summaryrefslogtreecommitdiff
path: root/thirdparty/embree-aarch64/kernels/geometry/subgrid_intersector_moeller.h
blob: f65b4abf61c9bc9e332ae802d7f3dfbbfd956dae (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

#include "subgrid.h"
#include "quad_intersector_moeller.h"

namespace embree
{
  namespace isa
  {

    /* ----------------------------- */
    /* -- single ray intersectors -- */
    /* ----------------------------- */

    template<int M>
      __forceinline void interpolateUV(MoellerTrumboreHitM<M> &hit,const GridMesh::Grid &g, const SubGrid& subgrid) 
    {
      /* correct U,V interpolation across the entire grid */
      const vint<M> sx((int)subgrid.x());
      const vint<M> sy((int)subgrid.y());
      const vint<M> sxM(sx + vint<M>(0,1,1,0));
      const vint<M> syM(sy + vint<M>(0,0,1,1));
      const float inv_resX = rcp((float)((int)g.resX-1));
      const float inv_resY = rcp((float)((int)g.resY-1));          
      hit.U = (hit.U + (vfloat<M>)sxM * hit.absDen) * inv_resX;
      hit.V = (hit.V + (vfloat<M>)syM * hit.absDen) * inv_resY;
    }
    
    template<int M, bool filter>
      struct SubGridQuadMIntersector1MoellerTrumbore;

    template<int M, bool filter>
      struct SubGridQuadMIntersector1MoellerTrumbore
      {
        __forceinline SubGridQuadMIntersector1MoellerTrumbore() {}

        __forceinline SubGridQuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}

        __forceinline void intersect(RayHit& ray, IntersectContext* context,
                                     const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
                                     const GridMesh::Grid &g, const SubGrid& subgrid) const
        {
          MoellerTrumboreHitM<M> hit;
          MoellerTrumboreIntersector1<M> intersector(ray,nullptr);
          Intersect1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID());

          /* intersect first triangle */
          if (intersector.intersect(ray,v0,v1,v3,hit)) 
          {
            interpolateUV<M>(hit,g,subgrid);
            epilog(hit.valid,hit);
          }

          /* intersect second triangle */
          if (intersector.intersect(ray,v2,v3,v1,hit)) 
          {
            hit.U = hit.absDen - hit.U;
            hit.V = hit.absDen - hit.V;
            interpolateUV<M>(hit,g,subgrid);
            epilog(hit.valid,hit);
          }
        }
      
        __forceinline bool occluded(Ray& ray, IntersectContext* context,
                                    const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3,
                                    const GridMesh::Grid &g, const SubGrid& subgrid) const
        {
          MoellerTrumboreHitM<M> hit;
          MoellerTrumboreIntersector1<M> intersector(ray,nullptr);
          Occluded1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID());
          
          /* intersect first triangle */
          if (intersector.intersect(ray,v0,v1,v3,hit)) 
          {
            interpolateUV<M>(hit,g,subgrid);
            if (epilog(hit.valid,hit))
              return true;
          }

          /* intersect second triangle */
          if (intersector.intersect(ray,v2,v3,v1,hit)) 
          {
            hit.U = hit.absDen - hit.U;
            hit.V = hit.absDen - hit.V;
            interpolateUV<M>(hit,g,subgrid);
            if (epilog(hit.valid,hit))
              return true;
          }
          return false;
        }
      };

#if defined (__AVX__)

    /*! Intersects 4 quads with 1 ray using AVX */
    template<bool filter>
      struct SubGridQuadMIntersector1MoellerTrumbore<4,filter>
    {
      __forceinline SubGridQuadMIntersector1MoellerTrumbore() {}

      __forceinline SubGridQuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {}
      
      template<typename Epilog>
        __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid& subgrid, const Epilog& epilog) const
      {
        const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
#if !defined(EMBREE_BACKFACE_CULLING)
        const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
        const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));        
#else
        const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
        const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
#endif
        MoellerTrumboreHitM<8> hit;
        MoellerTrumboreIntersector1<8> intersector(ray,nullptr);
        const vbool8 flags(0,0,0,0,1,1,1,1);
        if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,hit)))
        {
          vfloat8 U = hit.U, V = hit.V, absDen = hit.absDen;

