summaryrefslogtreecommitdiff
path: root/servers/visual/rendering_device.h
blob: 11a3e7e052641aa4c05a2379e5cc170a80f28b19 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
#ifndef RENDERING_DEVICE_H
#define RENDERING_DEVICE_H

#include "core/object.h"

class RenderingDevice : public Object {
	GDCLASS(RenderingDevice, Object)

	static RenderingDevice *singleton;

public:
	//base numeric ID for all types
	enum {
		INVALID_ID = -1
	};

	/*****************/
	/**** GENERIC ****/
	/*****************/

	enum CompareOperator {
		COMPARE_OP_NEVER,
		COMPARE_OP_LESS,
		COMPARE_OP_EQUAL,
		COMPARE_OP_LESS_OR_EQUAL,
		COMPARE_OP_GREATER,
		COMPARE_OP_NOT_EQUAL,
		COMPARE_OP_GREATER_OR_EQUAL,
		COMPARE_OP_ALWAYS,
		COMPARE_OP_MAX //not an actual operator, just the amount of operators :D
	};

	enum DataFormat {
		DATA_FORMAT_R4G4_UNORM_PACK8,
		DATA_FORMAT_R4G4B4A4_UNORM_PACK16,
		DATA_FORMAT_B4G4R4A4_UNORM_PACK16,
		DATA_FORMAT_R5G6B5_UNORM_PACK16,
		DATA_FORMAT_B5G6R5_UNORM_PACK16,
		DATA_FORMAT_R5G5B5A1_UNORM_PACK16,
		DATA_FORMAT_B5G5R5A1_UNORM_PACK16,
		DATA_FORMAT_A1R5G5B5_UNORM_PACK16,
		DATA_FORMAT_R8_UNORM,
		DATA_FORMAT_R8_SNORM,
		DATA_FORMAT_R8_USCALED,
		DATA_FORMAT_R8_SSCALED,
		DATA_FORMAT_R8_UINT,
		DATA_FORMAT_R8_SINT,
		DATA_FORMAT_R8_SRGB,
		DATA_FORMAT_R8G8_UNORM,
		DATA_FORMAT_R8G8_SNORM,
		DATA_FORMAT_R8G8_USCALED,
		DATA_FORMAT_R8G8_SSCALED,
		DATA_FORMAT_R8G8_UINT,
		DATA_FORMAT_R8G8_SINT,
		DATA_FORMAT_R8G8_SRGB,
		DATA_FORMAT_R8G8B8_UNORM,
		DATA_FORMAT_R8G8B8_SNORM,
		DATA_FORMAT_R8G8B8_USCALED,
		DATA_FORMAT_R8G8B8_SSCALED,
		DATA_FORMAT_R8G8B8_UINT,
		DATA_FORMAT_R8G8B8_SINT,
		DATA_FORMAT_R8G8B8_SRGB,
		DATA_FORMAT_B8G8R8_UNORM,
		DATA_FORMAT_B8G8R8_SNORM,
		DATA_FORMAT_B8G8R8_USCALED,
		DATA_FORMAT_B8G8R8_SSCALED,
		DATA_FORMAT_B8G8R8_UINT,
		DATA_FORMAT_B8G8R8_SINT,
		DATA_FORMAT_B8G8R8_SRGB,
		DATA_FORMAT_R8G8B8A8_UNORM,
		DATA_FORMAT_R8G8B8A8_SNORM,
		DATA_FORMAT_R8G8B8A8_USCALED,
		DATA_FORMAT_R8G8B8A8_SSCALED,
		DATA_FORMAT_R8G8B8A8_UINT,
		DATA_FORMAT_R8G8B8A8_SINT,
		DATA_FORMAT_R8G8B8A8_SRGB,
		DATA_FORMAT_B8G8R8A8_UNORM,
		DATA_FORMAT_B8G8R8A8_SNORM,
		DATA_FORMAT_B8G8R8A8_USCALED,
		DATA_FORMAT_B8G8R8A8_SSCALED,
		DATA_FORMAT_B8G8R8A8_UINT,
		DATA_FORMAT_B8G8R8A8_SINT,
		DATA_FORMAT_B8G8R8A8_SRGB,
		DATA_FORMAT_A8B8G8R8_UNORM_PACK32,
		DATA_FORMAT_A8B8G8R8_SNORM_PACK32,
		DATA_FORMAT_A8B8G8R8_USCALED_PACK32,
		DATA_FORMAT_A8B8G8R8_SSCALED_PACK32,
		DATA_FORMAT_A8B8G8R8_UINT_PACK32,
		DATA_FORMAT_A8B8G8R8_SINT_PACK32,
		DATA_FORMAT_A8B8G8R8_SRGB_PACK32,
		DATA_FORMAT_A2R10G10B10_UNORM_PACK32,
		DATA_FORMAT_A2R10G10B10_SNORM_PACK32,
		DATA_FORMAT_A2R10G10B10_USCALED_PACK32,
		DATA_FORMAT_A2R10G10B10_SSCALED_PACK32,
		DATA_FORMAT_A2R10G10B10_UINT_PACK32,
		DATA_FORMAT_A2R10G10B10_SINT_PACK32,
		DATA_FORMAT_A2B10G10R10_UNORM_PACK32,
		DATA_FORMAT_A2B10G10R10_SNORM_PACK32,
		DATA_FORMAT_A2B10G10R10_USCALED_PACK32,
		DATA_FORMAT_A2B10G10R10_SSCALED_PACK32,
		DATA_FORMAT_A2B10G10R10_UINT_PACK32,
		DATA_FORMAT_A2B10G10R10_SINT_PACK32,
		DATA_FORMAT_R16_UNORM,
