summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
blob: 0572256f74b0ff905ec3d2abbb0e6af94eb49387 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
/*
Bullet Continuous Collision Detection and Physics Library
btConeTwistConstraint is Copyright (c) 2007 Starbreeze Studios

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.

Written by: Marcus Hennix
*/


#include "btConeTwistConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btMinMax.h"
#include <new>



//#define CONETWIST_USE_OBSOLETE_SOLVER true
#define CONETWIST_USE_OBSOLETE_SOLVER false
#define CONETWIST_DEF_FIX_THRESH btScalar(.05f)


SIMD_FORCE_INLINE btScalar computeAngularImpulseDenominator(const btVector3& axis, const btMatrix3x3& invInertiaWorld)
{
	btVector3 vec = axis * invInertiaWorld;
	return axis.dot(vec);
}




btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB, 
											 const btTransform& rbAFrame,const btTransform& rbBFrame)
											 :btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
											 m_angularOnly(false),
											 m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
{
	init();
}

btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame)
											:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE,rbA),m_rbAFrame(rbAFrame),
											 m_angularOnly(false),
											 m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
{
	m_rbBFrame = m_rbAFrame;
	m_rbBFrame.setOrigin(btVector3(0., 0., 0.));
	init();	
}


void btConeTwistConstraint::init()
{
	m_angularOnly = false;
	m_solveTwistLimit = false;
	m_solveSwingLimit = false;
	m_bMotorEnabled = false;
	m_maxMotorImpulse = btScalar(-1);

	setLimit(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
	m_damping = btScalar(0.01);
	m_fixThresh = CONETWIST_DEF_FIX_THRESH;
	m_flags = 0;
	m_linCFM = btScalar(0.f);
	m_linERP = btScalar(0.7f);
	m_angCFM = btScalar(0.f);
}


void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info)
{
	if (m_useSolveConstraintObsolete)
	{
		info->m_numConstraintRows = 0;
		info->nub = 0;
	} 
	else
	{
		info->m_numConstraintRows = 3;
		info->nub = 3;
		calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
		if(m_solveSwingLimit)
		{
			info->m_numConstraintRows++;
			info->nub--;
			if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
			{
				info->m_numConstraintRows++;
				info->nub--;
			}
		}
		if(m_solveTwistLimit)
		{
			info->m_numConstraintRows++;
			info->nub--;
		}
	}
}

void btConeTwistConstraint::getInfo1NonVirtual (btConstraintInfo1* info)
{
	//always reserve 6 rows: object transform is not available on SPU
	info->m_numConstraintRows = 6;
	info->nub = 0;
		
}
	

void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
{
	getInfo2NonVirtual(info,m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
}

void btConeTwistConstraint::getInfo2NonVirtual (btConstraintInfo2* info,const btTransform& transA,const btTransform& transB,const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB)
{
	calcAngleInfo2(transA,transB,invInertiaWorldA,invInertiaWorldB);
	
	btAssert(!m_useSolveConstraintObsolete);
    // set jacobian
    info->m_J1linearAxis[0] = 1;
    info->m_J1linearAxis[info->rowskip+1] = 1;
    info->m_J1linearAxis[2*info->rowskip+2] = 1;
	btVector3 a1 = transA.getBasis() * m_rbAFrame.getOrigin();
	{
		btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
		btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
		btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
		btVector3 a1neg = -a1;
		a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
	}
    info->m_J2linearAxis[0] = -1;
    info->m_J2linearAxis[info->rowskip+1] = -1;
    info->m_J2linearAxis[2*info->rowskip+2] = -1;
	btVector3 a2 = transB.getBasis() * m_rbBFrame.getOrigin();
	{
		btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
		btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
		btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
		a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
	}
    // set right hand side
	btScalar linERP = (m_flags & BT_CONETWIST_FLAGS_LIN_ERP) ? m_linERP : info->erp;
    btScalar k = info->fps * linERP;
    int j;
	for (j=0; j<3; j++)
    {
        info->m_constraintError[j*info->rowskip] = k * (a2[j] + transB.getOrigin()[j] - a1[j] - transA.getOrigin()[j]);
		info->m_lowerLimit[j*info->rowskip] = -SIMD_INFINITY;
		info->m_upperLimit[j*info->rowskip] = SIMD_INFINITY;
		if(m_flags & BT_CONETWIST_FLAGS_LIN_CFM)
		{
			info->cfm[j*info->rowskip] = m_linCFM;
		}
    }
	int row = 3;
    int srow = row * info->rowskip;
	btVector3 ax1;
	// angular limits
	if(m_solveSwingLimit)
	{
		btScalar *J1 = info->m_J1angularAxis;
		btScalar *J2 = info->m_J2angularAxis;
		if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
		{
			btTransform trA = transA*m_rbAFrame;
			btVector3 p = trA.getBasis().getColumn(1);
			btVector3 q = trA.getBasis().getColumn(2);
			int srow1 = srow + info->rowskip;
			J1[srow+0] = p[0];
			J1[srow+1] = p[1];
			J1[srow+2] = p[2];
			J1[srow1+0] = q[0];
			J1[srow1+1] = q[1];
			J1[srow1+2] = q[2];
			J2[srow+0] = -p[0];
			J2[srow+1] = -p[1];
			J2[srow+2] = -p[2];
			J2[srow1+0] = -q[0];
			J2[srow1+1] = -q[1];
			J2[srow1+2] = -q[2];
			btScalar fact = info->fps * m_relaxationFactor;
			info->m_constraintError[srow] =   fact * m_swingAxis.dot(p);
			info->m_constraintError[srow1] =  fact * m_swingAxis.dot(q);
			info->m_lowerLimit[srow] = -SIMD_INFINITY;
			info->m_upperLimit[srow] = SIMD_INFINITY;
			info->m_lowerLimit[srow1] = -SIMD_INFINITY;
			info->m_upperLimit[srow1] = SIMD_INFINITY;
			srow = srow1 + info->rowskip;
		}
		else
		{
			ax1 = m_swingAxis * m_relaxationFactor * m_relaxationFactor;
			J1[srow+0] = ax1[0];
			J1[srow+1] = ax1[1];
			J1[srow+2] = ax1[2];
			J2[srow+0] = -ax1[0];
			J2[srow+1] = -ax1[1];
			J2[srow+2] = -ax1[2];
			btScalar k = info->fps * m_biasFactor;

