI = 0; mappingI < 2; ++mappingI)
                {
                    // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
                    for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
                    {
                        VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
                        VMA_ASSERT(pCurrBlock);
                        const bool isBlockMapped = pCurrBlock->GetMappedData() != VMA_NULL;
                        if((mappingI == 0) == (isMappingAllowed == isBlockMapped))
                        {
                            VkResult res = AllocateFromBlock(
                                pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
                            if (res == VK_SUCCESS)
                            {
                                VMA_DEBUG_LOG("    Returned from existing block #%u", pCurrBlock->GetId());
                                IncrementallySortBlocks();
                                return VK_SUCCESS;
                            }
                        }
                    }
                }
            }
            else
            {
                // Forward order in m_Blocks - prefer blocks with smallest amount of free space.
                for (size_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
                {
                    VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
                    VMA_ASSERT(pCurrBlock);
                    VkResult res = AllocateFromBlock(
                        pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
                    if (res == VK_SUCCESS)
                    {
                        VMA_DEBUG_LOG("    Returned from existing block #%u", pCurrBlock->GetId());
                        IncrementallySortBlocks();
                        return VK_SUCCESS;
                    }
                }
            }
        }
        else // VMA_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT
        {
            // Backward order in m_Blocks - prefer blocks with largest amount of free space.
            for (size_t blockIndex = m_Blocks.size(); blockIndex--; )
            {
                VmaDeviceMemoryBlock* const pCurrBlock = m_Blocks[blockIndex];
                VMA_ASSERT(pCurrBlock);
                VkResult res = AllocateFromBlock(pCurrBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
                if (res == VK_SUCCESS)
                {
                    VMA_DEBUG_LOG("    Returned from existing block #%u", pCurrBlock->GetId());
                    IncrementallySortBlocks();
                    return VK_SUCCESS;
                }
            }
        }
    }

    // 2. Try to create new block.
    if (canCreateNewBlock)
    {
        // Calculate optimal size for new block.
        VkDeviceSize newBlockSize = m_PreferredBlockSize;
        uint32_t newBlockSizeShift = 0;
        const uint32_t NEW_BLOCK_SIZE_SHIFT_MAX = 3;

        if (!m_ExplicitBlockSize)
        {
            // Allocate 1/8, 1/4, 1/2 as first blocks.
            const VkDeviceSize maxExistingBlockSize = CalcMaxBlockSize();
            for (uint32_t i = 0; i < NEW_BLOCK_SIZE_SHIFT_MAX; ++i)
            {
                const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
                if (smallerNewBlockSize > maxExistingBlockSize && smallerNewBlockSize >= size * 2)
                {
                    newBlockSize = smallerNewBlockSize;
                    ++newBlockSizeShift;
                }
                else
                {
                    break;
                }
            }
        }

        size_t newBlockIndex = 0;
        VkResult res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ?
            CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY;
        // Allocation of this size failed? Try 1/2, 1/4, 1/8 of m_PreferredBlockSize.
        if (!m_ExplicitBlockSize)
        {
            while (res < 0 && newBlockSizeShift < NEW_BLOCK_SIZE_SHIFT_MAX)
            {
                const VkDeviceSize smallerNewBlockSize = newBlockSize / 2;
                if (smallerNewBlockSize >= size)
                {
                    newBlockSize = smallerNewBlockSize;
                    ++newBlockSizeShift;
                    res = (newBlockSize <= freeMemory || !canFallbackToDedicated) ?
                        CreateBlock(newBlockSize, &newBlockIndex) : VK_ERROR_OUT_OF_DEVICE_MEMORY;
                }
                else
                {
                    break;
                }
            }
        }

        if (res == VK_SUCCESS)
        {
            VmaDeviceMemoryBlock* const pBlock = m_Blocks[newBlockIndex];
            VMA_ASSERT(pBlock->m_pMetadata->GetSize() >= size);

            res = AllocateFromBlock(
                pBlock, size, alignment, createInfo.flags, createInfo.pUserData, suballocType, strategy, pAllocation);
            if (res == VK_SUCCESS)
            {
                VMA_DEBUG_LOG("    Created new block #%u Size=%llu", pBlock->GetId(), newBlockSize);
                IncrementallySortBlocks();
                return VK_SUCCESS;
            }
            else
            {
                // Allocation from new block failed, possibly due to VMA_DEBUG_MARGIN or alignment.
                return VK_ERROR_OUT_OF_DEVICE_MEMORY;
            }
        }
    }

    return VK_ERROR_OUT_OF_DEVICE_MEMORY;
}

void VmaBlockVector::Free(const VmaAllocation hAllocation)
{
    VmaDeviceMemoryBlock* pBlockToDelete = VMA_NULL;

    bool budgetExceeded = false;
    {
        const uint32_t heapIndex = m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex);
        VmaBudget heapBudget = {};
        m_hAllocator->GetHeapBudgets(&heapBudget, heapIndex, 1);
        budgetExceeded = heapBudget.usage >= heapBudget.budget;
    }

    // Scope for lock.
    {
        VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);

        VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();

        if (IsCorruptionDetectionEnabled())
        {
            VkResult res = pBlock->ValidateMagicValueAfterAllocation(m_hAllocator, hAllocation->GetOffset(), hAllocation->GetSize());
            VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to validate magic value.");
        }

        if (hAllocation->IsPersistentMap())
        {
            pBlock->Unmap(m_hAllocator, 1);
        }

        const bool hadEmptyBlockBeforeFree = HasEmptyBlock();
        pBlock->m_pMetadata->Free(hAllocation->GetAllocHandle());
        pBlock->PostFree(m_hAllocator);
        VMA_HEAVY_ASSERT(pBlock->Validate());

        VMA_DEBUG_LOG("  Freed from MemoryTypeIndex=%u", m_MemoryTypeIndex);

        const bool canDeleteBlock = m_Blocks.size() > m_MinBlockCount;
        // pBlock became empty after this deallocation.
        if (pBlock->m_pMetadata->IsEmpty())
        {
            // Already had empty block. We don't want to have two, so delete this one.
            if ((hadEmptyBlockBeforeFree || budgetExceeded) && canDeleteBlock)
            {
                pBlockToDelete = pBlock;
                Remove(pBlock);
            }
            // else: We now have one empty block - leave it. A hysteresis to avoid allocating whole block back and forth.
        }
        // pBlock didn't become empty, but we have another empty block - find and free that one.
        // (This is optional, heuristics.)
        else if (hadEmptyBlockBeforeFree && canDeleteBlock)
        {
            VmaDeviceMemoryBlock* pLastBlock = m_Blocks.back();
            if (pLastBlock->m_pMetadata->IsEmpty())
            {
                pBlockToDelete = pLastBlock;
                m_Blocks.pop_back();
            }
        }

        IncrementallySortBlocks();
    }

    // Destruction of a free block. Deferred until this point, outside of mutex
    // lock, for performance reason.
    if (pBlockToDelete != VMA_NULL)
    {
        VMA_DEBUG_LOG("    Deleted empty block #%u", pBlockToDelete->GetId());
        pBlockToDelete->Destroy(m_hAllocator);
        vma_delete(m_hAllocator, pBlockToDelete);
    }

    m_hAllocator->m_Budget.RemoveAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), hAllocation->GetSize());
    m_hAllocator->m_AllocationObjectAllocator.Free(hAllocation);
}

VkDeviceSize VmaBlockVector::CalcMaxBlockSize() const
{
    VkDeviceSize result = 0;
    for (size_t i = m_Blocks.size(); i--; )
    {
        result = VMA_MAX(result, m_Blocks[i]->m_pMetadata->GetSize());
        if (result >= m_PreferredBlockSize)
        {
            break;
        }
    }
    return result;
}

void VmaBlockVector::Remove(VmaDeviceMemoryBlock* pBlock)
{
    for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
    {
        if (m_Blocks[blockIndex] == pBlock)
        {
            VmaVectorRemove(m_Blocks, blockIndex);
            return;
        }
    }
    VMA_ASSERT(0);
}

void VmaBlockVector::IncrementallySortBlocks()
{
    if (!m_IncrementalSort)
        return;
    if (m_Algorithm != VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
    {
        // Bubble sort only until first swap.
        for (size_t i = 1; i < m_Blocks.size(); ++i)
        {
            if (m_Blocks[i - 1]->m_pMetadata->GetSumFreeSize() > m_Blocks[i]->m_pMetadata->GetSumFreeSize())
            {
                VMA_SWAP(m_Blocks[i - 1], m_Blocks[i]);
                return;
            }
        }
    }
}

void VmaBlockVector::SortByFreeSize()
{
    VMA_SORT(m_Blocks.begin(), m_Blocks.end(),
        [](VmaDeviceMemoryBlock* b1, VmaDeviceMemoryBlock* b2) -> bool
        {
            return b1->m_pMetadata->GetSumFreeSize() < b2->m_pMetadata->GetSumFreeSize();
        });
}

VkResult VmaBlockVector::AllocateFromBlock(
    VmaDeviceMemoryBlock* pBlock,
    VkDeviceSize size,
    VkDeviceSize alignment,
    VmaAllocationCreateFlags allocFlags,
    void* pUserData,
    VmaSuballocationType suballocType,
    uint32_t strategy,
    VmaAllocation* pAllocation)
{
    const bool isUpperAddress = (allocFlags & VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT) != 0;

    VmaAllocationRequest currRequest = {};
    if (pBlock->m_pMetadata->CreateAllocationRequest(
        size,
        alignment,
        isUpperAddress,
        suballocType,
        strategy,
        &currRequest))
    {
        return CommitAllocationRequest(currRequest, pBlock, alignment, allocFlags, pUserData, suballocType, pAllocation);
    }
    return VK_ERROR_OUT_OF_DEVICE_MEMORY;
}

VkResult VmaBlockVector::CommitAllocationRequest(
    VmaAllocationRequest& allocRequest,
    VmaDeviceMemoryBlock* pBlock,
    VkDeviceSize alignment,
    VmaAllocationCreateFlags allocFlags,
    void* pUserData,
    VmaSuballocationType suballocType,
    VmaAllocation* pAllocation)
{
    const bool mapped = (allocFlags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0;
    const bool isUserDataString = (allocFlags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0;
    const bool isMappingAllowed = (allocFlags &
        (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0;

    pBlock->PostAlloc();
    // Allocate from pCurrBlock.
    if (mapped)
    {
        VkResult res = pBlock->Map(m_hAllocator, 1, VMA_NULL);
        if (res != VK_SUCCESS)
        {
            return res;
        }
    }

    *pAllocation = m_hAllocator->m_AllocationObjectAllocator.Allocate(isMappingAllowed);
    pBlock->m_pMetadata->Alloc(allocRequest, suballocType, *pAllocation);
    (*pAllocation)->InitBlockAllocation(
        pBlock,
        allocRequest.allocHandle,
        alignment,
        allocRequest.size, // Not size, as actual allocation size may be larger than requested!
        m_MemoryTypeIndex,
        suballocType,
        mapped);
    VMA_HEAVY_ASSERT(pBlock->Validate());
    if (isUserDataString)
        (*pAllocation)->SetName(m_hAllocator, (const char*)pUserData);
    else
        (*pAllocation)->SetUserData(m_hAllocator, pUserData);
    m_hAllocator->m_Budget.AddAllocation(m_hAllocator->MemoryTypeIndexToHeapIndex(m_MemoryTypeIndex), allocRequest.size);
    if (VMA_DEBUG_INITIALIZE_ALLOCATIONS)
    {
        m_hAllocator->FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
    }
    if (IsCorruptionDetectionEnabled())
    {
        VkResult res = pBlock->WriteMagicValueAfterAllocation(m_hAllocator, (*pAllocation)->GetOffset(), allocRequest.size);
        VMA_ASSERT(res == VK_SUCCESS && "Couldn't map block memory to write magic value.");
    }
    return VK_SUCCESS;
}

VkResult VmaBlockVector::CreateBlock(VkDeviceSize blockSize, size_t* pNewBlockIndex)
{
    VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
    allocInfo.pNext = m_pMemoryAllocateNext;
    allocInfo.memoryTypeIndex = m_MemoryTypeIndex;
    allocInfo.allocationSize = blockSize;

#if VMA_BUFFER_DEVICE_ADDRESS
    // Every standalone block can potentially contain a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT - always enable the feature.
    VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR };
    if (m_hAllocator->m_UseKhrBufferDeviceAddress)
    {
        allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
        VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo);
    }
#endif // VMA_BUFFER_DEVICE_ADDRESS

#if VMA_MEMORY_PRIORITY
    VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT };
    if (m_hAllocator->m_UseExtMemoryPriority)
    {
        VMA_ASSERT(m_Priority >= 0.f && m_Priority <= 1.f);
        priorityInfo.priority = m_Priority;
        VmaPnextChainPushFront(&allocInfo, &priorityInfo);
    }
#endif // VMA_MEMORY_PRIORITY

#if VMA_EXTERNAL_MEMORY
    // Attach VkExportMemoryAllocateInfoKHR if necessary.
    VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR };
    exportMemoryAllocInfo.handleTypes = m_hAllocator->GetExternalMemoryHandleTypeFlags(m_MemoryTypeIndex);
    if (exportMemoryAllocInfo.handleTypes != 0)
    {
        VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo);
    }
#endif // VMA_EXTERNAL_MEMORY

    VkDeviceMemory mem = VK_NULL_HANDLE;
    VkResult res = m_hAllocator->AllocateVulkanMemory(&allocInfo, &mem);
    if (res < 0)
    {
        return res;
    }

    // New VkDeviceMemory successfully created.

    // Create new Allocation for it.
    VmaDeviceMemoryBlock* const pBlock = vma_new(m_hAllocator, VmaDeviceMemoryBlock)(m_hAllocator);
    pBlock->Init(
        m_hAllocator,
        m_hParentPool,
        m_MemoryTypeIndex,
        mem,
        allocInfo.allocationSize,
        m_NextBlockId++,
        m_Algorithm,
        m_BufferImageGranularity);

    m_Blocks.push_back(pBlock);
    if (pNewBlockIndex != VMA_NULL)
    {
        *pNewBlockIndex = m_Blocks.size() - 1;
    }

    return VK_SUCCESS;
}

bool VmaBlockVector::HasEmptyBlock()
{
    for (size_t index = 0, count = m_Blocks.size(); index < count; ++index)
    {
        VmaDeviceMemoryBlock* const pBlock = m_Blocks[index];
        if (pBlock->m_pMetadata->IsEmpty())
        {
            return true;
        }
    }
    return false;
}

#if VMA_STATS_STRING_ENABLED
void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)
{
    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);


    json.BeginObject();
    for (size_t i = 0; i < m_Blocks.size(); ++i)
    {
        json.BeginString();
        json.ContinueString(m_Blocks[i]->GetId());
        json.EndString();

        json.BeginObject();
        json.WriteString("MapRefCount");
        json.WriteNumber(m_Blocks[i]->GetMapRefCount());

        m_Blocks[i]->m_pMetadata->PrintDetailedMap(json);
        json.EndObject();
    }
    json.EndObject();
}
#endif // VMA_STATS_STRING_ENABLED

VkResult VmaBlockVector::CheckCorruption()
{
    if (!IsCorruptionDetectionEnabled())
    {
        return VK_ERROR_FEATURE_NOT_PRESENT;
    }

    VmaMutexLockRead lock(m_Mutex, m_hAllocator->m_UseMutex);
    for (uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
    {
        VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
        VMA_ASSERT(pBlock);
        VkResult res = pBlock->CheckCorruption(m_hAllocator);
        if (res != VK_SUCCESS)
        {
            return res;
        }
    }
    return VK_SUCCESS;
}

#endif // _VMA_BLOCK_VECTOR_FUNCTIONS

#ifndef _VMA_DEFRAGMENTATION_CONTEXT_FUNCTIONS
VmaDefragmentationContext_T::VmaDefragmentationContext_T(
    VmaAllocator hAllocator,
    const VmaDefragmentationInfo& info)
    : m_MaxPassBytes(info.maxBytesPerPass == 0 ? VK_WHOLE_SIZE : info.maxBytesPerPass),
    m_MaxPassAllocations(info.maxAllocationsPerPass == 0 ? UINT32_MAX : info.maxAllocationsPerPass),
    m_MoveAllocator(hAllocator->GetAllocationCallbacks()),
    m_Moves(m_MoveAllocator)
{
    m_Algorithm = info.flags & VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK;

    if (info.pool != VMA_NULL)
    {
        m_BlockVectorCount = 1;
        m_PoolBlockVector = &info.pool->m_BlockVector;
        m_pBlockVectors = &m_PoolBlockVector;
        m_PoolBlockVector->SetIncrementalSort(false);
        m_PoolBlockVector->SortByFreeSize();
    }
    else
    {
        m_BlockVectorCount = hAllocator->GetMemoryTypeCount();
        m_PoolBlockVector = VMA_NULL;
        m_pBlockVectors = hAllocator->m_pBlockVectors;
        for (uint32_t i = 0; i < m_BlockVectorCount; ++i)
        {
            VmaBlockVector* vector = m_pBlockVectors[i];
            if (vector != VMA_NULL)
            {
                vector->SetIncrementalSort(false);
                vector->SortByFreeSize();
            }
        }
    }

    switch (m_Algorithm)
    {
    case 0: // Default algorithm
        m_Algorithm = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT;
    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT:
    {
        m_AlgorithmState = vma_new_array(hAllocator, StateBalanced, m_BlockVectorCount);
        break;
    }
    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
    {
        if (hAllocator->GetBufferImageGranularity() > 1)
        {
            m_AlgorithmState = vma_new_array(hAllocator, StateExtensive, m_BlockVectorCount);
        }
        break;
    }
    }
}

VmaDefragmentationContext_T::~VmaDefragmentationContext_T()
{
    if (m_PoolBlockVector != VMA_NULL)
    {
        m_PoolBlockVector->SetIncrementalSort(true);
    }
    else
    {
        for (uint32_t i = 0; i < m_BlockVectorCount; ++i)
        {
            VmaBlockVector* vector = m_pBlockVectors[i];
            if (vector != VMA_NULL)
                vector->SetIncrementalSort(true);
        }
    }

    if (m_AlgorithmState)
    {
        switch (m_Algorithm)
        {
        case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT:
            vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast<StateBalanced*>(m_AlgorithmState), m_BlockVectorCount);
            break;
        case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
            vma_delete_array(m_MoveAllocator.m_pCallbacks, reinterpret_cast<StateExtensive*>(m_AlgorithmState), m_BlockVectorCount);
            break;
        default:
            VMA_ASSERT(0);
        }
    }
}

VkResult VmaDefragmentationContext_T::DefragmentPassBegin(VmaDefragmentationPassMoveInfo& moveInfo)
{
    if (m_PoolBlockVector != VMA_NULL)
    {
        VmaMutexLockWrite lock(m_PoolBlockVector->GetMutex(), m_PoolBlockVector->GetAllocator()->m_UseMutex);

        if (m_PoolBlockVector->GetBlockCount() > 1)
            ComputeDefragmentation(*m_PoolBlockVector, 0);
        else if (m_PoolBlockVector->GetBlockCount() == 1)
            ReallocWithinBlock(*m_PoolBlockVector, m_PoolBlockVector->GetBlock(0));
    }
    else
    {
        for (uint32_t i = 0; i < m_BlockVectorCount; ++i)
        {
            if (m_pBlockVectors[i] != VMA_NULL)
            {
                VmaMutexLockWrite lock(m_pBlockVectors[i]->GetMutex(), m_pBlockVectors[i]->GetAllocator()->m_UseMutex);

                if (m_pBlockVectors[i]->GetBlockCount() > 1)
                {
                    if (ComputeDefragmentation(*m_pBlockVectors[i], i))
                        break;
                }
                else if (m_pBlockVectors[i]->GetBlockCount() == 1)
                {
                    if (ReallocWithinBlock(*m_pBlockVectors[i], m_pBlockVectors[i]->GetBlock(0)))
                        break;
                }
            }
        }
    }

    moveInfo.moveCount = static_cast<uint32_t>(m_Moves.size());
    if (moveInfo.moveCount > 0)
    {
        moveInfo.pMoves = m_Moves.data();
        return VK_INCOMPLETE;
    }

    moveInfo.pMoves = VMA_NULL;
    return VK_SUCCESS;
}

VkResult VmaDefragmentationContext_T::DefragmentPassEnd(VmaDefragmentationPassMoveInfo& moveInfo)
{
    VMA_ASSERT(moveInfo.moveCount > 0 ? moveInfo.pMoves != VMA_NULL : true);

    VkResult result = VK_SUCCESS;
    VmaStlAllocator<FragmentedBlock> blockAllocator(m_MoveAllocator.m_pCallbacks);
    VmaVector<FragmentedBlock, VmaStlAllocator<FragmentedBlock>> immovableBlocks(blockAllocator);
    VmaVector<FragmentedBlock, VmaStlAllocator<FragmentedBlock>> mappedBlocks(blockAllocator);

    VmaAllocator allocator = VMA_NULL;
    for (uint32_t i = 0; i < moveInfo.moveCount; ++i)
    {
        VmaDefragmentationMove& move = moveInfo.pMoves[i];
        size_t prevCount = 0, currentCount = 0;
        VkDeviceSize freedBlockSize = 0;

        uint32_t vectorIndex;
        VmaBlockVector* vector;
        if (m_PoolBlockVector != VMA_NULL)
        {
            vectorIndex = 0;
            vector = m_PoolBlockVector;
        }
        else
        {
            vectorIndex = move.srcAllocation->GetMemoryTypeIndex();
            vector = m_pBlockVectors[vectorIndex];
            VMA_ASSERT(vector != VMA_NULL);
        }

        switch (move.operation)
        {
        case VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY:
        {
            uint8_t mapCount = move.srcAllocation->SwapBlockAllocation(vector->m_hAllocator, move.dstTmpAllocation);
            if (mapCount > 0)
            {
                allocator = vector->m_hAllocator;
                VmaDeviceMemoryBlock* newMapBlock = move.srcAllocation->GetBlock();
                bool notPresent = true;
                for (FragmentedBlock& block : mappedBlocks)
                {
                    if (block.block == newMapBlock)
                    {
                        notPresent = false;
                        block.data += mapCount;
                        break;
                    }
                }
                if (notPresent)
                    mappedBlocks.push_back({ mapCount, newMapBlock });
            }

            // Scope for locks, Free have it's own lock
            {
                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
                prevCount = vector->GetBlockCount();
                freedBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize();
            }
            vector->Free(move.dstTmpAllocation);
            {
                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
                currentCount = vector->GetBlockCount();
            }

            result = VK_INCOMPLETE;
            break;
        }
        case VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE:
        {
            m_PassStats.bytesMoved -= move.srcAllocation->GetSize();
            --m_PassStats.allocationsMoved;
            vector->Free(move.dstTmpAllocation);

            VmaDeviceMemoryBlock* newBlock = move.srcAllocation->GetBlock();
            bool notPresent = true;
            for (const FragmentedBlock& block : immovableBlocks)
            {
                if (block.block == newBlock)
                {
                    notPresent = false;
                    break;
                }
            }
            if (notPresent)
                immovableBlocks.push_back({ vectorIndex, newBlock });
            break;
        }
        case VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY:
        {
            m_PassStats.bytesMoved -= move.srcAllocation->GetSize();
            --m_PassStats.allocationsMoved;
            // Scope for locks, Free have it's own lock
            {
                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
                prevCount = vector->GetBlockCount();
                freedBlockSize = move.srcAllocation->GetBlock()->m_pMetadata->GetSize();
            }
            vector->Free(move.srcAllocation);
            {
                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
                currentCount = vector->GetBlockCount();
            }
            freedBlockSize *= prevCount - currentCount;

            VkDeviceSize dstBlockSize;
            {
                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
                dstBlockSize = move.dstTmpAllocation->GetBlock()->m_pMetadata->GetSize();
            }
            vector->Free(move.dstTmpAllocation);
            {
                VmaMutexLockRead lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);
                freedBlockSize += dstBlockSize * (currentCount - vector->GetBlockCount());
                currentCount = vector->GetBlockCount();
            }

            result = VK_INCOMPLETE;
            break;
        }
        default:
            VMA_ASSERT(0);
        }

        if (prevCount > currentCount)
        {
            size_t freedBlocks = prevCount - currentCount;
            m_PassStats.deviceMemoryBlocksFreed += static_cast<uint32_t>(freedBlocks);
            m_PassStats.bytesFreed += freedBlockSize;
        }

        switch (m_Algorithm)
        {
        case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
        {
            if (m_AlgorithmState != VMA_NULL)
            {
                // Avoid unnecessary tries to allocate when new free block is avaiable
                StateExtensive& state = reinterpret_cast<StateExtensive*>(m_AlgorithmState)[vectorIndex];
                if (state.firstFreeBlock != SIZE_MAX)
                {
                    const size_t diff = prevCount - currentCount;
                    if (state.firstFreeBlock >= diff)
                    {
                        state.firstFreeBlock -= diff;
                        if (state.firstFreeBlock != 0)
                            state.firstFreeBlock -= vector->GetBlock(state.firstFreeBlock - 1)->m_pMetadata->IsEmpty();
                    }
                    else
                        state.firstFreeBlock = 0;
                }
            }
        }
        }
    }
    moveInfo.moveCount = 0;
    moveInfo.pMoves = VMA_NULL;
    m_Moves.clear();

    // Update stats
    m_GlobalStats.allocationsMoved += m_PassStats.allocationsMoved;
    m_GlobalStats.bytesFreed += m_PassStats.bytesFreed;
    m_GlobalStats.bytesMoved += m_PassStats.bytesMoved;
    m_GlobalStats.deviceMemoryBlocksFreed += m_PassStats.deviceMemoryBlocksFreed;
    m_PassStats = { 0 };

    // Move blocks with immovable allocations according to algorithm
    if (immovableBlocks.size() > 0)
    {
        switch (m_Algorithm)
        {
        case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
        {
            if (m_AlgorithmState != VMA_NULL)
            {
                bool swapped = false;
                // Move to the start of free blocks range
                for (const FragmentedBlock& block : immovableBlocks)
                {
                    StateExtensive& state = reinterpret_cast<StateExtensive*>(m_AlgorithmState)[block.data];
                    if (state.operation != StateExtensive::Operation::Cleanup)
                    {
                        VmaBlockVector* vector = m_pBlockVectors[block.data];
                        VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);

                        for (size_t i = 0, count = vector->GetBlockCount() - m_ImmovableBlockCount; i < count; ++i)
                        {
                            if (vector->GetBlock(i) == block.block)
                            {
                                VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[vector->GetBlockCount() - ++m_ImmovableBlockCount]);
                                if (state.firstFreeBlock != SIZE_MAX)
                                {
                                    if (i + 1 < state.firstFreeBlock)
                                    {
                                        if (state.firstFreeBlock > 1)
                                            VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[--state.firstFreeBlock]);
                                        else
                                            --state.firstFreeBlock;
                                    }
                                }
                                swapped = true;
                                break;
                            }
                        }
                    }
                }
                if (swapped)
                    result = VK_INCOMPLETE;
                break;
            }
        }
        default:
        {
            // Move to the begining
            for (const FragmentedBlock& block : immovableBlocks)
            {
                VmaBlockVector* vector = m_pBlockVectors[block.data];
                VmaMutexLockWrite lock(vector->GetMutex(), vector->GetAllocator()->m_UseMutex);

                for (size_t i = m_ImmovableBlockCount; i < vector->GetBlockCount(); ++i)
                {
                    if (vector->GetBlock(i) == block.block)
                    {
                        VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[m_ImmovableBlockCount++]);
                        break;
                    }
                }
            }
            break;
        }
        }
    }

    // Bulk-map destination blocks
    for (const FragmentedBlock& block : mappedBlocks)
    {
        VkResult res = block.block->Map(allocator, block.data, VMA_NULL);
        VMA_ASSERT(res == VK_SUCCESS);
    }
    return result;
}

bool VmaDefragmentationContext_T::ComputeDefragmentation(VmaBlockVector& vector, size_t index)
{
    switch (m_Algorithm)
    {
    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT:
        return ComputeDefragmentation_Fast(vector);
    default:
        VMA_ASSERT(0);
    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT:
        return ComputeDefragmentation_Balanced(vector, index, true);
    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT:
        return ComputeDefragmentation_Full(vector);
    case VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT:
        return ComputeDefragmentation_Extensive(vector, index);
    }
}

VmaDefragmentationContext_T::MoveAllocationData VmaDefragmentationContext_T::GetMoveData(
    VmaAllocHandle handle, VmaBlockMetadata* metadata)
{
    MoveAllocationData moveData;
    moveData.move.srcAllocation = (VmaAllocation)metadata->GetAllocationUserData(handle);
    moveData.size = moveData.move.srcAllocation->GetSize();
    moveData.alignment = moveData.move.srcAllocation->GetAlignment();
    moveData.type = moveData.move.srcAllocation->GetSuballocationType();
    moveData.flags = 0;

    if (moveData.move.srcAllocation->IsPersistentMap())
        moveData.flags |= VMA_ALLOCATION_CREATE_MAPPED_BIT;
    if (moveData.move.srcAllocation->IsMappingAllowed())
        moveData.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;

    return moveData;
}

VmaDefragmentationContext_T::CounterStatus VmaDefragmentationContext_T::CheckCounters(VkDeviceSize bytes)
{
    // Ignore allocation if will exceed max size for copy
    if (m_PassStats.bytesMoved + bytes > m_MaxPassBytes)
    {
        if (++m_IgnoredAllocs < MAX_ALLOCS_TO_IGNORE)
            return CounterStatus::Ignore;
        else
            return CounterStatus::End;
    }
    return CounterStatus::Pass;
}

bool VmaDefragmentationContext_T::IncrementCounters(VkDeviceSize bytes)
{
    m_PassStats.bytesMoved += bytes;
    // Early return when max found
    if (++m_PassStats.allocationsMoved >= m_MaxPassAllocations || m_PassStats.bytesMoved >= m_MaxPassBytes)
    {
        VMA_ASSERT(m_PassStats.allocationsMoved == m_MaxPassAllocations ||
            m_PassStats.bytesMoved == m_MaxPassBytes && "Exceeded maximal pass threshold!");
        return true;
    }
    return false;
}

bool VmaDefragmentationContext_T::ReallocWithinBlock(VmaBlockVector& vector, VmaDeviceMemoryBlock* block)
{
    VmaBlockMetadata* metadata = block->m_pMetadata;

    for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
        handle != VK_NULL_HANDLE;
        handle = metadata->GetNextAllocation(handle))
    {
        MoveAllocationData moveData = GetMoveData(handle, metadata);
        // Ignore newly created allocations by defragmentation algorithm
        if (moveData.move.srcAllocation->GetUserData() == this)
            continue;
        switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
        {
        case CounterStatus::Ignore:
            continue;
        case CounterStatus::End:
            return true;
        default:
            VMA_ASSERT(0);
        case CounterStatus::Pass:
            break;
        }

        VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();
        if (offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
        {
            VmaAllocationRequest request = {};
            if (metadata->CreateAllocationRequest(
                moveData.size,
                moveData.alignment,
                false,
                moveData.type,
                VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
                &request))
            {
                if (metadata->GetAllocationOffset(request.allocHandle) < offset)
                {
                    if (vector.CommitAllocationRequest(
                        request,
                        block,
                        moveData.alignment,
                        moveData.flags,
                        this,
                        moveData.type,
                        &moveData.move.dstTmpAllocation) == VK_SUCCESS)
                    {
                        m_Moves.push_back(moveData.move);
                        if (IncrementCounters(moveData.size))
                            return true;
                    }
                }
            }
        }
    }
    return false;
}

bool VmaDefragmentationContext_T::AllocInOtherBlock(size_t start, size_t end, MoveAllocationData& data, VmaBlockVector& vector)
{
    for (; start < end; ++start)
    {
        VmaDeviceMemoryBlock* dstBlock = vector.GetBlock(start);
        if (dstBlock->m_pMetadata->GetSumFreeSize() >= data.size)
        {
            if (vector.AllocateFromBlock(dstBlock,
                data.size,
                data.alignment,
                data.flags,
                this,
                data.type,
                0,
                &data.move.dstTmpAllocation) == VK_SUCCESS)
            {
                m_Moves.push_back(data.move);
                if (IncrementCounters(data.size))
                    return true;
                break;
            }
        }
    }
    return false;
}

bool VmaDefragmentationContext_T::ComputeDefragmentation_Fast(VmaBlockVector& vector)
{
    // Move only between blocks

