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/*************************************************************************/
/* rendering_device_binds.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RENDERING_DEVICE_BINDS_H
#define RENDERING_DEVICE_BINDS_H
#include "servers/rendering/rendering_device.h"
#define RD_SETGET(m_type, m_member) \
void set_##m_member(m_type p_##m_member) { base.m_member = p_##m_member; } \
m_type get_##m_member() const { return base.m_member; }
#define RD_BIND(m_variant_type, m_class, m_member) \
ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_member); \
ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_member)), &m_class::get_##m_member); \
ADD_PROPERTY(PropertyInfo(m_variant_type, #m_member), "set_" _MKSTR(m_member), "get_" _MKSTR(m_member))
#define RD_SETGET_SUB(m_type, m_sub, m_member) \
void set_##m_sub##_##m_member(m_type p_##m_member) { base.m_sub.m_member = p_##m_member; } \
m_type get_##m_sub##_##m_member() const { return base.m_sub.m_member; }
#define RD_BIND_SUB(m_variant_type, m_class, m_sub, m_member) \
ClassDB::bind_method(D_METHOD("set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "p_" _MKSTR(member)), &m_class::set_##m_sub##_##m_member); \
ClassDB::bind_method(D_METHOD("get_" _MKSTR(m_sub) "_" _MKSTR(m_member)), &m_class::get_##m_sub##_##m_member); \
ADD_PROPERTY(PropertyInfo(m_variant_type, _MKSTR(m_sub) "_" _MKSTR(m_member)), "set_" _MKSTR(m_sub) "_" _MKSTR(m_member), "get_" _MKSTR(m_sub) "_" _MKSTR(m_member))
class RDTextureFormat : public Reference {
GDCLASS(RDTextureFormat, Reference)
friend class RenderingDevice;
RD::TextureFormat base;
public:
RD_SETGET(RD::DataFormat, format)
RD_SETGET(uint32_t, width)
RD_SETGET(uint32_t, height)
RD_SETGET(uint32_t, depth)
RD_SETGET(uint32_t, array_layers)
RD_SETGET(uint32_t, mipmaps)
RD_SETGET(RD::TextureType, type)
RD_SETGET(RD::TextureSamples, samples)
RD_SETGET(uint32_t, usage_bits)
void add_shareable_format(RD::DataFormat p_format) { base.shareable_formats.push_back(p_format); }
void remove_shareable_format(RD::DataFormat p_format) { base.shareable_formats.erase(p_format); }
protected:
static void _bind_methods() {
RD_BIND(Variant::INT, RDTextureFormat, format);
RD_BIND(Variant::INT, RDTextureFormat, width);
RD_BIND(Variant::INT, RDTextureFormat, height);
RD_BIND(Variant::INT, RDTextureFormat, depth);
RD_BIND(Variant::INT, RDTextureFormat, array_layers);
RD_BIND(Variant::INT, RDTextureFormat, mipmaps);
RD_BIND(Variant::INT, RDTextureFormat, type);
RD_BIND(Variant::INT, RDTextureFormat, samples);
RD_BIND(Variant::INT, RDTextureFormat, usage_bits);
ClassDB::bind_method(D_METHOD("add_shareable_format", "format"), &RDTextureFormat::add_shareable_format);
ClassDB::bind_method(D_METHOD("remove_shareable_format", "format"), &RDTextureFormat::remove_shareable_format);
}
};
class RDTextureView : public Reference {
GDCLASS(RDTextureView, Reference)
friend class RenderingDevice;
RD::TextureView base;
public:
RD_SETGET(RD::DataFormat, format_override)
RD_SETGET(RD::TextureSwizzle, swizzle_r)
RD_SETGET(RD::TextureSwizzle, swizzle_g)
RD_SETGET(RD::TextureSwizzle, swizzle_b)
RD_SETGET(RD::TextureSwizzle, swizzle_a)
protected:
static void _bind_methods() {
RD_BIND(Variant::INT, RDTextureView, format_override);
RD_BIND(Variant::INT, RDTextureView, swizzle_r);
RD_BIND(Variant::INT, RDTextureView, swizzle_g);
RD_BIND(Variant::INT, RDTextureView, swizzle_b);
RD_BIND(Variant::INT, RDTextureView, swizzle_a);
}
};
class RDAttachmentFormat : public Reference {
GDCLASS(RDAttachmentFormat, Reference)
friend class RenderingDevice;
RD::AttachmentFormat base;
public:
RD_SETGET(RD::DataFormat, format)
RD_SETGET(RD::TextureSamples, samples)
RD_SETGET(uint32_t, usage_flags)
protected:
static void _bind_methods() {
RD_BIND(Variant::INT, RDAttachmentFormat, format);
RD_BIND(Variant::INT, RDAttachmentFormat, samples);
RD_BIND(Variant::INT, RDAttachmentFormat, usage_flags);
