1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
|
/*
OpenGL loader generated by glad 0.1.16a0 on Thu Nov 30 06:21:28 2017.
Language/Generator: C/C++
Specification: gl
APIs: gl=3.3
Profile: compatibility
Extensions:
GL_ARB_debug_output
Loader: True
Local files: False
Omit khrplatform: False
Commandline:
--profile="compatibility" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_ARB_debug_output"
Online:
http://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D3.3&extensions=GL_ARB_debug_output
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <glad/glad.h>
static void* get_proc(const char *namez);
#ifdef _WIN32
#include <windows.h>
static HMODULE libGL;
typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
static
int open_gl(void) {
libGL = LoadLibraryW(L"opengl32.dll");
if(libGL != NULL) {
gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
libGL, "wglGetProcAddress");
return gladGetProcAddressPtr != NULL;
}
return 0;
}
static
void close_gl(void) {
if(libGL != NULL) {
FreeLibrary(libGL);
libGL = NULL;
}
}
#else
#include <dlfcn.h>
static void* libGL;
#ifndef __APPLE__
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
#endif
static
int open_gl(void) {
#ifdef __APPLE__
static const char *NAMES[] = {
"../Frameworks/OpenGL.framework/OpenGL",
"/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
};
#else
static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
#endif
unsigned int index = 0;
for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
if(libGL != NULL) {
#ifdef __APPLE__
return 1;
#else
gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
"glXGetProcAddressARB");
return gladGetProcAddressPtr != NULL;
#endif
}
}
return 0;
}
static
void close_gl(void) {
if(libGL != NULL) {
dlclose(libGL);
libGL = NULL;
}
}
#endif
static
void* get_proc(const char *namez) {
void* result = NULL;
if(libGL == NULL) return NULL;
#ifndef __APPLE__
if(gladGetProcAddressPtr != NULL) {
result = gladGetProcAddressPtr(namez);
}
#endif
if(result == NULL) {
#ifdef _WIN32
result = (void*)GetProcAddress(libGL, namez);
#else
result = dlsym(libGL, namez);
#endif
}
return result;
}
int gladLoadGL(void) {
int status = 0;
if(open_gl()) {
status = gladLoadGLLoader(&get_proc);
close_gl();
}
return status;
}
struct gladGLversionStruct GLVersion;
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
#define _GLAD_IS_SOME_NEW_VERSION 1
#endif
static int max_loaded_major;
static int max_loaded_minor;
static const char *exts = NULL;
static int num_exts_i = 0;
static const char **exts_i = NULL;
static int get_exts(void) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
exts = (const char *)glGetString(GL_EXTENSIONS);
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
unsigned int index;
num_exts_i = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
if (num_exts_i > 0) {
exts_i = (const char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
}
if (exts_i == NULL) {
return 0;
}
for(index = 0; index < (unsigned)num_exts_i; index++) {
const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
size_t len = strlen(gl_str_tmp);
char *local_str = (char*)malloc((len+1) * sizeof(*exts_i));
if(local_str != NULL) {
#if _MSC_VER >= 1400
strncpy_s(local_str, len+1, gl_str_tmp, len);
#else
strncpy(local_str, gl_str_tmp, len+1);
#endif
}
exts_i[index] = local_str;
}
}
#endif
return 1;
}
static void free_exts(void) {
if (exts_i != NULL) {
int index;
for(index = 0; index < num_exts_i; index++) {
free((char *)exts_i[index]);
}
free((void *)exts_i);
exts_i = NULL;
}
}
static int has_ext(const char *ext) {
#ifdef _GLAD_IS_SOME_NEW_VERSION
if(max_loaded_major < 3) {
#endif
const char *extensions;
const char *loc;
const char *terminator;
extensions = exts;
if(extensions == NULL || ext == NULL) {
return 0;
}
while(1) {
loc = strstr(extensions, ext);
if(loc == NULL) {
return 0;
}
terminator = loc + strlen(ext);
if((loc == extensions || *(loc - 1) == ' ') &&
(*terminator == ' ' || *terminator == '\0')) {
return 1;
}
extensions = terminator;
}
#ifdef _GLAD_IS_SOME_NEW_VERSION
} else {
int index;
if(exts_i == NULL) return 0;
for(index = 0; index < num_exts_i; index++) {
const char *e = exts_i[index];
if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
return 1;
}
}
}
#endif
return 0;
}
int GLAD_GL_VERSION_1_0;
int GLAD_GL_VERSION_1_1;
int GLAD_GL_VERSION_1_2;
int GLAD_GL_VERSION_1_3;
int GLAD_GL_VERSION_1_4;
int GLAD_GL_VERSION_1_5;
int GLAD_GL_VERSION_2_0;
int GLAD_GL_VERSION_2_1;
int GLAD_GL_VERSION_3_0;
int GLAD_GL_VERSION_3_1;
int GLAD_GL_VERSION_3_2;
int GLAD_GL_VERSION_3_3;
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
PFNGLWINDOWPOS2SPROC glad_glWindowPos2s;
PFNGLWINDOWPOS2IPROC glad_glWindowPos2i;
PFNGLWINDOWPOS2FPROC glad_glWindowPos2f;
PFNGLWINDOWPOS2DPROC glad_glWindowPos2d;
PFNGLVERTEX2FVPROC glad_glVertex2fv;
PFNGLINDEXIPROC glad_glIndexi;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
PFNGLRECTDVPROC glad_glRectdv;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
PFNGLINDEXDPROC glad_glIndexd;
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
PFNGLINDEXFPROC glad_glIndexf;
PFNGLBINDSAMPLERPROC glad_glBindSampler;
PFNGLLINEWIDTHPROC glad_glLineWidth;
PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
PFNGLGETMAPFVPROC glad_glGetMapfv;
PFNGLINDEXSPROC glad_glIndexs;
PFNGLCOMPILESHADERPROC glad_glCompileShader;
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv;
PFNGLINDEXFVPROC glad_glIndexfv;
PFNGLFOGIVPROC glad_glFogiv;
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
PFNGLCOLOR4UIPROC glad_glColor4ui;
PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv;
PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
PFNGLFOGFVPROC glad_glFogfv;
PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
PFNGLENABLEIPROC glad_glEnablei;
PFNGLVERTEX4IVPROC glad_glVertex4iv;
PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv;
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
PFNGLCREATESHADERPROC glad_glCreateShader;
PFNGLISBUFFERPROC glad_glIsBuffer;
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
PFNGLVERTEX4FVPROC glad_glVertex4fv;
PFNGLBINDTEXTUREPROC glad_glBindTexture;
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
PFNGLPOINTSIZEPROC glad_glPointSize;
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
PFNGLCOLOR4BVPROC glad_glColor4bv;
PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
PFNGLCOLOR3BPROC glad_glColor3b;
