summaryrefslogtreecommitdiff
path: root/thirdparty/squish/squish.cpp
blob: d3cbabbafd8a886e7fb016d9313ecfa8764f1bd3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
/* -----------------------------------------------------------------------------

    Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk

    Permission is hereby granted, free of charge, to any person obtaining
    a copy of this software and associated documentation files (the
    "Software"), to deal in the Software without restriction, including
    without limitation the rights to use, copy, modify, merge, publish,
    distribute, sublicense, and/or sell copies of the Software, and to
    permit persons to whom the Software is furnished to do so, subject to
    the following conditions:

    The above copyright notice and this permission notice shall be included
    in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
    OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
    CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
    TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
    SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

   -------------------------------------------------------------------------- */

#include <string.h>
#include "squish.h"
#include "colourset.h"
#include "maths.h"
#include "rangefit.h"
#include "clusterfit.h"
#include "colourblock.h"
#include "alpha.h"
#include "singlecolourfit.h"

namespace squish {

static int FixFlags( int flags )
{
    // grab the flag bits
    int method = flags & ( kDxt1 | kDxt3 | kDxt5 | kBc4 | kBc5 );
    int fit = flags & ( kColourIterativeClusterFit | kColourClusterFit | kColourRangeFit );
    int extra = flags & kWeightColourByAlpha;

    // set defaults
    if ( method != kDxt3
    &&   method != kDxt5
    &&   method != kBc4
    &&   method != kBc5 )
    {
        method = kDxt1;
    }
    if( fit != kColourRangeFit && fit != kColourIterativeClusterFit )
        fit = kColourClusterFit;

    // done
    return method | fit | extra;
}

void CompressMasked( u8 const* rgba, int mask, void* block, int flags, float* metric )
{
    // fix any bad flags
    flags = FixFlags( flags );

    if ( ( flags & ( kBc4 | kBc5 ) ) != 0 )
    {
        u8 alpha[16*4];
        for( int i = 0; i < 16; ++i )
        {
            alpha[i*4 + 3] = rgba[i*4 + 0]; // copy R to A
        }

        u8* rBlock = reinterpret_cast< u8* >( block );
        CompressAlphaDxt5( alpha, mask, rBlock );

        if ( ( flags & ( kBc5 ) ) != 0 )
        {
            for( int i = 0; i < 16; ++i )
            {
                alpha[i*4 + 3] = rgba[i*4 + 1]; // copy G to A
            }

            u8* gBlock = reinterpret_cast< u8* >( block ) + 8;
            CompressAlphaDxt5( alpha, mask, gBlock );
        }

        return;
    }

    // get the block locations
    void* colourBlock = block;
    void* alphaBlock = block;
    if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 )
        colourBlock = reinterpret_cast< u8* >( block ) + 8;

    // create the minimal point set
    ColourSet colours( rgba, mask, flags );

    // check the compression type and compress colour
    if( colours.GetCount() == 1 )
    {
        // always do a single colour fit
        SingleColourFit fit( &colours, flags );
        fit.Compress( colourBlock );
    }
    else if( ( flags & kColourRangeFit ) != 0 || colours.GetCount() == 0 )
    {
        // do a range fit
        RangeFit fit( &colours, flags, metric );
        fit.Compress( colourBlock );
    }
    else
    {
        // default to a cluster fit (could be iterative or not)
        ClusterFit fit( &colours, flags, metric );
        fit.Compress( colourBlock );
    }

    // compress alpha separately if necessary
    if( ( flags & kDxt3 ) != 0 )
        CompressAlphaDxt3( rgba, mask, alphaBlock );
    else if( ( flags & kDxt5 ) != 0 )
        CompressAlphaDxt5( rgba, mask, alphaBlock );
}

void Decompress( u8* rgba, void const* block, int flags )
{
    // fix any bad flags
    flags = FixFlags( flags );

    // get the block locations
    void const* colourBlock = block;
    void const* alphaBlock = block;
    if( ( flags & ( kDxt3 | kDxt5 ) ) != 0 )
        colourBlock = reinterpret_cast< u8 const* >( block ) + 8;