}
};
class RDSamplerState : public Reference {
GDCLASS(RDSamplerState, Reference)
friend class RenderingDevice;
RD::SamplerState base;
public:
RD_SETGET(RD::SamplerFilter, mag_filter)
RD_SETGET(RD::SamplerFilter, min_filter)
RD_SETGET(RD::SamplerFilter, mip_filter)
RD_SETGET(RD::SamplerRepeatMode, repeat_u)
RD_SETGET(RD::SamplerRepeatMode, repeat_v)
RD_SETGET(RD::SamplerRepeatMode, repeat_w)
RD_SETGET(float, lod_bias)
RD_SETGET(bool, use_anisotropy)
RD_SETGET(float, anisotropy_max)
RD_SETGET(bool, enable_compare)
RD_SETGET(RD::CompareOperator, compare_op)
RD_SETGET(float, min_lod)
RD_SETGET(float, max_lod)
RD_SETGET(RD::SamplerBorderColor, border_color)
RD_SETGET(bool, unnormalized_uvw)
protected:
static void _bind_methods() {
RD_BIND(Variant::INT, RDSamplerState, mag_filter);
RD_BIND(Variant::INT, RDSamplerState, min_filter);
RD_BIND(Variant::INT, RDSamplerState, mip_filter);
RD_BIND(Variant::INT, RDSamplerState, repeat_u);
RD_BIND(Variant::INT, RDSamplerState, repeat_v);
RD_BIND(Variant::INT, RDSamplerState, repeat_w);
RD_BIND(Variant::FLOAT, RDSamplerState, lod_bias);
RD_BIND(Variant::BOOL, RDSamplerState, use_anisotropy);
RD_BIND(Variant::FLOAT, RDSamplerState, anisotropy_max);
RD_BIND(Variant::BOOL, RDSamplerState, enable_compare);
RD_BIND(Variant::INT, RDSamplerState, compare_op);
RD_BIND(Variant::FLOAT, RDSamplerState, min_lod);
RD_BIND(Variant::FLOAT, RDSamplerState, max_lod);
RD_BIND(Variant::INT, RDSamplerState, border_color);
RD_BIND(Variant::BOOL, RDSamplerState, unnormalized_uvw);
}
};
class RDVertexAttribute : public Reference {
GDCLASS(RDVertexAttribute, Reference)
friend class RenderingDevice;
RD::VertexAttribute base;
public:
RD_SETGET(uint32_t, location)
RD_SETGET(uint32_t, offset)
RD_SETGET(RD::DataFormat, format)
RD_SETGET(uint32_t, stride)
RD_SETGET(RD::VertexFrequency, frequency)
protected:
static void _bind_methods() {
RD_BIND(Variant::INT, RDVertexAttribute, location);
RD_BIND(Variant::INT, RDVertexAttribute, offset);
RD_BIND(Variant::INT, RDVertexAttribute, format);
RD_BIND(Variant::INT, RDVertexAttribute, stride);
RD_BIND(Variant::INT, RDVertexAttribute, frequency);
}
};
class RDShaderSource : public Reference {
GDCLASS(RDShaderSource, Reference)
String source[RD::SHADER_STAGE_MAX];
RD::ShaderLanguage language = RD::SHADER_LANGUAGE_GLSL;
public:
void set_stage_source(RD::ShaderStage p_stage, const String &p_source) {
ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
source[p_stage] = p_source;
}
String get_stage_source(RD::ShaderStage p_stage) const {
ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String());
return source[p_stage];
}
void set_language(RD::ShaderLanguage p_language) {
language = p_language;
}
RD::ShaderLanguage get_language() const {
return language;
}
protected:
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("set_stage_source", "stage", "source"), &RDShaderSource::set_stage_source);
ClassDB::bind_method(D_METHOD("get_stage_source", "stage"), &RDShaderSource::get_stage_source);
ClassDB::bind_method(D_METHOD("set_language", "language"), &RDShaderSource::set_language);
ClassDB::bind_method(D_METHOD("get_language"), &RDShaderSource::get_language);
ADD_GROUP("Source", "source_");
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_vertex"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_VERTEX);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_fragment"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_FRAGMENT);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_control"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_CONTROL);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_tesselation_evaluation"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_TESSELATION_EVALUATION);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "source_compute"), "set_stage_source", "get_stage_source", RD::SHADER_STAGE_COMPUTE);
