summaryrefslogtreecommitdiff
path: root/servers/visual/rasterizer_rd/rasterizer_scene_rd.cpp
blob: ab63cd9343dbf601fffc600ef9c11c3f49b4cf1a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
#include "rasterizer_scene_rd.h"
#include "core/project_settings.h"

RID RasterizerSceneRD::sky_create() {
	return sky_owner.make_rid(Sky());
}

void RasterizerSceneRD::_sky_invalidate(Sky *p_sky) {
	if (!p_sky->dirty) {
		p_sky->dirty = true;
		p_sky->dirty_list = dirty_sky_list;
		dirty_sky_list = p_sky;
	}
}

void RasterizerSceneRD::sky_set_radiance_size(RID p_sky, int p_radiance_size) {
	Sky *sky = sky_owner.getornull(p_sky);
	ERR_FAIL_COND(!sky);
	ERR_FAIL_COND(p_radiance_size < 32 || p_radiance_size > 2048);
	if (sky->radiance_size == p_radiance_size) {
		return;
	}
	sky->radiance_size = p_radiance_size;
	_sky_invalidate(sky);
	if (sky->radiance.is_valid()) {
		//if size changes, everything must be cleared
		RD::get_singleton()->free(sky->radiance);
		//everything else gets dependency, erase, so just clean it up
		sky->radiance = RID();
		sky->layers.clear();
		sky->radiance_base_cubemap = RID();
	}
}

void RasterizerSceneRD::sky_set_mode(RID p_sky, VS::SkyMode p_mode) {
	Sky *sky = sky_owner.getornull(p_sky);
	ERR_FAIL_COND(!sky);

	if (sky->mode == p_mode) {
		return;
	}

	sky->mode = p_mode;
	_sky_invalidate(sky);
}

void RasterizerSceneRD::sky_set_texture(RID p_sky, RID p_panorama) {

	Sky *sky = sky_owner.getornull(p_sky);
	ERR_FAIL_COND(!sky);

	if (sky->panorama.is_valid()) {
		sky->panorama = RID();
		RD::get_singleton()->free(sky->radiance);
		sky->radiance = RID();
	}

	sky->panorama = p_panorama;

	if (!sky->panorama.is_valid())
		return; //cleared

	_sky_invalidate(sky);
}
void RasterizerSceneRD::_update_dirty_skys() {

	Sky *sky = dirty_sky_list;

	while (sky) {

		//update sky configuration if texture is missing

		if (sky->radiance.is_null()) {
			//recreate radiance and all data
			int mipmaps = Image::get_image_required_mipmaps(sky->radiance_size, sky->radiance_size, Image::FORMAT_RGBAH) + 1;
			if (sky->mode == VS::SKY_MODE_REALTIME) {
				//use less mipmaps
				mipmaps = MIN(8, mipmaps);
			}

			uint32_t w = sky->radiance_size, h = sky->radiance_size;

			if (sky_use_cubemap_array) {
				//array (higher quality, 6 times more memory)
				RD::TextureFormat tf;
				tf.array_layers = roughness_layers * 6;
				tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
				tf.type = RD::TEXTURE_TYPE_CUBE_ARRAY;
				tf.mipmaps = mipmaps;
				tf.width = w;
				tf.height = h;
				tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;

				sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());

				for (int i = 0; i < roughness_layers; i++) {
					Sky::Layer layer;
					uint32_t mmw = w;
					uint32_t mmh = h;
					layer.mipmaps.resize(mipmaps);
					for (int j = 0; j < mipmaps; j++) {
						Sky::Layer::Mipmap &mm = layer.mipmaps.write[j];
						mm.size.width = mmw;
						mm.size.height = mmh;
						for (int k = 0; k < 6; k++) {
							mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sky->radiance, i * 6 + k, j);
							Vector<RID> fbtex;
							fbtex.push_back(mm.views[k]);
							mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
						}

						mmw = MAX(1, mmw >> 1);
						mmh = MAX(1, mmh >> 1);
					}

					sky->layers.push_back(layer);
				}

			} else {
				//regular cubemap, lower quality (aliasing, less memory)
				RD::TextureFormat tf;
				tf.array_layers = 6;
				tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
				tf.type = RD::TEXTURE_TYPE_CUBE;
				tf.mipmaps = roughness_layers;
				tf.width = w;
				tf.height = h;
				tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT;

				sky->radiance = RD::get_singleton()->texture_create(tf, RD::TextureView());

