summaryrefslogtreecommitdiff
path: root/thirdparty/vulkan/loader/vk_loader_platform.h
blob: 2ffda55367231e147ba9aa601c0767f940e2dde3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
/*
 *
 * Copyright (c) 2015-2018 The Khronos Group Inc.
 * Copyright (c) 2015-2018 Valve Corporation
 * Copyright (c) 2015-2018 LunarG, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Author: Ian Elliot <ian@lunarg.com>
 * Author: Jon Ashburn <jon@lunarg.com>
 * Author: Lenny Komow <lenny@lunarg.com>
 *
 */
#pragma once

#if defined(_WIN32)
// WinSock2.h must be included *BEFORE* windows.h
#include <winsock2.h>
#endif  // _WIN32

#include "vulkan/vk_platform.h"
#include "vulkan/vk_sdk_platform.h"

#if defined(__linux__) || defined(__APPLE__)
/* Linux-specific common code: */

// Headers:
//#ifndef _GNU_SOURCE
//#define _GNU_SOURCE 1
//#endif
// TBD: Are the contents of the following file used?
#include <unistd.h>
// Note: The following file is for dynamic loading:
#include <dlfcn.h>
#include <pthread.h>
#include <assert.h>
#include <string.h>
#include <stdbool.h>
#include <stdlib.h>
#include <libgen.h>

// VK Library Filenames, Paths, etc.:
#define PATH_SEPARATOR ':'
#define DIRECTORY_SYMBOL '/'

#define VULKAN_DIR "vulkan/"
#define VULKAN_ICDCONF_DIR "icd.d"
#define VULKAN_ICD_DIR "icd"
#define VULKAN_SETTINGSCONF_DIR "settings.d"
#define VULKAN_ELAYERCONF_DIR "explicit_layer.d"
#define VULKAN_ILAYERCONF_DIR "implicit_layer.d"
#define VULKAN_LAYER_DIR "layer"

#define VK_DRIVERS_INFO_RELATIVE_DIR VULKAN_DIR VULKAN_ICDCONF_DIR
#define VK_SETTINGS_INFO_RELATIVE_DIR VULKAN_DIR VULKAN_SETTINGSCONF_DIR
#define VK_ELAYERS_INFO_RELATIVE_DIR VULKAN_DIR VULKAN_ELAYERCONF_DIR
#define VK_ILAYERS_INFO_RELATIVE_DIR VULKAN_DIR VULKAN_ILAYERCONF_DIR

#define VK_DRIVERS_INFO_REGISTRY_LOC ""
#define VK_SETTINGS_INFO_REGISTRY_LOC ""
#define VK_ELAYERS_INFO_REGISTRY_LOC ""
#define VK_ILAYERS_INFO_REGISTRY_LOC ""

#if !defined(DEFAULT_VK_LAYERS_PATH)
#define DEFAULT_VK_LAYERS_PATH ""
#endif
#if !defined(LAYERS_SOURCE_PATH)
#define LAYERS_SOURCE_PATH NULL
#endif
#define LAYERS_PATH_ENV "VK_LAYER_PATH"
#define ENABLED_LAYERS_ENV "VK_INSTANCE_LAYERS"

// C99:
#define PRINTF_SIZE_T_SPECIFIER "%zu"

// File IO
static inline bool loader_platform_file_exists(const char *path) {
    if (access(path, F_OK))
        return false;
    else
        return true;
}

static inline bool loader_platform_is_path_absolute(const char *path) {
    if (path[0] == '/')
        return true;
    else
        return false;
}

static inline char *loader_platform_dirname(char *path) { return dirname(path); }

// Dynamic Loading of libraries:
typedef void *loader_platform_dl_handle;
static inline loader_platform_dl_handle loader_platform_open_library(const char *libPath) {
    // When loading the library, we use RTLD_LAZY so that not all symbols have to be
    // resolved at this time (which improves performance). Note that if not all symbols
    // can be resolved, this could cause crashes later. Use the LD_BIND_NOW environment
    // variable to force all symbols to be resolved here.
    return dlopen(libPath, RTLD_LAZY | RTLD_LOCAL);
}
static inline const char *loader_platform_open_library_error(const char *libPath) { return dlerror(); }
static inline void loader_platform_close_library(loader_platform_dl_handle library) { dlclose(library); }
static inline void *loader_platform_get_proc_address(loader_platform_dl_handle library, const char *name) {
    assert(library);
    assert(name);
    return dlsym(library, name);
}
static inline const char *loader_platform_get_proc_address_error(const char *name) { return dlerror(); }

