summaryrefslogtreecommitdiff
path: root/servers/rendering/rendering_device.h
blob: 737c782776dac990d9263d6fda11d0e48e638824 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
/*************************************************************************/
/*  rendering_device.h                                                   */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef RENDERING_DEVICE_H
#define RENDERING_DEVICE_H

#include "core/object/class_db.h"
#include "core/variant/typed_array.h"
#include "servers/display_server.h"

class RDTextureFormat;
class RDTextureView;
class RDAttachmentFormat;
class RDSamplerState;
class RDVertexAttribute;
class RDShaderSource;
class RDShaderSPIRV;
class RDUniforms;
class RDPipelineRasterizationState;
class RDPipelineMultisampleState;
class RDPipelineDepthStencilState;
class RDPipelineColorBlendState;
class RDFramebufferPass;
class RDPipelineSpecializationConstant;

class RenderingDevice : public Object {
	GDCLASS(RenderingDevice, Object)
public:
	enum DeviceFamily {
		DEVICE_UNKNOWN,
		DEVICE_OPENGL,
		DEVICE_VULKAN,
		DEVICE_DIRECTX
	};

	enum DriverResource {
		DRIVER_RESOURCE_VULKAN_DEVICE = 0,
		DRIVER_RESOURCE_VULKAN_PHYSICAL_DEVICE,
		DRIVER_RESOURCE_VULKAN_INSTANCE,
		DRIVER_RESOURCE_VULKAN_QUEUE,
		DRIVER_RESOURCE_VULKAN_QUEUE_FAMILY_INDEX,
		DRIVER_RESOURCE_VULKAN_IMAGE,
		DRIVER_RESOURCE_VULKAN_IMAGE_VIEW,
		DRIVER_RESOURCE_VULKAN_IMAGE_NATIVE_TEXTURE_FORMAT,
		DRIVER_RESOURCE_VULKAN_SAMPLER,
		DRIVER_RESOURCE_VULKAN_DESCRIPTOR_SET,
		DRIVER_RESOURCE_VULKAN_BUFFER,
		DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE,
		DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE,
		//next driver continue enum from 1000 to keep order
	};

	enum ShaderStage {
		SHADER_STAGE_VERTEX,
		SHADER_STAGE_FRAGMENT,
		SHADER_STAGE_TESSELATION_CONTROL,
		SHADER_STAGE_TESSELATION_EVALUATION,
		SHADER_STAGE_COMPUTE,
		SHADER_STAGE_MAX,
		SHADER_STAGE_VERTEX_BIT = (1 << SHADER_STAGE_VERTEX),
		SHADER_STAGE_FRAGMENT_BIT = (1 << SHADER_STAGE_FRAGMENT),
		SHADER_STAGE_TESSELATION_CONTROL_BIT = (1 << SHADER_STAGE_TESSELATION_CONTROL),
		SHADER_STAGE_TESSELATION_EVALUATION_BIT = (1 << SHADER_STAGE_TESSELATION_EVALUATION),
		SHADER_STAGE_COMPUTE_BIT = (1 << SHADER_STAGE_COMPUTE),
	};

	enum ShaderLanguage {
		SHADER_LANGUAGE_GLSL,
		SHADER_LANGUAGE_HLSL
	};

	enum SubgroupOperations {
		SUBGROUP_BASIC_BIT = 1,
		SUBGROUP_VOTE_BIT = 2,
		SUBGROUP_ARITHMETIC_BIT = 4,
		SUBGROUP_BALLOT_BIT = 8,
		SUBGROUP_SHUFFLE_BIT = 16,
		SUBGROUP_SHUFFLE_RELATIVE_BIT = 32,
		SUBGROUP_CLUSTERED_BIT = 64,
		SUBGROUP_QUAD_BIT = 128,
	};

	struct Capabilities {
		// main device info
		DeviceFamily device_family = DEVICE_UNKNOWN;
		uint32_t version_major = 1.0;
		uint32_t version_minor = 0.0;

		// subgroup capabilities
		uint32_t subgroup_size = 0;
		uint32_t subgroup_in_shaders = 0; // Set flags using SHADER_STAGE_VERTEX_BIT, SHADER_STAGE_FRAGMENT_BIT, etc.
		uint32_t subgroup_operations = 0; // Set flags, using SubgroupOperations