    // Go through allocations in last blocks and try to fit them inside first ones
    for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)
    {
        VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata;

        for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
            handle != VK_NULL_HANDLE;
            handle = metadata->GetNextAllocation(handle))
        {
            MoveAllocationData moveData = GetMoveData(handle, metadata);
            // Ignore newly created allocations by defragmentation algorithm
            if (moveData.move.srcAllocation->GetUserData() == this)
                continue;
            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
            {
            case CounterStatus::Ignore:
                continue;
            case CounterStatus::End:
                return true;
            default:
                VMA_ASSERT(0);
            case CounterStatus::Pass:
                break;
            }

            // Check all previous blocks for free space
            if (AllocInOtherBlock(0, i, moveData, vector))
                return true;
        }
    }
    return false;
}

bool VmaDefragmentationContext_T::ComputeDefragmentation_Balanced(VmaBlockVector& vector, size_t index, bool update)
{
    // Go over every allocation and try to fit it in previous blocks at lowest offsets,
    // if not possible: realloc within single block to minimize offset (exclude offset == 0),
    // but only if there are noticable gaps between them (some heuristic, ex. average size of allocation in block)
    VMA_ASSERT(m_AlgorithmState != VMA_NULL);

    StateBalanced& vectorState = reinterpret_cast<StateBalanced*>(m_AlgorithmState)[index];
    if (update && vectorState.avgAllocSize == UINT64_MAX)
        UpdateVectorStatistics(vector, vectorState);

    const size_t startMoveCount = m_Moves.size();
    VkDeviceSize minimalFreeRegion = vectorState.avgFreeSize / 2;
    for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)
    {
        VmaDeviceMemoryBlock* block = vector.GetBlock(i);
        VmaBlockMetadata* metadata = block->m_pMetadata;
        VkDeviceSize prevFreeRegionSize = 0;

        for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
            handle != VK_NULL_HANDLE;
            handle = metadata->GetNextAllocation(handle))
        {
            MoveAllocationData moveData = GetMoveData(handle, metadata);
            // Ignore newly created allocations by defragmentation algorithm
            if (moveData.move.srcAllocation->GetUserData() == this)
                continue;
            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
            {
            case CounterStatus::Ignore:
                continue;
            case CounterStatus::End:
                return true;
            default:
                VMA_ASSERT(0);
            case CounterStatus::Pass:
                break;
            }

            // Check all previous blocks for free space
            const size_t prevMoveCount = m_Moves.size();
            if (AllocInOtherBlock(0, i, moveData, vector))
                return true;

            VkDeviceSize nextFreeRegionSize = metadata->GetNextFreeRegionSize(handle);
            // If no room found then realloc within block for lower offset
            VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();
            if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
            {
                // Check if realloc will make sense
                if (prevFreeRegionSize >= minimalFreeRegion ||
                    nextFreeRegionSize >= minimalFreeRegion ||
                    moveData.size <= vectorState.avgFreeSize ||
                    moveData.size <= vectorState.avgAllocSize)
                {
                    VmaAllocationRequest request = {};
                    if (metadata->CreateAllocationRequest(
                        moveData.size,
                        moveData.alignment,
                        false,
                        moveData.type,
                        VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
                        &request))
                    {
                        if (metadata->GetAllocationOffset(request.allocHandle) < offset)
                        {
                            if (vector.CommitAllocationRequest(
                                request,
                                block,
                                moveData.alignment,
                                moveData.flags,
                                this,
                                moveData.type,
                                &moveData.move.dstTmpAllocation) == VK_SUCCESS)
                            {
                                m_Moves.push_back(moveData.move);
                                if (IncrementCounters(moveData.size))
                                    return true;
                            }
                        }
                    }
                }
            }
            prevFreeRegionSize = nextFreeRegionSize;
        }
    }

    // No moves perfomed, update statistics to current vector state
    if (startMoveCount == m_Moves.size() && !update)
    {
        vectorState.avgAllocSize = UINT64_MAX;
        return ComputeDefragmentation_Balanced(vector, index, false);
    }
    return false;
}

bool VmaDefragmentationContext_T::ComputeDefragmentation_Full(VmaBlockVector& vector)
{
    // Go over every allocation and try to fit it in previous blocks at lowest offsets,
    // if not possible: realloc within single block to minimize offset (exclude offset == 0)

    for (size_t i = vector.GetBlockCount() - 1; i > m_ImmovableBlockCount; --i)
    {
        VmaDeviceMemoryBlock* block = vector.GetBlock(i);
        VmaBlockMetadata* metadata = block->m_pMetadata;

        for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
            handle != VK_NULL_HANDLE;
            handle = metadata->GetNextAllocation(handle))
        {
            MoveAllocationData moveData = GetMoveData(handle, metadata);
            // Ignore newly created allocations by defragmentation algorithm
            if (moveData.move.srcAllocation->GetUserData() == this)
                continue;
            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
            {
            case CounterStatus::Ignore:
                continue;
            case CounterStatus::End:
                return true;
            default:
                VMA_ASSERT(0);
            case CounterStatus::Pass:
                break;
            }

            // Check all previous blocks for free space
            const size_t prevMoveCount = m_Moves.size();
            if (AllocInOtherBlock(0, i, moveData, vector))
                return true;

            // If no room found then realloc within block for lower offset
            VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();
            if (prevMoveCount == m_Moves.size() && offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
            {
                VmaAllocationRequest request = {};
                if (metadata->CreateAllocationRequest(
                    moveData.size,
                    moveData.alignment,
                    false,
                    moveData.type,
                    VMA_ALLOCATION_CREATE_STRATEGY_MIN_OFFSET_BIT,
                    &request))
                {
                    if (metadata->GetAllocationOffset(request.allocHandle) < offset)
                    {
                        if (vector.CommitAllocationRequest(
                            request,
                            block,
                            moveData.alignment,
                            moveData.flags,
                            this,
                            moveData.type,
                            &moveData.move.dstTmpAllocation) == VK_SUCCESS)
                        {
                            m_Moves.push_back(moveData.move);
                            if (IncrementCounters(moveData.size))
                                return true;
                        }
                    }
                }
            }
        }
    }
    return false;
}

bool VmaDefragmentationContext_T::ComputeDefragmentation_Extensive(VmaBlockVector& vector, size_t index)
{
    // First free single block, then populate it to the brim, then free another block, and so on

    // Fallback to previous algorithm since without granularity conflicts it can achieve max packing
    if (vector.m_BufferImageGranularity == 1)
        return ComputeDefragmentation_Full(vector);

    VMA_ASSERT(m_AlgorithmState != VMA_NULL);

    StateExtensive& vectorState = reinterpret_cast<StateExtensive*>(m_AlgorithmState)[index];

    bool texturePresent = false, bufferPresent = false, otherPresent = false;
    switch (vectorState.operation)
    {
    case StateExtensive::Operation::Done: // Vector defragmented
        return false;
    case StateExtensive::Operation::FindFreeBlockBuffer:
    case StateExtensive::Operation::FindFreeBlockTexture:
    case StateExtensive::Operation::FindFreeBlockAll:
    {
        // No more blocks to free, just perform fast realloc and move to cleanup
        if (vectorState.firstFreeBlock == 0)
        {
            vectorState.operation = StateExtensive::Operation::Cleanup;
            return ComputeDefragmentation_Fast(vector);
        }

        // No free blocks, have to clear last one
        size_t last = (vectorState.firstFreeBlock == SIZE_MAX ? vector.GetBlockCount() : vectorState.firstFreeBlock) - 1;
        VmaBlockMetadata* freeMetadata = vector.GetBlock(last)->m_pMetadata;

        const size_t prevMoveCount = m_Moves.size();
        for (VmaAllocHandle handle = freeMetadata->GetAllocationListBegin();
            handle != VK_NULL_HANDLE;
            handle = freeMetadata->GetNextAllocation(handle))
        {
            MoveAllocationData moveData = GetMoveData(handle, freeMetadata);
            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
            {
            case CounterStatus::Ignore:
                continue;
            case CounterStatus::End:
                return true;
            default:
                VMA_ASSERT(0);
            case CounterStatus::Pass:
                break;
            }

            // Check all previous blocks for free space
            if (AllocInOtherBlock(0, last, moveData, vector))
            {
                // Full clear performed already
                if (prevMoveCount != m_Moves.size() && freeMetadata->GetNextAllocation(handle) == VK_NULL_HANDLE)
                    reinterpret_cast<size_t*>(m_AlgorithmState)[index] = last;
                return true;
            }
        }

        if (prevMoveCount == m_Moves.size())
        {
            // Cannot perform full clear, have to move data in other blocks around
            if (last != 0)
            {
                for (size_t i = last - 1; i; --i)
                {
                    if (ReallocWithinBlock(vector, vector.GetBlock(i)))
                        return true;
                }
            }

            if (prevMoveCount == m_Moves.size())
            {
                // No possible reallocs within blocks, try to move them around fast
                return ComputeDefragmentation_Fast(vector);
            }
        }
        else
        {
            switch (vectorState.operation)
            {
            case StateExtensive::Operation::FindFreeBlockBuffer:
                vectorState.operation = StateExtensive::Operation::MoveBuffers;
                break;
            default:
                VMA_ASSERT(0);
            case StateExtensive::Operation::FindFreeBlockTexture:
                vectorState.operation = StateExtensive::Operation::MoveTextures;
                break;
            case StateExtensive::Operation::FindFreeBlockAll:
                vectorState.operation = StateExtensive::Operation::MoveAll;
                break;
            }
            vectorState.firstFreeBlock = last;
            // Nothing done, block found without reallocations, can perform another reallocs in same pass
            return ComputeDefragmentation_Extensive(vector, index);
        }
        break;
    }
    case StateExtensive::Operation::MoveTextures:
    {
        if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL, vector,
            vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent))
        {
            if (texturePresent)
            {
                vectorState.operation = StateExtensive::Operation::FindFreeBlockTexture;
                return ComputeDefragmentation_Extensive(vector, index);
            }

            if (!bufferPresent && !otherPresent)
            {
                vectorState.operation = StateExtensive::Operation::Cleanup;
                break;
            }

            // No more textures to move, check buffers
            vectorState.operation = StateExtensive::Operation::MoveBuffers;
            bufferPresent = false;
            otherPresent = false;
        }
        else
            break;
    }
    case StateExtensive::Operation::MoveBuffers:
    {
        if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_BUFFER, vector,
            vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent))
        {
            if (bufferPresent)
            {
                vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer;
                return ComputeDefragmentation_Extensive(vector, index);
            }

            if (!otherPresent)
            {
                vectorState.operation = StateExtensive::Operation::Cleanup;
                break;
            }

            // No more buffers to move, check all others
            vectorState.operation = StateExtensive::Operation::MoveAll;
            otherPresent = false;
        }
        else
            break;
    }
    case StateExtensive::Operation::MoveAll:
    {
        if (MoveDataToFreeBlocks(VMA_SUBALLOCATION_TYPE_FREE, vector,
            vectorState.firstFreeBlock, texturePresent, bufferPresent, otherPresent))
        {
            if (otherPresent)
            {
                vectorState.operation = StateExtensive::Operation::FindFreeBlockBuffer;
                return ComputeDefragmentation_Extensive(vector, index);
            }
            // Everything moved
            vectorState.operation = StateExtensive::Operation::Cleanup;
        }
        break;
    }
    case StateExtensive::Operation::Cleanup:
        // Cleanup is handled below so that other operations may reuse the cleanup code. This case is here to prevent the unhandled enum value warning (C4062).
        break;
    }

    if (vectorState.operation == StateExtensive::Operation::Cleanup)
    {
        // All other work done, pack data in blocks even tighter if possible
        const size_t prevMoveCount = m_Moves.size();
        for (size_t i = 0; i < vector.GetBlockCount(); ++i)
        {
            if (ReallocWithinBlock(vector, vector.GetBlock(i)))
                return true;
        }

        if (prevMoveCount == m_Moves.size())
            vectorState.operation = StateExtensive::Operation::Done;
    }
    return false;
}

void VmaDefragmentationContext_T::UpdateVectorStatistics(VmaBlockVector& vector, StateBalanced& state)
{
    size_t allocCount = 0;
    size_t freeCount = 0;
    state.avgFreeSize = 0;
    state.avgAllocSize = 0;

    for (size_t i = 0; i < vector.GetBlockCount(); ++i)
    {
        VmaBlockMetadata* metadata = vector.GetBlock(i)->m_pMetadata;

        allocCount += metadata->GetAllocationCount();
        freeCount += metadata->GetFreeRegionsCount();
        state.avgFreeSize += metadata->GetSumFreeSize();
        state.avgAllocSize += metadata->GetSize();
    }

    state.avgAllocSize = (state.avgAllocSize - state.avgFreeSize) / allocCount;
    state.avgFreeSize /= freeCount;
}

bool VmaDefragmentationContext_T::MoveDataToFreeBlocks(VmaSuballocationType currentType,
    VmaBlockVector& vector, size_t firstFreeBlock,
    bool& texturePresent, bool& bufferPresent, bool& otherPresent)
{
    const size_t prevMoveCount = m_Moves.size();
    for (size_t i = firstFreeBlock ; i;)
    {
        VmaDeviceMemoryBlock* block = vector.GetBlock(--i);
        VmaBlockMetadata* metadata = block->m_pMetadata;

        for (VmaAllocHandle handle = metadata->GetAllocationListBegin();
            handle != VK_NULL_HANDLE;
            handle = metadata->GetNextAllocation(handle))
        {
            MoveAllocationData moveData = GetMoveData(handle, metadata);
            // Ignore newly created allocations by defragmentation algorithm
            if (moveData.move.srcAllocation->GetUserData() == this)
                continue;
            switch (CheckCounters(moveData.move.srcAllocation->GetSize()))
            {
            case CounterStatus::Ignore:
                continue;
            case CounterStatus::End:
                return true;
            default:
                VMA_ASSERT(0);
            case CounterStatus::Pass:
                break;
            }

            // Move only single type of resources at once
            if (!VmaIsBufferImageGranularityConflict(moveData.type, currentType))
            {
                // Try to fit allocation into free blocks
                if (AllocInOtherBlock(firstFreeBlock, vector.GetBlockCount(), moveData, vector))
                    return false;
            }

            if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL))
                texturePresent = true;
            else if (!VmaIsBufferImageGranularityConflict(moveData.type, VMA_SUBALLOCATION_TYPE_BUFFER))
                bufferPresent = true;
            else
                otherPresent = true;
        }
    }
    return prevMoveCount == m_Moves.size();
}
#endif // _VMA_DEFRAGMENTATION_CONTEXT_FUNCTIONS

#ifndef _VMA_POOL_T_FUNCTIONS
VmaPool_T::VmaPool_T(
    VmaAllocator hAllocator,
    const VmaPoolCreateInfo& createInfo,
    VkDeviceSize preferredBlockSize)
    : m_BlockVector(
        hAllocator,
        this, // hParentPool
        createInfo.memoryTypeIndex,
        createInfo.blockSize != 0 ? createInfo.blockSize : preferredBlockSize,
        createInfo.minBlockCount,
        createInfo.maxBlockCount,
        (createInfo.flags& VMA_POOL_CREATE_IGNORE_BUFFER_IMAGE_GRANULARITY_BIT) != 0 ? 1 : hAllocator->GetBufferImageGranularity(),
        createInfo.blockSize != 0, // explicitBlockSize
        createInfo.flags & VMA_POOL_CREATE_ALGORITHM_MASK, // algorithm
        createInfo.priority,
        VMA_MAX(hAllocator->GetMemoryTypeMinAlignment(createInfo.memoryTypeIndex), createInfo.minAllocationAlignment),
        createInfo.pMemoryAllocateNext),
    m_Id(0),
    m_Name(VMA_NULL) {}

VmaPool_T::~VmaPool_T()
{
    VMA_ASSERT(m_PrevPool == VMA_NULL && m_NextPool == VMA_NULL);
}

void VmaPool_T::SetName(const char* pName)
{
    const VkAllocationCallbacks* allocs = m_BlockVector.GetAllocator()->GetAllocationCallbacks();
    VmaFreeString(allocs, m_Name);

    if (pName != VMA_NULL)
    {
        m_Name = VmaCreateStringCopy(allocs, pName);
    }
    else
    {
        m_Name = VMA_NULL;
    }
}
#endif // _VMA_POOL_T_FUNCTIONS

#ifndef _VMA_ALLOCATOR_T_FUNCTIONS
VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
    m_UseMutex((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT) == 0),
    m_VulkanApiVersion(pCreateInfo->vulkanApiVersion != 0 ? pCreateInfo->vulkanApiVersion : VK_API_VERSION_1_0),
    m_UseKhrDedicatedAllocation((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0),
    m_UseKhrBindMemory2((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0),
    m_UseExtMemoryBudget((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0),
    m_UseAmdDeviceCoherentMemory((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT) != 0),
    m_UseKhrBufferDeviceAddress((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT) != 0),
    m_UseExtMemoryPriority((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT) != 0),
    m_hDevice(pCreateInfo->device),
    m_hInstance(pCreateInfo->instance),
    m_AllocationCallbacksSpecified(pCreateInfo->pAllocationCallbacks != VMA_NULL),
    m_AllocationCallbacks(pCreateInfo->pAllocationCallbacks ?
        *pCreateInfo->pAllocationCallbacks : VmaEmptyAllocationCallbacks),
    m_AllocationObjectAllocator(&m_AllocationCallbacks),
    m_HeapSizeLimitMask(0),
    m_DeviceMemoryCount(0),
    m_PreferredLargeHeapBlockSize(0),
    m_PhysicalDevice(pCreateInfo->physicalDevice),
    m_GpuDefragmentationMemoryTypeBits(UINT32_MAX),
    m_NextPoolId(0),
    m_GlobalMemoryTypeBits(UINT32_MAX)
{
    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
    {
        m_UseKhrDedicatedAllocation = false;
        m_UseKhrBindMemory2 = false;
    }

    if(VMA_DEBUG_DETECT_CORRUPTION)
    {
        // Needs to be multiply of uint32_t size because we are going to write VMA_CORRUPTION_DETECTION_MAGIC_VALUE to it.
        VMA_ASSERT(VMA_DEBUG_MARGIN % sizeof(uint32_t) == 0);
    }

    VMA_ASSERT(pCreateInfo->physicalDevice && pCreateInfo->device && pCreateInfo->instance);

    if(m_VulkanApiVersion < VK_MAKE_VERSION(1, 1, 0))
    {
#if !(VMA_DEDICATED_ALLOCATION)
        if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT) != 0)
        {
            VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT set but required extensions are disabled by preprocessor macros.");
        }
#endif
#if !(VMA_BIND_MEMORY2)
        if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT) != 0)
        {
            VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_KHR_BIND_MEMORY2_BIT set but required extension is disabled by preprocessor macros.");
        }
#endif
    }
#if !(VMA_MEMORY_BUDGET)
    if((pCreateInfo->flags & VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT) != 0)
    {
        VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT set but required extension is disabled by preprocessor macros.");
    }
#endif
#if !(VMA_BUFFER_DEVICE_ADDRESS)
    if(m_UseKhrBufferDeviceAddress)
    {
        VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT is set but required extension or Vulkan 1.2 is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
    }
#endif
#if VMA_VULKAN_VERSION < 1002000
    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 2, 0))
    {
        VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_2 but required Vulkan version is disabled by preprocessor macros.");
    }
#endif
#if VMA_VULKAN_VERSION < 1001000
    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
    {
        VMA_ASSERT(0 && "vulkanApiVersion >= VK_API_VERSION_1_1 but required Vulkan version is disabled by preprocessor macros.");
    }
#endif
#if !(VMA_MEMORY_PRIORITY)
    if(m_UseExtMemoryPriority)
    {
        VMA_ASSERT(0 && "VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT is set but required extension is not available in your Vulkan header or its support in VMA has been disabled by a preprocessor macro.");
    }
#endif

    memset(&m_DeviceMemoryCallbacks, 0 ,sizeof(m_DeviceMemoryCallbacks));
    memset(&m_PhysicalDeviceProperties, 0, sizeof(m_PhysicalDeviceProperties));
    memset(&m_MemProps, 0, sizeof(m_MemProps));

    memset(&m_pBlockVectors, 0, sizeof(m_pBlockVectors));
    memset(&m_VulkanFunctions, 0, sizeof(m_VulkanFunctions));

#if VMA_EXTERNAL_MEMORY
    memset(&m_TypeExternalMemoryHandleTypes, 0, sizeof(m_TypeExternalMemoryHandleTypes));
#endif // #if VMA_EXTERNAL_MEMORY

    if(pCreateInfo->pDeviceMemoryCallbacks != VMA_NULL)
    {
        m_DeviceMemoryCallbacks.pUserData = pCreateInfo->pDeviceMemoryCallbacks->pUserData;
        m_DeviceMemoryCallbacks.pfnAllocate = pCreateInfo->pDeviceMemoryCallbacks->pfnAllocate;
        m_DeviceMemoryCallbacks.pfnFree = pCreateInfo->pDeviceMemoryCallbacks->pfnFree;
    }

    ImportVulkanFunctions(pCreateInfo->pVulkanFunctions);

    (*m_VulkanFunctions.vkGetPhysicalDeviceProperties)(m_PhysicalDevice, &m_PhysicalDeviceProperties);
    (*m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties)(m_PhysicalDevice, &m_MemProps);

    VMA_ASSERT(VmaIsPow2(VMA_MIN_ALIGNMENT));
    VMA_ASSERT(VmaIsPow2(VMA_DEBUG_MIN_BUFFER_IMAGE_GRANULARITY));
    VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.bufferImageGranularity));
    VMA_ASSERT(VmaIsPow2(m_PhysicalDeviceProperties.limits.nonCoherentAtomSize));

    m_PreferredLargeHeapBlockSize = (pCreateInfo->preferredLargeHeapBlockSize != 0) ?
        pCreateInfo->preferredLargeHeapBlockSize : static_cast<VkDeviceSize>(VMA_DEFAULT_LARGE_HEAP_BLOCK_SIZE);

    m_GlobalMemoryTypeBits = CalculateGlobalMemoryTypeBits();

#if VMA_EXTERNAL_MEMORY
    if(pCreateInfo->pTypeExternalMemoryHandleTypes != VMA_NULL)
    {
        memcpy(m_TypeExternalMemoryHandleTypes, pCreateInfo->pTypeExternalMemoryHandleTypes,
            sizeof(VkExternalMemoryHandleTypeFlagsKHR) * GetMemoryTypeCount());
    }
#endif // #if VMA_EXTERNAL_MEMORY

    if(pCreateInfo->pHeapSizeLimit != VMA_NULL)
    {
        for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)
        {
            const VkDeviceSize limit = pCreateInfo->pHeapSizeLimit[heapIndex];
            if(limit != VK_WHOLE_SIZE)
            {
                m_HeapSizeLimitMask |= 1u << heapIndex;
                if(limit < m_MemProps.memoryHeaps[heapIndex].size)
                {
                    m_MemProps.memoryHeaps[heapIndex].size = limit;
                }
            }
        }
    }

    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    {
        // Create only supported types
        if((m_GlobalMemoryTypeBits & (1u << memTypeIndex)) != 0)
        {
            const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(memTypeIndex);
            m_pBlockVectors[memTypeIndex] = vma_new(this, VmaBlockVector)(
                this,
                VK_NULL_HANDLE, // hParentPool
                memTypeIndex,
                preferredBlockSize,
                0,
                SIZE_MAX,
                GetBufferImageGranularity(),
                false, // explicitBlockSize
                0, // algorithm
                0.5f, // priority (0.5 is the default per Vulkan spec)
                GetMemoryTypeMinAlignment(memTypeIndex), // minAllocationAlignment
                VMA_NULL); // // pMemoryAllocateNext
            // No need to call m_pBlockVectors[memTypeIndex][blockVectorTypeIndex]->CreateMinBlocks here,
            // becase minBlockCount is 0.
        }
    }
}

VkResult VmaAllocator_T::Init(const VmaAllocatorCreateInfo* pCreateInfo)
{
    VkResult res = VK_SUCCESS;

#if VMA_MEMORY_BUDGET
    if(m_UseExtMemoryBudget)
    {
        UpdateVulkanBudget();
    }
#endif // #if VMA_MEMORY_BUDGET

    return res;
}

VmaAllocator_T::~VmaAllocator_T()
{
    VMA_ASSERT(m_Pools.IsEmpty());

    for(size_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; )
    {
        vma_delete(this, m_pBlockVectors[memTypeIndex]);
    }
}

void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunctions)
{
#if VMA_STATIC_VULKAN_FUNCTIONS == 1
    ImportVulkanFunctions_Static();
#endif

    if(pVulkanFunctions != VMA_NULL)
    {
        ImportVulkanFunctions_Custom(pVulkanFunctions);
    }

#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1
    ImportVulkanFunctions_Dynamic();
#endif

    ValidateVulkanFunctions();
}

#if VMA_STATIC_VULKAN_FUNCTIONS == 1

void VmaAllocator_T::ImportVulkanFunctions_Static()
{
    // Vulkan 1.0
    m_VulkanFunctions.vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)vkGetInstanceProcAddr;
    m_VulkanFunctions.vkGetDeviceProcAddr = (PFN_vkGetDeviceProcAddr)vkGetDeviceProcAddr;
    m_VulkanFunctions.vkGetPhysicalDeviceProperties = (PFN_vkGetPhysicalDeviceProperties)vkGetPhysicalDeviceProperties;
    m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties = (PFN_vkGetPhysicalDeviceMemoryProperties)vkGetPhysicalDeviceMemoryProperties;
    m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;
    m_VulkanFunctions.vkFreeMemory = (PFN_vkFreeMemory)vkFreeMemory;
    m_VulkanFunctions.vkMapMemory = (PFN_vkMapMemory)vkMapMemory;
    m_VulkanFunctions.vkUnmapMemory = (PFN_vkUnmapMemory)vkUnmapMemory;
    m_VulkanFunctions.vkFlushMappedMemoryRanges = (PFN_vkFlushMappedMemoryRanges)vkFlushMappedMemoryRanges;
    m_VulkanFunctions.vkInvalidateMappedMemoryRanges = (PFN_vkInvalidateMappedMemoryRanges)vkInvalidateMappedMemoryRanges;
    m_VulkanFunctions.vkBindBufferMemory = (PFN_vkBindBufferMemory)vkBindBufferMemory;
    m_VulkanFunctions.vkBindImageMemory = (PFN_vkBindImageMemory)vkBindImageMemory;
    m_VulkanFunctions.vkGetBufferMemoryRequirements = (PFN_vkGetBufferMemoryRequirements)vkGetBufferMemoryRequirements;
    m_VulkanFunctions.vkGetImageMemoryRequirements = (PFN_vkGetImageMemoryRequirements)vkGetImageMemoryRequirements;
    m_VulkanFunctions.vkCreateBuffer = (PFN_vkCreateBuffer)vkCreateBuffer;
    m_VulkanFunctions.vkDestroyBuffer = (PFN_vkDestroyBuffer)vkDestroyBuffer;
    m_VulkanFunctions.vkCreateImage = (PFN_vkCreateImage)vkCreateImage;
    m_VulkanFunctions.vkDestroyImage = (PFN_vkDestroyImage)vkDestroyImage;
    m_VulkanFunctions.vkCmdCopyBuffer = (PFN_vkCmdCopyBuffer)vkCmdCopyBuffer;

    // Vulkan 1.1
#if VMA_VULKAN_VERSION >= 1001000
    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
    {
        m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR = (PFN_vkGetBufferMemoryRequirements2)vkGetBufferMemoryRequirements2;
        m_VulkanFunctions.vkGetImageMemoryRequirements2KHR = (PFN_vkGetImageMemoryRequirements2)vkGetImageMemoryRequirements2;
        m_VulkanFunctions.vkBindBufferMemory2KHR = (PFN_vkBindBufferMemory2)vkBindBufferMemory2;
        m_VulkanFunctions.vkBindImageMemory2KHR = (PFN_vkBindImageMemory2)vkBindImageMemory2;
        m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = (PFN_vkGetPhysicalDeviceMemoryProperties2)vkGetPhysicalDeviceMemoryProperties2;
    }
#endif

#if VMA_VULKAN_VERSION >= 1003000
    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))
    {
        m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements = (PFN_vkGetDeviceBufferMemoryRequirements)vkGetDeviceBufferMemoryRequirements;
        m_VulkanFunctions.vkGetDeviceImageMemoryRequirements = (PFN_vkGetDeviceImageMemoryRequirements)vkGetDeviceImageMemoryRequirements;
    }
#endif
}

#endif // VMA_STATIC_VULKAN_FUNCTIONS == 1

void VmaAllocator_T::ImportVulkanFunctions_Custom(const VmaVulkanFunctions* pVulkanFunctions)
{
    VMA_ASSERT(pVulkanFunctions != VMA_NULL);

#define VMA_COPY_IF_NOT_NULL(funcName) \
    if(pVulkanFunctions->funcName != VMA_NULL) m_VulkanFunctions.funcName = pVulkanFunctions->funcName;

    VMA_COPY_IF_NOT_NULL(vkGetInstanceProcAddr);
    VMA_COPY_IF_NOT_NULL(vkGetDeviceProcAddr);
    VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceProperties);
    VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties);
    VMA_COPY_IF_NOT_NULL(vkAllocateMemory);
    VMA_COPY_IF_NOT_NULL(vkFreeMemory);
    VMA_COPY_IF_NOT_NULL(vkMapMemory);
    VMA_COPY_IF_NOT_NULL(vkUnmapMemory);
    VMA_COPY_IF_NOT_NULL(vkFlushMappedMemoryRanges);
    VMA_COPY_IF_NOT_NULL(vkInvalidateMappedMemoryRanges);
    VMA_COPY_IF_NOT_NULL(vkBindBufferMemory);
    VMA_COPY_IF_NOT_NULL(vkBindImageMemory);
    VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements);
    VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements);
    VMA_COPY_IF_NOT_NULL(vkCreateBuffer);
    VMA_COPY_IF_NOT_NULL(vkDestroyBuffer);
    VMA_COPY_IF_NOT_NULL(vkCreateImage);
    VMA_COPY_IF_NOT_NULL(vkDestroyImage);
    VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer);

#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
    VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR);
    VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR);
#endif

#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
    VMA_COPY_IF_NOT_NULL(vkBindBufferMemory2KHR);
    VMA_COPY_IF_NOT_NULL(vkBindImageMemory2KHR);
#endif

#if VMA_MEMORY_BUDGET
    VMA_COPY_IF_NOT_NULL(vkGetPhysicalDeviceMemoryProperties2KHR);
#endif

#if VMA_VULKAN_VERSION >= 1003000
    VMA_COPY_IF_NOT_NULL(vkGetDeviceBufferMemoryRequirements);
    VMA_COPY_IF_NOT_NULL(vkGetDeviceImageMemoryRequirements);
#endif

#undef VMA_COPY_IF_NOT_NULL
}

#if VMA_DYNAMIC_VULKAN_FUNCTIONS == 1

void VmaAllocator_T::ImportVulkanFunctions_Dynamic()
{
    VMA_ASSERT(m_VulkanFunctions.vkGetInstanceProcAddr && m_VulkanFunctions.vkGetDeviceProcAddr &&
        "To use VMA_DYNAMIC_VULKAN_FUNCTIONS in new versions of VMA you now have to pass "
        "VmaVulkanFunctions::vkGetInstanceProcAddr and vkGetDeviceProcAddr as VmaAllocatorCreateInfo::pVulkanFunctions. "
        "Other members can be null.");

#define VMA_FETCH_INSTANCE_FUNC(memberName, functionPointerType, functionNameString) \
    if(m_VulkanFunctions.memberName == VMA_NULL) \
        m_VulkanFunctions.memberName = \
            (functionPointerType)m_VulkanFunctions.vkGetInstanceProcAddr(m_hInstance, functionNameString);
#define VMA_FETCH_DEVICE_FUNC(memberName, functionPointerType, functionNameString) \
    if(m_VulkanFunctions.memberName == VMA_NULL) \
        m_VulkanFunctions.memberName = \
            (functionPointerType)m_VulkanFunctions.vkGetDeviceProcAddr(m_hDevice, functionNameString);

    VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceProperties, PFN_vkGetPhysicalDeviceProperties, "vkGetPhysicalDeviceProperties");
    VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties, PFN_vkGetPhysicalDeviceMemoryProperties, "vkGetPhysicalDeviceMemoryProperties");
    VMA_FETCH_DEVICE_FUNC(vkAllocateMemory, PFN_vkAllocateMemory, "vkAllocateMemory");
    VMA_FETCH_DEVICE_FUNC(vkFreeMemory, PFN_vkFreeMemory, "vkFreeMemory");
    VMA_FETCH_DEVICE_FUNC(vkMapMemory, PFN_vkMapMemory, "vkMapMemory");
    VMA_FETCH_DEVICE_FUNC(vkUnmapMemory, PFN_vkUnmapMemory, "vkUnmapMemory");
    VMA_FETCH_DEVICE_FUNC(vkFlushMappedMemoryRanges, PFN_vkFlushMappedMemoryRanges, "vkFlushMappedMemoryRanges");
    VMA_FETCH_DEVICE_FUNC(vkInvalidateMappedMemoryRanges, PFN_vkInvalidateMappedMemoryRanges, "vkInvalidateMappedMemoryRanges");
    VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory, PFN_vkBindBufferMemory, "vkBindBufferMemory");
    VMA_FETCH_DEVICE_FUNC(vkBindImageMemory, PFN_vkBindImageMemory, "vkBindImageMemory");
    VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements, PFN_vkGetBufferMemoryRequirements, "vkGetBufferMemoryRequirements");
    VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements, PFN_vkGetImageMemoryRequirements, "vkGetImageMemoryRequirements");
    VMA_FETCH_DEVICE_FUNC(vkCreateBuffer, PFN_vkCreateBuffer, "vkCreateBuffer");
    VMA_FETCH_DEVICE_FUNC(vkDestroyBuffer, PFN_vkDestroyBuffer, "vkDestroyBuffer");
    VMA_FETCH_DEVICE_FUNC(vkCreateImage, PFN_vkCreateImage, "vkCreateImage");
    VMA_FETCH_DEVICE_FUNC(vkDestroyImage, PFN_vkDestroyImage, "vkDestroyImage");
    VMA_FETCH_DEVICE_FUNC(vkCmdCopyBuffer, PFN_vkCmdCopyBuffer, "vkCmdCopyBuffer");

#if VMA_VULKAN_VERSION >= 1001000
    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
    {
        VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2, "vkGetBufferMemoryRequirements2");
        VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2, "vkGetImageMemoryRequirements2");
        VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2, "vkBindBufferMemory2");
        VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2, "vkBindImageMemory2");
        VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2, "vkGetPhysicalDeviceMemoryProperties2");
    }
#endif

#if VMA_DEDICATED_ALLOCATION
    if(m_UseKhrDedicatedAllocation)
    {
        VMA_FETCH_DEVICE_FUNC(vkGetBufferMemoryRequirements2KHR, PFN_vkGetBufferMemoryRequirements2KHR, "vkGetBufferMemoryRequirements2KHR");
        VMA_FETCH_DEVICE_FUNC(vkGetImageMemoryRequirements2KHR, PFN_vkGetImageMemoryRequirements2KHR, "vkGetImageMemoryRequirements2KHR");
    }
#endif

#if VMA_BIND_MEMORY2
    if(m_UseKhrBindMemory2)
    {
        VMA_FETCH_DEVICE_FUNC(vkBindBufferMemory2KHR, PFN_vkBindBufferMemory2KHR, "vkBindBufferMemory2KHR");
        VMA_FETCH_DEVICE_FUNC(vkBindImageMemory2KHR, PFN_vkBindImageMemory2KHR, "vkBindImageMemory2KHR");
    }
#endif // #if VMA_BIND_MEMORY2

#if VMA_MEMORY_BUDGET
    if(m_UseExtMemoryBudget)
    {
        VMA_FETCH_INSTANCE_FUNC(vkGetPhysicalDeviceMemoryProperties2KHR, PFN_vkGetPhysicalDeviceMemoryProperties2KHR, "vkGetPhysicalDeviceMemoryProperties2KHR");
    }
#endif // #if VMA_MEMORY_BUDGET

#if VMA_VULKAN_VERSION >= 1003000
    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))
    {
        VMA_FETCH_DEVICE_FUNC(vkGetDeviceBufferMemoryRequirements, PFN_vkGetDeviceBufferMemoryRequirements, "vkGetDeviceBufferMemoryRequirements");
        VMA_FETCH_DEVICE_FUNC(vkGetDeviceImageMemoryRequirements, PFN_vkGetDeviceImageMemoryRequirements, "vkGetDeviceImageMemoryRequirements");
    }
#endif

#undef VMA_FETCH_DEVICE_FUNC
#undef VMA_FETCH_INSTANCE_FUNC
}

#endif // VMA_DYNAMIC_VULKAN_FUNCTIONS == 1

void VmaAllocator_T::ValidateVulkanFunctions()
{
    VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceProperties != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkAllocateMemory != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkFreeMemory != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkMapMemory != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkUnmapMemory != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkFlushMappedMemoryRanges != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkInvalidateMappedMemoryRanges != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkCreateBuffer != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL);
    VMA_ASSERT(m_VulkanFunctions.vkCmdCopyBuffer != VMA_NULL);

#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrDedicatedAllocation)
    {
        VMA_ASSERT(m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR != VMA_NULL);
        VMA_ASSERT(m_VulkanFunctions.vkGetImageMemoryRequirements2KHR != VMA_NULL);
    }
#endif

#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0) || m_UseKhrBindMemory2)
    {
        VMA_ASSERT(m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL);
        VMA_ASSERT(m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL);
    }
#endif

#if VMA_MEMORY_BUDGET || VMA_VULKAN_VERSION >= 1001000
    if(m_UseExtMemoryBudget || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
    {
        VMA_ASSERT(m_VulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR != VMA_NULL);
    }
#endif

#if VMA_VULKAN_VERSION >= 1003000
    if(m_VulkanApiVersion >= VK_MAKE_VERSION(1, 3, 0))
    {
        VMA_ASSERT(m_VulkanFunctions.vkGetDeviceBufferMemoryRequirements != VMA_NULL);
        VMA_ASSERT(m_VulkanFunctions.vkGetDeviceImageMemoryRequirements != VMA_NULL);
    }
#endif
}

VkDeviceSize VmaAllocator_T::CalcPreferredBlockSize(uint32_t memTypeIndex)
{
    const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
    const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
    const bool isSmallHeap = heapSize <= VMA_SMALL_HEAP_MAX_SIZE;
    return VmaAlignUp(isSmallHeap ? (heapSize / 8) : m_PreferredLargeHeapBlockSize, (VkDeviceSize)32);
}

VkResult VmaAllocator_T::AllocateMemoryOfType(
    VmaPool pool,
    VkDeviceSize size,
    VkDeviceSize alignment,
    bool dedicatedPreferred,
    VkBuffer dedicatedBuffer,
    VkImage dedicatedImage,
    VkFlags dedicatedBufferImageUsage,
    const VmaAllocationCreateInfo& createInfo,
    uint32_t memTypeIndex,
    VmaSuballocationType suballocType,
    VmaDedicatedAllocationList& dedicatedAllocations,
    VmaBlockVector& blockVector,
    size_t allocationCount,
    VmaAllocation* pAllocations)
{
    VMA_ASSERT(pAllocations != VMA_NULL);
    VMA_DEBUG_LOG("  AllocateMemory: MemoryTypeIndex=%u, AllocationCount=%zu, Size=%llu", memTypeIndex, allocationCount, size);

    VmaAllocationCreateInfo finalCreateInfo = createInfo;
    VkResult res = CalcMemTypeParams(
        finalCreateInfo,
        memTypeIndex,
        size,
        allocationCount);
    if(res != VK_SUCCESS)
        return res;

    if((finalCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)
    {
        return AllocateDedicatedMemory(
            pool,
            size,
            suballocType,
            dedicatedAllocations,
            memTypeIndex,
            (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
            (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
            (finalCreateInfo.flags &
                (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0,
            (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0,
            finalCreateInfo.pUserData,
            finalCreateInfo.priority,
            dedicatedBuffer,
            dedicatedImage,
            dedicatedBufferImageUsage,
            allocationCount,
            pAllocations,
            blockVector.GetAllocationNextPtr());
    }
    else
    {
        const bool canAllocateDedicated =
            (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) == 0 &&
            (pool == VK_NULL_HANDLE || !blockVector.HasExplicitBlockSize());

        if(canAllocateDedicated)
        {
            // Heuristics: Allocate dedicated memory if requested size if greater than half of preferred block size.
            if(size > blockVector.GetPreferredBlockSize() / 2)
            {
                dedicatedPreferred = true;
            }
            // Protection against creating each allocation as dedicated when we reach or exceed heap size/budget,
            // which can quickly deplete maxMemoryAllocationCount: Don't prefer dedicated allocations when above
            // 3/4 of the maximum allocation count.
            if(m_DeviceMemoryCount.load() > m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount * 3 / 4)
            {
                dedicatedPreferred = false;
            }

            if(dedicatedPreferred)
            {
                res = AllocateDedicatedMemory(
                    pool,
                    size,
                    suballocType,
                    dedicatedAllocations,
                    memTypeIndex,
                    (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
                    (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
                    (finalCreateInfo.flags &
                        (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0,
                    (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0,
                    finalCreateInfo.pUserData,
                    finalCreateInfo.priority,
                    dedicatedBuffer,
                    dedicatedImage,
                    dedicatedBufferImageUsage,
                    allocationCount,
                    pAllocations,
                    blockVector.GetAllocationNextPtr());
                if(res == VK_SUCCESS)
                {
                    // Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here.
                    VMA_DEBUG_LOG("    Allocated as DedicatedMemory");
                    return VK_SUCCESS;
                }
            }
        }

        res = blockVector.Allocate(
            size,
            alignment,
            finalCreateInfo,
            suballocType,
            allocationCount,
            pAllocations);
        if(res == VK_SUCCESS)
            return VK_SUCCESS;

        // Try dedicated memory.
        if(canAllocateDedicated && !dedicatedPreferred)
        {
            res = AllocateDedicatedMemory(
                pool,
                size,
                suballocType,
                dedicatedAllocations,
                memTypeIndex,
                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0,
                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT) != 0,
                (finalCreateInfo.flags &
                    (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0,
                (finalCreateInfo.flags & VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT) != 0,
                finalCreateInfo.pUserData,
                finalCreateInfo.priority,
                dedicatedBuffer,
                dedicatedImage,
                dedicatedBufferImageUsage,
                allocationCount,
                pAllocations,
                blockVector.GetAllocationNextPtr());
            if(res == VK_SUCCESS)
            {
                // Succeeded: AllocateDedicatedMemory function already filld pMemory, nothing more to do here.
                VMA_DEBUG_LOG("    Allocated as DedicatedMemory");
                return VK_SUCCESS;
            }
        }
        // Everything failed: Return error code.
        VMA_DEBUG_LOG("    vkAllocateMemory FAILED");
        return res;
    }
}

VkResult VmaAllocator_T::AllocateDedicatedMemory(
    VmaPool pool,
    VkDeviceSize size,
    VmaSuballocationType suballocType,
    VmaDedicatedAllocationList& dedicatedAllocations,
    uint32_t memTypeIndex,
    bool map,
    bool isUserDataString,
    bool isMappingAllowed,
    bool canAliasMemory,
    void* pUserData,
    float priority,
    VkBuffer dedicatedBuffer,
    VkImage dedicatedImage,
    VkFlags dedicatedBufferImageUsage,
    size_t allocationCount,
    VmaAllocation* pAllocations,
    const void* pNextChain)
{
    VMA_ASSERT(allocationCount > 0 && pAllocations);

    VkMemoryAllocateInfo allocInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
    allocInfo.memoryTypeIndex = memTypeIndex;
    allocInfo.allocationSize = size;
    allocInfo.pNext = pNextChain;

#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
    VkMemoryDedicatedAllocateInfoKHR dedicatedAllocInfo = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_ALLOCATE_INFO_KHR };
    if(!canAliasMemory)
    {
        if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
        {
            if(dedicatedBuffer != VK_NULL_HANDLE)
            {
                VMA_ASSERT(dedicatedImage == VK_NULL_HANDLE);
                dedicatedAllocInfo.buffer = dedicatedBuffer;
                VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo);
            }
            else if(dedicatedImage != VK_NULL_HANDLE)
            {
                dedicatedAllocInfo.image = dedicatedImage;
                VmaPnextChainPushFront(&allocInfo, &dedicatedAllocInfo);
            }
        }
    }
#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000

#if VMA_BUFFER_DEVICE_ADDRESS
    VkMemoryAllocateFlagsInfoKHR allocFlagsInfo = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_FLAGS_INFO_KHR };
    if(m_UseKhrBufferDeviceAddress)
    {
        bool canContainBufferWithDeviceAddress = true;
        if(dedicatedBuffer != VK_NULL_HANDLE)
        {
            canContainBufferWithDeviceAddress = dedicatedBufferImageUsage == UINT32_MAX || // Usage flags unknown
                (dedicatedBufferImageUsage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_EXT) != 0;
        }
        else if(dedicatedImage != VK_NULL_HANDLE)
        {
            canContainBufferWithDeviceAddress = false;
        }
        if(canContainBufferWithDeviceAddress)
        {
            allocFlagsInfo.flags = VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR;
            VmaPnextChainPushFront(&allocInfo, &allocFlagsInfo);
        }
    }
#endif // #if VMA_BUFFER_DEVICE_ADDRESS

#if VMA_MEMORY_PRIORITY
    VkMemoryPriorityAllocateInfoEXT priorityInfo = { VK_STRUCTURE_TYPE_MEMORY_PRIORITY_ALLOCATE_INFO_EXT };
    if(m_UseExtMemoryPriority)
    {
        VMA_ASSERT(priority >= 0.f && priority <= 1.f);
        priorityInfo.priority = priority;
        VmaPnextChainPushFront(&allocInfo, &priorityInfo);
    }
#endif // #if VMA_MEMORY_PRIORITY

#if VMA_EXTERNAL_MEMORY
    // Attach VkExportMemoryAllocateInfoKHR if necessary.
    VkExportMemoryAllocateInfoKHR exportMemoryAllocInfo = { VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO_KHR };
    exportMemoryAllocInfo.handleTypes = GetExternalMemoryHandleTypeFlags(memTypeIndex);
    if(exportMemoryAllocInfo.handleTypes != 0)
    {
        VmaPnextChainPushFront(&allocInfo, &exportMemoryAllocInfo);
    }
#endif // #if VMA_EXTERNAL_MEMORY

    size_t allocIndex;
    VkResult res = VK_SUCCESS;
    for(allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
    {
        res = AllocateDedicatedMemoryPage(
            pool,
            size,
            suballocType,
            memTypeIndex,
            allocInfo,
            map,
            isUserDataString,
            isMappingAllowed,
            pUserData,
            pAllocations + allocIndex);
        if(res != VK_SUCCESS)
        {
            break;
        }
    }

    if(res == VK_SUCCESS)
    {
        for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
        {
            dedicatedAllocations.Register(pAllocations[allocIndex]);
        }
        VMA_DEBUG_LOG("    Allocated DedicatedMemory Count=%zu, MemoryTypeIndex=#%u", allocationCount, memTypeIndex);
    }
    else
    {
        // Free all already created allocations.
        while(allocIndex--)
        {
            VmaAllocation currAlloc = pAllocations[allocIndex];
            VkDeviceMemory hMemory = currAlloc->GetMemory();

            /*
            There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory
            before vkFreeMemory.

            if(currAlloc->GetMappedData() != VMA_NULL)
            {
                (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);
            }
            */

            FreeVulkanMemory(memTypeIndex, currAlloc->GetSize(), hMemory);
            m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), currAlloc->GetSize());
            m_AllocationObjectAllocator.Free(currAlloc);
        }

        memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);
    }

    return res;
}

VkResult VmaAllocator_T::AllocateDedicatedMemoryPage(
    VmaPool pool,
    VkDeviceSize size,
    VmaSuballocationType suballocType,
    uint32_t memTypeIndex,
    const VkMemoryAllocateInfo& allocInfo,
    bool map,
    bool isUserDataString,
    bool isMappingAllowed,
    void* pUserData,
    VmaAllocation* pAllocation)
{
    VkDeviceMemory hMemory = VK_NULL_HANDLE;
    VkResult res = AllocateVulkanMemory(&allocInfo, &hMemory);
    if(res < 0)
    {
        VMA_DEBUG_LOG("    vkAllocateMemory FAILED");
        return res;
    }

    void* pMappedData = VMA_NULL;
    if(map)
    {
        res = (*m_VulkanFunctions.vkMapMemory)(
            m_hDevice,
            hMemory,
            0,
            VK_WHOLE_SIZE,
            0,
            &pMappedData);
        if(res < 0)
        {
            VMA_DEBUG_LOG("    vkMapMemory FAILED");
            FreeVulkanMemory(memTypeIndex, size, hMemory);
            return res;
        }
    }

    *pAllocation = m_AllocationObjectAllocator.Allocate(isMappingAllowed);
    (*pAllocation)->InitDedicatedAllocation(pool, memTypeIndex, hMemory, suballocType, pMappedData, size);
    if (isUserDataString)
        (*pAllocation)->SetName(this, (const char*)pUserData);
    else
        (*pAllocation)->SetUserData(this, pUserData);
    m_Budget.AddAllocation(MemoryTypeIndexToHeapIndex(memTypeIndex), size);
    if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
    {
        FillAllocation(*pAllocation, VMA_ALLOCATION_FILL_PATTERN_CREATED);
    }

    return VK_SUCCESS;
}

void VmaAllocator_T::GetBufferMemoryRequirements(
    VkBuffer hBuffer,
    VkMemoryRequirements& memReq,
    bool& requiresDedicatedAllocation,
    bool& prefersDedicatedAllocation) const
{
#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
    if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
    {
        VkBufferMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR };
        memReqInfo.buffer = hBuffer;

        VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };

        VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
        VmaPnextChainPushFront(&memReq2, &memDedicatedReq);

        (*m_VulkanFunctions.vkGetBufferMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);

        memReq = memReq2.memoryRequirements;
        requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);
        prefersDedicatedAllocation  = (memDedicatedReq.prefersDedicatedAllocation  != VK_FALSE);
    }
    else
#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
    {
        (*m_VulkanFunctions.vkGetBufferMemoryRequirements)(m_hDevice, hBuffer, &memReq);
        requiresDedicatedAllocation = false;
        prefersDedicatedAllocation  = false;
    }
}

void VmaAllocator_T::GetImageMemoryRequirements(
    VkImage hImage,
    VkMemoryRequirements& memReq,
    bool& requiresDedicatedAllocation,
    bool& prefersDedicatedAllocation) const
{
#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
    if(m_UseKhrDedicatedAllocation || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0))
    {
        VkImageMemoryRequirementsInfo2KHR memReqInfo = { VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR };
        memReqInfo.image = hImage;

        VkMemoryDedicatedRequirementsKHR memDedicatedReq = { VK_STRUCTURE_TYPE_MEMORY_DEDICATED_REQUIREMENTS_KHR };

        VkMemoryRequirements2KHR memReq2 = { VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR };
        VmaPnextChainPushFront(&memReq2, &memDedicatedReq);

        (*m_VulkanFunctions.vkGetImageMemoryRequirements2KHR)(m_hDevice, &memReqInfo, &memReq2);

        memReq = memReq2.memoryRequirements;
        requiresDedicatedAllocation = (memDedicatedReq.requiresDedicatedAllocation != VK_FALSE);
        prefersDedicatedAllocation  = (memDedicatedReq.prefersDedicatedAllocation  != VK_FALSE);
    }
    else
#endif // #if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
    {
        (*m_VulkanFunctions.vkGetImageMemoryRequirements)(m_hDevice, hImage, &memReq);
        requiresDedicatedAllocation = false;
        prefersDedicatedAllocation  = false;
    }
}

VkResult VmaAllocator_T::FindMemoryTypeIndex(
    uint32_t memoryTypeBits,
    const VmaAllocationCreateInfo* pAllocationCreateInfo,
    VkFlags bufImgUsage,
    uint32_t* pMemoryTypeIndex) const
{
    memoryTypeBits &= GetGlobalMemoryTypeBits();

    if(pAllocationCreateInfo->memoryTypeBits != 0)
    {
        memoryTypeBits &= pAllocationCreateInfo->memoryTypeBits;
    }

    VkMemoryPropertyFlags requiredFlags = 0, preferredFlags = 0, notPreferredFlags = 0;
    if(!FindMemoryPreferences(
        IsIntegratedGpu(),
        *pAllocationCreateInfo,
        bufImgUsage,
        requiredFlags, preferredFlags, notPreferredFlags))
    {
        return VK_ERROR_FEATURE_NOT_PRESENT;
    }

    *pMemoryTypeIndex = UINT32_MAX;
    uint32_t minCost = UINT32_MAX;
    for(uint32_t memTypeIndex = 0, memTypeBit = 1;
        memTypeIndex < GetMemoryTypeCount();
        ++memTypeIndex, memTypeBit <<= 1)
    {
        // This memory type is acceptable according to memoryTypeBits bitmask.
        if((memTypeBit & memoryTypeBits) != 0)
        {
            const VkMemoryPropertyFlags currFlags =
                m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
            // This memory type contains requiredFlags.
            if((requiredFlags & ~currFlags) == 0)
            {
                // Calculate cost as number of bits from preferredFlags not present in this memory type.
                uint32_t currCost = VMA_COUNT_BITS_SET(preferredFlags & ~currFlags) +
                    VMA_COUNT_BITS_SET(currFlags & notPreferredFlags);
                // Remember memory type with lowest cost.
                if(currCost < minCost)
                {
                    *pMemoryTypeIndex = memTypeIndex;
                    if(currCost == 0)
                    {
                        return VK_SUCCESS;
                    }
                    minCost = currCost;
                }
            }
        }
    }
    return (*pMemoryTypeIndex != UINT32_MAX) ? VK_SUCCESS : VK_ERROR_FEATURE_NOT_PRESENT;
}

VkResult VmaAllocator_T::CalcMemTypeParams(
    VmaAllocationCreateInfo& inoutCreateInfo,
    uint32_t memTypeIndex,
    VkDeviceSize size,
    size_t allocationCount)
{
    // If memory type is not HOST_VISIBLE, disable MAPPED.
    if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0 &&
        (m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) == 0)
    {
        inoutCreateInfo.flags &= ~VMA_ALLOCATION_CREATE_MAPPED_BIT;
    }

    if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&
        (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT) != 0)
    {
        const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memTypeIndex);
        VmaBudget heapBudget = {};
        GetHeapBudgets(&heapBudget, heapIndex, 1);
        if(heapBudget.usage + size * allocationCount > heapBudget.budget)
        {
            return VK_ERROR_OUT_OF_DEVICE_MEMORY;
        }
    }
    return VK_SUCCESS;
}

VkResult VmaAllocator_T::CalcAllocationParams(
    VmaAllocationCreateInfo& inoutCreateInfo,
    bool dedicatedRequired,
    bool dedicatedPreferred)
{
    VMA_ASSERT((inoutCreateInfo.flags &
        (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) !=
        (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT) &&
        "Specifying both flags VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT and VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT is incorrect.");
    VMA_ASSERT((((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT) == 0 ||
        (inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0)) &&
        "Specifying VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT requires also VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.");
    if(inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE || inoutCreateInfo.usage == VMA_MEMORY_USAGE_AUTO_PREFER_HOST)
    {
        if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_MAPPED_BIT) != 0)
        {
            VMA_ASSERT((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) != 0 &&
                "When using VMA_ALLOCATION_CREATE_MAPPED_BIT and usage = VMA_MEMORY_USAGE_AUTO*, you must also specify VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.");
        }
    }

    // If memory is lazily allocated, it should be always dedicated.
    if(dedicatedRequired ||
        inoutCreateInfo.usage == VMA_MEMORY_USAGE_GPU_LAZILY_ALLOCATED)
    {
        inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
    }

    if(inoutCreateInfo.pool != VK_NULL_HANDLE)
    {
        if(inoutCreateInfo.pool->m_BlockVector.HasExplicitBlockSize() &&
            (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0)
        {
            VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT while current custom pool doesn't support dedicated allocations.");
            return VK_ERROR_FEATURE_NOT_PRESENT;
        }
        inoutCreateInfo.priority = inoutCreateInfo.pool->m_BlockVector.GetPriority();
    }

    if((inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT) != 0 &&
        (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
    {
        VMA_ASSERT(0 && "Specifying VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT together with VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT makes no sense.");
        return VK_ERROR_FEATURE_NOT_PRESENT;
    }

    if(VMA_DEBUG_ALWAYS_DEDICATED_MEMORY &&
        (inoutCreateInfo.flags & VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT) != 0)
    {
        inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
    }

    // Non-auto USAGE values imply HOST_ACCESS flags.
    // And so does VMA_MEMORY_USAGE_UNKNOWN because it is used with custom pools.
    // Which specific flag is used doesn't matter. They change things only when used with VMA_MEMORY_USAGE_AUTO*.
    // Otherwise they just protect from assert on mapping.
    if(inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO &&
        inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE &&
        inoutCreateInfo.usage != VMA_MEMORY_USAGE_AUTO_PREFER_HOST)
    {
        if((inoutCreateInfo.flags & (VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT)) == 0)
        {
            inoutCreateInfo.flags |= VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
        }
    }

    return VK_SUCCESS;
}

VkResult VmaAllocator_T::AllocateMemory(
    const VkMemoryRequirements& vkMemReq,
    bool requiresDedicatedAllocation,
    bool prefersDedicatedAllocation,
    VkBuffer dedicatedBuffer,
    VkImage dedicatedImage,
    VkFlags dedicatedBufferImageUsage,
    const VmaAllocationCreateInfo& createInfo,
    VmaSuballocationType suballocType,
    size_t allocationCount,
    VmaAllocation* pAllocations)
{
    memset(pAllocations, 0, sizeof(VmaAllocation) * allocationCount);

    VMA_ASSERT(VmaIsPow2(vkMemReq.alignment));

    if(vkMemReq.size == 0)
    {
        return VK_ERROR_INITIALIZATION_FAILED;
    }

    VmaAllocationCreateInfo createInfoFinal = createInfo;
    VkResult res = CalcAllocationParams(createInfoFinal, requiresDedicatedAllocation, prefersDedicatedAllocation);
    if(res != VK_SUCCESS)
        return res;

    if(createInfoFinal.pool != VK_NULL_HANDLE)
    {
        VmaBlockVector& blockVector = createInfoFinal.pool->m_BlockVector;
        return AllocateMemoryOfType(
            createInfoFinal.pool,
            vkMemReq.size,
            vkMemReq.alignment,
            prefersDedicatedAllocation,
            dedicatedBuffer,
            dedicatedImage,
            dedicatedBufferImageUsage,
            createInfoFinal,
            blockVector.GetMemoryTypeIndex(),
            suballocType,
            createInfoFinal.pool->m_DedicatedAllocations,
            blockVector,
            allocationCount,
            pAllocations);
    }
    else
    {
        // Bit mask of memory Vulkan types acceptable for this allocation.
        uint32_t memoryTypeBits = vkMemReq.memoryTypeBits;
        uint32_t memTypeIndex = UINT32_MAX;
        res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex);
        // Can't find any single memory type matching requirements. res is VK_ERROR_FEATURE_NOT_PRESENT.
        if(res != VK_SUCCESS)
            return res;
        do
        {
            VmaBlockVector* blockVector = m_pBlockVectors[memTypeIndex];
            VMA_ASSERT(blockVector && "Trying to use unsupported memory type!");
            res = AllocateMemoryOfType(
                VK_NULL_HANDLE,
                vkMemReq.size,
                vkMemReq.alignment,
                requiresDedicatedAllocation || prefersDedicatedAllocation,
                dedicatedBuffer,
                dedicatedImage,
                dedicatedBufferImageUsage,
                createInfoFinal,
                memTypeIndex,
                suballocType,
                m_DedicatedAllocations[memTypeIndex],
                *blockVector,
                allocationCount,
                pAllocations);
            // Allocation succeeded
            if(res == VK_SUCCESS)
                return VK_SUCCESS;

            // Remove old memTypeIndex from list of possibilities.
            memoryTypeBits &= ~(1u << memTypeIndex);
            // Find alternative memTypeIndex.
            res = FindMemoryTypeIndex(memoryTypeBits, &createInfoFinal, dedicatedBufferImageUsage, &memTypeIndex);
        } while(res == VK_SUCCESS);

        // No other matching memory type index could be found.
        // Not returning res, which is VK_ERROR_FEATURE_NOT_PRESENT, because we already failed to allocate once.
        return VK_ERROR_OUT_OF_DEVICE_MEMORY;
    }
}

void VmaAllocator_T::FreeMemory(
    size_t allocationCount,
    const VmaAllocation* pAllocations)
{
    VMA_ASSERT(pAllocations);

    for(size_t allocIndex = allocationCount; allocIndex--; )
    {
        VmaAllocation allocation = pAllocations[allocIndex];

        if(allocation != VK_NULL_HANDLE)
        {
            if(VMA_DEBUG_INITIALIZE_ALLOCATIONS)
            {
                FillAllocation(allocation, VMA_ALLOCATION_FILL_PATTERN_DESTROYED);
            }

            allocation->FreeName(this);

            switch(allocation->GetType())
            {
            case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
                {
                    VmaBlockVector* pBlockVector = VMA_NULL;
                    VmaPool hPool = allocation->GetParentPool();
                    if(hPool != VK_NULL_HANDLE)
                    {
                        pBlockVector = &hPool->m_BlockVector;
                    }
                    else
                    {
                        const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
                        pBlockVector = m_pBlockVectors[memTypeIndex];
                        VMA_ASSERT(pBlockVector && "Trying to free memory of unsupported type!");
                    }
                    pBlockVector->Free(allocation);
                }
                break;
            case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
                FreeDedicatedMemory(allocation);
                break;
            default:
                VMA_ASSERT(0);
            }
        }
    }
}

void VmaAllocator_T::CalculateStatistics(VmaTotalStatistics* pStats)
{
    // Initialize.
    VmaClearDetailedStatistics(pStats->total);
    for(uint32_t i = 0; i < VK_MAX_MEMORY_TYPES; ++i)
        VmaClearDetailedStatistics(pStats->memoryType[i]);
    for(uint32_t i = 0; i < VK_MAX_MEMORY_HEAPS; ++i)
        VmaClearDetailedStatistics(pStats->memoryHeap[i]);

    // Process default pools.
    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    {
        VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
        if (pBlockVector != VMA_NULL)
            pBlockVector->AddDetailedStatistics(pStats->memoryType[memTypeIndex]);
    }

    // Process custom pools.
    {
        VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
        for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
        {
            VmaBlockVector& blockVector = pool->m_BlockVector;
            const uint32_t memTypeIndex = blockVector.GetMemoryTypeIndex();
            blockVector.AddDetailedStatistics(pStats->memoryType[memTypeIndex]);
            pool->m_DedicatedAllocations.AddDetailedStatistics(pStats->memoryType[memTypeIndex]);
        }
    }

    // Process dedicated allocations.
    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    {
        m_DedicatedAllocations[memTypeIndex].AddDetailedStatistics(pStats->memoryType[memTypeIndex]);
    }

    // Sum from memory types to memory heaps.
    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    {
        const uint32_t memHeapIndex = m_MemProps.memoryTypes[memTypeIndex].heapIndex;
        VmaAddDetailedStatistics(pStats->memoryHeap[memHeapIndex], pStats->memoryType[memTypeIndex]);
    }

    // Sum from memory heaps to total.
    for(uint32_t memHeapIndex = 0; memHeapIndex < GetMemoryHeapCount(); ++memHeapIndex)
        VmaAddDetailedStatistics(pStats->total, pStats->memoryHeap[memHeapIndex]);

