1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
|
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
///btSoftBody implementation by Nathanael Presson
#ifndef _BT_SOFT_BODY_H
#define _BT_SOFT_BODY_H
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btVector3.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "BulletCollision/CollisionShapes/btConcaveShape.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "btSparseSDF.h"
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
//#ifdef BT_USE_DOUBLE_PRECISION
//#define btRigidBodyData btRigidBodyDoubleData
//#define btRigidBodyDataName "btRigidBodyDoubleData"
//#else
#define btSoftBodyData btSoftBodyFloatData
#define btSoftBodyDataName "btSoftBodyFloatData"
static const btScalar OVERLAP_REDUCTION_FACTOR = 0.1;
static unsigned long seed = 243703;
//#endif //BT_USE_DOUBLE_PRECISION
class btBroadphaseInterface;
class btDispatcher;
class btSoftBodySolver;
/* btSoftBodyWorldInfo */
struct btSoftBodyWorldInfo
{
btScalar air_density;
btScalar water_density;
btScalar water_offset;
btScalar m_maxDisplacement;
btVector3 water_normal;
btBroadphaseInterface* m_broadphase;
btDispatcher* m_dispatcher;
btVector3 m_gravity;
btSparseSdf<3> m_sparsesdf;
btSoftBodyWorldInfo()
: air_density((btScalar)1.2),
water_density(0),
water_offset(0),
m_maxDisplacement(1000.f), //avoid soft body from 'exploding' so use some upper threshold of maximum motion that a node can travel per frame
water_normal(0, 0, 0),
m_broadphase(0),
m_dispatcher(0),
m_gravity(0, -10, 0)
{
}
};
///The btSoftBody is an class to simulate cloth and volumetric soft bodies.
///There is two-way interaction between btSoftBody and btRigidBody/btCollisionObject.
class btSoftBody : public btCollisionObject
{
public:
btAlignedObjectArray<const class btCollisionObject*> m_collisionDisabledObjects;
// The solver object that handles this soft body
btSoftBodySolver* m_softBodySolver;
//
// Enumerations
//
///eAeroModel
struct eAeroModel
{
enum _
{
V_Point, ///Vertex normals are oriented toward velocity
V_TwoSided, ///Vertex normals are flipped to match velocity
V_TwoSidedLiftDrag, ///Vertex normals are flipped to match velocity and lift and drag forces are applied
V_OneSided, ///Vertex normals are taken as it is
F_TwoSided, ///Face normals are flipped to match velocity
F_TwoSidedLiftDrag, ///Face normals are flipped to match velocity and lift and drag forces are applied
F_OneSided, ///Face normals are taken as it is
END
};
};
///eVSolver : velocities solvers
struct eVSolver
{
enum _
{
Linear, ///Linear solver
END
};
};
///ePSolver : positions solvers
struct ePSolver
{
enum _
{
Linear, ///Linear solver
Anchors, ///Anchor solver
RContacts, ///Rigid contacts solver
SContacts, ///Soft contacts solver
END
};
};
///eSolverPresets
struct eSolverPresets
{
enum _
{
Positions,
Velocities,
Default = Positions,
END
};
};
///eFeature
struct eFeature
{
enum _
{
None,
Node,
Link,
Face,
Tetra,
END
};
};
typedef btAlignedObjectArray<eVSolver::_> tVSolverArray;
typedef btAlignedObjectArray<ePSolver::_> tPSolverArray;
//
// Flags
//
///fCollision
struct fCollision
{
enum _
{
RVSmask = 0x000f, ///Rigid versus soft mask
SDF_RS = 0x0001, ///SDF based rigid vs soft
CL_RS = 0x0002, ///Cluster vs convex rigid vs soft
SDF_RD = 0x0004, ///rigid vs deformable
SVSmask = 0x00f0, ///Rigid versus soft mask
VF_SS = 0x0010, ///Vertex vs face soft vs soft handling
CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling
CL_SELF = 0x0040, ///Cluster soft body self collision
VF_DD = 0x0080, ///Vertex vs face soft vs soft handling
RVDFmask = 0x0f00, /// Rigid versus deformable face mask
SDF_RDF = 0x0100, /// GJK based Rigid vs. deformable face
SDF_MDF = 0x0200, /// GJK based Multibody vs. deformable face
SDF_RDN = 0x0400, /// SDF based Rigid vs. deformable node
/* presets */
Default = SDF_RS,
END
};
};
///fMaterial
struct fMaterial
{
enum _
{
DebugDraw = 0x0001, /// Enable debug draw
/* presets */
Default = DebugDraw,
END
};
};
//
// API Types
//
/* sRayCast */
struct sRayCast
{
btSoftBody* body; /// soft body
eFeature::_ feature; /// feature type
int index; /// feature index
btScalar fraction; /// time of impact fraction (rayorg+(rayto-rayfrom)*fraction)
};
/* ImplicitFn */
struct ImplicitFn
{
virtual ~ImplicitFn() {}
virtual btScalar Eval(const btVector3& x) = 0;
};
//
// Internal types
//
typedef btAlignedObjectArray<btScalar> tScalarArray;
typedef btAlignedObjectArray<btVector3> tVector3Array;
/* sCti is Softbody contact info */
struct sCti
