1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
|
// © 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
*******************************************************************************
* Copyright (C) 2010-2012,2014, International Business Machines
* Corporation and others. All Rights Reserved.
*******************************************************************************
* file name: stringtriebuilder.h
* encoding: UTF-8
* tab size: 8 (not used)
* indentation:4
*
* created on: 2010dec24
* created by: Markus W. Scherer
*/
#ifndef __STRINGTRIEBUILDER_H__
#define __STRINGTRIEBUILDER_H__
#include "unicode/utypes.h"
#if U_SHOW_CPLUSPLUS_API
#include "unicode/uobject.h"
/**
* \file
* \brief C++ API: Builder API for trie builders
*/
// Forward declaration.
/// \cond
struct UHashtable;
typedef struct UHashtable UHashtable;
/// \endcond
/**
* Build options for BytesTrieBuilder and CharsTrieBuilder.
* @stable ICU 4.8
*/
enum UStringTrieBuildOption {
/**
* Builds a trie quickly.
* @stable ICU 4.8
*/
USTRINGTRIE_BUILD_FAST,
/**
* Builds a trie more slowly, attempting to generate
* a shorter but equivalent serialization.
* This build option also uses more memory.
*
* This option can be effective when many integer values are the same
* and string/byte sequence suffixes can be shared.
* Runtime speed is not expected to improve.
* @stable ICU 4.8
*/
USTRINGTRIE_BUILD_SMALL
};
U_NAMESPACE_BEGIN
/**
* Base class for string trie builder classes.
*
* This class is not intended for public subclassing.
* @stable ICU 4.8
*/
class U_COMMON_API StringTrieBuilder : public UObject {
public:
#ifndef U_HIDE_INTERNAL_API
/** @internal */
static int32_t hashNode(const void *node);
/** @internal */
static UBool equalNodes(const void *left, const void *right);
#endif /* U_HIDE_INTERNAL_API */
protected:
// Do not enclose the protected default constructor with #ifndef U_HIDE_INTERNAL_API
// or else the compiler will create a public default constructor.
/** @internal */
StringTrieBuilder();
/** @internal */
virtual ~StringTrieBuilder();
#ifndef U_HIDE_INTERNAL_API
/** @internal */
void createCompactBuilder(int32_t sizeGuess, UErrorCode &errorCode);
/** @internal */
void deleteCompactBuilder();
/** @internal */
void build(UStringTrieBuildOption buildOption, int32_t elementsLength, UErrorCode &errorCode);
/** @internal */
int32_t writeNode(int32_t start, int32_t limit, int32_t unitIndex);
/** @internal */
int32_t writeBranchSubNode(int32_t start, int32_t limit, int32_t unitIndex, int32_t length);
#endif /* U_HIDE_INTERNAL_API */
class Node;
#ifndef U_HIDE_INTERNAL_API
/** @internal */
Node *makeNode(int32_t start, int32_t limit, int32_t unitIndex, UErrorCode &errorCode);
/** @internal */
Node *makeBranchSubNode(int32_t start, int32_t limit, int32_t unitIndex,
int32_t length, UErrorCode &errorCode);
#endif /* U_HIDE_INTERNAL_API */
/** @internal */
virtual int32_t getElementStringLength(int32_t i) const = 0;
/** @internal */
virtual char16_t getElementUnit(int32_t i, int32_t unitIndex) const = 0;
/** @internal */
virtual int32_t getElementValue(int32_t i) const = 0;
// Finds the first unit index after this one where
// the first and last element have different units again.
/** @internal */
virtual int32_t getLimitOfLinearMatch(int32_t first, int32_t last, int32_t unitIndex) const = 0;
// Number of different units at unitIndex.
/** @internal */
virtual int32_t countElementUnits(int32_t start, int32_t limit, int32_t unitIndex) const = 0;
/** @internal */
virtual int32_t skipElementsBySomeUnits(int32_t i, int32_t unitIndex, int32_t count) const = 0;
/** @internal */
virtual int32_t indexOfElementWithNextUnit(int32_t i, int32_t unitIndex, char16_t unit) const = 0;
/** @internal */
virtual UBool matchNodesCanHaveValues() const = 0;
/** @internal */
virtual int32_t getMaxBranchLinearSubNodeLength() const = 0;
/** @internal */
virtual int32_t getMinLinearMatch() const = 0;
/** @internal */
virtual int32_t getMaxLinearMatchLength() const = 0;
#ifndef U_HIDE_INTERNAL_API
// max(BytesTrie::kMaxBranchLinearSubNodeLength, UCharsTrie::kMaxBranchLinearSubNodeLength).
/** @internal */
static const int32_t kMaxBranchLinearSubNodeLength=5;
// Maximum number of nested split-branch levels for a branch on all 2^16 possible char16_t units.
// log2(2^16/kMaxBranchLinearSubNodeLength) rounded up.
