summaryrefslogtreecommitdiff
path: root/thirdparty/embree-aarch64/common/simd/vint8_avx.h
blob: 25a771284da8467459e065c17d58d788ea1da057 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0

#pragma once

namespace embree
{
  /* 8-wide AVX integer type */
  template<>
  struct vint<8>
  {
    ALIGNED_STRUCT_(32);
    
    typedef vboolf8 Bool;
    typedef vint8   Int;
    typedef vfloat8 Float;

    enum  { size = 8 };        // number of SIMD elements
    union {                    // data
      __m256i v;
      struct { __m128i vl,vh; };
      int i[8];
    }; 

    ////////////////////////////////////////////////////////////////////////////////
    /// Constructors, Assignment & Cast Operators
    ////////////////////////////////////////////////////////////////////////////////

    __forceinline vint() {}
    __forceinline vint(const vint8& a) { v = a.v; }
    __forceinline vint8& operator =(const vint8& a) { v = a.v; return *this; }

    __forceinline vint(__m256i a) : v(a) {}
    __forceinline operator const __m256i&() const { return v; }
    __forceinline operator       __m256i&()       { return v; }

    __forceinline explicit vint(const vint4& a) : v(_mm256_insertf128_si256(_mm256_castsi128_si256(a),a,1)) {}
    __forceinline vint(const vint4& a, const vint4& b) : v(_mm256_insertf128_si256(_mm256_castsi128_si256(a),b,1)) {}
    __forceinline vint(const __m128i& a, const __m128i& b) : vl(a), vh(b) {}
 
    __forceinline explicit vint(const int* a) : v(_mm256_castps_si256(_mm256_loadu_ps((const float*)a))) {}
    __forceinline vint(int a) : v(_mm256_set1_epi32(a)) {}
    __forceinline vint(int a, int b) : v(_mm256_set_epi32(b, a, b, a, b, a, b, a)) {}
    __forceinline vint(int a, int b, int c, int d) : v(_mm256_set_epi32(d, c, b, a, d, c, b, a)) {}
    __forceinline vint(int a, int b, int c, int d, int e, int f, int g, int vh) : v(_mm256_set_epi32(vh, g, f, e, d, c, b, a)) {}

    __forceinline explicit vint(__m256 a) : v(_mm256_cvtps_epi32(a)) {}

    ////////////////////////////////////////////////////////////////////////////////
    /// Constants
    ////////////////////////////////////////////////////////////////////////////////

    __forceinline vint(ZeroTy)        : v(_mm256_setzero_si256()) {}
    __forceinline vint(OneTy)         : v(_mm256_set_epi32(1,1,1,1,1,1,1,1)) {}
    __forceinline vint(PosInfTy)      : v(_mm256_set_epi32(pos_inf,pos_inf,pos_inf,pos_inf,pos_inf,pos_inf,pos_inf,pos_inf)) {}
    __forceinline vint(NegInfTy)      : v(_mm256_set_epi32(neg_inf,neg_inf,neg_inf,neg_inf,neg_inf,neg_inf,neg_inf,neg_inf)) {}
    __forceinline vint(StepTy)        : v(_mm256_set_epi32(7, 6, 5, 4, 3, 2, 1, 0)) {}
    __forceinline vint(ReverseStepTy) : v(_mm256_set_epi32(0, 1, 2, 3, 4, 5, 6, 7)) {}
    __forceinline vint(UndefinedTy)   : v(_mm256_undefined_si256()) {}

    ////////////////////////////////////////////////////////////////////////////////
    /// Loads and Stores
    ////////////////////////////////////////////////////////////////////////////////

    static __forceinline vint8 load (const void* a) { return _mm256_castps_si256(_mm256_load_ps((float*)a)); }
    static __forceinline vint8 loadu(const void* a) { return _mm256_castps_si256(_mm256_loadu_ps((float*)a)); }

    static __forceinline vint8 load (const vboolf8& mask, const void* a) { return _mm256_castps_si256(_mm256_maskload_ps((float*)a,mask)); }
    static __forceinline vint8 loadu(const vboolf8& mask, const void* a) { return _mm256_castps_si256(_mm256_maskload_ps((float*)a,mask)); }

    static __forceinline void store (void* ptr, const vint8& f) { _mm256_store_ps((float*)ptr,_mm256_castsi256_ps(f)); }
    static __forceinline void storeu(void* ptr, const vint8& f) { _mm256_storeu_ps((float*)ptr,_mm256_castsi256_ps(f)); }
    
