1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
|
/*************************************************************************/
/* rendering_server_default.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "rendering_server_default.h"
#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
#include "core/templates/sort_array.h"
#include "renderer_canvas_cull.h"
#include "renderer_scene_cull.h"
#include "rendering_server_globals.h"
// careful, these may run in different threads than the visual server
int RenderingServerDefault::changes = 0;
/* BLACK BARS */
void RenderingServerDefault::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
black_margin[SIDE_LEFT] = p_left;
black_margin[SIDE_TOP] = p_top;
black_margin[SIDE_RIGHT] = p_right;
black_margin[SIDE_BOTTOM] = p_bottom;
}
void RenderingServerDefault::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
black_image[SIDE_LEFT] = p_left;
black_image[SIDE_TOP] = p_top;
black_image[SIDE_RIGHT] = p_right;
black_image[SIDE_BOTTOM] = p_bottom;
}
void RenderingServerDefault::_draw_margins() {
RSG::canvas_render->draw_window_margins(black_margin, black_image);
};
/* FREE */
void RenderingServerDefault::free(RID p_rid) {
if (RSG::storage->free(p_rid)) {
return;
}
if (RSG::canvas->free(p_rid)) {
return;
}
if (RSG::viewport->free(p_rid)) {
return;
}
if (RSG::scene->free(p_rid)) {
return;
}
}
/* EVENT QUEUING */
void RenderingServerDefault::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) {
ERR_FAIL_NULL(p_where);
FrameDrawnCallbacks fdc;
fdc.object = p_where->get_instance_id();
fdc.method = p_method;
fdc.param = p_userdata;
frame_drawn_callbacks.push_back(fdc);
}
void RenderingServerDefault::draw(bool p_swap_buffers, double frame_step) {
//needs to be done before changes is reset to 0, to not force the editor to redraw
RS::get_singleton()->emit_signal("frame_pre_draw");
changes = 0;
RSG::rasterizer->begin_frame(frame_step);
TIMESTAMP_BEGIN()
uint64_t time_usec = OS::get_singleton()->get_ticks_usec();
RSG::scene->update(); //update scenes stuff before updating instances
frame_setup_time = double(OS::get_singleton()->get_ticks_usec() - time_usec) / 1000.0;
RSG::storage->update_particles(); //need to be done after instances are updated (colliders and particle transforms), and colliders are rendered
RSG::scene->render_probes();
RSG::viewport->draw_viewports();
RSG::canvas_render->update();
_draw_margins();
RSG::rasterizer->end_frame(p_swap_buffers);
while (frame_drawn_callbacks.front()) {
Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
if (obj) {
Callable::CallError ce;
const Variant *v = &frame_drawn_callbacks.front()->get().param;
obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce);
if (ce.error != Callable::CallError::CALL_OK) {
String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce);
ERR_PRINT("Error calling frame drawn function: " + err);
}
}
frame_drawn_callbacks.pop_front();
}
RS::get_singleton()->emit_signal("frame_post_draw");
if (RSG::storage->get_captured_timestamps_count()) {
Vector<FrameProfileArea> new_profile;
if (RSG::storage->capturing_timestamps) {
new_profile.resize(RSG::storage->get_captured_timestamps_count());
}
uint64_t base_cpu = RSG::storage->get_captured_timestamp_cpu_time(0);
uint64_t base_gpu = RSG::storage->get_captured_timestamp_gpu_time(0);
for (uint32_t i = 0; i < RSG::storage->get_captured_timestamps_count(); i++) {
uint64_t time_cpu = RSG::storage->get_captured_timestamp_cpu_time(i);
uint64_t time_gpu = RSG::storage->get_captured_timestamp_gpu_time(i);
String name = RSG::storage->get_captured_timestamp_name(i);
if (name.begins_with("vp_")) {
RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
}
if (RSG::storage->capturing_timestamps) {
new_profile.write[i].gpu_msec = float((time_gpu - base_gpu) / 1000) / 1000.0;
new_profile.write[i].cpu_msec = float(time_cpu - base_cpu) / 1000.0;
new_profile.write[i].name = RSG::storage->get_captured_timestamp_name(i);
}
}
frame_profile = new_profile;
}
frame_profile_frame = RSG::storage->get_captured_timestamps_frame();
if (print_gpu_profile) {
if (print_frame_profile_ticks_from == 0) {
print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
}
float total_time = 0.0;
for (int i = 0; i < frame_profile.size() - 1; i++) {
String name = frame_profile[i].name;