{
const btCollisionObject* m_colObj; /* Rigid body */
btVector3 m_normal; /* Outward normal */
btScalar m_offset; /* Offset from origin */
btVector3 m_bary; /* Barycentric weights for faces */
};
/* sMedium */
struct sMedium
{
btVector3 m_velocity; /* Velocity */
btScalar m_pressure; /* Pressure */
btScalar m_density; /* Density */
};
/* Base type */
struct Element
{
void* m_tag; // User data
Element() : m_tag(0) {}
};
/* Material */
struct Material : Element
{
btScalar m_kLST; // Linear stiffness coefficient [0,1]
btScalar m_kAST; // Area/Angular stiffness coefficient [0,1]
btScalar m_kVST; // Volume stiffness coefficient [0,1]
int m_flags; // Flags
};
/* Feature */
struct Feature : Element
{
Material* m_material; // Material
};
/* Node */
struct RenderNode
{
btVector3 m_x;
btVector3 m_uv1;
btVector3 m_normal;
};
struct Node : Feature
{
btVector3 m_x; // Position
btVector3 m_q; // Previous step position/Test position
btVector3 m_v; // Velocity
btVector3 m_vn; // Previous step velocity
btVector3 m_f; // Force accumulator
btVector3 m_n; // Normal
btScalar m_im; // 1/mass
btScalar m_area; // Area
btDbvtNode* m_leaf; // Leaf data
int m_constrained; // depth of penetration
int m_battach : 1; // Attached
int index;
btVector3 m_splitv; // velocity associated with split impulse
btMatrix3x3 m_effectiveMass; // effective mass in contact
btMatrix3x3 m_effectiveMass_inv; // inverse of effective mass
};
/* Link */
ATTRIBUTE_ALIGNED16(struct)
Link : Feature
{
btVector3 m_c3; // gradient
Node* m_n[2]; // Node pointers
btScalar m_rl; // Rest length
int m_bbending : 1; // Bending link
btScalar m_c0; // (ima+imb)*kLST
btScalar m_c1; // rl^2
btScalar m_c2; // |gradient|^2/c0
BT_DECLARE_ALIGNED_ALLOCATOR();
};
struct RenderFace
{
RenderNode* m_n[3]; // Node pointers
};
/* Face */
struct Face : Feature
{
Node* m_n[3]; // Node pointers
btVector3 m_normal; // Normal
btScalar m_ra; // Rest area
btDbvtNode* m_leaf; // Leaf data
btVector4 m_pcontact; // barycentric weights of the persistent contact
btVector3 m_n0, m_n1, m_vn;
int m_index;
};
/* Tetra */
struct Tetra : Feature
{
Node* m_n[4]; // Node pointers
btScalar m_rv; // Rest volume
btDbvtNode* m_leaf; // Leaf data
btVector3 m_c0[4]; // gradients
btScalar m_c1; // (4*kVST)/(im0+im1+im2+im3)
btScalar m_c2; // m_c1/sum(|g0..3|^2)
btMatrix3x3 m_Dm_inverse; // rest Dm^-1
btMatrix3x3 m_F;
btScalar m_element_measure;
btVector4 m_P_inv[3]; // first three columns of P_inv matrix
};
/* TetraScratch */
struct TetraScratch
{
btMatrix3x3 m_F; // deformation gradient F
btScalar m_trace; // trace of F^T * F
btScalar m_J; // det(F)
btMatrix3x3 m_cofF; // cofactor of F
btMatrix3x3 m_corotation; // corotatio of the tetra
};
/* RContact */
struct RContact
{
sCti m_cti; // Contact infos
Node* m_node; // Owner node
btMatrix3x3 m_c0; // Impulse matrix
btVector3 m_c1; // Relative anchor
btScalar m_c2; // ima*dt
btScalar m_c3; // Friction
btScalar m_c4; // Hardness
// jacobians and unit impulse responses for multibody
btMultiBodyJacobianData jacobianData_normal;
btMultiBodyJacobianData jacobianData_t1;
btMultiBodyJacobianData jacobianData_t2;
btVector3 t1;
btVector3 t2;
};
class DeformableRigidContact
{
public:
sCti m_cti; // Contact infos
btMatrix3x3 m_c0; // Impulse matrix
btVector3 m_c1; // Relative anchor
btScalar m_c2; // inverse mass of node/face
btScalar m_c3; // Friction
btScalar m_c4; // Hardness
btMatrix3x3 m_c5; // inverse effective mass
// jacobians and unit impulse responses for multibody
btMultiBodyJacobianData jacobianData_normal;
btMultiBodyJacobianData jacobianData_t1;
btMultiBodyJacobianData jacobianData_t2;
btVector3 t1;
btVector3 t2;
};
class DeformableNodeRigidContact : public DeformableRigidContact
{
public:
Node* m_node; // Owner node
};
class DeformableNodeRigidAnchor : public DeformableNodeRigidContact
{
public:
btVector3 m_local; // Anchor position in body space
};
class DeformableFaceRigidContact : public DeformableRigidContact
{
public:
Face* m_face; // Owner face
btVector3 m_contactPoint; // Contact point
btVector3 m_bary; // Barycentric weights
btVector3 m_weights; // v_contactPoint * m_weights[i] = m_face->m_node[i]->m_v;
};
struct DeformableFaceNodeContact
{
Node* m_node; // Node
Face* m_face; // Face
btVector3 m_bary; // Barycentric weights
btVector3 m_weights; // v_contactPoint * m_weights[i] = m_face->m_node[i]->m_v;
btVector3 m_normal; // Normal
btScalar m_margin; // Margin
btScalar m_friction; // Friction
btScalar m_imf; // inverse mass of the face at contact point
