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/*************************************************************************/
/*  test_file_access.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
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/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/*************************************************************************/

#ifndef TEST_FILE_ACCESS_H
#define TEST_FILE_ACCESS_H

#include "core/os/file_access.h"

namespace TestFileAccess {

TEST_CASE("[FileAccess] CSV read") {
	FileAccess *f = FileAccess::open("tests/data/translations.csv", FileAccess::READ);

	Vector<String> header = f->get_csv_line(); // Default delimiter: ","
	REQUIRE(header.size() == 3);

	Vector<String> row1 = f->get_csv_line(",");
	REQUIRE(row1.size() == 3);
	CHECK(row1[0] == "GOOD_MORNING");
	CHECK(row1[1] == "Good Morning");
	CHECK(row1[2] == "Guten Morgen");

	Vector<String> row2 = f->get_csv_line();
	REQUIRE(row2.size() == 3);
	CHECK(row2[0] == "GOOD_EVENING");
	CHECK(row2[1] == "Good Evening");
	CHECK(row2[2] == ""); // Use case: not yet translated!

	// https://github.com/godotengine/godot/issues/44269
	CHECK_MESSAGE(row2[2] != "\"", "Should not parse empty string as a single double quote.");

	f->close();
	memdelete(f);
}
} // namespace TestFileAccess

#endif // TEST_FILE_ACCESS_H