1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
|
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include <assimp/scene.h>
aiNode::aiNode()
: mName("")
, mParent(nullptr)
, mNumChildren(0)
, mChildren(nullptr)
, mNumMeshes(0)
, mMeshes(nullptr)
, mMetaData(nullptr) {
// empty
}
aiNode::aiNode(const std::string& name)
: mName(name)
, mParent(nullptr)
, mNumChildren(0)
, mChildren(nullptr)
, mNumMeshes(0)
, mMeshes(nullptr)
, mMetaData(nullptr) {
// empty
}
/** Destructor */
aiNode::~aiNode() {
// delete all children recursively
// to make sure we won't crash if the data is invalid ...
if (mNumChildren && mChildren)
{
for (unsigned int a = 0; a < mNumChildren; a++)
delete mChildren[a];
}
delete[] mChildren;
delete[] mMeshes;
delete mMetaData;
}
const aiNode *aiNode::FindNode(const char* name) const {
if (nullptr == name) {
return nullptr;
}
if (!::strcmp(mName.data, name)) {
return this;
}
for (unsigned int i = 0; i < mNumChildren; ++i) {
const aiNode* const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
}
// there is definitely no sub-node with this name
return nullptr;
}
aiNode *aiNode::FindNode(const char* name) {
if (!::strcmp(mName.data, name))return this;
for (unsigned int i = 0; i < mNumChildren; ++i)
{
aiNode* const p = mChildren[i]->FindNode(name);
if (p) {
return p;
}
}
// there is definitely no sub-node with this name
return nullptr;
}
void aiNode::addChildren(unsigned int numChildren, aiNode **children) {
if (nullptr == children || 0 == numChildren) {
return;
}
for (unsigned int i = 0; i < numChildren; i++) {
aiNode *child = children[i];
if (nullptr != child) {
child->mParent = this;
}
}
if (mNumChildren > 0) {
aiNode **tmp = new aiNode*[mNumChildren];
::memcpy(tmp, mChildren, sizeof(aiNode*) * mNumChildren);
delete[] mChildren;
mChildren = new aiNode*[mNumChildren + numChildren];
::memcpy(mChildren, tmp, sizeof(aiNode*) * mNumChildren);
::memcpy(&mChildren[mNumChildren], children, sizeof(aiNode*)* numChildren);
mNumChildren += numChildren;
delete[] tmp;
}
else {
mChildren = new aiNode*[numChildren];
for (unsigned int i = 0; i < numChildren; i++) {
mChildren[i] = children[i];
}
mNumChildren = numChildren;
}
}
|