		DATA_FORMAT_R16_SNORM,
		DATA_FORMAT_R16_USCALED,
		DATA_FORMAT_R16_SSCALED,
		DATA_FORMAT_R16_UINT,
		DATA_FORMAT_R16_SINT,
		DATA_FORMAT_R16_SFLOAT,
		DATA_FORMAT_R16G16_UNORM,
		DATA_FORMAT_R16G16_SNORM,
		DATA_FORMAT_R16G16_USCALED,
		DATA_FORMAT_R16G16_SSCALED,
		DATA_FORMAT_R16G16_UINT,
		DATA_FORMAT_R16G16_SINT,
		DATA_FORMAT_R16G16_SFLOAT,
		DATA_FORMAT_R16G16B16_UNORM,
		DATA_FORMAT_R16G16B16_SNORM,
		DATA_FORMAT_R16G16B16_USCALED,
		DATA_FORMAT_R16G16B16_SSCALED,
		DATA_FORMAT_R16G16B16_UINT,
		DATA_FORMAT_R16G16B16_SINT,
		DATA_FORMAT_R16G16B16_SFLOAT,
		DATA_FORMAT_R16G16B16A16_UNORM,
		DATA_FORMAT_R16G16B16A16_SNORM,
		DATA_FORMAT_R16G16B16A16_USCALED,
		DATA_FORMAT_R16G16B16A16_SSCALED,
		DATA_FORMAT_R16G16B16A16_UINT,
		DATA_FORMAT_R16G16B16A16_SINT,
		DATA_FORMAT_R16G16B16A16_SFLOAT,
		DATA_FORMAT_R32_UINT,
		DATA_FORMAT_R32_SINT,
		DATA_FORMAT_R32_SFLOAT,
		DATA_FORMAT_R32G32_UINT,
		DATA_FORMAT_R32G32_SINT,
		DATA_FORMAT_R32G32_SFLOAT,
		DATA_FORMAT_R32G32B32_UINT,
		DATA_FORMAT_R32G32B32_SINT,
		DATA_FORMAT_R32G32B32_SFLOAT,
		DATA_FORMAT_R32G32B32A32_UINT,
		DATA_FORMAT_R32G32B32A32_SINT,
		DATA_FORMAT_R32G32B32A32_SFLOAT,
		DATA_FORMAT_R64_UINT,
		DATA_FORMAT_R64_SINT,
		DATA_FORMAT_R64_SFLOAT,
		DATA_FORMAT_R64G64_UINT,
		DATA_FORMAT_R64G64_SINT,
		DATA_FORMAT_R64G64_SFLOAT,
		DATA_FORMAT_R64G64B64_UINT,
		DATA_FORMAT_R64G64B64_SINT,
		DATA_FORMAT_R64G64B64_SFLOAT,
		DATA_FORMAT_R64G64B64A64_UINT,
		DATA_FORMAT_R64G64B64A64_SINT,
		DATA_FORMAT_R64G64B64A64_SFLOAT,
		DATA_FORMAT_B10G11R11_UFLOAT_PACK32,
		DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32,
		DATA_FORMAT_D16_UNORM,
		DATA_FORMAT_X8_D24_UNORM_PACK32,
		DATA_FORMAT_D32_SFLOAT,
		DATA_FORMAT_S8_UINT,
		DATA_FORMAT_D16_UNORM_S8_UINT,
		DATA_FORMAT_D24_UNORM_S8_UINT,
		DATA_FORMAT_D32_SFLOAT_S8_UINT,
		DATA_FORMAT_BC1_RGB_UNORM_BLOCK,
		DATA_FORMAT_BC1_RGB_SRGB_BLOCK,
		DATA_FORMAT_BC1_RGBA_UNORM_BLOCK,
		DATA_FORMAT_BC1_RGBA_SRGB_BLOCK,
		DATA_FORMAT_BC2_UNORM_BLOCK,
		DATA_FORMAT_BC2_SRGB_BLOCK,
		DATA_FORMAT_BC3_UNORM_BLOCK,
		DATA_FORMAT_BC3_SRGB_BLOCK,
		DATA_FORMAT_BC4_UNORM_BLOCK,
		DATA_FORMAT_BC4_SNORM_BLOCK,
		DATA_FORMAT_BC5_UNORM_BLOCK,
		DATA_FORMAT_BC5_SNORM_BLOCK,
		DATA_FORMAT_BC6H_UFLOAT_BLOCK,
		DATA_FORMAT_BC6H_SFLOAT_BLOCK,
		DATA_FORMAT_BC7_UNORM_BLOCK,
		DATA_FORMAT_BC7_SRGB_BLOCK,
		DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
		DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
		DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
		DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
		DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
		DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
		DATA_FORMAT_EAC_R11_UNORM_BLOCK,
		DATA_FORMAT_EAC_R11_SNORM_BLOCK,
		DATA_FORMAT_EAC_R11G11_UNORM_BLOCK,
		DATA_FORMAT_EAC_R11G11_SNORM_BLOCK,
		DATA_FORMAT_ASTC_4x4_UNORM_BLOCK,
		DATA_FORMAT_ASTC_4x4_SRGB_BLOCK,
		DATA_FORMAT_ASTC_5x4_UNORM_BLOCK,
		DATA_FORMAT_ASTC_5x4_SRGB_BLOCK,
		DATA_FORMAT_ASTC_5x5_UNORM_BLOCK,
		DATA_FORMAT_ASTC_5x5_SRGB_BLOCK,
