summaryrefslogtreecommitdiff
path: root/thirdparty/bullet/Bullet3Common/b3TransformUtil.h
blob: 1850a9be5f2a8e358a6ef3589e5711093def0089 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
/*
Copyright (c) 2003-2013 Gino van den Bergen / Erwin Coumans  http://bulletphysics.org

This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, 
including commercial applications, and to alter it and redistribute it freely, 
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/

#ifndef B3_TRANSFORM_UTIL_H
#define B3_TRANSFORM_UTIL_H

#include "b3Transform.h"
#define B3_ANGULAR_MOTION_THRESHOLD b3Scalar(0.5) * B3_HALF_PI

B3_FORCE_INLINE b3Vector3 b3AabbSupport(const b3Vector3& halfExtents, const b3Vector3& supportDir)
{
	return b3MakeVector3(supportDir.getX() < b3Scalar(0.0) ? -halfExtents.getX() : halfExtents.getX(),
						 supportDir.getY() < b3Scalar(0.0) ? -halfExtents.getY() : halfExtents.getY(),
						 supportDir.getZ() < b3Scalar(0.0) ? -halfExtents.getZ() : halfExtents.getZ());
}

/// Utils related to temporal transforms
class b3TransformUtil
{
public:
	static void integrateTransform(const b3Transform& curTrans, const b3Vector3& linvel, const b3Vector3& angvel, b3Scalar timeStep, b3Transform& predictedTransform)
	{
		predictedTransform.setOrigin(curTrans.getOrigin() + linvel * timeStep);
		//	#define QUATERNION_DERIVATIVE
#ifdef QUATERNION_DERIVATIVE
		b3Quaternion predictedOrn = curTrans.getRotation();
		predictedOrn += (angvel * predictedOrn) * (timeStep * b3Scalar(0.5));
		predictedOrn.normalize();
#else
		//Exponential map
		//google for "Practical Parameterization of Rotations Using the Exponential Map", F. Sebastian Grassia

		b3Vector3 axis;
		b3Scalar fAngle = angvel.length();
		//limit the angular motion
		if (fAngle * timeStep > B3_ANGULAR_MOTION_THRESHOLD)
		{
			fAngle = B3_ANGULAR_MOTION_THRESHOLD / timeStep;
		}

		if (fAngle < b3Scalar(0.001))
		{
			// use Taylor's expansions of sync function
			axis = angvel * (b3Scalar(0.5) * timeStep - (timeStep * timeStep * timeStep) * (b3Scalar(0.020833333333)) * fAngle * fAngle);
		}
		else
		{
			// sync(fAngle) = sin(c*fAngle)/t
			axis = angvel * (b3Sin(b3Scalar(0.5) * fAngle * timeStep) / fAngle);
		}
		b3Quaternion dorn(axis.getX(), axis.getY(), axis.getZ(), b3Cos(fAngle * timeStep * b3Scalar(0.5)));
		b3Quaternion orn0 = curTrans.getRotation();

		b3Quaternion predictedOrn = dorn * orn0;
		predictedOrn.normalize();
#endif
		predictedTransform.setRotation(predictedOrn);
	}

	static void calculateVelocityQuaternion(const b3Vector3& pos0, const b3Vector3& pos1, const b3Quaternion& orn0, const b3Quaternion& orn1, b3Scalar timeStep, b3Vector3& linVel, b3Vector3& angVel)
	{
		linVel = (pos1 - pos0) / timeStep;
		b3Vector3 axis;
		b3Scalar angle;
		if (orn0 != orn1)
		{
			calculateDiffAxisAngleQuaternion(orn0, orn1, axis, angle);
			angVel = axis * angle / timeStep;
		}
		else
		{
			angVel.setValue(0, 0, 0);
		}
	}

	static void calculateDiffAxisAngleQuaternion(const b3Quaternion& orn0, const b3Quaternion& orn1a, b3Vector3& axis, b3Scalar& angle)
	{
		b3Quaternion orn1 = orn0.nearest(orn1a);
		b3Quaternion dorn = orn1 * orn0.inverse();
		angle = dorn.getAngle();
		axis = b3MakeVector3(dorn.getX(), dorn.getY(), dorn.getZ());
		axis[3] = b3Scalar(0.);
		//check for axis length
		b3Scalar len = axis.length2();
		if (len < B3_EPSILON * B3_EPSILON)
			axis = b3MakeVector3(b3Scalar(1.), b3Scalar(0.), b3Scalar(0.));
		else
			axis /= b3Sqrt(len);
	}

