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|
#include "rasterizer_scene_rd.h"
#include "core/os/os.h"
#include "core/project_settings.h"
void RasterizerSceneRD::_clear_reflection_data(ReflectionData &rd) {
if (rd.radiance.is_valid()) {
//if size changes, everything must be cleared
RD::get_singleton()->free(rd.radiance);
//everything else gets dependency, erase, so just clean it up
rd.radiance = RID();
rd.layers.clear();
rd.radiance_base_cubemap = RID();
}
}
void RasterizerSceneRD::_update_reflection_data(ReflectionData &rd, int p_size, bool p_quality) {
//recreate radiance and all data
int mipmaps = Image::get_image_required_mipmaps(p_size, p_size, Image::FORMAT_RGBAH) + 1;
if (!p_quality) {
//use less mipmaps
mipmaps = MIN(8, mipmaps);
}
uint32_t w = p_size, h = p_size;
if (sky_use_cubemap_array) {
//array (higher quality, 6 times more memory)
RD::TextureFormat tf;
tf.array_layers = roughness_layers * 6;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
tf.mipmaps = mipmaps;
tf.width = w;
tf.height = h;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
rd.radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
for (int i = 0; i < roughness_layers; i++) {
ReflectionData::Layer layer;
uint32_t mmw = w;
uint32_t mmh = h;
layer.mipmaps.resize(mipmaps);
for (int j = 0; j < mipmaps; j++) {
ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j];
mm.size.width = mmw;
mm.size.height = mmh;
for (int k = 0; k < 6; k++) {
mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rd.radiance, i * 6 + k, j);
Vector<RID> fbtex;
fbtex.push_back(mm.views[k]);
mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
}
mmw = MAX(1, mmw >> 1);
mmh = MAX(1, mmh >> 1);
}
rd.layers.push_back(layer);
}
} else {
//regular cubemap, lower quality (aliasing, less memory)
RD::TextureFormat tf;
tf.array_layers = 6;
tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
tf.type = RD::TEXTURE_TYPE_CUBE;
tf.mipmaps = roughness_layers;
tf.width = w;
tf.height = h;
tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
rd.radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());
ReflectionData::Layer layer;
uint32_t mmw = w;
uint32_t mmh = h;
layer.mipmaps.resize(roughness_layers);
for (int j = 0; j < roughness_layers; j++) {
ReflectionData::Layer::Mipmap &mm = layer.mipmaps.write[j];
mm.size.width = mmw;
mm.size.height = mmh;
for (int k = 0; k < 6; k++) {
mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rd.radiance, k, j);
Vector<RID> fbtex;
fbtex.push_back(mm.views[k]);
mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
}
mmw = MAX(1, mmw >> 1);
mmh = MAX(1, mmh >> 1);
}
rd.layers.push_back(layer);
}
rd.radiance_base_cubemap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rd.radiance, 0, 0, RD::TEXTURE_SLICE_CUBEMAP);
}
void RasterizerSceneRD::_create_reflection_from_panorama(ReflectionData &rd, RID p_panorama, bool p_quality) {
if (sky_use_cubemap_array) {
if (p_quality) {
//render directly to the layers
for (int i = 0; i < rd.layers.size(); i++) {
for (int j = 0; j < 6; j++) {
storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[i].mipmaps[0].framebuffers[j], j, sky_ggx_samples_quality, float(i) / (rd.layers.size() - 1.0));
}
}
} else {
//render to first mipmap
for (int j = 0; j < 6; j++) {
storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[0].framebuffers[j], j, sky_ggx_samples_realtime, 0.0);
}
//do the rest in other mipmaps and use cubemap itself as source
for (int i = 1; i < roughness_layers; i++) {
//render using a smaller mipmap, then copy to main layer
for (int j = 0; j < 6; j++) {
//storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[0], j, sky_ggx_samples_realtime, float(i) / (rd.layers.size() - 1.0));
storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[i].framebuffers[0], j, sky_ggx_samples_realtime, float(i) / (rd.layers.size() - 1.0));
storage->get_effects()->region_copy(rd.layers[0].mipmaps[i].views[0], rd.layers[i].mipmaps[0].framebuffers[j], Rect2());
}
}
}
} else {
if (p_quality) {
//render directly to the layers
for (int i = 0; i < rd.layers[0].mipmaps.size(); i++) {
