summaryrefslogtreecommitdiff
path: root/thirdparty/embree/kernels/common/accel.h
blob: d24326ce92cd4855b5ee924455806321c8797fa3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
// Copyright 2009-2021 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

#include "default.h"
#include "ray.h"
#include "point_query.h"
#include "context.h"

namespace embree
{
  class Scene;

  /*! Base class for the acceleration structure data. */
  class AccelData : public RefCount 
  {
    ALIGNED_CLASS_(16);
  public:
    enum Type { TY_UNKNOWN = 0, TY_ACCELN = 1, TY_ACCEL_INSTANCE = 2, TY_BVH4 = 3, TY_BVH8 = 4 };

  public:
    AccelData (const Type type) 
      : bounds(empty), type(type) {}

    /*! notifies the acceleration structure about the deletion of some geometry */
    virtual void deleteGeometry(size_t geomID) {};
   
    /*! clears the acceleration structure data */
    virtual void clear() = 0;

    /*! returns normal bounds */
    __forceinline BBox3fa getBounds() const {
      return bounds.bounds();
    }

    /*! returns bounds for some time */
    __forceinline BBox3fa getBounds(float t) const {
      return bounds.interpolate(t);
    }

    /*! returns linear bounds */
    __forceinline LBBox3fa getLinearBounds() const {
      return bounds;
    }

    /*! checks if acceleration structure is empty */
    __forceinline bool isEmpty() const {
      return bounds.bounds0.lower.x == float(pos_inf);
    }

  public:
    LBBox3fa bounds; // linear bounds
    Type type;
  };

  /*! Base class for all intersectable and buildable acceleration structures. */
  class Accel : public AccelData
  {
     ALIGNED_CLASS_(16);
  public:

    struct Intersectors;

    /*! Type of collide function */
    typedef void (*CollideFunc)(void* bvh0, void* bvh1, RTCCollideFunc callback, void* userPtr);

    /*! Type of point query function */
    typedef bool(*PointQueryFunc)(Intersectors* This,          /*!< this pointer to accel */
                                  PointQuery* query,        /*!< point query for lookup */
                                  PointQueryContext* context); /*!< point query context */

    /*! Type of intersect function pointer for single rays. */
    typedef void (*IntersectFunc)(Intersectors* This,  /*!< this pointer to accel */
                                  RTCRayHit& ray,      /*!< ray to intersect */
                                  IntersectContext* context);
    
    /*! Type of intersect function pointer for ray packets of size 4. */
    typedef void (*IntersectFunc4)(const void* valid,  /*!< pointer to valid mask */
                                   Intersectors* This, /*!< this pointer to accel */
                                   RTCRayHit4& ray,    /*!< ray packet to intersect */
                                   IntersectContext* context);
    
    /*! Type of intersect function pointer for ray packets of size 8. */
    typedef void (*IntersectFunc8)(const void* valid,  /*!< pointer to valid mask */
                                   Intersectors* This, /*!< this pointer to accel */
                                   RTCRayHit8& ray,    /*!< ray packet to intersect */
                                   IntersectContext* context);
    
    /*! Type of intersect function pointer for ray packets of size 16. */
    typedef void (*IntersectFunc16)(const void* valid,  /*!< pointer to valid mask */
                                    Intersectors* This, /*!< this pointer to accel */
                                    RTCRayHit16& ray,   /*!< ray packet to intersect */
                                    IntersectContext* context);

    /*! Type of intersect function pointer for ray packets of size N. */
    typedef void (*IntersectFuncN)(Intersectors* This, /*!< this pointer to accel */
                                   RTCRayHitN** ray,   /*!< ray stream to intersect */
                                   const size_t N,     /*!< number of rays in stream */
                                   IntersectContext* context /*!< layout flags */);
    
    
    /*! Type of occlusion function pointer for single rays. */
    typedef void (*OccludedFunc) (Intersectors* This, /*!< this pointer to accel */
                                  RTCRay& ray,        /*!< ray to test occlusion */
                                  IntersectContext* context);
    