    VMA_ASSERT(pStats->total.statistics.allocationCount == 0 ||
        pStats->total.allocationSizeMax >= pStats->total.allocationSizeMin);
    VMA_ASSERT(pStats->total.unusedRangeCount == 0 ||
        pStats->total.unusedRangeSizeMax >= pStats->total.unusedRangeSizeMin);
}

void VmaAllocator_T::GetHeapBudgets(VmaBudget* outBudgets, uint32_t firstHeap, uint32_t heapCount)
{
#if VMA_MEMORY_BUDGET
    if(m_UseExtMemoryBudget)
    {
        if(m_Budget.m_OperationsSinceBudgetFetch < 30)
        {
            VmaMutexLockRead lockRead(m_Budget.m_BudgetMutex, m_UseMutex);
            for(uint32_t i = 0; i < heapCount; ++i, ++outBudgets)
            {
                const uint32_t heapIndex = firstHeap + i;

                outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex];
                outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex];
                outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex];
                outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex];

                if(m_Budget.m_VulkanUsage[heapIndex] + outBudgets->statistics.blockBytes > m_Budget.m_BlockBytesAtBudgetFetch[heapIndex])
                {
                    outBudgets->usage = m_Budget.m_VulkanUsage[heapIndex] +
                        outBudgets->statistics.blockBytes - m_Budget.m_BlockBytesAtBudgetFetch[heapIndex];
                }
                else
                {
                    outBudgets->usage = 0;
                }

                // Have to take MIN with heap size because explicit HeapSizeLimit is included in it.
                outBudgets->budget = VMA_MIN(
                    m_Budget.m_VulkanBudget[heapIndex], m_MemProps.memoryHeaps[heapIndex].size);
            }
        }
        else
        {
            UpdateVulkanBudget(); // Outside of mutex lock
            GetHeapBudgets(outBudgets, firstHeap, heapCount); // Recursion
        }
    }
    else
#endif
    {
        for(uint32_t i = 0; i < heapCount; ++i, ++outBudgets)
        {
            const uint32_t heapIndex = firstHeap + i;

            outBudgets->statistics.blockCount = m_Budget.m_BlockCount[heapIndex];
            outBudgets->statistics.allocationCount = m_Budget.m_AllocationCount[heapIndex];
            outBudgets->statistics.blockBytes = m_Budget.m_BlockBytes[heapIndex];
            outBudgets->statistics.allocationBytes = m_Budget.m_AllocationBytes[heapIndex];

            outBudgets->usage = outBudgets->statistics.blockBytes;
            outBudgets->budget = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics.
        }
    }
}

void VmaAllocator_T::GetAllocationInfo(VmaAllocation hAllocation, VmaAllocationInfo* pAllocationInfo)
{
    pAllocationInfo->memoryType = hAllocation->GetMemoryTypeIndex();
    pAllocationInfo->deviceMemory = hAllocation->GetMemory();
    pAllocationInfo->offset = hAllocation->GetOffset();
    pAllocationInfo->size = hAllocation->GetSize();
    pAllocationInfo->pMappedData = hAllocation->GetMappedData();
    pAllocationInfo->pUserData = hAllocation->GetUserData();
    pAllocationInfo->pName = hAllocation->GetName();
}

VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPool* pPool)
{
    VMA_DEBUG_LOG("  CreatePool: MemoryTypeIndex=%u, flags=%u", pCreateInfo->memoryTypeIndex, pCreateInfo->flags);

    VmaPoolCreateInfo newCreateInfo = *pCreateInfo;

    // Protection against uninitialized new structure member. If garbage data are left there, this pointer dereference would crash.
    if(pCreateInfo->pMemoryAllocateNext)
    {
        VMA_ASSERT(((const VkBaseInStructure*)pCreateInfo->pMemoryAllocateNext)->sType != 0);
    }

    if(newCreateInfo.maxBlockCount == 0)
    {
        newCreateInfo.maxBlockCount = SIZE_MAX;
    }
    if(newCreateInfo.minBlockCount > newCreateInfo.maxBlockCount)
    {
        return VK_ERROR_INITIALIZATION_FAILED;
    }
    // Memory type index out of range or forbidden.
    if(pCreateInfo->memoryTypeIndex >= GetMemoryTypeCount() ||
        ((1u << pCreateInfo->memoryTypeIndex) & m_GlobalMemoryTypeBits) == 0)
    {
        return VK_ERROR_FEATURE_NOT_PRESENT;
    }
    if(newCreateInfo.minAllocationAlignment > 0)
    {
        VMA_ASSERT(VmaIsPow2(newCreateInfo.minAllocationAlignment));
    }

    const VkDeviceSize preferredBlockSize = CalcPreferredBlockSize(newCreateInfo.memoryTypeIndex);

    *pPool = vma_new(this, VmaPool_T)(this, newCreateInfo, preferredBlockSize);

    VkResult res = (*pPool)->m_BlockVector.CreateMinBlocks();
    if(res != VK_SUCCESS)
    {
        vma_delete(this, *pPool);
        *pPool = VMA_NULL;
        return res;
    }

    // Add to m_Pools.
    {
        VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
        (*pPool)->SetId(m_NextPoolId++);
        m_Pools.PushBack(*pPool);
    }

    return VK_SUCCESS;
}

void VmaAllocator_T::DestroyPool(VmaPool pool)
{
    // Remove from m_Pools.
    {
        VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
        m_Pools.Remove(pool);
    }

    vma_delete(this, pool);
}

void VmaAllocator_T::GetPoolStatistics(VmaPool pool, VmaStatistics* pPoolStats)
{
    VmaClearStatistics(*pPoolStats);
    pool->m_BlockVector.AddStatistics(*pPoolStats);
    pool->m_DedicatedAllocations.AddStatistics(*pPoolStats);
}

void VmaAllocator_T::CalculatePoolStatistics(VmaPool pool, VmaDetailedStatistics* pPoolStats)
{
    VmaClearDetailedStatistics(*pPoolStats);
    pool->m_BlockVector.AddDetailedStatistics(*pPoolStats);
    pool->m_DedicatedAllocations.AddDetailedStatistics(*pPoolStats);
}

void VmaAllocator_T::SetCurrentFrameIndex(uint32_t frameIndex)
{
    m_CurrentFrameIndex.store(frameIndex);

#if VMA_MEMORY_BUDGET
    if(m_UseExtMemoryBudget)
    {
        UpdateVulkanBudget();
    }
#endif // #if VMA_MEMORY_BUDGET
}

VkResult VmaAllocator_T::CheckPoolCorruption(VmaPool hPool)
{
    return hPool->m_BlockVector.CheckCorruption();
}

VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits)
{
    VkResult finalRes = VK_ERROR_FEATURE_NOT_PRESENT;

    // Process default pools.
    for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
    {
        VmaBlockVector* const pBlockVector = m_pBlockVectors[memTypeIndex];
        if(pBlockVector != VMA_NULL)
        {
            VkResult localRes = pBlockVector->CheckCorruption();
            switch(localRes)
            {
            case VK_ERROR_FEATURE_NOT_PRESENT:
                break;
            case VK_SUCCESS:
                finalRes = VK_SUCCESS;
                break;
            default:
                return localRes;
            }
        }
    }

    // Process custom pools.
    {
        VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
        for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
        {
            if(((1u << pool->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0)
            {
                VkResult localRes = pool->m_BlockVector.CheckCorruption();
                switch(localRes)
                {
                case VK_ERROR_FEATURE_NOT_PRESENT:
                    break;
                case VK_SUCCESS:
                    finalRes = VK_SUCCESS;
                    break;
                default:
                    return localRes;
                }
            }
        }
    }

    return finalRes;
}

VkResult VmaAllocator_T::AllocateVulkanMemory(const VkMemoryAllocateInfo* pAllocateInfo, VkDeviceMemory* pMemory)
{
    AtomicTransactionalIncrement<uint32_t> deviceMemoryCountIncrement;
    const uint64_t prevDeviceMemoryCount = deviceMemoryCountIncrement.Increment(&m_DeviceMemoryCount);
#if VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT
    if(prevDeviceMemoryCount >= m_PhysicalDeviceProperties.limits.maxMemoryAllocationCount)
    {
        return VK_ERROR_TOO_MANY_OBJECTS;
    }
#endif

    const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(pAllocateInfo->memoryTypeIndex);

    // HeapSizeLimit is in effect for this heap.
    if((m_HeapSizeLimitMask & (1u << heapIndex)) != 0)
    {
        const VkDeviceSize heapSize = m_MemProps.memoryHeaps[heapIndex].size;
        VkDeviceSize blockBytes = m_Budget.m_BlockBytes[heapIndex];
        for(;;)
        {
            const VkDeviceSize blockBytesAfterAllocation = blockBytes + pAllocateInfo->allocationSize;
            if(blockBytesAfterAllocation > heapSize)
            {
                return VK_ERROR_OUT_OF_DEVICE_MEMORY;
            }
            if(m_Budget.m_BlockBytes[heapIndex].compare_exchange_strong(blockBytes, blockBytesAfterAllocation))
            {
                break;
            }
        }
    }
    else
    {
        m_Budget.m_BlockBytes[heapIndex] += pAllocateInfo->allocationSize;
    }
    ++m_Budget.m_BlockCount[heapIndex];

    // VULKAN CALL vkAllocateMemory.
    VkResult res = (*m_VulkanFunctions.vkAllocateMemory)(m_hDevice, pAllocateInfo, GetAllocationCallbacks(), pMemory);

    if(res == VK_SUCCESS)
    {
#if VMA_MEMORY_BUDGET
        ++m_Budget.m_OperationsSinceBudgetFetch;
#endif

        // Informative callback.
        if(m_DeviceMemoryCallbacks.pfnAllocate != VMA_NULL)
        {
            (*m_DeviceMemoryCallbacks.pfnAllocate)(this, pAllocateInfo->memoryTypeIndex, *pMemory, pAllocateInfo->allocationSize, m_DeviceMemoryCallbacks.pUserData);
        }

        deviceMemoryCountIncrement.Commit();
    }
    else
    {
        --m_Budget.m_BlockCount[heapIndex];
        m_Budget.m_BlockBytes[heapIndex] -= pAllocateInfo->allocationSize;
    }

    return res;
}

void VmaAllocator_T::FreeVulkanMemory(uint32_t memoryType, VkDeviceSize size, VkDeviceMemory hMemory)
{
    // Informative callback.
    if(m_DeviceMemoryCallbacks.pfnFree != VMA_NULL)
    {
        (*m_DeviceMemoryCallbacks.pfnFree)(this, memoryType, hMemory, size, m_DeviceMemoryCallbacks.pUserData);
    }

    // VULKAN CALL vkFreeMemory.
    (*m_VulkanFunctions.vkFreeMemory)(m_hDevice, hMemory, GetAllocationCallbacks());

    const uint32_t heapIndex = MemoryTypeIndexToHeapIndex(memoryType);
    --m_Budget.m_BlockCount[heapIndex];
    m_Budget.m_BlockBytes[heapIndex] -= size;

    --m_DeviceMemoryCount;
}

VkResult VmaAllocator_T::BindVulkanBuffer(
    VkDeviceMemory memory,
    VkDeviceSize memoryOffset,
    VkBuffer buffer,
    const void* pNext)
{
    if(pNext != VMA_NULL)
    {
#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2
        if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) &&
            m_VulkanFunctions.vkBindBufferMemory2KHR != VMA_NULL)
        {
            VkBindBufferMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_BUFFER_MEMORY_INFO_KHR };
            bindBufferMemoryInfo.pNext = pNext;
            bindBufferMemoryInfo.buffer = buffer;
            bindBufferMemoryInfo.memory = memory;
            bindBufferMemoryInfo.memoryOffset = memoryOffset;
            return (*m_VulkanFunctions.vkBindBufferMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo);
        }
        else
#endif // #if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2
        {
            return VK_ERROR_EXTENSION_NOT_PRESENT;
        }
    }
    else
    {
        return (*m_VulkanFunctions.vkBindBufferMemory)(m_hDevice, buffer, memory, memoryOffset);
    }
}

VkResult VmaAllocator_T::BindVulkanImage(
    VkDeviceMemory memory,
    VkDeviceSize memoryOffset,
    VkImage image,
    const void* pNext)
{
    if(pNext != VMA_NULL)
    {
#if VMA_VULKAN_VERSION >= 1001000 || VMA_BIND_MEMORY2
        if((m_UseKhrBindMemory2 || m_VulkanApiVersion >= VK_MAKE_VERSION(1, 1, 0)) &&
            m_VulkanFunctions.vkBindImageMemory2KHR != VMA_NULL)
        {
            VkBindImageMemoryInfoKHR bindBufferMemoryInfo = { VK_STRUCTURE_TYPE_BIND_IMAGE_MEMORY_INFO_KHR };
            bindBufferMemoryInfo.pNext = pNext;
            bindBufferMemoryInfo.image = image;
            bindBufferMemoryInfo.memory = memory;
            bindBufferMemoryInfo.memoryOffset = memoryOffset;
            return (*m_VulkanFunctions.vkBindImageMemory2KHR)(m_hDevice, 1, &bindBufferMemoryInfo);
        }
        else
#endif // #if VMA_BIND_MEMORY2
        {
            return VK_ERROR_EXTENSION_NOT_PRESENT;
        }
    }
    else
    {
        return (*m_VulkanFunctions.vkBindImageMemory)(m_hDevice, image, memory, memoryOffset);
    }
}

VkResult VmaAllocator_T::Map(VmaAllocation hAllocation, void** ppData)
{
    switch(hAllocation->GetType())
    {
    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
        {
            VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
            char *pBytes = VMA_NULL;
            VkResult res = pBlock->Map(this, 1, (void**)&pBytes);
            if(res == VK_SUCCESS)
            {
                *ppData = pBytes + (ptrdiff_t)hAllocation->GetOffset();
                hAllocation->BlockAllocMap();
            }
            return res;
        }
    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
        return hAllocation->DedicatedAllocMap(this, ppData);
    default:
        VMA_ASSERT(0);
        return VK_ERROR_MEMORY_MAP_FAILED;
    }
}

void VmaAllocator_T::Unmap(VmaAllocation hAllocation)
{
    switch(hAllocation->GetType())
    {
    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
        {
            VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
            hAllocation->BlockAllocUnmap();
            pBlock->Unmap(this, 1);
        }
        break;
    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
        hAllocation->DedicatedAllocUnmap(this);
        break;
    default:
        VMA_ASSERT(0);
    }
}

VkResult VmaAllocator_T::BindBufferMemory(
    VmaAllocation hAllocation,
    VkDeviceSize allocationLocalOffset,
    VkBuffer hBuffer,
    const void* pNext)
{
    VkResult res = VK_SUCCESS;
    switch(hAllocation->GetType())
    {
    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
        res = BindVulkanBuffer(hAllocation->GetMemory(), allocationLocalOffset, hBuffer, pNext);
        break;
    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
    {
        VmaDeviceMemoryBlock* const pBlock = hAllocation->GetBlock();
        VMA_ASSERT(pBlock && "Binding buffer to allocation that doesn't belong to any block.");
        res = pBlock->BindBufferMemory(this, hAllocation, allocationLocalOffset, hBuffer, pNext);
        break;
    }
    default:
        VMA_ASSERT(0);
    }
    return res;
}

VkResult VmaAllocator_T::BindImageMemory(
    VmaAllocation hAllocation,
    VkDeviceSize allocationLocalOffset,
    VkImage hImage,
    const void* pNext)
{
    VkResult res = VK_SUCCESS;
    switch(hAllocation->GetType())
    {
    case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
        res = BindVulkanImage(hAllocation->GetMemory(), allocationLocalOffset, hImage, pNext);
        break;
    case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
    {
        VmaDeviceMemoryBlock* pBlock = hAllocation->GetBlock();
        VMA_ASSERT(pBlock && "Binding image to allocation that doesn't belong to any block.");
        res = pBlock->BindImageMemory(this, hAllocation, allocationLocalOffset, hImage, pNext);
        break;
    }
    default:
        VMA_ASSERT(0);
    }
    return res;
}

VkResult VmaAllocator_T::FlushOrInvalidateAllocation(
    VmaAllocation hAllocation,
    VkDeviceSize offset, VkDeviceSize size,
    VMA_CACHE_OPERATION op)
{
    VkResult res = VK_SUCCESS;

    VkMappedMemoryRange memRange = {};
    if(GetFlushOrInvalidateRange(hAllocation, offset, size, memRange))
    {
        switch(op)
        {
        case VMA_CACHE_FLUSH:
            res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, 1, &memRange);
            break;
        case VMA_CACHE_INVALIDATE:
            res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, 1, &memRange);
            break;
        default:
            VMA_ASSERT(0);
        }
    }
    // else: Just ignore this call.
    return res;
}

VkResult VmaAllocator_T::FlushOrInvalidateAllocations(
    uint32_t allocationCount,
    const VmaAllocation* allocations,
    const VkDeviceSize* offsets, const VkDeviceSize* sizes,
    VMA_CACHE_OPERATION op)
{
    typedef VmaStlAllocator<VkMappedMemoryRange> RangeAllocator;
    typedef VmaSmallVector<VkMappedMemoryRange, RangeAllocator, 16> RangeVector;
    RangeVector ranges = RangeVector(RangeAllocator(GetAllocationCallbacks()));

    for(uint32_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
    {
        const VmaAllocation alloc = allocations[allocIndex];
        const VkDeviceSize offset = offsets != VMA_NULL ? offsets[allocIndex] : 0;
        const VkDeviceSize size = sizes != VMA_NULL ? sizes[allocIndex] : VK_WHOLE_SIZE;
        VkMappedMemoryRange newRange;
        if(GetFlushOrInvalidateRange(alloc, offset, size, newRange))
        {
            ranges.push_back(newRange);
        }
    }

    VkResult res = VK_SUCCESS;
    if(!ranges.empty())
    {
        switch(op)
        {
        case VMA_CACHE_FLUSH:
            res = (*GetVulkanFunctions().vkFlushMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data());
            break;
        case VMA_CACHE_INVALIDATE:
            res = (*GetVulkanFunctions().vkInvalidateMappedMemoryRanges)(m_hDevice, (uint32_t)ranges.size(), ranges.data());
            break;
        default:
            VMA_ASSERT(0);
        }
    }
    // else: Just ignore this call.
    return res;
}

void VmaAllocator_T::FreeDedicatedMemory(const VmaAllocation allocation)
{
    VMA_ASSERT(allocation && allocation->GetType() == VmaAllocation_T::ALLOCATION_TYPE_DEDICATED);

    const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
    VmaPool parentPool = allocation->GetParentPool();
    if(parentPool == VK_NULL_HANDLE)
    {
        // Default pool
        m_DedicatedAllocations[memTypeIndex].Unregister(allocation);
    }
    else
    {
        // Custom pool
        parentPool->m_DedicatedAllocations.Unregister(allocation);
    }

    VkDeviceMemory hMemory = allocation->GetMemory();

    /*
    There is no need to call this, because Vulkan spec allows to skip vkUnmapMemory
    before vkFreeMemory.

    if(allocation->GetMappedData() != VMA_NULL)
    {
        (*m_VulkanFunctions.vkUnmapMemory)(m_hDevice, hMemory);
    }
    */

    FreeVulkanMemory(memTypeIndex, allocation->GetSize(), hMemory);

    m_Budget.RemoveAllocation(MemoryTypeIndexToHeapIndex(allocation->GetMemoryTypeIndex()), allocation->GetSize());
    m_AllocationObjectAllocator.Free(allocation);

    VMA_DEBUG_LOG("    Freed DedicatedMemory MemoryTypeIndex=%u", memTypeIndex);
}

uint32_t VmaAllocator_T::CalculateGpuDefragmentationMemoryTypeBits() const
{
    VkBufferCreateInfo dummyBufCreateInfo;
    VmaFillGpuDefragmentationBufferCreateInfo(dummyBufCreateInfo);

    uint32_t memoryTypeBits = 0;

    // Create buffer.
    VkBuffer buf = VK_NULL_HANDLE;
    VkResult res = (*GetVulkanFunctions().vkCreateBuffer)(
        m_hDevice, &dummyBufCreateInfo, GetAllocationCallbacks(), &buf);
    if(res == VK_SUCCESS)
    {
        // Query for supported memory types.
        VkMemoryRequirements memReq;
        (*GetVulkanFunctions().vkGetBufferMemoryRequirements)(m_hDevice, buf, &memReq);
        memoryTypeBits = memReq.memoryTypeBits;

        // Destroy buffer.
        (*GetVulkanFunctions().vkDestroyBuffer)(m_hDevice, buf, GetAllocationCallbacks());
    }

    return memoryTypeBits;
}

uint32_t VmaAllocator_T::CalculateGlobalMemoryTypeBits() const
{
    // Make sure memory information is already fetched.
    VMA_ASSERT(GetMemoryTypeCount() > 0);

    uint32_t memoryTypeBits = UINT32_MAX;

    if(!m_UseAmdDeviceCoherentMemory)
    {
        // Exclude memory types that have VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD.
        for(uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
        {
            if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY) != 0)
            {
                memoryTypeBits &= ~(1u << memTypeIndex);
            }
        }
    }

    return memoryTypeBits;
}

bool VmaAllocator_T::GetFlushOrInvalidateRange(
    VmaAllocation allocation,
    VkDeviceSize offset, VkDeviceSize size,
    VkMappedMemoryRange& outRange) const
{
    const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
    if(size > 0 && IsMemoryTypeNonCoherent(memTypeIndex))
    {
        const VkDeviceSize nonCoherentAtomSize = m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
        const VkDeviceSize allocationSize = allocation->GetSize();
        VMA_ASSERT(offset <= allocationSize);

        outRange.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
        outRange.pNext = VMA_NULL;
        outRange.memory = allocation->GetMemory();

        switch(allocation->GetType())
        {
        case VmaAllocation_T::ALLOCATION_TYPE_DEDICATED:
            outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);
            if(size == VK_WHOLE_SIZE)
            {
                outRange.size = allocationSize - outRange.offset;
            }
            else
            {
                VMA_ASSERT(offset + size <= allocationSize);
                outRange.size = VMA_MIN(
                    VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize),
                    allocationSize - outRange.offset);
            }
            break;
        case VmaAllocation_T::ALLOCATION_TYPE_BLOCK:
        {
            // 1. Still within this allocation.
            outRange.offset = VmaAlignDown(offset, nonCoherentAtomSize);
            if(size == VK_WHOLE_SIZE)
            {
                size = allocationSize - offset;
            }
            else
            {
                VMA_ASSERT(offset + size <= allocationSize);
            }
            outRange.size = VmaAlignUp(size + (offset - outRange.offset), nonCoherentAtomSize);

            // 2. Adjust to whole block.
            const VkDeviceSize allocationOffset = allocation->GetOffset();
            VMA_ASSERT(allocationOffset % nonCoherentAtomSize == 0);
            const VkDeviceSize blockSize = allocation->GetBlock()->m_pMetadata->GetSize();
            outRange.offset += allocationOffset;
            outRange.size = VMA_MIN(outRange.size, blockSize - outRange.offset);

            break;
        }
        default:
            VMA_ASSERT(0);
        }
        return true;
    }
    return false;
}

#if VMA_MEMORY_BUDGET
void VmaAllocator_T::UpdateVulkanBudget()
{
    VMA_ASSERT(m_UseExtMemoryBudget);

    VkPhysicalDeviceMemoryProperties2KHR memProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PROPERTIES_2_KHR };

    VkPhysicalDeviceMemoryBudgetPropertiesEXT budgetProps = { VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT };
    VmaPnextChainPushFront(&memProps, &budgetProps);

    GetVulkanFunctions().vkGetPhysicalDeviceMemoryProperties2KHR(m_PhysicalDevice, &memProps);

    {
        VmaMutexLockWrite lockWrite(m_Budget.m_BudgetMutex, m_UseMutex);

        for(uint32_t heapIndex = 0; heapIndex < GetMemoryHeapCount(); ++heapIndex)
        {
            m_Budget.m_VulkanUsage[heapIndex] = budgetProps.heapUsage[heapIndex];
            m_Budget.m_VulkanBudget[heapIndex] = budgetProps.heapBudget[heapIndex];
            m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] = m_Budget.m_BlockBytes[heapIndex].load();

            // Some bugged drivers return the budget incorrectly, e.g. 0 or much bigger than heap size.
            if(m_Budget.m_VulkanBudget[heapIndex] == 0)
            {
                m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size * 8 / 10; // 80% heuristics.
            }
            else if(m_Budget.m_VulkanBudget[heapIndex] > m_MemProps.memoryHeaps[heapIndex].size)
            {
                m_Budget.m_VulkanBudget[heapIndex] = m_MemProps.memoryHeaps[heapIndex].size;
            }
            if(m_Budget.m_VulkanUsage[heapIndex] == 0 && m_Budget.m_BlockBytesAtBudgetFetch[heapIndex] > 0)
            {
                m_Budget.m_VulkanUsage[heapIndex] = m_Budget.m_BlockBytesAtBudgetFetch[heapIndex];
            }
        }
        m_Budget.m_OperationsSinceBudgetFetch = 0;
    }
}
#endif // VMA_MEMORY_BUDGET

void VmaAllocator_T::FillAllocation(const VmaAllocation hAllocation, uint8_t pattern)
{
    if(VMA_DEBUG_INITIALIZE_ALLOCATIONS &&
        hAllocation->IsMappingAllowed() &&
        (m_MemProps.memoryTypes[hAllocation->GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
    {
        void* pData = VMA_NULL;
        VkResult res = Map(hAllocation, &pData);
        if(res == VK_SUCCESS)
        {
            memset(pData, (int)pattern, (size_t)hAllocation->GetSize());
            FlushOrInvalidateAllocation(hAllocation, 0, VK_WHOLE_SIZE, VMA_CACHE_FLUSH);
            Unmap(hAllocation);
        }
        else
        {
            VMA_ASSERT(0 && "VMA_DEBUG_INITIALIZE_ALLOCATIONS is enabled, but couldn't map memory to fill allocation.");
        }
    }
}

uint32_t VmaAllocator_T::GetGpuDefragmentationMemoryTypeBits()
{
    uint32_t memoryTypeBits = m_GpuDefragmentationMemoryTypeBits.load();
    if(memoryTypeBits == UINT32_MAX)
    {
        memoryTypeBits = CalculateGpuDefragmentationMemoryTypeBits();
        m_GpuDefragmentationMemoryTypeBits.store(memoryTypeBits);
    }
    return memoryTypeBits;
}

#if VMA_STATS_STRING_ENABLED
void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)
{
    json.WriteString("DefaultPools");
    json.BeginObject();
    {
        for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
        {
            VmaBlockVector* pBlockVector = m_pBlockVectors[memTypeIndex];
            VmaDedicatedAllocationList& dedicatedAllocList = m_DedicatedAllocations[memTypeIndex];
            if (pBlockVector != VMA_NULL)
            {
                json.BeginString("Type ");
                json.ContinueString(memTypeIndex);
                json.EndString();
                json.BeginObject();
                {
                    json.WriteString("PreferredBlockSize");
                    json.WriteNumber(pBlockVector->GetPreferredBlockSize());

                    json.WriteString("Blocks");
                    pBlockVector->PrintDetailedMap(json);

                    json.WriteString("DedicatedAllocations");
                    dedicatedAllocList.BuildStatsString(json);
                }
                json.EndObject();
            }
        }
    }
    json.EndObject();

    json.WriteString("CustomPools");
    json.BeginObject();
    {
        VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
        if (!m_Pools.IsEmpty())
        {
            for (uint32_t memTypeIndex = 0; memTypeIndex < GetMemoryTypeCount(); ++memTypeIndex)
            {
                bool displayType = true;
                size_t index = 0;
                for (VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
                {
                    VmaBlockVector& blockVector = pool->m_BlockVector;
                    if (blockVector.GetMemoryTypeIndex() == memTypeIndex)
                    {
                        if (displayType)
                        {
                            json.BeginString("Type ");
                            json.ContinueString(memTypeIndex);
                            json.EndString();
                            json.BeginArray();
                            displayType = false;
                        }

                        json.BeginObject();
                        {
                            json.WriteString("Name");
                            json.BeginString();
                            json.ContinueString_Size(index++);
                            if (pool->GetName())
                            {
                                json.ContinueString(" - ");
                                json.ContinueString(pool->GetName());
                            }
                            json.EndString();

                            json.WriteString("PreferredBlockSize");
                            json.WriteNumber(blockVector.GetPreferredBlockSize());

                            json.WriteString("Blocks");
                            blockVector.PrintDetailedMap(json);

                            json.WriteString("DedicatedAllocations");
                            pool->m_DedicatedAllocations.BuildStatsString(json);
                        }
                        json.EndObject();
                    }
                }

                if (!displayType)
                    json.EndArray();
            }
        }
    }
    json.EndObject();
}
#endif // VMA_STATS_STRING_ENABLED
#endif // _VMA_ALLOCATOR_T_FUNCTIONS


#ifndef _VMA_PUBLIC_INTERFACE
VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAllocator(
    const VmaAllocatorCreateInfo* pCreateInfo,
    VmaAllocator* pAllocator)
{
    VMA_ASSERT(pCreateInfo && pAllocator);
    VMA_ASSERT(pCreateInfo->vulkanApiVersion == 0 ||
        (VK_VERSION_MAJOR(pCreateInfo->vulkanApiVersion) == 1 && VK_VERSION_MINOR(pCreateInfo->vulkanApiVersion) <= 3));
    VMA_DEBUG_LOG("vmaCreateAllocator");
    *pAllocator = vma_new(pCreateInfo->pAllocationCallbacks, VmaAllocator_T)(pCreateInfo);
    VkResult result = (*pAllocator)->Init(pCreateInfo);
    if(result < 0)
    {
        vma_delete(pCreateInfo->pAllocationCallbacks, *pAllocator);
        *pAllocator = VK_NULL_HANDLE;
    }
    return result;
}

VMA_CALL_PRE void VMA_CALL_POST vmaDestroyAllocator(
    VmaAllocator allocator)
{
    if(allocator != VK_NULL_HANDLE)
    {
        VMA_DEBUG_LOG("vmaDestroyAllocator");
        VkAllocationCallbacks allocationCallbacks = allocator->m_AllocationCallbacks; // Have to copy the callbacks when destroying.
        vma_delete(&allocationCallbacks, allocator);
    }
}

VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocatorInfo(VmaAllocator allocator, VmaAllocatorInfo* pAllocatorInfo)
{
    VMA_ASSERT(allocator && pAllocatorInfo);
    pAllocatorInfo->instance = allocator->m_hInstance;
    pAllocatorInfo->physicalDevice = allocator->GetPhysicalDevice();
    pAllocatorInfo->device = allocator->m_hDevice;
}

VMA_CALL_PRE void VMA_CALL_POST vmaGetPhysicalDeviceProperties(
    VmaAllocator allocator,
    const VkPhysicalDeviceProperties **ppPhysicalDeviceProperties)
{
    VMA_ASSERT(allocator && ppPhysicalDeviceProperties);
    *ppPhysicalDeviceProperties = &allocator->m_PhysicalDeviceProperties;
}

VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryProperties(
    VmaAllocator allocator,
    const VkPhysicalDeviceMemoryProperties** ppPhysicalDeviceMemoryProperties)
{
    VMA_ASSERT(allocator && ppPhysicalDeviceMemoryProperties);
    *ppPhysicalDeviceMemoryProperties = &allocator->m_MemProps;
}

VMA_CALL_PRE void VMA_CALL_POST vmaGetMemoryTypeProperties(
    VmaAllocator allocator,
    uint32_t memoryTypeIndex,
    VkMemoryPropertyFlags* pFlags)
{
    VMA_ASSERT(allocator && pFlags);
    VMA_ASSERT(memoryTypeIndex < allocator->GetMemoryTypeCount());
    *pFlags = allocator->m_MemProps.memoryTypes[memoryTypeIndex].propertyFlags;
}

VMA_CALL_PRE void VMA_CALL_POST vmaSetCurrentFrameIndex(
    VmaAllocator allocator,
    uint32_t frameIndex)
{
    VMA_ASSERT(allocator);

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    allocator->SetCurrentFrameIndex(frameIndex);
}

VMA_CALL_PRE void VMA_CALL_POST vmaCalculateStatistics(
    VmaAllocator allocator,
    VmaTotalStatistics* pStats)
{
    VMA_ASSERT(allocator && pStats);
    VMA_DEBUG_GLOBAL_MUTEX_LOCK
    allocator->CalculateStatistics(pStats);
}