		DATA_FORMAT_ASTC_6x5_UNORM_BLOCK,
		DATA_FORMAT_ASTC_6x5_SRGB_BLOCK,
		DATA_FORMAT_ASTC_6x6_UNORM_BLOCK,
		DATA_FORMAT_ASTC_6x6_SRGB_BLOCK,
		DATA_FORMAT_ASTC_8x5_UNORM_BLOCK,
		DATA_FORMAT_ASTC_8x5_SRGB_BLOCK,
		DATA_FORMAT_ASTC_8x6_UNORM_BLOCK,
		DATA_FORMAT_ASTC_8x6_SRGB_BLOCK,
		DATA_FORMAT_ASTC_8x8_UNORM_BLOCK,
		DATA_FORMAT_ASTC_8x8_SRGB_BLOCK,
		DATA_FORMAT_ASTC_10x5_UNORM_BLOCK,
		DATA_FORMAT_ASTC_10x5_SRGB_BLOCK,
		DATA_FORMAT_ASTC_10x6_UNORM_BLOCK,
		DATA_FORMAT_ASTC_10x6_SRGB_BLOCK,
		DATA_FORMAT_ASTC_10x8_UNORM_BLOCK,
		DATA_FORMAT_ASTC_10x8_SRGB_BLOCK,
		DATA_FORMAT_ASTC_10x10_UNORM_BLOCK,
		DATA_FORMAT_ASTC_10x10_SRGB_BLOCK,
		DATA_FORMAT_ASTC_12x10_UNORM_BLOCK,
		DATA_FORMAT_ASTC_12x10_SRGB_BLOCK,
		DATA_FORMAT_ASTC_12x12_UNORM_BLOCK,
		DATA_FORMAT_ASTC_12x12_SRGB_BLOCK,
		DATA_FORMAT_G8B8G8R8_422_UNORM,
		DATA_FORMAT_B8G8R8G8_422_UNORM,
		DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
		DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM,
		DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
		DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM,
		DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
		DATA_FORMAT_R10X6_UNORM_PACK16,
		DATA_FORMAT_R10X6G10X6_UNORM_2PACK16,
		DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
		DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
		DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
		DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
		DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
		DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
		DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
		DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
		DATA_FORMAT_R12X4_UNORM_PACK16,
		DATA_FORMAT_R12X4G12X4_UNORM_2PACK16,
		DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
		DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
		DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
		DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
		DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
		DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
		DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
		DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
		DATA_FORMAT_G16B16G16R16_422_UNORM,
		DATA_FORMAT_B16G16R16G16_422_UNORM,
		DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
		DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM,
		DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
		DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM,
		DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
		DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
		DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
		DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
		DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
		DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
		DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
		DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
		DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
		DATA_FORMAT_MAX
	};