		// features
		bool supports_multiview = false; // If true this device supports multiview options
		bool supports_fsr_half_float = false; // If true this device supports FSR scaling 3D in half float mode, otherwise use the fallback mode
	};

	typedef String (*ShaderSPIRVGetCacheKeyFunction)(const Capabilities *p_capabilities);
	typedef Vector<uint8_t> (*ShaderCompileToSPIRVFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const Capabilities *p_capabilities);
	typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language);

private:
	static ShaderCompileToSPIRVFunction compile_to_spirv_function;
	static ShaderCacheFunction cache_function;
	static ShaderSPIRVGetCacheKeyFunction get_spirv_cache_key_function;

	static RenderingDevice *singleton;

protected:
	static void _bind_methods();

	Capabilities device_capabilities;

public:
	//base numeric ID for all types
	enum {
		INVALID_ID = -1,
		INVALID_FORMAT_ID = -1
	};

	/*****************/
	/**** GENERIC ****/
	/*****************/

	enum CompareOperator {
		COMPARE_OP_NEVER,
		COMPARE_OP_LESS,
		COMPARE_OP_EQUAL,
		COMPARE_OP_LESS_OR_EQUAL,
		COMPARE_OP_GREATER,
		COMPARE_OP_NOT_EQUAL,
		COMPARE_OP_GREATER_OR_EQUAL,
		COMPARE_OP_ALWAYS,
		COMPARE_OP_MAX //not an actual operator, just the amount of operators :D
	};