for (int j = 0; j < 6; j++) {
storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[i].framebuffers[j], j, sky_ggx_samples_quality, float(i) / (rd.layers[0].mipmaps.size() - 1.0));
}
}
} else {
for (int j = 0; j < 6; j++) {
storage->get_effects()->cubemap_roughness(p_panorama, true, rd.layers[0].mipmaps[0].framebuffers[j], j, sky_ggx_samples_realtime, 0);
}
for (int i = 1; i < rd.layers[0].mipmaps.size(); i++) {
for (int j = 0; j < 6; j++) {
storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[j], j, sky_ggx_samples_realtime, float(i) / (rd.layers[0].mipmaps.size() - 1.0));
}
}
}
}
}
void RasterizerSceneRD::_create_reflection_from_base_mipmap(ReflectionData &rd, bool p_quality, int p_cube_side) {
if (sky_use_cubemap_array) {
if (p_quality) {
//render directly to the layers
for (int i = 1; i < rd.layers.size(); i++) {
storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[i].mipmaps[0].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_quality, float(i) / (rd.layers.size() - 1.0));
}
} else {
//do the rest in other mipmaps and use cubemap itself as source
for (int i = 1; i < roughness_layers; i++) {
//render using a smaller mipmap, then copy to main layer
storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[0], p_cube_side, sky_ggx_samples_realtime, float(i) / (rd.layers.size() - 1.0));
storage->get_effects()->region_copy(rd.layers[0].mipmaps[i].views[0], rd.layers[i].mipmaps[0].framebuffers[p_cube_side], Rect2());
}
}
} else {
if (p_quality) {
//render directly to the layers
for (int i = 1; i < rd.layers[0].mipmaps.size(); i++) {
storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_quality, float(i) / (rd.layers[0].mipmaps.size() - 1.0));
}
} else {
for (int i = 1; i < rd.layers[0].mipmaps.size(); i++) {
storage->get_effects()->cubemap_roughness(rd.radiance_base_cubemap, false, rd.layers[0].mipmaps[i].framebuffers[p_cube_side], p_cube_side, sky_ggx_samples_realtime, float(i) / (rd.layers[0].mipmaps.size() - 1.0));
}
}
}
}
void RasterizerSceneRD::_update_reflection_mipmaps(ReflectionData &rd, bool p_quality) {
if (sky_use_cubemap_array) {
for (int i = 0; i < rd.layers.size(); i++) {
for (int j = 0; j < rd.layers[i].mipmaps.size() - 1; j++) {
for (int k = 0; k < 6; k++) {
RID view = rd.layers[i].mipmaps[j].views[k];
RID fb = rd.layers[i].mipmaps[j + 1].framebuffers[k];
Vector2 size = rd.layers[i].mipmaps[j].size;
size = Vector2(1.0 / size.x, 1.0 / size.y);
storage->get_effects()->make_mipmap(view, fb, size);
}
}
}
}
}
RID RasterizerSceneRD::sky_create() {
return sky_owner.make_rid(Sky());
}
void RasterizerSceneRD::_sky_invalidate(Sky *p_sky) {
if (!p_sky->dirty) {
p_sky->dirty = true;
p_sky->dirty_list = dirty_sky_list;
dirty_sky_list = p_sky;
}
}
void RasterizerSceneRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) {
Sky *sky = sky_owner.getornull(p_sky);
ERR_FAIL_COND(!sky);
ERR_FAIL_COND(p_radiance_size < 32 || p_radiance_size > 2048);
if (sky->radiance_size == p_radiance_size) {
return;
}
sky->radiance_size = p_radiance_size;
_sky_invalidate(sky);
_clear_reflection_data(sky->reflection);
}
void RasterizerSceneRD::sky_set_mode(RID p_sky, VS::SkyMode p_mode) {
Sky *sky = sky_owner.getornull(p_sky);
ERR_FAIL_COND(!sky);
if (sky->mode == p_mode) {
return;
}
sky->mode = p_mode;
_sky_invalidate(sky);
}
void RasterizerSceneRD::sky_set_texture(RID p_sky, RID p_panorama) {
Sky *sky = sky_owner.getornull(p_sky);
ERR_FAIL_COND(!sky);
if (sky->panorama.is_valid()) {
sky->panorama = RID();
_clear_reflection_data(sky->reflection);
}
sky->panorama = p_panorama;
if (!sky->panorama.is_valid())
return; //cleared
_sky_invalidate(sky);
}
void RasterizerSceneRD::_update_dirty_skys() {
Sky *sky = dirty_sky_list;
while (sky) {
//update sky configuration if texture is missing
if (sky->reflection.radiance.is_null()) {
_update_reflection_data(sky->reflection, sky->radiance_size, sky->mode == VS::SKY_MODE_QUALITY);
}
RID panorama_texture = storage->texture_get_rd_texture(sky->panorama);
if (panorama_texture.is_valid()) {
//is there a panorama texture?