VMA_CALL_PRE void VMA_CALL_POST vmaGetHeapBudgets(
    VmaAllocator allocator,
    VmaBudget* pBudgets)
{
    VMA_ASSERT(allocator && pBudgets);
    VMA_DEBUG_GLOBAL_MUTEX_LOCK
    allocator->GetHeapBudgets(pBudgets, 0, allocator->GetMemoryHeapCount());
}

#if VMA_STATS_STRING_ENABLED

VMA_CALL_PRE void VMA_CALL_POST vmaBuildStatsString(
    VmaAllocator allocator,
    char** ppStatsString,
    VkBool32 detailedMap)
{
    VMA_ASSERT(allocator && ppStatsString);
    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    VmaStringBuilder sb(allocator->GetAllocationCallbacks());
    {
        VmaBudget budgets[VK_MAX_MEMORY_HEAPS];
        allocator->GetHeapBudgets(budgets, 0, allocator->GetMemoryHeapCount());

        VmaTotalStatistics stats;
        allocator->CalculateStatistics(&stats);

        VmaJsonWriter json(allocator->GetAllocationCallbacks(), sb);
        json.BeginObject();
        {
            json.WriteString("General");
            json.BeginObject();
            {
                const VkPhysicalDeviceProperties& deviceProperties = allocator->m_PhysicalDeviceProperties;
                const VkPhysicalDeviceMemoryProperties& memoryProperties = allocator->m_MemProps;

                json.WriteString("API");
                json.WriteString("Vulkan");

                json.WriteString("apiVersion");
                json.BeginString();
                json.ContinueString(VK_API_VERSION_MAJOR(deviceProperties.apiVersion));
                json.ContinueString(".");
                json.ContinueString(VK_API_VERSION_MINOR(deviceProperties.apiVersion));
                json.ContinueString(".");
                json.ContinueString(VK_API_VERSION_PATCH(deviceProperties.apiVersion));
                json.EndString();

                json.WriteString("GPU");
                json.WriteString(deviceProperties.deviceName);
                json.WriteString("deviceType");
                json.WriteNumber(static_cast<uint32_t>(deviceProperties.deviceType));

                json.WriteString("maxMemoryAllocationCount");
                json.WriteNumber(deviceProperties.limits.maxMemoryAllocationCount);
                json.WriteString("bufferImageGranularity");
                json.WriteNumber(deviceProperties.limits.bufferImageGranularity);
                json.WriteString("nonCoherentAtomSize");
                json.WriteNumber(deviceProperties.limits.nonCoherentAtomSize);

                json.WriteString("memoryHeapCount");
                json.WriteNumber(memoryProperties.memoryHeapCount);
                json.WriteString("memoryTypeCount");
                json.WriteNumber(memoryProperties.memoryTypeCount);
            }
            json.EndObject();
        }
        {
            json.WriteString("Total");
            VmaPrintDetailedStatistics(json, stats.total);
        }
        {
            json.WriteString("MemoryInfo");
            json.BeginObject();
            {
                for (uint32_t heapIndex = 0; heapIndex < allocator->GetMemoryHeapCount(); ++heapIndex)
                {
                    json.BeginString("Heap ");
                    json.ContinueString(heapIndex);
                    json.EndString();
                    json.BeginObject();
                    {
                        const VkMemoryHeap& heapInfo = allocator->m_MemProps.memoryHeaps[heapIndex];
                        json.WriteString("Flags");
                        json.BeginArray(true);
                        {
                            if (heapInfo.flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT)
                                json.WriteString("DEVICE_LOCAL");
                        #if VMA_VULKAN_VERSION >= 1001000
                            if (heapInfo.flags & VK_MEMORY_HEAP_MULTI_INSTANCE_BIT)
                                json.WriteString("MULTI_INSTANCE");
                        #endif

                            VkMemoryHeapFlags flags = heapInfo.flags &
                                ~(VK_MEMORY_HEAP_DEVICE_LOCAL_BIT
                        #if VMA_VULKAN_VERSION >= 1001000
                                    | VK_MEMORY_HEAP_MULTI_INSTANCE_BIT
                        #endif
                                    );
                            if (flags != 0)
                                json.WriteNumber(flags);
                        }
                        json.EndArray();

                        json.WriteString("Size");
                        json.WriteNumber(heapInfo.size);

                        json.WriteString("Budget");
                        json.BeginObject();
                        {
                            json.WriteString("BudgetBytes");
                            json.WriteNumber(budgets[heapIndex].budget);
                            json.WriteString("UsageBytes");
                            json.WriteNumber(budgets[heapIndex].usage);
                        }
                        json.EndObject();

                        json.WriteString("Stats");
                        VmaPrintDetailedStatistics(json, stats.memoryHeap[heapIndex]);

                        json.WriteString("MemoryPools");
                        json.BeginObject();
                        {
                            for (uint32_t typeIndex = 0; typeIndex < allocator->GetMemoryTypeCount(); ++typeIndex)
                            {
                                if (allocator->MemoryTypeIndexToHeapIndex(typeIndex) == heapIndex)
                                {
                                    json.BeginString("Type ");
                                    json.ContinueString(typeIndex);
                                    json.EndString();
                                    json.BeginObject();
                                    {
                                        json.WriteString("Flags");
                                        json.BeginArray(true);
                                        {
                                            VkMemoryPropertyFlags flags = allocator->m_MemProps.memoryTypes[typeIndex].propertyFlags;
                                            if (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)
                                                json.WriteString("DEVICE_LOCAL");
                                            if (flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
                                                json.WriteString("HOST_VISIBLE");
                                            if (flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)
                                                json.WriteString("HOST_COHERENT");
                                            if (flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT)
                                                json.WriteString("HOST_CACHED");
                                            if (flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT)
                                                json.WriteString("LAZILY_ALLOCATED");
                                        #if VMA_VULKAN_VERSION >= 1001000
                                            if (flags & VK_MEMORY_PROPERTY_PROTECTED_BIT)
                                                json.WriteString("PROTECTED");
                                        #endif
                                        #if VK_AMD_device_coherent_memory
                                            if (flags & VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY)
                                                json.WriteString("DEVICE_COHERENT_AMD");
                                            if (flags & VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY)
                                                json.WriteString("DEVICE_UNCACHED_AMD");
                                        #endif

                                            flags &= ~(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
                                        #if VMA_VULKAN_VERSION >= 1001000
                                                | VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT
                                        #endif
                                        #if VK_AMD_device_coherent_memory
                                                | VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD_COPY
                                                | VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD_COPY
                                        #endif
                                                | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT
                                                | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
                                                | VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
                                            if (flags != 0)
                                                json.WriteNumber(flags);
                                        }
                                        json.EndArray();

                                        json.WriteString("Stats");
                                        VmaPrintDetailedStatistics(json, stats.memoryType[typeIndex]);
                                    }
                                    json.EndObject();
                                }
                            }

                        }
                        json.EndObject();
                    }
                    json.EndObject();
                }
            }
            json.EndObject();
        }

        if (detailedMap == VK_TRUE)
            allocator->PrintDetailedMap(json);

        json.EndObject();
    }

    *ppStatsString = VmaCreateStringCopy(allocator->GetAllocationCallbacks(), sb.GetData(), sb.GetLength());
}

VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
    VmaAllocator allocator,
    char* pStatsString)
{
    if(pStatsString != VMA_NULL)
    {
        VMA_ASSERT(allocator);
        VmaFreeString(allocator->GetAllocationCallbacks(), pStatsString);
    }
}

#endif // VMA_STATS_STRING_ENABLED

/*
This function is not protected by any mutex because it just reads immutable data.
*/
VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndex(
    VmaAllocator allocator,
    uint32_t memoryTypeBits,
    const VmaAllocationCreateInfo* pAllocationCreateInfo,
    uint32_t* pMemoryTypeIndex)
{
    VMA_ASSERT(allocator != VK_NULL_HANDLE);
    VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
    VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);

    return allocator->FindMemoryTypeIndex(memoryTypeBits, pAllocationCreateInfo, UINT32_MAX, pMemoryTypeIndex);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForBufferInfo(
    VmaAllocator allocator,
    const VkBufferCreateInfo* pBufferCreateInfo,
    const VmaAllocationCreateInfo* pAllocationCreateInfo,
    uint32_t* pMemoryTypeIndex)
{
    VMA_ASSERT(allocator != VK_NULL_HANDLE);
    VMA_ASSERT(pBufferCreateInfo != VMA_NULL);
    VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
    VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);

    const VkDevice hDev = allocator->m_hDevice;
    const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions();
    VkResult res;

#if VMA_VULKAN_VERSION >= 1003000
    if(funcs->vkGetDeviceBufferMemoryRequirements)
    {
        // Can query straight from VkBufferCreateInfo :)
        VkDeviceBufferMemoryRequirements devBufMemReq = {VK_STRUCTURE_TYPE_DEVICE_BUFFER_MEMORY_REQUIREMENTS};
        devBufMemReq.pCreateInfo = pBufferCreateInfo;

        VkMemoryRequirements2 memReq = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};
        (*funcs->vkGetDeviceBufferMemoryRequirements)(hDev, &devBufMemReq, &memReq);

        res = allocator->FindMemoryTypeIndex(
            memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, pBufferCreateInfo->usage, pMemoryTypeIndex);
    }
    else
#endif // #if VMA_VULKAN_VERSION >= 1003000
    {
        // Must create a dummy buffer to query :(
        VkBuffer hBuffer = VK_NULL_HANDLE;
        res = funcs->vkCreateBuffer(
            hDev, pBufferCreateInfo, allocator->GetAllocationCallbacks(), &hBuffer);
        if(res == VK_SUCCESS)
        {
            VkMemoryRequirements memReq = {};
            funcs->vkGetBufferMemoryRequirements(hDev, hBuffer, &memReq);

            res = allocator->FindMemoryTypeIndex(
                memReq.memoryTypeBits, pAllocationCreateInfo, pBufferCreateInfo->usage, pMemoryTypeIndex);

            funcs->vkDestroyBuffer(
                hDev, hBuffer, allocator->GetAllocationCallbacks());
        }
    }
    return res;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaFindMemoryTypeIndexForImageInfo(
    VmaAllocator allocator,
    const VkImageCreateInfo* pImageCreateInfo,
    const VmaAllocationCreateInfo* pAllocationCreateInfo,
    uint32_t* pMemoryTypeIndex)
{
    VMA_ASSERT(allocator != VK_NULL_HANDLE);
    VMA_ASSERT(pImageCreateInfo != VMA_NULL);
    VMA_ASSERT(pAllocationCreateInfo != VMA_NULL);
    VMA_ASSERT(pMemoryTypeIndex != VMA_NULL);

    const VkDevice hDev = allocator->m_hDevice;
    const VmaVulkanFunctions* funcs = &allocator->GetVulkanFunctions();
    VkResult res;

#if VMA_VULKAN_VERSION >= 1003000
    if(funcs->vkGetDeviceImageMemoryRequirements)
    {
        // Can query straight from VkImageCreateInfo :)
        VkDeviceImageMemoryRequirements devImgMemReq = {VK_STRUCTURE_TYPE_DEVICE_IMAGE_MEMORY_REQUIREMENTS};
        devImgMemReq.pCreateInfo = pImageCreateInfo;
        VMA_ASSERT(pImageCreateInfo->tiling != VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT_COPY && (pImageCreateInfo->flags & VK_IMAGE_CREATE_DISJOINT_BIT_COPY) == 0 &&
            "Cannot use this VkImageCreateInfo with vmaFindMemoryTypeIndexForImageInfo as I don't know what to pass as VkDeviceImageMemoryRequirements::planeAspect.");

        VkMemoryRequirements2 memReq = {VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2};
        (*funcs->vkGetDeviceImageMemoryRequirements)(hDev, &devImgMemReq, &memReq);

        res = allocator->FindMemoryTypeIndex(
            memReq.memoryRequirements.memoryTypeBits, pAllocationCreateInfo, pImageCreateInfo->usage, pMemoryTypeIndex);
    }
    else
#endif // #if VMA_VULKAN_VERSION >= 1003000
    {
        // Must create a dummy image to query :(
        VkImage hImage = VK_NULL_HANDLE;
        res = funcs->vkCreateImage(
            hDev, pImageCreateInfo, allocator->GetAllocationCallbacks(), &hImage);
        if(res == VK_SUCCESS)
        {
            VkMemoryRequirements memReq = {};
            funcs->vkGetImageMemoryRequirements(hDev, hImage, &memReq);

            res = allocator->FindMemoryTypeIndex(
                memReq.memoryTypeBits, pAllocationCreateInfo, pImageCreateInfo->usage, pMemoryTypeIndex);

            funcs->vkDestroyImage(
                hDev, hImage, allocator->GetAllocationCallbacks());
        }
    }
    return res;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreatePool(
    VmaAllocator allocator,
    const VmaPoolCreateInfo* pCreateInfo,
    VmaPool* pPool)
{
    VMA_ASSERT(allocator && pCreateInfo && pPool);

    VMA_DEBUG_LOG("vmaCreatePool");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    return allocator->CreatePool(pCreateInfo, pPool);
}

VMA_CALL_PRE void VMA_CALL_POST vmaDestroyPool(
    VmaAllocator allocator,
    VmaPool pool)
{
    VMA_ASSERT(allocator);

    if(pool == VK_NULL_HANDLE)
    {
        return;
    }

    VMA_DEBUG_LOG("vmaDestroyPool");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    allocator->DestroyPool(pool);
}

VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolStatistics(
    VmaAllocator allocator,
    VmaPool pool,
    VmaStatistics* pPoolStats)
{
    VMA_ASSERT(allocator && pool && pPoolStats);

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    allocator->GetPoolStatistics(pool, pPoolStats);
}

VMA_CALL_PRE void VMA_CALL_POST vmaCalculatePoolStatistics(
    VmaAllocator allocator,
    VmaPool pool,
    VmaDetailedStatistics* pPoolStats)
{
    VMA_ASSERT(allocator && pool && pPoolStats);

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    allocator->CalculatePoolStatistics(pool, pPoolStats);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckPoolCorruption(VmaAllocator allocator, VmaPool pool)
{
    VMA_ASSERT(allocator && pool);

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    VMA_DEBUG_LOG("vmaCheckPoolCorruption");

    return allocator->CheckPoolCorruption(pool);
}

VMA_CALL_PRE void VMA_CALL_POST vmaGetPoolName(
    VmaAllocator allocator,
    VmaPool pool,
    const char** ppName)
{
    VMA_ASSERT(allocator && pool && ppName);

    VMA_DEBUG_LOG("vmaGetPoolName");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    *ppName = pool->GetName();
}

VMA_CALL_PRE void VMA_CALL_POST vmaSetPoolName(
    VmaAllocator allocator,
    VmaPool pool,
    const char* pName)
{
    VMA_ASSERT(allocator && pool);

    VMA_DEBUG_LOG("vmaSetPoolName");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    pool->SetName(pName);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemory(
    VmaAllocator allocator,
    const VkMemoryRequirements* pVkMemoryRequirements,
    const VmaAllocationCreateInfo* pCreateInfo,
    VmaAllocation* pAllocation,
    VmaAllocationInfo* pAllocationInfo)
{
    VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocation);

    VMA_DEBUG_LOG("vmaAllocateMemory");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    VkResult result = allocator->AllocateMemory(
        *pVkMemoryRequirements,
        false, // requiresDedicatedAllocation
        false, // prefersDedicatedAllocation
        VK_NULL_HANDLE, // dedicatedBuffer
        VK_NULL_HANDLE, // dedicatedImage
        UINT32_MAX, // dedicatedBufferImageUsage
        *pCreateInfo,
        VMA_SUBALLOCATION_TYPE_UNKNOWN,
        1, // allocationCount
        pAllocation);

    if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS)
    {
        allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    }

    return result;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryPages(
    VmaAllocator allocator,
    const VkMemoryRequirements* pVkMemoryRequirements,
    const VmaAllocationCreateInfo* pCreateInfo,
    size_t allocationCount,
    VmaAllocation* pAllocations,
    VmaAllocationInfo* pAllocationInfo)
{
    if(allocationCount == 0)
    {
        return VK_SUCCESS;
    }

    VMA_ASSERT(allocator && pVkMemoryRequirements && pCreateInfo && pAllocations);

    VMA_DEBUG_LOG("vmaAllocateMemoryPages");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    VkResult result = allocator->AllocateMemory(
        *pVkMemoryRequirements,
        false, // requiresDedicatedAllocation
        false, // prefersDedicatedAllocation
        VK_NULL_HANDLE, // dedicatedBuffer
        VK_NULL_HANDLE, // dedicatedImage
        UINT32_MAX, // dedicatedBufferImageUsage
        *pCreateInfo,
        VMA_SUBALLOCATION_TYPE_UNKNOWN,
        allocationCount,
        pAllocations);

    if(pAllocationInfo != VMA_NULL && result == VK_SUCCESS)
    {
        for(size_t i = 0; i < allocationCount; ++i)
        {
            allocator->GetAllocationInfo(pAllocations[i], pAllocationInfo + i);
        }
    }

    return result;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForBuffer(
    VmaAllocator allocator,
    VkBuffer buffer,
    const VmaAllocationCreateInfo* pCreateInfo,
    VmaAllocation* pAllocation,
    VmaAllocationInfo* pAllocationInfo)
{
    VMA_ASSERT(allocator && buffer != VK_NULL_HANDLE && pCreateInfo && pAllocation);

    VMA_DEBUG_LOG("vmaAllocateMemoryForBuffer");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    VkMemoryRequirements vkMemReq = {};
    bool requiresDedicatedAllocation = false;
    bool prefersDedicatedAllocation = false;
    allocator->GetBufferMemoryRequirements(buffer, vkMemReq,
        requiresDedicatedAllocation,
        prefersDedicatedAllocation);

    VkResult result = allocator->AllocateMemory(
        vkMemReq,
        requiresDedicatedAllocation,
        prefersDedicatedAllocation,
        buffer, // dedicatedBuffer
        VK_NULL_HANDLE, // dedicatedImage
        UINT32_MAX, // dedicatedBufferImageUsage
        *pCreateInfo,
        VMA_SUBALLOCATION_TYPE_BUFFER,
        1, // allocationCount
        pAllocation);

    if(pAllocationInfo && result == VK_SUCCESS)
    {
        allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    }

    return result;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaAllocateMemoryForImage(
    VmaAllocator allocator,
    VkImage image,
    const VmaAllocationCreateInfo* pCreateInfo,
    VmaAllocation* pAllocation,
    VmaAllocationInfo* pAllocationInfo)
{
    VMA_ASSERT(allocator && image != VK_NULL_HANDLE && pCreateInfo && pAllocation);

    VMA_DEBUG_LOG("vmaAllocateMemoryForImage");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    VkMemoryRequirements vkMemReq = {};
    bool requiresDedicatedAllocation = false;
    bool prefersDedicatedAllocation  = false;
    allocator->GetImageMemoryRequirements(image, vkMemReq,
        requiresDedicatedAllocation, prefersDedicatedAllocation);

    VkResult result = allocator->AllocateMemory(
        vkMemReq,
        requiresDedicatedAllocation,
        prefersDedicatedAllocation,
        VK_NULL_HANDLE, // dedicatedBuffer
        image, // dedicatedImage
        UINT32_MAX, // dedicatedBufferImageUsage
        *pCreateInfo,
        VMA_SUBALLOCATION_TYPE_IMAGE_UNKNOWN,
        1, // allocationCount
        pAllocation);

    if(pAllocationInfo && result == VK_SUCCESS)
    {
        allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
    }

    return result;
}

VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemory(
    VmaAllocator allocator,
    VmaAllocation allocation)
{
    VMA_ASSERT(allocator);

    if(allocation == VK_NULL_HANDLE)
    {
        return;
    }

    VMA_DEBUG_LOG("vmaFreeMemory");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    allocator->FreeMemory(
        1, // allocationCount
        &allocation);
}

VMA_CALL_PRE void VMA_CALL_POST vmaFreeMemoryPages(
    VmaAllocator allocator,
    size_t allocationCount,
    const VmaAllocation* pAllocations)
{
    if(allocationCount == 0)
    {
        return;
    }

    VMA_ASSERT(allocator);

    VMA_DEBUG_LOG("vmaFreeMemoryPages");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    allocator->FreeMemory(allocationCount, pAllocations);
}

VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationInfo(
    VmaAllocator allocator,
    VmaAllocation allocation,
    VmaAllocationInfo* pAllocationInfo)
{
    VMA_ASSERT(allocator && allocation && pAllocationInfo);

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    allocator->GetAllocationInfo(allocation, pAllocationInfo);
}

VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationUserData(
    VmaAllocator allocator,
    VmaAllocation allocation,
    void* pUserData)
{
    VMA_ASSERT(allocator && allocation);

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    allocation->SetUserData(allocator, pUserData);
}

VMA_CALL_PRE void VMA_CALL_POST vmaSetAllocationName(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    const char* VMA_NULLABLE pName)
{
    allocation->SetName(allocator, pName);
}

VMA_CALL_PRE void VMA_CALL_POST vmaGetAllocationMemoryProperties(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    VkMemoryPropertyFlags* VMA_NOT_NULL pFlags)
{
    VMA_ASSERT(allocator && allocation && pFlags);
    const uint32_t memTypeIndex = allocation->GetMemoryTypeIndex();
    *pFlags = allocator->m_MemProps.memoryTypes[memTypeIndex].propertyFlags;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaMapMemory(
    VmaAllocator allocator,
    VmaAllocation allocation,
    void** ppData)
{
    VMA_ASSERT(allocator && allocation && ppData);

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    return allocator->Map(allocation, ppData);
}

VMA_CALL_PRE void VMA_CALL_POST vmaUnmapMemory(
    VmaAllocator allocator,
    VmaAllocation allocation)
{
    VMA_ASSERT(allocator && allocation);

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    allocator->Unmap(allocation);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocation(
    VmaAllocator allocator,
    VmaAllocation allocation,
    VkDeviceSize offset,
    VkDeviceSize size)
{
    VMA_ASSERT(allocator && allocation);

    VMA_DEBUG_LOG("vmaFlushAllocation");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_FLUSH);

    return res;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocation(
    VmaAllocator allocator,
    VmaAllocation allocation,
    VkDeviceSize offset,
    VkDeviceSize size)
{
    VMA_ASSERT(allocator && allocation);

    VMA_DEBUG_LOG("vmaInvalidateAllocation");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    const VkResult res = allocator->FlushOrInvalidateAllocation(allocation, offset, size, VMA_CACHE_INVALIDATE);

    return res;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaFlushAllocations(
    VmaAllocator allocator,
    uint32_t allocationCount,
    const VmaAllocation* allocations,
    const VkDeviceSize* offsets,
    const VkDeviceSize* sizes)
{
    VMA_ASSERT(allocator);

    if(allocationCount == 0)
    {
        return VK_SUCCESS;
    }

    VMA_ASSERT(allocations);

    VMA_DEBUG_LOG("vmaFlushAllocations");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_FLUSH);

    return res;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaInvalidateAllocations(
    VmaAllocator allocator,
    uint32_t allocationCount,
    const VmaAllocation* allocations,
    const VkDeviceSize* offsets,
    const VkDeviceSize* sizes)
{
    VMA_ASSERT(allocator);

    if(allocationCount == 0)
    {
        return VK_SUCCESS;
    }

    VMA_ASSERT(allocations);

    VMA_DEBUG_LOG("vmaInvalidateAllocations");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    const VkResult res = allocator->FlushOrInvalidateAllocations(allocationCount, allocations, offsets, sizes, VMA_CACHE_INVALIDATE);

    return res;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaCheckCorruption(
    VmaAllocator allocator,
    uint32_t memoryTypeBits)
{
    VMA_ASSERT(allocator);

    VMA_DEBUG_LOG("vmaCheckCorruption");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    return allocator->CheckCorruption(memoryTypeBits);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentation(
    VmaAllocator allocator,
    const VmaDefragmentationInfo* pInfo,
    VmaDefragmentationContext* pContext)
{
    VMA_ASSERT(allocator && pInfo && pContext);

    VMA_DEBUG_LOG("vmaBeginDefragmentation");

    if (pInfo->pool != VMA_NULL)
    {
        // Check if run on supported algorithms
        if (pInfo->pool->m_BlockVector.GetAlgorithm() & VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT)
            return VK_ERROR_FEATURE_NOT_PRESENT;
    }

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    *pContext = vma_new(allocator, VmaDefragmentationContext_T)(allocator, *pInfo);
    return VK_SUCCESS;
}

VMA_CALL_PRE void VMA_CALL_POST vmaEndDefragmentation(
    VmaAllocator allocator,
    VmaDefragmentationContext context,
    VmaDefragmentationStats* pStats)
{
    VMA_ASSERT(allocator && context);

    VMA_DEBUG_LOG("vmaEndDefragmentation");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    if (pStats)
        context->GetStats(*pStats);
    vma_delete(allocator, context);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaBeginDefragmentationPass(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaDefragmentationContext VMA_NOT_NULL context,
    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo)
{
    VMA_ASSERT(context && pPassInfo);

    VMA_DEBUG_LOG("vmaBeginDefragmentationPass");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    return context->DefragmentPassBegin(*pPassInfo);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaEndDefragmentationPass(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaDefragmentationContext VMA_NOT_NULL context,
    VmaDefragmentationPassMoveInfo* VMA_NOT_NULL pPassInfo)
{
    VMA_ASSERT(context && pPassInfo);

    VMA_DEBUG_LOG("vmaEndDefragmentationPass");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    return context->DefragmentPassEnd(*pPassInfo);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory(
    VmaAllocator allocator,
    VmaAllocation allocation,
    VkBuffer buffer)
{
    VMA_ASSERT(allocator && allocation && buffer);

    VMA_DEBUG_LOG("vmaBindBufferMemory");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    return allocator->BindBufferMemory(allocation, 0, buffer, VMA_NULL);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindBufferMemory2(
    VmaAllocator allocator,
    VmaAllocation allocation,
    VkDeviceSize allocationLocalOffset,
    VkBuffer buffer,
    const void* pNext)
{
    VMA_ASSERT(allocator && allocation && buffer);

    VMA_DEBUG_LOG("vmaBindBufferMemory2");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    return allocator->BindBufferMemory(allocation, allocationLocalOffset, buffer, pNext);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory(
    VmaAllocator allocator,
    VmaAllocation allocation,
    VkImage image)
{
    VMA_ASSERT(allocator && allocation && image);

    VMA_DEBUG_LOG("vmaBindImageMemory");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    return allocator->BindImageMemory(allocation, 0, image, VMA_NULL);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaBindImageMemory2(
    VmaAllocator allocator,
    VmaAllocation allocation,
    VkDeviceSize allocationLocalOffset,
    VkImage image,
    const void* pNext)
{
    VMA_ASSERT(allocator && allocation && image);

    VMA_DEBUG_LOG("vmaBindImageMemory2");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

        return allocator->BindImageMemory(allocation, allocationLocalOffset, image, pNext);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
    VmaAllocator allocator,
    const VkBufferCreateInfo* pBufferCreateInfo,
    const VmaAllocationCreateInfo* pAllocationCreateInfo,
    VkBuffer* pBuffer,
    VmaAllocation* pAllocation,
    VmaAllocationInfo* pAllocationInfo)
{
    VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && pBuffer && pAllocation);

    if(pBufferCreateInfo->size == 0)
    {
        return VK_ERROR_INITIALIZATION_FAILED;
    }
    if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&
        !allocator->m_UseKhrBufferDeviceAddress)
    {
        VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");
        return VK_ERROR_INITIALIZATION_FAILED;
    }

    VMA_DEBUG_LOG("vmaCreateBuffer");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    *pBuffer = VK_NULL_HANDLE;
    *pAllocation = VK_NULL_HANDLE;

    // 1. Create VkBuffer.
    VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
        allocator->m_hDevice,
        pBufferCreateInfo,
        allocator->GetAllocationCallbacks(),
        pBuffer);
    if(res >= 0)
    {
        // 2. vkGetBufferMemoryRequirements.
        VkMemoryRequirements vkMemReq = {};
        bool requiresDedicatedAllocation = false;
        bool prefersDedicatedAllocation  = false;
        allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
            requiresDedicatedAllocation, prefersDedicatedAllocation);

        // 3. Allocate memory using allocator.
        res = allocator->AllocateMemory(
            vkMemReq,
            requiresDedicatedAllocation,
            prefersDedicatedAllocation,
            *pBuffer, // dedicatedBuffer
            VK_NULL_HANDLE, // dedicatedImage
            pBufferCreateInfo->usage, // dedicatedBufferImageUsage
            *pAllocationCreateInfo,
            VMA_SUBALLOCATION_TYPE_BUFFER,
            1, // allocationCount
            pAllocation);

        if(res >= 0)
        {
            // 3. Bind buffer with memory.
            if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
            {
                res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL);
            }
            if(res >= 0)
            {
                // All steps succeeded.
                #if VMA_STATS_STRING_ENABLED
                    (*pAllocation)->InitBufferImageUsage(pBufferCreateInfo->usage);
                #endif
                if(pAllocationInfo != VMA_NULL)
                {
                    allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
                }

                return VK_SUCCESS;
            }
            allocator->FreeMemory(
                1, // allocationCount
                pAllocation);
            *pAllocation = VK_NULL_HANDLE;
            (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
            *pBuffer = VK_NULL_HANDLE;
            return res;
        }
        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
        *pBuffer = VK_NULL_HANDLE;
        return res;
    }
    return res;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBufferWithAlignment(
    VmaAllocator allocator,
    const VkBufferCreateInfo* pBufferCreateInfo,
    const VmaAllocationCreateInfo* pAllocationCreateInfo,
    VkDeviceSize minAlignment,
    VkBuffer* pBuffer,
    VmaAllocation* pAllocation,
    VmaAllocationInfo* pAllocationInfo)
{
    VMA_ASSERT(allocator && pBufferCreateInfo && pAllocationCreateInfo && VmaIsPow2(minAlignment) && pBuffer && pAllocation);

    if(pBufferCreateInfo->size == 0)
    {
        return VK_ERROR_INITIALIZATION_FAILED;
    }
    if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&
        !allocator->m_UseKhrBufferDeviceAddress)
    {
        VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");
        return VK_ERROR_INITIALIZATION_FAILED;
    }

    VMA_DEBUG_LOG("vmaCreateBufferWithAlignment");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    *pBuffer = VK_NULL_HANDLE;
    *pAllocation = VK_NULL_HANDLE;

    // 1. Create VkBuffer.
    VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
        allocator->m_hDevice,
        pBufferCreateInfo,
        allocator->GetAllocationCallbacks(),
        pBuffer);
    if(res >= 0)
    {
        // 2. vkGetBufferMemoryRequirements.
        VkMemoryRequirements vkMemReq = {};
        bool requiresDedicatedAllocation = false;
        bool prefersDedicatedAllocation  = false;
        allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
            requiresDedicatedAllocation, prefersDedicatedAllocation);

        // 2a. Include minAlignment
        vkMemReq.alignment = VMA_MAX(vkMemReq.alignment, minAlignment);

        // 3. Allocate memory using allocator.
        res = allocator->AllocateMemory(
            vkMemReq,
            requiresDedicatedAllocation,
            prefersDedicatedAllocation,
            *pBuffer, // dedicatedBuffer
            VK_NULL_HANDLE, // dedicatedImage
            pBufferCreateInfo->usage, // dedicatedBufferImageUsage
            *pAllocationCreateInfo,
            VMA_SUBALLOCATION_TYPE_BUFFER,
            1, // allocationCount
            pAllocation);

        if(res >= 0)
        {
            // 3. Bind buffer with memory.
            if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
            {
                res = allocator->BindBufferMemory(*pAllocation, 0, *pBuffer, VMA_NULL);
            }
            if(res >= 0)
            {
                // All steps succeeded.
                #if VMA_STATS_STRING_ENABLED
                    (*pAllocation)->InitBufferImageUsage(pBufferCreateInfo->usage);
                #endif
                if(pAllocationInfo != VMA_NULL)
                {
                    allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
                }

                return VK_SUCCESS;
            }
            allocator->FreeMemory(
                1, // allocationCount
                pAllocation);
            *pAllocation = VK_NULL_HANDLE;
            (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
            *pBuffer = VK_NULL_HANDLE;
            return res;
        }
        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
        *pBuffer = VK_NULL_HANDLE;
        return res;
    }
    return res;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingBuffer(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    const VkBufferCreateInfo* VMA_NOT_NULL pBufferCreateInfo,
    VkBuffer VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pBuffer)
{
    VMA_ASSERT(allocator && pBufferCreateInfo && pBuffer && allocation);

