summaryrefslogtreecommitdiff
path: root/thirdparty/assimp/code/FBXAnimation.cpp
blob: 874914431b91b8a442819e110182af3cf6b62521 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

Copyright (c) 2006-2019, assimp team


All rights reserved.

Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:

* Redistributions of source code must retain the above
  copyright notice, this list of conditions and the
  following disclaimer.

* Redistributions in binary form must reproduce the above
  copyright notice, this list of conditions and the
  following disclaimer in the documentation and/or other
  materials provided with the distribution.

* Neither the name of the assimp team, nor the names of its
  contributors may be used to endorse or promote products
  derived from this software without specific prior
  written permission of the assimp team.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

----------------------------------------------------------------------
*/

/** @file  FBXAnimation.cpp
 *  @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode,
 *         Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack
 */

#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER

#include "FBXParser.h"
#include "FBXDocument.h"
#include "FBXImporter.h"
#include "FBXDocumentUtil.h"

namespace Assimp {
namespace FBX {

using namespace Util;

// ------------------------------------------------------------------------------------------------
AnimationCurve::AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& /*doc*/)
: Object(id, element, name)
{
    const Scope& sc = GetRequiredScope(element);
    const Element& KeyTime = GetRequiredElement(sc,"KeyTime");
    const Element& KeyValueFloat = GetRequiredElement(sc,"KeyValueFloat");

    ParseVectorDataArray(keys, KeyTime);
    ParseVectorDataArray(values, KeyValueFloat);

    if(keys.size() != values.size()) {
        DOMError("the number of key times does not match the number of keyframe values",&KeyTime);
    }

    // check if the key times are well-ordered
    if(!std::equal(keys.begin(), keys.end() - 1, keys.begin() + 1, std::less<KeyTimeList::value_type>())) {
        DOMError("the keyframes are not in ascending order",&KeyTime);
    }

    const Element* KeyAttrDataFloat = sc["KeyAttrDataFloat"];
    if(KeyAttrDataFloat) {
        ParseVectorDataArray(attributes, *KeyAttrDataFloat);
    }

    const Element* KeyAttrFlags = sc["KeyAttrFlags"];
    if(KeyAttrFlags) {
        ParseVectorDataArray(flags, *KeyAttrFlags);
    }
}

// ------------------------------------------------------------------------------------------------
AnimationCurve::~AnimationCurve()
{
    // empty
}

// ------------------------------------------------------------------------------------------------
AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element& element, const std::string& name, 
        const Document& doc, const char* const * target_prop_whitelist /*= NULL*/, 
        size_t whitelist_size /*= 0*/)
: Object(id, element, name)
, target()
, doc(doc)
{
    const Scope& sc = GetRequiredScope(element);

    // find target node
    const char* whitelist[] = {"Model","NodeAttribute","Deformer"};
    const std::vector<const Connection*>& conns = doc.GetConnectionsBySourceSequenced(ID(),whitelist,3);

    for(const Connection* con : conns) {

        // link should go for a property
        if (!con->PropertyName().length()) {
            continue;
        }

        if(target_prop_whitelist) {
            const char* const s = con->PropertyName().c_str();
            bool ok = false;
            for (size_t i = 0; i < whitelist_size; ++i) {
                if (!strcmp(s, target_prop_whitelist[i])) {
                    ok = true;
                    break;
                }
            }

            if (!ok) {
                throw std::range_error("AnimationCurveNode target property is not in whitelist");
            }
        }

        const Object* const ob = con->DestinationObject();
        if(!ob) {
            DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring",&element);
            continue;
        }

        // XXX support constraints as DOM class
        //ai_assert(dynamic_cast<const Model*>(ob) || dynamic_cast<const NodeAttribute*>(ob));
        target = ob;
        if(!target) {
            continue;
        }

        prop = con->PropertyName();
        break;
    }

    if(!target) {
        DOMWarning("failed to resolve target Model/NodeAttribute/Constraint for AnimationCurveNode",&element);
    }

    props = GetPropertyTable(doc,"AnimationCurveNode.FbxAnimCurveNode",element,sc,false);
}