			info->m_constraintError[srow] = k * m_swingCorrection;
			if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
			{
				info->cfm[srow] = m_angCFM;
			}
			// m_swingCorrection is always positive or 0
			info->m_lowerLimit[srow] = 0;
			info->m_upperLimit[srow] = (m_bMotorEnabled && m_maxMotorImpulse >= 0.0f) ? m_maxMotorImpulse : SIMD_INFINITY;
			srow += info->rowskip;
		}
	}
	if(m_solveTwistLimit)
	{
		ax1 = m_twistAxis * m_relaxationFactor * m_relaxationFactor;
		btScalar *J1 = info->m_J1angularAxis;
		btScalar *J2 = info->m_J2angularAxis;
		J1[srow+0] = ax1[0];
		J1[srow+1] = ax1[1];
		J1[srow+2] = ax1[2];
		J2[srow+0] = -ax1[0];
		J2[srow+1] = -ax1[1];
		J2[srow+2] = -ax1[2];
		btScalar k = info->fps * m_biasFactor;
		info->m_constraintError[srow] = k * m_twistCorrection;
		if(m_flags & BT_CONETWIST_FLAGS_ANG_CFM)
		{
			info->cfm[srow] = m_angCFM;
		}
		if(m_twistSpan > 0.0f)
		{

			if(m_twistCorrection > 0.0f)
			{
				info->m_lowerLimit[srow] = 0;
				info->m_upperLimit[srow] = SIMD_INFINITY;
			} 
			else
			{
				info->m_lowerLimit[srow] = -SIMD_INFINITY;
				info->m_upperLimit[srow] = 0;
			} 
		}
		else
		{
			info->m_lowerLimit[srow] = -SIMD_INFINITY;
			info->m_upperLimit[srow] = SIMD_INFINITY;
		}
		srow += info->rowskip;
	}
}
	


void	btConeTwistConstraint::buildJacobian()
{
	if (m_useSolveConstraintObsolete)
	{
		m_appliedImpulse = btScalar(0.);
		m_accTwistLimitImpulse = btScalar(0.);
		m_accSwingLimitImpulse = btScalar(0.);
		m_accMotorImpulse = btVector3(0.,0.,0.);

		if (!m_angularOnly)
		{
			btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
			btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
			btVector3 relPos = pivotBInW - pivotAInW;

			btVector3 normal[3];
			if (relPos.length2() > SIMD_EPSILON)
			{
				normal[0] = relPos.normalized();
			}
			else
			{
				normal[0].setValue(btScalar(1.0),0,0);
			}

			btPlaneSpace1(normal[0], normal[1], normal[2]);

			for (int i=0;i<3;i++)
			{
				new (&m_jac[i]) btJacobianEntry(
				m_rbA.getCenterOfMassTransform().getBasis().transpose(),
				m_rbB.getCenterOfMassTransform().getBasis().transpose(),
				pivotAInW - m_rbA.getCenterOfMassPosition(),
				pivotBInW - m_rbB.getCenterOfMassPosition(),
				normal[i],
				m_rbA.getInvInertiaDiagLocal(),
				m_rbA.getInvMass(),
				m_rbB.getInvInertiaDiagLocal(),
				m_rbB.getInvMass());
			}
		}

		calcAngleInfo2(m_rbA.getCenterOfMassTransform(),m_rbB.getCenterOfMassTransform(),m_rbA.getInvInertiaTensorWorld(),m_rbB.getInvInertiaTensorWorld());
	}
}



void	btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar	timeStep)
{
	#ifndef __SPU__
	if (m_useSolveConstraintObsolete)
	{
		btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
		btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();

		btScalar tau = btScalar(0.3);