ADD_GROUP("Syntax", "source_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "language", PROPERTY_HINT_RANGE, "GLSL,HLSL"), "set_language", "get_language");
}
};
class RDShaderBytecode : public Resource {
GDCLASS(RDShaderBytecode, Resource)
Vector<uint8_t> bytecode[RD::SHADER_STAGE_MAX];
String compile_error[RD::SHADER_STAGE_MAX];
public:
void set_stage_bytecode(RD::ShaderStage p_stage, const Vector<uint8_t> &p_bytecode) {
ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
bytecode[p_stage] = p_bytecode;
}
Vector<uint8_t> get_stage_bytecode(RD::ShaderStage p_stage) const {
ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, Vector<uint8_t>());
return bytecode[p_stage];
}
void set_stage_compile_error(RD::ShaderStage p_stage, const String &p_compile_error) {
ERR_FAIL_INDEX(p_stage, RD::SHADER_STAGE_MAX);
compile_error[p_stage] = p_compile_error;
}
String get_stage_compile_error(RD::ShaderStage p_stage) const {
ERR_FAIL_INDEX_V(p_stage, RD::SHADER_STAGE_MAX, String());
return compile_error[p_stage];
}
protected:
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("set_stage_bytecode", "stage", "bytecode"), &RDShaderBytecode::set_stage_bytecode);
ClassDB::bind_method(D_METHOD("get_stage_bytecode", "stage"), &RDShaderBytecode::get_stage_bytecode);
ClassDB::bind_method(D_METHOD("set_stage_compile_error", "stage", "compile_error"), &RDShaderBytecode::set_stage_compile_error);
ClassDB::bind_method(D_METHOD("get_stage_compile_error", "stage"), &RDShaderBytecode::get_stage_compile_error);
ADD_GROUP("Bytecode", "bytecode_");
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_vertex"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_VERTEX);
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_fragment"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_FRAGMENT);
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_control"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_CONTROL);
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_tesselation_evaluation"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_TESSELATION_EVALUATION);
ADD_PROPERTYI(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytecode_compute"), "set_stage_bytecode", "get_stage_bytecode", RD::SHADER_STAGE_COMPUTE);
ADD_GROUP("Compile Error", "compile_error_");
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_vertex"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_VERTEX);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_fragment"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_FRAGMENT);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_control"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_CONTROL);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_tesselation_evaluation"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_TESSELATION_EVALUATION);
ADD_PROPERTYI(PropertyInfo(Variant::STRING, "compile_error_compute"), "set_stage_compile_error", "get_stage_compile_error", RD::SHADER_STAGE_COMPUTE);
}
};
class RDShaderFile : public Resource {
GDCLASS(RDShaderFile, Resource)
Map<StringName, Ref<RDShaderBytecode>> versions;
String base_error;
public:
void set_bytecode(const Ref<RDShaderBytecode> &p_bytecode, const StringName &p_version = StringName()) {
ERR_FAIL_COND(p_bytecode.is_null());
versions[p_version] = p_bytecode;
emit_changed();
}
Ref<RDShaderBytecode> get_bytecode(const StringName &p_version = StringName()) const {
ERR_FAIL_COND_V(!versions.has(p_version), Ref<RDShaderBytecode>());
return versions[p_version];
}
Vector<StringName> get_version_list() const {
Vector<StringName> vnames;
for (Map<StringName, Ref<RDShaderBytecode>>::Element *E = versions.front(); E; E = E->next()) {
vnames.push_back(E->key());
}
vnames.sort_custom<StringName::AlphCompare>();
return vnames;
}
void set_base_error(const String &p_error) {
base_error = p_error;
emit_changed();
}
String get_base_error() const {
return base_error;
}
void print_errors(const String &p_file) {
if (base_error != "") {