// Threads:
typedef pthread_t loader_platform_thread;
#define THREAD_LOCAL_DECL __thread

// The once init functionality is not used on Linux
#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var)
#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var)
#define LOADER_PLATFORM_THREAD_ONCE(ctl, func)

// Thread IDs:
typedef pthread_t loader_platform_thread_id;
static inline loader_platform_thread_id loader_platform_get_thread_id() { return pthread_self(); }

// Thread mutex:
typedef pthread_mutex_t loader_platform_thread_mutex;
static inline void loader_platform_thread_create_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_init(pMutex, NULL); }
static inline void loader_platform_thread_lock_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_lock(pMutex); }
static inline void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_unlock(pMutex); }
static inline void loader_platform_thread_delete_mutex(loader_platform_thread_mutex *pMutex) { pthread_mutex_destroy(pMutex); }
typedef pthread_cond_t loader_platform_thread_cond;
static inline void loader_platform_thread_init_cond(loader_platform_thread_cond *pCond) { pthread_cond_init(pCond, NULL); }
static inline void loader_platform_thread_cond_wait(loader_platform_thread_cond *pCond, loader_platform_thread_mutex *pMutex) {
    pthread_cond_wait(pCond, pMutex);
}
static inline void loader_platform_thread_cond_broadcast(loader_platform_thread_cond *pCond) { pthread_cond_broadcast(pCond); }

#define loader_stack_alloc(size) alloca(size)

#elif defined(_WIN32)  // defined(__linux__)
/* Windows-specific common code: */
// WinBase.h defines CreateSemaphore and synchapi.h defines CreateEvent
//  undefine them to avoid conflicts with VkLayerDispatchTable struct members.
#ifdef CreateSemaphore
#undef CreateSemaphore
#endif
#ifdef CreateEvent
#undef CreateEvent
#endif
#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <io.h>
#include <stdbool.h>
#include <shlwapi.h>
#ifdef __cplusplus
#include <iostream>
#include <string>
#endif  // __cplusplus

// VK Library Filenames, Paths, etc.:
#define PATH_SEPARATOR ';'
#define DIRECTORY_SYMBOL '\\'
#define DEFAULT_VK_REGISTRY_HIVE HKEY_LOCAL_MACHINE
#define DEFAULT_VK_REGISTRY_HIVE_STR "HKEY_LOCAL_MACHINE"
#define SECONDARY_VK_REGISTRY_HIVE HKEY_CURRENT_USER
#define SECONDARY_VK_REGISTRY_HIVE_STR "HKEY_CURRENT_USER"

#define VK_DRIVERS_INFO_RELATIVE_DIR ""
#define VK_SETTINGS_INFO_RELATIVE_DIR ""
#define VK_ELAYERS_INFO_RELATIVE_DIR ""
#define VK_ILAYERS_INFO_RELATIVE_DIR ""

#ifdef _WIN64
#define HKR_VK_DRIVER_NAME API_NAME "DriverName"
#else
#define HKR_VK_DRIVER_NAME API_NAME "DriverNameWow"
#endif
#define VK_DRIVERS_INFO_REGISTRY_LOC "SOFTWARE\\Khronos\\" API_NAME "\\Drivers"
#define VK_SETTINGS_INFO_REGISTRY_LOC "SOFTWARE\\Khronos\\" API_NAME "\\Settings"
#define VK_ELAYERS_INFO_REGISTRY_LOC "SOFTWARE\\Khronos\\" API_NAME "\\ExplicitLayers"
#define VK_ILAYERS_INFO_REGISTRY_LOC "SOFTWARE\\Khronos\\" API_NAME "\\ImplicitLayers"

#if !defined(DEFAULT_VK_LAYERS_PATH)
#define DEFAULT_VK_LAYERS_PATH ""
#endif
#if !defined(LAYERS_SOURCE_PATH)
#define LAYERS_SOURCE_PATH NULL
#endif
#define LAYERS_PATH_ENV "VK_LAYER_PATH"
#define ENABLED_LAYERS_ENV "VK_INSTANCE_LAYERS"

#define PRINTF_SIZE_T_SPECIFIER "%Iu"