				Sky::Layer layer;
				uint32_t mmw = w;
				uint32_t mmh = h;
				layer.mipmaps.resize(roughness_layers);
				for (int j = 0; j < roughness_layers; j++) {
					Sky::Layer::Mipmap &mm = layer.mipmaps.write[j];
					mm.size.width = mmw;
					mm.size.height = mmh;
					for (int k = 0; k < 6; k++) {
						mm.views[k] = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sky->radiance, k, j);
						Vector<RID> fbtex;
						fbtex.push_back(mm.views[k]);
						mm.framebuffers[k] = RD::get_singleton()->framebuffer_create(fbtex);
					}

					mmw = MAX(1, mmw >> 1);
					mmh = MAX(1, mmh >> 1);
				}

				sky->layers.push_back(layer);
			}

			sky->radiance_base_cubemap = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sky->radiance, 0, 0, RD::TEXTURE_SLICE_CUBEMAP);
		}

		RID panorama_texture = storage->texture_get_rd_texture(sky->panorama);

		if (panorama_texture.is_valid()) {
			//is there a panorama texture?

			if (sky_use_cubemap_array) {

				if (sky->mode == VS::SKY_MODE_QUALITY) {
					//render directly to the layers
					for (int i = 0; i < sky->layers.size(); i++) {
						for (int j = 0; j < 6; j++) {
							storage->get_effects()->cubemap_roughness(panorama_texture, true, sky->layers[i].mipmaps[0].framebuffers[j], j, sky_ggx_samples_quality, float(i) / (sky->layers.size() - 1.0));
						}
					}
				} else if (sky->mode == VS::SKY_MODE_REALTIME) {
					//render to first mipmap
					for (int j = 0; j < 6; j++) {
						storage->get_effects()->cubemap_roughness(panorama_texture, true, sky->layers[0].mipmaps[0].framebuffers[j], j, sky_ggx_samples_realtime, 0.0);
					}
					//do the rest in other mipmaps and use cubemap itself as source
					for (int i = 1; i < roughness_layers; i++) {
						//render using a smaller mipmap, then copy to main layer
						for (int j = 0; j < 6; j++) {
							//storage->get_effects()->cubemap_roughness(sky->radiance_base_cubemap, false, sky->layers[0].mipmaps[i].framebuffers[0], j, sky_ggx_samples_realtime, float(i) / (sky->layers.size() - 1.0));
							storage->get_effects()->cubemap_roughness(panorama_texture, true, sky->layers[0].mipmaps[i].framebuffers[0], j, sky_ggx_samples_realtime, float(i) / (sky->layers.size() - 1.0));
							storage->get_effects()->copy(sky->layers[0].mipmaps[i].views[0], sky->layers[i].mipmaps[0].framebuffers[j], Rect2());
						}
					}
				}

				//generate mipmaps

				for (int i = 0; i < sky->layers.size(); i++) {
					for (int j = 0; j < sky->layers[i].mipmaps.size() - 1; j++) {
						for (int k = 0; k < 6; k++) {
							RID view = sky->layers[i].mipmaps[j].views[k];
							RID fb = sky->layers[i].mipmaps[j + 1].framebuffers[k];
							Vector2 size = sky->layers[i].mipmaps[j].size;
							size = Vector2(1.0 / size.x, 1.0 / size.y);
							storage->get_effects()->make_mipmap(view, fb, size);
						}
					}
				}
			} else {