ERR_PRINT("Error parsing shader '" + p_file + "':\n\n" + base_error);
} else {
for (Map<StringName, Ref<RDShaderBytecode>>::Element *E = versions.front(); E; E = E->next()) {
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
String error = E->get()->get_stage_compile_error(RD::ShaderStage(i));
if (error != String()) {
static const char *stage_str[RD::SHADER_STAGE_MAX] = {
"vertex",
"fragment",
"tesselation_control",
"tesselation_evaluation",
"compute"
};
ERR_PRINT("Error parsing shader '" + p_file + "', version '" + String(E->key()) + "', stage '" + stage_str[i] + "':\n\n" + error);
}
}
}
}
}
typedef String (*OpenIncludeFunction)(const String &, void *userdata);
Error parse_versions_from_text(const String &p_text, const String p_defines = String(), OpenIncludeFunction p_include_func = nullptr, void *p_include_func_userdata = nullptr);
protected:
Dictionary _get_versions() const {
Vector<StringName> vnames = get_version_list();
Dictionary ret;
for (int i = 0; i < vnames.size(); i++) {
ret[vnames[i]] = versions[vnames[i]];
}
return ret;
}
void _set_versions(const Dictionary &p_versions) {
versions.clear();
List<Variant> keys;
p_versions.get_key_list(&keys);
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
StringName name = E->get();
Ref<RDShaderBytecode> bc = p_versions[E->get()];
ERR_CONTINUE(bc.is_null());
versions[name] = bc;
}
emit_changed();
}
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("set_bytecode", "bytecode", "version"), &RDShaderFile::set_bytecode, DEFVAL(StringName()));
ClassDB::bind_method(D_METHOD("get_bytecode", "version"), &RDShaderFile::get_bytecode, DEFVAL(StringName()));
ClassDB::bind_method(D_METHOD("get_version_list"), &RDShaderFile::get_version_list);
ClassDB::bind_method(D_METHOD("set_base_error", "error"), &RDShaderFile::set_base_error);
ClassDB::bind_method(D_METHOD("get_base_error"), &RDShaderFile::get_base_error);
ClassDB::bind_method(D_METHOD("_set_versions", "versions"), &RDShaderFile::_set_versions);
ClassDB::bind_method(D_METHOD("_get_versions"), &RDShaderFile::_get_versions);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_versions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_versions", "_get_versions");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_error"), "set_base_error", "get_base_error");
}
};
class RDUniform : public Reference {
GDCLASS(RDUniform, Reference)
friend class RenderingDevice;
RD::Uniform base;
public:
RD_SETGET(RD::UniformType, type)
RD_SETGET(int32_t, binding)
void add_id(const RID &p_id) { base.ids.push_back(p_id); }
void clear_ids() { base.ids.clear(); }
Array get_ids() const {
Array ids;
for (int i = 0; i < base.ids.size(); i++) {
ids.push_back(base.ids[i]);
}
return ids;
}
protected:
void _set_ids(const Array &p_ids) {
base.ids.clear();
for (int i = 0; i < p_ids.size(); i++) {
RID id = p_ids[i];
ERR_FAIL_COND(id.is_null());
base.ids.push_back(id);
}
}
static void _bind_methods() {
RD_BIND(Variant::INT, RDUniform, type);
RD_BIND(Variant::INT, RDUniform, binding);
ClassDB::bind_method(D_METHOD("add_id", "id"), &RDUniform::add_id);
ClassDB::bind_method(D_METHOD("clear_ids"), &RDUniform::clear_ids);
ClassDB::bind_method(D_METHOD("_set_ids", "ids"), &RDUniform::_set_ids);
ClassDB::bind_method(D_METHOD("get_ids"), &RDUniform::get_ids);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_ids", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "_set_ids", "get_ids");
}
};
class RDPipelineRasterizationState : public Reference {
GDCLASS(RDPipelineRasterizationState, Reference)
friend class RenderingDevice;
RD::PipelineRasterizationState base;
public:
RD_SETGET(bool, enable_depth_clamp)
RD_SETGET(bool, discard_primitives)
RD_SETGET(bool, wireframe)
RD_SETGET(RD::PolygonCullMode, cull_mode)
RD_SETGET(RD::PolygonFrontFace, front_face)
RD_SETGET(bool, depth_bias_enable)
RD_SETGET(float, depth_bias_constant_factor)
RD_SETGET(float, depth_bias_clamp)
RD_SETGET(float, depth_bias_slope_factor)
