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// Copyright NVIDIA Corporation 2008 -- Ignacio Castano <icastano@nvidia.com>

#pragma once
#ifndef NV_MESH_LEASTSQUARESCONFORMALMAP_H
#define NV_MESH_LEASTSQUARESCONFORMALMAP_H

namespace nv
{
    namespace HalfEdge { class Mesh; }

    bool computeLeastSquaresConformalMap(HalfEdge::Mesh * mesh);

} // nv namespace

#endif // NV_MESH_LEASTSQUARESCONFORMALMAP_H