#if !defined(__aarch64__)
    static __forceinline void store (const vboolf8& mask, void* ptr, const vint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,_mm256_castsi256_ps(f)); }
    static __forceinline void storeu(const vboolf8& mask, void* ptr, const vint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask,_mm256_castsi256_ps(f)); }
#else
    static __forceinline void store (const vboolf8& mask, void* ptr, const vint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask.v,_mm256_castsi256_ps(f)); }
    static __forceinline void storeu(const vboolf8& mask, void* ptr, const vint8& f) { _mm256_maskstore_ps((float*)ptr,(__m256i)mask.v,_mm256_castsi256_ps(f)); }
#endif

    static __forceinline void store_nt(void* ptr, const vint8& v) {
      _mm256_stream_ps((float*)ptr,_mm256_castsi256_ps(v));
    }

    static __forceinline vint8 load(const uint8_t* ptr) {
      vint4 il = vint4::load(ptr+0);
      vint4 ih = vint4::load(ptr+4);
      return vint8(il,ih);
    }

    static __forceinline vint8 loadu(const uint8_t* ptr) {
      vint4 il = vint4::loadu(ptr+0);
      vint4 ih = vint4::loadu(ptr+4);
      return vint8(il,ih);
    }

    static __forceinline vint8 load(const unsigned short* ptr) {
      vint4 il = vint4::load(ptr+0);
      vint4 ih = vint4::load(ptr+4);
      return vint8(il,ih);
    }

    static __forceinline vint8 loadu(const unsigned short* ptr) {
      vint4 il = vint4::loadu(ptr+0);
      vint4 ih = vint4::loadu(ptr+4);
      return vint8(il,ih);
    }

    static __forceinline void store(uint8_t* ptr, const vint8& i) {
      vint4 il(i.vl);
      vint4 ih(i.vh);
      vint4::store(ptr + 0,il);
      vint4::store(ptr + 4,ih);
    }

    static __forceinline void store(unsigned short* ptr, const vint8& v) {
      for (size_t i=0;i<8;i++)
        ptr[i] = (unsigned short)v[i];
    }

    template<int scale = 4>
    static __forceinline vint8 gather(const int* ptr, const vint8& index) {
      return vint8(
          *(int*)(((int8_t*)ptr)+scale*index[0]),
          *(int*)(((int8_t*)ptr)+scale*index[1]),
          *(int*)(((int8_t*)ptr)+scale*index[2]),
          *(int*)(((int8_t*)ptr)+scale*index[3]),
          *(int*)(((int8_t*)ptr)+scale*index[4]),
          *(int*)(((int8_t*)ptr)+scale*index[5]),
          *(int*)(((int8_t*)ptr)+scale*index[6]),
          *(int*)(((int8_t*)ptr)+scale*index[7]));
    }

    template<int scale = 4>
    static __forceinline vint8 gather(const vboolf8& mask, const int* ptr, const vint8& index) {
      vint8 r = zero;
      if (likely(mask[0])) r[0] = *(int*)(((int8_t*)ptr)+scale*index[0]);
      if (likely(mask[1])) r[1] = *(int*)(((int8_t*)ptr)+scale*index[1]);
      if (likely(mask[2])) r[2] = *(int*)(((int8_t*)ptr)+scale*index[2]);
      if (likely(mask[3])) r[3] = *(int*)(((int8_t*)ptr)+scale*index[3]);
      if (likely(mask[4])) r[4] = *(int*)(((int8_t*)ptr)+scale*index[4]);
      if (likely(mask[5])) r[5] = *(int*)(((int8_t*)ptr)+scale*index[5]);
      if (likely(mask[6])) r[6] = *(int*)(((int8_t*)ptr)+scale*index[6]);
      if (likely(mask[7])) r[7] = *(int*)(((int8_t*)ptr)+scale*index[7]);
      return r;
    }

    template<int scale = 4>
    static __forceinline void scatter(void* ptr, const vint8& ofs, const vint8& v)
    {
      *(int*)(((int8_t*)ptr)+scale*ofs[0]) = v[0];
      *(int*)(((int8_t*)ptr)+scale*ofs[1]) = v[1];
      *(int*)(((int8_t*)ptr)+scale*ofs[2]) = v[2];
      *(int*)(((int8_t*)ptr)+scale*ofs[3]) = v[3];
      *(int*)(((int8_t*)ptr)+scale*ofs[4]) = v[4];
      *(int*)(((int8_t*)ptr)+scale*ofs[5]) = v[5];
      *(int*)(((int8_t*)ptr)+scale*ofs[6]) = v[6];
      *(int*)(((int8_t*)ptr)+scale*ofs[7]) = v[7];
    }

