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/*
* Copyright (c) 2020 - 2022 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef _TVG_PAINT_H_
#define _TVG_PAINT_H_
#include "tvgRender.h"
namespace tvg
{
enum ContextFlag {Invalid = 0, FastTrack = 1};
struct Iterator
{
virtual ~Iterator() {}
virtual const Paint* next() = 0;
virtual uint32_t count() = 0;
virtual void begin() = 0;
};
struct StrategyMethod
{
virtual ~StrategyMethod() {}
virtual bool dispose(RenderMethod& renderer) = 0;
virtual void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag pFlag) = 0; //Return engine data if it has.
virtual bool render(RenderMethod& renderer) = 0;
virtual bool bounds(float* x, float* y, float* w, float* h) = 0;
virtual RenderRegion bounds(RenderMethod& renderer) const = 0;
virtual Paint* duplicate() = 0;
virtual Iterator* iterator() = 0;
};
struct Composite
{
Paint* target;
Paint* source;
CompositeMethod method;
};
struct Paint::Impl
{
StrategyMethod* smethod = nullptr;
RenderTransform* rTransform = nullptr;
Composite* compData = nullptr;
uint32_t renderFlag = RenderUpdateFlag::None;
uint32_t ctxFlag = ContextFlag::Invalid;
uint32_t id;
uint8_t opacity = 255;
~Impl()
{
if (compData) {
delete(compData->target);
free(compData);
}
if (smethod) delete(smethod);
if (rTransform) delete(rTransform);
}
void method(StrategyMethod* method)
{
smethod = method;
}
bool transform(const Matrix& m)
{
if (!rTransform) {
rTransform = new RenderTransform();
if (!rTransform) return false;
}
rTransform->override(m);
renderFlag |= RenderUpdateFlag::Transform;
return true;
}
Matrix* transform()
{
if (rTransform) {
rTransform->update();
return &rTransform->m;
}
return nullptr;
}
RenderRegion bounds(RenderMethod& renderer) const
{
return smethod->bounds(renderer);
}
bool dispose(RenderMethod& renderer)
{
if (compData) compData->target->pImpl->dispose(renderer);
return smethod->dispose(renderer);
}
Iterator* iterator()
{
return smethod->iterator();
}
bool composite(Paint* source, Paint* target, CompositeMethod method)
{
//Invalid case
if ((!target && method != CompositeMethod::None) || (target && method == CompositeMethod::None)) return false;
if (compData) {
delete(compData->target);
//Reset scenario
if (!target && method == CompositeMethod::None) {
free(compData);
compData = nullptr;
return true;
}
} else {
if (!target && method == CompositeMethod::None) return true;
compData = static_cast<Composite*>(calloc(1, sizeof(Composite)));
}
compData->target = target;
compData->source = source;
compData->method = method;
return true;
}
bool rotate(float degree);
bool scale(float factor);
bool translate(float x, float y);
bool bounds(float* x, float* y, float* w, float* h, bool transformed);
void* update(RenderMethod& renderer, const RenderTransform* pTransform, uint32_t opacity, Array<RenderData>& clips, uint32_t pFlag);
bool render(RenderMethod& renderer);
Paint* duplicate();
};
template<class T>
struct PaintMethod : StrategyMethod
{
T* inst = nullptr;
PaintMethod(T* _inst) : inst(_inst) {}
~PaintMethod() {}
bool bounds(float* x, float* y, float* w, float* h) override
{
return inst->bounds(x, y, w, h);
}
RenderRegion bounds(RenderMethod& renderer) const override
{
return inst->bounds(renderer);
}
bool dispose(RenderMethod& renderer) override
{
return inst->dispose(renderer);
}
void* update(RenderMethod& renderer, const RenderTransform* transform, uint32_t opacity, Array<RenderData>& clips, RenderUpdateFlag renderFlag) override
{
return inst->update(renderer, transform, opacity, clips, renderFlag);
}
bool render(RenderMethod& renderer) override
{
return inst->render(renderer);
}
Paint* duplicate() override
{
return inst->duplicate();
}
Iterator* iterator() override
{
return inst->iterator();
}
};
}
#endif //_TVG_PAINT_H_
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