1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
|
// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
#pragma once
#ifndef NV_CORE_HASHMAP_INL
#define NV_CORE_HASHMAP_INL
#include "HashMap.h"
#include "Stream.h"
#include "Utils.h" // swap
#include <new> // for placement new
namespace nv
{
// Set a new or existing value under the key, to the value.
template<typename T, typename U, typename H, typename E>
void HashMap<T, U, H, E>::set(const T& key, const U& value)
{
int index = findIndex(key);
if (index >= 0)
{
entry(index).value = value;
return;
}
// Entry under key doesn't exist.
add(key, value);
}
// Add a new value to the hash table, under the specified key.
template<typename T, typename U, typename H, typename E>
void HashMap<T, U, H, E>::add(const T& key, const U& value)
{
nvCheck(findIndex(key) == -1);
checkExpand();
nvCheck(table != NULL);
entry_count++;
const uint hash_value = compute_hash(key);
const int index = hash_value & size_mask;
Entry * natural_entry = &(entry(index));
if (natural_entry->isEmpty())
{
// Put the new entry in.
new (natural_entry) Entry(key, value, -1, hash_value);
}
else if (natural_entry->isTombstone()) {
// Put the new entry in, without disturbing the rest of the chain.
int next_in_chain = natural_entry->next_in_chain;
new (natural_entry) Entry(key, value, next_in_chain, hash_value);
}
else
{
// Find a blank spot.
int blank_index = index;
for (int search_count = 0; ; search_count++)
{
blank_index = (blank_index + 1) & size_mask;
if (entry(blank_index).isEmpty()) break; // found it
if (entry(blank_index).isTombstone()) {
blank_index = removeTombstone(blank_index);
break;
}
nvCheck(search_count < this->size_mask);
}
Entry * blank_entry = &entry(blank_index);
if (int(natural_entry->hash_value & size_mask) == index)
{
// Collision. Link into this chain.
// Move existing list head.
new (blank_entry) Entry(*natural_entry); // placement new, copy ctor
// Put the new info in the natural entry.
natural_entry->key = key;
natural_entry->value = value;
natural_entry->next_in_chain = blank_index;
natural_entry->hash_value = hash_value;
}
else
{
// Existing entry does not naturally
// belong in this slot. Existing
// entry must be moved.
// Find natural location of collided element (i.e. root of chain)
int collided_index = natural_entry->hash_value & size_mask;
for (int search_count = 0; ; search_count++)
{
Entry * e = &entry(collided_index);
if (e->next_in_chain == index)
{
// Here's where we need to splice.
new (blank_entry) Entry(*natural_entry);
e->next_in_chain = blank_index;
break;
}
collided_index = e->next_in_chain;
nvCheck(collided_index >= 0 && collided_index <= size_mask);
nvCheck(search_count <= size_mask);
}
// Put the new data in the natural entry.
natural_entry->key = key;
natural_entry->value = value;
natural_entry->hash_value = hash_value;
natural_entry->next_in_chain = -1;
}
}
}
// Remove the first value under the specified key.
template<typename T, typename U, typename H, typename E>
bool HashMap<T, U, H, E>::remove(const T& key)
{
if (table == NULL)
{
return false;
}
int index = findIndex(key);
if (index < 0)
{
return false;
}
Entry * pos = &entry(index);
int natural_index = (int) (pos->hash_value & size_mask);
if (index != natural_index) {
// We're not the head of our chain, so we can
// be spliced out of it.
// Iterate up the chain, and splice out when
// we get to m_index.
Entry* e = &entry(natural_index);
while (e->next_in_chain != index) {
nvDebugCheck(e->isEndOfChain() == false);
e = &entry(e->next_in_chain);
}
if (e->isTombstone() && pos->isEndOfChain()) {
// Tombstone has nothing else to point
// to, so mark it empty.
e->next_in_chain = -2;
} else {
e->next_in_chain = pos->next_in_chain;
}
pos->clear();
}
else if (pos->isEndOfChain() == false) {
// We're the head of our chain, and there are
// additional elements.
//
// We need to put a tombstone here.
//
// We can't clear the element, because the
// rest of the elements in the chain must be
// linked to this position.
//
// We can't move any of the succeeding
// elements in the chain (i.e. to fill this
// entry), because we don't want to invalidate
// any other existing iterators.
pos->makeTombstone();
} else {
// We're the head of the chain, but we're the
// only member of the chain.
pos->clear();
}
entry_count--;
return true;
}
// Remove all entries from the hash table.
template<typename T, typename U, typename H, typename E>
void HashMap<T, U, H, E>::clear()
{
if (table != NULL)
{
// Delete the entries.
for (int i = 0, n = size_mask; i <= n; i++)
{
Entry * e = &entry(i);
if (e->isEmpty() == false && e->isTombstone() == false)
{
e->clear();
}
}
free(table);
table = NULL;
entry_count = 0;
size_mask = -1;
}
}
// Returns true if the hash is empty.
template<typename T, typename U, typename H, typename E>
bool HashMap<T, U, H, E>::isEmpty() const
{
return table == NULL || entry_count == 0;
}
// Retrieve the value under the given key.