_create_reflection_from_panorama(sky->reflection, panorama_texture, sky->mode == VS::SKY_MODE_QUALITY);
_update_reflection_mipmaps(sky->reflection, sky->mode == VS::SKY_MODE_QUALITY);
}
Sky *next = sky->dirty_list;
sky->dirty_list = nullptr;
sky->dirty = false;
sky = next;
}
dirty_sky_list = nullptr;
}
RID RasterizerSceneRD::sky_get_panorama_texture_rd(RID p_sky) const {
Sky *sky = sky_owner.getornull(p_sky);
ERR_FAIL_COND_V(!sky, RID());
if (sky->panorama.is_null()) {
return RID();
}
return storage->texture_get_rd_texture(sky->panorama, true);
}
RID RasterizerSceneRD::sky_get_radiance_texture_rd(RID p_sky) const {
Sky *sky = sky_owner.getornull(p_sky);
ERR_FAIL_COND_V(!sky, RID());
return sky->reflection.radiance;
}
RID RasterizerSceneRD::environment_create() {
return environment_owner.make_rid(Environent());
}
void RasterizerSceneRD::environment_set_background(RID p_env, VS::EnvironmentBG p_bg) {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->background = p_bg;
}
void RasterizerSceneRD::environment_set_sky(RID p_env, RID p_sky) {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->sky = p_sky;
}
void RasterizerSceneRD::environment_set_sky_custom_fov(RID p_env, float p_scale) {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->sky_custom_fov = p_scale;
}
void RasterizerSceneRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->sky_orientation = p_orientation;
}
void RasterizerSceneRD::environment_set_bg_color(RID p_env, const Color &p_color) {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->bg_color = p_color;
}
void RasterizerSceneRD::environment_set_bg_energy(RID p_env, float p_energy) {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->bg_energy = p_energy;
}
void RasterizerSceneRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->canvas_max_layer = p_max_layer;
}
void RasterizerSceneRD::environment_set_ambient_light(RID p_env, const Color &p_color, VS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, VS::EnvironmentReflectionSource p_reflection_source) {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->ambient_light = p_color;
env->ambient_source = p_ambient;
env->ambient_light_energy = p_energy;
env->ambient_sky_contribution = p_sky_contribution;
env->reflection_source = p_reflection_source;
}
VS::EnvironmentBG RasterizerSceneRD::environment_get_background(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, VS::ENV_BG_MAX);
return env->background;
}
RID RasterizerSceneRD::environment_get_sky(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, RID());
return env->sky;
}
float RasterizerSceneRD::environment_get_sky_custom_fov(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->sky_custom_fov;
}
Basis RasterizerSceneRD::environment_get_sky_orientation(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, Basis());
return env->sky_orientation;
}
Color RasterizerSceneRD::environment_get_bg_color(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, Color());
return env->bg_color;
}
float RasterizerSceneRD::environment_get_bg_energy(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->bg_energy;
}
int RasterizerSceneRD::environment_get_canvas_max_layer(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->canvas_max_layer;
}
Color RasterizerSceneRD::environment_get_ambient_light_color(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, Color());
return env->ambient_light;
}
VS::EnvironmentAmbientSource RasterizerSceneRD::environment_get_ambient_light_ambient_source(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, VS::ENV_AMBIENT_SOURCE_BG);
return env->ambient_source;
}
float RasterizerSceneRD::environment_get_ambient_light_ambient_energy(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->ambient_light_energy;
}
float RasterizerSceneRD::environment_get_ambient_sky_contribution(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->ambient_sky_contribution;
}
VS::EnvironmentReflectionSource RasterizerSceneRD::environment_get_reflection_source(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, VS::ENV_REFLECTION_SOURCE_DISABLED);
return env->reflection_source;
}
void RasterizerSceneRD::environment_set_tonemap(RID p_env, VS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND(!env);
env->tone_mapper = p_tone_mapper;
env->auto_exposure = p_auto_exposure;
env->white = p_white;
env->min_luminance = p_min_luminance;
env->max_luminance = p_max_luminance;
env->auto_exp_speed = p_auto_exp_speed;
env->auto_exp_scale = p_auto_exp_scale;
}
VS::EnvironmentToneMapper RasterizerSceneRD::environment_get_tonemapper(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, VS::ENV_TONE_MAPPER_LINEAR);
return env->tone_mapper;
}
float RasterizerSceneRD::environment_get_exposure(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->exposure;
}
float RasterizerSceneRD::environment_get_white(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->white;
}
bool RasterizerSceneRD::environment_get_auto_exposure(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, false);
return env->auto_exposure;
}
float RasterizerSceneRD::environment_get_min_luminance(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->min_luminance;
}
float RasterizerSceneRD::environment_get_max_luminance(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->max_luminance;
}
float RasterizerSceneRD::environment_get_auto_exposure_scale(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->auto_exp_scale;
}
float RasterizerSceneRD::environment_get_auto_exposure_speed(RID p_env) const {
Environent *env = environment_owner.getornull(p_env);
ERR_FAIL_COND_V(!env, 0);
return env->auto_exp_speed;