	/*****************/
	/**** TEXTURE ****/
	/*****************/

	enum TextureType {
		TEXTURE_TYPE_1D,
		TEXTURE_TYPE_2D,
		TEXTURE_TYPE_3D,
		TEXTURE_TYPE_CUBE,
		TEXTURE_TYPE_1D_ARRAY,
		TEXTURE_TYPE_2D_ARRAY,
		TEXTURE_TYPE_CUBE_ARRAY,
		TEXTURE_TYPE_MAX
	};

	enum TextureSamples {
		TEXTURE_SAMPLES_1,
		TEXTURE_SAMPLES_2,
		TEXTURE_SAMPLES_4,
		TEXTURE_SAMPLES_8,
		TEXTURE_SAMPLES_16,
		TEXTURE_SAMPLES_32,
		TEXTURE_SAMPLES_64,
		TEXTURE_SAMPLES_MAX
	};

	enum TextureUsageBits {
		TEXTURE_USAGE_SAMPLING_BIT = (1 << 0),
		TEXTURE_USAGE_COLOR_ATTACHMENT_BIT = (1 << 1),
		TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = (1 << 2),
		TEXTURE_USAGE_STORAGE_BIT = (1 << 3),
		TEXTURE_USAGE_STORAGE_ATOMIC_BIT = (1 << 4),
		TEXTURE_USAGE_CPU_READ_BIT = (1 << 5),
		TEXTURE_USAGE_CAN_UPDATE_BIT = (1 << 6),
		TEXTURE_USAGE_CAN_RETRIEVE_BIT = (1 << 7),
		TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT = (1 << 8),
	};

	enum TextureSwizzle {
		TEXTURE_SWIZZLE_IDENTITY,
		TEXTURE_SWIZZLE_ZERO,
		TEXTURE_SWIZZLE_ONE,
		TEXTURE_SWIZZLE_R,
		TEXTURE_SWIZZLE_G,
		TEXTURE_SWIZZLE_B,
		TEXTURE_SWIZZLE_A,
		TEXTURE_SWIZZLE_MAX
	};

	struct TextureFormat {
		DataFormat format;
		uint32_t width;
		uint32_t height;
		uint32_t depth;
		uint32_t array_layers;
		uint32_t mipmaps;
		TextureType type;
		TextureSamples samples;
		uint32_t usage_bits;
		Vector<DataFormat> shareable_formats;

		TextureFormat() {
			format = DATA_FORMAT_R8_UNORM;
			width = 1;
			height = 1;
			depth = 1;
			array_layers = 1;
			mipmaps = 1;
			type = TEXTURE_TYPE_1D;
			samples = TEXTURE_SAMPLES_1;
			usage_bits = 0;
		}
	};


	struct TextureView {
		DataFormat format_override;
		TextureSwizzle swizzle_r;
		TextureSwizzle swizzle_g;
		TextureSwizzle swizzle_b;
		TextureSwizzle swizzle_a;

		TextureView() {
			format_override = DATA_FORMAT_MAX; //means, use same as format
			swizzle_r = TEXTURE_SWIZZLE_R;
			swizzle_g = TEXTURE_SWIZZLE_G;
			swizzle_b = TEXTURE_SWIZZLE_B;
			swizzle_a = TEXTURE_SWIZZLE_A;
		}
	};

	virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<PoolVector<uint8_t> > &p_data = Vector<PoolVector<uint8_t> >()) = 0;
	virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture) = 0;
	virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture,int p_layer,int p_mipmap) = 0;

	virtual Error texture_update(RID p_texture, uint32_t p_layer, const PoolVector<uint8_t> &p_data, bool p_sync_with_draw = false) = 0; //this function can be used from any thread and it takes effect at the begining of the frame, unless sync with draw is used, which is used to mix updates with draw calls
	virtual PoolVector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush

	virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0;
	virtual bool texture_is_shared(RID p_texture) =0;
	virtual bool texture_is_valid(RID p_texture) = 0;

	/*********************/
	/**** FRAMEBUFFER ****/
	/*********************/

	struct AttachmentFormat {
		DataFormat format;
		TextureSamples samples;
		uint32_t usage_flags;
	};

	typedef int64_t FramebufferFormatID;

	// This ID is warranted to be unique for the same formats, does not need to be freed
	virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format) = 0;
	virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format) =0;

	virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID) = 0;

	virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0;

	/*****************/
	/**** SAMPLER ****/
	/*****************/

	enum SamplerFilter {
		SAMPLER_FILTER_NEAREST,
		SAMPLER_FILTER_LINEAR,
	};

	enum SamplerRepeatMode {
		SAMPLER_REPEAT_MODE_REPEAT,
		SAMPLER_REPEAT_MODE_MIRRORED_REPEAT,
		SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE,
		SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER,
		SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE,
		SAMPLER_REPEAT_MODE_MAX
	};

	enum SamplerBorderColor {
		SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
		SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK,
		SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
		SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK,
		SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
		SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE,
		SAMPLER_BORDER_COLOR_MAX
	};

	struct SamplerState {
		SamplerFilter mag_filter;
		SamplerFilter min_filter;
		SamplerFilter mip_filter;
		SamplerRepeatMode repeat_u;
		SamplerRepeatMode repeat_v;
		SamplerRepeatMode repeat_w;
		float lod_bias;
		bool use_anisotropy;
		float anisotropy_max;
		bool enable_compare;
		CompareOperator compare_op;
		float min_lod;
		float max_lod;
		SamplerBorderColor border_color;
		bool unnormalized_uvw;