btScalar m_c0; // scale of the impulse matrix;
};
/* SContact */
struct SContact
{
Node* m_node; // Node
Face* m_face; // Face
btVector3 m_weights; // Weigths
btVector3 m_normal; // Normal
btScalar m_margin; // Margin
btScalar m_friction; // Friction
btScalar m_cfm[2]; // Constraint force mixing
};
/* Anchor */
struct Anchor
{
Node* m_node; // Node pointer
btVector3 m_local; // Anchor position in body space
btRigidBody* m_body; // Body
btScalar m_influence;
btMatrix3x3 m_c0; // Impulse matrix
btVector3 m_c1; // Relative anchor
btScalar m_c2; // ima*dt
};
/* Note */
struct Note : Element
{
const char* m_text; // Text
btVector3 m_offset; // Offset
int m_rank; // Rank
Node* m_nodes[4]; // Nodes
btScalar m_coords[4]; // Coordinates
};
/* Pose */
struct Pose
{
bool m_bvolume; // Is valid
bool m_bframe; // Is frame
btScalar m_volume; // Rest volume
tVector3Array m_pos; // Reference positions
tScalarArray m_wgh; // Weights
btVector3 m_com; // COM
btMatrix3x3 m_rot; // Rotation
btMatrix3x3 m_scl; // Scale
btMatrix3x3 m_aqq; // Base scaling
};
/* Cluster */
struct Cluster
{
tScalarArray m_masses;
btAlignedObjectArray<Node*> m_nodes;
tVector3Array m_framerefs;
btTransform m_framexform;
btScalar m_idmass;
btScalar m_imass;
btMatrix3x3 m_locii;
btMatrix3x3 m_invwi;
btVector3 m_com;
btVector3 m_vimpulses[2];
btVector3 m_dimpulses[2];
int m_nvimpulses;
int m_ndimpulses;
btVector3 m_lv;
btVector3 m_av;
btDbvtNode* m_leaf;
btScalar m_ndamping; /* Node damping */
btScalar m_ldamping; /* Linear damping */
btScalar m_adamping; /* Angular damping */
btScalar m_matching;
btScalar m_maxSelfCollisionImpulse;
btScalar m_selfCollisionImpulseFactor;
bool m_containsAnchor;
bool m_collide;
int m_clusterIndex;
Cluster() : m_leaf(0), m_ndamping(0), m_ldamping(0), m_adamping(0), m_matching(0), m_maxSelfCollisionImpulse(100.f), m_selfCollisionImpulseFactor(0.01f), m_containsAnchor(false)
{
}
};
/* Impulse */
struct Impulse
{
btVector3 m_velocity;
btVector3 m_drift;
int m_asVelocity : 1;
int m_asDrift : 1;
Impulse() : m_velocity(0, 0, 0), m_drift(0, 0, 0), m_asVelocity(0), m_asDrift(0) {}
Impulse operator-() const
{
Impulse i = *this;
i.m_velocity = -i.m_velocity;
i.m_drift = -i.m_drift;
return (i);
}
Impulse operator*(btScalar x) const
{
Impulse i = *this;
i.m_velocity *= x;
i.m_drift *= x;
return (i);
}
};
/* Body */
struct Body
{
Cluster* m_soft;
btRigidBody* m_rigid;
const btCollisionObject* m_collisionObject;
Body() : m_soft(0), m_rigid(0), m_collisionObject(0) {}
Body(Cluster* p) : m_soft(p), m_rigid(0), m_collisionObject(0) {}
Body(const btCollisionObject* colObj) : m_soft(0), m_collisionObject(colObj)
{
m_rigid = (btRigidBody*)btRigidBody::upcast(m_collisionObject);
}
void activate() const
{
if (m_rigid)
m_rigid->activate();
if (m_collisionObject)
m_collisionObject->activate();
}
const btMatrix3x3& invWorldInertia() const
{
static const btMatrix3x3 iwi(0, 0, 0, 0, 0, 0, 0, 0, 0);
if (m_rigid) return (m_rigid->getInvInertiaTensorWorld());
if (m_soft) return (m_soft->m_invwi);
return (iwi);
}
btScalar invMass() const
{
if (m_rigid) return (m_rigid->getInvMass());
if (m_soft) return (m_soft->m_imass);
return (0);
}
const btTransform& xform() const
{
static const btTransform identity = btTransform::getIdentity();
if (m_collisionObject) return (m_collisionObject->getWorldTransform());
if (m_soft) return (m_soft->m_framexform);
return (identity);
}
btVector3 linearVelocity() const
{
if (m_rigid) return (m_rigid->getLinearVelocity());
if (m_soft) return (m_soft->m_lv);
return (btVector3(0, 0, 0));
}
btVector3 angularVelocity(const btVector3& rpos) const
{
if (m_rigid) return (btCross(m_rigid->getAngularVelocity(), rpos));
if (m_soft) return (btCross(m_soft->m_av, rpos));
return (btVector3(0, 0, 0));
}
btVector3 angularVelocity() const
{
if (m_rigid) return (m_rigid->getAngularVelocity());
if (m_soft) return (m_soft->m_av);
return (btVector3(0, 0, 0));
}
btVector3 velocity(const btVector3& rpos) const
{
return (linearVelocity() + angularVelocity(rpos));
}
void applyVImpulse(const btVector3& impulse, const btVector3& rpos) const
{
if (m_rigid) m_rigid->applyImpulse(impulse, rpos);
if (m_soft) btSoftBody::clusterVImpulse(m_soft, rpos, impulse);
}
void applyDImpulse(const btVector3& impulse, const btVector3& rpos) const
{
if (m_rigid) m_rigid->applyImpulse(impulse, rpos);
if (m_soft) btSoftBody::clusterDImpulse(m_soft, rpos, impulse);
}
void applyImpulse(const Impulse& impulse, const btVector3& rpos) const
{
if (impulse.m_asVelocity)
{