    VMA_DEBUG_LOG("vmaCreateAliasingBuffer");

    *pBuffer = VK_NULL_HANDLE;

    if (pBufferCreateInfo->size == 0)
    {
        return VK_ERROR_INITIALIZATION_FAILED;
    }
    if ((pBufferCreateInfo->usage & VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_COPY) != 0 &&
        !allocator->m_UseKhrBufferDeviceAddress)
    {
        VMA_ASSERT(0 && "Creating a buffer with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT is not valid if VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT was not used.");
        return VK_ERROR_INITIALIZATION_FAILED;
    }

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    // 1. Create VkBuffer.
    VkResult res = (*allocator->GetVulkanFunctions().vkCreateBuffer)(
        allocator->m_hDevice,
        pBufferCreateInfo,
        allocator->GetAllocationCallbacks(),
        pBuffer);
    if (res >= 0)
    {
        // 2. Bind buffer with memory.
        res = allocator->BindBufferMemory(allocation, 0, *pBuffer, VMA_NULL);
        if (res >= 0)
        {
            return VK_SUCCESS;
        }
        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, *pBuffer, allocator->GetAllocationCallbacks());
    }
    return res;
}

VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer(
    VmaAllocator allocator,
    VkBuffer buffer,
    VmaAllocation allocation)
{
    VMA_ASSERT(allocator);

    if(buffer == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE)
    {
        return;
    }

    VMA_DEBUG_LOG("vmaDestroyBuffer");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    if(buffer != VK_NULL_HANDLE)
    {
        (*allocator->GetVulkanFunctions().vkDestroyBuffer)(allocator->m_hDevice, buffer, allocator->GetAllocationCallbacks());
    }

    if(allocation != VK_NULL_HANDLE)
    {
        allocator->FreeMemory(
            1, // allocationCount
            &allocation);
    }
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateImage(
    VmaAllocator allocator,
    const VkImageCreateInfo* pImageCreateInfo,
    const VmaAllocationCreateInfo* pAllocationCreateInfo,
    VkImage* pImage,
    VmaAllocation* pAllocation,
    VmaAllocationInfo* pAllocationInfo)
{
    VMA_ASSERT(allocator && pImageCreateInfo && pAllocationCreateInfo && pImage && pAllocation);

    if(pImageCreateInfo->extent.width == 0 ||
        pImageCreateInfo->extent.height == 0 ||
        pImageCreateInfo->extent.depth == 0 ||
        pImageCreateInfo->mipLevels == 0 ||
        pImageCreateInfo->arrayLayers == 0)
    {
        return VK_ERROR_INITIALIZATION_FAILED;
    }

    VMA_DEBUG_LOG("vmaCreateImage");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    *pImage = VK_NULL_HANDLE;
    *pAllocation = VK_NULL_HANDLE;

    // 1. Create VkImage.
    VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(
        allocator->m_hDevice,
        pImageCreateInfo,
        allocator->GetAllocationCallbacks(),
        pImage);
    if(res >= 0)
    {
        VmaSuballocationType suballocType = pImageCreateInfo->tiling == VK_IMAGE_TILING_OPTIMAL ?
            VMA_SUBALLOCATION_TYPE_IMAGE_OPTIMAL :
            VMA_SUBALLOCATION_TYPE_IMAGE_LINEAR;

        // 2. Allocate memory using allocator.
        VkMemoryRequirements vkMemReq = {};
        bool requiresDedicatedAllocation = false;
        bool prefersDedicatedAllocation  = false;
        allocator->GetImageMemoryRequirements(*pImage, vkMemReq,
            requiresDedicatedAllocation, prefersDedicatedAllocation);

        res = allocator->AllocateMemory(
            vkMemReq,
            requiresDedicatedAllocation,
            prefersDedicatedAllocation,
            VK_NULL_HANDLE, // dedicatedBuffer
            *pImage, // dedicatedImage
            pImageCreateInfo->usage, // dedicatedBufferImageUsage
            *pAllocationCreateInfo,
            suballocType,
            1, // allocationCount
            pAllocation);

        if(res >= 0)
        {
            // 3. Bind image with memory.
            if((pAllocationCreateInfo->flags & VMA_ALLOCATION_CREATE_DONT_BIND_BIT) == 0)
            {
                res = allocator->BindImageMemory(*pAllocation, 0, *pImage, VMA_NULL);
            }
            if(res >= 0)
            {
                // All steps succeeded.
                #if VMA_STATS_STRING_ENABLED
                    (*pAllocation)->InitBufferImageUsage(pImageCreateInfo->usage);
                #endif
                if(pAllocationInfo != VMA_NULL)
                {
                    allocator->GetAllocationInfo(*pAllocation, pAllocationInfo);
                }

                return VK_SUCCESS;
            }
            allocator->FreeMemory(
                1, // allocationCount
                pAllocation);
            *pAllocation = VK_NULL_HANDLE;
            (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
            *pImage = VK_NULL_HANDLE;
            return res;
        }
        (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
        *pImage = VK_NULL_HANDLE;
        return res;
    }
    return res;
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateAliasingImage(
    VmaAllocator VMA_NOT_NULL allocator,
    VmaAllocation VMA_NOT_NULL allocation,
    const VkImageCreateInfo* VMA_NOT_NULL pImageCreateInfo,
    VkImage VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pImage)
{
    VMA_ASSERT(allocator && pImageCreateInfo && pImage && allocation);

    *pImage = VK_NULL_HANDLE;

    VMA_DEBUG_LOG("vmaCreateImage");

    if (pImageCreateInfo->extent.width == 0 ||
        pImageCreateInfo->extent.height == 0 ||
        pImageCreateInfo->extent.depth == 0 ||
        pImageCreateInfo->mipLevels == 0 ||
        pImageCreateInfo->arrayLayers == 0)
    {
        return VK_ERROR_INITIALIZATION_FAILED;
    }

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    // 1. Create VkImage.
    VkResult res = (*allocator->GetVulkanFunctions().vkCreateImage)(
        allocator->m_hDevice,
        pImageCreateInfo,
        allocator->GetAllocationCallbacks(),
        pImage);
    if (res >= 0)
    {
        // 2. Bind image with memory.
        res = allocator->BindImageMemory(allocation, 0, *pImage, VMA_NULL);
        if (res >= 0)
        {
            return VK_SUCCESS;
        }
        (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, *pImage, allocator->GetAllocationCallbacks());
    }
    return res;
}

VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage(
    VmaAllocator VMA_NOT_NULL allocator,
    VkImage VMA_NULLABLE_NON_DISPATCHABLE image,
    VmaAllocation VMA_NULLABLE allocation)
{
    VMA_ASSERT(allocator);

    if(image == VK_NULL_HANDLE && allocation == VK_NULL_HANDLE)
    {
        return;
    }

    VMA_DEBUG_LOG("vmaDestroyImage");

    VMA_DEBUG_GLOBAL_MUTEX_LOCK

    if(image != VK_NULL_HANDLE)
    {
        (*allocator->GetVulkanFunctions().vkDestroyImage)(allocator->m_hDevice, image, allocator->GetAllocationCallbacks());
    }
    if(allocation != VK_NULL_HANDLE)
    {
        allocator->FreeMemory(
            1, // allocationCount
            &allocation);
    }
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateVirtualBlock(
    const VmaVirtualBlockCreateInfo* VMA_NOT_NULL pCreateInfo,
    VmaVirtualBlock VMA_NULLABLE * VMA_NOT_NULL pVirtualBlock)
{
    VMA_ASSERT(pCreateInfo && pVirtualBlock);
    VMA_ASSERT(pCreateInfo->size > 0);
    VMA_DEBUG_LOG("vmaCreateVirtualBlock");
    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
    *pVirtualBlock = vma_new(pCreateInfo->pAllocationCallbacks, VmaVirtualBlock_T)(*pCreateInfo);
    VkResult res = (*pVirtualBlock)->Init();
    if(res < 0)
    {
        vma_delete(pCreateInfo->pAllocationCallbacks, *pVirtualBlock);
        *pVirtualBlock = VK_NULL_HANDLE;
    }
    return res;
}

VMA_CALL_PRE void VMA_CALL_POST vmaDestroyVirtualBlock(VmaVirtualBlock VMA_NULLABLE virtualBlock)
{
    if(virtualBlock != VK_NULL_HANDLE)
    {
        VMA_DEBUG_LOG("vmaDestroyVirtualBlock");
        VMA_DEBUG_GLOBAL_MUTEX_LOCK;
        VkAllocationCallbacks allocationCallbacks = virtualBlock->m_AllocationCallbacks; // Have to copy the callbacks when destroying.
        vma_delete(&allocationCallbacks, virtualBlock);
    }
}

VMA_CALL_PRE VkBool32 VMA_CALL_POST vmaIsVirtualBlockEmpty(VmaVirtualBlock VMA_NOT_NULL virtualBlock)
{
    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
    VMA_DEBUG_LOG("vmaIsVirtualBlockEmpty");
    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
    return virtualBlock->IsEmpty() ? VK_TRUE : VK_FALSE;
}

VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualAllocationInfo(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, VmaVirtualAllocationInfo* VMA_NOT_NULL pVirtualAllocInfo)
{
    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pVirtualAllocInfo != VMA_NULL);
    VMA_DEBUG_LOG("vmaGetVirtualAllocationInfo");
    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
    virtualBlock->GetAllocationInfo(allocation, *pVirtualAllocInfo);
}

VMA_CALL_PRE VkResult VMA_CALL_POST vmaVirtualAllocate(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    const VmaVirtualAllocationCreateInfo* VMA_NOT_NULL pCreateInfo, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE* VMA_NOT_NULL pAllocation,
    VkDeviceSize* VMA_NULLABLE pOffset)
{
    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pCreateInfo != VMA_NULL && pAllocation != VMA_NULL);
    VMA_DEBUG_LOG("vmaVirtualAllocate");
    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
    return virtualBlock->Allocate(*pCreateInfo, *pAllocation, pOffset);
}

VMA_CALL_PRE void VMA_CALL_POST vmaVirtualFree(VmaVirtualBlock VMA_NOT_NULL virtualBlock, VmaVirtualAllocation VMA_NULLABLE_NON_DISPATCHABLE allocation)
{
    if(allocation != VK_NULL_HANDLE)
    {
        VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
        VMA_DEBUG_LOG("vmaVirtualFree");
        VMA_DEBUG_GLOBAL_MUTEX_LOCK;
        virtualBlock->Free(allocation);
    }
}

VMA_CALL_PRE void VMA_CALL_POST vmaClearVirtualBlock(VmaVirtualBlock VMA_NOT_NULL virtualBlock)
{
    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
    VMA_DEBUG_LOG("vmaClearVirtualBlock");
    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
    virtualBlock->Clear();
}

VMA_CALL_PRE void VMA_CALL_POST vmaSetVirtualAllocationUserData(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    VmaVirtualAllocation VMA_NOT_NULL_NON_DISPATCHABLE allocation, void* VMA_NULLABLE pUserData)
{
    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
    VMA_DEBUG_LOG("vmaSetVirtualAllocationUserData");
    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
    virtualBlock->SetAllocationUserData(allocation, pUserData);
}

VMA_CALL_PRE void VMA_CALL_POST vmaGetVirtualBlockStatistics(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    VmaStatistics* VMA_NOT_NULL pStats)
{
    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL);
    VMA_DEBUG_LOG("vmaGetVirtualBlockStatistics");
    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
    virtualBlock->GetStatistics(*pStats);
}

VMA_CALL_PRE void VMA_CALL_POST vmaCalculateVirtualBlockStatistics(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    VmaDetailedStatistics* VMA_NOT_NULL pStats)
{
    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && pStats != VMA_NULL);
    VMA_DEBUG_LOG("vmaCalculateVirtualBlockStatistics");
    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
    virtualBlock->CalculateDetailedStatistics(*pStats);
}

#if VMA_STATS_STRING_ENABLED

VMA_CALL_PRE void VMA_CALL_POST vmaBuildVirtualBlockStatsString(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    char* VMA_NULLABLE * VMA_NOT_NULL ppStatsString, VkBool32 detailedMap)
{
    VMA_ASSERT(virtualBlock != VK_NULL_HANDLE && ppStatsString != VMA_NULL);
    VMA_DEBUG_GLOBAL_MUTEX_LOCK;
    const VkAllocationCallbacks* allocationCallbacks = virtualBlock->GetAllocationCallbacks();
    VmaStringBuilder sb(allocationCallbacks);
    virtualBlock->BuildStatsString(detailedMap != VK_FALSE, sb);
    *ppStatsString = VmaCreateStringCopy(allocationCallbacks, sb.GetData(), sb.GetLength());
}

VMA_CALL_PRE void VMA_CALL_POST vmaFreeVirtualBlockStatsString(VmaVirtualBlock VMA_NOT_NULL virtualBlock,
    char* VMA_NULLABLE pStatsString)
{
    if(pStatsString != VMA_NULL)
    {
        VMA_ASSERT(virtualBlock != VK_NULL_HANDLE);
        VMA_DEBUG_GLOBAL_MUTEX_LOCK;
        VmaFreeString(virtualBlock->GetAllocationCallbacks(), pStatsString);
    }
}
#endif // VMA_STATS_STRING_ENABLED
#endif // _VMA_PUBLIC_INTERFACE
#endif // VMA_IMPLEMENTATION

/**
\page quick_start Quick start

\section quick_start_project_setup Project setup

Vulkan Memory Allocator comes in form of a "stb-style" single header file.
You don't need to build it as a separate library project.
You can add this file directly to your project and submit it to code repository next to your other source files.

"Single header" doesn't mean that everything is contained in C/C++ declarations,
like it tends to be in case of inline functions or C++ templates.
It means that implementation is bundled with interface in a single file and needs to be extracted using preprocessor macro.
If you don't do it properly, you will get linker errors.

To do it properly:

-# Include "vk_mem_alloc.h" file in each CPP file where you want to use the library.
   This includes declarations of all members of the library.
-# In exactly one CPP file define following macro before this include.
   It enables also internal definitions.

\code
#define VMA_IMPLEMENTATION
#include "vk_mem_alloc.h"
\endcode

It may be a good idea to create dedicated CPP file just for this purpose.

This library includes header `<vulkan/vulkan.h>`, which in turn
includes `<windows.h>` on Windows. If you need some specific macros defined
before including these headers (like `WIN32_LEAN_AND_MEAN` or
`WINVER` for Windows, `VK_USE_PLATFORM_WIN32_KHR` for Vulkan), you must define
them before every `#include` of this library.

This library is written in C++, but has C-compatible interface.
Thus you can include and use vk_mem_alloc.h in C or C++ code, but full
implementation with `VMA_IMPLEMENTATION` macro must be compiled as C++, NOT as C.
Some features of C++14 used. STL containers, RTTI, or C++ exceptions are not used.


\section quick_start_initialization Initialization

At program startup:

-# Initialize Vulkan to have `VkPhysicalDevice`, `VkDevice` and `VkInstance` object.
-# Fill VmaAllocatorCreateInfo structure and create #VmaAllocator object by
   calling vmaCreateAllocator().

Only members `physicalDevice`, `device`, `instance` are required.
However, you should inform the library which Vulkan version do you use by setting
VmaAllocatorCreateInfo::vulkanApiVersion and which extensions did you enable
by setting VmaAllocatorCreateInfo::flags (like #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT for VK_KHR_buffer_device_address).
Otherwise, VMA would use only features of Vulkan 1.0 core with no extensions.

You may need to configure importing Vulkan functions. There are 3 ways to do this:

-# **If you link with Vulkan static library** (e.g. "vulkan-1.lib" on Windows):
   - You don't need to do anything.
   - VMA will use these, as macro `VMA_STATIC_VULKAN_FUNCTIONS` is defined to 1 by default.
-# **If you want VMA to fetch pointers to Vulkan functions dynamically** using `vkGetInstanceProcAddr`,
   `vkGetDeviceProcAddr` (this is the option presented in the example below):
   - Define `VMA_STATIC_VULKAN_FUNCTIONS` to 0, `VMA_DYNAMIC_VULKAN_FUNCTIONS` to 1.
   - Provide pointers to these two functions via VmaVulkanFunctions::vkGetInstanceProcAddr,
     VmaVulkanFunctions::vkGetDeviceProcAddr.
   - The library will fetch pointers to all other functions it needs internally.
-# **If you fetch pointers to all Vulkan functions in a custom way**, e.g. using some loader like
   [Volk](https://github.com/zeux/volk):
   - Define `VMA_STATIC_VULKAN_FUNCTIONS` and `VMA_DYNAMIC_VULKAN_FUNCTIONS` to 0.
   - Pass these pointers via structure #VmaVulkanFunctions.

\code
VmaVulkanFunctions vulkanFunctions = {};
vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;

VmaAllocatorCreateInfo allocatorCreateInfo = {};
allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_2;
allocatorCreateInfo.physicalDevice = physicalDevice;
allocatorCreateInfo.device = device;
allocatorCreateInfo.instance = instance;
allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;

VmaAllocator allocator;
vmaCreateAllocator(&allocatorCreateInfo, &allocator);
\endcode


\section quick_start_resource_allocation Resource allocation

When you want to create a buffer or image:

-# Fill `VkBufferCreateInfo` / `VkImageCreateInfo` structure.
-# Fill VmaAllocationCreateInfo structure.
-# Call vmaCreateBuffer() / vmaCreateImage() to get `VkBuffer`/`VkImage` with memory
   already allocated and bound to it, plus #VmaAllocation objects that represents its underlying memory.

\code
VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufferInfo.size = 65536;
bufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;

VmaAllocationCreateInfo allocInfo = {};
allocInfo.usage = VMA_MEMORY_USAGE_AUTO;

VkBuffer buffer;
VmaAllocation allocation;
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
\endcode

Don't forget to destroy your objects when no longer needed:

\code
vmaDestroyBuffer(allocator, buffer, allocation);
vmaDestroyAllocator(allocator);
\endcode


\page choosing_memory_type Choosing memory type

Physical devices in Vulkan support various combinations of memory heaps and
types. Help with choosing correct and optimal memory type for your specific
resource is one of the key features of this library. You can use it by filling
appropriate members of VmaAllocationCreateInfo structure, as described below.
You can also combine multiple methods.

-# If you just want to find memory type index that meets your requirements, you
   can use function: vmaFindMemoryTypeIndexForBufferInfo(),
   vmaFindMemoryTypeIndexForImageInfo(), vmaFindMemoryTypeIndex().
-# If you want to allocate a region of device memory without association with any
   specific image or buffer, you can use function vmaAllocateMemory(). Usage of
   this function is not recommended and usually not needed.
   vmaAllocateMemoryPages() function is also provided for creating multiple allocations at once,
   which may be useful for sparse binding.
-# If you already have a buffer or an image created, you want to allocate memory
   for it and then you will bind it yourself, you can use function
   vmaAllocateMemoryForBuffer(), vmaAllocateMemoryForImage().
   For binding you should use functions: vmaBindBufferMemory(), vmaBindImageMemory()
   or their extended versions: vmaBindBufferMemory2(), vmaBindImageMemory2().
-# **This is the easiest and recommended way to use this library:**
   If you want to create a buffer or an image, allocate memory for it and bind
   them together, all in one call, you can use function vmaCreateBuffer(),
   vmaCreateImage().

When using 3. or 4., the library internally queries Vulkan for memory types
supported for that buffer or image (function `vkGetBufferMemoryRequirements()`)
and uses only one of these types.

If no memory type can be found that meets all the requirements, these functions
return `VK_ERROR_FEATURE_NOT_PRESENT`.

You can leave VmaAllocationCreateInfo structure completely filled with zeros.
It means no requirements are specified for memory type.
It is valid, although not very useful.

\section choosing_memory_type_usage Usage

The easiest way to specify memory requirements is to fill member
VmaAllocationCreateInfo::usage using one of the values of enum #VmaMemoryUsage.
It defines high level, common usage types.
Since version 3 of the library, it is recommended to use #VMA_MEMORY_USAGE_AUTO to let it select best memory type for your resource automatically.

For example, if you want to create a uniform buffer that will be filled using
transfer only once or infrequently and then used for rendering every frame as a uniform buffer, you can
do it using following code. The buffer will most likely end up in a memory type with
`VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT` to be fast to access by the GPU device.

\code
VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufferInfo.size = 65536;
bufferInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;

VmaAllocationCreateInfo allocInfo = {};
allocInfo.usage = VMA_MEMORY_USAGE_AUTO;

VkBuffer buffer;
VmaAllocation allocation;
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
\endcode

If you have a preference for putting the resource in GPU (device) memory or CPU (host) memory
on systems with discrete graphics card that have the memories separate, you can use
#VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE or #VMA_MEMORY_USAGE_AUTO_PREFER_HOST.

When using `VMA_MEMORY_USAGE_AUTO*` while you want to map the allocated memory,
you also need to specify one of the host access flags:
#VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.
This will help the library decide about preferred memory type to ensure it has `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`
so you can map it.

For example, a staging buffer that will be filled via mapped pointer and then
used as a source of transfer to the buffer decribed previously can be created like this.
It will likely and up in a memory type that is `HOST_VISIBLE` and `HOST_COHERENT`
but not `HOST_CACHED` (meaning uncached, write-combined) and not `DEVICE_LOCAL` (meaning system RAM).

\code
VkBufferCreateInfo stagingBufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
stagingBufferInfo.size = 65536;
stagingBufferInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;

VmaAllocationCreateInfo stagingAllocInfo = {};
stagingAllocInfo.usage = VMA_MEMORY_USAGE_AUTO;
stagingAllocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;

VkBuffer stagingBuffer;
VmaAllocation stagingAllocation;
vmaCreateBuffer(allocator, &stagingBufferInfo, &stagingAllocInfo, &stagingBuffer, &stagingAllocation, nullptr);
\endcode

For more examples of creating different kinds of resources, see chapter \ref usage_patterns.

Usage values `VMA_MEMORY_USAGE_AUTO*` are legal to use only when the library knows
about the resource being created by having `VkBufferCreateInfo` / `VkImageCreateInfo` passed,
so they work with functions like: vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo() etc.
If you allocate raw memory using function vmaAllocateMemory(), you have to use other means of selecting
memory type, as decribed below.

\note
Old usage values (`VMA_MEMORY_USAGE_GPU_ONLY`, `VMA_MEMORY_USAGE_CPU_ONLY`,
`VMA_MEMORY_USAGE_CPU_TO_GPU`, `VMA_MEMORY_USAGE_GPU_TO_CPU`, `VMA_MEMORY_USAGE_CPU_COPY`)
are still available and work same way as in previous versions of the library
for backward compatibility, but they are not recommended.

\section choosing_memory_type_required_preferred_flags Required and preferred flags

You can specify more detailed requirements by filling members
VmaAllocationCreateInfo::requiredFlags and VmaAllocationCreateInfo::preferredFlags
with a combination of bits from enum `VkMemoryPropertyFlags`. For example,
if you want to create a buffer that will be persistently mapped on host (so it
must be `HOST_VISIBLE`) and preferably will also be `HOST_COHERENT` and `HOST_CACHED`,
use following code:

\code
VmaAllocationCreateInfo allocInfo = {};
allocInfo.requiredFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
allocInfo.preferredFlags = VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT | VMA_ALLOCATION_CREATE_MAPPED_BIT;

VkBuffer buffer;
VmaAllocation allocation;
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
\endcode

A memory type is chosen that has all the required flags and as many preferred
flags set as possible.

Value passed in VmaAllocationCreateInfo::usage is internally converted to a set of required and preferred flags,
plus some extra "magic" (heuristics).

\section choosing_memory_type_explicit_memory_types Explicit memory types

If you inspected memory types available on the physical device and you have
a preference for memory types that you want to use, you can fill member
VmaAllocationCreateInfo::memoryTypeBits. It is a bit mask, where each bit set
means that a memory type with that index is allowed to be used for the
allocation. Special value 0, just like `UINT32_MAX`, means there are no
restrictions to memory type index.

Please note that this member is NOT just a memory type index.
Still you can use it to choose just one, specific memory type.
For example, if you already determined that your buffer should be created in
memory type 2, use following code:

\code
uint32_t memoryTypeIndex = 2;

VmaAllocationCreateInfo allocInfo = {};
allocInfo.memoryTypeBits = 1u << memoryTypeIndex;

VkBuffer buffer;
VmaAllocation allocation;
vmaCreateBuffer(allocator, &bufferInfo, &allocInfo, &buffer, &allocation, nullptr);
\endcode


\section choosing_memory_type_custom_memory_pools Custom memory pools

If you allocate from custom memory pool, all the ways of specifying memory
requirements described above are not applicable and the aforementioned members
of VmaAllocationCreateInfo structure are ignored. Memory type is selected
explicitly when creating the pool and then used to make all the allocations from
that pool. For further details, see \ref custom_memory_pools.

\section choosing_memory_type_dedicated_allocations Dedicated allocations

Memory for allocations is reserved out of larger block of `VkDeviceMemory`
allocated from Vulkan internally. That is the main feature of this whole library.
You can still request a separate memory block to be created for an allocation,
just like you would do in a trivial solution without using any allocator.
In that case, a buffer or image is always bound to that memory at offset 0.
This is called a "dedicated allocation".
You can explicitly request it by using flag #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
The library can also internally decide to use dedicated allocation in some cases, e.g.:

- When the size of the allocation is large.
- When [VK_KHR_dedicated_allocation](@ref vk_khr_dedicated_allocation) extension is enabled
  and it reports that dedicated allocation is required or recommended for the resource.
- When allocation of next big memory block fails due to not enough device memory,
  but allocation with the exact requested size succeeds.


\page memory_mapping Memory mapping

To "map memory" in Vulkan means to obtain a CPU pointer to `VkDeviceMemory`,
to be able to read from it or write to it in CPU code.
Mapping is possible only of memory allocated from a memory type that has
`VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT` flag.
Functions `vkMapMemory()`, `vkUnmapMemory()` are designed for this purpose.
You can use them directly with memory allocated by this library,
but it is not recommended because of following issue:
Mapping the same `VkDeviceMemory` block multiple times is illegal - only one mapping at a time is allowed.
This includes mapping disjoint regions. Mapping is not reference-counted internally by Vulkan.
Because of this, Vulkan Memory Allocator provides following facilities:

\note If you want to be able to map an allocation, you need to specify one of the flags
#VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
in VmaAllocationCreateInfo::flags. These flags are required for an allocation to be mappable
when using #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` enum values.
For other usage values they are ignored and every such allocation made in `HOST_VISIBLE` memory type is mappable,
but they can still be used for consistency.

\section memory_mapping_mapping_functions Mapping functions

The library provides following functions for mapping of a specific #VmaAllocation: vmaMapMemory(), vmaUnmapMemory().
They are safer and more convenient to use than standard Vulkan functions.
You can map an allocation multiple times simultaneously - mapping is reference-counted internally.
You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.
The way it is implemented is that the library always maps entire memory block, not just region of the allocation.
For further details, see description of vmaMapMemory() function.
Example:

\code
// Having these objects initialized:
struct ConstantBuffer
{
    ...
};
ConstantBuffer constantBufferData = ...

VmaAllocator allocator = ...
VkBuffer constantBuffer = ...
VmaAllocation constantBufferAllocation = ...

// You can map and fill your buffer using following code:

void* mappedData;
vmaMapMemory(allocator, constantBufferAllocation, &mappedData);
memcpy(mappedData, &constantBufferData, sizeof(constantBufferData));
vmaUnmapMemory(allocator, constantBufferAllocation);
\endcode

When mapping, you may see a warning from Vulkan validation layer similar to this one:

<i>Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.</i>

It happens because the library maps entire `VkDeviceMemory` block, where different
types of images and buffers may end up together, especially on GPUs with unified memory like Intel.
You can safely ignore it if you are sure you access only memory of the intended
object that you wanted to map.


\section memory_mapping_persistently_mapped_memory Persistently mapped memory

Kepping your memory persistently mapped is generally OK in Vulkan.
You don't need to unmap it before using its data on the GPU.
The library provides a special feature designed for that:
Allocations made with #VMA_ALLOCATION_CREATE_MAPPED_BIT flag set in
VmaAllocationCreateInfo::flags stay mapped all the time,
so you can just access CPU pointer to it any time
without a need to call any "map" or "unmap" function.
Example:

\code
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufCreateInfo.size = sizeof(ConstantBuffer);
bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;

VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
    VMA_ALLOCATION_CREATE_MAPPED_BIT;

VkBuffer buf;
VmaAllocation alloc;
VmaAllocationInfo allocInfo;
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);

// Buffer is already mapped. You can access its memory.
memcpy(allocInfo.pMappedData, &constantBufferData, sizeof(constantBufferData));
\endcode

\note #VMA_ALLOCATION_CREATE_MAPPED_BIT by itself doesn't guarantee that the allocation will end up
in a mappable memory type.
For this, you need to also specify #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or
#VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.
#VMA_ALLOCATION_CREATE_MAPPED_BIT only guarantees that if the memory is `HOST_VISIBLE`, the allocation will be mapped on creation.
For an example of how to make use of this fact, see section \ref usage_patterns_advanced_data_uploading.

\section memory_mapping_cache_control Cache flush and invalidate

Memory in Vulkan doesn't need to be unmapped before using it on GPU,
but unless a memory types has `VK_MEMORY_PROPERTY_HOST_COHERENT_BIT` flag set,
you need to manually **invalidate** cache before reading of mapped pointer
and **flush** cache after writing to mapped pointer.
Map/unmap operations don't do that automatically.
Vulkan provides following functions for this purpose `vkFlushMappedMemoryRanges()`,
`vkInvalidateMappedMemoryRanges()`, but this library provides more convenient
functions that refer to given allocation object: vmaFlushAllocation(),
vmaInvalidateAllocation(),
or multiple objects at once: vmaFlushAllocations(), vmaInvalidateAllocations().

Regions of memory specified for flush/invalidate must be aligned to
`VkPhysicalDeviceLimits::nonCoherentAtomSize`. This is automatically ensured by the library.
In any memory type that is `HOST_VISIBLE` but not `HOST_COHERENT`, all allocations
within blocks are aligned to this value, so their offsets are always multiply of
`nonCoherentAtomSize` and two different allocations never share same "line" of this size.

Also, Windows drivers from all 3 PC GPU vendors (AMD, Intel, NVIDIA)
currently provide `HOST_COHERENT` flag on all memory types that are
`HOST_VISIBLE`, so on PC you may not need to bother.


\page staying_within_budget Staying within budget

When developing a graphics-intensive game or program, it is important to avoid allocating
more GPU memory than it is physically available. When the memory is over-committed,
various bad things can happen, depending on the specific GPU, graphics driver, and
operating system:

- It may just work without any problems.
- The application may slow down because some memory blocks are moved to system RAM
  and the GPU has to access them through PCI Express bus.
- A new allocation may take very long time to complete, even few seconds, and possibly
  freeze entire system.
- The new allocation may fail with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
- It may even result in GPU crash (TDR), observed as `VK_ERROR_DEVICE_LOST`
  returned somewhere later.

\section staying_within_budget_querying_for_budget Querying for budget

To query for current memory usage and available budget, use function vmaGetHeapBudgets().
Returned structure #VmaBudget contains quantities expressed in bytes, per Vulkan memory heap.

Please note that this function returns different information and works faster than
vmaCalculateStatistics(). vmaGetHeapBudgets() can be called every frame or even before every
allocation, while vmaCalculateStatistics() is intended to be used rarely,
only to obtain statistical information, e.g. for debugging purposes.

It is recommended to use <b>VK_EXT_memory_budget</b> device extension to obtain information
about the budget from Vulkan device. VMA is able to use this extension automatically.
When not enabled, the allocator behaves same way, but then it estimates current usage
and available budget based on its internal information and Vulkan memory heap sizes,
which may be less precise. In order to use this extension:

1. Make sure extensions VK_EXT_memory_budget and VK_KHR_get_physical_device_properties2
   required by it are available and enable them. Please note that the first is a device
   extension and the second is instance extension!
2. Use flag #VMA_ALLOCATOR_CREATE_EXT_MEMORY_BUDGET_BIT when creating #VmaAllocator object.
3. Make sure to call vmaSetCurrentFrameIndex() every frame. Budget is queried from
   Vulkan inside of it to avoid overhead of querying it with every allocation.