#if !defined(EMBREE_BACKFACE_CULLING)
          hit.U = select(flags,absDen-V,U);
          hit.V = select(flags,absDen-U,V);
          hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); 
#else
          hit.U = select(flags,absDen-U,U);
          hit.V = select(flags,absDen-V,V);
#endif
          /* correct U,V interpolation across the entire grid */
          const vint8 sx((int)subgrid.x());
          const vint8 sy((int)subgrid.y());
          const vint8 sx8(sx + vint8(0,1,1,0,0,1,1,0));
          const vint8 sy8(sy + vint8(0,0,1,1,0,0,1,1));
          const float inv_resX = rcp((float)((int)g.resX-1));
          const float inv_resY = rcp((float)((int)g.resY-1));          
          hit.U = (hit.U + (vfloat8)sx8 * absDen) * inv_resX;
          hit.V = (hit.V + (vfloat8)sy8 * absDen) * inv_resY;          

          if (unlikely(epilog(hit.valid,hit)))
            return true;
        }
        return false;
      }
      
      __forceinline bool intersect(RayHit& ray, IntersectContext* context,
                                   const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, 
                                   const GridMesh::Grid &g, const SubGrid& subgrid) const
      {
          return intersect(ray,v0,v1,v2,v3,g,subgrid,Intersect1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID()));
      }
      
      __forceinline bool occluded(Ray& ray, IntersectContext* context,
                                  const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, 
                                  const GridMesh::Grid &g, const SubGrid& subgrid) const
      {
          return intersect(ray,v0,v1,v2,v3,g,subgrid,Occluded1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID()));
      }
    };

#endif

    // ============================================================================================================================
    // ============================================================================================================================
    // ============================================================================================================================


    /* ----------------------------- */
    /* -- ray packet intersectors -- */
    /* ----------------------------- */

    template<int K>
      struct SubGridQuadHitK
      {
        __forceinline SubGridQuadHitK(const vfloat<K>& U,
                                      const vfloat<K>& V,
                                      const vfloat<K>& T,
                                      const vfloat<K>& absDen,
                                      const Vec3vf<K>& Ng,
                                      const vbool<K>& flags,
                                      const GridMesh::Grid &g, 
                                      const SubGrid& subgrid,
                                      const unsigned int i)
        : U(U), V(V), T(T), absDen(absDen), flags(flags), tri_Ng(Ng), g(g), subgrid(subgrid), i(i) {}

        __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const
        {
          const vfloat<K> rcpAbsDen = rcp(absDen);
          const vfloat<K> t = T * rcpAbsDen;
          const vfloat<K> u0 = min(U * rcpAbsDen,1.0f);
          const vfloat<K> v0 = min(V * rcpAbsDen,1.0f);
          const vfloat<K> u1 = vfloat<K>(1.0f) - u0;
          const vfloat<K> v1 = vfloat<K>(1.0f) - v0;
          const vfloat<K> uu = select(flags,u1,u0);
          const vfloat<K> vv = select(flags,v1,v0);
          const unsigned int sx = subgrid.x() + (unsigned int)(i % 2);
          const unsigned int sy = subgrid.y() + (unsigned int)(i >>1);
          const float inv_resX = rcp((float)(int)(g.resX-1));
          const float inv_resY = rcp((float)(int)(g.resY-1));
          const vfloat<K> u = (uu + (float)(int)sx) * inv_resX;
          const vfloat<K> v = (vv + (float)(int)sy) * inv_resY;
          const Vec3vf<K> Ng(tri_Ng.x,tri_Ng.y,tri_Ng.z);
          return std::make_tuple(u,v,t,Ng);
        }

      private:
        const vfloat<K> U;
        const vfloat<K> V;
        const vfloat<K> T;
        const vfloat<K> absDen;
        const vbool<K> flags;
        const Vec3vf<K> tri_Ng;

        const GridMesh::Grid &g;
        const SubGrid& subgrid;
        const size_t i;
      };

    template<int M, int K, bool filter>
      struct SubGridQuadMIntersectorKMoellerTrumboreBase
      {
        __forceinline SubGridQuadMIntersectorKMoellerTrumboreBase(const vbool<K>& valid, const RayK<K>& ray) {}
            
        template<typename Epilog>
        __forceinline vbool<K> intersectK(const vbool<K>& valid0,
                                          RayK<K>& ray,
                                          const Vec3vf<K>& tri_v0,
                                          const Vec3vf<K>& tri_e1,
                                          const Vec3vf<K>& tri_e2,
                                          const Vec3vf<K>& tri_Ng,
                                          const vbool<K>& flags,
                                          const GridMesh::Grid &g, 
                                          const SubGrid &subgrid,
                                          const unsigned int i,
                                          const Epilog& epilog) const
        { 
          /* calculate denominator */
          vbool<K> valid = valid0;
          const Vec3vf<K> C = tri_v0 - ray.org;
          const Vec3vf<K> R = cross(C,ray.dir);
          const vfloat<K> den = dot(tri_Ng,ray.dir);
          const vfloat<K> absDen = abs(den);
          const vfloat<K> sgnDen = signmsk(den);
        