    // decompress colour
    DecompressColour( rgba, colourBlock, ( flags & kDxt1 ) != 0 );

    // decompress alpha separately if necessary
    if( ( flags & kDxt3 ) != 0 )
        DecompressAlphaDxt3( rgba, alphaBlock );
    else if( ( flags & kDxt5 ) != 0 )
        DecompressAlphaDxt5( rgba, alphaBlock );
}

int GetStorageRequirements( int width, int height, int flags )
{
    // fix any bad flags
    flags = FixFlags( flags );

    // compute the storage requirements
    int blockcount = ( ( width + 3 )/4 ) * ( ( height + 3 )/4 );
    int blocksize = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16;
    return blockcount*blocksize;
}

void CopyRGBA( u8 const* source, u8* dest, int flags )
{
    if (flags & kSourceBGRA)
    {
        // convert from bgra to rgba
        dest[0] = source[2];
        dest[1] = source[1];
        dest[2] = source[0];
        dest[3] = source[3];
    }
    else
    {
        for( int i = 0; i < 4; ++i )
            *dest++ = *source++;
    }
}

void CompressImage( u8 const* rgba, int width, int height, int pitch, void* blocks, int flags, float* metric )
{
    // fix any bad flags
    flags = FixFlags( flags );

    // initialise the block output
    u8* targetBlock = reinterpret_cast< u8* >( blocks );
    int bytesPerBlock = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16;

    // loop over blocks
    for( int y = 0; y < height; y += 4 )
    {
        for( int x = 0; x < width; x += 4 )
        {
            // build the 4x4 block of pixels
            u8 sourceRgba[16*4];
            u8* targetPixel = sourceRgba;
            int mask = 0;
            for( int py = 0; py < 4; ++py )
            {
                for( int px = 0; px < 4; ++px )
                {
                    // get the source pixel in the image
                    int sx = x + px;
                    int sy = y + py;

                    // enable if we're in the image
                    if( sx < width && sy < height )
                    {
                        // copy the rgba value
                        u8 const* sourcePixel = rgba + pitch*sy + 4*sx;
                        CopyRGBA(sourcePixel, targetPixel, flags);
                        // enable this pixel
                        mask |= ( 1 << ( 4*py + px ) );
                    }

                    // advance to the next pixel
                    targetPixel += 4;
                }
            }

            // compress it into the output
            CompressMasked( sourceRgba, mask, targetBlock, flags, metric );

            // advance
            targetBlock += bytesPerBlock;
        }
    }
}

void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags, float* metric )
{
    CompressImage(rgba, width, height, width*4, blocks, flags, metric);
}

void DecompressImage( u8* rgba, int width, int height, int pitch, void const* blocks, int flags )
{
    // fix any bad flags
    flags = FixFlags( flags );

    // initialise the block input
    u8 const* sourceBlock = reinterpret_cast< u8 const* >( blocks );
    int bytesPerBlock = ( ( flags & ( kDxt1 | kBc4 ) ) != 0 ) ? 8 : 16;

    // loop over blocks
    for( int y = 0; y < height; y += 4 )
    {
        for( int x = 0; x < width; x += 4 )
        {
            // decompress the block
            u8 targetRgba[4*16];
            Decompress( targetRgba, sourceBlock, flags );

            // write the decompressed pixels to the correct image locations
            u8 const* sourcePixel = targetRgba;
            for( int py = 0; py < 4; ++py )
            {
                for( int px = 0; px < 4; ++px )
                {
                    // get the target location
                    int sx = x + px;
                    int sy = y + py;

                    // write if we're in the image
                    if( sx < width && sy < height )
                    {
                        // copy the rgba value
                        u8* targetPixel = rgba + pitch*sy + 4*sx;
                        CopyRGBA(sourcePixel, targetPixel, flags);
                    }

                    // advance to the next pixel
                    sourcePixel += 4;
                }
            }