// - If there's no value under the key, then return false and leave *value alone.
// - If there is a value, return true, and set *value to the entry's value.
// - If value == NULL, return true or false according to the presence of the key, but don't touch *value.
template<typename T, typename U, typename H, typename E>
bool HashMap<T, U, H, E>::get(const T& key, U* value/*= NULL*/, T* other_key/*= NULL*/) const
{
int index = findIndex(key);
if (index >= 0)
{
if (value != NULL) {
*value = entry(index).value; // take care with side-effects!
}
if (other_key != NULL) {
*other_key = entry(index).key;
}
return true;
}
return false;
}
// Determine if the given key is contained in the hash.
template<typename T, typename U, typename H, typename E>
bool HashMap<T, U, H, E>::contains(const T & key) const
{
return get(key);
}
// Number of entries in the hash.
template<typename T, typename U, typename H, typename E>
int HashMap<T, U, H, E>::size() const
{
return entry_count;
}
// Number of entries in the hash.
template<typename T, typename U, typename H, typename E>
int HashMap<T, U, H, E>::count() const
{
return size();
}
template<typename T, typename U, typename H, typename E>
int HashMap<T, U, H, E>::capacity() const
{
return size_mask+1;
}
// Resize the hash table to fit one more entry. Often this doesn't involve any action.
template<typename T, typename U, typename H, typename E>
void HashMap<T, U, H, E>::checkExpand()
{
if (table == NULL) {
// Initial creation of table. Make a minimum-sized table.
setRawCapacity(16);
}
else if (entry_count * 3 > (size_mask + 1) * 2) {
// Table is more than 2/3rds full. Expand.
setRawCapacity(entry_count * 2);
}
}
// Hint the bucket count to >= n.
template<typename T, typename U, typename H, typename E>
void HashMap<T, U, H, E>::resize(int n)
{
// Not really sure what this means in relation to
// STLport's hash_map... they say they "increase the
// bucket count to at least n" -- but does that mean
// their real capacity after resize(n) is more like
// n*2 (since they do linked-list chaining within
// buckets?).
setCapacity(n);
}
// Size the hash so that it can comfortably contain the given number of elements. If the hash already contains more
// elements than new_size, then this may be a no-op.
template<typename T, typename U, typename H, typename E>
void HashMap<T, U, H, E>::setCapacity(int new_size)
{
int new_raw_size = (new_size * 3) / 2;
if (new_raw_size < size()) { return; }
setRawCapacity(new_raw_size);
}
// By default we serialize the key-value pairs compactly.
template<typename _T, typename _U, typename _H, typename _E>
Stream & operator<< (Stream & s, HashMap<_T, _U, _H, _E> & map)
{
typedef typename HashMap<_T, _U, _H, _E>::Entry HashMapEntry;
int entry_count = map.entry_count;
s << entry_count;
if (s.isLoading()) {
map.clear();
if(entry_count == 0) {
return s;
}
map.entry_count = entry_count;
map.size_mask = nextPowerOfTwo(U32(entry_count)) - 1;
map.table = malloc<HashMapEntry>(map.size_mask + 1);
for (int i = 0; i <= map.size_mask; i++) {
map.table[i].next_in_chain = -2; // mark empty
}
_T key;
_U value;
for (int i = 0; i < entry_count; i++) {
s << key << value;
map.add(key, value);
}
}
else {
int i = 0;
map.findNext(i);
while (i != map.size_mask+1) {
HashMapEntry & e = map.entry(i);
s << e.key << e.value;
i++;
map.findNext(i);
}
//for(HashMap<_T, _U, _H, _E>::PseudoIndex i((map).start()); !(map).isDone(i); (map).advance(i)) {
//foreach(i, map) {
// s << map[i].key << map[i].value;
//}
}
return s;
}
// This requires more storage, but saves us from rehashing the elements.
template<typename _T, typename _U, typename _H, typename _E>
Stream & rawSerialize(Stream & s, HashMap<_T, _U, _H, _E> & map)
{
typedef typename HashMap<_T, _U, _H, _E>::Entry HashMapEntry;
if (s.isLoading()) {
map.clear();
}
s << map.size_mask;
if (map.size_mask != -1) {
s << map.entry_count;
if (s.isLoading()) {
map.table = new HashMapEntry[map.size_mask+1];
}
for (int i = 0; i <= map.size_mask; i++) {
HashMapEntry & e = map.table[i];
s << e.next_in_chain << e.hash_value;
s << e.key;
s << e.value;
}
}
return s;
}
// Swap the members of this vector and the given vector.