// printf("impulse.m_velocity = %f,%f,%f\n",impulse.m_velocity.getX(),impulse.m_velocity.getY(),impulse.m_velocity.getZ());
applyVImpulse(impulse.m_velocity, rpos);
}
if (impulse.m_asDrift)
{
// printf("impulse.m_drift = %f,%f,%f\n",impulse.m_drift.getX(),impulse.m_drift.getY(),impulse.m_drift.getZ());
applyDImpulse(impulse.m_drift, rpos);
}
}
void applyVAImpulse(const btVector3& impulse) const
{
if (m_rigid) m_rigid->applyTorqueImpulse(impulse);
if (m_soft) btSoftBody::clusterVAImpulse(m_soft, impulse);
}
void applyDAImpulse(const btVector3& impulse) const
{
if (m_rigid) m_rigid->applyTorqueImpulse(impulse);
if (m_soft) btSoftBody::clusterDAImpulse(m_soft, impulse);
}
void applyAImpulse(const Impulse& impulse) const
{
if (impulse.m_asVelocity) applyVAImpulse(impulse.m_velocity);
if (impulse.m_asDrift) applyDAImpulse(impulse.m_drift);
}
void applyDCImpulse(const btVector3& impulse) const
{
if (m_rigid) m_rigid->applyCentralImpulse(impulse);
if (m_soft) btSoftBody::clusterDCImpulse(m_soft, impulse);
}
};
/* Joint */
struct Joint
{
struct eType
{
enum _
{
Linear = 0,
Angular,
Contact
};
};
struct Specs
{
Specs() : erp(1), cfm(1), split(1) {}
btScalar erp;
btScalar cfm;
btScalar split;
};
Body m_bodies[2];
btVector3 m_refs[2];
btScalar m_cfm;
btScalar m_erp;
btScalar m_split;
btVector3 m_drift;
btVector3 m_sdrift;
btMatrix3x3 m_massmatrix;
bool m_delete;
virtual ~Joint() {}
Joint() : m_delete(false) {}
virtual void Prepare(btScalar dt, int iterations);
virtual void Solve(btScalar dt, btScalar sor) = 0;
virtual void Terminate(btScalar dt) = 0;
virtual eType::_ Type() const = 0;
};
/* LJoint */
struct LJoint : Joint
{
struct Specs : Joint::Specs
{
btVector3 position;
};
btVector3 m_rpos[2];
void Prepare(btScalar dt, int iterations);
void Solve(btScalar dt, btScalar sor);
void Terminate(btScalar dt);
eType::_ Type() const { return (eType::Linear); }
};
/* AJoint */
struct AJoint : Joint
{
struct IControl
{
virtual ~IControl() {}
virtual void Prepare(AJoint*) {}
virtual btScalar Speed(AJoint*, btScalar current) { return (current); }
static IControl* Default()
{
static IControl def;
return (&def);
}
};
struct Specs : Joint::Specs
{
Specs() : icontrol(IControl::Default()) {}
btVector3 axis;
IControl* icontrol;
};
btVector3 m_axis[2];
IControl* m_icontrol;
void Prepare(btScalar dt, int iterations);
void Solve(btScalar dt, btScalar sor);
void Terminate(btScalar dt);
eType::_ Type() const { return (eType::Angular); }
};
/* CJoint */
struct CJoint : Joint
{
int m_life;
int m_maxlife;
btVector3 m_rpos[2];
btVector3 m_normal;
btScalar m_friction;
void Prepare(btScalar dt, int iterations);
void Solve(btScalar dt, btScalar sor);
void Terminate(btScalar dt);
eType::_ Type() const { return (eType::Contact); }
};
/* Config */
struct Config
{
eAeroModel::_ aeromodel; // Aerodynamic model (default: V_Point)
btScalar kVCF; // Velocities correction factor (Baumgarte)
btScalar kDP; // Damping coefficient [0,1]
btScalar kDG; // Drag coefficient [0,+inf]
btScalar kLF; // Lift coefficient [0,+inf]
btScalar kPR; // Pressure coefficient [-inf,+inf]
btScalar kVC; // Volume conversation coefficient [0,+inf]
btScalar kDF; // Dynamic friction coefficient [0,1]
btScalar kMT; // Pose matching coefficient [0,1]
btScalar kCHR; // Rigid contacts hardness [0,1]
btScalar kKHR; // Kinetic contacts hardness [0,1]
btScalar kSHR; // Soft contacts hardness [0,1]
btScalar kAHR; // Anchors hardness [0,1]
btScalar kSRHR_CL; // Soft vs rigid hardness [0,1] (cluster only)
btScalar kSKHR_CL; // Soft vs kinetic hardness [0,1] (cluster only)
btScalar kSSHR_CL; // Soft vs soft hardness [0,1] (cluster only)
btScalar kSR_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
btScalar kSK_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
btScalar kSS_SPLT_CL; // Soft vs rigid impulse split [0,1] (cluster only)
btScalar maxvolume; // Maximum volume ratio for pose
btScalar timescale; // Time scale
int viterations; // Velocities solver iterations
int piterations; // Positions solver iterations
int diterations; // Drift solver iterations
int citerations; // Cluster solver iterations
int collisions; // Collisions flags
tVSolverArray m_vsequence; // Velocity solvers sequence
tPSolverArray m_psequence; // Position solvers sequence
tPSolverArray m_dsequence; // Drift solvers sequence
btScalar drag; // deformable air drag
btScalar m_maxStress; // Maximum principle first Piola stress
};
/* SolverState */
struct SolverState
{
//if you add new variables, always initialize them!