if (name[0] == '<' || name[0] == '>') {
continue;
}
float time = frame_profile[i + 1].gpu_msec - frame_profile[i].gpu_msec;
if (name[0] != '<' && name[0] != '>') {
if (print_gpu_profile_task_time.has(name)) {
print_gpu_profile_task_time[name] += time;
} else {
print_gpu_profile_task_time[name] = time;
}
}
}
if (frame_profile.size()) {
total_time = frame_profile[frame_profile.size() - 1].gpu_msec;
}
uint64_t ticks_elapsed = OS::get_singleton()->get_ticks_usec() - print_frame_profile_ticks_from;
print_frame_profile_frame_count++;
if (ticks_elapsed > 1000000) {
print_line("GPU PROFILE (total " + rtos(total_time) + "ms): ");
float print_threshold = 0.01;
for (OrderedHashMap<String, float>::Element E = print_gpu_profile_task_time.front(); E; E = E.next()) {
float time = E.value() / float(print_frame_profile_frame_count);
if (time > print_threshold) {
print_line("\t-" + E.key() + ": " + rtos(time) + "ms");
}
}
print_gpu_profile_task_time.clear();
print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
print_frame_profile_frame_count = 0;
}
}
}
float RenderingServerDefault::get_frame_setup_time_cpu() const {
return frame_setup_time;
}
void RenderingServerDefault::sync() {
}
bool RenderingServerDefault::has_changed() const {
return changes > 0;
}
void RenderingServerDefault::init() {
RSG::rasterizer->initialize();
}
void RenderingServerDefault::finish() {
if (test_cube.is_valid()) {
free(test_cube);
}
RSG::rasterizer->finalize();
}
/* STATUS INFORMATION */
int RenderingServerDefault::get_render_info(RenderInfo p_info) {
return RSG::storage->get_render_info(p_info);
}
String RenderingServerDefault::get_video_adapter_name() const {
return RSG::storage->get_video_adapter_name();
}
String RenderingServerDefault::get_video_adapter_vendor() const {
return RSG::storage->get_video_adapter_vendor();
}
void RenderingServerDefault::set_frame_profiling_enabled(bool p_enable) {
RSG::storage->capturing_timestamps = p_enable;
}
uint64_t RenderingServerDefault::get_frame_profile_frame() {
return frame_profile_frame;
}
Vector<RenderingServer::FrameProfileArea> RenderingServerDefault::get_frame_profile() {
return frame_profile;
}
/* TESTING */
void RenderingServerDefault::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
redraw_request();
RSG::rasterizer->set_boot_image(p_image, p_color, p_scale, p_use_filter);
}
void RenderingServerDefault::set_default_clear_color(const Color &p_color) {
RSG::viewport->set_default_clear_color(p_color);
}
bool RenderingServerDefault::has_feature(Features p_feature) const {
return false;
}
void RenderingServerDefault::sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) {
RSG::scene->sdfgi_set_debug_probe_select(p_position, p_dir);
}
void RenderingServerDefault::set_print_gpu_profile(bool p_enable) {
RSG::storage->capturing_timestamps = p_enable;
print_gpu_profile = p_enable;
}
RID RenderingServerDefault::get_test_cube() {
if (!test_cube.is_valid()) {
test_cube = _make_test_cube();
}
return test_cube;
}
bool RenderingServerDefault::has_os_feature(const String &p_feature) const {
return RSG::storage->has_os_feature(p_feature);
}
void RenderingServerDefault::set_debug_generate_wireframes(bool p_generate) {
RSG::storage->set_debug_generate_wireframes(p_generate);
}
void RenderingServerDefault::call_set_use_vsync(bool p_enable) {
DisplayServer::get_singleton()->_set_use_vsync(p_enable);
}
bool RenderingServerDefault::is_low_end() const {
// FIXME: Commented out when rebasing vulkan branch on master,
// causes a crash, it seems rasterizer is not initialized yet the
// first time it's called.
//return RSG::rasterizer->is_low_end();
return false;
}
RenderingServerDefault::RenderingServerDefault() {
RSG::canvas = memnew(RendererCanvasCull);
RSG::viewport = memnew(RendererViewport);
RendererSceneCull *sr = memnew(RendererSceneCull);
RSG::scene = sr;
RSG::rasterizer = RendererCompositor::create();
RSG::storage = RSG::rasterizer->get_storage();
RSG::canvas_render = RSG::rasterizer->get_canvas();
sr->set_scene_render(RSG::rasterizer->get_scene());
frame_profile_frame = 0;
for (int i = 0; i < 4; i++) {
black_margin[i] = 0;
black_image[i] = RID();
}
}
RenderingServerDefault::~RenderingServerDefault() {
memdelete(RSG::canvas);
memdelete(RSG::viewport);
memdelete(RSG::rasterizer);
memdelete(RSG::scene);
}
|