    /*! Type of occlusion function pointer for ray packets of size 4. */
    typedef void (*OccludedFunc4) (const void* valid,  /*!< pointer to valid mask */
                                   Intersectors* This, /*!< this pointer to accel */
                                   RTCRay4& ray,       /*!< ray packet to test occlusion. */
                                   IntersectContext* context);
    
    /*! Type of occlusion function pointer for ray packets of size 8. */
    typedef void (*OccludedFunc8) (const void* valid,  /*!< pointer to valid mask */
                                   Intersectors* This, /*!< this pointer to accel */
                                   RTCRay8& ray,       /*!< ray packet to test occlusion. */
                                   IntersectContext* context);
    
    /*! Type of occlusion function pointer for ray packets of size 16. */
    typedef void (*OccludedFunc16) (const void* valid,  /*!< pointer to valid mask */
                                    Intersectors* This, /*!< this pointer to accel */
                                    RTCRay16& ray,      /*!< ray packet to test occlusion. */
                                    IntersectContext* context);

    /*! Type of intersect function pointer for ray packets of size N. */
    typedef void (*OccludedFuncN)(Intersectors* This, /*!< this pointer to accel */
                                  RTCRayN** ray,      /*!< ray stream to test occlusion */
                                  const size_t N,     /*!< number of rays in stream */
                                  IntersectContext* context /*!< layout flags */);
    typedef void (*ErrorFunc) ();

    struct Collider
    {
      Collider (ErrorFunc error = nullptr) 
      : collide((CollideFunc)error), name(nullptr) {}

      Collider (CollideFunc collide, const char* name)
      : collide(collide), name(name) {}

      operator bool() const { return name; }

    public:
      CollideFunc collide;  
      const char* name;
    };
    
    struct Intersector1
    {
      Intersector1 (ErrorFunc error = nullptr)
      : intersect((IntersectFunc)error), occluded((OccludedFunc)error), name(nullptr) {}
      
      Intersector1 (IntersectFunc intersect, OccludedFunc occluded, const char* name)
      : intersect(intersect), occluded(occluded), pointQuery(nullptr), name(name) {}
      
      Intersector1 (IntersectFunc intersect, OccludedFunc occluded, PointQueryFunc pointQuery, const char* name)
      : intersect(intersect), occluded(occluded), pointQuery(pointQuery), name(name) {}

      operator bool() const { return name; }

    public:
      static const char* type;
      IntersectFunc intersect;
      OccludedFunc occluded;
      PointQueryFunc pointQuery;
      const char* name;
    };
    
    struct Intersector4 
    {
      Intersector4 (ErrorFunc error = nullptr)
      : intersect((IntersectFunc4)error), occluded((OccludedFunc4)error), name(nullptr) {}

      Intersector4 (IntersectFunc4 intersect, OccludedFunc4 occluded, const char* name)
      : intersect(intersect), occluded(occluded), name(name) {}

      operator bool() const { return name; }
      
    public:
      static const char* type;
      IntersectFunc4 intersect;
      OccludedFunc4 occluded;
      const char* name;
    };
    
    struct Intersector8 
    {
      Intersector8 (ErrorFunc error = nullptr)
      : intersect((IntersectFunc8)error), occluded((OccludedFunc8)error), name(nullptr) {}

      Intersector8 (IntersectFunc8 intersect, OccludedFunc8 occluded, const char* name)
      : intersect(intersect), occluded(occluded), name(name) {}

      operator bool() const { return name; }
      
    public:
      static const char* type;
      IntersectFunc8 intersect;
      OccludedFunc8 occluded;
      const char* name;
    };
    
    struct Intersector16 
    {
      Intersector16 (ErrorFunc error = nullptr)
      : intersect((IntersectFunc16)error), occluded((OccludedFunc16)error), name(nullptr) {}