#if defined(_WIN32)
// Get the key for the plug n play driver registry
// The string returned by this function should NOT be freed
static inline const char *LoaderPnpDriverRegistry() {
    BOOL is_wow;
    IsWow64Process(GetCurrentProcess(), &is_wow);
    return is_wow ? "VulkanDriverNameWow" : "VulkanDriverName";
}
static inline const wchar_t *LoaderPnpDriverRegistryWide() {
    BOOL is_wow;
    IsWow64Process(GetCurrentProcess(), &is_wow);
    return is_wow ? L"VulkanDriverNameWow" : L"VulkanDriverName";
}

// Get the key for the plug 'n play explicit layer registry
// The string returned by this function should NOT be freed
static inline const char *LoaderPnpELayerRegistry() {
    BOOL is_wow;
    IsWow64Process(GetCurrentProcess(), &is_wow);
    return is_wow ? "VulkanExplicitLayersWow" : "VulkanExplicitLayers";
}
static inline const wchar_t *LoaderPnpELayerRegistryWide() {
    BOOL is_wow;
    IsWow64Process(GetCurrentProcess(), &is_wow);
    return is_wow ? L"VulkanExplicitLayersWow" : L"VulkanExplicitLayers";
}

// Get the key for the plug 'n play implicit layer registry
// The string returned by this function should NOT be freed
static inline const char *LoaderPnpILayerRegistry() {
    BOOL is_wow;
    IsWow64Process(GetCurrentProcess(), &is_wow);
    return is_wow ? "VulkanImplicitLayersWow" : "VulkanImplicitLayers";
}
static inline const wchar_t *LoaderPnpILayerRegistryWide() {
    BOOL is_wow;
    IsWow64Process(GetCurrentProcess(), &is_wow);
    return is_wow ? L"VulkanImplicitLayersWow" : L"VulkanImplicitLayers";
}
#endif

// File IO
static bool loader_platform_file_exists(const char *path) {
    if ((_access(path, 0)) == -1)
        return false;
    else
        return true;
}

static bool loader_platform_is_path_absolute(const char *path) {
    if (!path || !*path) {
        return false;
    }
    if (*path == DIRECTORY_SYMBOL || path[1] == ':') {
        return true;
    }
    return false;
}

// WIN32 runtime doesn't have dirname().
static inline char *loader_platform_dirname(char *path) {
    char *current, *next;

    // TODO/TBD: Do we need to deal with the Windows's ":" character?

    for (current = path; *current != '\0'; current = next) {
        next = strchr(current, DIRECTORY_SYMBOL);
        if (next == NULL) {
            if (current != path) *(current - 1) = '\0';
            return path;
        } else {
            // Point one character past the DIRECTORY_SYMBOL:
            next++;
        }
    }
    return path;
}

// WIN32 runtime doesn't have basename().
// Microsoft also doesn't have basename().  Paths are different on Windows, and
// so this is just a temporary solution in order to get us compiling, so that we
// can test some scenarios, and develop the correct solution for Windows.
// TODO: Develop a better, permanent solution for Windows, to replace this
// temporary code:
static char *loader_platform_basename(char *pathname) {
    char *current, *next;

    // TODO/TBD: Do we need to deal with the Windows's ":" character?

    for (current = pathname; *current != '\0'; current = next) {
        next = strchr(current, DIRECTORY_SYMBOL);
        if (next == NULL) {
            // No more DIRECTORY_SYMBOL's so return p:
            return current;
        } else {
            // Point one character past the DIRECTORY_SYMBOL:
            next++;
        }
    }
    // We shouldn't get to here, but this makes the compiler happy:
    return current;
}

// Dynamic Loading:
typedef HMODULE loader_platform_dl_handle;
static loader_platform_dl_handle loader_platform_open_library(const char *lib_path) {
    // Try loading the library the original way first.
    loader_platform_dl_handle lib_handle = LoadLibrary(lib_path);
    if (lib_handle == NULL && GetLastError() == ERROR_MOD_NOT_FOUND) {
        // If that failed, then try loading it with broader search folders.
        lib_handle = LoadLibraryEx(lib_path, NULL, LOAD_LIBRARY_SEARCH_DEFAULT_DIRS | LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR);
    }
    return lib_handle;
}
static char *loader_platform_open_library_error(const char *libPath) {
    static char errorMsg[164];
    (void)snprintf(errorMsg, 163, "Failed to open dynamic library \"%s\" with error %lu", libPath, GetLastError());
    return errorMsg;
}
static void loader_platform_close_library(loader_platform_dl_handle library) { FreeLibrary(library); }
static void *loader_platform_get_proc_address(loader_platform_dl_handle library, const char *name) {
    assert(library);
    assert(name);
    return (void *)GetProcAddress(library, name);
}
static char *loader_platform_get_proc_address_error(const char *name) {
    static char errorMsg[120];
    (void)snprintf(errorMsg, 119, "Failed to find function \"%s\" in dynamic library", name);
    return errorMsg;
}