RD_SETGET(float, line_width)
RD_SETGET(uint32_t, patch_control_points)
protected:
static void _bind_methods() {
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, enable_depth_clamp);
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, discard_primitives);
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, wireframe);
RD_BIND(Variant::INT, RDPipelineRasterizationState, cull_mode);
RD_BIND(Variant::INT, RDPipelineRasterizationState, front_face);
RD_BIND(Variant::BOOL, RDPipelineRasterizationState, depth_bias_enable);
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_constant_factor);
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_clamp);
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, depth_bias_slope_factor);
RD_BIND(Variant::FLOAT, RDPipelineRasterizationState, line_width);
RD_BIND(Variant::INT, RDPipelineRasterizationState, patch_control_points);
}
};
class RDPipelineMultisampleState : public Reference {
GDCLASS(RDPipelineMultisampleState, Reference)
friend class RenderingDevice;
RD::PipelineMultisampleState base;
TypedArray<int64_t> sample_masks;
public:
RD_SETGET(RD::TextureSamples, sample_count)
RD_SETGET(bool, enable_sample_shading)
RD_SETGET(float, min_sample_shading)
RD_SETGET(bool, enable_alpha_to_coverage)
RD_SETGET(bool, enable_alpha_to_one)
void set_sample_masks(const TypedArray<int64_t> &p_masks) { sample_masks = p_masks; }
TypedArray<int64_t> get_sample_masks() const { return sample_masks; }
protected:
static void _bind_methods() {
RD_BIND(Variant::INT, RDPipelineMultisampleState, sample_count);
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_sample_shading);
RD_BIND(Variant::FLOAT, RDPipelineMultisampleState, min_sample_shading);
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_coverage);
RD_BIND(Variant::BOOL, RDPipelineMultisampleState, enable_alpha_to_one);
ClassDB::bind_method(D_METHOD("set_sample_masks", "masks"), &RDPipelineMultisampleState::set_sample_masks);
ClassDB::bind_method(D_METHOD("get_sample_masks"), &RDPipelineMultisampleState::get_sample_masks);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "sample_masks", PROPERTY_HINT_ARRAY_TYPE, "int"), "set_sample_masks", "get_sample_masks");
}
};
class RDPipelineDepthStencilState : public Reference {
GDCLASS(RDPipelineDepthStencilState, Reference)
friend class RenderingDevice;
RD::PipelineDepthStencilState base;
public:
RD_SETGET(bool, enable_depth_test)
RD_SETGET(bool, enable_depth_write)
RD_SETGET(RD::CompareOperator, depth_compare_operator)
RD_SETGET(bool, enable_depth_range)
RD_SETGET(float, depth_range_min)
RD_SETGET(float, depth_range_max)
RD_SETGET(bool, enable_stencil)
RD_SETGET_SUB(RD::StencilOperation, front_op, fail)
RD_SETGET_SUB(RD::StencilOperation, front_op, pass)
RD_SETGET_SUB(RD::StencilOperation, front_op, depth_fail)
RD_SETGET_SUB(RD::CompareOperator, front_op, compare)
RD_SETGET_SUB(uint32_t, front_op, compare_mask)
RD_SETGET_SUB(uint32_t, front_op, write_mask)
RD_SETGET_SUB(uint32_t, front_op, reference)
RD_SETGET_SUB(RD::StencilOperation, back_op, fail)
RD_SETGET_SUB(RD::StencilOperation, back_op, pass)
RD_SETGET_SUB(RD::StencilOperation, back_op, depth_fail)
RD_SETGET_SUB(RD::CompareOperator, back_op, compare)
RD_SETGET_SUB(uint32_t, back_op, compare_mask)
RD_SETGET_SUB(uint32_t, back_op, write_mask)
RD_SETGET_SUB(uint32_t, back_op, reference)
protected:
static void _bind_methods() {
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_test);
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_write);
RD_BIND(Variant::INT, RDPipelineDepthStencilState, depth_compare_operator);
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_depth_range);
RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_min);
RD_BIND(Variant::FLOAT, RDPipelineDepthStencilState, depth_range_max);
