summaryrefslogtreecommitdiff
path: root/thirdparty/squish/maths.h
blob: 769ae463f72cfc3fda422728af909ea4749a6b99 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/* -----------------------------------------------------------------------------

	Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk

	Permission is hereby granted, free of charge, to any person obtaining
	a copy of this software and associated documentation files (the 
	"Software"), to	deal in the Software without restriction, including
	without limitation the rights to use, copy, modify, merge, publish,
	distribute, sublicense, and/or sell copies of the Software, and to 
	permit persons to whom the Software is furnished to do so, subject to 
	the following conditions:

	The above copyright notice and this permission notice shall be included
	in all copies or substantial portions of the Software.

	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
	OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
	MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
	IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 
	CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 
	TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
	SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
	
   -------------------------------------------------------------------------- */
   
#ifndef SQUISH_MATHS_H
#define SQUISH_MATHS_H

#include <cmath>
#include <algorithm>
#include "config.h"

namespace squish {

class Vec3
{
public:
	typedef Vec3 const& Arg;

	Vec3()
	{
	}

	explicit Vec3( float s )
	{
		m_x = s;
		m_y = s;
		m_z = s;
	}

	Vec3( float x, float y, float z )
	{
		m_x = x;
		m_y = y;
		m_z = z;
	}
	
	float X() const { return m_x; }
	float Y() const { return m_y; }
	float Z() const { return m_z; }
	
	Vec3 operator-() const
	{
		return Vec3( -m_x, -m_y, -m_z );
	}
	
	Vec3& operator+=( Arg v )
	{
		m_x += v.m_x;
		m_y += v.m_y;
		m_z += v.m_z;
		return *this;
	}
	
	Vec3& operator-=( Arg v )
	{
		m_x -= v.m_x;
		m_y -= v.m_y;
		m_z -= v.m_z;
		return *this;
	}
	
	Vec3& operator*=( Arg v )
	{
		m_x *= v.m_x;
		m_y *= v.m_y;
		m_z *= v.m_z;
		return *this;
	}
	
	Vec3& operator*=( float s )
	{
		m_x *= s;
		m_y *= s;
		m_z *= s;
		return *this;
	}
	
	Vec3& operator/=( Arg v )
	{
		m_x /= v.m_x;
		m_y /= v.m_y;
		m_z /= v.m_z;
		return *this;
	}
	
	Vec3& operator/=( float s )
	{
		float t = 1.0f/s;
		m_x *= t;
		m_y *= t;
		m_z *= t;
		return *this;
	}
	
	friend Vec3 operator+( Arg left, Arg right )
	{
		Vec3 copy( left );
		return copy += right;
	}
	
	friend Vec3 operator-( Arg left, Arg right )
	{
		Vec3 copy( left );
		return copy -= right;
	}
	
	friend Vec3 operator*( Arg left, Arg right )
	{
		Vec3 copy( left );
		return copy *= right;
	}
	
	friend Vec3 operator*( Arg left, float right )
	{
		Vec3 copy( left );
		return copy *= right;
	}
	
	friend Vec3 operator*( float left, Arg right )
	{
		Vec3 copy( right );
		return copy *= left;
	}
	
	friend Vec3 operator/( Arg left, Arg right )
	{
		Vec3 copy( left );
		return copy /= right;
	}
	
	friend Vec3 operator/( Arg left, float right )
	{
		Vec3 copy( left );
		return copy /= right;
	}
	
	friend float Dot( Arg left, Arg right )
	{
		return left.m_x*right.m_x + left.m_y*right.m_y + left.m_z*right.m_z;
	}
	
	friend Vec3 Min( Arg left, Arg right )
	{
		return Vec3(
			std::min( left.m_x, right.m_x ), 
			std::min( left.m_y, right.m_y ), 
			std::min( left.m_z, right.m_z )
		);
	}

	friend Vec3 Max( Arg left, Arg right )
	{
		return Vec3(
			std::max( left.m_x, right.m_x ), 
			std::max( left.m_y, right.m_y ), 
			std::max( left.m_z, right.m_z )
		);
	}

	friend Vec3 Truncate( Arg v )
	{
		return Vec3(
			v.m_x > 0.0f ? std::floor( v.m_x ) : std::ceil( v.m_x ), 
			v.m_y > 0.0f ? std::floor( v.m_y ) : std::ceil( v.m_y ), 
			v.m_z > 0.0f ? std::floor( v.m_z ) : std::ceil( v.m_z )
		);
	}

private:
	float m_x;
	float m_y;
	float m_z;
};

inline float LengthSquared( Vec3::Arg v )
{
	return Dot( v, v );
}

class Sym3x3
{
public:
	Sym3x3()
	{
	}

	Sym3x3( float s )
	{
		for( int i = 0; i < 6; ++i )
			m_x[i] = s;
	}

	float operator[]( int index ) const
	{
		return m_x[index];
	}

	float& operator[]( int index )
	{
		return m_x[index];
	}

private:
	float m_x[6];
};

Sym3x3 ComputeWeightedCovariance( int n, Vec3 const* points, float const* weights );
Vec3 ComputePrincipleComponent( Sym3x3 const& matrix );

} // namespace squish

#endif // ndef SQUISH_MATHS_H