      Intersector16 (IntersectFunc16 intersect, OccludedFunc16 occluded, const char* name)
      : intersect(intersect), occluded(occluded), name(name) {}

      operator bool() const { return name; }
      
    public:
      static const char* type;
      IntersectFunc16 intersect;
      OccludedFunc16 occluded;
      const char* name;
    };

    struct IntersectorN 
    {
      IntersectorN (ErrorFunc error = nullptr)
      : intersect((IntersectFuncN)error), occluded((OccludedFuncN)error), name(nullptr) {}

      IntersectorN (IntersectFuncN intersect, OccludedFuncN occluded, const char* name)
      : intersect(intersect), occluded(occluded), name(name) {}

      operator bool() const { return name; }
      
    public:
      static const char* type;
      IntersectFuncN intersect;
      OccludedFuncN occluded;
      const char* name;
    };
   
    struct Intersectors 
    {
      Intersectors() 
      : ptr(nullptr), leafIntersector(nullptr), collider(nullptr), intersector1(nullptr), intersector4(nullptr), intersector8(nullptr), intersector16(nullptr), intersectorN(nullptr) {}

      Intersectors (ErrorFunc error) 
      : ptr(nullptr), leafIntersector(nullptr), collider(error), intersector1(error), intersector4(error), intersector8(error), intersector16(error), intersectorN(error) {}

      void print(size_t ident) 
      {
        if (collider.name) {
          for (size_t i=0; i<ident; i++) std::cout << " ";
          std::cout << "collider  = " << collider.name << std::endl;
        }
        if (intersector1.name) {
          for (size_t i=0; i<ident; i++) std::cout << " ";
          std::cout << "intersector1  = " << intersector1.name << std::endl;
        }
        if (intersector4.name) {
          for (size_t i=0; i<ident; i++) std::cout << " ";
          std::cout << "intersector4  = " << intersector4.name << std::endl;
        }
        if (intersector8.name) {
          for (size_t i=0; i<ident; i++) std::cout << " ";
          std::cout << "intersector8  = " << intersector8.name << std::endl;
        }
        if (intersector16.name) {
          for (size_t i=0; i<ident; i++) std::cout << " ";
          std::cout << "intersector16 = " << intersector16.name << std::endl;
        }
        if (intersectorN.name) {
          for (size_t i=0; i<ident; i++) std::cout << " ";
          std::cout << "intersectorN = " << intersectorN.name << std::endl;
        }        
      }

      void select(bool filter)
      {
        if (intersector4_filter) {
          if (filter) intersector4 = intersector4_filter;
          else        intersector4 = intersector4_nofilter;
        }
        if (intersector8_filter) {
          if (filter) intersector8 = intersector8_filter;
          else        intersector8 = intersector8_nofilter;
        }
        if (intersector16_filter) {
          if (filter) intersector16 = intersector16_filter;
          else         intersector16 = intersector16_nofilter;
        }
        if (intersectorN_filter) {
          if (filter) intersectorN = intersectorN_filter;
          else        intersectorN = intersectorN_nofilter;
        }        
      }

      __forceinline bool pointQuery (PointQuery* query, PointQueryContext* context) {
        assert(intersector1.pointQuery);
        return intersector1.pointQuery(this,query,context);
      }

      /*! collides two scenes */
      __forceinline void collide (Accel* scene0, Accel* scene1, RTCCollideFunc callback, void* userPtr) {
        assert(collider.collide);
        collider.collide(scene0->intersectors.ptr,scene1->intersectors.ptr,callback,userPtr);
      }

      /*! Intersects a single ray with the scene. */
      __forceinline void intersect (RTCRayHit& ray, IntersectContext* context) {
        assert(intersector1.intersect);
        intersector1.intersect(this,ray,context);
      }