		//linear part
		if (!m_angularOnly)
		{
			btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition(); 
			btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();

			btVector3 vel1;
			bodyA.internalGetVelocityInLocalPointObsolete(rel_pos1,vel1);
			btVector3 vel2;
			bodyB.internalGetVelocityInLocalPointObsolete(rel_pos2,vel2);
			btVector3 vel = vel1 - vel2;

			for (int i=0;i<3;i++)
			{		
				const btVector3& normal = m_jac[i].m_linearJointAxis;
				btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();

				btScalar rel_vel;
				rel_vel = normal.dot(vel);
				//positional error (zeroth order error)
				btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
				btScalar impulse = depth*tau/timeStep  * jacDiagABInv -  rel_vel * jacDiagABInv;
				m_appliedImpulse += impulse;
				
				btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
				btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
				bodyA.internalApplyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
				bodyB.internalApplyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
		
			}
		}

		// apply motor
		if (m_bMotorEnabled)
		{
			// compute current and predicted transforms
			btTransform trACur = m_rbA.getCenterOfMassTransform();
			btTransform trBCur = m_rbB.getCenterOfMassTransform();
			btVector3 omegaA; bodyA.internalGetAngularVelocity(omegaA);
			btVector3 omegaB; bodyB.internalGetAngularVelocity(omegaB);
			btTransform trAPred; trAPred.setIdentity(); 
			btVector3 zerovec(0,0,0);
			btTransformUtil::integrateTransform(
				trACur, zerovec, omegaA, timeStep, trAPred);
			btTransform trBPred; trBPred.setIdentity(); 
			btTransformUtil::integrateTransform(
				trBCur, zerovec, omegaB, timeStep, trBPred);

			// compute desired transforms in world
			btTransform trPose(m_qTarget);
			btTransform trABDes = m_rbBFrame * trPose * m_rbAFrame.inverse();
			btTransform trADes = trBPred * trABDes;
			btTransform trBDes = trAPred * trABDes.inverse();

			// compute desired omegas in world
			btVector3 omegaADes, omegaBDes;
			
			btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes);
			btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes);

			// compute delta omegas
			btVector3 dOmegaA = omegaADes - omegaA;
			btVector3 dOmegaB = omegaBDes - omegaB;

			// compute weighted avg axis of dOmega (weighting based on inertias)
			btVector3 axisA, axisB;
			btScalar kAxisAInv = 0, kAxisBInv = 0;

			if (dOmegaA.length2() > SIMD_EPSILON)
			{
				axisA = dOmegaA.normalized();
				kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(axisA);
			}

			if (dOmegaB.length2() > SIMD_EPSILON)
			{
				axisB = dOmegaB.normalized();
				kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(axisB);
			}

			btVector3 avgAxis = kAxisAInv * axisA + kAxisBInv * axisB;

			static bool bDoTorque = true;
			if (bDoTorque && avgAxis.length2() > SIMD_EPSILON)
			{
				avgAxis.normalize();
				kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(avgAxis);
				kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(avgAxis);
				btScalar kInvCombined = kAxisAInv + kAxisBInv;

				btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) /
									(kInvCombined * kInvCombined);

				if (m_maxMotorImpulse >= 0)
				{
					btScalar fMaxImpulse = m_maxMotorImpulse;
					if (m_bNormalizedMotorStrength)
						fMaxImpulse = fMaxImpulse/kAxisAInv;

					btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse;
					btScalar  newUnclampedMag = newUnclampedAccImpulse.length();
					if (newUnclampedMag > fMaxImpulse)
					{
						newUnclampedAccImpulse.normalize();
						newUnclampedAccImpulse *= fMaxImpulse;
						impulse = newUnclampedAccImpulse - m_accMotorImpulse;
					}
					m_accMotorImpulse += impulse;
				}

				btScalar  impulseMag  = impulse.length();
				btVector3 impulseAxis =  impulse / impulseMag;

				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);

