summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/src/LinearMath/btTransformUtil.h
blob: 182cc43fab90fb36ba455ffcc547c2f8c5255c16 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
/*
Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans  http://continuousphysics.com/Bullet/

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/


#ifndef BT_TRANSFORM_UTIL_H
#define BT_TRANSFORM_UTIL_H

#include "btTransform.h"
#define ANGULAR_MOTION_THRESHOLD btScalar(0.5)*SIMD_HALF_PI




SIMD_FORCE_INLINE btVector3 btAabbSupport(const btVector3& halfExtents,const btVector3& supportDir)
{
	return btVector3(supportDir.x() < btScalar(0.0) ? -halfExtents.x() : halfExtents.x(),
      supportDir.y() < btScalar(0.0) ? -halfExtents.y() : halfExtents.y(),
      supportDir.z() < btScalar(0.0) ? -halfExtents.z() : halfExtents.z()); 
}






/// Utils related to temporal transforms
class btTransformUtil
{

public:

	static void integrateTransform(const btTransform& curTrans,const btVector3& linvel,const btVector3& angvel,btScalar timeStep,btTransform& predictedTransform)
	{
		predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
//	#define QUATERNION_DERIVATIVE
	#ifdef QUATERNION_DERIVATIVE
		btQuaternion predictedOrn = curTrans.getRotation();
		predictedOrn += (angvel * predictedOrn) * (timeStep * btScalar(0.5));
		predictedOrn.safeNormalize();
	#else
		//Exponential map
		//google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia

		btVector3 axis;
		btScalar	fAngle2 = angvel.length2();
        	btScalar    fAngle = 0;
        	if (fAngle2>SIMD_EPSILON)
        	{
            		fAngle = btSqrt(fAngle2);
        	}

		//limit the angular motion
		if (fAngle*timeStep > ANGULAR_MOTION_THRESHOLD)
		{
			fAngle = ANGULAR_MOTION_THRESHOLD / timeStep;
		}

		if ( fAngle < btScalar(0.001) )
		{
			// use Taylor's expansions of sync function
			axis   = angvel*( btScalar(0.5)*timeStep-(timeStep*timeStep*timeStep)*(btScalar(0.020833333333))*fAngle*fAngle );
		}
		else
		{
			// sync(fAngle) = sin(c*fAngle)/t
			axis   = angvel*( btSin(btScalar(0.5)*fAngle*timeStep)/fAngle );
		}
		btQuaternion dorn (axis.x(),axis.y(),axis.z(),btCos( fAngle*timeStep*btScalar(0.5) ));
		btQuaternion orn0 = curTrans.getRotation();

		btQuaternion predictedOrn = dorn * orn0;
		predictedOrn.safeNormalize();
	#endif
		if (predictedOrn.length2()>SIMD_EPSILON)
		{
			predictedTransform.setRotation(predictedOrn);
		}
		else
		{
			predictedTransform.setBasis(curTrans.getBasis());
		}
	}

	static void	calculateVelocityQuaternion(const btVector3& pos0,const btVector3& pos1,const btQuaternion& orn0,const btQuaternion& orn1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
	{
		linVel = (pos1 - pos0) / timeStep;
		btVector3 axis;
		btScalar  angle;
		if (orn0 != orn1)
		{
			calculateDiffAxisAngleQuaternion(orn0,orn1,axis,angle);
			angVel = axis * angle / timeStep;
		} else
		{
			angVel.setValue(0,0,0);
		}
	}

	static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0,const btQuaternion& orn1a,btVector3& axis,btScalar& angle)
	{
		btQuaternion orn1 = orn0.nearest(orn1a);
		btQuaternion dorn = orn1 * orn0.inverse();
		angle = dorn.getAngle();
		axis = btVector3(dorn.x(),dorn.y(),dorn.z());
		axis[3] = btScalar(0.);
		//check for axis length
		btScalar len = axis.length2();
		if (len < SIMD_EPSILON*SIMD_EPSILON)
			axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
		else
			axis /= btSqrt(len);
	}

	static void	calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
	{
		linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
		btVector3 axis;
		btScalar  angle;
		calculateDiffAxisAngle(transform0,transform1,axis,angle);
		angVel = axis * angle / timeStep;
	}

	static void calculateDiffAxisAngle(const btTransform& transform0,const btTransform& transform1,btVector3& axis,btScalar& angle)
	{
		btMatrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
		btQuaternion dorn;
		dmat.getRotation(dorn);

		///floating point inaccuracy can lead to w component > 1..., which breaks 
		dorn.normalize();
		
		angle = dorn.getAngle();
		axis = btVector3(dorn.x(),dorn.y(),dorn.z());
		axis[3] = btScalar(0.);
		//check for axis length
		btScalar len = axis.length2();
		if (len < SIMD_EPSILON*SIMD_EPSILON)
			axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
		else
			axis /= btSqrt(len);
	}

};


///The btConvexSeparatingDistanceUtil can help speed up convex collision detection 
///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance
class	btConvexSeparatingDistanceUtil
{
	btQuaternion	m_ornA;
	btQuaternion	m_ornB;
	btVector3	m_posA;
	btVector3	m_posB;
	
	btVector3	m_separatingNormal;

	btScalar	m_boundingRadiusA;
	btScalar	m_boundingRadiusB;
	btScalar	m_separatingDistance;

public:

	btConvexSeparatingDistanceUtil(btScalar	boundingRadiusA,btScalar	boundingRadiusB)
		:m_boundingRadiusA(boundingRadiusA),
		m_boundingRadiusB(boundingRadiusB),
		m_separatingDistance(0.f)
	{
	}

	btScalar	getConservativeSeparatingDistance()
	{
		return m_separatingDistance;
	}

	void	updateSeparatingDistance(const btTransform& transA,const btTransform& transB)
	{
		const btVector3& toPosA = transA.getOrigin();
		const btVector3& toPosB = transB.getOrigin();
		btQuaternion toOrnA = transA.getRotation();
		btQuaternion toOrnB = transB.getRotation();

		if (m_separatingDistance>0.f)
		{
			

			btVector3 linVelA,angVelA,linVelB,angVelB;
			btTransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,btScalar(1.),linVelA,angVelA);
			btTransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,btScalar(1.),linVelB,angVelB);
			btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
			btVector3 relLinVel = (linVelB-linVelA);
			btScalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
			if (relLinVelocLength<0.f)
			{
				relLinVelocLength = 0.f;
			}
	
			btScalar	projectedMotion = maxAngularProjectedVelocity +relLinVelocLength;
			m_separatingDistance -= projectedMotion;
		}
	
		m_posA = toPosA;
		m_posB = toPosB;
		m_ornA = toOrnA;
		m_ornB = toOrnB;
	}

	void	initSeparatingDistance(const btVector3& separatingVector,btScalar separatingDistance,const btTransform& transA,const btTransform& transB)
	{
		m_separatingDistance = separatingDistance;

		if (m_separatingDistance>0.f)
		{
			m_separatingNormal = separatingVector;
			
			const btVector3& toPosA = transA.getOrigin();
			const btVector3& toPosB = transB.getOrigin();
			btQuaternion toOrnA = transA.getRotation();
			btQuaternion toOrnB = transB.getRotation();
			m_posA = toPosA;
			m_posB = toPosB;
			m_ornA = toOrnA;
			m_ornB = toOrnB;
		}
	}

};


#endif //BT_TRANSFORM_UTIL_H