\section staying_within_budget_controlling_memory_usage Controlling memory usage

There are many ways in which you can try to stay within the budget.

First, when making new allocation requires allocating a new memory block, the library
tries not to exceed the budget automatically. If a block with default recommended size
(e.g. 256 MB) would go over budget, a smaller block is allocated, possibly even
dedicated memory for just this resource.

If the size of the requested resource plus current memory usage is more than the
budget, by default the library still tries to create it, leaving it to the Vulkan
implementation whether the allocation succeeds or fails. You can change this behavior
by using #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag. With it, the allocation is
not made if it would exceed the budget or if the budget is already exceeded.
VMA then tries to make the allocation from the next eligible Vulkan memory type.
The all of them fail, the call then fails with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
Example usage pattern may be to pass the #VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT flag
when creating resources that are not essential for the application (e.g. the texture
of a specific object) and not to pass it when creating critically important resources
(e.g. render targets).

On AMD graphics cards there is a custom vendor extension available: <b>VK_AMD_memory_overallocation_behavior</b>
that allows to control the behavior of the Vulkan implementation in out-of-memory cases -
whether it should fail with an error code or still allow the allocation.
Usage of this extension involves only passing extra structure on Vulkan device creation,
so it is out of scope of this library.

Finally, you can also use #VMA_ALLOCATION_CREATE_NEVER_ALLOCATE_BIT flag to make sure
a new allocation is created only when it fits inside one of the existing memory blocks.
If it would require to allocate a new block, if fails instead with `VK_ERROR_OUT_OF_DEVICE_MEMORY`.
This also ensures that the function call is very fast because it never goes to Vulkan
to obtain a new block.

\note Creating \ref custom_memory_pools with VmaPoolCreateInfo::minBlockCount
set to more than 0 will currently try to allocate memory blocks without checking whether they
fit within budget.


\page resource_aliasing Resource aliasing (overlap)

New explicit graphics APIs (Vulkan and Direct3D 12), thanks to manual memory
management, give an opportunity to alias (overlap) multiple resources in the
same region of memory - a feature not available in the old APIs (Direct3D 11, OpenGL).
It can be useful to save video memory, but it must be used with caution.

For example, if you know the flow of your whole render frame in advance, you
are going to use some intermediate textures or buffers only during a small range of render passes,
and you know these ranges don't overlap in time, you can bind these resources to
the same place in memory, even if they have completely different parameters (width, height, format etc.).

![Resource aliasing (overlap)](../gfx/Aliasing.png)

Such scenario is possible using VMA, but you need to create your images manually.
Then you need to calculate parameters of an allocation to be made using formula:

- allocation size = max(size of each image)
- allocation alignment = max(alignment of each image)
- allocation memoryTypeBits = bitwise AND(memoryTypeBits of each image)

Following example shows two different images bound to the same place in memory,
allocated to fit largest of them.

\code
// A 512x512 texture to be sampled.
VkImageCreateInfo img1CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
img1CreateInfo.imageType = VK_IMAGE_TYPE_2D;
img1CreateInfo.extent.width = 512;
img1CreateInfo.extent.height = 512;
img1CreateInfo.extent.depth = 1;
img1CreateInfo.mipLevels = 10;
img1CreateInfo.arrayLayers = 1;
img1CreateInfo.format = VK_FORMAT_R8G8B8A8_SRGB;
img1CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
img1CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
img1CreateInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
img1CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;

// A full screen texture to be used as color attachment.
VkImageCreateInfo img2CreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
img2CreateInfo.imageType = VK_IMAGE_TYPE_2D;
img2CreateInfo.extent.width = 1920;
img2CreateInfo.extent.height = 1080;
img2CreateInfo.extent.depth = 1;
img2CreateInfo.mipLevels = 1;
img2CreateInfo.arrayLayers = 1;
img2CreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
img2CreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
img2CreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
img2CreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
img2CreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;

VkImage img1;
res = vkCreateImage(device, &img1CreateInfo, nullptr, &img1);
VkImage img2;
res = vkCreateImage(device, &img2CreateInfo, nullptr, &img2);

VkMemoryRequirements img1MemReq;
vkGetImageMemoryRequirements(device, img1, &img1MemReq);
VkMemoryRequirements img2MemReq;
vkGetImageMemoryRequirements(device, img2, &img2MemReq);

VkMemoryRequirements finalMemReq = {};
finalMemReq.size = std::max(img1MemReq.size, img2MemReq.size);
finalMemReq.alignment = std::max(img1MemReq.alignment, img2MemReq.alignment);
finalMemReq.memoryTypeBits = img1MemReq.memoryTypeBits & img2MemReq.memoryTypeBits;
// Validate if(finalMemReq.memoryTypeBits != 0)

VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;

VmaAllocation alloc;
res = vmaAllocateMemory(allocator, &finalMemReq, &allocCreateInfo, &alloc, nullptr);

res = vmaBindImageMemory(allocator, alloc, img1);
res = vmaBindImageMemory(allocator, alloc, img2);

// You can use img1, img2 here, but not at the same time!

vmaFreeMemory(allocator, alloc);
vkDestroyImage(allocator, img2, nullptr);
vkDestroyImage(allocator, img1, nullptr);
\endcode

Remember that using resources that alias in memory requires proper synchronization.
You need to issue a memory barrier to make sure commands that use `img1` and `img2`
don't overlap on GPU timeline.
You also need to treat a resource after aliasing as uninitialized - containing garbage data.
For example, if you use `img1` and then want to use `img2`, you need to issue
an image memory barrier for `img2` with `oldLayout` = `VK_IMAGE_LAYOUT_UNDEFINED`.

Additional considerations:

- Vulkan also allows to interpret contents of memory between aliasing resources consistently in some cases.
See chapter 11.8. "Memory Aliasing" of Vulkan specification or `VK_IMAGE_CREATE_ALIAS_BIT` flag.
- You can create more complex layout where different images and buffers are bound
at different offsets inside one large allocation. For example, one can imagine
a big texture used in some render passes, aliasing with a set of many small buffers
used between in some further passes. To bind a resource at non-zero offset in an allocation,
use vmaBindBufferMemory2() / vmaBindImageMemory2().
- Before allocating memory for the resources you want to alias, check `memoryTypeBits`
returned in memory requirements of each resource to make sure the bits overlap.
Some GPUs may expose multiple memory types suitable e.g. only for buffers or
images with `COLOR_ATTACHMENT` usage, so the sets of memory types supported by your
resources may be disjoint. Aliasing them is not possible in that case.


\page custom_memory_pools Custom memory pools

A memory pool contains a number of `VkDeviceMemory` blocks.
The library automatically creates and manages default pool for each memory type available on the device.
Default memory pool automatically grows in size.
Size of allocated blocks is also variable and managed automatically.

You can create custom pool and allocate memory out of it.
It can be useful if you want to:

- Keep certain kind of allocations separate from others.
- Enforce particular, fixed size of Vulkan memory blocks.
- Limit maximum amount of Vulkan memory allocated for that pool.
- Reserve minimum or fixed amount of Vulkan memory always preallocated for that pool.
- Use extra parameters for a set of your allocations that are available in #VmaPoolCreateInfo but not in
  #VmaAllocationCreateInfo - e.g., custom minimum alignment, custom `pNext` chain.
- Perform defragmentation on a specific subset of your allocations.

To use custom memory pools:

-# Fill VmaPoolCreateInfo structure.
-# Call vmaCreatePool() to obtain #VmaPool handle.
-# When making an allocation, set VmaAllocationCreateInfo::pool to this handle.
   You don't need to specify any other parameters of this structure, like `usage`.

Example:

\code
// Find memoryTypeIndex for the pool.
VkBufferCreateInfo sampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
sampleBufCreateInfo.size = 0x10000; // Doesn't matter.
sampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;

VmaAllocationCreateInfo sampleAllocCreateInfo = {};
sampleAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;

uint32_t memTypeIndex;
VkResult res = vmaFindMemoryTypeIndexForBufferInfo(allocator,
    &sampleBufCreateInfo, &sampleAllocCreateInfo, &memTypeIndex);
// Check res...

// Create a pool that can have at most 2 blocks, 128 MiB each.
VmaPoolCreateInfo poolCreateInfo = {};
poolCreateInfo.memoryTypeIndex = memTypeIndex;
poolCreateInfo.blockSize = 128ull * 1024 * 1024;
poolCreateInfo.maxBlockCount = 2;

VmaPool pool;
res = vmaCreatePool(allocator, &poolCreateInfo, &pool);
// Check res...

// Allocate a buffer out of it.
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufCreateInfo.size = 1024;
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;

VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.pool = pool;

VkBuffer buf;
VmaAllocation alloc;
res = vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, nullptr);
// Check res...
\endcode

You have to free all allocations made from this pool before destroying it.

\code
vmaDestroyBuffer(allocator, buf, alloc);
vmaDestroyPool(allocator, pool);
\endcode

New versions of this library support creating dedicated allocations in custom pools.
It is supported only when VmaPoolCreateInfo::blockSize = 0.
To use this feature, set VmaAllocationCreateInfo::pool to the pointer to your custom pool and
VmaAllocationCreateInfo::flags to #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.

\note Excessive use of custom pools is a common mistake when using this library.
Custom pools may be useful for special purposes - when you want to
keep certain type of resources separate e.g. to reserve minimum amount of memory
for them or limit maximum amount of memory they can occupy. For most
resources this is not needed and so it is not recommended to create #VmaPool
objects and allocations out of them. Allocating from the default pool is sufficient.


\section custom_memory_pools_MemTypeIndex Choosing memory type index

When creating a pool, you must explicitly specify memory type index.
To find the one suitable for your buffers or images, you can use helper functions
vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo().
You need to provide structures with example parameters of buffers or images
that you are going to create in that pool.

\code
VkBufferCreateInfo exampleBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
exampleBufCreateInfo.size = 1024; // Doesn't matter
exampleBufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;

VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;

uint32_t memTypeIndex;
vmaFindMemoryTypeIndexForBufferInfo(allocator, &exampleBufCreateInfo, &allocCreateInfo, &memTypeIndex);

VmaPoolCreateInfo poolCreateInfo = {};
poolCreateInfo.memoryTypeIndex = memTypeIndex;
// ...
\endcode

When creating buffers/images allocated in that pool, provide following parameters:

- `VkBufferCreateInfo`: Prefer to pass same parameters as above.
  Otherwise you risk creating resources in a memory type that is not suitable for them, which may result in undefined behavior.
  Using different `VK_BUFFER_USAGE_` flags may work, but you shouldn't create images in a pool intended for buffers
  or the other way around.
- VmaAllocationCreateInfo: You don't need to pass same parameters. Fill only `pool` member.
  Other members are ignored anyway.

\section linear_algorithm Linear allocation algorithm

Each Vulkan memory block managed by this library has accompanying metadata that
keeps track of used and unused regions. By default, the metadata structure and
algorithm tries to find best place for new allocations among free regions to
optimize memory usage. This way you can allocate and free objects in any order.

![Default allocation algorithm](../gfx/Linear_allocator_1_algo_default.png)

Sometimes there is a need to use simpler, linear allocation algorithm. You can
create custom pool that uses such algorithm by adding flag
#VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT to VmaPoolCreateInfo::flags while creating
#VmaPool object. Then an alternative metadata management is used. It always
creates new allocations after last one and doesn't reuse free regions after
allocations freed in the middle. It results in better allocation performance and
less memory consumed by metadata.

![Linear allocation algorithm](../gfx/Linear_allocator_2_algo_linear.png)

With this one flag, you can create a custom pool that can be used in many ways:
free-at-once, stack, double stack, and ring buffer. See below for details.
You don't need to specify explicitly which of these options you are going to use - it is detected automatically.

\subsection linear_algorithm_free_at_once Free-at-once

In a pool that uses linear algorithm, you still need to free all the allocations
individually, e.g. by using vmaFreeMemory() or vmaDestroyBuffer(). You can free
them in any order. New allocations are always made after last one - free space
in the middle is not reused. However, when you release all the allocation and
the pool becomes empty, allocation starts from the beginning again. This way you
can use linear algorithm to speed up creation of allocations that you are going
to release all at once.

![Free-at-once](../gfx/Linear_allocator_3_free_at_once.png)

This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
value that allows multiple memory blocks.

\subsection linear_algorithm_stack Stack

When you free an allocation that was created last, its space can be reused.
Thanks to this, if you always release allocations in the order opposite to their
creation (LIFO - Last In First Out), you can achieve behavior of a stack.

![Stack](../gfx/Linear_allocator_4_stack.png)

This mode is also available for pools created with VmaPoolCreateInfo::maxBlockCount
value that allows multiple memory blocks.

\subsection linear_algorithm_double_stack Double stack

The space reserved by a custom pool with linear algorithm may be used by two
stacks:

- First, default one, growing up from offset 0.
- Second, "upper" one, growing down from the end towards lower offsets.

To make allocation from the upper stack, add flag #VMA_ALLOCATION_CREATE_UPPER_ADDRESS_BIT
to VmaAllocationCreateInfo::flags.

![Double stack](../gfx/Linear_allocator_7_double_stack.png)

Double stack is available only in pools with one memory block -
VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.

When the two stacks' ends meet so there is not enough space between them for a
new allocation, such allocation fails with usual
`VK_ERROR_OUT_OF_DEVICE_MEMORY` error.

\subsection linear_algorithm_ring_buffer Ring buffer

When you free some allocations from the beginning and there is not enough free space
for a new one at the end of a pool, allocator's "cursor" wraps around to the
beginning and starts allocation there. Thanks to this, if you always release
allocations in the same order as you created them (FIFO - First In First Out),
you can achieve behavior of a ring buffer / queue.

![Ring buffer](../gfx/Linear_allocator_5_ring_buffer.png)

Ring buffer is available only in pools with one memory block -
VmaPoolCreateInfo::maxBlockCount must be 1. Otherwise behavior is undefined.

\note \ref defragmentation is not supported in custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT.


\page defragmentation Defragmentation

Interleaved allocations and deallocations of many objects of varying size can
cause fragmentation over time, which can lead to a situation where the library is unable
to find a continuous range of free memory for a new allocation despite there is
enough free space, just scattered across many small free ranges between existing
allocations.

To mitigate this problem, you can use defragmentation feature.
It doesn't happen automatically though and needs your cooperation,
because VMA is a low level library that only allocates memory.
It cannot recreate buffers and images in a new place as it doesn't remember the contents of `VkBufferCreateInfo` / `VkImageCreateInfo` structures.
It cannot copy their contents as it doesn't record any commands to a command buffer.

Example:

\code
VmaDefragmentationInfo defragInfo = {};
defragInfo.pool = myPool;
defragInfo.flags = VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT;

VmaDefragmentationContext defragCtx;
VkResult res = vmaBeginDefragmentation(allocator, &defragInfo, &defragCtx);
// Check res...

for(;;)
{
    VmaDefragmentationPassMoveInfo pass;
    res = vmaBeginDefragmentationPass(allocator, defragCtx, &pass);
    if(res == VK_SUCCESS)
        break;
    else if(res != VK_INCOMPLETE)
        // Handle error...

    for(uint32_t i = 0; i < pass.moveCount; ++i)
    {
        // Inspect pass.pMoves[i].srcAllocation, identify what buffer/image it represents.
        VmaAllocationInfo allocInfo;
        vmaGetAllocationInfo(allocator, pMoves[i].srcAllocation, &allocInfo);
        MyEngineResourceData* resData = (MyEngineResourceData*)allocInfo.pUserData;

        // Recreate and bind this buffer/image at: pass.pMoves[i].dstMemory, pass.pMoves[i].dstOffset.
        VkImageCreateInfo imgCreateInfo = ...
        VkImage newImg;
        res = vkCreateImage(device, &imgCreateInfo, nullptr, &newImg);
        // Check res...
        res = vmaBindImageMemory(allocator, pMoves[i].dstTmpAllocation, newImg);
        // Check res...

        // Issue a vkCmdCopyBuffer/vkCmdCopyImage to copy its content to the new place.
        vkCmdCopyImage(cmdBuf, resData->img, ..., newImg, ...);
    }

    // Make sure the copy commands finished executing.
    vkWaitForFences(...);

    // Destroy old buffers/images bound with pass.pMoves[i].srcAllocation.
    for(uint32_t i = 0; i < pass.moveCount; ++i)
    {
        // ...
        vkDestroyImage(device, resData->img, nullptr);
    }

    // Update appropriate descriptors to point to the new places...

    res = vmaEndDefragmentationPass(allocator, defragCtx, &pass);
    if(res == VK_SUCCESS)
        break;
    else if(res != VK_INCOMPLETE)
        // Handle error...
}

vmaEndDefragmentation(allocator, defragCtx, nullptr);
\endcode

Although functions like vmaCreateBuffer(), vmaCreateImage(), vmaDestroyBuffer(), vmaDestroyImage()
create/destroy an allocation and a buffer/image at once, these are just a shortcut for
creating the resource, allocating memory, and binding them together.
Defragmentation works on memory allocations only. You must handle the rest manually.
Defragmentation is an iterative process that should repreat "passes" as long as related functions
return `VK_INCOMPLETE` not `VK_SUCCESS`.
In each pass:

1. vmaBeginDefragmentationPass() function call:
   - Calculates and returns the list of allocations to be moved in this pass.
     Note this can be a time-consuming process.
   - Reserves destination memory for them by creating temporary destination allocations
     that you can query for their `VkDeviceMemory` + offset using vmaGetAllocationInfo().
2. Inside the pass, **you should**:
   - Inspect the returned list of allocations to be moved.
   - Create new buffers/images and bind them at the returned destination temporary allocations.
   - Copy data from source to destination resources if necessary.
   - Destroy the source buffers/images, but NOT their allocations.
3. vmaEndDefragmentationPass() function call:
   - Frees the source memory reserved for the allocations that are moved.
   - Modifies source #VmaAllocation objects that are moved to point to the destination reserved memory.
   - Frees `VkDeviceMemory` blocks that became empty.

Unlike in previous iterations of the defragmentation API, there is no list of "movable" allocations passed as a parameter.
Defragmentation algorithm tries to move all suitable allocations.
You can, however, refuse to move some of them inside a defragmentation pass, by setting
`pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE.
This is not recommended and may result in suboptimal packing of the allocations after defragmentation.
If you cannot ensure any allocation can be moved, it is better to keep movable allocations separate in a custom pool.

Inside a pass, for each allocation that should be moved:

- You should copy its data from the source to the destination place by calling e.g. `vkCmdCopyBuffer()`, `vkCmdCopyImage()`.
  - You need to make sure these commands finished executing before destroying the source buffers/images and before calling vmaEndDefragmentationPass().
- If a resource doesn't contain any meaningful data, e.g. it is a transient color attachment image to be cleared,
  filled, and used temporarily in each rendering frame, you can just recreate this image
  without copying its data.
- If the resource is in `HOST_VISIBLE` and `HOST_CACHED` memory, you can copy its data on the CPU
  using `memcpy()`.
- If you cannot move the allocation, you can set `pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_IGNORE.
  This will cancel the move.
  - vmaEndDefragmentationPass() will then free the destination memory
    not the source memory of the allocation, leaving it unchanged.
- If you decide the allocation is unimportant and can be destroyed instead of moved (e.g. it wasn't used for long time),
  you can set `pass.pMoves[i].operation` to #VMA_DEFRAGMENTATION_MOVE_OPERATION_DESTROY.
  - vmaEndDefragmentationPass() will then free both source and destination memory, and will destroy the source #VmaAllocation object.

You can defragment a specific custom pool by setting VmaDefragmentationInfo::pool
(like in the example above) or all the default pools by setting this member to null.

Defragmentation is always performed in each pool separately.
Allocations are never moved between different Vulkan memory types.
The size of the destination memory reserved for a moved allocation is the same as the original one.
Alignment of an allocation as it was determined using `vkGetBufferMemoryRequirements()` etc. is also respected after defragmentation.
Buffers/images should be recreated with the same `VkBufferCreateInfo` / `VkImageCreateInfo` parameters as the original ones.

You can perform the defragmentation incrementally to limit the number of allocations and bytes to be moved
in each pass, e.g. to call it in sync with render frames and not to experience too big hitches.
See members: VmaDefragmentationInfo::maxBytesPerPass, VmaDefragmentationInfo::maxAllocationsPerPass.

It is also safe to perform the defragmentation asynchronously to render frames and other Vulkan and VMA
usage, possibly from multiple threads, with the exception that allocations
returned in VmaDefragmentationPassMoveInfo::pMoves shouldn't be destroyed until the defragmentation pass is ended.

<b>Mapping</b> is preserved on allocations that are moved during defragmentation.
Whether through #VMA_ALLOCATION_CREATE_MAPPED_BIT or vmaMapMemory(), the allocations
are mapped at their new place. Of course, pointer to the mapped data changes, so it needs to be queried
using VmaAllocationInfo::pMappedData.

\note Defragmentation is not supported in custom pools created with #VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT.


\page statistics Statistics

This library contains several functions that return information about its internal state,
especially the amount of memory allocated from Vulkan.

\section statistics_numeric_statistics Numeric statistics

If you need to obtain basic statistics about memory usage per heap, together with current budget,
you can call function vmaGetHeapBudgets() and inspect structure #VmaBudget.
This is useful to keep track of memory usage and stay withing budget
(see also \ref staying_within_budget).
Example:

\code
uint32_t heapIndex = ...

VmaBudget budgets[VK_MAX_MEMORY_HEAPS];
vmaGetHeapBudgets(allocator, budgets);

printf("My heap currently has %u allocations taking %llu B,\n",
    budgets[heapIndex].statistics.allocationCount,
    budgets[heapIndex].statistics.allocationBytes);
printf("allocated out of %u Vulkan device memory blocks taking %llu B,\n",
    budgets[heapIndex].statistics.blockCount,
    budgets[heapIndex].statistics.blockBytes);
printf("Vulkan reports total usage %llu B with budget %llu B.\n",
    budgets[heapIndex].usage,
    budgets[heapIndex].budget);
\endcode

You can query for more detailed statistics per memory heap, type, and totals,
including minimum and maximum allocation size and unused range size,
by calling function vmaCalculateStatistics() and inspecting structure #VmaTotalStatistics.
This function is slower though, as it has to traverse all the internal data structures,
so it should be used only for debugging purposes.

You can query for statistics of a custom pool using function vmaGetPoolStatistics()
or vmaCalculatePoolStatistics().

You can query for information about a specific allocation using function vmaGetAllocationInfo().
It fill structure #VmaAllocationInfo.

\section statistics_json_dump JSON dump

You can dump internal state of the allocator to a string in JSON format using function vmaBuildStatsString().
The result is guaranteed to be correct JSON.
It uses ANSI encoding.
Any strings provided by user (see [Allocation names](@ref allocation_names))
are copied as-is and properly escaped for JSON, so if they use UTF-8, ISO-8859-2 or any other encoding,
this JSON string can be treated as using this encoding.
It must be freed using function vmaFreeStatsString().

The format of this JSON string is not part of official documentation of the library,
but it will not change in backward-incompatible way without increasing library major version number
and appropriate mention in changelog.

The JSON string contains all the data that can be obtained using vmaCalculateStatistics().
It can also contain detailed map of allocated memory blocks and their regions -
free and occupied by allocations.
This allows e.g. to visualize the memory or assess fragmentation.


\page allocation_annotation Allocation names and user data

\section allocation_user_data Allocation user data

You can annotate allocations with your own information, e.g. for debugging purposes.
To do that, fill VmaAllocationCreateInfo::pUserData field when creating
an allocation. It is an opaque `void*` pointer. You can use it e.g. as a pointer,
some handle, index, key, ordinal number or any other value that would associate
the allocation with your custom metadata.
It is useful to identify appropriate data structures in your engine given #VmaAllocation,
e.g. when doing \ref defragmentation.

\code
VkBufferCreateInfo bufCreateInfo = ...

MyBufferMetadata* pMetadata = CreateBufferMetadata();

VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.pUserData = pMetadata;

VkBuffer buffer;
VmaAllocation allocation;
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buffer, &allocation, nullptr);
\endcode

The pointer may be later retrieved as VmaAllocationInfo::pUserData:

\code
VmaAllocationInfo allocInfo;
vmaGetAllocationInfo(allocator, allocation, &allocInfo);
MyBufferMetadata* pMetadata = (MyBufferMetadata*)allocInfo.pUserData;
\endcode

It can also be changed using function vmaSetAllocationUserData().

Values of (non-zero) allocations' `pUserData` are printed in JSON report created by
vmaBuildStatsString() in hexadecimal form.

\section allocation_names Allocation names

An allocation can also carry a null-terminated string, giving a name to the allocation.
To set it, call vmaSetAllocationName().
The library creates internal copy of the string, so the pointer you pass doesn't need
to be valid for whole lifetime of the allocation. You can free it after the call.

\code
std::string imageName = "Texture: ";
imageName += fileName;
vmaSetAllocationName(allocator, allocation, imageName.c_str());
\endcode

The string can be later retrieved by inspecting VmaAllocationInfo::pName.
It is also printed in JSON report created by vmaBuildStatsString().

\note Setting string name to VMA allocation doesn't automatically set it to the Vulkan buffer or image created with it.
You must do it manually using an extension like VK_EXT_debug_utils, which is independent of this library.


\page virtual_allocator Virtual allocator

As an extra feature, the core allocation algorithm of the library is exposed through a simple and convenient API of "virtual allocator".
It doesn't allocate any real GPU memory. It just keeps track of used and free regions of a "virtual block".
You can use it to allocate your own memory or other objects, even completely unrelated to Vulkan.
A common use case is sub-allocation of pieces of one large GPU buffer.

\section virtual_allocator_creating_virtual_block Creating virtual block

To use this functionality, there is no main "allocator" object.
You don't need to have #VmaAllocator object created.
All you need to do is to create a separate #VmaVirtualBlock object for each block of memory you want to be managed by the allocator:

-# Fill in #VmaVirtualBlockCreateInfo structure.
-# Call vmaCreateVirtualBlock(). Get new #VmaVirtualBlock object.

Example:

\code
VmaVirtualBlockCreateInfo blockCreateInfo = {};
blockCreateInfo.size = 1048576; // 1 MB

VmaVirtualBlock block;
VkResult res = vmaCreateVirtualBlock(&blockCreateInfo, &block);
\endcode

\section virtual_allocator_making_virtual_allocations Making virtual allocations

#VmaVirtualBlock object contains internal data structure that keeps track of free and occupied regions
using the same code as the main Vulkan memory allocator.
Similarly to #VmaAllocation for standard GPU allocations, there is #VmaVirtualAllocation type
that represents an opaque handle to an allocation withing the virtual block.

In order to make such allocation:

-# Fill in #VmaVirtualAllocationCreateInfo structure.
-# Call vmaVirtualAllocate(). Get new #VmaVirtualAllocation object that represents the allocation.
   You can also receive `VkDeviceSize offset` that was assigned to the allocation.

Example:

\code
VmaVirtualAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.size = 4096; // 4 KB

VmaVirtualAllocation alloc;
VkDeviceSize offset;
res = vmaVirtualAllocate(block, &allocCreateInfo, &alloc, &offset);
if(res == VK_SUCCESS)
{
    // Use the 4 KB of your memory starting at offset.
}
else
{
    // Allocation failed - no space for it could be found. Handle this error!
}
\endcode

\section virtual_allocator_deallocation Deallocation

When no longer needed, an allocation can be freed by calling vmaVirtualFree().
You can only pass to this function an allocation that was previously returned by vmaVirtualAllocate()
called for the same #VmaVirtualBlock.

When whole block is no longer needed, the block object can be released by calling vmaDestroyVirtualBlock().
All allocations must be freed before the block is destroyed, which is checked internally by an assert.
However, if you don't want to call vmaVirtualFree() for each allocation, you can use vmaClearVirtualBlock() to free them all at once -
a feature not available in normal Vulkan memory allocator. Example:

\code
vmaVirtualFree(block, alloc);
vmaDestroyVirtualBlock(block);
\endcode

\section virtual_allocator_allocation_parameters Allocation parameters

You can attach a custom pointer to each allocation by using vmaSetVirtualAllocationUserData().
Its default value is null.
It can be used to store any data that needs to be associated with that allocation - e.g. an index, a handle, or a pointer to some
larger data structure containing more information. Example:

\code
struct CustomAllocData
{
    std::string m_AllocName;
};
CustomAllocData* allocData = new CustomAllocData();
allocData->m_AllocName = "My allocation 1";
vmaSetVirtualAllocationUserData(block, alloc, allocData);
\endcode

The pointer can later be fetched, along with allocation offset and size, by passing the allocation handle to function
vmaGetVirtualAllocationInfo() and inspecting returned structure #VmaVirtualAllocationInfo.
If you allocated a new object to be used as the custom pointer, don't forget to delete that object before freeing the allocation!
Example:

\code
VmaVirtualAllocationInfo allocInfo;
vmaGetVirtualAllocationInfo(block, alloc, &allocInfo);
delete (CustomAllocData*)allocInfo.pUserData;

vmaVirtualFree(block, alloc);
\endcode

\section virtual_allocator_alignment_and_units Alignment and units

It feels natural to express sizes and offsets in bytes.
If an offset of an allocation needs to be aligned to a multiply of some number (e.g. 4 bytes), you can fill optional member
VmaVirtualAllocationCreateInfo::alignment to request it. Example:

\code
VmaVirtualAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.size = 4096; // 4 KB
allocCreateInfo.alignment = 4; // Returned offset must be a multiply of 4 B

VmaVirtualAllocation alloc;
res = vmaVirtualAllocate(block, &allocCreateInfo, &alloc, nullptr);
\endcode

Alignments of different allocations made from one block may vary.
However, if all alignments and sizes are always multiply of some size e.g. 4 B or `sizeof(MyDataStruct)`,
you can express all sizes, alignments, and offsets in multiples of that size instead of individual bytes.
It might be more convenient, but you need to make sure to use this new unit consistently in all the places:

- VmaVirtualBlockCreateInfo::size
- VmaVirtualAllocationCreateInfo::size and VmaVirtualAllocationCreateInfo::alignment
- Using offset returned by vmaVirtualAllocate() or in VmaVirtualAllocationInfo::offset

\section virtual_allocator_statistics Statistics

You can obtain statistics of a virtual block using vmaGetVirtualBlockStatistics()
(to get brief statistics that are fast to calculate)
or vmaCalculateVirtualBlockStatistics() (to get more detailed statistics, slower to calculate).
The functions fill structures #VmaStatistics, #VmaDetailedStatistics respectively - same as used by the normal Vulkan memory allocator.
Example:

\code
VmaStatistics stats;
vmaGetVirtualBlockStatistics(block, &stats);
printf("My virtual block has %llu bytes used by %u virtual allocations\n",
    stats.allocationBytes, stats.allocationCount);
\endcode

You can also request a full list of allocations and free regions as a string in JSON format by calling
vmaBuildVirtualBlockStatsString().
Returned string must be later freed using vmaFreeVirtualBlockStatsString().
The format of this string differs from the one returned by the main Vulkan allocator, but it is similar.

\section virtual_allocator_additional_considerations Additional considerations

The "virtual allocator" functionality is implemented on a level of individual memory blocks.
Keeping track of a whole collection of blocks, allocating new ones when out of free space,
deleting empty ones, and deciding which one to try first for a new allocation must be implemented by the user.

Alternative allocation algorithms are supported, just like in custom pools of the real GPU memory.
See enum #VmaVirtualBlockCreateFlagBits to learn how to specify them (e.g. #VMA_VIRTUAL_BLOCK_CREATE_LINEAR_ALGORITHM_BIT).
You can find their description in chapter \ref custom_memory_pools.
Allocation strategies are also supported.
See enum #VmaVirtualAllocationCreateFlagBits to learn how to specify them (e.g. #VMA_VIRTUAL_ALLOCATION_CREATE_STRATEGY_MIN_TIME_BIT).

Following features are supported only by the allocator of the real GPU memory and not by virtual allocations:
buffer-image granularity, `VMA_DEBUG_MARGIN`, `VMA_MIN_ALIGNMENT`.