    template<int scale = 4>
    static __forceinline void scatter(const vboolf8& mask, void* ptr, const vint8& ofs, const vint8& v)
    {
      if (likely(mask[0])) *(int*)(((int8_t*)ptr)+scale*ofs[0]) = v[0];
      if (likely(mask[1])) *(int*)(((int8_t*)ptr)+scale*ofs[1]) = v[1];
      if (likely(mask[2])) *(int*)(((int8_t*)ptr)+scale*ofs[2]) = v[2];
      if (likely(mask[3])) *(int*)(((int8_t*)ptr)+scale*ofs[3]) = v[3];
      if (likely(mask[4])) *(int*)(((int8_t*)ptr)+scale*ofs[4]) = v[4];
      if (likely(mask[5])) *(int*)(((int8_t*)ptr)+scale*ofs[5]) = v[5];
      if (likely(mask[6])) *(int*)(((int8_t*)ptr)+scale*ofs[6]) = v[6];
      if (likely(mask[7])) *(int*)(((int8_t*)ptr)+scale*ofs[7]) = v[7];
    }


    static __forceinline vint8 broadcast64(const long long& a) { return _mm256_set1_epi64x(a); }
    
    ////////////////////////////////////////////////////////////////////////////////
    /// Array Access
    ////////////////////////////////////////////////////////////////////////////////

    __forceinline const int& operator [](size_t index) const { assert(index < 8); return i[index]; }
    __forceinline       int& operator [](size_t index)       { assert(index < 8); return i[index]; }
  };

  ////////////////////////////////////////////////////////////////////////////////
  /// Unary Operators
  ////////////////////////////////////////////////////////////////////////////////

  __forceinline vboolf8 asBool(const vint8& a) { return _mm256_castsi256_ps(a); }

  __forceinline vint8 operator +(const vint8& a) { return a; }
  __forceinline vint8 operator -(const vint8& a) { return vint8(_mm_sub_epi32(_mm_setzero_si128(), a.vl), _mm_sub_epi32(_mm_setzero_si128(), a.vh)); }
  __forceinline vint8 abs       (const vint8& a) { return vint8(_mm_abs_epi32(a.vl), _mm_abs_epi32(a.vh)); }

  ////////////////////////////////////////////////////////////////////////////////
  /// Binary Operators
  ////////////////////////////////////////////////////////////////////////////////

  __forceinline vint8 operator +(const vint8& a, const vint8& b) { return vint8(_mm_add_epi32(a.vl, b.vl), _mm_add_epi32(a.vh, b.vh)); }
  __forceinline vint8 operator +(const vint8& a, int          b) { return a + vint8(b); }
  __forceinline vint8 operator +(int          a, const vint8& b) { return vint8(a) + b; }

  __forceinline vint8 operator -(const vint8& a, const vint8& b) { return vint8(_mm_sub_epi32(a.vl, b.vl), _mm_sub_epi32(a.vh, b.vh)); }
  __forceinline vint8 operator -(const vint8& a, int          b) { return a - vint8(b); }
  __forceinline vint8 operator -(int          a, const vint8& b) { return vint8(a) - b; }

  __forceinline vint8 operator *(const vint8& a, const vint8& b) { return vint8(_mm_mullo_epi32(a.vl, b.vl), _mm_mullo_epi32(a.vh, b.vh)); }
  __forceinline vint8 operator *(const vint8& a, int          b) { return a * vint8(b); }
  __forceinline vint8 operator *(int          a, const vint8& b) { return vint8(a) * b; }

  __forceinline vint8 operator &(const vint8& a, const vint8& b) { return _mm256_castps_si256(_mm256_and_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
  __forceinline vint8 operator &(const vint8& a, int          b) { return a & vint8(b); }
  __forceinline vint8 operator &(int          a, const vint8& b) { return vint8(a) & b; }

  __forceinline vint8 operator |(const vint8& a, const vint8& b) { return _mm256_castps_si256(_mm256_or_ps (_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
  __forceinline vint8 operator |(const vint8& a, int          b) { return a | vint8(b); }
  __forceinline vint8 operator |(int          a, const vint8& b) { return vint8(a) | b; }