RD_BIND(Variant::BOOL, RDPipelineDepthStencilState, enable_stencil);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, fail);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, pass);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, depth_fail);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, compare_mask);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, write_mask);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, front_op, reference);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, fail);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, pass);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, depth_fail);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, compare_mask);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, write_mask);
RD_BIND_SUB(Variant::INT, RDPipelineDepthStencilState, back_op, reference);
}
};
class RDPipelineColorBlendStateAttachment : public Reference {
GDCLASS(RDPipelineColorBlendStateAttachment, Reference)
friend class RenderingDevice;
RD::PipelineColorBlendState::Attachment base;
public:
RD_SETGET(bool, enable_blend)
RD_SETGET(RD::BlendFactor, src_color_blend_factor)
RD_SETGET(RD::BlendFactor, dst_color_blend_factor)
RD_SETGET(RD::BlendOperation, color_blend_op)
RD_SETGET(RD::BlendFactor, src_alpha_blend_factor)
RD_SETGET(RD::BlendFactor, dst_alpha_blend_factor)
RD_SETGET(RD::BlendOperation, alpha_blend_op)
RD_SETGET(bool, write_r)
RD_SETGET(bool, write_g)
RD_SETGET(bool, write_b)
RD_SETGET(bool, write_a)
void set_as_mix() {
base = RD::PipelineColorBlendState::Attachment();
base.enable_blend = true;
base.src_color_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
base.dst_color_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
base.src_alpha_blend_factor = RD::BLEND_FACTOR_SRC_ALPHA;
base.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
}
protected:
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("set_as_mix"), &RDPipelineColorBlendStateAttachment::set_as_mix);
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, enable_blend);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_color_blend_factor);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_color_blend_factor);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, color_blend_op);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, src_alpha_blend_factor);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, dst_alpha_blend_factor);
RD_BIND(Variant::INT, RDPipelineColorBlendStateAttachment, alpha_blend_op);
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_r);
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_g);
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_b);
RD_BIND(Variant::BOOL, RDPipelineColorBlendStateAttachment, write_a);
}
};
class RDPipelineColorBlendState : public Reference {
GDCLASS(RDPipelineColorBlendState, Reference)
friend class RenderingDevice;
RD::PipelineColorBlendState base;
TypedArray<RDPipelineColorBlendStateAttachment> attachments;
public:
RD_SETGET(bool, enable_logic_op)
RD_SETGET(RD::LogicOperation, logic_op)
RD_SETGET(Color, blend_constant)
void set_attachments(const TypedArray<RDPipelineColorBlendStateAttachment> &p_attachments) {
attachments.push_back(p_attachments);
}
TypedArray<RDPipelineColorBlendStateAttachment> get_attachments() const {
return attachments;
}
protected:
static void _bind_methods() {
RD_BIND(Variant::BOOL, RDPipelineColorBlendState, enable_logic_op);
RD_BIND(Variant::INT, RDPipelineColorBlendState, logic_op);
RD_BIND(Variant::COLOR, RDPipelineColorBlendState, blend_constant);
ClassDB::bind_method(D_METHOD("set_attachments", "attachments"), &RDPipelineColorBlendState::set_attachments);
ClassDB::bind_method(D_METHOD("get_attachments"), &RDPipelineColorBlendState::get_attachments);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "attachments", PROPERTY_HINT_ARRAY_TYPE, "RDPipelineColorBlendStateAttachment"), "set_attachments", "get_attachments");
}
};
#endif // RENDERING_DEVICE_BINDS_H
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