	static void calculateVelocity(const b3Transform& transform0, const b3Transform& transform1, b3Scalar timeStep, b3Vector3& linVel, b3Vector3& angVel)
	{
		linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
		b3Vector3 axis;
		b3Scalar angle;
		calculateDiffAxisAngle(transform0, transform1, axis, angle);
		angVel = axis * angle / timeStep;
	}

	static void calculateDiffAxisAngle(const b3Transform& transform0, const b3Transform& transform1, b3Vector3& axis, b3Scalar& angle)
	{
		b3Matrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
		b3Quaternion dorn;
		dmat.getRotation(dorn);

		///floating point inaccuracy can lead to w component > 1..., which breaks
		dorn.normalize();

		angle = dorn.getAngle();
		axis = b3MakeVector3(dorn.getX(), dorn.getY(), dorn.getZ());
		axis[3] = b3Scalar(0.);
		//check for axis length
		b3Scalar len = axis.length2();
		if (len < B3_EPSILON * B3_EPSILON)
			axis = b3MakeVector3(b3Scalar(1.), b3Scalar(0.), b3Scalar(0.));
		else
			axis /= b3Sqrt(len);
	}
};

///The b3ConvexSeparatingDistanceUtil can help speed up convex collision detection
///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance
class b3ConvexSeparatingDistanceUtil
{
	b3Quaternion m_ornA;
	b3Quaternion m_ornB;
	b3Vector3 m_posA;
	b3Vector3 m_posB;

	b3Vector3 m_separatingNormal;

	b3Scalar m_boundingRadiusA;
	b3Scalar m_boundingRadiusB;
	b3Scalar m_separatingDistance;

public:
	b3ConvexSeparatingDistanceUtil(b3Scalar boundingRadiusA, b3Scalar boundingRadiusB)
		: m_boundingRadiusA(boundingRadiusA),
		  m_boundingRadiusB(boundingRadiusB),
		  m_separatingDistance(0.f)
	{
	}

	b3Scalar getConservativeSeparatingDistance()
	{
		return m_separatingDistance;
	}

	void updateSeparatingDistance(const b3Transform& transA, const b3Transform& transB)
	{
		const b3Vector3& toPosA = transA.getOrigin();
		const b3Vector3& toPosB = transB.getOrigin();
		b3Quaternion toOrnA = transA.getRotation();
		b3Quaternion toOrnB = transB.getRotation();

		if (m_separatingDistance > 0.f)
		{
			b3Vector3 linVelA, angVelA, linVelB, angVelB;
			b3TransformUtil::calculateVelocityQuaternion(m_posA, toPosA, m_ornA, toOrnA, b3Scalar(1.), linVelA, angVelA);
			b3TransformUtil::calculateVelocityQuaternion(m_posB, toPosB, m_ornB, toOrnB, b3Scalar(1.), linVelB, angVelB);
			b3Scalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
			b3Vector3 relLinVel = (linVelB - linVelA);
			b3Scalar relLinVelocLength = relLinVel.dot(m_separatingNormal);
			if (relLinVelocLength < 0.f)
			{
				relLinVelocLength = 0.f;
			}

			b3Scalar projectedMotion = maxAngularProjectedVelocity + relLinVelocLength;
			m_separatingDistance -= projectedMotion;
		}

		m_posA = toPosA;
		m_posB = toPosB;
		m_ornA = toOrnA;
		m_ornB = toOrnB;
	}

	void initSeparatingDistance(const b3Vector3& separatingVector, b3Scalar separatingDistance, const b3Transform& transA, const b3Transform& transB)
	{
		m_separatingDistance = separatingDistance;

		if (m_separatingDistance > 0.f)
		{
			m_separatingNormal = separatingVector;

			const b3Vector3& toPosA = transA.getOrigin();
			const b3Vector3& toPosB = transB.getOrigin();
			b3Quaternion toOrnA = transA.getRotation();
			b3Quaternion toOrnB = transB.getRotation();
			m_posA = toPosA;
			m_posB = toPosB;
			m_ornA = toOrnA;
			m_ornB = toOrnB;
		}
	}
};

#endif  //B3_TRANSFORM_UTIL_H