		SamplerState() {
			mag_filter = SAMPLER_FILTER_NEAREST;
			min_filter = SAMPLER_FILTER_NEAREST;
			mip_filter = SAMPLER_FILTER_NEAREST;
			repeat_u = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
			repeat_v = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
			repeat_w = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
			lod_bias = 0;
			use_anisotropy = false;
			anisotropy_max = 1.0;
			enable_compare = false;
			compare_op = COMPARE_OP_ALWAYS;
			min_lod = 0;
			max_lod = 1e20; //something very large should do
			border_color = SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
			unnormalized_uvw = false;
		}
	};

	virtual RID sampler_create(const SamplerState &p_state) = 0;

	/**********************/
	/**** VERTEX ARRAY ****/
	/**********************/

	enum VertexFrequency {
		VERTEX_FREQUENCY_VERTEX,
		VERTEX_FREQUENCY_INSTANCE,
	};

	struct VertexDescription {
		uint32_t location; //shader location
		uint32_t offset;
		DataFormat format;
		uint32_t stride;
		VertexFrequency frequency;
		VertexDescription() {
			location = 0;
			offset = 0;
			stride = 0;
			format = DATA_FORMAT_MAX;
			frequency = VERTEX_FREQUENCY_VERTEX;
		}
	};
	virtual RID vertex_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data = PoolVector<uint8_t>()) = 0;

	typedef int64_t VertexFormatID;

	// This ID is warranted to be unique for the same formats, does not need to be freed
	virtual VertexFormatID vertex_format_create(const Vector<VertexDescription> &p_vertex_formats) = 0;
	virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) = 0;

	enum IndexBufferFormat {
		INDEX_BUFFER_FORMAT_UINT16,
		INDEX_BUFFER_FORMAT_UINT32,
	};

	virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const PoolVector<uint8_t> &p_data = PoolVector<uint8_t>(), bool p_use_restart_indices = false) = 0;
	virtual RID index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) = 0;

	/****************/
	/**** SHADER ****/
	/****************/

	enum ShaderStage {
		SHADER_STAGE_VERTEX,
		SHADER_STAGE_FRAGMENT,
		SHADER_STAGE_TESSELATION_CONTROL,
		SHADER_STAGE_TESSELATION_EVALUATION,
		SHADER_STAGE_COMPUTE,
		SHADER_STAGE_MAX,
		SHADER_STAGE_VERTEX_BIT = (1 << SHADER_STAGE_VERTEX),
		SHADER_STAGE_FRAGMENT_BIT = (1 << SHADER_STAGE_FRAGMENT),
		SHADER_STAGE_TESSELATION_CONTROL_BIT = (1 << SHADER_STAGE_TESSELATION_CONTROL),
		SHADER_STAGE_TESSELATION_EVALUATION_BIT = (1 << SHADER_STAGE_TESSELATION_EVALUATION),
		SHADER_STAGE_COMPUTE_BIT = (1 << SHADER_STAGE_COMPUTE),
	};

	struct ShaderStageSource {
		ShaderStage shader_stage;
		String shader_source;
		ShaderStageSource() {
			shader_stage = SHADER_STAGE_VERTEX;
		}
	};

	virtual RID shader_create_from_source(const Vector<ShaderStageSource> &p_stages, String *r_error = NULL, ShaderStage *r_error_stage = NULL, bool p_allow_cache = true) = 0;
	virtual Vector<int> shader_get_vertex_input_locations_used(RID p_shader) = 0;

	/******************/
	/**** UNIFORMS ****/
	/******************/

	enum UniformType {
		UNIFORM_TYPE_SAMPLER, //for sampling only (sampler GLSL type)
		UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, // for sampling only, but includes a texture, (samplerXX GLSL type), first a sampler then a texture
		UNIFORM_TYPE_TEXTURE, //only texture, (textureXX GLSL type)
		UNIFORM_TYPE_IMAGE, // storage image (imageXX GLSL type), for compute mostly
		UNIFORM_TYPE_TEXTURE_BUFFER, // buffer texture (or TBO, textureBuffer type)
		UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER, // buffer texture with a sampler(or TBO, samplerBuffer type)
		UNIFORM_TYPE_IMAGE_BUFFER, //texel buffer, (imageBuffer type), for compute mostly
		UNIFORM_TYPE_UNIFORM_BUFFER, //regular uniform buffer (or UBO).
		UNIFORM_TYPE_STORAGE_BUFFER, //storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly
		UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for compute mostly
		UNIFORM_TYPE_MAX
	};

	virtual RID uniform_buffer_create(uint32_t p_size_bytes, const PoolVector<uint8_t> &p_data = PoolVector<uint8_t>()) = 0;
	virtual RID storage_buffer_create(uint32_t p_size, const PoolVector<uint8_t> &p_data = PoolVector<uint8_t>()) = 0;
	virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const PoolVector<uint8_t> &p_data = PoolVector<uint8_t>()) = 0;

	struct Uniform {
		UniformType type;
		int binding; //binding index as specified in shader