}
bool RasterizerSceneRD::is_environment(RID p_env) const {
return environment_owner.owns(p_env);
}
////////////////////////////////////////////////////////////
RID RasterizerSceneRD::reflection_probe_instance_create(RID p_probe) {
ReflectionProbeInstance rpi;
rpi.probe = p_probe;
return reflection_probe_instance_owner.make_rid(rpi);
}
void RasterizerSceneRD::reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
ERR_FAIL_COND(!rpi);
rpi->transform = p_transform;
rpi->dirty = true;
}
bool RasterizerSceneRD::reflection_probe_instance_needs_redraw(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
ERR_FAIL_COND_V(!rpi, false);
if (rpi->rendering) {
return false;
}
if (rpi->dirty) {
return true;
}
if (rpi->current_resolution != storage->reflection_probe_get_resolution(rpi->probe)) {
return true;
}
if (storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ALWAYS) {
return true;
}
return false;
}
void RasterizerSceneRD::reflection_probe_instance_begin_render(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
ERR_FAIL_COND(!rpi);
rpi->rendering = true;
rpi->processing_side = 0;
int probe_resolution = storage->reflection_probe_get_resolution(rpi->probe);
if (rpi->current_resolution != probe_resolution) {
//need to re-create everything
_clear_reflection_data(rpi->reflection);
_update_reflection_data(rpi->reflection, probe_resolution, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ONCE);
rpi->current_resolution = probe_resolution;
if (rpi->depth_buffer.is_valid()) {
RD::get_singleton()->free(rpi->depth_buffer);
}
{
RD::TextureFormat tf;
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT;
tf.width = probe_resolution;
tf.height = probe_resolution;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
rpi->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
for (int i = 0; i < 6; i++) {
Vector<RID> fb;
fb.push_back(rpi->reflection.layers[0].mipmaps[0].views[i]);
fb.push_back(rpi->depth_buffer);
rpi->render_fb[i] = RD::get_singleton()->framebuffer_create(fb);
}
}
}
bool RasterizerSceneRD::reflection_probe_instance_postprocess_step(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
ERR_FAIL_COND_V(!rpi, false);
ERR_FAIL_COND_V(!rpi->rendering, false);
_create_reflection_from_base_mipmap(rpi->reflection, storage->reflection_probe_get_update_mode(rpi->probe) == VS::REFLECTION_PROBE_UPDATE_ONCE, rpi->processing_side);
rpi->processing_side++;
if (rpi->processing_side == 6) {
rpi->rendering = false;
rpi->processing_side = 0;
return true;
} else {
return false;
}
}
uint32_t RasterizerSceneRD::reflection_probe_instance_get_resolution(RID p_instance) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
ERR_FAIL_COND_V(!rpi, 0);
return rpi->current_resolution;
}
RID RasterizerSceneRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) {
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance);
ERR_FAIL_COND_V(!rpi, RID());
ERR_FAIL_INDEX_V(p_index, 6, RID());
return rpi->render_fb[p_index];
}
///////////////////////////////////////////////////////////
RID RasterizerSceneRD::shadow_atlas_create() {
return shadow_atlas_owner.make_rid(ShadowAtlas());
}
void RasterizerSceneRD::shadow_atlas_set_size(RID p_atlas, int p_size) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_COND(p_size < 0);
p_size = next_power_of_2(p_size);
if (p_size == shadow_atlas->size)
return;
// erasing atlas
if (shadow_atlas->depth.is_valid()) {
RD::get_singleton()->free(shadow_atlas->depth);
shadow_atlas->depth = RID();
shadow_atlas->fb = RID();
}
for (int i = 0; i < 4; i++) {
//clear subdivisions
shadow_atlas->quadrants[i].shadows.resize(0);
shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision);
}
//erase shadow atlas reference from lights
for (Map<RID, uint32_t>::Element *E = shadow_atlas->shadow_owners.front(); E; E = E->next()) {
LightInstance *li = light_instance_owner.getornull(E->key());
ERR_CONTINUE(!li);
li->shadow_atlases.erase(p_atlas);
}
//clear owners
shadow_atlas->shadow_owners.clear();
shadow_atlas->size = p_size;
if (shadow_atlas->size) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
tf.width = shadow_atlas->size;
tf.height = shadow_atlas->size;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
Vector<RID> fb;
fb.push_back(shadow_atlas->depth);
shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb);
}
}
void RasterizerSceneRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdivision, 16384);
uint32_t subdiv = next_power_of_2(p_subdivision);
if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer
subdiv <<= 1;
}
subdiv = int(Math::sqrt((float)subdiv));
//obtain the number that will be x*x
if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv)
return;
//erase all data from quadrant
for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) {
if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) {
shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
LightInstance *li = light_instance_owner.getornull(shadow_atlas->quadrants[p_quadrant].shadows[i].owner);
ERR_CONTINUE(!li);
li->shadow_atlases.erase(p_atlas);
}
}
shadow_atlas->quadrants[p_quadrant].shadows.resize(0);
shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv);
shadow_atlas->quadrants[p_quadrant].subdivision = subdiv;
//cache the smallest subdiv (for faster allocation in light update)
shadow_atlas->smallest_subdiv = 1 << 30;
for (int i = 0; i < 4; i++) {
if (shadow_atlas->quadrants[i].subdivision) {
shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision);
}
}
if (shadow_atlas->smallest_subdiv == 1 << 30) {
shadow_atlas->smallest_subdiv = 0;
}
//resort the size orders, simple bublesort for 4 elements..