SolverState()
: sdt(0),
isdt(0),
velmrg(0),
radmrg(0),
updmrg(0)
{
}
btScalar sdt; // dt*timescale
btScalar isdt; // 1/sdt
btScalar velmrg; // velocity margin
btScalar radmrg; // radial margin
btScalar updmrg; // Update margin
};
/// RayFromToCaster takes a ray from, ray to (instead of direction!)
struct RayFromToCaster : btDbvt::ICollide
{
btVector3 m_rayFrom;
btVector3 m_rayTo;
btVector3 m_rayNormalizedDirection;
btScalar m_mint;
Face* m_face;
int m_tests;
RayFromToCaster(const btVector3& rayFrom, const btVector3& rayTo, btScalar mxt);
void Process(const btDbvtNode* leaf);
static /*inline*/ btScalar rayFromToTriangle(const btVector3& rayFrom,
const btVector3& rayTo,
const btVector3& rayNormalizedDirection,
const btVector3& a,
const btVector3& b,
const btVector3& c,
btScalar maxt = SIMD_INFINITY);
};
//
// Typedefs
//
typedef void (*psolver_t)(btSoftBody*, btScalar, btScalar);
typedef void (*vsolver_t)(btSoftBody*, btScalar);
typedef btAlignedObjectArray<Cluster*> tClusterArray;
typedef btAlignedObjectArray<Note> tNoteArray;
typedef btAlignedObjectArray<Node> tNodeArray;
typedef btAlignedObjectArray< RenderNode> tRenderNodeArray;
typedef btAlignedObjectArray<btDbvtNode*> tLeafArray;
typedef btAlignedObjectArray<Link> tLinkArray;
typedef btAlignedObjectArray<Face> tFaceArray;
typedef btAlignedObjectArray<RenderFace> tRenderFaceArray;
typedef btAlignedObjectArray<Tetra> tTetraArray;
typedef btAlignedObjectArray<Anchor> tAnchorArray;
typedef btAlignedObjectArray<RContact> tRContactArray;
typedef btAlignedObjectArray<SContact> tSContactArray;
typedef btAlignedObjectArray<Material*> tMaterialArray;
typedef btAlignedObjectArray<Joint*> tJointArray;
typedef btAlignedObjectArray<btSoftBody*> tSoftBodyArray;
//
// Fields
//
Config m_cfg; // Configuration
SolverState m_sst; // Solver state
Pose m_pose; // Pose
void* m_tag; // User data
btSoftBodyWorldInfo* m_worldInfo; // World info
tNoteArray m_notes; // Notes
tNodeArray m_nodes; // Nodes
tRenderNodeArray m_renderNodes; // Render Nodes
tLinkArray m_links; // Links
tFaceArray m_faces; // Faces
tRenderFaceArray m_renderFaces; // Faces
tTetraArray m_tetras; // Tetras
btAlignedObjectArray<TetraScratch> m_tetraScratches;
btAlignedObjectArray<TetraScratch> m_tetraScratchesTn;
tAnchorArray m_anchors; // Anchors
btAlignedObjectArray<DeformableNodeRigidAnchor> m_deformableAnchors;
tRContactArray m_rcontacts; // Rigid contacts
btAlignedObjectArray<DeformableNodeRigidContact> m_nodeRigidContacts;
btAlignedObjectArray<DeformableFaceNodeContact> m_faceNodeContacts;
btAlignedObjectArray<DeformableFaceRigidContact> m_faceRigidContacts;
tSContactArray m_scontacts; // Soft contacts
tJointArray m_joints; // Joints
tMaterialArray m_materials; // Materials
btScalar m_timeacc; // Time accumulator
btVector3 m_bounds[2]; // Spatial bounds
bool m_bUpdateRtCst; // Update runtime constants
btDbvt m_ndbvt; // Nodes tree
btDbvt m_fdbvt; // Faces tree
btDbvntNode* m_fdbvnt; // Faces tree with normals
btDbvt m_cdbvt; // Clusters tree
tClusterArray m_clusters; // Clusters
btScalar m_dampingCoefficient; // Damping Coefficient
btScalar m_sleepingThreshold;
btScalar m_maxSpeedSquared;
btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection
btScalar m_repulsionStiffness;
btScalar m_gravityFactor;
bool m_cacheBarycenter;
btAlignedObjectArray<btVector3> m_X; // initial positions
btAlignedObjectArray<btVector4> m_renderNodesInterpolationWeights;
btAlignedObjectArray<btAlignedObjectArray<const btSoftBody::Node*> > m_renderNodesParents;
btAlignedObjectArray<btScalar> m_z; // vertical distance used in extrapolation
bool m_useSelfCollision;
bool m_softSoftCollision;
btAlignedObjectArray<bool> m_clusterConnectivity; //cluster connectivity, for self-collision
btVector3 m_windVelocity;
btScalar m_restLengthScale;
//
// Api
//
/* ctor */
btSoftBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m);
/* ctor */
btSoftBody(btSoftBodyWorldInfo* worldInfo);
void initDefaults();
/* dtor */
virtual ~btSoftBody();
/* Check for existing link */
btAlignedObjectArray<int> m_userIndexMapping;
btSoftBodyWorldInfo* getWorldInfo()
{
return m_worldInfo;
}
void setDampingCoefficient(btScalar damping_coeff)
{
m_dampingCoefficient = damping_coeff;
}
///@todo: avoid internal softbody shape hack and move collision code to collision library
virtual void setCollisionShape(btCollisionShape* collisionShape)
{
}
bool checkLink(int node0,
int node1) const;
bool checkLink(const Node* node0,
const Node* node1) const;
/* Check for existring face */
bool checkFace(int node0,
int node1,
int node2) const;
/* Append material */
Material* appendMaterial();
/* Append note */
void appendNote(const char* text,
const btVector3& o,
const btVector4& c = btVector4(1, 0, 0, 0),
Node* n0 = 0,
Node* n1 = 0,
Node* n2 = 0,
Node* n3 = 0);
void appendNote(const char* text,
const btVector3& o,
Node* feature);
void appendNote(const char* text,
const btVector3& o,
Link* feature);
void appendNote(const char* text,
const btVector3& o,
Face* feature);
/* Append node */
void appendNode(const btVector3& x, btScalar m);
/* Append link */
void appendLink(int model = -1, Material* mat = 0);
void appendLink(int node0,
int node1,
Material* mat = 0,
bool bcheckexist = false);
void appendLink(Node* node0,
Node* node1,
Material* mat = 0,