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
PFNGLEDGEFLAGPROC glad_glEdgeFlag;
PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
PFNGLVERTEX3DPROC glad_glVertex3d;
PFNGLVERTEX3FPROC glad_glVertex3f;
PFNGLVERTEX3IPROC glad_glVertex3i;
PFNGLCOLOR3IPROC glad_glColor3i;
PFNGLUNIFORM3FPROC glad_glUniform3f;
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
PFNGLCOLOR3SPROC glad_glColor3s;
PFNGLVERTEX3SPROC glad_glVertex3s;
PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
PFNGLCOLORMASKIPROC glad_glColorMaski;
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
PFNGLVERTEX2IVPROC glad_glVertex2iv;
PFNGLCOLOR3SVPROC glad_glColor3sv;
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
PFNGLNORMALPOINTERPROC glad_glNormalPointer;
PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
PFNGLVERTEX4SVPROC glad_glVertex4sv;
PFNGLPASSTHROUGHPROC glad_glPassThrough;
PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
PFNGLFOGIPROC glad_glFogi;
PFNGLBEGINPROC glad_glBegin;
PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
PFNGLCOLOR3UBVPROC glad_glColor3ubv;
PFNGLVERTEXPOINTERPROC glad_glVertexPointer;
PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv;
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
PFNGLUNIFORM1UIPROC glad_glUniform1ui;
PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d;
PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f;
PFNGLLIGHTFVPROC glad_glLightfv;
PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
PFNGLCLEARPROC glad_glClear;
PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i;
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s;
PFNGLISENABLEDPROC glad_glIsEnabled;
PFNGLSTENCILOPPROC glad_glStencilOp;
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
PFNGLTRANSLATEFPROC glad_glTranslatef;
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
PFNGLTRANSLATEDPROC glad_glTranslated;
PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv;
PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
PFNGLFOGCOORDFVPROC glad_glFogCoordfv;
PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
PFNGLINDEXSVPROC glad_glIndexsv;
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
PFNGLVERTEX3IVPROC glad_glVertex3iv;
PFNGLBITMAPPROC glad_glBitmap;
PFNGLMATERIALIPROC glad_glMateriali;
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
PFNGLMATERIALFPROC glad_glMaterialf;
PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
PFNGLISSHADERPROC glad_glIsShader;
PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s;
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
PFNGLVERTEX3DVPROC glad_glVertex3dv;
PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
PFNGLENABLEPROC glad_glEnable;
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
PFNGLCOLOR4FVPROC glad_glColor4fv;
PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv;
PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i;
PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv;
PFNGLTEXGENFPROC glad_glTexGenf;
PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
PFNGLGETPOINTERVPROC glad_glGetPointerv;
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
PFNGLNORMAL3FVPROC glad_glNormal3fv;
PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s;
PFNGLDEPTHRANGEPROC glad_glDepthRange;
PFNGLFRUSTUMPROC glad_glFrustum;
PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv;
PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
PFNGLPUSHMATRIXPROC glad_glPushMatrix;
PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
PFNGLORTHOPROC glad_glOrtho;
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv;
PFNGLCLEARINDEXPROC glad_glClearIndex;
PFNGLMAP1DPROC glad_glMap1d;
PFNGLMAP1FPROC glad_glMap1f;
PFNGLFLUSHPROC glad_glFlush;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
PFNGLINDEXIVPROC glad_glIndexiv;
PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
PFNGLPIXELZOOMPROC glad_glPixelZoom;
PFNGLFENCESYNCPROC glad_glFenceSync;
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
PFNGLCOLORP3UIPROC glad_glColorP3ui;
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
PFNGLLIGHTIPROC glad_glLighti;
PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
PFNGLLIGHTFPROC glad_glLightf;
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
PFNGLGENSAMPLERSPROC glad_glGenSamplers;
PFNGLCLAMPCOLORPROC glad_glClampColor;
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
PFNGLCLEARSTENCILPROC glad_glClearStencil;
PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv;
PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
PFNGLGENTEXTURESPROC glad_glGenTextures;
PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
PFNGLINDEXPOINTERPROC glad_glIndexPointer;
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
PFNGLISSYNCPROC glad_glIsSync;
PFNGLVERTEX2FPROC glad_glVertex2f;
PFNGLVERTEX2DPROC glad_glVertex2d;
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
PFNGLUNIFORM2IPROC glad_glUniform2i;
PFNGLMAPGRID2DPROC glad_glMapGrid2d;
PFNGLMAPGRID2FPROC glad_glMapGrid2f;
PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
PFNGLVERTEX2IPROC glad_glVertex2i;
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
PFNGLVERTEX2SPROC glad_glVertex2s;
PFNGLNORMAL3BVPROC glad_glNormal3bv;
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv;
PFNGLVERTEX3SVPROC glad_glVertex3sv;
PFNGLGENQUERIESPROC glad_glGenQueries;
PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
PFNGLTEXENVFPROC glad_glTexEnvf;
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
PFNGLFOGCOORDDPROC glad_glFogCoordd;
PFNGLFOGCOORDFPROC glad_glFogCoordf;
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
PFNGLTEXENVIPROC glad_glTexEnvi;
PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv;
PFNGLISENABLEDIPROC glad_glIsEnabledi;
PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv;
PFNGLUNIFORM2IVPROC glad_glUniform2iv;
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
PFNGLMATRIXMODEPROC glad_glMatrixMode;
PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
PFNGLGETMAPIVPROC glad_glGetMapiv;
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
PFNGLGETSHADERIVPROC glad_glGetShaderiv;
PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d;
PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f;
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures;
PFNGLCALLLISTPROC glad_glCallList;
PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv;