				if (sky->mode == VS::SKY_MODE_QUALITY) {
					//render directly to the layers
					for (int i = 0; i < sky->layers[0].mipmaps.size(); i++) {
						for (int j = 0; j < 6; j++) {
							storage->get_effects()->cubemap_roughness(panorama_texture, true, sky->layers[0].mipmaps[i].framebuffers[j], j, sky_ggx_samples_quality, float(i) / (sky->layers[0].mipmaps.size() - 1.0));
						}
					}
				} else {

					for (int j = 0; j < 6; j++) {
						storage->get_effects()->cubemap_roughness(panorama_texture, true, sky->layers[0].mipmaps[0].framebuffers[j], j, sky_ggx_samples_realtime, 0);
					}

					for (int i = 1; i < sky->layers[0].mipmaps.size(); i++) {
						for (int j = 0; j < 6; j++) {
							storage->get_effects()->cubemap_roughness(sky->radiance_base_cubemap, false, sky->layers[0].mipmaps[i].framebuffers[j], j, sky_ggx_samples_realtime, float(i) / (sky->layers[0].mipmaps.size() - 1.0));
						}
					}
				}
			}
		}

		Sky *next = sky->dirty_list;
		sky->dirty_list = nullptr;
		sky->dirty = false;
		sky = next;
	}

	dirty_sky_list = nullptr;
}

RID RasterizerSceneRD::sky_get_panorama_texture_rd(RID p_sky) const {

	Sky *sky = sky_owner.getornull(p_sky);
	ERR_FAIL_COND_V(!sky, RID());
	if (sky->panorama.is_null()) {
		return RID();
	}

	return storage->texture_get_rd_texture(sky->panorama, true);
}
RID RasterizerSceneRD::sky_get_radiance_texture_rd(RID p_sky) const {
	Sky *sky = sky_owner.getornull(p_sky);
	ERR_FAIL_COND_V(!sky, RID());

	return sky->radiance;
}

RID RasterizerSceneRD::environment_create() {

	return environment_owner.make_rid(Environent());
}

void RasterizerSceneRD::environment_set_background(RID p_env, VS::EnvironmentBG p_bg) {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND(!env);
	env->background = p_bg;
}
void RasterizerSceneRD::environment_set_sky(RID p_env, RID p_sky) {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND(!env);
	env->sky = p_sky;
}
void RasterizerSceneRD::environment_set_sky_custom_fov(RID p_env, float p_scale) {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND(!env);
	env->sky_custom_fov = p_scale;
}
void RasterizerSceneRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND(!env);
	env->sky_orientation = p_orientation;
}
void RasterizerSceneRD::environment_set_bg_color(RID p_env, const Color &p_color) {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND(!env);
	env->bg_color = p_color;
}
void RasterizerSceneRD::environment_set_bg_energy(RID p_env, float p_energy) {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND(!env);
	env->bg_energy = p_energy;
}
void RasterizerSceneRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND(!env);
	env->canvas_max_layer = p_max_layer;
}
void RasterizerSceneRD::environment_set_ambient_light(RID p_env, const Color &p_color, VS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, VS::EnvironmentReflectionSource p_reflection_source) {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND(!env);
	env->ambient_light = p_color;
	env->ambient_source = p_ambient;
	env->ambient_light_energy = p_energy;
	env->ambient_sky_contribution = p_sky_contribution;
	env->reflection_source = p_reflection_source;
}