template<typename _T, typename _U, typename _H, typename _E>
void swap(HashMap<_T, _U, _H, _E> & a, HashMap<_T, _U, _H, _E> & b)
{
swap(a.entry_count, b.entry_count);
swap(a.size_mask, b.size_mask);
swap(a.table, b.table);
}
template<typename T, typename U, typename H, typename E>
uint HashMap<T, U, H, E>::compute_hash(const T& key) const
{
H hash;
uint hash_value = hash(key);
if (hash_value == TOMBSTONE_HASH) {
hash_value ^= 0x8000;
}
return hash_value;
}
// Find the index of the matching entry. If no match, then return -1.
template<typename T, typename U, typename H, typename E>
int HashMap<T, U, H, E>::findIndex(const T& key) const
{
if (table == NULL) return -1;
E equal;
uint hash_value = compute_hash(key);
int index = hash_value & size_mask;
const Entry * e = &entry(index);
if (e->isEmpty()) return -1;
if (e->isTombstone() == false && int(e->hash_value & size_mask) != index) {
// occupied by a collider
return -1;
}
for (;;)
{
nvCheck(e->isTombstone() || (e->hash_value & size_mask) == (hash_value & size_mask));
if (e->hash_value == hash_value && equal(e->key, key))
{
// Found it.
return index;
}
nvDebugCheck(e->isTombstone() || !equal(e->key, key)); // keys are equal, but hash differs!
// Keep looking through the chain.
index = e->next_in_chain;
if (index == -1) break; // end of chain
nvCheck(index >= 0 && index <= size_mask);
e = &entry(index);
nvCheck(e->isEmpty() == false || e->isTombstone());
}
return -1;
}
// Return the index of the newly cleared element.
template<typename T, typename U, typename H, typename E>
int HashMap<T, U, H, E>::removeTombstone(int index) {
Entry* e = &entry(index);
nvCheck(e->isTombstone());
nvCheck(!e->isEndOfChain());
// Move the next element of the chain into the
// tombstone slot, and return the vacated element.
int new_blank_index = e->next_in_chain;
Entry* new_blank = &entry(new_blank_index);
new (e) Entry(*new_blank);
new_blank->clear();
return new_blank_index;
}
// Helpers.
template<typename T, typename U, typename H, typename E>
typename HashMap<T, U, H, E>::Entry & HashMap<T, U, H, E>::entry(int index)
{
nvDebugCheck(table != NULL);
nvDebugCheck(index >= 0 && index <= size_mask);
return table[index];
}
template<typename T, typename U, typename H, typename E>
const typename HashMap<T, U, H, E>::Entry & HashMap<T, U, H, E>::entry(int index) const
{
nvDebugCheck(table != NULL);
nvDebugCheck(index >= 0 && index <= size_mask);
return table[index];
}
// Resize the hash table to the given size (Rehash the contents of the current table). The arg is the number of
// hash table entries, not the number of elements we should actually contain (which will be less than this).
template<typename T, typename U, typename H, typename E>
void HashMap<T, U, H, E>::setRawCapacity(int new_size)
{
if (new_size <= 0) {
// Special case.
clear();
return;
}
// Force new_size to be a power of two.
new_size = nextPowerOfTwo(U32(new_size));
HashMap<T, U, H, E> new_hash;
new_hash.table = malloc<Entry>(new_size);
nvDebugCheck(new_hash.table != NULL);
new_hash.entry_count = 0;
new_hash.size_mask = new_size - 1;
for (int i = 0; i < new_size; i++)
{
new_hash.entry(i).next_in_chain = -2; // mark empty
}
// Copy stuff to new_hash
if (table != NULL)
{
for (int i = 0, n = size_mask; i <= n; i++)
{
Entry * e = &entry(i);
if (e->isEmpty() == false && e->isTombstone() == false)
{
// Insert old entry into new hash.
new_hash.add(e->key, e->value);
e->clear(); // placement delete of old element
}
}
// Delete our old data buffer.
free(table);
}
// Steal new_hash's data.
entry_count = new_hash.entry_count;
size_mask = new_hash.size_mask;
table = new_hash.table;
new_hash.entry_count = 0;
new_hash.size_mask = -1;
new_hash.table = NULL;
}
// Move the enumerator to the next valid element.
template<typename T, typename U, typename H, typename E>
void HashMap<T, U, H, E>::findNext(PseudoIndex & i) const {
while (i <= size_mask) {
const Entry & e = entry(i);
if (e.isEmpty() == false && e.isTombstone() == false) {
break;
}
i++;
}
}
} // nv namespace
#endif // NV_CORE_HASHMAP_INL
|