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path: root/thirdparty/vulkan/patches/Vulkan-Loader-revert-pr260.patch
blob: 1267e560df3607cd6baa5b6f783d0b9444a679a8 (plain)
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diff --git a/thirdparty/vulkan/loader/loader.c b/thirdparty/vulkan/loader/loader.c
index 87d08d5116..c7cdb47122 100644
--- a/thirdparty/vulkan/loader/loader.c
+++ b/thirdparty/vulkan/loader/loader.c
@@ -7330,7 +7330,7 @@ out:
     return result;
 }
 
-#if defined(_WIN32)
+#if defined(_WIN32) && defined(LOADER_DYNAMIC_LIB)
 BOOL WINAPI DllMain(HINSTANCE hinst, DWORD reason, LPVOID reserved) {
     switch (reason) {
         case DLL_PROCESS_ATTACH:
diff --git a/thirdparty/vulkan/loader/loader.h b/thirdparty/vulkan/loader/loader.h
index 5e9495521b..56745a968d 100644
--- a/thirdparty/vulkan/loader/loader.h
+++ b/thirdparty/vulkan/loader/loader.h
@@ -420,6 +420,9 @@ static inline void loader_init_dispatch(void *obj, const void *data) {
 // Global variables used across files
 extern struct loader_struct loader;
 extern THREAD_LOCAL_DECL struct loader_instance *tls_instance;
+#if defined(_WIN32) && !defined(LOADER_DYNAMIC_LIB)
+extern LOADER_PLATFORM_THREAD_ONCE_DEFINITION(once_init);
+#endif
 extern loader_platform_thread_mutex loader_lock;
 extern loader_platform_thread_mutex loader_json_lock;
 
diff --git a/thirdparty/vulkan/loader/vk_loader_platform.h b/thirdparty/vulkan/loader/vk_loader_platform.h
index 7824e35d6b..62e8e3ae09 100644
--- a/thirdparty/vulkan/loader/vk_loader_platform.h
+++ b/thirdparty/vulkan/loader/vk_loader_platform.h
@@ -330,9 +330,25 @@ typedef HANDLE loader_platform_thread;
 // The once init functionality is not used when building a DLL on Windows. This is because there is no way to clean up the
 // resources allocated by anything allocated by once init. This isn't a problem for static libraries, but it is for dynamic
 // ones. When building a DLL, we use DllMain() instead to allow properly cleaning up resources.
+#if defined(LOADER_DYNAMIC_LIB)
 #define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var)
 #define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var)
 #define LOADER_PLATFORM_THREAD_ONCE(ctl, func)
+#else
+#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) INIT_ONCE var = INIT_ONCE_STATIC_INIT;
+#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) INIT_ONCE var;
+#define LOADER_PLATFORM_THREAD_ONCE(ctl, func) loader_platform_thread_once_fn(ctl, func)
+static BOOL CALLBACK InitFuncWrapper(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context) {
+    void (*func)(void) = (void (*)(void))Parameter;
+    func();
+    return TRUE;
+}
+static void loader_platform_thread_once_fn(void *ctl, void (*func)(void)) {
+    assert(func != NULL);
+    assert(ctl != NULL);
+    InitOnceExecuteOnce((PINIT_ONCE)ctl, InitFuncWrapper, (void *)func, NULL);
+}
+#endif
 
 // Thread IDs:
 typedef DWORD loader_platform_thread_id;