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 | #ifndef B3_GPU_GRID_BROADPHASE_H
#define B3_GPU_GRID_BROADPHASE_H
#include "b3GpuBroadphaseInterface.h"
#include "Bullet3OpenCL/ParallelPrimitives/b3RadixSort32CL.h"
struct b3ParamsGridBroadphaseCL
{
	float m_invCellSize[4];
	int m_gridSize[4];
	int getMaxBodiesPerCell() const
	{
		return m_gridSize[3];
	}
	void setMaxBodiesPerCell(int maxOverlap)
	{
		m_gridSize[3] = maxOverlap;
	}
};
class b3GpuGridBroadphase : public b3GpuBroadphaseInterface
{
protected:
	cl_context m_context;
	cl_device_id m_device;
	cl_command_queue m_queue;
	b3OpenCLArray<b3SapAabb> m_allAabbsGPU1;
	b3AlignedObjectArray<b3SapAabb> m_allAabbsCPU1;
	b3OpenCLArray<int> m_smallAabbsMappingGPU;
	b3AlignedObjectArray<int> m_smallAabbsMappingCPU;
	b3OpenCLArray<int> m_largeAabbsMappingGPU;
	b3AlignedObjectArray<int> m_largeAabbsMappingCPU;
	b3AlignedObjectArray<b3Int4> m_hostPairs;
	b3OpenCLArray<b3Int4> m_gpuPairs;
	b3OpenCLArray<b3SortData> m_hashGpu;
	b3OpenCLArray<int> m_cellStartGpu;
	b3ParamsGridBroadphaseCL m_paramsCPU;
	b3OpenCLArray<b3ParamsGridBroadphaseCL> m_paramsGPU;
	class b3RadixSort32CL* m_sorter;
public:
	b3GpuGridBroadphase(cl_context ctx, cl_device_id device, cl_command_queue q);
	virtual ~b3GpuGridBroadphase();
	static b3GpuBroadphaseInterface* CreateFunc(cl_context ctx, cl_device_id device, cl_command_queue q)
	{
		return new b3GpuGridBroadphase(ctx, device, q);
	}
	virtual void createProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
	virtual void createLargeProxy(const b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int collisionFilterMask);
	virtual void calculateOverlappingPairs(int maxPairs);
	virtual void calculateOverlappingPairsHost(int maxPairs);
	//call writeAabbsToGpu after done making all changes (createProxy etc)
	virtual void writeAabbsToGpu();
	virtual cl_mem getAabbBufferWS();
	virtual int getNumOverlap();
	virtual cl_mem getOverlappingPairBuffer();
	virtual b3OpenCLArray<b3SapAabb>& getAllAabbsGPU();
	virtual b3AlignedObjectArray<b3SapAabb>& getAllAabbsCPU();
	virtual b3OpenCLArray<b3Int4>& getOverlappingPairsGPU();
	virtual b3OpenCLArray<int>& getSmallAabbIndicesGPU();
	virtual b3OpenCLArray<int>& getLargeAabbIndicesGPU();
};
#endif  //B3_GPU_GRID_BROADPHASE_H
 |