PFNGLGETDOUBLEVPROC glad_glGetDoublev;
PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv;
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
PFNGLLIGHTMODELFPROC glad_glLightModelf;
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
PFNGLVERTEX2SVPROC glad_glVertex2sv;
PFNGLLIGHTMODELIPROC glad_glLightModeli;
PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv;
PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
PFNGLUNIFORM3FVPROC glad_glUniform3fv;
PFNGLPIXELSTOREIPROC glad_glPixelStorei;
PFNGLCALLLISTSPROC glad_glCallLists;
PFNGLMAPBUFFERPROC glad_glMapBuffer;
PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d;
PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv;
PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b;
PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
PFNGLDELETESYNCPROC glad_glDeleteSync;
PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
PFNGLUNIFORM3IVPROC glad_glUniform3iv;
PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
PFNGLPOLYGONMODEPROC glad_glPolygonMode;
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident;
PFNGLISLISTPROC glad_glIsList;
PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
PFNGLCOLOR4SPROC glad_glColor4s;
PFNGLUSEPROGRAMPROC glad_glUseProgram;
PFNGLLINESTIPPLEPROC glad_glLineStipple;
PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv;
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv;
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
PFNGLCOLOR4BPROC glad_glColor4b;
PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f;
PFNGLCOLOR4FPROC glad_glColor4f;
PFNGLCOLOR4DPROC glad_glColor4d;
PFNGLCOLOR4IPROC glad_glColor4i;
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
PFNGLVERTEX2DVPROC glad_glVertex2dv;
PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
PFNGLFINISHPROC glad_glFinish;
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
PFNGLDELETESHADERPROC glad_glDeleteShader;
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
PFNGLGETMAPDVPROC glad_glGetMapdv;
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
PFNGLMATERIALFVPROC glad_glMaterialfv;
PFNGLVIEWPORTPROC glad_glViewport;
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
PFNGLINDEXDVPROC glad_glIndexdv;
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
PFNGLCLEARDEPTHPROC glad_glClearDepth;
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
PFNGLTEXBUFFERPROC glad_glTexBuffer;
PFNGLPOPNAMEPROC glad_glPopName;
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
PFNGLRECTIPROC glad_glRecti;
PFNGLCOLOR4UBPROC glad_glColor4ub;
PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf;
PFNGLRECTFPROC glad_glRectf;
PFNGLRECTDPROC glad_glRectd;
PFNGLNORMAL3SVPROC glad_glNormal3sv;
PFNGLNEWLISTPROC glad_glNewList;
PFNGLCOLOR4USPROC glad_glColor4us;
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
PFNGLHINTPROC glad_glHint;
PFNGLRECTSPROC glad_glRects;
PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
PFNGLGETSTRINGPROC glad_glGetString;
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
PFNGLDETACHSHADERPROC glad_glDetachShader;
PFNGLSCALEFPROC glad_glScalef;
PFNGLENDQUERYPROC glad_glEndQuery;
PFNGLSCALEDPROC glad_glScaled;
PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer;
PFNGLCOPYPIXELSPROC glad_glCopyPixels;
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
PFNGLPOPATTRIBPROC glad_glPopAttrib;
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
PFNGLINITNAMESPROC glad_glInitNames;
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
PFNGLCOLOR3DVPROC glad_glColor3dv;
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
PFNGLWAITSYNCPROC glad_glWaitSync;
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
PFNGLCOLORMATERIALPROC glad_glColorMaterial;
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
PFNGLUNIFORM1FPROC glad_glUniform1f;
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
PFNGLRENDERMODEPROC glad_glRenderMode;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv;
PFNGLUNIFORM1IPROC glad_glUniform1i;
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
PFNGLUNIFORM3IPROC glad_glUniform3i;
PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
PFNGLDISABLEPROC glad_glDisable;
PFNGLLOGICOPPROC glad_glLogicOp;
PFNGLEVALPOINT2PROC glad_glEvalPoint2;
PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i;
PFNGLUNIFORM4UIPROC glad_glUniform4ui;
PFNGLCOLOR3FPROC glad_glColor3f;
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
PFNGLRECTFVPROC glad_glRectfv;
PFNGLCULLFACEPROC glad_glCullFace;
PFNGLGETLIGHTFVPROC glad_glGetLightfv;
PFNGLCOLOR3DPROC glad_glColor3d;
PFNGLTEXGENDPROC glad_glTexGend;
PFNGLTEXGENIPROC glad_glTexGeni;
PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s;
PFNGLGETSTRINGIPROC glad_glGetStringi;
PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i;
PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f;
PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d;
PFNGLATTACHSHADERPROC glad_glAttachShader;
PFNGLFOGCOORDDVPROC glad_glFogCoorddv;
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer;
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
PFNGLTEXGENIVPROC glad_glTexGeniv;
PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv;
PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture;
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us;
PFNGLNORMALP3UIPROC glad_glNormalP3ui;
PFNGLTEXENVFVPROC glad_glTexEnvfv;
PFNGLREADBUFFERPROC glad_glReadBuffer;
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv;
PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
PFNGLDELETELISTSPROC glad_glDeleteLists;
PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
PFNGLVERTEX4DVPROC glad_glVertex4dv;
PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
PFNGLPOPMATRIXPROC glad_glPopMatrix;
PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
PFNGLCOLOR4IVPROC glad_glColor4iv;
PFNGLINDEXUBVPROC glad_glIndexubv;
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
PFNGLVERTEX3FVPROC glad_glVertex3fv;
PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
PFNGLMATERIALIVPROC glad_glMaterialiv;
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
PFNGLISPROGRAMPROC glad_glIsProgram;
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
PFNGLVERTEX4SPROC glad_glVertex4s;
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
PFNGLNORMAL3DVPROC glad_glNormal3dv;
PFNGLUNIFORM4IPROC glad_glUniform4i;