/** @internal */
static const int32_t kMaxSplitBranchLevels=14;
/**
* Makes sure that there is only one unique node registered that is
* equivalent to newNode.
* @param newNode Input node. The builder takes ownership.
* @param errorCode ICU in/out UErrorCode.
Set to U_MEMORY_ALLOCATION_ERROR if it was success but newNode==NULL.
* @return newNode if it is the first of its kind, or
* an equivalent node if newNode is a duplicate.
* @internal
*/
Node *registerNode(Node *newNode, UErrorCode &errorCode);
/**
* Makes sure that there is only one unique FinalValueNode registered
* with this value.
* Avoids creating a node if the value is a duplicate.
* @param value A final value.
* @param errorCode ICU in/out UErrorCode.
Set to U_MEMORY_ALLOCATION_ERROR if it was success but newNode==NULL.
* @return A FinalValueNode with the given value.
* @internal
*/
Node *registerFinalValue(int32_t value, UErrorCode &errorCode);
#endif /* U_HIDE_INTERNAL_API */
/*
* C++ note:
* registerNode() and registerFinalValue() take ownership of their input nodes,
* and only return owned nodes.
* If they see a failure UErrorCode, they will delete the input node.
* If they get a NULL pointer, they will record a U_MEMORY_ALLOCATION_ERROR.
* If there is a failure, they return NULL.
*
* NULL Node pointers can be safely passed into other Nodes because
* they call the static Node::hashCode() which checks for a NULL pointer first.
*
* Therefore, as long as builder functions register a new node,
* they need to check for failures only before explicitly dereferencing
* a Node pointer, or before setting a new UErrorCode.
*/
// Hash set of nodes, maps from nodes to integer 1.
/** @internal */
UHashtable *nodes;
// Do not conditionalize the following with #ifndef U_HIDE_INTERNAL_API,
// it is needed for layout of other objects.
/**
* @internal
* \cond
*/
class Node : public UObject {
public:
Node(int32_t initialHash) : hash(initialHash), offset(0) {}
inline int32_t hashCode() const { return hash; }
// Handles node==NULL.
static inline int32_t hashCode(const Node *node) { return node==NULL ? 0 : node->hashCode(); }
// Base class operator==() compares the actual class types.
virtual bool operator==(const Node &other) const;
inline bool operator!=(const Node &other) const { return !operator==(other); }
/**
* Traverses the Node graph and numbers branch edges, with rightmost edges first.
* This is to avoid writing a duplicate node twice.
*
* Branch nodes in this trie data structure are not symmetric.
* Most branch edges "jump" to other nodes but the rightmost branch edges
* just continue without a jump.
* Therefore, write() must write the rightmost branch edge last
* (trie units are written backwards), and must write it at that point even if
* it is a duplicate of a node previously written elsewhere.
*
* This function visits and marks right branch edges first.
* Edges are numbered with increasingly negative values because we share the
* offset field which gets positive values when nodes are written.
* A branch edge also remembers the first number for any of its edges.
*
* When a further-left branch edge has a number in the range of the rightmost
* edge's numbers, then it will be written as part of the required right edge
* and we can avoid writing it first.
*
* After root.markRightEdgesFirst(-1) the offsets of all nodes are negative
* edge numbers.
*
* @param edgeNumber The first edge number for this node and its sub-nodes.
* @return An edge number that is at least the maximum-negative
* of the input edge number and the numbers of this node and all of its sub-nodes.
*/
virtual int32_t markRightEdgesFirst(int32_t edgeNumber);
// write() must set the offset to a positive value.
virtual void write(StringTrieBuilder &builder) = 0;
// See markRightEdgesFirst.
inline void writeUnlessInsideRightEdge(int32_t firstRight, int32_t lastRight,
StringTrieBuilder &builder) {
// Note: Edge numbers are negative, lastRight<=firstRight.
// If offset>0 then this node and its sub-nodes have been written already
// and we need not write them again.
// If this node is part of the unwritten right branch edge,
// then we wait until that is written.
if(offset<0 && (offset<lastRight || firstRight<offset)) {
write(builder);
}
}
inline int32_t getOffset() const { return offset; }
protected:
int32_t hash;
int32_t offset;
};
#ifndef U_HIDE_INTERNAL_API
// This class should not be overridden because
// registerFinalValue() compares a stack-allocated FinalValueNode
// (stack-allocated so that we don't unnecessarily create lots of duplicate nodes)
// with the input node, and the
// !Node::operator==(other) used inside FinalValueNode::operator==(other)
// will be false if the typeid's are different.
/** @internal */
class FinalValueNode : public Node {
public:
FinalValueNode(int32_t v) : Node(0x111111u*37u+v), value(v) {}
virtual bool operator==(const Node &other) const override;
virtual void write(StringTrieBuilder &builder) override;
protected:
int32_t value;
};
#endif /* U_HIDE_INTERNAL_API */
// Do not conditionalize the following with #ifndef U_HIDE_INTERNAL_API,
// it is needed for layout of other objects.