VS::EnvironmentBG RasterizerSceneRD::environment_get_background(RID p_env) const {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND_V(!env, VS::ENV_BG_MAX);
	return env->background;
}
RID RasterizerSceneRD::environment_get_sky(RID p_env) const {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND_V(!env, RID());
	return env->sky;
}
float RasterizerSceneRD::environment_get_sky_custom_fov(RID p_env) const {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND_V(!env, 0);
	return env->sky_custom_fov;
}
Basis RasterizerSceneRD::environment_get_sky_orientation(RID p_env) const {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND_V(!env, Basis());
	return env->sky_orientation;
}
Color RasterizerSceneRD::environment_get_bg_color(RID p_env) const {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND_V(!env, Color());
	return env->bg_color;
}
float RasterizerSceneRD::environment_get_bg_energy(RID p_env) const {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND_V(!env, 0);
	return env->bg_energy;
}
int RasterizerSceneRD::environment_get_canvas_max_layer(RID p_env) const {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND_V(!env, 0);
	return env->canvas_max_layer;
}
Color RasterizerSceneRD::environment_get_ambient_light_color(RID p_env) const {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND_V(!env, Color());
	return env->ambient_light;
}
VS::EnvironmentAmbientSource RasterizerSceneRD::environment_get_ambient_light_ambient_source(RID p_env) const {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND_V(!env, VS::ENV_AMBIENT_SOURCE_BG);
	return env->ambient_source;
}
float RasterizerSceneRD::environment_get_ambient_light_ambient_energy(RID p_env) const {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND_V(!env, 0);
	return env->ambient_light_energy;
}
float RasterizerSceneRD::environment_get_ambient_sky_contribution(RID p_env) const {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND_V(!env, 0);
	return env->ambient_sky_contribution;
}
VS::EnvironmentReflectionSource RasterizerSceneRD::environment_get_reflection_source(RID p_env) const {
	Environent *env = environment_owner.getornull(p_env);
	ERR_FAIL_COND_V(!env, VS::ENV_REFLECTION_SOURCE_DISABLED);
	return env->reflection_source;
}

bool RasterizerSceneRD::is_environment(RID p_env) const {
	return environment_owner.owns(p_env);
}

RID RasterizerSceneRD::render_buffers_create() {
	RenderBuffers rb;
	rb.data = _create_render_buffer_data();
	return render_buffers_owner.make_rid(rb);
}

void RasterizerSceneRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, VS::ViewportMSAA p_msaa) {

	RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
	rb->width = p_width;
	rb->height = p_height;
	rb->render_target = p_render_target;
	rb->msaa = p_msaa;
	rb->data->configure(p_render_target, p_width, p_height, p_msaa);
}

int RasterizerSceneRD::get_roughness_layers() const {
	return roughness_layers;
}

bool RasterizerSceneRD::is_using_radiance_cubemap_array() const {
	return sky_use_cubemap_array;
}

void RasterizerSceneRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID p_environment, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass) {

	RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
	ERR_FAIL_COND(!rb && p_render_buffers.is_valid());

	_render_scene(rb->data, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_light_cull_result, p_light_cull_count, p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_environment, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass);
}

bool RasterizerSceneRD::free(RID p_rid) {

	if (render_buffers_owner.owns(p_rid)) {
		RenderBuffers *rb = render_buffers_owner.getornull(p_rid);
		memdelete(rb->data);
		render_buffers_owner.free(p_rid);
	} else if (environment_owner.owns(p_rid)) {
		//not much to delete, just free it
		environment_owner.free(p_rid);
	} else if (sky_owner.owns(p_rid)) {
		_update_dirty_skys();
		Sky *sky = sky_owner.getornull(p_rid);
		RD::get_singleton()->free(sky->radiance); //free radiance, everything else gets dependency-erased
		sky_owner.free(p_rid);
	} else {
		return false;
	}

	return true;
}

void RasterizerSceneRD::update() {
	_update_dirty_skys();
}

RasterizerSceneRD::RasterizerSceneRD(RasterizerStorageRD *p_storage) {
	storage = p_storage;

	roughness_layers = GLOBAL_GET("rendering/quality/reflections/roughness_layers");
	sky_ggx_samples_quality = GLOBAL_GET("rendering/quality/reflections/ggx_samples");
	sky_ggx_samples_realtime = GLOBAL_GET("rendering/quality/reflections/ggx_samples_realtime");
	sky_use_cubemap_array = GLOBAL_GET("rendering/quality/reflections/texture_array_reflections");
	sky_use_cubemap_array = false;
}