	enum DataFormat {
		DATA_FORMAT_R4G4_UNORM_PACK8,
		DATA_FORMAT_R4G4B4A4_UNORM_PACK16,
		DATA_FORMAT_B4G4R4A4_UNORM_PACK16,
		DATA_FORMAT_R5G6B5_UNORM_PACK16,
		DATA_FORMAT_B5G6R5_UNORM_PACK16,
		DATA_FORMAT_R5G5B5A1_UNORM_PACK16,
		DATA_FORMAT_B5G5R5A1_UNORM_PACK16,
		DATA_FORMAT_A1R5G5B5_UNORM_PACK16,
		DATA_FORMAT_R8_UNORM,
		DATA_FORMAT_R8_SNORM,
		DATA_FORMAT_R8_USCALED,
		DATA_FORMAT_R8_SSCALED,
		DATA_FORMAT_R8_UINT,
		DATA_FORMAT_R8_SINT,
		DATA_FORMAT_R8_SRGB,
		DATA_FORMAT_R8G8_UNORM,
		DATA_FORMAT_R8G8_SNORM,
		DATA_FORMAT_R8G8_USCALED,
		DATA_FORMAT_R8G8_SSCALED,
		DATA_FORMAT_R8G8_UINT,
		DATA_FORMAT_R8G8_SINT,
		DATA_FORMAT_R8G8_SRGB,
		DATA_FORMAT_R8G8B8_UNORM,
		DATA_FORMAT_R8G8B8_SNORM,
		DATA_FORMAT_R8G8B8_USCALED,
		DATA_FORMAT_R8G8B8_SSCALED,
		DATA_FORMAT_R8G8B8_UINT,
		DATA_FORMAT_R8G8B8_SINT,
		DATA_FORMAT_R8G8B8_SRGB,
		DATA_FORMAT_B8G8R8_UNORM,
		DATA_FORMAT_B8G8R8_SNORM,
		DATA_FORMAT_B8G8R8_USCALED,
		DATA_FORMAT_B8G8R8_SSCALED,
		DATA_FORMAT_B8G8R8_UINT,
		DATA_FORMAT_B8G8R8_SINT,
		DATA_FORMAT_B8G8R8_SRGB,
		DATA_FORMAT_R8G8B8A8_UNORM,
		DATA_FORMAT_R8G8B8A8_SNORM,
		DATA_FORMAT_R8G8B8A8_USCALED,
		DATA_FORMAT_R8G8B8A8_SSCALED,
		DATA_FORMAT_R8G8B8A8_UINT,
		DATA_FORMAT_R8G8B8A8_SINT,
		DATA_FORMAT_R8G8B8A8_SRGB,
		DATA_FORMAT_B8G8R8A8_UNORM,
		DATA_FORMAT_B8G8R8A8_SNORM,
		DATA_FORMAT_B8G8R8A8_USCALED,
		DATA_FORMAT_B8G8R8A8_SSCALED,
		DATA_FORMAT_B8G8R8A8_UINT,
		DATA_FORMAT_B8G8R8A8_SINT,
		DATA_FORMAT_B8G8R8A8_SRGB,
		DATA_FORMAT_A8B8G8R8_UNORM_PACK32,
		DATA_FORMAT_A8B8G8R8_SNORM_PACK32,
		DATA_FORMAT_A8B8G8R8_USCALED_PACK32,
		DATA_FORMAT_A8B8G8R8_SSCALED_PACK32,
		DATA_FORMAT_A8B8G8R8_UINT_PACK32,
		DATA_FORMAT_A8B8G8R8_SINT_PACK32,
		DATA_FORMAT_A8B8G8R8_SRGB_PACK32,
		DATA_FORMAT_A2R10G10B10_UNORM_PACK32,
		DATA_FORMAT_A2R10G10B10_SNORM_PACK32,
		DATA_FORMAT_A2R10G10B10_USCALED_PACK32,
		DATA_FORMAT_A2R10G10B10_SSCALED_PACK32,
		DATA_FORMAT_A2R10G10B10_UINT_PACK32,
		DATA_FORMAT_A2R10G10B10_SINT_PACK32,
		DATA_FORMAT_A2B10G10R10_UNORM_PACK32,
		DATA_FORMAT_A2B10G10R10_SNORM_PACK32,
		DATA_FORMAT_A2B10G10R10_USCALED_PACK32,
		DATA_FORMAT_A2B10G10R10_SSCALED_PACK32,
		DATA_FORMAT_A2B10G10R10_UINT_PACK32,
		DATA_FORMAT_A2B10G10R10_SINT_PACK32,
		DATA_FORMAT_R16_UNORM,
		DATA_FORMAT_R16_SNORM,
		DATA_FORMAT_R16_USCALED,
		DATA_FORMAT_R16_SSCALED,
		DATA_FORMAT_R16_UINT,
		DATA_FORMAT_R16_SINT,
		DATA_FORMAT_R16_SFLOAT,
		DATA_FORMAT_R16G16_UNORM,
		DATA_FORMAT_R16G16_SNORM,
		DATA_FORMAT_R16G16_USCALED,
		DATA_FORMAT_R16G16_SSCALED,
		DATA_FORMAT_R16G16_UINT,
		DATA_FORMAT_R16G16_SINT,
		DATA_FORMAT_R16G16_SFLOAT,
		DATA_FORMAT_R16G16B16_UNORM,
		DATA_FORMAT_R16G16B16_SNORM,
		DATA_FORMAT_R16G16B16_USCALED,
		DATA_FORMAT_R16G16B16_SSCALED,
		DATA_FORMAT_R16G16B16_UINT,
		DATA_FORMAT_R16G16B16_SINT,
		DATA_FORMAT_R16G16B16_SFLOAT,
		DATA_FORMAT_R16G16B16A16_UNORM,
		DATA_FORMAT_R16G16B16A16_SNORM,
		DATA_FORMAT_R16G16B16A16_USCALED,