  __forceinline vint8 operator ^(const vint8& a, const vint8& b) { return _mm256_castps_si256(_mm256_xor_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
  __forceinline vint8 operator ^(const vint8& a, int          b) { return a ^ vint8(b); }
  __forceinline vint8 operator ^(int          a, const vint8& b) { return vint8(a) ^ b; }

  __forceinline vint8 operator <<(const vint8& a, int n) { return vint8(_mm_slli_epi32(a.vl, n), _mm_slli_epi32(a.vh, n)); }
  __forceinline vint8 operator >>(const vint8& a, int n) { return vint8(_mm_srai_epi32(a.vl, n), _mm_srai_epi32(a.vh, n)); }

  __forceinline vint8 sll (const vint8& a, int b) { return vint8(_mm_slli_epi32(a.vl, b), _mm_slli_epi32(a.vh, b)); }
  __forceinline vint8 sra (const vint8& a, int b) { return vint8(_mm_srai_epi32(a.vl, b), _mm_srai_epi32(a.vh, b)); }
  __forceinline vint8 srl (const vint8& a, int b) { return vint8(_mm_srli_epi32(a.vl, b), _mm_srli_epi32(a.vh, b)); }
  
  __forceinline vint8 min(const vint8& a, const vint8& b) { return vint8(_mm_min_epi32(a.vl, b.vl), _mm_min_epi32(a.vh, b.vh)); }
  __forceinline vint8 min(const vint8& a, int          b) { return min(a,vint8(b)); }
  __forceinline vint8 min(int          a, const vint8& b) { return min(vint8(a),b); }

  __forceinline vint8 max(const vint8& a, const vint8& b) { return vint8(_mm_max_epi32(a.vl, b.vl), _mm_max_epi32(a.vh, b.vh)); }
  __forceinline vint8 max(const vint8& a, int          b) { return max(a,vint8(b)); }
  __forceinline vint8 max(int          a, const vint8& b) { return max(vint8(a),b); }

  __forceinline vint8 umin(const vint8& a, const vint8& b) { return vint8(_mm_min_epu32(a.vl, b.vl), _mm_min_epu32(a.vh, b.vh)); }
  __forceinline vint8 umin(const vint8& a, int          b) { return umin(a,vint8(b)); }
  __forceinline vint8 umin(int          a, const vint8& b) { return umin(vint8(a),b); }

  __forceinline vint8 umax(const vint8& a, const vint8& b) { return vint8(_mm_max_epu32(a.vl, b.vl), _mm_max_epu32(a.vh, b.vh)); }
  __forceinline vint8 umax(const vint8& a, int          b) { return umax(a,vint8(b)); }
  __forceinline vint8 umax(int          a, const vint8& b) { return umax(vint8(a),b); }

  ////////////////////////////////////////////////////////////////////////////////
  /// Assignment Operators
  ////////////////////////////////////////////////////////////////////////////////

  __forceinline vint8& operator +=(vint8& a, const vint8& b) { return a = a + b; }
  __forceinline vint8& operator +=(vint8& a, int          b) { return a = a + b; }
  
  __forceinline vint8& operator -=(vint8& a, const vint8& b) { return a = a - b; }
  __forceinline vint8& operator -=(vint8& a, int          b) { return a = a - b; }
  
  __forceinline vint8& operator *=(vint8& a, const vint8& b) { return a = a * b; }
  __forceinline vint8& operator *=(vint8& a, int          b) { return a = a * b; }
  
  __forceinline vint8& operator &=(vint8& a, const vint8& b) { return a = a & b; }
  __forceinline vint8& operator &=(vint8& a, int          b) { return a = a & b; }
  
  __forceinline vint8& operator |=(vint8& a, const vint8& b) { return a = a | b; }
  __forceinline vint8& operator |=(vint8& a, int          b) { return a = a | b; }
  
  __forceinline vint8& operator <<=(vint8& a, int b) { return a = a << b; }
  __forceinline vint8& operator >>=(vint8& a, int b) { return a = a >> b; }

  ////////////////////////////////////////////////////////////////////////////////
  /// Comparison Operators + Select
  ////////////////////////////////////////////////////////////////////////////////