bool bcheckexist = false);
/* Append face */
void appendFace(int model = -1, Material* mat = 0);
void appendFace(int node0,
int node1,
int node2,
Material* mat = 0);
void appendTetra(int model, Material* mat);
//
void appendTetra(int node0,
int node1,
int node2,
int node3,
Material* mat = 0);
/* Append anchor */
void appendDeformableAnchor(int node, btRigidBody* body);
void appendDeformableAnchor(int node, btMultiBodyLinkCollider* link);
void appendAnchor(int node,
btRigidBody* body, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
void appendAnchor(int node, btRigidBody* body, const btVector3& localPivot, bool disableCollisionBetweenLinkedBodies = false, btScalar influence = 1);
void removeAnchor(int node);
/* Append linear joint */
void appendLinearJoint(const LJoint::Specs& specs, Cluster* body0, Body body1);
void appendLinearJoint(const LJoint::Specs& specs, Body body = Body());
void appendLinearJoint(const LJoint::Specs& specs, btSoftBody* body);
/* Append linear joint */
void appendAngularJoint(const AJoint::Specs& specs, Cluster* body0, Body body1);
void appendAngularJoint(const AJoint::Specs& specs, Body body = Body());
void appendAngularJoint(const AJoint::Specs& specs, btSoftBody* body);
/* Add force (or gravity) to the entire body */
void addForce(const btVector3& force);
/* Add force (or gravity) to a node of the body */
void addForce(const btVector3& force,
int node);
/* Add aero force to a node of the body */
void addAeroForceToNode(const btVector3& windVelocity, int nodeIndex);
/* Add aero force to a face of the body */
void addAeroForceToFace(const btVector3& windVelocity, int faceIndex);
/* Add velocity to the entire body */
void addVelocity(const btVector3& velocity);
/* Set velocity for the entire body */
void setVelocity(const btVector3& velocity);
/* Add velocity to a node of the body */
void addVelocity(const btVector3& velocity,
int node);
/* Set mass */
void setMass(int node,
btScalar mass);
/* Get mass */
btScalar getMass(int node) const;
/* Get total mass */
btScalar getTotalMass() const;
/* Set total mass (weighted by previous masses) */
void setTotalMass(btScalar mass,
bool fromfaces = false);
/* Set total density */
void setTotalDensity(btScalar density);
/* Set volume mass (using tetrahedrons) */
void setVolumeMass(btScalar mass);
/* Set volume density (using tetrahedrons) */
void setVolumeDensity(btScalar density);
/* Get the linear velocity of the center of mass */
btVector3 getLinearVelocity();
/* Set the linear velocity of the center of mass */
void setLinearVelocity(const btVector3& linVel);
/* Set the angular velocity of the center of mass */
void setAngularVelocity(const btVector3& angVel);
/* Get best fit rigid transform */
btTransform getRigidTransform();
/* Transform to given pose */
void transformTo(const btTransform& trs);
/* Transform */
void transform(const btTransform& trs);
/* Translate */
void translate(const btVector3& trs);
/* Rotate */
void rotate(const btQuaternion& rot);
/* Scale */
void scale(const btVector3& scl);
/* Get link resting lengths scale */
btScalar getRestLengthScale();
/* Scale resting length of all springs */
void setRestLengthScale(btScalar restLength);
/* Set current state as pose */
void setPose(bool bvolume,
bool bframe);
/* Set current link lengths as resting lengths */
void resetLinkRestLengths();
/* Return the volume */
btScalar getVolume() const;
/* Cluster count */
btVector3 getCenterOfMass() const
{
btVector3 com(0, 0, 0);
for (int i = 0; i < m_nodes.size(); i++)
{
com += (m_nodes[i].m_x * this->getMass(i));
}
com /= this->getTotalMass();
return com;
}
int clusterCount() const;
/* Cluster center of mass */
static btVector3 clusterCom(const Cluster* cluster);
btVector3 clusterCom(int cluster) const;
/* Cluster velocity at rpos */
static btVector3 clusterVelocity(const Cluster* cluster, const btVector3& rpos);
/* Cluster impulse */
static void clusterVImpulse(Cluster* cluster, const btVector3& rpos, const btVector3& impulse);
static void clusterDImpulse(Cluster* cluster, const btVector3& rpos, const btVector3& impulse);
static void clusterImpulse(Cluster* cluster, const btVector3& rpos, const Impulse& impulse);
static void clusterVAImpulse(Cluster* cluster, const btVector3& impulse);
static void clusterDAImpulse(Cluster* cluster, const btVector3& impulse);
static void clusterAImpulse(Cluster* cluster, const Impulse& impulse);
static void clusterDCImpulse(Cluster* cluster, const btVector3& impulse);
/* Generate bending constraints based on distance in the adjency graph */
int generateBendingConstraints(int distance,
Material* mat = 0);
/* Randomize constraints to reduce solver bias */
void randomizeConstraints();
/* Release clusters */
void releaseCluster(int index);
void releaseClusters();
/* Generate clusters (K-mean) */
///generateClusters with k=0 will create a convex cluster for each tetrahedron or triangle
///otherwise an approximation will be used (better performance)
int generateClusters(int k, int maxiterations = 8192);
/* Refine */
void refine(ImplicitFn* ifn, btScalar accurary, bool cut);
/* CutLink */
bool cutLink(int node0, int node1, btScalar position);
bool cutLink(const Node* node0, const Node* node1, btScalar position);
///Ray casting using rayFrom and rayTo in worldspace, (not direction!)