			}
		}
		else if (m_damping > SIMD_EPSILON) // no motor: do a little damping
		{
			btVector3 angVelA; bodyA.internalGetAngularVelocity(angVelA);
			btVector3 angVelB; bodyB.internalGetAngularVelocity(angVelB);
			btVector3 relVel = angVelB - angVelA;
			if (relVel.length2() > SIMD_EPSILON)
			{
				btVector3 relVelAxis = relVel.normalized();
				btScalar m_kDamping =  btScalar(1.) /
					(getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) +
					 getRigidBodyB().computeAngularImpulseDenominator(relVelAxis));
				btVector3 impulse = m_damping * m_kDamping * relVel;

				btScalar  impulseMag  = impulse.length();
				btVector3 impulseAxis = impulse / impulseMag;
				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
			}
		}

		// joint limits
		{
			///solve angular part
			btVector3 angVelA;
			bodyA.internalGetAngularVelocity(angVelA);
			btVector3 angVelB;
			bodyB.internalGetAngularVelocity(angVelB);

			// solve swing limit
			if (m_solveSwingLimit)
			{
				btScalar amplitude = m_swingLimitRatio * m_swingCorrection*m_biasFactor/timeStep;
				btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis);
				if (relSwingVel > 0)
					amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor;
				btScalar impulseMag = amplitude * m_kSwing;

				// Clamp the accumulated impulse
				btScalar temp = m_accSwingLimitImpulse;
				m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
				impulseMag = m_accSwingLimitImpulse - temp;

				btVector3 impulse = m_swingAxis * impulseMag;

				// don't let cone response affect twist
				// (this can happen since body A's twist doesn't match body B's AND we use an elliptical cone limit)
				{
					btVector3 impulseTwistCouple = impulse.dot(m_twistAxisA) * m_twistAxisA;
					btVector3 impulseNoTwistCouple = impulse - impulseTwistCouple;
					impulse = impulseNoTwistCouple;
				}

				impulseMag = impulse.length();
				btVector3 noTwistSwingAxis = impulse / impulseMag;

				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);
			}


			// solve twist limit
			if (m_solveTwistLimit)
			{
				btScalar amplitude = m_twistLimitRatio * m_twistCorrection*m_biasFactor/timeStep;
				btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis );
				if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important)
					amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor;
				btScalar impulseMag = amplitude * m_kTwist;

				// Clamp the accumulated impulse
				btScalar temp = m_accTwistLimitImpulse;
				m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
				impulseMag = m_accTwistLimitImpulse - temp;

		//		btVector3 impulse = m_twistAxis * impulseMag;

				bodyA.internalApplyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);
				bodyB.internalApplyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);
			}		
		}
	}
#else
btAssert(0);
#endif //__SPU__
}




void	btConeTwistConstraint::updateRHS(btScalar	timeStep)
{
	(void)timeStep;

}


#ifndef __SPU__
void btConeTwistConstraint::calcAngleInfo()
{
	m_swingCorrection = btScalar(0.);
	m_twistLimitSign = btScalar(0.);
	m_solveTwistLimit = false;
	m_solveSwingLimit = false;

	btVector3 b1Axis1(0,0,0),b1Axis2(0,0,0),b1Axis3(0,0,0);
	btVector3 b2Axis1(0,0,0),b2Axis2(0,0,0);

	b1Axis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(0);
	b2Axis1 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(0);

	btScalar swing1=btScalar(0.),swing2 = btScalar(0.);

	btScalar swx=btScalar(0.),swy = btScalar(0.);
	btScalar thresh = btScalar(10.);
	btScalar fact;

	// Get Frame into world space
	if (m_swingSpan1 >= btScalar(0.05f))
	{
		b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1);
		swx = b2Axis1.dot(b1Axis1);
		swy = b2Axis1.dot(b1Axis2);
		swing1  = btAtan2Fast(swy, swx);
		fact = (swy*swy + swx*swx) * thresh * thresh;
		fact = fact / (fact + btScalar(1.0));
		swing1 *= fact; 
	}

	if (m_swingSpan2 >= btScalar(0.05f))
	{
		b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2);			
		swx = b2Axis1.dot(b1Axis1);
		swy = b2Axis1.dot(b1Axis3);
		swing2  = btAtan2Fast(swy, swx);
		fact = (swy*swy + swx*swx) * thresh * thresh;
		fact = fact / (fact + btScalar(1.0));
		swing2 *= fact; 
	}

	btScalar RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1);		
	btScalar RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2);	
	btScalar EllipseAngle = btFabs(swing1*swing1)* RMaxAngle1Sq + btFabs(swing2*swing2) * RMaxAngle2Sq;

	if (EllipseAngle > 1.0f)
	{
		m_swingCorrection = EllipseAngle-1.0f;
		m_solveSwingLimit = true;
		// Calculate necessary axis & factors
		m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
		m_swingAxis.normalize();
		btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
		m_swingAxis *= swingAxisSign;
	}