          /* test against edge p2 p0 */
          const vfloat<K> U = dot(R,tri_e2) ^ sgnDen;
          valid &= U >= 0.0f;
          if (likely(none(valid))) return false;
        
          /* test against edge p0 p1 */
          const vfloat<K> V = dot(R,tri_e1) ^ sgnDen;
          valid &= V >= 0.0f;
          if (likely(none(valid))) return false;
        
          /* test against edge p1 p2 */
          const vfloat<K> W = absDen-U-V;
          valid &= W >= 0.0f;
          if (likely(none(valid))) return false;
        
          /* perform depth test */
          const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen;
          valid &= (absDen*ray.tnear() < T) & (T <= absDen*ray.tfar);
          if (unlikely(none(valid))) return false;
        
          /* perform backface culling */
#if defined(EMBREE_BACKFACE_CULLING)
          valid &= den < vfloat<K>(zero);
          if (unlikely(none(valid))) return false;
#else
          valid &= den != vfloat<K>(zero);
          if (unlikely(none(valid))) return false;
#endif
        
          /* calculate hit information */
          SubGridQuadHitK<K> hit(U,V,T,absDen,tri_Ng,flags,g,subgrid,i);
          return epilog(valid,hit);
        }
      
        template<typename Epilog>
        __forceinline vbool<K> intersectK(const vbool<K>& valid0, 
                                          RayK<K>& ray,
                                          const Vec3vf<K>& tri_v0,
                                          const Vec3vf<K>& tri_v1,
                                          const Vec3vf<K>& tri_v2,
                                          const vbool<K>& flags,
                                          const GridMesh::Grid &g, 
                                          const SubGrid &subgrid,
                                          const unsigned int i,
                                          const Epilog& epilog) const
        {
          const Vec3vf<K> e1 = tri_v0-tri_v1;
          const Vec3vf<K> e2 = tri_v2-tri_v0;
          const Vec3vf<K> Ng = cross(e2,e1);
          return intersectK(valid0,ray,tri_v0,e1,e2,Ng,flags,g,subgrid,i,epilog);
        }

        template<typename Epilog>
        __forceinline bool intersectK(const vbool<K>& valid0, 
                                      RayK<K>& ray,
                                      const Vec3vf<K>& v0,
                                      const Vec3vf<K>& v1,
                                      const Vec3vf<K>& v2,
                                      const Vec3vf<K>& v3,
                                      const GridMesh::Grid &g, 
                                      const SubGrid &subgrid,
                                      const unsigned int i,
                                      const Epilog& epilog) const
        {
          intersectK(valid0,ray,v0,v1,v3,vbool<K>(false),g,subgrid,i,epilog);
          if (none(valid0)) return true;
          intersectK(valid0,ray,v2,v3,v1,vbool<K>(true ),g,subgrid,i,epilog);
          return none(valid0);
        }

        static  __forceinline bool intersect1(RayK<K>& ray,
                                              size_t k,
                                              const Vec3vf<M>& tri_v0,
                                              const Vec3vf<M>& tri_e1,
                                              const Vec3vf<M>& tri_e2,
                                              const Vec3vf<M>& tri_Ng,
                                              MoellerTrumboreHitM<M> &hit)
        {
          /* calculate denominator */
          const Vec3vf<M> O = broadcast<vfloat<M>>(ray.org,k);
          const Vec3vf<M> D = broadcast<vfloat<M>>(ray.dir,k);
          const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O;
          const Vec3vf<M> R = cross(C,D);
          const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D);
          const vfloat<M> absDen = abs(den);
          const vfloat<M> sgnDen = signmsk(den);
        
          /* perform edge tests */
          const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen;
          const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen;
        
          /* perform backface culling */
#if defined(EMBREE_BACKFACE_CULLING)
          vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
#else
          vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen);
#endif
          if (likely(none(valid))) return false;
        
          /* perform depth test */
          const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen;
          valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k]));
          if (likely(none(valid))) return false;
        