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
PFNGLROTATEDPROC glad_glRotated;
PFNGLROTATEFPROC glad_glRotatef;
PFNGLVERTEX4IPROC glad_glVertex4i;
PFNGLREADPIXELSPROC glad_glReadPixels;
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
PFNGLLOADNAMEPROC glad_glLoadName;
PFNGLUNIFORM4FPROC glad_glUniform4f;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
PFNGLSHADEMODELPROC glad_glShadeModel;
PFNGLMAPGRID1DPROC glad_glMapGrid1d;
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
PFNGLMAPGRID1FPROC glad_glMapGrid1f;
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState;
PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer;
PFNGLALPHAFUNCPROC glad_glAlphaFunc;
PFNGLUNIFORM1IVPROC glad_glUniform1iv;
PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv;
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv;
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
PFNGLCOLOR4UIVPROC glad_glColor4uiv;
PFNGLRECTIVPROC glad_glRectiv;
PFNGLCOLORP4UIPROC glad_glColorP4ui;
PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
PFNGLEVALMESH2PROC glad_glEvalMesh2;
PFNGLEVALMESH1PROC glad_glEvalMesh1;
PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer;
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
PFNGLCOLOR4UBVPROC glad_glColor4ubv;
PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd;
PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf;
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
PFNGLTEXENVIVPROC glad_glTexEnviv;
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
PFNGLGENBUFFERSPROC glad_glGenBuffers;
PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
PFNGLPUSHATTRIBPROC glad_glPushAttrib;
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
PFNGLBLENDFUNCPROC glad_glBlendFunc;
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
PFNGLLIGHTIVPROC glad_glLightiv;
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
PFNGLTEXGENFVPROC glad_glTexGenfv;
PFNGLENDPROC glad_glEnd;
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
PFNGLSCISSORPROC glad_glScissor;
PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
PFNGLCLIPPLANEPROC glad_glClipPlane;
PFNGLPUSHNAMEPROC glad_glPushName;
PFNGLTEXGENDVPROC glad_glTexGendv;
PFNGLINDEXUBPROC glad_glIndexub;
PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv;
PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd;
PFNGLCLEARCOLORPROC glad_glClearColor;
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
PFNGLNORMAL3SPROC glad_glNormal3s;
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
PFNGLBLENDCOLORPROC glad_glBlendColor;
PFNGLWINDOWPOS3DPROC glad_glWindowPos3d;
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
PFNGLUNIFORM3UIPROC glad_glUniform3ui;
PFNGLCOLOR4DVPROC glad_glColor4dv;
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub;
PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui;
PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
PFNGLNORMAL3IVPROC glad_glNormal3iv;
PFNGLWINDOWPOS3SPROC glad_glWindowPos3s;
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
PFNGLWINDOWPOS3IPROC glad_glWindowPos3i;
PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s;
PFNGLWINDOWPOS3FPROC glad_glWindowPos3f;
PFNGLCOLOR3USPROC glad_glColor3us;
PFNGLCOLOR3UIVPROC glad_glColor3uiv;
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
PFNGLGETLIGHTIVPROC glad_glGetLightiv;
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
PFNGLLISTBASEPROC glad_glListBase;
PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f;
PFNGLCOLOR3UBPROC glad_glColor3ub;
PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d;
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
PFNGLCOLOR3UIPROC glad_glColor3ui;
PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i;
PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv;
PFNGLCOLORMASKPROC glad_glColorMask;
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv;
PFNGLCOLOR4SVPROC glad_glColor4sv;
PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib;
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
PFNGLFOGFPROC glad_glFogf;
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
PFNGLISSAMPLERPROC glad_glIsSampler;
PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
PFNGLCOLOR3IVPROC glad_glColor3iv;
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState;
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv;
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
PFNGLGENLISTSPROC glad_glGenLists;
PFNGLCOLOR3BVPROC glad_glColor3bv;
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
PFNGLENDLISTPROC glad_glEndList;
PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
PFNGLUNIFORM2UIPROC glad_glUniform2ui;
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
PFNGLCOLOR3USVPROC glad_glColor3usv;
PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv;
PFNGLDISABLEIPROC glad_glDisablei;
PFNGLINDEXMASKPROC glad_glIndexMask;
PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib;
PFNGLSHADERSOURCEPROC glad_glShaderSource;
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
PFNGLCLEARACCUMPROC glad_glClearAccum;
PFNGLGETSYNCIVPROC glad_glGetSynciv;
PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
PFNGLUNIFORM2FPROC glad_glUniform2f;
PFNGLBEGINQUERYPROC glad_glBeginQuery;
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
PFNGLBINDBUFFERPROC glad_glBindBuffer;
PFNGLMAP2DPROC glad_glMap2d;
PFNGLMAP2FPROC glad_glMap2f;
PFNGLVERTEX4DPROC glad_glVertex4d;
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
PFNGLBUFFERDATAPROC glad_glBufferData;
PFNGLEVALPOINT1PROC glad_glEvalPoint1;
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
PFNGLGETERRORPROC glad_glGetError;
PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
PFNGLGETFLOATVPROC glad_glGetFloatv;
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv;
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
PFNGLACCUMPROC glad_glAccum;
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
PFNGLISQUERYPROC glad_glIsQuery;
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv;
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
PFNGLSTENCILMASKPROC glad_glStencilMask;
PFNGLDRAWPIXELSPROC glad_glDrawPixels;
PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
PFNGLISTEXTUREPROC glad_glIsTexture;
PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
PFNGLVERTEX4FPROC glad_glVertex4f;
PFNGLRECTSVPROC glad_glRectsv;