	// Twist limits
	if (m_twistSpan >= btScalar(0.))
	{
		btVector3 b2Axis2 = getRigidBodyB().getCenterOfMassTransform().getBasis() * this->m_rbBFrame.getBasis().getColumn(1);
		btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1);
		btVector3 TwistRef = quatRotate(rotationArc,b2Axis2); 
		btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );
		m_twistAngle = twist;

//		btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
		btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? btScalar(1.0f) : btScalar(0.);
		if (twist <= -m_twistSpan*lockedFreeFactor)
		{
			m_twistCorrection = -(twist + m_twistSpan);
			m_solveTwistLimit = true;
			m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
			m_twistAxis.normalize();
			m_twistAxis *= -1.0f;
		}
		else if (twist >  m_twistSpan*lockedFreeFactor)
		{
			m_twistCorrection = (twist - m_twistSpan);
			m_solveTwistLimit = true;
			m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
			m_twistAxis.normalize();
		}
	}
}
#endif //__SPU__

static btVector3 vTwist(1,0,0); // twist axis in constraint's space



void btConeTwistConstraint::calcAngleInfo2(const btTransform& transA, const btTransform& transB, const btMatrix3x3& invInertiaWorldA,const btMatrix3x3& invInertiaWorldB)
{
	m_swingCorrection = btScalar(0.);
	m_twistLimitSign = btScalar(0.);
	m_solveTwistLimit = false;
	m_solveSwingLimit = false;
	// compute rotation of A wrt B (in constraint space)
	if (m_bMotorEnabled && (!m_useSolveConstraintObsolete))
	{	// it is assumed that setMotorTarget() was alredy called 
		// and motor target m_qTarget is within constraint limits
		// TODO : split rotation to pure swing and pure twist
		// compute desired transforms in world
		btTransform trPose(m_qTarget);
		btTransform trA = transA * m_rbAFrame;
		btTransform trB = transB * m_rbBFrame;
		btTransform trDeltaAB = trB * trPose * trA.inverse();
		btQuaternion qDeltaAB = trDeltaAB.getRotation();
		btVector3 swingAxis = 	btVector3(qDeltaAB.x(), qDeltaAB.y(), qDeltaAB.z());
		btScalar swingAxisLen2 = swingAxis.length2();
		if(btFuzzyZero(swingAxisLen2))
		{
		   return;
		}
		m_swingAxis = swingAxis;
		m_swingAxis.normalize();
		m_swingCorrection = qDeltaAB.getAngle();
		if(!btFuzzyZero(m_swingCorrection))
		{
			m_solveSwingLimit = true;
		}
		return;
	}


	{
		// compute rotation of A wrt B (in constraint space)
		btQuaternion qA = transA.getRotation() * m_rbAFrame.getRotation();
		btQuaternion qB = transB.getRotation() * m_rbBFrame.getRotation();
		btQuaternion qAB = qB.inverse() * qA;
		// split rotation into cone and twist
		// (all this is done from B's perspective. Maybe I should be averaging axes...)
		btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize();
		btQuaternion qABCone  = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize();
		btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize();

		if (m_swingSpan1 >= m_fixThresh && m_swingSpan2 >= m_fixThresh)
		{
			btScalar swingAngle, swingLimit = 0; btVector3 swingAxis;
			computeConeLimitInfo(qABCone, swingAngle, swingAxis, swingLimit);

			if (swingAngle > swingLimit * m_limitSoftness)
			{
				m_solveSwingLimit = true;

				// compute limit ratio: 0->1, where
				// 0 == beginning of soft limit
				// 1 == hard/real limit
				m_swingLimitRatio = 1.f;
				if (swingAngle < swingLimit && m_limitSoftness < 1.f - SIMD_EPSILON)
				{
					m_swingLimitRatio = (swingAngle - swingLimit * m_limitSoftness)/
										(swingLimit - swingLimit * m_limitSoftness);
				}				

				// swing correction tries to get back to soft limit
				m_swingCorrection = swingAngle - (swingLimit * m_limitSoftness);

				// adjustment of swing axis (based on ellipse normal)
				adjustSwingAxisToUseEllipseNormal(swingAxis);

				// Calculate necessary axis & factors		
				m_swingAxis = quatRotate(qB, -swingAxis);

				m_twistAxisA.setValue(0,0,0);