          /* calculate hit information */
          new (&hit) MoellerTrumboreHitM<M>(valid,U,V,T,absDen,tri_Ng);
          return true;
        }

        static __forceinline bool intersect1(RayK<K>& ray,
                                             size_t k,
                                             const Vec3vf<M>& v0,
                                             const Vec3vf<M>& v1,
                                             const Vec3vf<M>& v2,
                                             MoellerTrumboreHitM<M> &hit)
        {
          const Vec3vf<M> e1 = v0-v1;
          const Vec3vf<M> e2 = v2-v0;
          const Vec3vf<M> Ng = cross(e2,e1);
          return intersect1(ray,k,v0,e1,e2,Ng,hit);
        }

      };

    template<int M, int K, bool filter>
      struct SubGridQuadMIntersectorKMoellerTrumbore : public SubGridQuadMIntersectorKMoellerTrumboreBase<M,K,filter>
    {
      __forceinline SubGridQuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
        : SubGridQuadMIntersectorKMoellerTrumboreBase<M,K,filter>(valid,ray) {}

      __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
                                    const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
      {
        Intersect1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID());

        MoellerTrumboreHitM<4> hit;
        if (SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>::intersect1(ray,k,v0,v1,v3,hit))
        {
          interpolateUV<M>(hit,g,subgrid);
          epilog(hit.valid,hit);
        }

        if (SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>::intersect1(ray,k,v2,v3,v1,hit))
        {
          hit.U = hit.absDen - hit.U;
          hit.V = hit.absDen - hit.V;
          interpolateUV<M>(hit,g,subgrid);
          epilog(hit.valid,hit);
        }

      }
      
      __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
                                   const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
      {
        Occluded1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID());

        MoellerTrumboreHitM<4> hit;
        if (SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>::intersect1(ray,k,v0,v1,v3,hit))
        {
          interpolateUV<M>(hit,g,subgrid);
          if (epilog(hit.valid,hit)) return true;
        }

        if (SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>::intersect1(ray,k,v2,v3,v1,hit))
        {
          hit.U = hit.absDen - hit.U;
          hit.V = hit.absDen - hit.V;
          interpolateUV<M>(hit,g,subgrid);
          if (epilog(hit.valid,hit)) return true;
        }
        return false;
      }
    };


#if defined (__AVX__)

    /*! Intersects 4 quads with 1 ray using AVX */
    template<int K, bool filter>
      struct SubGridQuadMIntersectorKMoellerTrumbore<4,K,filter> : public SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>
    {
      __forceinline SubGridQuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray)
        : SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {}
      
      template<typename Epilog>
        __forceinline bool intersect1(RayK<K>& ray, size_t k,const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, 
                                      const GridMesh::Grid &g, const SubGrid &subgrid, const Epilog& epilog) const
      {
        const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z));
#if !defined(EMBREE_BACKFACE_CULLING)
        const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z));
        const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));
#else
        const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z));
        const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z));
#endif
        const vbool8 flags(0,0,0,0,1,1,1,1);

        MoellerTrumboreHitM<8> hit;
        if (SubGridQuadMIntersectorKMoellerTrumboreBase<8,K,filter>::intersect1(ray,k,vtx0,vtx1,vtx2,hit))
        {
          vfloat8 U = hit.U, V = hit.V, absDen = hit.absDen;
#if !defined(EMBREE_BACKFACE_CULLING)
          hit.U = select(flags,absDen-V,U);
          hit.V = select(flags,absDen-U,V);
          hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); 
#else
          hit.U = select(flags,absDen-U,U);
          hit.V = select(flags,absDen-V,V);
#endif

          /* correct U,V interpolation across the entire grid */
          const vint8 sx((int)subgrid.x());
          const vint8 sy((int)subgrid.y());
          const vint8 sx8(sx + vint8(0,1,1,0,0,1,1,0));
          const vint8 sy8(sy + vint8(0,0,1,1,0,0,1,1));
          const float inv_resX = rcp((float)((int)g.resX-1));
          const float inv_resY = rcp((float)((int)g.resY-1));          
          hit.U = (hit.U + (vfloat8)sx8 * absDen) * inv_resX;
          hit.V = (hit.V + (vfloat8)sy8 * absDen) * inv_resY;          
          if (unlikely(epilog(hit.valid,hit)))
            return true;

        }
        return false;
      }
      
      __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context,
                                    const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
      {
        return intersect1(ray,k,v0,v1,v2,v3,g,subgrid,Intersect1KEpilogMU<8,K,filter>(ray,k,context,subgrid.geomID(),subgrid.primID()));
      }
      
      __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context,
                                   const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const
      {
        return intersect1(ray,k,v0,v1,v2,v3,g,subgrid,Occluded1KEpilogMU<8,K,filter>(ray,k,context,subgrid.geomID(),subgrid.primID()));
      }
    };

#endif



  }
}