int swaps = 0;
do {
swaps = 0;
for (int i = 0; i < 3; i++) {
if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) {
SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]);
swaps++;
}
}
} while (swaps > 0);
}
bool RasterizerSceneRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) {
for (int i = p_quadrant_count - 1; i >= 0; i--) {
int qidx = p_in_quadrants[i];
if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) {
return false;
}
//look for an empty space
int sc = shadow_atlas->quadrants[qidx].shadows.size();
ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptrw();
int found_free_idx = -1; //found a free one
int found_used_idx = -1; //found existing one, must steal it
uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion)
for (int j = 0; j < sc; j++) {
if (!sarr[j].owner.is_valid()) {
found_free_idx = j;
break;
}
LightInstance *sli = light_instance_owner.getornull(sarr[j].owner);
ERR_CONTINUE(!sli);
if (sli->last_scene_pass != scene_pass) {
//was just allocated, don't kill it so soon, wait a bit..
if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec)
continue;
if (found_used_idx == -1 || sli->last_scene_pass < min_pass) {
found_used_idx = j;
min_pass = sli->last_scene_pass;
}
}
}
if (found_free_idx == -1 && found_used_idx == -1)
continue; //nothing found
if (found_free_idx == -1 && found_used_idx != -1) {
found_free_idx = found_used_idx;
}
r_quadrant = qidx;
r_shadow = found_free_idx;
return true;
}
return false;
}
bool RasterizerSceneRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas);
ERR_FAIL_COND_V(!shadow_atlas, false);
LightInstance *li = light_instance_owner.getornull(p_light_intance);
ERR_FAIL_COND_V(!li, false);
if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) {
return false;
}
uint32_t quad_size = shadow_atlas->size >> 1;
int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage));
int valid_quadrants[4];
int valid_quadrant_count = 0;
int best_size = -1; //best size found
int best_subdiv = -1; //subdiv for the best size
//find the quadrants this fits into, and the best possible size it can fit into
for (int i = 0; i < 4; i++) {
int q = shadow_atlas->size_order[i];
int sd = shadow_atlas->quadrants[q].subdivision;
if (sd == 0)
continue; //unused
int max_fit = quad_size / sd;
if (best_size != -1 && max_fit > best_size)
break; //too large
valid_quadrants[valid_quadrant_count++] = q;
best_subdiv = sd;
if (max_fit >= desired_fit) {
best_size = max_fit;
}
}
ERR_FAIL_COND_V(valid_quadrant_count == 0, false);
uint64_t tick = OS::get_singleton()->get_ticks_msec();
//see if it already exists
if (shadow_atlas->shadow_owners.has(p_light_intance)) {
//it does!
uint32_t key = shadow_atlas->shadow_owners[p_light_intance];
uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK;
bool should_realloc = shadow_atlas->quadrants[q].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[q].shadows[s].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec);
bool should_redraw = shadow_atlas->quadrants[q].shadows[s].version != p_light_version;
if (!should_realloc) {
shadow_atlas->quadrants[q].shadows.write[s].version = p_light_version;
//already existing, see if it should redraw or it's just OK
return should_redraw;
}
int new_quadrant, new_shadow;
//find a better place
if (_shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, shadow_atlas->quadrants[q].subdivision, tick, new_quadrant, new_shadow)) {
//found a better place!
ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow];
if (sh->owner.is_valid()) {
//is taken, but is invalid, erasing it
shadow_atlas->shadow_owners.erase(sh->owner);
LightInstance *sli = light_instance_owner.getornull(sh->owner);
sli->shadow_atlases.erase(p_atlas);
}
//erase previous
shadow_atlas->quadrants[q].shadows.write[s].version = 0;
shadow_atlas->quadrants[q].shadows.write[s].owner = RID();
sh->owner = p_light_intance;
sh->alloc_tick = tick;
sh->version = p_light_version;
li->shadow_atlases.insert(p_atlas);
//make new key
key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT;
key |= new_shadow;
//update it in map
shadow_atlas->shadow_owners[p_light_intance] = key;
//make it dirty, as it should redraw anyway
return true;
}
//no better place for this shadow found, keep current
//already existing, see if it should redraw or it's just OK
shadow_atlas->quadrants[q].shadows.write[s].version = p_light_version;
return should_redraw;
}
int new_quadrant, new_shadow;
//find a better place
if (_shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, -1, tick, new_quadrant, new_shadow)) {
//found a better place!
ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow];
if (sh->owner.is_valid()) {
//is taken, but is invalid, erasing it
shadow_atlas->shadow_owners.erase(sh->owner);
LightInstance *sli = light_instance_owner.getornull(sh->owner);
sli->shadow_atlases.erase(p_atlas);
}
sh->owner = p_light_intance;
sh->alloc_tick = tick;
sh->version = p_light_version;
li->shadow_atlases.insert(p_atlas);
//make new key
uint32_t key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT;
key |= new_shadow;
//update it in map
shadow_atlas->shadow_owners[p_light_intance] = key;
//make it dirty, as it should redraw anyway
return true;
}
//no place to allocate this light, apologies
return false;
}
void RasterizerSceneRD::directional_shadow_atlas_set_size(int p_size) {
p_size = nearest_power_of_2_templated(p_size);
if (directional_shadow.size == p_size) {
return;
}
if (directional_shadow.depth.is_valid()) {
RD::get_singleton()->free(directional_shadow.depth);
directional_shadow.depth = RID();
directional_shadow.fb = RID();
}
if (p_size > 0) {
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R32_SFLOAT;
tf.width = p_size;
tf.height = p_size;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
Vector<RID> fb;
fb.push_back(directional_shadow.depth);
directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb);
}
}
void RasterizerSceneRD::set_directional_shadow_count(int p_count) {
directional_shadow.light_count = p_count;
directional_shadow.current_light = 0;
}
int RasterizerSceneRD::get_directional_light_shadow_size(RID p_light_intance) {
ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0);
int shadow_size;
if (directional_shadow.light_count == 1) {
shadow_size = directional_shadow.size;
} else {
shadow_size = directional_shadow.size / 2; //more than 4 not supported anyway
}
LightInstance *light_instance = light_instance_owner.getornull(p_light_intance);
ERR_FAIL_COND_V(!light_instance, 0);
switch (storage->light_directional_get_shadow_mode(light_instance->light)) {
case VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL:
break; //none
case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS:
case VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: shadow_size /= 2; break;
}
return shadow_size;
}
//////////////////////////////////////////////////
RID RasterizerSceneRD::light_instance_create(RID p_light) {
RID li = light_instance_owner.make_rid(LightInstance());
LightInstance *light_instance = light_instance_owner.getornull(li);
light_instance->self = li;
light_instance->light = p_light;
light_instance->light_type = storage->light_get_type(p_light);
return li;
}
void RasterizerSceneRD::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) {
LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
ERR_FAIL_COND(!light_instance);
light_instance->transform = p_transform;
}
void RasterizerSceneRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_bias_scale) {
LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
ERR_FAIL_COND(!light_instance);
if (storage->light_get_type(light_instance->light) != VS::LIGHT_DIRECTIONAL) {
p_pass = 0;
}
ERR_FAIL_INDEX(p_pass, 4);
light_instance->shadow_transform[p_pass].camera = p_projection;
light_instance->shadow_transform[p_pass].transform = p_transform;
light_instance->shadow_transform[p_pass].farplane = p_far;
light_instance->shadow_transform[p_pass].split = p_split;
light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale;
}
void RasterizerSceneRD::light_instance_mark_visible(RID p_light_instance) {
LightInstance *light_instance = light_instance_owner.getornull(p_light_instance);
ERR_FAIL_COND(!light_instance);
light_instance->last_scene_pass = scene_pass;
}
RasterizerSceneRD::ShadowCubemap *RasterizerSceneRD::_get_shadow_cubemap(int p_size) {
if (!shadow_cubemaps.has(p_size)) {
ShadowCubemap sc;
{
RD::TextureFormat tf;
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
tf.width = p_size;
tf.height = p_size;
tf.type = RD::TEXTURE_TYPE_CUBE;
tf.array_layers = 6;
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
for (int i = 0; i < 6; i++) {
RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0);
Vector<RID> fbtex;
fbtex.push_back(side_texture);
sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex);
}
shadow_cubemaps[p_size] = sc;
}
return &shadow_cubemaps[p_size];
}
RasterizerSceneRD::ShadowMap *RasterizerSceneRD::_get_shadow_map(const Size2i &p_size) {
if (!shadow_maps.has(p_size)) {
ShadowMap sm;
{
RD::TextureFormat tf;
tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32;
tf.width = p_size.width;
tf.height = p_size.height;
tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;
sm.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
}
Vector<RID> fbtex;
fbtex.push_back(sm.depth);
sm.fb = RD::get_singleton()->framebuffer_create(fbtex);
shadow_maps[p_size] = sm;
}
return &shadow_maps[p_size];
}
////////////////////////////////
RID RasterizerSceneRD::render_buffers_create() {