				m_kSwing =  btScalar(1.) /
					(computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldA) +
					 computeAngularImpulseDenominator(m_swingAxis,invInertiaWorldB));
			}
		}
		else
		{
			// you haven't set any limits;
			// or you're trying to set at least one of the swing limits too small. (if so, do you really want a conetwist constraint?)
			// anyway, we have either hinge or fixed joint
			btVector3 ivA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(0);
			btVector3 jvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(1);
			btVector3 kvA = transA.getBasis() * m_rbAFrame.getBasis().getColumn(2);
			btVector3 ivB = transB.getBasis() * m_rbBFrame.getBasis().getColumn(0);
			btVector3 target;
			btScalar x = ivB.dot(ivA);
			btScalar y = ivB.dot(jvA);
			btScalar z = ivB.dot(kvA);
			if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
			{ // fixed. We'll need to add one more row to constraint
				if((!btFuzzyZero(y)) || (!(btFuzzyZero(z))))
				{
					m_solveSwingLimit = true;
					m_swingAxis = -ivB.cross(ivA);
				}
			}
			else
			{
				if(m_swingSpan1 < m_fixThresh)
				{ // hinge around Y axis
//					if(!(btFuzzyZero(y)))
					if((!(btFuzzyZero(x))) || (!(btFuzzyZero(z))))
					{
						m_solveSwingLimit = true;
						if(m_swingSpan2 >= m_fixThresh)
						{
							y = btScalar(0.f);
							btScalar span2 = btAtan2(z, x);
							if(span2 > m_swingSpan2)
							{
								x = btCos(m_swingSpan2);
								z = btSin(m_swingSpan2);
							}
							else if(span2 < -m_swingSpan2)
							{
								x =  btCos(m_swingSpan2);
								z = -btSin(m_swingSpan2);
							}
						}
					}
				}
				else
				{ // hinge around Z axis
//					if(!btFuzzyZero(z))
					if((!(btFuzzyZero(x))) || (!(btFuzzyZero(y))))
					{
						m_solveSwingLimit = true;
						if(m_swingSpan1 >= m_fixThresh)
						{
							z = btScalar(0.f);
							btScalar span1 = btAtan2(y, x);
							if(span1 > m_swingSpan1)
							{
								x = btCos(m_swingSpan1);
								y = btSin(m_swingSpan1);
							}
							else if(span1 < -m_swingSpan1)
							{
								x =  btCos(m_swingSpan1);
								y = -btSin(m_swingSpan1);
							}
						}
					}
				}
				target[0] = x * ivA[0] + y * jvA[0] + z * kvA[0];
				target[1] = x * ivA[1] + y * jvA[1] + z * kvA[1];
				target[2] = x * ivA[2] + y * jvA[2] + z * kvA[2];
				target.normalize();
				m_swingAxis = -ivB.cross(target);
                                m_swingCorrection = m_swingAxis.length();

                                if (!btFuzzyZero(m_swingCorrection))
                                    m_swingAxis.normalize();
			}
		}

		if (m_twistSpan >= btScalar(0.f))
		{
			btVector3 twistAxis;
			computeTwistLimitInfo(qABTwist, m_twistAngle, twistAxis);

			if (m_twistAngle > m_twistSpan*m_limitSoftness)
			{
				m_solveTwistLimit = true;

				m_twistLimitRatio = 1.f;
				if (m_twistAngle < m_twistSpan && m_limitSoftness < 1.f - SIMD_EPSILON)
				{
					m_twistLimitRatio = (m_twistAngle - m_twistSpan * m_limitSoftness)/
										(m_twistSpan  - m_twistSpan * m_limitSoftness);
				}

				// twist correction tries to get back to soft limit
				m_twistCorrection = m_twistAngle - (m_twistSpan * m_limitSoftness);

				m_twistAxis = quatRotate(qB, -twistAxis);

				m_kTwist = btScalar(1.) /
					(computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldA) +
					 computeAngularImpulseDenominator(m_twistAxis,invInertiaWorldB));
			}

			if (m_solveSwingLimit)
				m_twistAxisA = quatRotate(qA, -twistAxis);
		}
		else
		{
			m_twistAngle = btScalar(0.f);
		}
	}
}



// given a cone rotation in constraint space, (pre: twist must already be removed)
// this method computes its corresponding swing angle and axis.
// more interestingly, it computes the cone/swing limit (angle) for this cone "pose".
void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone,
												 btScalar& swingAngle, // out
												 btVector3& vSwingAxis, // out
												 btScalar& swingLimit) // out
{
	swingAngle = qCone.getAngle();
	if (swingAngle > SIMD_EPSILON)
	{
		vSwingAxis = btVector3(qCone.x(), qCone.y(), qCone.z());
		vSwingAxis.normalize();
#if 0
        // non-zero twist?! this should never happen.
       btAssert(fabs(vSwingAxis.x()) <= SIMD_EPSILON));
#endif
        
		// Compute limit for given swing. tricky:
		// Given a swing axis, we're looking for the intersection with the bounding cone ellipse.
		// (Since we're dealing with angles, this ellipse is embedded on the surface of a sphere.)