// ------------------------------------------------------------------------------------------------
AnimationCurveNode::~AnimationCurveNode()
{
    // empty
}

// ------------------------------------------------------------------------------------------------
const AnimationCurveMap& AnimationCurveNode::Curves() const
{
    if ( curves.empty() ) {
        // resolve attached animation curves
        const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurve");

        for(const Connection* con : conns) {

            // link should go for a property
            if (!con->PropertyName().length()) {
                continue;
            }

            const Object* const ob = con->SourceObject();
            if(!ob) {
                DOMWarning("failed to read source object for AnimationCurve->AnimationCurveNode link, ignoring",&element);
                continue;
            }

            const AnimationCurve* const anim = dynamic_cast<const AnimationCurve*>(ob);
            if(!anim) {
                DOMWarning("source object for ->AnimationCurveNode link is not an AnimationCurve",&element);
                continue;
            }

            curves[con->PropertyName()] = anim;
        }
    }

    return curves;
}

// ------------------------------------------------------------------------------------------------
AnimationLayer::AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc)
: Object(id, element, name)
, doc(doc)
{
    const Scope& sc = GetRequiredScope(element);

    // note: the props table here bears little importance and is usually absent
    props = GetPropertyTable(doc,"AnimationLayer.FbxAnimLayer",element,sc, true);
}

// ------------------------------------------------------------------------------------------------
AnimationLayer::~AnimationLayer()
{
    // empty
}

// ------------------------------------------------------------------------------------------------
AnimationCurveNodeList AnimationLayer::Nodes(const char* const * target_prop_whitelist /*= NULL*/,
    size_t whitelist_size /*= 0*/) const
{
    AnimationCurveNodeList nodes;

    // resolve attached animation nodes
    const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationCurveNode");
    nodes.reserve(conns.size());

    for(const Connection* con : conns) {

        // link should not go to a property
        if (con->PropertyName().length()) {
            continue;
        }

        const Object* const ob = con->SourceObject();
        if(!ob) {
            DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring",&element);
            continue;
        }

        const AnimationCurveNode* const anim = dynamic_cast<const AnimationCurveNode*>(ob);
        if(!anim) {
            DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode",&element);
            continue;
        }

        if(target_prop_whitelist) {
            const char* s = anim->TargetProperty().c_str();
            bool ok = false;
            for (size_t i = 0; i < whitelist_size; ++i) {
                if (!strcmp(s, target_prop_whitelist[i])) {
                    ok = true;
                    break;
                }
            }
            if(!ok) {
                continue;
            }
        }
        nodes.push_back(anim);
    }

    return nodes; // pray for NRVO
}

// ------------------------------------------------------------------------------------------------
AnimationStack::AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc)
: Object(id, element, name)
{
    const Scope& sc = GetRequiredScope(element);

    // note: we don't currently use any of these properties so we shouldn't bother if it is missing
    props = GetPropertyTable(doc,"AnimationStack.FbxAnimStack",element,sc, true);

    // resolve attached animation layers
    const std::vector<const Connection*>& conns = doc.GetConnectionsByDestinationSequenced(ID(),"AnimationLayer");
    layers.reserve(conns.size());

    for(const Connection* con : conns) {

        // link should not go to a property
        if (con->PropertyName().length()) {
            continue;
        }

        const Object* const ob = con->SourceObject();
        if(!ob) {
            DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring",&element);
            continue;
        }

        const AnimationLayer* const anim = dynamic_cast<const AnimationLayer*>(ob);
        if(!anim) {
            DOMWarning("source object for ->AnimationStack link is not an AnimationLayer",&element);
            continue;
        }
        layers.push_back(anim);
    }
}

// ------------------------------------------------------------------------------------------------
AnimationStack::~AnimationStack()
{
    // empty
}

} //!FBX
} //!Assimp

#endif // ASSIMP_BUILD_NO_FBX_IMPORTER