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// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
#pragma once
#ifndef NV_MATH_PLANE_H
#define NV_MATH_PLANE_H
#include "nvmath.h"
#include "Vector.h"
namespace nv
{
class Matrix;
class NVMATH_CLASS Plane
{
public:
Plane();
Plane(float x, float y, float z, float w);
Plane(const Vector4 & v);
Plane(const Vector3 & v, float d);
Plane(const Vector3 & normal, const Vector3 & point);
Plane(const Vector3 & v0, const Vector3 & v1, const Vector3 & v2);
const Plane & operator=(const Plane & v);
Vector3 vector() const;
float offset() const;
Vector3 normal() const;
void operator*=(float s);
Vector4 v;
};
Plane transformPlane(const Matrix &, const Plane &);
Vector3 planeIntersection(const Plane & a, const Plane & b, const Plane & c);
} // nv namespace
#endif // NV_MATH_PLANE_H
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