      /*! Intersects a packet of 4 rays with the scene. */
      __forceinline void intersect4 (const void* valid, RTCRayHit4& ray, IntersectContext* context) {
        assert(intersector4.intersect);
        intersector4.intersect(valid,this,ray,context);
      }
      
      /*! Intersects a packet of 8 rays with the scene. */
      __forceinline void intersect8 (const void* valid, RTCRayHit8& ray, IntersectContext* context) {
        assert(intersector8.intersect);
        intersector8.intersect(valid,this,ray,context);
      }
      
      /*! Intersects a packet of 16 rays with the scene. */
      __forceinline void intersect16 (const void* valid, RTCRayHit16& ray, IntersectContext* context) {
        assert(intersector16.intersect);
        intersector16.intersect(valid,this,ray,context);
      }
      
      /*! Intersects a stream of N rays in SOA layout with the scene. */
      __forceinline void intersectN (RTCRayHitN** rayN, const size_t N, IntersectContext* context)
      {
        assert(intersectorN.intersect);
        intersectorN.intersect(this,rayN,N,context);
      }
      
#if defined(__SSE__) || defined(__ARM_NEON)
      __forceinline void intersect(const vbool4& valid, RayHitK<4>& ray, IntersectContext* context) {
        const vint<4> mask = valid.mask32();
        intersect4(&mask,(RTCRayHit4&)ray,context);
      }
#endif
#if defined(__AVX__)
      __forceinline void intersect(const vbool8& valid, RayHitK<8>& ray, IntersectContext* context) {
        const vint<8> mask = valid.mask32();
        intersect8(&mask,(RTCRayHit8&)ray,context);
      }
#endif
#if defined(__AVX512F__)
      __forceinline void intersect(const vbool16& valid, RayHitK<16>& ray, IntersectContext* context) {
        const vint<16> mask = valid.mask32();
        intersect16(&mask,(RTCRayHit16&)ray,context);
      }
#endif
      
      template<int K>
      __forceinline void intersectN (RayHitK<K>** rayN, const size_t N, IntersectContext* context)
      {
        intersectN((RTCRayHitN**)rayN,N,context);
      }

      /*! Tests if single ray is occluded by the scene. */
      __forceinline void occluded (RTCRay& ray, IntersectContext* context) {
        assert(intersector1.occluded);
        intersector1.occluded(this,ray,context);
      }
      
      /*! Tests if a packet of 4 rays is occluded by the scene. */
      __forceinline void occluded4 (const void* valid, RTCRay4& ray, IntersectContext* context) {
        assert(intersector4.occluded);
        intersector4.occluded(valid,this,ray,context);
      }
      
      /*! Tests if a packet of 8 rays is occluded by the scene. */
      __forceinline void occluded8 (const void* valid, RTCRay8& ray, IntersectContext* context) {
        assert(intersector8.occluded);
        intersector8.occluded(valid,this,ray,context);
      }
      
      /*! Tests if a packet of 16 rays is occluded by the scene. */
      __forceinline void occluded16 (const void* valid, RTCRay16& ray, IntersectContext* context) {
        assert(intersector16.occluded);
        intersector16.occluded(valid,this,ray,context);
      }
      
      /*! Tests if a stream of N rays in SOA layout is occluded by the scene. */
      __forceinline void occludedN (RTCRayN** rayN, const size_t N, IntersectContext* context)
      {
        assert(intersectorN.occluded);
        intersectorN.occluded(this,rayN,N,context);
      }
      
#if defined(__SSE__) || defined(__ARM_NEON)
      __forceinline void occluded(const vbool4& valid, RayK<4>& ray, IntersectContext* context) {
        const vint<4> mask = valid.mask32();
        occluded4(&mask,(RTCRay4&)ray,context);
      }
#endif
#if defined(__AVX__)
      __forceinline void occluded(const vbool8& valid, RayK<8>& ray, IntersectContext* context) {
        const vint<8> mask = valid.mask32();
        occluded8(&mask,(RTCRay8&)ray,context);
      }
#endif
#if defined(__AVX512F__)
      __forceinline void occluded(const vbool16& valid, RayK<16>& ray, IntersectContext* context) {
        const vint<16> mask = valid.mask32();
        occluded16(&mask,(RTCRay16&)ray,context);
      }
#endif

      template<int K>
      __forceinline void occludedN (RayK<K>** rayN, const size_t N, IntersectContext* context)
      {
        occludedN((RTCRayN**)rayN,N,context);
      }