bool rayTest(const btVector3& rayFrom,
const btVector3& rayTo,
sRayCast& results);
bool rayFaceTest(const btVector3& rayFrom,
const btVector3& rayTo,
sRayCast& results);
int rayFaceTest(const btVector3& rayFrom, const btVector3& rayTo,
btScalar& mint, int& index) const;
/* Solver presets */
void setSolver(eSolverPresets::_ preset);
/* predictMotion */
void predictMotion(btScalar dt);
/* solveConstraints */
void solveConstraints();
/* staticSolve */
void staticSolve(int iterations);
/* solveCommonConstraints */
static void solveCommonConstraints(btSoftBody** bodies, int count, int iterations);
/* solveClusters */
static void solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies);
/* integrateMotion */
void integrateMotion();
/* defaultCollisionHandlers */
void defaultCollisionHandler(const btCollisionObjectWrapper* pcoWrap);
void defaultCollisionHandler(btSoftBody* psb);
void setSelfCollision(bool useSelfCollision);
bool useSelfCollision();
void updateDeactivation(btScalar timeStep);
void setZeroVelocity();
bool wantsSleeping();
//
// Functionality to deal with new accelerated solvers.
//
/**
* Set a wind velocity for interaction with the air.
*/
void setWindVelocity(const btVector3& velocity);
/**
* Return the wind velocity for interaction with the air.
*/
const btVector3& getWindVelocity();
//
// Set the solver that handles this soft body
// Should not be allowed to get out of sync with reality
// Currently called internally on addition to the world
void setSoftBodySolver(btSoftBodySolver* softBodySolver)
{
m_softBodySolver = softBodySolver;
}
//
// Return the solver that handles this soft body
//
btSoftBodySolver* getSoftBodySolver()
{
return m_softBodySolver;
}
//
// Return the solver that handles this soft body
//
btSoftBodySolver* getSoftBodySolver() const
{
return m_softBodySolver;
}
//
// Cast
//
static const btSoftBody* upcast(const btCollisionObject* colObj)
{
if (colObj->getInternalType() == CO_SOFT_BODY)
return (const btSoftBody*)colObj;
return 0;
}
static btSoftBody* upcast(btCollisionObject* colObj)
{
if (colObj->getInternalType() == CO_SOFT_BODY)
return (btSoftBody*)colObj;
return 0;
}
//
// ::btCollisionObject
//
virtual void getAabb(btVector3& aabbMin, btVector3& aabbMax) const
{
aabbMin = m_bounds[0];
aabbMax = m_bounds[1];
}
//
// Private
//
void pointersToIndices();
void indicesToPointers(const int* map = 0);
int rayTest(const btVector3& rayFrom, const btVector3& rayTo,
btScalar& mint, eFeature::_& feature, int& index, bool bcountonly) const;
void initializeFaceTree();
void rebuildNodeTree();
btVector3 evaluateCom() const;
bool checkDeformableContact(const btCollisionObjectWrapper* colObjWrap, const btVector3& x, btScalar margin, btSoftBody::sCti& cti, bool predict = false) const;
bool checkDeformableFaceContact(const btCollisionObjectWrapper* colObjWrap, Face& f, btVector3& contact_point, btVector3& bary, btScalar margin, btSoftBody::sCti& cti, bool predict = false) const;
bool checkContact(const btCollisionObjectWrapper* colObjWrap, const btVector3& x, btScalar margin, btSoftBody::sCti& cti) const;
void updateNormals();
void updateBounds();
void updatePose();
void updateConstants();
void updateLinkConstants();
void updateArea(bool averageArea = true);
void initializeClusters();
void updateClusters();
void cleanupClusters();
void prepareClusters(int iterations);
void solveClusters(btScalar sor);
void applyClusters(bool drift);
void dampClusters();
void setSpringStiffness(btScalar k);
void setGravityFactor(btScalar gravFactor);
void setCacheBarycenter(bool cacheBarycenter);
void initializeDmInverse();
void updateDeformation();
void advanceDeformation();
void applyForces();
void setMaxStress(btScalar maxStress);
void interpolateRenderMesh();
void setCollisionQuadrature(int N);
static void PSolve_Anchors(btSoftBody* psb, btScalar kst, btScalar ti);
static void PSolve_RContacts(btSoftBody* psb, btScalar kst, btScalar ti);
static void PSolve_SContacts(btSoftBody* psb, btScalar, btScalar ti);
static void PSolve_Links(btSoftBody* psb, btScalar kst, btScalar ti);
static void VSolve_Links(btSoftBody* psb, btScalar kst);
static psolver_t getSolver(ePSolver::_ solver);
static vsolver_t getSolver(eVSolver::_ solver);
void geometricCollisionHandler(btSoftBody* psb);
#define SAFE_EPSILON SIMD_EPSILON * 100.0
void updateNode(btDbvtNode* node, bool use_velocity, bool margin)
{
if (node->isleaf())
{
btSoftBody::Node* n = (btSoftBody::Node*)(node->data);
ATTRIBUTE_ALIGNED16(btDbvtVolume)
vol;
btScalar pad = margin ? m_sst.radmrg : SAFE_EPSILON; // use user defined margin or margin for floating point precision
if (use_velocity)
{
btVector3 points[2] = {n->m_x, n->m_x + m_sst.sdt * n->m_v};