            // advance
            sourceBlock += bytesPerBlock;
        }
    }
}

void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags )
{
    DecompressImage( rgba, width, height, width*4, blocks, flags );
}

static double ErrorSq(double x, double y)
{
    return (x - y) * (x - y);
}

static void ComputeBlockWMSE(u8 const *original, u8 const *compressed, unsigned int w, unsigned int h, double &cmse, double &amse)
{
    // Computes the MSE for the block and weights it by the variance of the original block.
    // If the variance of the original block is less than 4 (i.e. a standard deviation of 1 per channel)
    // then the block is close to being a single colour. Quantisation errors in single colour blocks
    // are easier to see than similar errors in blocks that contain more colours, particularly when there
    // are many such blocks in a large area (eg a blue sky background) as they cause banding.  Given that
    // banding is easier to see than small errors in "complex" blocks, we weight the errors by a factor
    // of 5. This implies that images with large, single colour areas will have a higher potential WMSE
    // than images with lots of detail.

    cmse = amse = 0;
    unsigned int sum_p[4];  // per channel sum of pixels
    unsigned int sum_p2[4]; // per channel sum of pixels squared
    memset(sum_p, 0, sizeof(sum_p));
    memset(sum_p2, 0, sizeof(sum_p2));
    for( unsigned int py = 0; py < 4; ++py )
    {
        for( unsigned int px = 0; px < 4; ++px )
        {
            if( px < w && py < h )
            {
                double pixelCMSE = 0;
                for( int i = 0; i < 3; ++i )
                {
                    pixelCMSE += ErrorSq(original[i], compressed[i]);
                    sum_p[i] += original[i];
                    sum_p2[i] += (unsigned int)original[i]*original[i];
                }
                if( original[3] == 0 && compressed[3] == 0 )
                    pixelCMSE = 0; // transparent in both, so colour is inconsequential
                amse += ErrorSq(original[3], compressed[3]);
                cmse += pixelCMSE;
                sum_p[3] += original[3];
                sum_p2[3] += (unsigned int)original[3]*original[3];
            }
            original += 4;
            compressed += 4;
        }
    }
    unsigned int variance = 0;
    for( int i = 0; i < 4; ++i )
        variance += w*h*sum_p2[i] - sum_p[i]*sum_p[i];
    if( variance < 4 * w * w * h * h )
    {
        amse *= 5;
        cmse *= 5;
    }
}

void ComputeMSE( u8 const *rgba, int width, int height, int pitch, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE )
{
    // fix any bad flags
    flags = FixFlags( flags );
    colourMSE = alphaMSE = 0;

    // initialise the block input
    squish::u8 const* sourceBlock = dxt;
    int bytesPerBlock = ( ( flags & squish::kDxt1 ) != 0 ) ? 8 : 16;

    // loop over blocks
    for( int y = 0; y < height; y += 4 )
    {
        for( int x = 0; x < width; x += 4 )
        {
            // decompress the block
            u8 targetRgba[4*16];
            Decompress( targetRgba, sourceBlock, flags );
            u8 const* sourcePixel = targetRgba;

            // copy across to a similar pixel block
            u8 originalRgba[4*16];
            u8* originalPixel = originalRgba;

            for( int py = 0; py < 4; ++py )
            {
                for( int px = 0; px < 4; ++px )
                {
                    int sx = x + px;
                    int sy = y + py;
                    if( sx < width && sy < height )
                    {
                        u8 const* targetPixel = rgba + pitch*sy + 4*sx;
                        CopyRGBA(targetPixel, originalPixel, flags);
                    }
                    sourcePixel += 4;
                    originalPixel += 4;
                }
            }

            // compute the weighted MSE of the block
            double blockCMSE, blockAMSE;
            ComputeBlockWMSE(originalRgba, targetRgba, std::min(4, width - x), std::min(4, height - y), blockCMSE, blockAMSE);
            colourMSE += blockCMSE;
            alphaMSE += blockAMSE;
            // advance
            sourceBlock += bytesPerBlock;
        }
    }
    colourMSE /= (width * height * 3);
    alphaMSE /= (width * height);
}

void ComputeMSE( u8 const *rgba, int width, int height, u8 const *dxt, int flags, double &colourMSE, double &alphaMSE )
{
    ComputeMSE(rgba, width, height, width*4, dxt, flags, colourMSE, alphaMSE);
}

} // namespace squish