      /*! Tests if single ray is occluded by the scene. */
      __forceinline void intersect(RTCRay& ray, IntersectContext* context) {
        occluded(ray, context);
      }

      /*! Tests if a packet of K rays is occluded by the scene. */
      template<int K>
      __forceinline void intersect(const vbool<K>& valid, RayK<K>& ray, IntersectContext* context) {
        occluded(valid, ray, context);
      }

      /*! Tests if a packet of N rays in SOA layout is occluded by the scene. */
      template<int K>
      __forceinline void intersectN(RayK<K>** rayN, const size_t N, IntersectContext* context) {
        occludedN(rayN, N, context);
      }
      
    public:
      AccelData* ptr;
      void* leafIntersector;
      Collider collider;
      Intersector1 intersector1;
      Intersector4 intersector4;
      Intersector4 intersector4_filter;
      Intersector4 intersector4_nofilter;
      Intersector8 intersector8;
      Intersector8 intersector8_filter;
      Intersector8 intersector8_nofilter;
      Intersector16 intersector16;
      Intersector16 intersector16_filter;
      Intersector16 intersector16_nofilter;
      IntersectorN intersectorN;
      IntersectorN intersectorN_filter;
      IntersectorN intersectorN_nofilter;      
    };
  
  public:

    /*! Construction */
    Accel (const AccelData::Type type) 
      : AccelData(type) {}
    
    /*! Construction */
    Accel (const AccelData::Type type, const Intersectors& intersectors) 
      : AccelData(type), intersectors(intersectors) {}

    /*! Virtual destructor */
    virtual ~Accel() {}

    /*! makes the acceleration structure immutable */
    virtual void immutable () {}
    
    /*! build acceleration structure */
    virtual void build () = 0;

  public:
    Intersectors intersectors;
  };

#define DEFINE_COLLIDER(symbol,collider)                                \
  Accel::Collider symbol() {                                            \
    return Accel::Collider((Accel::CollideFunc)collider::collide,       \
                           TOSTRING(isa) "::" TOSTRING(symbol));        \
  }

#define DEFINE_INTERSECTOR1(symbol,intersector)                               \
  Accel::Intersector1 symbol() {                                              \
    return Accel::Intersector1((Accel::IntersectFunc )intersector::intersect, \
                               (Accel::OccludedFunc  )intersector::occluded,  \
                               (Accel::PointQueryFunc)intersector::pointQuery,\
                               TOSTRING(isa) "::" TOSTRING(symbol));          \
  }
  
#define DEFINE_INTERSECTOR4(symbol,intersector)                               \
  Accel::Intersector4 symbol() {                                              \
    return Accel::Intersector4((Accel::IntersectFunc4)intersector::intersect, \
                               (Accel::OccludedFunc4)intersector::occluded,   \
                               TOSTRING(isa) "::" TOSTRING(symbol));          \
  }
  
#define DEFINE_INTERSECTOR8(symbol,intersector)                               \
  Accel::Intersector8 symbol() {                                              \
    return Accel::Intersector8((Accel::IntersectFunc8)intersector::intersect, \
                               (Accel::OccludedFunc8)intersector::occluded,   \
                               TOSTRING(isa) "::" TOSTRING(symbol));          \
  }

#define DEFINE_INTERSECTOR16(symbol,intersector)                                \
  Accel::Intersector16 symbol() {                                               \
    return Accel::Intersector16((Accel::IntersectFunc16)intersector::intersect, \
                                (Accel::OccludedFunc16)intersector::occluded,   \
                                TOSTRING(isa) "::" TOSTRING(symbol));           \
  }