RenderBuffers rb;
rb.data = _create_render_buffer_data();
return render_buffers_owner.make_rid(rb);
}
void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, VS::ViewportMSAA p_msaa) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
rb->width = p_width;
rb->height = p_height;
rb->render_target = p_render_target;
rb->msaa = p_msaa;
rb->data->configure(p_render_target, p_width, p_height, p_msaa);
}
int RasterizerSceneRD::get_roughness_layers() const {
return roughness_layers;
}
bool RasterizerSceneRD::is_using_radiance_cubemap_array() const {
return sky_use_cubemap_array;
}
void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(!rb && p_render_buffers.is_valid());
_render_scene(rb->data, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_environment, p_shadow_atlas, p_reflection_probe, p_reflection_probe_pass);
}
void RasterizerSceneRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count) {
LightInstance *light_instance = light_instance_owner.getornull(p_light);
ERR_FAIL_COND(!light_instance);
Rect2i atlas_rect;
RID atlas_fb;
int atlas_fb_size;
bool using_dual_paraboloid = false;
bool using_dual_paraboloid_flip = false;
float zfar = 0;
RID render_fb;
RID render_texture;
float bias = 0;
float normal_bias = 0;
bool render_cubemap = false;
bool finalize_cubemap = false;
CameraMatrix light_projection;
Transform light_transform;
if (storage->light_get_type(light_instance->light) == VS::LIGHT_DIRECTIONAL) {
//set pssm stuff
if (light_instance->last_scene_shadow_pass != scene_pass) {
//assign rect if unassigned
light_instance->light_directional_index = directional_shadow.current_light;
light_instance->last_scene_shadow_pass = scene_pass;
directional_shadow.current_light++;
if (directional_shadow.light_count == 1) {
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size, directional_shadow.size);
} else if (directional_shadow.light_count == 2) {
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size, directional_shadow.size / 2);
if (light_instance->light_directional_index == 1) {
light_instance->directional_rect.position.x += light_instance->directional_rect.size.x;
}
} else { //3 and 4
light_instance->directional_rect = Rect2(0, 0, directional_shadow.size / 2, directional_shadow.size / 2);
if (light_instance->light_directional_index & 1) {
light_instance->directional_rect.position.x += light_instance->directional_rect.size.x;
}
if (light_instance->light_directional_index / 2) {
light_instance->directional_rect.position.y += light_instance->directional_rect.size.y;
}
}
}
light_projection = light_instance->shadow_transform[p_pass].camera;
light_transform = light_instance->shadow_transform[p_pass].transform;
atlas_rect.position.x = light_instance->directional_rect.position.x;
atlas_rect.position.y = light_instance->directional_rect.position.y;
atlas_rect.size.width = light_instance->directional_rect.size.x;
atlas_rect.size.height = light_instance->directional_rect.size.y;
if (storage->light_directional_get_shadow_mode(light_instance->light) == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) {
atlas_rect.size.width /= 2;
atlas_rect.size.height /= 2;
if (p_pass == 1) {
atlas_rect.position.x += atlas_rect.size.width;
} else if (p_pass == 2) {
atlas_rect.position.y += atlas_rect.size.height;
} else if (p_pass == 3) {
atlas_rect.position.x += atlas_rect.size.width;
atlas_rect.position.y += atlas_rect.size.height;
}
} else if (storage->light_directional_get_shadow_mode(light_instance->light) == VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) {
atlas_rect.size.height /= 2;
if (p_pass == 0) {
} else {
atlas_rect.position.y += atlas_rect.size.height;
}
}
float bias_mult = Math::lerp(1.0f, light_instance->shadow_transform[p_pass].bias_scale, storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE));
zfar = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_RANGE);
bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS) * bias_mult;
normal_bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * bias_mult;
ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size);
render_fb = shadow_map->fb;
render_texture = shadow_map->depth;
atlas_fb = directional_shadow.fb;
atlas_fb_size = directional_shadow.size;
} else {
//set from shadow atlas
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas);
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light));
uint32_t key = shadow_atlas->shadow_owners[p_light];
uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK;
ERR_FAIL_INDEX((int)shadow, shadow_atlas->quadrants[quadrant].shadows.size());
uint32_t quadrant_size = shadow_atlas->size >> 1;
atlas_rect.position.x = (quadrant & 1) * quadrant_size;
atlas_rect.position.y = (quadrant >> 1) * quadrant_size;
uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision);
atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size;
atlas_rect.size.width = shadow_size;
atlas_rect.size.height = shadow_size;
