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/*************************************************************************/
/* xr_pose.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef XR_POSE_H
#define XR_POSE_H
#include "core/object/ref_counted.h"
class XRPose : public RefCounted {
GDCLASS(XRPose, RefCounted);
public:
private:
bool has_tracking_data = false;
StringName name;
Transform3D transform;
Vector3 linear_velocity;
Vector3 angular_velocity;
protected:
static void _bind_methods();
public:
void set_has_tracking_data(const bool p_has_tracking_data);
bool get_has_tracking_data() const;
void set_name(const StringName &p_name);
StringName get_name() const;
void set_transform(const Transform3D p_transform);
Transform3D get_transform() const;
Transform3D get_adjusted_transform() const;
void set_linear_velocity(const Vector3 p_velocity);
Vector3 get_linear_velocity() const;
void set_angular_velocity(const Vector3 p_velocity);
Vector3 get_angular_velocity() const;
};
#endif
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