PFNGLCOLOR4USVPROC glad_glColor4usv;
PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays;
PFNGLNORMAL3IPROC glad_glNormal3i;
PFNGLNORMAL3FPROC glad_glNormal3f;
PFNGLNORMAL3DPROC glad_glNormal3d;
PFNGLNORMAL3BPROC glad_glNormal3b;
PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
PFNGLARRAYELEMENTPROC glad_glArrayElement;
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
PFNGLDEPTHMASKPROC glad_glDepthMask;
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
PFNGLCOLOR3FVPROC glad_glColor3fv;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
PFNGLCOLORPOINTERPROC glad_glColorPointer;
PFNGLFRONTFACEPROC glad_glFrontFace;
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
int GLAD_GL_ARB_debug_output;
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
static void load_GL_VERSION_1_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_0) return;
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
glad_glHint = (PFNGLHINTPROC)load("glHint");
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
glad_glClear = (PFNGLCLEARPROC)load("glClear");
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList");
glad_glEndList = (PFNGLENDLISTPROC)load("glEndList");
glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList");
glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists");
glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists");
glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists");
glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase");
glad_glBegin = (PFNGLBEGINPROC)load("glBegin");
glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap");
glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b");
glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv");
glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d");
glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv");
glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f");
glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv");
glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i");
glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv");
glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s");
glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv");
glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub");
glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv");
glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui");
glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv");
glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us");
glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv");
glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b");
glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv");
glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d");
glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv");
glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f");
glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv");
glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i");
glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv");
glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s");
glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv");
glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub");
glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv");
glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui");
glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv");
glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us");
glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv");
glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag");
glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv");
glad_glEnd = (PFNGLENDPROC)load("glEnd");
glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd");
glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv");
glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf");
glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv");
glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi");
glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv");
glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs");
glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv");
glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b");
glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv");
glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d");
glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv");
glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f");
glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv");
glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i");
glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv");
glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s");
glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv");
glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d");
glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv");
glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f");
glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv");
glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i");
glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv");
glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s");
glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv");
glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d");
glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv");
glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f");
glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv");
glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i");
glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv");
glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s");
glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv");
glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d");
glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv");
glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f");
glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv");
glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i");
glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv");
glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s");
glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv");
glad_glRectd = (PFNGLRECTDPROC)load("glRectd");
glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv");
glad_glRectf = (PFNGLRECTFPROC)load("glRectf");
glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv");
glad_glRecti = (PFNGLRECTIPROC)load("glRecti");
glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv");
glad_glRects = (PFNGLRECTSPROC)load("glRects");
glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv");
glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d");
glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv");
glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f");
glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv");
glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i");
glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv");
glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s");
glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv");
glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d");
glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv");
glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f");
glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv");
glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i");
glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv");
glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s");
glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv");
glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d");
glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv");
glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f");
glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv");
glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i");
glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv");
glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s");
glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv");
glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d");
glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv");
glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f");
glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv");
glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i");
glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv");
glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s");
glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv");
glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d");
glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv");
glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f");
glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv");
glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i");
glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv");
glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s");
glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv");
glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d");
glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv");
glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f");
glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv");
glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i");
glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv");
glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s");
glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv");
glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d");
glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv");
glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f");
glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv");
glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i");
glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv");
glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s");
glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv");
glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane");
glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial");
glad_glFogf = (PFNGLFOGFPROC)load("glFogf");
glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv");
glad_glFogi = (PFNGLFOGIPROC)load("glFogi");
glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv");
glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf");
glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv");
glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti");
glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv");
glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf");
glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv");
glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli");
glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv");
glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple");
glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf");
glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv");
glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali");
glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv");
glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple");
glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel");
glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf");
glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv");
glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi");
glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv");
glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend");
glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv");
glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf");
glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv");
glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni");
glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv");
glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer");
glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer");
glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode");
glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames");
glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName");
glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough");
glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName");
glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName");
glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum");
glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex");
glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask");
glad_glAccum = (PFNGLACCUMPROC)load("glAccum");
glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib");
glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib");
glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d");
glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f");
glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d");
glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f");
glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d");
glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f");
glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d");
glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f");
glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d");
glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv");
glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f");
glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv");
glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d");
glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv");
glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f");
glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv");
glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1");
glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1");
glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2");
glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2");
glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc");
glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom");
glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf");
glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi");
glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv");
glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv");
glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv");
glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels");
glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels");
glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane");
glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv");
glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv");
glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv");
glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv");
glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv");
glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv");
glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv");
glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv");
glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv");
glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv");
glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple");
glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv");
glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv");
glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv");
glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv");
glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv");
glad_glIsList = (PFNGLISLISTPROC)load("glIsList");
glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum");
glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity");
glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf");
glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd");
glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode");
glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf");
glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd");
glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho");
glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix");
glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix");
glad_glRotated = (PFNGLROTATEDPROC)load("glRotated");
glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef");
glad_glScaled = (PFNGLSCALEDPROC)load("glScaled");
glad_glScalef = (PFNGLSCALEFPROC)load("glScalef");
glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated");
glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef");
}
static void load_GL_VERSION_1_1(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_1) return;
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement");
glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer");
glad_glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState");
glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer");
glad_glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState");
glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer");
glad_glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays");
glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer");
glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer");
glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer");
glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident");
glad_glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures");
glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub");
glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv");
glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib");
glad_glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib");
}
static void load_GL_VERSION_1_2(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_2) return;
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
}
static void load_GL_VERSION_1_3(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_3) return;
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
glad_glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture");
glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d");
glad_glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv");
glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f");
glad_glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv");
glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i");
glad_glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv");
glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s");
glad_glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv");
glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d");
glad_glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv");
glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f");
glad_glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv");
glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i");
glad_glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv");
glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s");
glad_glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv");
glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d");
glad_glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv");
glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f");