vol = btDbvtVolume::FromPoints(points, 2);
vol.Expand(btVector3(pad, pad, pad));
}
else
{
vol = btDbvtVolume::FromCR(n->m_x, pad);
}
node->volume = vol;
return;
}
else
{
updateNode(node->childs[0], use_velocity, margin);
updateNode(node->childs[1], use_velocity, margin);
ATTRIBUTE_ALIGNED16(btDbvtVolume)
vol;
Merge(node->childs[0]->volume, node->childs[1]->volume, vol);
node->volume = vol;
}
}
void updateNodeTree(bool use_velocity, bool margin)
{
if (m_ndbvt.m_root)
updateNode(m_ndbvt.m_root, use_velocity, margin);
}
template <class DBVTNODE> // btDbvtNode or btDbvntNode
void updateFace(DBVTNODE* node, bool use_velocity, bool margin)
{
if (node->isleaf())
{
btSoftBody::Face* f = (btSoftBody::Face*)(node->data);
btScalar pad = margin ? m_sst.radmrg : SAFE_EPSILON; // use user defined margin or margin for floating point precision
ATTRIBUTE_ALIGNED16(btDbvtVolume)
vol;
if (use_velocity)
{
btVector3 points[6] = {f->m_n[0]->m_x, f->m_n[0]->m_x + m_sst.sdt * f->m_n[0]->m_v,
f->m_n[1]->m_x, f->m_n[1]->m_x + m_sst.sdt * f->m_n[1]->m_v,
f->m_n[2]->m_x, f->m_n[2]->m_x + m_sst.sdt * f->m_n[2]->m_v};
vol = btDbvtVolume::FromPoints(points, 6);
}
else
{
btVector3 points[3] = {f->m_n[0]->m_x,
f->m_n[1]->m_x,
f->m_n[2]->m_x};
vol = btDbvtVolume::FromPoints(points, 3);
}
vol.Expand(btVector3(pad, pad, pad));
node->volume = vol;
return;
}
else
{
updateFace(node->childs[0], use_velocity, margin);
updateFace(node->childs[1], use_velocity, margin);
ATTRIBUTE_ALIGNED16(btDbvtVolume)
vol;
Merge(node->childs[0]->volume, node->childs[1]->volume, vol);
node->volume = vol;
}
}
void updateFaceTree(bool use_velocity, bool margin)
{
if (m_fdbvt.m_root)
updateFace(m_fdbvt.m_root, use_velocity, margin);
if (m_fdbvnt)
updateFace(m_fdbvnt, use_velocity, margin);
}
template <typename T>
static inline T BaryEval(const T& a,
const T& b,
const T& c,
const btVector3& coord)
{
return (a * coord.x() + b * coord.y() + c * coord.z());
}
void applyRepulsionForce(btScalar timeStep, bool applySpringForce)
{
btAlignedObjectArray<int> indices;
{
// randomize the order of repulsive force
indices.resize(m_faceNodeContacts.size());
for (int i = 0; i < m_faceNodeContacts.size(); ++i)
indices[i] = i;
#define NEXTRAND (seed = (1664525L * seed + 1013904223L) & 0xffffffff)
int i, ni;
for (i = 0, ni = indices.size(); i < ni; ++i)
{
btSwap(indices[i], indices[NEXTRAND % ni]);
}
}
for (int k = 0; k < m_faceNodeContacts.size(); ++k)
{
int idx = indices[k];
btSoftBody::DeformableFaceNodeContact& c = m_faceNodeContacts[idx];
btSoftBody::Node* node = c.m_node;
btSoftBody::Face* face = c.m_face;
const btVector3& w = c.m_bary;
const btVector3& n = c.m_normal;
btVector3 l = node->m_x - BaryEval(face->m_n[0]->m_x, face->m_n[1]->m_x, face->m_n[2]->m_x, w);
btScalar d = c.m_margin - n.dot(l);
d = btMax(btScalar(0), d);
const btVector3& va = node->m_v;
btVector3 vb = BaryEval(face->m_n[0]->m_v, face->m_n[1]->m_v, face->m_n[2]->m_v, w);
btVector3 vr = va - vb;
const btScalar vn = btDot(vr, n); // dn < 0 <==> opposing
if (vn > OVERLAP_REDUCTION_FACTOR * d / timeStep)
continue;
btVector3 vt = vr - vn * n;
btScalar I = 0;
btScalar mass = node->m_im == 0 ? 0 : btScalar(1) / node->m_im;
if (applySpringForce)
I = -btMin(m_repulsionStiffness * timeStep * d, mass * (OVERLAP_REDUCTION_FACTOR * d / timeStep - vn));
if (vn < 0)
I += 0.5 * mass * vn;
int face_penetration = 0, node_penetration = node->m_constrained;
for (int i = 0; i < 3; ++i)
face_penetration |= face->m_n[i]->m_constrained;
btScalar I_tilde = 2.0 * I / (1.0 + w.length2());
// double the impulse if node or face is constrained.
if (face_penetration > 0 || node_penetration > 0)
{
I_tilde *= 2.0;
}
if (face_penetration <= 0)
{
for (int j = 0; j < 3; ++j)
face->m_n[j]->m_v += w[j] * n * I_tilde * node->m_im;
}
if (node_penetration <= 0)
{
node->m_v -= I_tilde * node->m_im * n;
}
// apply frictional impulse
btScalar vt_norm = vt.safeNorm();
if (vt_norm > SIMD_EPSILON)
{
btScalar delta_vn = -2 * I * node->m_im;
btScalar mu = c.m_friction;
btScalar vt_new = btMax(btScalar(1) - mu * delta_vn / (vt_norm + SIMD_EPSILON), btScalar(0)) * vt_norm;
I = 0.5 * mass * (vt_norm - vt_new);
vt.safeNormalize();
I_tilde = 2.0 * I / (1.0 + w.length2());
// double the impulse if node or face is constrained.
if (face_penetration > 0 || node_penetration > 0)
I_tilde *= 2.0;
if (face_penetration <= 0)
{
for (int j = 0; j < 3; ++j)
face->m_n[j]->m_v += w[j] * vt * I_tilde * (face->m_n[j])->m_im;
}
if (node_penetration <= 0)
{
node->m_v -= I_tilde * node->m_im * vt;
}
}
}
}
virtual int calculateSerializeBufferSize() const;
///fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char* serialize(void* dataBuffer, class btSerializer* serializer) const;
};
#endif //_BT_SOFT_BODY_H
|