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#pragma once
#include "Vector2.h"
#include "SignedDistance.h"
#include "EdgeColor.h"
namespace msdfgen {
// Parameters for iterative search of closest point on a cubic Bezier curve. Increase for higher precision.
#define MSDFGEN_CUBIC_SEARCH_STARTS 4
#define MSDFGEN_CUBIC_SEARCH_STEPS 4
/// An abstract edge segment.
class EdgeSegment {
public:
    EdgeColor color;
    EdgeSegment(EdgeColor edgeColor = WHITE) : color(edgeColor) { }
    virtual ~EdgeSegment() { }
    /// Creates a copy of the edge segment.
    virtual EdgeSegment * clone() const = 0;
    /// Returns the point on the edge specified by the parameter (between 0 and 1).
    virtual Point2 point(double param) const = 0;
    /// Returns the direction the edge has at the point specified by the parameter.
    virtual Vector2 direction(double param) const = 0;
    /// Returns the change of direction (second derivative) at the point specified by the parameter.
    virtual Vector2 directionChange(double param) const = 0;
    /// Returns the minimum signed distance between origin and the edge.
    virtual SignedDistance signedDistance(Point2 origin, double ¶m) const = 0;
    /// Converts a previously retrieved signed distance from origin to pseudo-distance.
    virtual void distanceToPseudoDistance(SignedDistance &distance, Point2 origin, double param) const;
    /// Outputs a list of (at most three) intersections (their X coordinates) with an infinite horizontal scanline at y and returns how many there are.
    virtual int scanlineIntersections(double x[3], int dy[3], double y) const = 0;
    /// Adjusts the bounding box to fit the edge segment.
    virtual void bound(double &l, double &b, double &r, double &t) const = 0;
    /// Reverses the edge (swaps its start point and end point).
    virtual void reverse() = 0;
    /// Moves the start point of the edge segment.
    virtual void moveStartPoint(Point2 to) = 0;
    /// Moves the end point of the edge segment.
    virtual void moveEndPoint(Point2 to) = 0;
    /// Splits the edge segments into thirds which together represent the original edge.
    virtual void splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const = 0;
};
/// A line segment.
class LinearSegment : public EdgeSegment {
public:
    Point2 p[2];
    LinearSegment(Point2 p0, Point2 p1, EdgeColor edgeColor = WHITE);
    LinearSegment * clone() const;
    Point2 point(double param) const;
    Vector2 direction(double param) const;
    Vector2 directionChange(double param) const;
    double length() const;
    SignedDistance signedDistance(Point2 origin, double ¶m) const;
    int scanlineIntersections(double x[3], int dy[3], double y) const;
    void bound(double &l, double &b, double &r, double &t) const;
    void reverse();
    void moveStartPoint(Point2 to);
    void moveEndPoint(Point2 to);
    void splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const;
};
/// A quadratic Bezier curve.
class QuadraticSegment : public EdgeSegment {
public:
    Point2 p[3];
    QuadraticSegment(Point2 p0, Point2 p1, Point2 p2, EdgeColor edgeColor = WHITE);
    QuadraticSegment * clone() const;
    Point2 point(double param) const;
    Vector2 direction(double param) const;
    Vector2 directionChange(double param) const;
    double length() const;
    SignedDistance signedDistance(Point2 origin, double ¶m) const;
    int scanlineIntersections(double x[3], int dy[3], double y) const;
    void bound(double &l, double &b, double &r, double &t) const;
    void reverse();
    void moveStartPoint(Point2 to);
    void moveEndPoint(Point2 to);
    void splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const;
    EdgeSegment * convertToCubic() const;
};
/// A cubic Bezier curve.
class CubicSegment : public EdgeSegment {
public:
    Point2 p[4];
    CubicSegment(Point2 p0, Point2 p1, Point2 p2, Point2 p3, EdgeColor edgeColor = WHITE);
    CubicSegment * clone() const;
    Point2 point(double param) const;
    Vector2 direction(double param) const;
    Vector2 directionChange(double param) const;
    SignedDistance signedDistance(Point2 origin, double ¶m) const;
    int scanlineIntersections(double x[3], int dy[3], double y) const;
    void bound(double &l, double &b, double &r, double &t) const;
    void reverse();
    void moveStartPoint(Point2 to);
    void moveEndPoint(Point2 to);
    void splitInThirds(EdgeSegment *&part1, EdgeSegment *&part2, EdgeSegment *&part3) const;
    void deconverge(int param, double amount);
};
}
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