  __forceinline vboolf8 operator ==(const vint8& a, const vint8& b) { return vboolf8(_mm_castsi128_ps(_mm_cmpeq_epi32 (a.vl, b.vl)),
                                                                                     _mm_castsi128_ps(_mm_cmpeq_epi32 (a.vh, b.vh))); }
  __forceinline vboolf8 operator ==(const vint8& a, int          b) { return a == vint8(b); }
  __forceinline vboolf8 operator ==(int          a, const vint8& b) { return vint8(a) == b; }
  
  __forceinline vboolf8 operator !=(const vint8& a, const vint8& b) { return !(a == b); }
  __forceinline vboolf8 operator !=(const vint8& a, int          b) { return a != vint8(b); }
  __forceinline vboolf8 operator !=(int          a, const vint8& b) { return vint8(a) != b; }
  
  __forceinline vboolf8 operator < (const vint8& a, const vint8& b) { return vboolf8(_mm_castsi128_ps(_mm_cmplt_epi32 (a.vl, b.vl)),
                                                                                     _mm_castsi128_ps(_mm_cmplt_epi32 (a.vh, b.vh))); }
  __forceinline vboolf8 operator < (const vint8& a, int          b) { return a <  vint8(b); }
  __forceinline vboolf8 operator < (int          a, const vint8& b) { return vint8(a) <  b; }
  
  __forceinline vboolf8 operator >=(const vint8& a, const vint8& b) { return !(a <  b); }
  __forceinline vboolf8 operator >=(const vint8& a, int          b) { return a >= vint8(b); }
  __forceinline vboolf8 operator >=(int          a, const vint8& b) { return vint8(a) >= b; }

  __forceinline vboolf8 operator > (const vint8& a, const vint8& b) { return vboolf8(_mm_castsi128_ps(_mm_cmpgt_epi32 (a.vl, b.vl)),
                                                                                     _mm_castsi128_ps(_mm_cmpgt_epi32 (a.vh, b.vh))); }
  __forceinline vboolf8 operator > (const vint8& a, int          b) { return a >  vint8(b); }
  __forceinline vboolf8 operator > (int          a, const vint8& b) { return vint8(a) >  b; }

  __forceinline vboolf8 operator <=(const vint8& a, const vint8& b) { return !(a >  b); }
  __forceinline vboolf8 operator <=(const vint8& a, int          b) { return a <= vint8(b); }
  __forceinline vboolf8 operator <=(int          a, const vint8& b) { return vint8(a) <= b; }

  __forceinline vboolf8 eq(const vint8& a, const vint8& b) { return a == b; }
  __forceinline vboolf8 ne(const vint8& a, const vint8& b) { return a != b; }
  __forceinline vboolf8 lt(const vint8& a, const vint8& b) { return a <  b; }
  __forceinline vboolf8 ge(const vint8& a, const vint8& b) { return a >= b; }
  __forceinline vboolf8 gt(const vint8& a, const vint8& b) { return a >  b; }
  __forceinline vboolf8 le(const vint8& a, const vint8& b) { return a <= b; }

  __forceinline vboolf8 eq(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a == b); }
  __forceinline vboolf8 ne(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a != b); }
  __forceinline vboolf8 lt(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a <  b); }
  __forceinline vboolf8 ge(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a >= b); }
  __forceinline vboolf8 gt(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a >  b); }
  __forceinline vboolf8 le(const vboolf8& mask, const vint8& a, const vint8& b) { return mask & (a <= b); }

  __forceinline vint8 select(const vboolf8& m, const vint8& t, const vint8& f) {
    return _mm256_castps_si256(_mm256_blendv_ps(_mm256_castsi256_ps(f), _mm256_castsi256_ps(t), m)); 
  }

  __forceinline vint8 notand(const vboolf8& m, const vint8& f) {
    return _mm256_castps_si256(_mm256_andnot_ps(m, _mm256_castsi256_ps(f))); 
  }


  ////////////////////////////////////////////////////////////////////////////////
  /// Movement/Shifting/Shuffling Functions
  ////////////////////////////////////////////////////////////////////////////////