/**
* @internal
*/
class ValueNode : public Node {
public:
ValueNode(int32_t initialHash) : Node(initialHash), hasValue(false), value(0) {}
virtual bool operator==(const Node &other) const override;
void setValue(int32_t v) {
hasValue=true;
value=v;
hash=hash*37u+v;
}
protected:
UBool hasValue;
int32_t value;
};
#ifndef U_HIDE_INTERNAL_API
/**
* @internal
*/
class IntermediateValueNode : public ValueNode {
public:
IntermediateValueNode(int32_t v, Node *nextNode)
: ValueNode(0x222222u*37u+hashCode(nextNode)), next(nextNode) { setValue(v); }
virtual bool operator==(const Node &other) const override;
virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override;
virtual void write(StringTrieBuilder &builder) override;
protected:
Node *next;
};
#endif /* U_HIDE_INTERNAL_API */
// Do not conditionalize the following with #ifndef U_HIDE_INTERNAL_API,
// it is needed for layout of other objects.
/**
* @internal
*/
class LinearMatchNode : public ValueNode {
public:
LinearMatchNode(int32_t len, Node *nextNode)
: ValueNode((0x333333u*37u+len)*37u+hashCode(nextNode)),
length(len), next(nextNode) {}
virtual bool operator==(const Node &other) const override;
virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override;
protected:
int32_t length;
Node *next;
};
#ifndef U_HIDE_INTERNAL_API
/**
* @internal
*/
class BranchNode : public Node {
public:
BranchNode(int32_t initialHash) : Node(initialHash) {}
protected:
int32_t firstEdgeNumber;
};
/**
* @internal
*/
class ListBranchNode : public BranchNode {
public:
ListBranchNode() : BranchNode(0x444444), length(0) {}
virtual bool operator==(const Node &other) const override;
virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override;
virtual void write(StringTrieBuilder &builder) override;
// Adds a unit with a final value.
void add(int32_t c, int32_t value) {
units[length]=(char16_t)c;
equal[length]=NULL;
values[length]=value;
++length;
hash=(hash*37u+c)*37u+value;
}
// Adds a unit which leads to another match node.
void add(int32_t c, Node *node) {
units[length]=(char16_t)c;
equal[length]=node;
values[length]=0;
++length;
hash=(hash*37u+c)*37u+hashCode(node);
}
protected:
Node *equal[kMaxBranchLinearSubNodeLength]; // NULL means "has final value".
int32_t length;
int32_t values[kMaxBranchLinearSubNodeLength];
char16_t units[kMaxBranchLinearSubNodeLength];
};
/**
* @internal
*/
class SplitBranchNode : public BranchNode {
public:
SplitBranchNode(char16_t middleUnit, Node *lessThanNode, Node *greaterOrEqualNode)
: BranchNode(((0x555555u*37u+middleUnit)*37u+
hashCode(lessThanNode))*37u+hashCode(greaterOrEqualNode)),
unit(middleUnit), lessThan(lessThanNode), greaterOrEqual(greaterOrEqualNode) {}
virtual bool operator==(const Node &other) const override;
virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override;
virtual void write(StringTrieBuilder &builder) override;
protected:
char16_t unit;
Node *lessThan;
Node *greaterOrEqual;
};
// Branch head node, for writing the actual node lead unit.
/** @internal */
class BranchHeadNode : public ValueNode {
public:
BranchHeadNode(int32_t len, Node *subNode)
: ValueNode((0x666666u*37u+len)*37u+hashCode(subNode)),
length(len), next(subNode) {}
virtual bool operator==(const Node &other) const override;
virtual int32_t markRightEdgesFirst(int32_t edgeNumber) override;
virtual void write(StringTrieBuilder &builder) override;
protected:
int32_t length;
Node *next; // A branch sub-node.
};
#endif /* U_HIDE_INTERNAL_API */
/// \endcond
/** @internal */
virtual Node *createLinearMatchNode(int32_t i, int32_t unitIndex, int32_t length,
Node *nextNode) const = 0;
/** @internal */
virtual int32_t write(int32_t unit) = 0;
/** @internal */
virtual int32_t writeElementUnits(int32_t i, int32_t unitIndex, int32_t length) = 0;
/** @internal */
virtual int32_t writeValueAndFinal(int32_t i, UBool isFinal) = 0;
/** @internal */
virtual int32_t writeValueAndType(UBool hasValue, int32_t value, int32_t node) = 0;
/** @internal */
virtual int32_t writeDeltaTo(int32_t jumpTarget) = 0;
};
U_NAMESPACE_END
#endif /* U_SHOW_CPLUSPLUS_API */
#endif // __STRINGTRIEBUILDER_H__
|