		//for single items, provide one ID, for
		//multiple items (declared as arrays in shader),
		//provide more
		//for sampler with texture, supply two IDs for each.
		//accepted IDs are: Sampler, Texture, Uniform Buffer and Texture Buffer
		Vector<RID> ids;

		Uniform() {
			type = UNIFORM_TYPE_IMAGE;
			binding = 0;
		}
	};

	virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0;
	virtual bool uniform_set_is_valid(RID p_uniform_set) = 0;

	virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size,const void *p_data, bool p_sync_with_draw = false) = 0; //this function can be used from any thread and it takes effect at the begining of the frame, unless sync with draw is used, which is used to mix updates with draw calls

	/*************************/
	/**** RENDER PIPELINE ****/
	/*************************/

	enum RenderPrimitive {
		RENDER_PRIMITIVE_POINTS,
		RENDER_PRIMITIVE_LINES,
		RENDER_PRIMITIVE_LINES_WITH_ADJACENCY,
		RENDER_PRIMITIVE_LINESTRIPS,
		RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY,
		RENDER_PRIMITIVE_TRIANGLES,
		RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY,
		RENDER_PRIMITIVE_TRIANGLE_STRIPS,
		RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY,
		RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX,
		RENDER_PRIMITIVE_TESSELATION_PATCH,
		RENDER_PRIMITIVE_MAX
	};

	//disable optimization, tesselate control points

	enum PolygonCullMode {
		POLYGON_CULL_DISABLED,
		POLYGON_CULL_FRONT,
		POLYGON_CULL_BACK,
	};

	enum PolygonFrontFace {
		POLYGON_FRONT_FACE_CLOCKWISE,
		POLYGON_FRONT_FACE_COUNTER_CLOCKWISE,
	};

	enum StencilOperation {
		STENCIL_OP_KEEP,
		STENCIL_OP_ZERO,
		STENCIL_OP_REPLACE,
		STENCIL_OP_INCREMENT_AND_CLAMP,
		STENCIL_OP_DECREMENT_AND_CLAMP,
		STENCIL_OP_INVERT,
		STENCIL_OP_INCREMENT_AND_WRAP,
		STENCIL_OP_DECREMENT_AND_WRAP,
		STENCIL_OP_MAX //not an actual operator, just the amount of operators :D
	};

	enum LogicOperation {
		LOGIC_OP_CLEAR,
		LOGIC_OP_AND,
		LOGIC_OP_AND_REVERSE,
		LOGIC_OP_COPY,
		LOGIC_OP_AND_INVERTED,
		LOGIC_OP_NO_OP,
		LOGIC_OP_XOR,
		LOGIC_OP_OR,
		LOGIC_OP_NOR,
		LOGIC_OP_EQUIVALENT,
		LOGIC_OP_INVERT,
		LOGIC_OP_OR_REVERSE,
		LOGIC_OP_COPY_INVERTED,
		LOGIC_OP_OR_INVERTED,
		LOGIC_OP_NAND,
		LOGIC_OP_SET,
		LOGIC_OP_MAX //not an actual operator, just the amount of operators :D
	};

	enum BlendFactor {
		BLEND_FACTOR_ZERO,
		BLEND_FACTOR_ONE,
		BLEND_FACTOR_SRC_COLOR,
		BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
		BLEND_FACTOR_DST_COLOR,
		BLEND_FACTOR_ONE_MINUS_DST_COLOR,
		BLEND_FACTOR_SRC_ALPHA,
		BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
		BLEND_FACTOR_DST_ALPHA,
		BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
		BLEND_FACTOR_CONSTANT_COLOR,
		BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
		BLEND_FACTOR_CONSTANT_ALPHA,
		BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
		BLEND_FACTOR_SRC_ALPHA_SATURATE,
		BLEND_FACTOR_SRC1_COLOR,
		BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
		BLEND_FACTOR_SRC1_ALPHA,
		BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
		BLEND_FACTOR_MAX
	};