  __forceinline vint8 unpacklo(const vint8& a, const vint8& b) { return _mm256_castps_si256(_mm256_unpacklo_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }
  __forceinline vint8 unpackhi(const vint8& a, const vint8& b) { return _mm256_castps_si256(_mm256_unpackhi_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b))); }

  template<int i>
  __forceinline vint8 shuffle(const vint8& v) {
    return _mm256_castps_si256(_mm256_permute_ps(_mm256_castsi256_ps(v), _MM_SHUFFLE(i, i, i, i)));
  }

  template<int i0, int i1>
  __forceinline vint8 shuffle4(const vint8& v) {
    return _mm256_permute2f128_si256(v, v, (i1 << 4) | (i0 << 0));
  }

  template<int i0, int i1>
  __forceinline vint8 shuffle4(const vint8& a, const vint8& b) {
    return _mm256_permute2f128_si256(a, b, (i1 << 4) | (i0 << 0));
  }

  template<int i0, int i1, int i2, int i3>
  __forceinline vint8 shuffle(const vint8& v) {
    return _mm256_castps_si256(_mm256_permute_ps(_mm256_castsi256_ps(v), _MM_SHUFFLE(i3, i2, i1, i0)));
  }

  template<int i0, int i1, int i2, int i3>
  __forceinline vint8 shuffle(const vint8& a, const vint8& b) {
    return _mm256_castps_si256(_mm256_shuffle_ps(_mm256_castsi256_ps(a), _mm256_castsi256_ps(b), _MM_SHUFFLE(i3, i2, i1, i0)));
  }

  template<> __forceinline vint8 shuffle<0, 0, 2, 2>(const vint8& v) { return _mm256_castps_si256(_mm256_moveldup_ps(_mm256_castsi256_ps(v))); }
  template<> __forceinline vint8 shuffle<1, 1, 3, 3>(const vint8& v) { return _mm256_castps_si256(_mm256_movehdup_ps(_mm256_castsi256_ps(v))); }
  template<> __forceinline vint8 shuffle<0, 1, 0, 1>(const vint8& v) { return _mm256_castps_si256(_mm256_castpd_ps(_mm256_movedup_pd(_mm256_castps_pd(_mm256_castsi256_ps(v))))); }

  __forceinline vint8 broadcast(const int* ptr) { return _mm256_castps_si256(_mm256_broadcast_ss((const float*)ptr)); }
  template<int i> __forceinline vint8 insert4(const vint8& a, const vint4& b) { return _mm256_insertf128_si256(a, b, i); }
  template<int i> __forceinline vint4 extract4(const vint8& a) { return _mm256_extractf128_si256(a, i); }
  template<> __forceinline vint4 extract4<0>(const vint8& a) { return _mm256_castsi256_si128(a); }

  __forceinline int toScalar(const vint8& v) { return _mm_cvtsi128_si32(_mm256_castsi256_si128(v)); }


  ////////////////////////////////////////////////////////////////////////////////
  /// Reductions
  ////////////////////////////////////////////////////////////////////////////////

  __forceinline vint8 vreduce_min2(const vint8& v) { return min(v,shuffle<1,0,3,2>(v)); }
  __forceinline vint8 vreduce_min4(const vint8& v) { vint8 v1 = vreduce_min2(v); return min(v1,shuffle<2,3,0,1>(v1)); }
  __forceinline vint8 vreduce_min (const vint8& v) { vint8 v1 = vreduce_min4(v); return min(v1,shuffle4<1,0>(v1)); }

  __forceinline vint8 vreduce_max2(const vint8& v) { return max(v,shuffle<1,0,3,2>(v)); }
  __forceinline vint8 vreduce_max4(const vint8& v) { vint8 v1 = vreduce_max2(v); return max(v1,shuffle<2,3,0,1>(v1)); }
  __forceinline vint8 vreduce_max (const vint8& v) { vint8 v1 = vreduce_max4(v); return max(v1,shuffle4<1,0>(v1)); }

  __forceinline vint8 vreduce_add2(const vint8& v) { return v + shuffle<1,0,3,2>(v); }
  __forceinline vint8 vreduce_add4(const vint8& v) { vint8 v1 = vreduce_add2(v); return v1 + shuffle<2,3,0,1>(v1); }
  __forceinline vint8 vreduce_add (const vint8& v) { vint8 v1 = vreduce_add4(v); return v1 + shuffle4<1,0>(v1); }

  __forceinline int reduce_min(const vint8& v) { return toScalar(vreduce_min(v)); }
  __forceinline int reduce_max(const vint8& v) { return toScalar(vreduce_max(v)); }
  __forceinline int reduce_add(const vint8& v) { return toScalar(vreduce_add(v)); }

  __forceinline size_t select_min(const vint8& v) { return bsf(movemask(v == vreduce_min(v))); }
  __forceinline size_t select_max(const vint8& v) { return bsf(movemask(v == vreduce_max(v))); }