		// For starters, compute the direction from center to surface of ellipse.
		// This is just the perpendicular (ie. rotate 2D vector by PI/2) of the swing axis.
		// (vSwingAxis is the cone rotation (in z,y); change vars and rotate to (x,y) coords.)
		btScalar xEllipse =  vSwingAxis.y();
		btScalar yEllipse = -vSwingAxis.z();

		// Now, we use the slope of the vector (using x/yEllipse) and find the length
		// of the line that intersects the ellipse:
		//  x^2   y^2
		//  --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits)
		//  a^2   b^2
		// Do the math and it should be clear.

		swingLimit = m_swingSpan1; // if xEllipse == 0, we have a pure vSwingAxis.z rotation: just use swingspan1
		if (fabs(xEllipse) > SIMD_EPSILON)
		{
			btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
			btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
			norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
			btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
			swingLimit = sqrt(swingLimit2);
		}

		// test!
		/*swingLimit = m_swingSpan2;
		if (fabs(vSwingAxis.z()) > SIMD_EPSILON)
		{
		btScalar mag_2 = m_swingSpan1*m_swingSpan1 + m_swingSpan2*m_swingSpan2;
		btScalar sinphi = m_swingSpan2 / sqrt(mag_2);
		btScalar phi = asin(sinphi);
		btScalar theta = atan2(fabs(vSwingAxis.y()),fabs(vSwingAxis.z()));
		btScalar alpha = 3.14159f - theta - phi;
		btScalar sinalpha = sin(alpha);
		swingLimit = m_swingSpan1 * sinphi/sinalpha;
		}*/
	}
	else if (swingAngle < 0)
	{
		// this should never happen!
#if 0
        btAssert(0);
#endif
 	}
}

btVector3 btConeTwistConstraint::GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const
{
	// compute x/y in ellipse using cone angle (0 -> 2*PI along surface of cone)
	btScalar xEllipse = btCos(fAngleInRadians);
	btScalar yEllipse = btSin(fAngleInRadians);

	// Use the slope of the vector (using x/yEllipse) and find the length
	// of the line that intersects the ellipse:
	//  x^2   y^2
	//  --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits)
	//  a^2   b^2
	// Do the math and it should be clear.

	btScalar swingLimit = m_swingSpan1; // if xEllipse == 0, just use axis b (1)
	if (fabs(xEllipse) > SIMD_EPSILON)
	{
		btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
		btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
		norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
		btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
		swingLimit = sqrt(swingLimit2);
	}

	// convert into point in constraint space:
	// note: twist is x-axis, swing 1 and 2 are along the z and y axes respectively
	btVector3 vSwingAxis(0, xEllipse, -yEllipse);
	btQuaternion qSwing(vSwingAxis, swingLimit);
	btVector3 vPointInConstraintSpace(fLength,0,0);
	return quatRotate(qSwing, vPointInConstraintSpace);
}

// given a twist rotation in constraint space, (pre: cone must already be removed)
// this method computes its corresponding angle and axis.
void btConeTwistConstraint::computeTwistLimitInfo(const btQuaternion& qTwist,
												  btScalar& twistAngle, // out
												  btVector3& vTwistAxis) // out
{
	btQuaternion qMinTwist = qTwist;
	twistAngle = qTwist.getAngle();

	if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate.
	{
		qMinTwist = -(qTwist);
		twistAngle = qMinTwist.getAngle();
	}
	if (twistAngle < 0)
	{
		// this should never happen
#if 0
        btAssert(0);
#endif
	}

	vTwistAxis = btVector3(qMinTwist.x(), qMinTwist.y(), qMinTwist.z());
	if (twistAngle > SIMD_EPSILON)
		vTwistAxis.normalize();
}


void btConeTwistConstraint::adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const
{
	// the swing axis is computed as the "twist-free" cone rotation,
	// but the cone limit is not circular, but elliptical (if swingspan1 != swingspan2).
	// so, if we're outside the limits, the closest way back inside the cone isn't 
	// along the vector back to the center. better (and more stable) to use the ellipse normal.

	// convert swing axis to direction from center to surface of ellipse
	// (ie. rotate 2D vector by PI/2)
	btScalar y = -vSwingAxis.z();
	btScalar z =  vSwingAxis.y();

	// do the math...
	if (fabs(z) > SIMD_EPSILON) // avoid division by 0. and we don't need an update if z == 0.
	{
		// compute gradient/normal of ellipse surface at current "point"
		btScalar grad = y/z;
		grad *= m_swingSpan2 / m_swingSpan1;

		// adjust y/z to represent normal at point (instead of vector to point)
		if (y > 0)
			y =  fabs(grad * z);
		else
			y = -fabs(grad * z);