glad_glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv");
glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i");
glad_glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv");
glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s");
glad_glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv");
glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d");
glad_glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv");
glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f");
glad_glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv");
glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i");
glad_glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv");
glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s");
glad_glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv");
glad_glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf");
glad_glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd");
glad_glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf");
glad_glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd");
}
static void load_GL_VERSION_1_4(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_4) return;
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf");
glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv");
glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd");
glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv");
glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer");
glad_glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b");
glad_glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv");
glad_glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d");
glad_glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv");
glad_glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f");
glad_glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv");
glad_glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i");
glad_glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv");
glad_glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s");
glad_glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv");
glad_glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub");
glad_glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv");
glad_glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui");
glad_glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv");
glad_glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us");
glad_glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv");
glad_glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer");
glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d");
glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv");
glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f");
glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv");
glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i");
glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv");
glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s");
glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv");
glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d");
glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv");
glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f");
glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv");
glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i");
glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv");
glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s");
glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv");
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
}
static void load_GL_VERSION_1_5(GLADloadproc load) {
if(!GLAD_GL_VERSION_1_5) return;
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
}
static void load_GL_VERSION_2_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_2_0) return;
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
}
static void load_GL_VERSION_2_1(GLADloadproc load) {
if(!GLAD_GL_VERSION_2_1) return;
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
}
static void load_GL_VERSION_3_0(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_0) return;
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
}
static void load_GL_VERSION_3_1(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_1) return;
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
}
static void load_GL_VERSION_3_2(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_2) return;
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
}
static void load_GL_VERSION_3_3(GLADloadproc load) {
if(!GLAD_GL_VERSION_3_3) return;
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
}
static void load_GL_ARB_debug_output(GLADloadproc load) {
if(!GLAD_GL_ARB_debug_output) return;
glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
}
static int find_extensionsGL(void) {
if (!get_exts()) return 0;
GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
free_exts();
return 1;
}
static void find_coreGL(void) {
/* Thank you @elmindreda
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
*/
int i, major, minor;
const char* version;
const char* prefixes[] = {
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
version = (const char*) glGetString(GL_VERSION);
if (!version) return;
for (i = 0; prefixes[i]; i++) {
const size_t length = strlen(prefixes[i]);
if (strncmp(version, prefixes[i], length) == 0) {
version += length;
break;
}
}
/* PR #18 */
#ifdef _MSC_VER
sscanf_s(version, "%d.%d", &major, &minor);
#else
sscanf(version, "%d.%d", &major, &minor);
#endif
GLVersion.major = major; GLVersion.minor = minor;
max_loaded_major = major; max_loaded_minor = minor;
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) {
max_loaded_major = 3;
max_loaded_minor = 3;
}
}
int gladLoadGLLoader(GLADloadproc load) {
GLVersion.major = 0; GLVersion.minor = 0;
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
if(glGetString == NULL) return 0;
if(glGetString(GL_VERSION) == NULL) return 0;
find_coreGL();
load_GL_VERSION_1_0(load);
load_GL_VERSION_1_1(load);
load_GL_VERSION_1_2(load);
load_GL_VERSION_1_3(load);
load_GL_VERSION_1_4(load);
load_GL_VERSION_1_5(load);
load_GL_VERSION_2_0(load);
load_GL_VERSION_2_1(load);
load_GL_VERSION_3_0(load);
load_GL_VERSION_3_1(load);
load_GL_VERSION_3_2(load);
load_GL_VERSION_3_3(load);
if (!find_extensionsGL()) return 0;
load_GL_ARB_debug_output(load);
return GLVersion.major != 0 || GLVersion.minor != 0;
}
|