summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
blob: f6987cc760cddb210583264c15f84d3d797c0395 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#include "btConvexTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"

#include "LinearMath/btQuaternion.h"
#include "BulletCollision/CollisionShapes/btStridingMeshInterface.h"

btConvexTriangleMeshShape ::btConvexTriangleMeshShape(btStridingMeshInterface* meshInterface, bool calcAabb)
	: btPolyhedralConvexAabbCachingShape(), m_stridingMesh(meshInterface)
{
	m_shapeType = CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE;
	if (calcAabb)
		recalcLocalAabb();
}

///It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once
///but then we are duplicating
class LocalSupportVertexCallback : public btInternalTriangleIndexCallback
{
	btVector3 m_supportVertexLocal;

public:
	btScalar m_maxDot;
	btVector3 m_supportVecLocal;

	LocalSupportVertexCallback(const btVector3& supportVecLocal)
		: m_supportVertexLocal(btScalar(0.), btScalar(0.), btScalar(0.)),
		  m_maxDot(btScalar(-BT_LARGE_FLOAT)),
		  m_supportVecLocal(supportVecLocal)
	{
	}

	virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
	{
		(void)triangleIndex;
		(void)partId;

		for (int i = 0; i < 3; i++)
		{
			btScalar dot = m_supportVecLocal.dot(triangle[i]);
			if (dot > m_maxDot)
			{
				m_maxDot = dot;
				m_supportVertexLocal = triangle[i];
			}
		}
	}

	btVector3 GetSupportVertexLocal()
	{
		return m_supportVertexLocal;
	}
};

btVector3 btConvexTriangleMeshShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
{
	btVector3 supVec(btScalar(0.), btScalar(0.), btScalar(0.));

	btVector3 vec = vec0;
	btScalar lenSqr = vec.length2();
	if (lenSqr < btScalar(0.0001))
	{
		vec.setValue(1, 0, 0);
	}
	else
	{
		btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
		vec *= rlen;
	}

	LocalSupportVertexCallback supportCallback(vec);
	btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
	m_stridingMesh->InternalProcessAllTriangles(&supportCallback, -aabbMax, aabbMax);
	supVec = supportCallback.GetSupportVertexLocal();

	return supVec;
}

void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
{
	//use 'w' component of supportVerticesOut?
	{
		for (int i = 0; i < numVectors; i++)
		{
			supportVerticesOut[i][3] = btScalar(-BT_LARGE_FLOAT);
		}
	}

	///@todo: could do the batch inside the callback!

	for (int j = 0; j < numVectors; j++)
	{
		const btVector3& vec = vectors[j];
		LocalSupportVertexCallback supportCallback(vec);
		btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
		m_stridingMesh->InternalProcessAllTriangles(&supportCallback, -aabbMax, aabbMax);
		supportVerticesOut[j] = supportCallback.GetSupportVertexLocal();
	}
}

btVector3 btConvexTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
{
	btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);

	if (getMargin() != btScalar(0.))
	{
		btVector3 vecnorm = vec;
		if (vecnorm.length2() < (SIMD_EPSILON * SIMD_EPSILON))
		{
			vecnorm.setValue(btScalar(-1.), btScalar(-1.), btScalar(-1.));
		}
		vecnorm.normalize();
		supVertex += getMargin() * vecnorm;
	}
	return supVertex;
}

//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
//Please note that you can debug-draw btConvexTriangleMeshShape with the Raytracer Demo
int btConvexTriangleMeshShape::getNumVertices() const
{
	//cache this?
	return 0;
}

int btConvexTriangleMeshShape::getNumEdges() const
{
	return 0;
}

void btConvexTriangleMeshShape::getEdge(int, btVector3&, btVector3&) const
{
	btAssert(0);
}

void btConvexTriangleMeshShape::getVertex(int, btVector3&) const
{
	btAssert(0);
}

int btConvexTriangleMeshShape::getNumPlanes() const
{
	return 0;
}

void btConvexTriangleMeshShape::getPlane(btVector3&, btVector3&, int) const
{
	btAssert(0);
}

//not yet
bool btConvexTriangleMeshShape::isInside(const btVector3&, btScalar) const
{
	btAssert(0);
	return false;
}

void btConvexTriangleMeshShape::setLocalScaling(const btVector3& scaling)
{
	m_stridingMesh->setScaling(scaling);

	recalcLocalAabb();
}

const btVector3& btConvexTriangleMeshShape::getLocalScaling() const
{
	return m_stridingMesh->getScaling();
}

void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& principal, btVector3& inertia, btScalar& volume) const
{
	class CenterCallback : public btInternalTriangleIndexCallback
	{
		bool first;
		btVector3 ref;
		btVector3 sum;
		btScalar volume;

	public:
		CenterCallback() : first(true), ref(0, 0, 0), sum(0, 0, 0), volume(0)
		{
		}

		virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
		{
			(void)triangleIndex;
			(void)partId;
			if (first)
			{
				ref = triangle[0];
				first = false;
			}
			else
			{
				btScalar vol = btFabs((triangle[0] - ref).triple(triangle[1] - ref, triangle[2] - ref));
				sum += (btScalar(0.25) * vol) * ((triangle[0] + triangle[1] + triangle[2] + ref));
				volume += vol;
			}
		}

		btVector3 getCenter()
		{
			return (volume > 0) ? sum / volume : ref;
		}

		btScalar getVolume()
		{
			return volume * btScalar(1. / 6);
		}
	};

	class InertiaCallback : public btInternalTriangleIndexCallback
	{
		btMatrix3x3 sum;
		btVector3 center;

	public:
		InertiaCallback(btVector3& center) : sum(0, 0, 0, 0, 0, 0, 0, 0, 0), center(center)
		{
		}

		virtual void internalProcessTriangleIndex(btVector3* triangle, int partId, int triangleIndex)
		{
			(void)triangleIndex;
			(void)partId;
			btMatrix3x3 i;
			btVector3 a = triangle[0] - center;
			btVector3 b = triangle[1] - center;
			btVector3 c = triangle[2] - center;
			btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6);
			for (int j = 0; j < 3; j++)
			{
				for (int k = 0; k <= j; k++)
				{
					i[j][k] = i[k][j] = volNeg * (btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k]) + btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j]));
				}
			}
			btScalar i00 = -i[0][0];
			btScalar i11 = -i[1][1];
			btScalar i22 = -i[2][2];
			i[0][0] = i11 + i22;
			i[1][1] = i22 + i00;
			i[2][2] = i00 + i11;
			sum[0] += i[0];
			sum[1] += i[1];
			sum[2] += i[2];
		}

		btMatrix3x3& getInertia()
		{
			return sum;
		}
	};

	CenterCallback centerCallback;
	btVector3 aabbMax(btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT), btScalar(BT_LARGE_FLOAT));
	m_stridingMesh->InternalProcessAllTriangles(&centerCallback, -aabbMax, aabbMax);
	btVector3 center = centerCallback.getCenter();
	principal.setOrigin(center);
	volume = centerCallback.getVolume();

	InertiaCallback inertiaCallback(center);
	m_stridingMesh->InternalProcessAllTriangles(&inertiaCallback, -aabbMax, aabbMax);

	btMatrix3x3& i = inertiaCallback.getInertia();
	i.diagonalize(principal.getBasis(), btScalar(0.00001), 20);
	inertia.setValue(i[0][0], i[1][1], i[2][2]);
	inertia /= volume;
}