#define DEFINE_INTERSECTORN(symbol,intersector)                               \
  Accel::IntersectorN symbol() {                                              \
    return Accel::IntersectorN((Accel::IntersectFuncN)intersector::intersect, \
                               (Accel::OccludedFuncN)intersector::occluded,   \
                               TOSTRING(isa) "::" TOSTRING(symbol));          \
  }

  /* ray stream filter interface */
  typedef void (*intersectStreamAOS_func)(Scene* scene, RTCRayHit*  _rayN, const size_t N, const size_t stride, IntersectContext* context);
  typedef void (*intersectStreamAOP_func)(Scene* scene, RTCRayHit** _rayN, const size_t N, IntersectContext* context);
  typedef void (*intersectStreamSOA_func)(Scene* scene, char* rayN, const size_t N, const size_t streams, const size_t stream_offset, IntersectContext* context);
  typedef void (*intersectStreamSOP_func)(Scene* scene, const RTCRayHitNp* rayN, const size_t N, IntersectContext* context);

  typedef void (*occludedStreamAOS_func)(Scene* scene, RTCRay*  _rayN, const size_t N, const size_t stride, IntersectContext* context);
  typedef void (*occludedStreamAOP_func)(Scene* scene, RTCRay** _rayN, const size_t N, IntersectContext* context);
  typedef void (*occludedStreamSOA_func)(Scene* scene, char* rayN, const size_t N, const size_t streams, const size_t stream_offset, IntersectContext* context);
  typedef void (*occludedStreamSOP_func)(Scene* scene, const RTCRayNp* rayN, const size_t N, IntersectContext* context);

  struct RayStreamFilterFuncs
  {
    RayStreamFilterFuncs()
    : intersectAOS(nullptr), intersectAOP(nullptr), intersectSOA(nullptr), intersectSOP(nullptr),
      occludedAOS(nullptr),  occludedAOP(nullptr),  occludedSOA(nullptr),  occludedSOP(nullptr) {}

    RayStreamFilterFuncs(void (*ptr) ())
    : intersectAOS((intersectStreamAOS_func) ptr), intersectAOP((intersectStreamAOP_func) ptr), intersectSOA((intersectStreamSOA_func) ptr), intersectSOP((intersectStreamSOP_func) ptr),
      occludedAOS((occludedStreamAOS_func) ptr),   occludedAOP((occludedStreamAOP_func) ptr),   occludedSOA((occludedStreamSOA_func) ptr),   occludedSOP((occludedStreamSOP_func) ptr) {}

    RayStreamFilterFuncs(intersectStreamAOS_func intersectAOS, intersectStreamAOP_func intersectAOP, intersectStreamSOA_func intersectSOA, intersectStreamSOP_func intersectSOP,
                         occludedStreamAOS_func  occludedAOS,  occludedStreamAOP_func  occludedAOP,  occludedStreamSOA_func  occludedSOA,  occludedStreamSOP_func  occludedSOP)
    : intersectAOS(intersectAOS), intersectAOP(intersectAOP), intersectSOA(intersectSOA), intersectSOP(intersectSOP),
      occludedAOS(occludedAOS),   occludedAOP(occludedAOP),   occludedSOA(occludedSOA),   occludedSOP(occludedSOP) {}

  public:
    intersectStreamAOS_func intersectAOS;
    intersectStreamAOP_func intersectAOP;
    intersectStreamSOA_func intersectSOA;
    intersectStreamSOP_func intersectSOP;

    occludedStreamAOS_func occludedAOS;
    occludedStreamAOP_func occludedAOP;
    occludedStreamSOA_func occludedSOA;
    occludedStreamSOP_func occludedSOP;
  }; 

  typedef RayStreamFilterFuncs (*RayStreamFilterFuncsType)();
}