\page debugging_memory_usage Debugging incorrect memory usage

If you suspect a bug with memory usage, like usage of uninitialized memory or
memory being overwritten out of bounds of an allocation,
you can use debug features of this library to verify this.

\section debugging_memory_usage_initialization Memory initialization

If you experience a bug with incorrect and nondeterministic data in your program and you suspect uninitialized memory to be used,
you can enable automatic memory initialization to verify this.
To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1.

\code
#define VMA_DEBUG_INITIALIZE_ALLOCATIONS 1
#include "vk_mem_alloc.h"
\endcode

It makes memory of new allocations initialized to bit pattern `0xDCDCDCDC`.
Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`.
Memory is automatically mapped and unmapped if necessary.

If you find these values while debugging your program, good chances are that you incorrectly
read Vulkan memory that is allocated but not initialized, or already freed, respectively.

Memory initialization works only with memory types that are `HOST_VISIBLE` and with allocations that can be mapped.
It works also with dedicated allocations.

\section debugging_memory_usage_margins Margins

By default, allocations are laid out in memory blocks next to each other if possible
(considering required alignment, `bufferImageGranularity`, and `nonCoherentAtomSize`).

![Allocations without margin](../gfx/Margins_1.png)

Define macro `VMA_DEBUG_MARGIN` to some non-zero value (e.g. 16) to enforce specified
number of bytes as a margin after every allocation.

\code
#define VMA_DEBUG_MARGIN 16
#include "vk_mem_alloc.h"
\endcode

![Allocations with margin](../gfx/Margins_2.png)

If your bug goes away after enabling margins, it means it may be caused by memory
being overwritten outside of allocation boundaries. It is not 100% certain though.
Change in application behavior may also be caused by different order and distribution
of allocations across memory blocks after margins are applied.

Margins work with all types of memory.

Margin is applied only to allocations made out of memory blocks and not to dedicated
allocations, which have their own memory block of specific size.
It is thus not applied to allocations made using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT flag
or those automatically decided to put into dedicated allocations, e.g. due to its
large size or recommended by VK_KHR_dedicated_allocation extension.

Margins appear in [JSON dump](@ref statistics_json_dump) as part of free space.

Note that enabling margins increases memory usage and fragmentation.

Margins do not apply to \ref virtual_allocator.

\section debugging_memory_usage_corruption_detection Corruption detection

You can additionally define macro `VMA_DEBUG_DETECT_CORRUPTION` to 1 to enable validation
of contents of the margins.

\code
#define VMA_DEBUG_MARGIN 16
#define VMA_DEBUG_DETECT_CORRUPTION 1
#include "vk_mem_alloc.h"
\endcode

When this feature is enabled, number of bytes specified as `VMA_DEBUG_MARGIN`
(it must be multiply of 4) after every allocation is filled with a magic number.
This idea is also know as "canary".
Memory is automatically mapped and unmapped if necessary.

This number is validated automatically when the allocation is destroyed.
If it is not equal to the expected value, `VMA_ASSERT()` is executed.
It clearly means that either CPU or GPU overwritten the memory outside of boundaries of the allocation,
which indicates a serious bug.

You can also explicitly request checking margins of all allocations in all memory blocks
that belong to specified memory types by using function vmaCheckCorruption(),
or in memory blocks that belong to specified custom pool, by using function
vmaCheckPoolCorruption().

Margin validation (corruption detection) works only for memory types that are
`HOST_VISIBLE` and `HOST_COHERENT`.


\page opengl_interop OpenGL Interop

VMA provides some features that help with interoperability with OpenGL.

\section opengl_interop_exporting_memory Exporting memory

If you want to attach `VkExportMemoryAllocateInfoKHR` structure to `pNext` chain of memory allocations made by the library:

It is recommended to create \ref custom_memory_pools for such allocations.
Define and fill in your `VkExportMemoryAllocateInfoKHR` structure and attach it to VmaPoolCreateInfo::pMemoryAllocateNext
while creating the custom pool.
Please note that the structure must remain alive and unchanged for the whole lifetime of the #VmaPool,
not only while creating it, as no copy of the structure is made,
but its original pointer is used for each allocation instead.

If you want to export all memory allocated by the library from certain memory types,
also dedicated allocations or other allocations made from default pools,
an alternative solution is to fill in VmaAllocatorCreateInfo::pTypeExternalMemoryHandleTypes.
It should point to an array with `VkExternalMemoryHandleTypeFlagsKHR` to be automatically passed by the library
through `VkExportMemoryAllocateInfoKHR` on each allocation made from a specific memory type.
Please note that new versions of the library also support dedicated allocations created in custom pools.

You should not mix these two methods in a way that allows to apply both to the same memory type.
Otherwise, `VkExportMemoryAllocateInfoKHR` structure would be attached twice to the `pNext` chain of `VkMemoryAllocateInfo`.


\section opengl_interop_custom_alignment Custom alignment

Buffers or images exported to a different API like OpenGL may require a different alignment,
higher than the one used by the library automatically, queried from functions like `vkGetBufferMemoryRequirements`.
To impose such alignment:

It is recommended to create \ref custom_memory_pools for such allocations.
Set VmaPoolCreateInfo::minAllocationAlignment member to the minimum alignment required for each allocation
to be made out of this pool.
The alignment actually used will be the maximum of this member and the alignment returned for the specific buffer or image
from a function like `vkGetBufferMemoryRequirements`, which is called by VMA automatically.

If you want to create a buffer with a specific minimum alignment out of default pools,
use special function vmaCreateBufferWithAlignment(), which takes additional parameter `minAlignment`.

Note the problem of alignment affects only resources placed inside bigger `VkDeviceMemory` blocks and not dedicated
allocations, as these, by definition, always have alignment = 0 because the resource is bound to the beginning of its dedicated block.
Contrary to Direct3D 12, Vulkan doesn't have a concept of alignment of the entire memory block passed on its allocation.


\page usage_patterns Recommended usage patterns

Vulkan gives great flexibility in memory allocation.
This chapter shows the most common patterns.

See also slides from talk:
[Sawicki, Adam. Advanced Graphics Techniques Tutorial: Memory management in Vulkan and DX12. Game Developers Conference, 2018](https://www.gdcvault.com/play/1025458/Advanced-Graphics-Techniques-Tutorial-New)


\section usage_patterns_gpu_only GPU-only resource

<b>When:</b>
Any resources that you frequently write and read on GPU,
e.g. images used as color attachments (aka "render targets"), depth-stencil attachments,
images/buffers used as storage image/buffer (aka "Unordered Access View (UAV)").

<b>What to do:</b>
Let the library select the optimal memory type, which will likely have `VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT`.

\code
VkImageCreateInfo imgCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
imgCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imgCreateInfo.extent.width = 3840;
imgCreateInfo.extent.height = 2160;
imgCreateInfo.extent.depth = 1;
imgCreateInfo.mipLevels = 1;
imgCreateInfo.arrayLayers = 1;
imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
imgCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;

VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
allocCreateInfo.priority = 1.0f;

VkImage img;
VmaAllocation alloc;
vmaCreateImage(allocator, &imgCreateInfo, &allocCreateInfo, &img, &alloc, nullptr);
\endcode

<b>Also consider:</b>
Consider creating them as dedicated allocations using #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT,
especially if they are large or if you plan to destroy and recreate them with different sizes
e.g. when display resolution changes.
Prefer to create such resources first and all other GPU resources (like textures and vertex buffers) later.
When VK_EXT_memory_priority extension is enabled, it is also worth setting high priority to such allocation
to decrease chances to be evicted to system memory by the operating system.

\section usage_patterns_staging_copy_upload Staging copy for upload

<b>When:</b>
A "staging" buffer than you want to map and fill from CPU code, then use as a source od transfer
to some GPU resource.

<b>What to do:</b>
Use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT.
Let the library select the optimal memory type, which will always have `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`.

\code
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufCreateInfo.size = 65536;
bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;

VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
    VMA_ALLOCATION_CREATE_MAPPED_BIT;

VkBuffer buf;
VmaAllocation alloc;
VmaAllocationInfo allocInfo;
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);

...

memcpy(allocInfo.pMappedData, myData, myDataSize);
\endcode

<b>Also consider:</b>
You can map the allocation using vmaMapMemory() or you can create it as persistenly mapped
using #VMA_ALLOCATION_CREATE_MAPPED_BIT, as in the example above.


\section usage_patterns_readback Readback

<b>When:</b>
Buffers for data written by or transferred from the GPU that you want to read back on the CPU,
e.g. results of some computations.

<b>What to do:</b>
Use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT.
Let the library select the optimal memory type, which will always have `VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT`
and `VK_MEMORY_PROPERTY_HOST_CACHED_BIT`.

\code
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufCreateInfo.size = 65536;
bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_DST_BIT;

VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT |
    VMA_ALLOCATION_CREATE_MAPPED_BIT;

VkBuffer buf;
VmaAllocation alloc;
VmaAllocationInfo allocInfo;
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);

...

const float* downloadedData = (const float*)allocInfo.pMappedData;
\endcode


\section usage_patterns_advanced_data_uploading Advanced data uploading

For resources that you frequently write on CPU via mapped pointer and
freqnently read on GPU e.g. as a uniform buffer (also called "dynamic"), multiple options are possible:

-# Easiest solution is to have one copy of the resource in `HOST_VISIBLE` memory,
   even if it means system RAM (not `DEVICE_LOCAL`) on systems with a discrete graphics card,
   and make the device reach out to that resource directly.
   - Reads performed by the device will then go through PCI Express bus.
     The performace of this access may be limited, but it may be fine depending on the size
     of this resource (whether it is small enough to quickly end up in GPU cache) and the sparsity
     of access.
-# On systems with unified memory (e.g. AMD APU or Intel integrated graphics, mobile chips),
   a memory type may be available that is both `HOST_VISIBLE` (available for mapping) and `DEVICE_LOCAL`
   (fast to access from the GPU). Then, it is likely the best choice for such type of resource.
-# Systems with a discrete graphics card and separate video memory may or may not expose
   a memory type that is both `HOST_VISIBLE` and `DEVICE_LOCAL`, also known as Base Address Register (BAR).
   If they do, it represents a piece of VRAM (or entire VRAM, if ReBAR is enabled in the motherboard BIOS)
   that is available to CPU for mapping.
   - Writes performed by the host to that memory go through PCI Express bus.
     The performance of these writes may be limited, but it may be fine, especially on PCIe 4.0,
     as long as rules of using uncached and write-combined memory are followed - only sequential writes and no reads.
-# Finally, you may need or prefer to create a separate copy of the resource in `DEVICE_LOCAL` memory,
   a separate "staging" copy in `HOST_VISIBLE` memory and perform an explicit transfer command between them.

Thankfully, VMA offers an aid to create and use such resources in the the way optimal
for the current Vulkan device. To help the library make the best choice,
use flag #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT together with
#VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT.
It will then prefer a memory type that is both `DEVICE_LOCAL` and `HOST_VISIBLE` (integrated memory or BAR),
but if no such memory type is available or allocation from it fails
(PC graphics cards have only 256 MB of BAR by default, unless ReBAR is supported and enabled in BIOS),
it will fall back to `DEVICE_LOCAL` memory for fast GPU access.
It is then up to you to detect that the allocation ended up in a memory type that is not `HOST_VISIBLE`,
so you need to create another "staging" allocation and perform explicit transfers.

\code
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
bufCreateInfo.size = 65536;
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;

VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
    VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
    VMA_ALLOCATION_CREATE_MAPPED_BIT;

VkBuffer buf;
VmaAllocation alloc;
VmaAllocationInfo allocInfo;
vmaCreateBuffer(allocator, &bufCreateInfo, &allocCreateInfo, &buf, &alloc, &allocInfo);

VkMemoryPropertyFlags memPropFlags;
vmaGetAllocationMemoryProperties(allocator, alloc, &memPropFlags);

if(memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
{
    // Allocation ended up in a mappable memory and is already mapped - write to it directly.

    // [Executed in runtime]:
    memcpy(allocInfo.pMappedData, myData, myDataSize);
}
else
{
    // Allocation ended up in a non-mappable memory - need to transfer.
    VkBufferCreateInfo stagingBufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
    stagingBufCreateInfo.size = 65536;
    stagingBufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;

    VmaAllocationCreateInfo stagingAllocCreateInfo = {};
    stagingAllocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
    stagingAllocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
        VMA_ALLOCATION_CREATE_MAPPED_BIT;

    VkBuffer stagingBuf;
    VmaAllocation stagingAlloc;
    VmaAllocationInfo stagingAllocInfo;
    vmaCreateBuffer(allocator, &stagingBufCreateInfo, &stagingAllocCreateInfo,
        &stagingBuf, &stagingAlloc, stagingAllocInfo);

    // [Executed in runtime]:
    memcpy(stagingAllocInfo.pMappedData, myData, myDataSize);
    //vkCmdPipelineBarrier: VK_ACCESS_HOST_WRITE_BIT --> VK_ACCESS_TRANSFER_READ_BIT
    VkBufferCopy bufCopy = {
        0, // srcOffset
        0, // dstOffset,
        myDataSize); // size
    vkCmdCopyBuffer(cmdBuf, stagingBuf, buf, 1, &bufCopy);
}
\endcode

\section usage_patterns_other_use_cases Other use cases

Here are some other, less obvious use cases and their recommended settings:

- An image that is used only as transfer source and destination, but it should stay on the device,
  as it is used to temporarily store a copy of some texture, e.g. from the current to the next frame,
  for temporal antialiasing or other temporal effects.
  - Use `VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT`
  - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO
- An image that is used only as transfer source and destination, but it should be placed
  in the system RAM despite it doesn't need to be mapped, because it serves as a "swap" copy to evict
  least recently used textures from VRAM.
  - Use `VkImageCreateInfo::usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT`
  - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
    as VMA needs a hint here to differentiate from the previous case.
- A buffer that you want to map and write from the CPU, directly read from the GPU
  (e.g. as a uniform or vertex buffer), but you have a clear preference to place it in device or
  host memory due to its large size.
  - Use `VkBufferCreateInfo::usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT`
  - Use VmaAllocationCreateInfo::usage = #VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE or #VMA_MEMORY_USAGE_AUTO_PREFER_HOST
  - Use VmaAllocationCreateInfo::flags = #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT


\page configuration Configuration

Please check "CONFIGURATION SECTION" in the code to find macros that you can define
before each include of this file or change directly in this file to provide
your own implementation of basic facilities like assert, `min()` and `max()` functions,
mutex, atomic etc.
The library uses its own implementation of containers by default, but you can switch to using
STL containers instead.

For example, define `VMA_ASSERT(expr)` before including the library to provide
custom implementation of the assertion, compatible with your project.
By default it is defined to standard C `assert(expr)` in `_DEBUG` configuration
and empty otherwise.

\section config_Vulkan_functions Pointers to Vulkan functions

There are multiple ways to import pointers to Vulkan functions in the library.
In the simplest case you don't need to do anything.
If the compilation or linking of your program or the initialization of the #VmaAllocator
doesn't work for you, you can try to reconfigure it.

First, the allocator tries to fetch pointers to Vulkan functions linked statically,
like this:

\code
m_VulkanFunctions.vkAllocateMemory = (PFN_vkAllocateMemory)vkAllocateMemory;
\endcode

If you want to disable this feature, set configuration macro: `#define VMA_STATIC_VULKAN_FUNCTIONS 0`.

Second, you can provide the pointers yourself by setting member VmaAllocatorCreateInfo::pVulkanFunctions.
You can fetch them e.g. using functions `vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` or
by using a helper library like [volk](https://github.com/zeux/volk).

Third, VMA tries to fetch remaining pointers that are still null by calling
`vkGetInstanceProcAddr` and `vkGetDeviceProcAddr` on its own.
You need to only fill in VmaVulkanFunctions::vkGetInstanceProcAddr and VmaVulkanFunctions::vkGetDeviceProcAddr.
Other pointers will be fetched automatically.
If you want to disable this feature, set configuration macro: `#define VMA_DYNAMIC_VULKAN_FUNCTIONS 0`.

Finally, all the function pointers required by the library (considering selected
Vulkan version and enabled extensions) are checked with `VMA_ASSERT` if they are not null.


\section custom_memory_allocator Custom host memory allocator

If you use custom allocator for CPU memory rather than default operator `new`
and `delete` from C++, you can make this library using your allocator as well
by filling optional member VmaAllocatorCreateInfo::pAllocationCallbacks. These
functions will be passed to Vulkan, as well as used by the library itself to
make any CPU-side allocations.

\section allocation_callbacks Device memory allocation callbacks

The library makes calls to `vkAllocateMemory()` and `vkFreeMemory()` internally.
You can setup callbacks to be informed about these calls, e.g. for the purpose
of gathering some statistics. To do it, fill optional member
VmaAllocatorCreateInfo::pDeviceMemoryCallbacks.

\section heap_memory_limit Device heap memory limit

When device memory of certain heap runs out of free space, new allocations may
fail (returning error code) or they may succeed, silently pushing some existing_
memory blocks from GPU VRAM to system RAM (which degrades performance). This
behavior is implementation-dependent - it depends on GPU vendor and graphics
driver.

On AMD cards it can be controlled while creating Vulkan device object by using
VK_AMD_memory_overallocation_behavior extension, if available.

Alternatively, if you want to test how your program behaves with limited amount of Vulkan device
memory available without switching your graphics card to one that really has
smaller VRAM, you can use a feature of this library intended for this purpose.
To do it, fill optional member VmaAllocatorCreateInfo::pHeapSizeLimit.



\page vk_khr_dedicated_allocation VK_KHR_dedicated_allocation

VK_KHR_dedicated_allocation is a Vulkan extension which can be used to improve
performance on some GPUs. It augments Vulkan API with possibility to query
driver whether it prefers particular buffer or image to have its own, dedicated
allocation (separate `VkDeviceMemory` block) for better efficiency - to be able
to do some internal optimizations. The extension is supported by this library.
It will be used automatically when enabled.

It has been promoted to core Vulkan 1.1, so if you use eligible Vulkan version
and inform VMA about it by setting VmaAllocatorCreateInfo::vulkanApiVersion,
you are all set.

Otherwise, if you want to use it as an extension:

1 . When creating Vulkan device, check if following 2 device extensions are
supported (call `vkEnumerateDeviceExtensionProperties()`).
If yes, enable them (fill `VkDeviceCreateInfo::ppEnabledExtensionNames`).

- VK_KHR_get_memory_requirements2
- VK_KHR_dedicated_allocation

If you enabled these extensions:

2 . Use #VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT flag when creating
your #VmaAllocator to inform the library that you enabled required extensions
and you want the library to use them.

\code
allocatorInfo.flags |= VMA_ALLOCATOR_CREATE_KHR_DEDICATED_ALLOCATION_BIT;

vmaCreateAllocator(&allocatorInfo, &allocator);
\endcode

That is all. The extension will be automatically used whenever you create a
buffer using vmaCreateBuffer() or image using vmaCreateImage().

When using the extension together with Vulkan Validation Layer, you will receive
warnings like this:

_vkBindBufferMemory(): Binding memory to buffer 0x33 but vkGetBufferMemoryRequirements() has not been called on that buffer._

It is OK, you should just ignore it. It happens because you use function
`vkGetBufferMemoryRequirements2KHR()` instead of standard
`vkGetBufferMemoryRequirements()`, while the validation layer seems to be
unaware of it.

To learn more about this extension, see:

- [VK_KHR_dedicated_allocation in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap50.html#VK_KHR_dedicated_allocation)
- [VK_KHR_dedicated_allocation unofficial manual](http://asawicki.info/articles/VK_KHR_dedicated_allocation.php5)



\page vk_ext_memory_priority VK_EXT_memory_priority

VK_EXT_memory_priority is a device extension that allows to pass additional "priority"
value to Vulkan memory allocations that the implementation may use prefer certain
buffers and images that are critical for performance to stay in device-local memory
in cases when the memory is over-subscribed, while some others may be moved to the system memory.

VMA offers convenient usage of this extension.
If you enable it, you can pass "priority" parameter when creating allocations or custom pools
and the library automatically passes the value to Vulkan using this extension.

If you want to use this extension in connection with VMA, follow these steps:

\section vk_ext_memory_priority_initialization Initialization

1) Call `vkEnumerateDeviceExtensionProperties` for the physical device.
Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_EXT_memory_priority".

2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.
Attach additional structure `VkPhysicalDeviceMemoryPriorityFeaturesEXT` to `VkPhysicalDeviceFeatures2::pNext` to be returned.
Check if the device feature is really supported - check if `VkPhysicalDeviceMemoryPriorityFeaturesEXT::memoryPriority` is true.

3) While creating device with `vkCreateDevice`, enable this extension - add "VK_EXT_memory_priority"
to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.

4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.
Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.
Enable this device feature - attach additional structure `VkPhysicalDeviceMemoryPriorityFeaturesEXT` to
`VkPhysicalDeviceFeatures2::pNext` chain and set its member `memoryPriority` to `VK_TRUE`.

5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you
have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_EXT_MEMORY_PRIORITY_BIT
to VmaAllocatorCreateInfo::flags.

\section vk_ext_memory_priority_usage Usage

When using this extension, you should initialize following member:

- VmaAllocationCreateInfo::priority when creating a dedicated allocation with #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
- VmaPoolCreateInfo::priority when creating a custom pool.

It should be a floating-point value between `0.0f` and `1.0f`, where recommended default is `0.5f`.
Memory allocated with higher value can be treated by the Vulkan implementation as higher priority
and so it can have lower chances of being pushed out to system memory, experiencing degraded performance.

It might be a good idea to create performance-critical resources like color-attachment or depth-stencil images
as dedicated and set high priority to them. For example:

\code
VkImageCreateInfo imgCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO };
imgCreateInfo.imageType = VK_IMAGE_TYPE_2D;
imgCreateInfo.extent.width = 3840;
imgCreateInfo.extent.height = 2160;
imgCreateInfo.extent.depth = 1;
imgCreateInfo.mipLevels = 1;
imgCreateInfo.arrayLayers = 1;
imgCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
imgCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imgCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
imgCreateInfo.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imgCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;

VmaAllocationCreateInfo allocCreateInfo = {};
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
allocCreateInfo.priority = 1.0f;

VkImage img;
VmaAllocation alloc;
vmaCreateImage(allocator, &imgCreateInfo, &allocCreateInfo, &img, &alloc, nullptr);
\endcode

`priority` member is ignored in the following situations:

- Allocations created in custom pools: They inherit the priority, along with all other allocation parameters
  from the parametrs passed in #VmaPoolCreateInfo when the pool was created.
- Allocations created in default pools: They inherit the priority from the parameters
  VMA used when creating default pools, which means `priority == 0.5f`.


\page vk_amd_device_coherent_memory VK_AMD_device_coherent_memory

VK_AMD_device_coherent_memory is a device extension that enables access to
additional memory types with `VK_MEMORY_PROPERTY_DEVICE_COHERENT_BIT_AMD` and
`VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` flag. It is useful mostly for
allocation of buffers intended for writing "breadcrumb markers" in between passes
or draw calls, which in turn are useful for debugging GPU crash/hang/TDR cases.

When the extension is available but has not been enabled, Vulkan physical device
still exposes those memory types, but their usage is forbidden. VMA automatically
takes care of that - it returns `VK_ERROR_FEATURE_NOT_PRESENT` when an attempt
to allocate memory of such type is made.

If you want to use this extension in connection with VMA, follow these steps:

\section vk_amd_device_coherent_memory_initialization Initialization

1) Call `vkEnumerateDeviceExtensionProperties` for the physical device.
Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_AMD_device_coherent_memory".

2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.
Attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to `VkPhysicalDeviceFeatures2::pNext` to be returned.
Check if the device feature is really supported - check if `VkPhysicalDeviceCoherentMemoryFeaturesAMD::deviceCoherentMemory` is true.

3) While creating device with `vkCreateDevice`, enable this extension - add "VK_AMD_device_coherent_memory"
to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.

4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.
Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.
Enable this device feature - attach additional structure `VkPhysicalDeviceCoherentMemoryFeaturesAMD` to
`VkPhysicalDeviceFeatures2::pNext` and set its member `deviceCoherentMemory` to `VK_TRUE`.

5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you
have enabled this extension and feature - add #VMA_ALLOCATOR_CREATE_AMD_DEVICE_COHERENT_MEMORY_BIT
to VmaAllocatorCreateInfo::flags.

\section vk_amd_device_coherent_memory_usage Usage

After following steps described above, you can create VMA allocations and custom pools
out of the special `DEVICE_COHERENT` and `DEVICE_UNCACHED` memory types on eligible
devices. There are multiple ways to do it, for example:

- You can request or prefer to allocate out of such memory types by adding
  `VK_MEMORY_PROPERTY_DEVICE_UNCACHED_BIT_AMD` to VmaAllocationCreateInfo::requiredFlags
  or VmaAllocationCreateInfo::preferredFlags. Those flags can be freely mixed with
  other ways of \ref choosing_memory_type, like setting VmaAllocationCreateInfo::usage.
- If you manually found memory type index to use for this purpose, force allocation
  from this specific index by setting VmaAllocationCreateInfo::memoryTypeBits `= 1u << index`.

\section vk_amd_device_coherent_memory_more_information More information

To learn more about this extension, see [VK_AMD_device_coherent_memory in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VK_AMD_device_coherent_memory.html)

Example use of this extension can be found in the code of the sample and test suite
accompanying this library.


\page enabling_buffer_device_address Enabling buffer device address

Device extension VK_KHR_buffer_device_address
allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code.
It has been promoted to core Vulkan 1.2.

If you want to use this feature in connection with VMA, follow these steps:

\section enabling_buffer_device_address_initialization Initialization

1) (For Vulkan version < 1.2) Call `vkEnumerateDeviceExtensionProperties` for the physical device.
Check if the extension is supported - if returned array of `VkExtensionProperties` contains
"VK_KHR_buffer_device_address".

2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.
Attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to `VkPhysicalDeviceFeatures2::pNext` to be returned.
Check if the device feature is really supported - check if `VkPhysicalDeviceBufferDeviceAddressFeatures::bufferDeviceAddress` is true.

3) (For Vulkan version < 1.2) While creating device with `vkCreateDevice`, enable this extension - add
"VK_KHR_buffer_device_address" to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.

4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.
Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.
Enable this device feature - attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to
`VkPhysicalDeviceFeatures2::pNext` and set its member `bufferDeviceAddress` to `VK_TRUE`.

5) While creating #VmaAllocator with vmaCreateAllocator() inform VMA that you
have enabled this feature - add #VMA_ALLOCATOR_CREATE_BUFFER_DEVICE_ADDRESS_BIT
to VmaAllocatorCreateInfo::flags.

\section enabling_buffer_device_address_usage Usage

After following steps described above, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*` using VMA.
The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*` to
allocated memory blocks wherever it might be needed.

Please note that the library supports only `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*`.
The second part of this functionality related to "capture and replay" is not supported,
as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage.

\section enabling_buffer_device_address_more_information More information

To learn more about this extension, see [VK_KHR_buffer_device_address in Vulkan specification](https://www.khronos.org/registry/vulkan/specs/1.2-extensions/html/chap46.html#VK_KHR_buffer_device_address)

Example use of this extension can be found in the code of the sample and test suite
accompanying this library.

\page general_considerations General considerations

\section general_considerations_thread_safety Thread safety

- The library has no global state, so separate #VmaAllocator objects can be used
  independently.
  There should be no need to create multiple such objects though - one per `VkDevice` is enough.
- By default, all calls to functions that take #VmaAllocator as first parameter
  are safe to call from multiple threads simultaneously because they are
  synchronized internally when needed.
  This includes allocation and deallocation from default memory pool, as well as custom #VmaPool.
- When the allocator is created with #VMA_ALLOCATOR_CREATE_EXTERNALLY_SYNCHRONIZED_BIT
  flag, calls to functions that take such #VmaAllocator object must be
  synchronized externally.
- Access to a #VmaAllocation object must be externally synchronized. For example,
  you must not call vmaGetAllocationInfo() and vmaMapMemory() from different
  threads at the same time if you pass the same #VmaAllocation object to these
  functions.
- #VmaVirtualBlock is not safe to be used from multiple threads simultaneously.

\section general_considerations_versioning_and_compatibility Versioning and compatibility

The library uses [**Semantic Versioning**](https://semver.org/),
which means version numbers follow convention: Major.Minor.Patch (e.g. 2.3.0), where:

- Incremented Patch version means a release is backward- and forward-compatible,
  introducing only some internal improvements, bug fixes, optimizations etc.
  or changes that are out of scope of the official API described in this documentation.
- Incremented Minor version means a release is backward-compatible,
  so existing code that uses the library should continue to work, while some new
  symbols could have been added: new structures, functions, new values in existing
  enums and bit flags, new structure members, but not new function parameters.
- Incrementing Major version means a release could break some backward compatibility.

All changes between official releases are documented in file "CHANGELOG.md".

\warning Backward compatiblity is considered on the level of C++ source code, not binary linkage.
Adding new members to existing structures is treated as backward compatible if initializing
the new members to binary zero results in the old behavior.
You should always fully initialize all library structures to zeros and not rely on their
exact binary size.

\section general_considerations_validation_layer_warnings Validation layer warnings

When using this library, you can meet following types of warnings issued by
Vulkan validation layer. They don't necessarily indicate a bug, so you may need
to just ignore them.

- *vkBindBufferMemory(): Binding memory to buffer 0xeb8e4 but vkGetBufferMemoryRequirements() has not been called on that buffer.*
  - It happens when VK_KHR_dedicated_allocation extension is enabled.
    `vkGetBufferMemoryRequirements2KHR` function is used instead, while validation layer seems to be unaware of it.
- *Mapping an image with layout VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL can result in undefined behavior if this memory is used by the device. Only GENERAL or PREINITIALIZED should be used.*
  - It happens when you map a buffer or image, because the library maps entire
    `VkDeviceMemory` block, where different types of images and buffers may end
    up together, especially on GPUs with unified memory like Intel.
- *Non-linear image 0xebc91 is aliased with linear buffer 0xeb8e4 which may indicate a bug.*
  - It may happen when you use [defragmentation](@ref defragmentation).

\section general_considerations_allocation_algorithm Allocation algorithm

The library uses following algorithm for allocation, in order:

-# Try to find free range of memory in existing blocks.
-# If failed, try to create a new block of `VkDeviceMemory`, with preferred block size.
-# If failed, try to create such block with size / 2, size / 4, size / 8.
-# If failed, try to allocate separate `VkDeviceMemory` for this allocation,
   just like when you use #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT.
-# If failed, choose other memory type that meets the requirements specified in
   VmaAllocationCreateInfo and go to point 1.
-# If failed, return `VK_ERROR_OUT_OF_DEVICE_MEMORY`.

\section general_considerations_features_not_supported Features not supported

Features deliberately excluded from the scope of this library:

-# **Data transfer.** Uploading (streaming) and downloading data of buffers and images
   between CPU and GPU memory and related synchronization is responsibility of the user.
   Defining some "texture" object that would automatically stream its data from a
   staging copy in CPU memory to GPU memory would rather be a feature of another,
   higher-level library implemented on top of VMA.
   VMA doesn't record any commands to a `VkCommandBuffer`. It just allocates memory.
-# **Recreation of buffers and images.** Although the library has functions for
   buffer and image creation: vmaCreateBuffer(), vmaCreateImage(), you need to
   recreate these objects yourself after defragmentation. That is because the big
   structures `VkBufferCreateInfo`, `VkImageCreateInfo` are not stored in
   #VmaAllocation object.
-# **Handling CPU memory allocation failures.** When dynamically creating small C++
   objects in CPU memory (not Vulkan memory), allocation failures are not checked
   and handled gracefully, because that would complicate code significantly and
   is usually not needed in desktop PC applications anyway.
   Success of an allocation is just checked with an assert.
-# **Code free of any compiler warnings.** Maintaining the library to compile and
   work correctly on so many different platforms is hard enough. Being free of
   any warnings, on any version of any compiler, is simply not feasible.
   There are many preprocessor macros that make some variables unused, function parameters unreferenced,
   or conditional expressions constant in some configurations.
   The code of this library should not be bigger or more complicated just to silence these warnings.
   It is recommended to disable such warnings instead.
-# This is a C++ library with C interface. **Bindings or ports to any other programming languages** are welcome as external projects but
   are not going to be included into this repository.
*/