	enum BlendOperation {
		BLEND_OP_ADD,
		BLEND_OP_SUBTRACT,
		BLEND_OP_REVERSE_SUBTRACT,
		BLEND_OP_MINIMUM,
		BLEND_OP_MAXIMUM, //yes this one is an actual operator
		BLEND_OP_MAX //not an actual operator, just the amount of operators :D
	};

	struct PipelineRasterizationState {
		bool enable_depth_clamp;
		bool discard_primitives;
		bool wireframe;
		PolygonCullMode cull_mode;
		PolygonFrontFace front_face;
		bool depth_bias_enable;
		float depth_bias_constant_factor;
		float depth_bias_clamp;
		float depth_bias_slope_factor;
		float line_width;
		uint32_t patch_control_points;
		PipelineRasterizationState() {
			enable_depth_clamp = false;
			discard_primitives = false;
			wireframe = false;
			cull_mode = POLYGON_CULL_DISABLED;
			front_face = POLYGON_FRONT_FACE_CLOCKWISE;
			depth_bias_enable = false;
			depth_bias_constant_factor = 0;
			depth_bias_clamp = 0;
			depth_bias_slope_factor = 0;
			line_width = 1.0;
			patch_control_points = 1;
		}
	};

	struct PipelineMultisampleState {
		TextureSamples sample_count;
		bool enable_sample_shading;
		float min_sample_shading;
		Vector<uint32_t> sample_mask;
		bool enable_alpha_to_coverage;
		bool enable_alpha_to_one;

		PipelineMultisampleState() {
			sample_count = TEXTURE_SAMPLES_1;
			enable_sample_shading = false;
			min_sample_shading = 0;
			enable_alpha_to_coverage = false;
			enable_alpha_to_one = false;
		}
	};

	struct PipelineDepthStencilState {

		bool enable_depth_test;
		bool enable_depth_write;
		CompareOperator depth_compare_operator;
		bool enable_depth_range;
		float depth_range_min;
		float depth_range_max;
		bool enable_stencil;

		struct StencilOperationState {
			StencilOperation fail;
			StencilOperation pass;
			StencilOperation depth_fail;
			CompareOperator compare;
			uint32_t compare_mask;
			uint32_t write_mask;
			uint32_t reference;

			StencilOperationState() {
				fail = STENCIL_OP_ZERO;
				pass = STENCIL_OP_ZERO;
				depth_fail = STENCIL_OP_ZERO;
				compare = COMPARE_OP_ALWAYS;
				compare_mask = 0;
				write_mask = 0;
				reference = 0;
			}
		};

		StencilOperationState stencil_operation_front;
		StencilOperationState stencil_operation_back;

		PipelineDepthStencilState() {
			enable_depth_test = false;
			enable_depth_write = false;
			depth_compare_operator = COMPARE_OP_ALWAYS;
			enable_depth_range = false;
			depth_range_min = 0;
			depth_range_max = 0;
			enable_stencil = false;
		}
	};

	struct PipelineColorBlendState {

		bool enable_logic_op;
		LogicOperation logic_op;
		struct Attachment {
			bool enable_blend;
			BlendFactor src_color_blend_factor;
			BlendFactor dst_color_blend_factor;
			BlendOperation color_blend_op;
			BlendFactor src_alpha_blend_factor;
			BlendFactor dst_alpha_blend_factor;
			BlendOperation alpha_blend_op;
			bool write_r;
			bool write_g;
			bool write_b;
			bool write_a;
			Attachment() {
				enable_blend = false;
				src_color_blend_factor = BLEND_FACTOR_ZERO;
				dst_color_blend_factor = BLEND_FACTOR_ZERO;
				color_blend_op = BLEND_OP_ADD;
				src_alpha_blend_factor = BLEND_FACTOR_ZERO;
				dst_alpha_blend_factor = BLEND_FACTOR_ZERO;
				alpha_blend_op = BLEND_OP_ADD;
				write_r = true;
				write_g = true;
				write_b = true;
				write_a = true;
			}
		};

		static PipelineColorBlendState create_disabled(int p_attachments = 1) {
			PipelineColorBlendState bs;
			for (int i = 0; i < p_attachments; i++) {
				bs.attachments.push_back(Attachment());
			}
			return bs;
		}

		static PipelineColorBlendState create_blend(int p_attachments = 1) {
			PipelineColorBlendState bs;
			for (int i = 0; i < p_attachments; i++) {

				Attachment ba;
				ba.enable_blend = true;
				ba.src_color_blend_factor = BLEND_FACTOR_SRC_ALPHA;
				ba.dst_color_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
				ba.src_alpha_blend_factor = BLEND_FACTOR_SRC_ALPHA;
				ba.dst_alpha_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;

				bs.attachments.push_back(ba);
			}
			return bs;
		}

		Vector<Attachment> attachments; //one per render target texture
		Color blend_constant;