// Threads:
typedef HANDLE loader_platform_thread;

// __declspec(thread) is not supported by MinGW compiler (ignored with warning or
//                    cause erorr depending on compiler switches)
//
// __thread should be used instead
//
// __MINGW32__ defined for both 32 and 64 bit MinGW compilers, so it is enough to
// detect any (32 or 64) flawor of MinGW compiler.
//
// @note __GNUC__ could be used as a more generic way to detect _any_
//       GCC[-compitible] compiler on Windows, but this fix was tested
//       only with MinGW, so keep it explicit at the moment.
#if defined(__MINGW32__)
#define THREAD_LOCAL_DECL __thread
#else
#define THREAD_LOCAL_DECL __declspec(thread)
#endif

// The once init functionality is not used when building a DLL on Windows. This is because there is no way to clean up the
// resources allocated by anything allocated by once init. This isn't a problem for static libraries, but it is for dynamic
// ones. When building a DLL, we use DllMain() instead to allow properly cleaning up resources.
#if defined(LOADER_DYNAMIC_LIB)
#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var)
#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var)
#define LOADER_PLATFORM_THREAD_ONCE(ctl, func)
#else
#define LOADER_PLATFORM_THREAD_ONCE_DECLARATION(var) INIT_ONCE var = INIT_ONCE_STATIC_INIT;
#define LOADER_PLATFORM_THREAD_ONCE_DEFINITION(var) INIT_ONCE var;
#define LOADER_PLATFORM_THREAD_ONCE(ctl, func) loader_platform_thread_once_fn(ctl, func)
static BOOL CALLBACK InitFuncWrapper(PINIT_ONCE InitOnce, PVOID Parameter, PVOID *Context) {
    void (*func)(void) = (void (*)(void))Parameter;
    func();
    return TRUE;
}
static void loader_platform_thread_once_fn(void *ctl, void (*func)(void)) {
    assert(func != NULL);
    assert(ctl != NULL);
    InitOnceExecuteOnce((PINIT_ONCE)ctl, InitFuncWrapper, (void *)func, NULL);
}
#endif

// Thread IDs:
typedef DWORD loader_platform_thread_id;
static loader_platform_thread_id loader_platform_get_thread_id() { return GetCurrentThreadId(); }

// Thread mutex:
typedef CRITICAL_SECTION loader_platform_thread_mutex;
static void loader_platform_thread_create_mutex(loader_platform_thread_mutex *pMutex) { InitializeCriticalSection(pMutex); }
static void loader_platform_thread_lock_mutex(loader_platform_thread_mutex *pMutex) { EnterCriticalSection(pMutex); }
static void loader_platform_thread_unlock_mutex(loader_platform_thread_mutex *pMutex) { LeaveCriticalSection(pMutex); }
static void loader_platform_thread_delete_mutex(loader_platform_thread_mutex *pMutex) { DeleteCriticalSection(pMutex); }
typedef CONDITION_VARIABLE loader_platform_thread_cond;
static void loader_platform_thread_init_cond(loader_platform_thread_cond *pCond) { InitializeConditionVariable(pCond); }
static void loader_platform_thread_cond_wait(loader_platform_thread_cond *pCond, loader_platform_thread_mutex *pMutex) {
    SleepConditionVariableCS(pCond, pMutex, INFINITE);
}
static void loader_platform_thread_cond_broadcast(loader_platform_thread_cond *pCond) { WakeAllConditionVariable(pCond); }

#define loader_stack_alloc(size) _alloca(size)
#else  // defined(_WIN32)

#error The "loader_platform.h" file must be modified for this OS.

// NOTE: In order to support another OS, an #elif needs to be added (above the
// "#else // defined(_WIN32)") for that OS, and OS-specific versions of the
// contents of this file must be created.

// NOTE: Other OS-specific changes are also needed for this OS.  Search for
// files with "WIN32" in it, as a quick way to find files that must be changed.

#endif  // defined(_WIN32)

// returns true if the given string appears to be a relative or absolute
// path, as opposed to a bare filename.
static inline bool loader_platform_is_path(const char *path) { return strchr(path, DIRECTORY_SYMBOL) != NULL; }