		// convert ellipse direction back to swing axis
		vSwingAxis.setZ(-y);
		vSwingAxis.setY( z);
		vSwingAxis.normalize();
	}
}



void btConeTwistConstraint::setMotorTarget(const btQuaternion &q)
{
	//btTransform trACur = m_rbA.getCenterOfMassTransform();
	//btTransform trBCur = m_rbB.getCenterOfMassTransform();
//	btTransform trABCur = trBCur.inverse() * trACur;
//	btQuaternion qABCur = trABCur.getRotation();
//	btTransform trConstraintCur = (trBCur * m_rbBFrame).inverse() * (trACur * m_rbAFrame);
	//btQuaternion qConstraintCur = trConstraintCur.getRotation();

	btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * q * m_rbAFrame.getRotation();
	setMotorTargetInConstraintSpace(qConstraint);
}


void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion &q)
{
	m_qTarget = q;

	// clamp motor target to within limits
	{
		btScalar softness = 1.f;//m_limitSoftness;

		// split into twist and cone
		btVector3 vTwisted = quatRotate(m_qTarget, vTwist);
		btQuaternion qTargetCone  = shortestArcQuat(vTwist, vTwisted); qTargetCone.normalize();
		btQuaternion qTargetTwist = qTargetCone.inverse() * m_qTarget; qTargetTwist.normalize();

		// clamp cone
		if (m_swingSpan1 >= btScalar(0.05f) && m_swingSpan2 >= btScalar(0.05f))
		{
			btScalar swingAngle, swingLimit; btVector3 swingAxis;
			computeConeLimitInfo(qTargetCone, swingAngle, swingAxis, swingLimit);

			if (fabs(swingAngle) > SIMD_EPSILON)
			{
				if (swingAngle > swingLimit*softness)
					swingAngle = swingLimit*softness;
				else if (swingAngle < -swingLimit*softness)
					swingAngle = -swingLimit*softness;
				qTargetCone = btQuaternion(swingAxis, swingAngle);
			}
		}

		// clamp twist
		if (m_twistSpan >= btScalar(0.05f))
		{
			btScalar twistAngle; btVector3 twistAxis;
			computeTwistLimitInfo(qTargetTwist, twistAngle, twistAxis);

			if (fabs(twistAngle) > SIMD_EPSILON)
			{
				// eddy todo: limitSoftness used here???
				if (twistAngle > m_twistSpan*softness)
					twistAngle = m_twistSpan*softness;
				else if (twistAngle < -m_twistSpan*softness)
					twistAngle = -m_twistSpan*softness;
				qTargetTwist = btQuaternion(twistAxis, twistAngle);
			}
		}

		m_qTarget = qTargetCone * qTargetTwist;
	}
}

///override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0..5). 
///If no axis is provided, it uses the default axis for this constraint.
void btConeTwistConstraint::setParam(int num, btScalar value, int axis)
{
	switch(num)
	{
		case BT_CONSTRAINT_ERP :
		case BT_CONSTRAINT_STOP_ERP :
			if((axis >= 0) && (axis < 3)) 
			{
				m_linERP = value;
				m_flags |= BT_CONETWIST_FLAGS_LIN_ERP;
			}
			else
			{
				m_biasFactor = value;
			}
			break;
		case BT_CONSTRAINT_CFM :
		case BT_CONSTRAINT_STOP_CFM :
			if((axis >= 0) && (axis < 3)) 
			{
				m_linCFM = value;
				m_flags |= BT_CONETWIST_FLAGS_LIN_CFM;
			}
			else
			{
				m_angCFM = value;
				m_flags |= BT_CONETWIST_FLAGS_ANG_CFM;
			}
			break;
		default:
			btAssertConstrParams(0);
			break;
	}
}

///return the local value of parameter
btScalar btConeTwistConstraint::getParam(int num, int axis) const 
{
	btScalar retVal = 0;
	switch(num)
	{
		case BT_CONSTRAINT_ERP :
		case BT_CONSTRAINT_STOP_ERP :
			if((axis >= 0) && (axis < 3)) 
			{
				btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_ERP);
				retVal = m_linERP;
			}
			else if((axis >= 3) && (axis < 6)) 
			{
				retVal = m_biasFactor;
			}
			else
			{
				btAssertConstrParams(0);
			}
			break;
		case BT_CONSTRAINT_CFM :
		case BT_CONSTRAINT_STOP_CFM :
			if((axis >= 0) && (axis < 3)) 
			{
				btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_LIN_CFM);
				retVal = m_linCFM;
			}
			else if((axis >= 3) && (axis < 6)) 
			{
				btAssertConstrParams(m_flags & BT_CONETWIST_FLAGS_ANG_CFM);
				retVal = m_angCFM;
			}
			else
			{
				btAssertConstrParams(0);
			}
			break;
		default : 
			btAssertConstrParams(0);
	}
	return retVal;
}


void btConeTwistConstraint::setFrames(const btTransform & frameA, const btTransform & frameB)
{
	m_rbAFrame = frameA;
	m_rbBFrame = frameB;
	buildJacobian();
	//calculateTransforms();
}