atlas_fb = shadow_atlas->fb;
atlas_fb_size = shadow_atlas->size;
zfar = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_RANGE);
bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_BIAS);
normal_bias = storage->light_get_param(light_instance->light, VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS);
if (storage->light_get_type(light_instance->light) == VS::LIGHT_OMNI) {
if (storage->light_omni_get_shadow_mode(light_instance->light) == VS::LIGHT_OMNI_SHADOW_CUBE) {
ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2);
render_fb = cubemap->side_fb[p_pass];
render_texture = cubemap->cubemap;
light_projection = light_instance->shadow_transform[0].camera;
light_transform = light_instance->shadow_transform[0].transform;
render_cubemap = true;
finalize_cubemap = p_pass == 5;
} else {
light_projection = light_instance->shadow_transform[0].camera;
light_transform = light_instance->shadow_transform[0].transform;
atlas_rect.size.height /= 2;
atlas_rect.position.y += p_pass * atlas_rect.size.height;
using_dual_paraboloid = true;
using_dual_paraboloid_flip = p_pass == 1;
ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size);
render_fb = shadow_map->fb;
render_texture = shadow_map->depth;
}
} else if (storage->light_get_type(light_instance->light) == VS::LIGHT_SPOT) {
light_projection = light_instance->shadow_transform[0].camera;
light_transform = light_instance->shadow_transform[0].transform;
ShadowMap *shadow_map = _get_shadow_map(atlas_rect.size);
render_fb = shadow_map->fb;
render_texture = shadow_map->depth;
}
}
if (render_cubemap) {
//rendering to cubemap
_render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, 0, 0, false, false);
if (finalize_cubemap) {
//reblit
atlas_rect.size.height /= 2;
storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), bias, false);
atlas_rect.position.y += atlas_rect.size.height;
storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect, light_projection.get_z_near(), light_projection.get_z_far(), bias, true);
}
} else {
//render shadow
_render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, bias, normal_bias, using_dual_paraboloid, using_dual_paraboloid_flip);
//copy to atlas
storage->get_effects()->copy_to_rect(render_texture, atlas_fb, atlas_rect, true);
//does not work from depth to color
//RD::get_singleton()->texture_copy(render_texture, atlas_texture, Vector3(0, 0, 0), Vector3(atlas_rect.position.x, atlas_rect.position.y, 0), Vector3(atlas_rect.size.x, atlas_rect.size.y, 1), 0, 0, 0, 0, true);
}
}
bool RasterizerSceneRD::free(RID p_rid) {
if (render_buffers_owner.owns(p_rid)) {
RenderBuffers *rb = render_buffers_owner.getornull(p_rid);
memdelete(rb->data);
render_buffers_owner.free(p_rid);
} else if (environment_owner.owns(p_rid)) {
//not much to delete, just free it
environment_owner.free(p_rid);
} else if (reflection_probe_instance_owner.owns(p_rid)) {
//not much to delete, just free it
ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid);
_clear_reflection_data(rpi->reflection);
reflection_probe_instance_owner.free(p_rid);
} else if (sky_owner.owns(p_rid)) {
_update_dirty_skys();
Sky *sky = sky_owner.getornull(p_rid);
_clear_reflection_data(sky->reflection);
sky_owner.free(p_rid);
} else if (light_instance_owner.owns(p_rid)) {
LightInstance *light_instance = light_instance_owner.getornull(p_rid);
//remove from shadow atlases..
for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) {
ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(E->get());
ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid));
uint32_t key = shadow_atlas->shadow_owners[p_rid];
uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3;
uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK;
shadow_atlas->quadrants[q].shadows.write[s].owner = RID();
shadow_atlas->shadow_owners.erase(p_rid);
}
light_instance_owner.free(p_rid);
} else if (shadow_atlas_owner.owns(p_rid)) {
shadow_atlas_set_size(p_rid, 0);
shadow_atlas_owner.free(p_rid);
} else {
return false;
}
return true;
}
void RasterizerSceneRD::update() {
_update_dirty_skys();
}
RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
storage = p_storage;
roughness_layers = GLOBAL_GET("rendering/quality/reflections/roughness_layers");
sky_ggx_samples_quality = GLOBAL_GET("rendering/quality/reflections/ggx_samples");
sky_ggx_samples_realtime = GLOBAL_GET("rendering/quality/reflections/ggx_samples_realtime");
sky_use_cubemap_array = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections");
sky_use_cubemap_array = false;
}
RasterizerSceneRD::~RasterizerSceneRD() {
directional_shadow_atlas_set_size(0);
for (Map<Vector2i, ShadowMap>::Element *E = shadow_maps.front(); E; E = E->next()) {
RD::get_singleton()->free(E->get().depth);
}
for (Map<int, ShadowCubemap>::Element *E = shadow_cubemaps.front(); E; E = E->next()) {
RD::get_singleton()->free(E->get().cubemap);
}
}
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