		PipelineColorBlendState() {
			enable_logic_op = false;
			logic_op = LOGIC_OP_CLEAR;
		}
	};

	enum PipelineDynamicStateFlags {
		DYNAMIC_STATE_LINE_WIDTH = (1 << 0),
		DYNAMIC_STATE_DEPTH_BIAS = (1 << 1),
		DYNAMIC_STATE_BLEND_CONSTANTS = (1 << 2),
		DYNAMIC_STATE_DEPTH_BOUNDS = (1 << 3),
		DYNAMIC_STATE_STENCIL_COMPARE_MASK = (1 << 4),
		DYNAMIC_STATE_STENCIL_WRITE_MASK = (1 << 5),
		DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6),
	};

	virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0) = 0;
	virtual bool render_pipeline_is_valid(RID p_pipeline) =0;

	/****************/
	/**** SCREEN ****/
	/****************/

	virtual int screen_get_width(int p_screen = 0) const = 0;
	virtual int screen_get_height(int p_screen = 0) const = 0;
	virtual FramebufferFormatID screen_get_framebuffer_format() const = 0;

	/********************/
	/**** DRAW LISTS ****/
	/********************/

	enum InitialAction {
		INITIAL_ACTION_CLEAR, //start rendering and clear the framebuffer (supply params)
		INITIAL_ACTION_KEEP_COLOR, //start rendering, but keep attached color texture contents (depth will be cleared)
		INITIAL_ACTION_KEEP_COLOR_AND_DEPTH, //start rendering, but keep attached color and depth texture contents (depth will be cleared)
		INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action prevously)
		INITIAL_ACTION_MAX
	};

	enum FinalAction {
		FINAL_ACTION_READ_COLOR_AND_DEPTH, //will no longer render to it, allows attached textures to be read again, but depth buffer contents will be dropped (Can't be read from)
		FINAL_ACTION_READ_COLOR_DISCARD_DEPTH, //will no longer render to it, allows attached textures to be read again
		FINAL_ACTION_DISCARD, // discard contents after rendering
		FINAL_ACTION_CONTINUE, //will continue rendering later, attached textures can't be read until re-bound with "finish"
		FINAL_ACTION_MAX
	};

	typedef int64_t DrawListID;

	virtual DrawListID draw_list_begin_for_screen(int p_screen = 0, const Color &p_clear_color = Color()) = 0;
	virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), const Rect2 &p_region = Rect2()) = 0;
	virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_action, FinalAction p_final_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), const Rect2 &p_region = Rect2()) = 0;

	virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) = 0;
	virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) = 0;
	virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0;
	virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array) = 0;
	virtual void draw_list_set_line_width(DrawListID p_list, float p_width) = 0;
	virtual void draw_list_set_push_constant(DrawListID p_list, void *p_data, uint32_t p_data_size) = 0;

	virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1) = 0;

	virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) = 0;
	virtual void draw_list_disable_scissor(DrawListID p_list) = 0;

	virtual void draw_list_end() = 0;


	/***************/
	/**** FREE! ****/
	/***************/

	virtual void free(RID p_id) = 0;

	/****************/
	/**** LIMITS ****/
	/****************/

	enum Limit {
		LIMIT_MAX_BOUND_UNIFORM_SETS,
		LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS,
		LIMIT_MAX_TEXTURES_PER_UNIFORM_SET,
		LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET,
		LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET,
		LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET,
		LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET,
		LIMIT_MAX_DRAW_INDEXED_INDEX,
		LIMIT_MAX_FRAMEBUFFER_HEIGHT,
		LIMIT_MAX_FRAMEBUFFER_WIDTH,
		LIMIT_MAX_TEXTURE_ARRAY_LAYERS,
		LIMIT_MAX_TEXTURE_SIZE_1D,
		LIMIT_MAX_TEXTURE_SIZE_2D,
		LIMIT_MAX_TEXTURE_SIZE_3D,
		LIMIT_MAX_TEXTURE_SIZE_CUBE,
		LIMIT_MAX_TEXTURES_PER_SHADER_STAGE,
		LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE,
		LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE,
		LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE,
		LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE,
		LIMIT_MAX_PUSH_CONSTANT_SIZE,
		LIMIT_MAX_UNIFORM_BUFFER_SIZE,
		LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET,
		LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES,
		LIMIT_MAX_VERTEX_INPUT_BINDINGS,
		LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE,
		LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT	,
	};

	virtual int limit_get(Limit p_limit) =0;

	//methods below not exposed, used by RenderingDeviceRD
	virtual void prepare_screen_for_drawing() =0;
	virtual void finalize_frame() = 0;
	virtual void advance_frame() = 0;

	static RenderingDevice *get_singleton();

	RenderingDevice();
};

typedef RenderingDevice RD;

#endif // RENDERING_DEVICE_H