  __forceinline size_t select_min(const vboolf8& valid, const vint8& v) { const vint8 a = select(valid,v,vint8(pos_inf)); return bsf(movemask(valid & (a == vreduce_min(a)))); }
  __forceinline size_t select_max(const vboolf8& valid, const vint8& v) { const vint8 a = select(valid,v,vint8(neg_inf)); return bsf(movemask(valid & (a == vreduce_max(a)))); }

  ////////////////////////////////////////////////////////////////////////////////
  /// Sorting networks
  ////////////////////////////////////////////////////////////////////////////////

  __forceinline vint8 usort_ascending(const vint8& v)
  {
    const vint8 a0 = v;
    const vint8 b0 = shuffle<1,0,3,2>(a0);
    const vint8 c0 = umin(a0,b0);
    const vint8 d0 = umax(a0,b0);
    const vint8 a1 = select(0x99 /* 0b10011001 */,c0,d0);
    const vint8 b1 = shuffle<2,3,0,1>(a1);
    const vint8 c1 = umin(a1,b1);
    const vint8 d1 = umax(a1,b1);
    const vint8 a2 = select(0xc3 /* 0b11000011 */,c1,d1);
    const vint8 b2 = shuffle<1,0,3,2>(a2);
    const vint8 c2 = umin(a2,b2);
    const vint8 d2 = umax(a2,b2);
    const vint8 a3 = select(0xa5 /* 0b10100101 */,c2,d2);
    const vint8 b3 = shuffle4<1,0>(a3);
    const vint8 c3 = umin(a3,b3);
    const vint8 d3 = umax(a3,b3);
    const vint8 a4 = select(0xf /* 0b00001111 */,c3,d3);
    const vint8 b4 = shuffle<2,3,0,1>(a4);
    const vint8 c4 = umin(a4,b4);
    const vint8 d4 = umax(a4,b4);
    const vint8 a5 = select(0x33 /* 0b00110011 */,c4,d4);
    const vint8 b5 = shuffle<1,0,3,2>(a5);
    const vint8 c5 = umin(a5,b5);
    const vint8 d5 = umax(a5,b5);
    const vint8 a6 = select(0x55 /* 0b01010101 */,c5,d5);
    return a6;
  }

  __forceinline vint8 usort_descending(const vint8& v)
  {
    const vint8 a0 = v;
    const vint8 b0 = shuffle<1,0,3,2>(a0);
    const vint8 c0 = umax(a0,b0);
    const vint8 d0 = umin(a0,b0);
    const vint8 a1 = select(0x99 /* 0b10011001 */,c0,d0);
    const vint8 b1 = shuffle<2,3,0,1>(a1);
    const vint8 c1 = umax(a1,b1);
    const vint8 d1 = umin(a1,b1);
    const vint8 a2 = select(0xc3 /* 0b11000011 */,c1,d1);
    const vint8 b2 = shuffle<1,0,3,2>(a2);
    const vint8 c2 = umax(a2,b2);
    const vint8 d2 = umin(a2,b2);
    const vint8 a3 = select(0xa5 /* 0b10100101 */,c2,d2);
    const vint8 b3 = shuffle4<1,0>(a3);
    const vint8 c3 = umax(a3,b3);
    const vint8 d3 = umin(a3,b3);
    const vint8 a4 = select(0xf /* 0b00001111 */,c3,d3);
    const vint8 b4 = shuffle<2,3,0,1>(a4);
    const vint8 c4 = umax(a4,b4);
    const vint8 d4 = umin(a4,b4);
    const vint8 a5 = select(0x33 /* 0b00110011 */,c4,d4);
    const vint8 b5 = shuffle<1,0,3,2>(a5);
    const vint8 c5 = umax(a5,b5);
    const vint8 d5 = umin(a5,b5);
    const vint8 a6 = select(0x55 /* 0b01010101 */,c5,d5);
    return a6;
  }

  ////////////////////////////////////////////////////////////////////////////////
  /// Output Operators
  ////////////////////////////////////////////////////////////////////////////////

  __forceinline embree_ostream operator <<(embree_ostream cout, const vint8& a) {
    return cout << "<" << a[0] << ", " << a[1] << ", " << a[2] << ", " << a[3] << ", " << a[4] << ", " << a[5] << ", " << a[6] << ", " << a[7] << ">";
  }
}