		DATA_FORMAT_R16G16B16A16_SSCALED,
		DATA_FORMAT_R16G16B16A16_UINT,
		DATA_FORMAT_R16G16B16A16_SINT,
		DATA_FORMAT_R16G16B16A16_SFLOAT,
		DATA_FORMAT_R32_UINT,
		DATA_FORMAT_R32_SINT,
		DATA_FORMAT_R32_SFLOAT,
		DATA_FORMAT_R32G32_UINT,
		DATA_FORMAT_R32G32_SINT,
		DATA_FORMAT_R32G32_SFLOAT,
		DATA_FORMAT_R32G32B32_UINT,
		DATA_FORMAT_R32G32B32_SINT,
		DATA_FORMAT_R32G32B32_SFLOAT,
		DATA_FORMAT_R32G32B32A32_UINT,
		DATA_FORMAT_R32G32B32A32_SINT,
		DATA_FORMAT_R32G32B32A32_SFLOAT,
		DATA_FORMAT_R64_UINT,
		DATA_FORMAT_R64_SINT,
		DATA_FORMAT_R64_SFLOAT,
		DATA_FORMAT_R64G64_UINT,
		DATA_FORMAT_R64G64_SINT,
		DATA_FORMAT_R64G64_SFLOAT,
		DATA_FORMAT_R64G64B64_UINT,
		DATA_FORMAT_R64G64B64_SINT,
		DATA_FORMAT_R64G64B64_SFLOAT,
		DATA_FORMAT_R64G64B64A64_UINT,
		DATA_FORMAT_R64G64B64A64_SINT,
		DATA_FORMAT_R64G64B64A64_SFLOAT,
		DATA_FORMAT_B10G11R11_UFLOAT_PACK32,
		DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32,
		DATA_FORMAT_D16_UNORM,
		DATA_FORMAT_X8_D24_UNORM_PACK32,
		DATA_FORMAT_D32_SFLOAT,
		DATA_FORMAT_S8_UINT,
		DATA_FORMAT_D16_UNORM_S8_UINT,
		DATA_FORMAT_D24_UNORM_S8_UINT,
		DATA_FORMAT_D32_SFLOAT_S8_UINT,
		DATA_FORMAT_BC1_RGB_UNORM_BLOCK,
		DATA_FORMAT_BC1_RGB_SRGB_BLOCK,
		DATA_FORMAT_BC1_RGBA_UNORM_BLOCK,
		DATA_FORMAT_BC1_RGBA_SRGB_BLOCK,
		DATA_FORMAT_BC2_UNORM_BLOCK,
		DATA_FORMAT_BC2_SRGB_BLOCK,
		DATA_FORMAT_BC3_UNORM_BLOCK,
		DATA_FORMAT_BC3_SRGB_BLOCK,
		DATA_FORMAT_BC4_UNORM_BLOCK,
		DATA_FORMAT_BC4_SNORM_BLOCK,
		DATA_FORMAT_BC5_UNORM_BLOCK,
		DATA_FORMAT_BC5_SNORM_BLOCK,
		DATA_FORMAT_BC6H_UFLOAT_BLOCK,
		DATA_FORMAT_BC6H_SFLOAT_BLOCK,
		DATA_FORMAT_BC7_UNORM_BLOCK,
		DATA_FORMAT_BC7_SRGB_BLOCK,
		DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK,
		DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK,
		DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK,
		DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK,
		DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK,
		DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK,
		DATA_FORMAT_EAC_R11_UNORM_BLOCK,
		DATA_FORMAT_EAC_R11_SNORM_BLOCK,
		DATA_FORMAT_EAC_R11G11_UNORM_BLOCK,
		DATA_FORMAT_EAC_R11G11_SNORM_BLOCK,
		DATA_FORMAT_ASTC_4x4_UNORM_BLOCK,
		DATA_FORMAT_ASTC_4x4_SRGB_BLOCK,
		DATA_FORMAT_ASTC_5x4_UNORM_BLOCK,
		DATA_FORMAT_ASTC_5x4_SRGB_BLOCK,
		DATA_FORMAT_ASTC_5x5_UNORM_BLOCK,
		DATA_FORMAT_ASTC_5x5_SRGB_BLOCK,
		DATA_FORMAT_ASTC_6x5_UNORM_BLOCK,
		DATA_FORMAT_ASTC_6x5_SRGB_BLOCK,
		DATA_FORMAT_ASTC_6x6_UNORM_BLOCK,
		DATA_FORMAT_ASTC_6x6_SRGB_BLOCK,
		DATA_FORMAT_ASTC_8x5_UNORM_BLOCK,
		DATA_FORMAT_ASTC_8x5_SRGB_BLOCK,
		DATA_FORMAT_ASTC_8x6_UNORM_BLOCK,
		DATA_FORMAT_ASTC_8x6_SRGB_BLOCK,
		DATA_FORMAT_ASTC_8x8_UNORM_BLOCK,
		DATA_FORMAT_ASTC_8x8_SRGB_BLOCK,
		DATA_FORMAT_ASTC_10x5_UNORM_BLOCK,
		DATA_FORMAT_ASTC_10x5_SRGB_BLOCK,
		DATA_FORMAT_ASTC_10x6_UNORM_BLOCK,
		DATA_FORMAT_ASTC_10x6_SRGB_BLOCK,
		DATA_FORMAT_ASTC_10x8_UNORM_BLOCK,
		DATA_FORMAT_ASTC_10x8_SRGB_BLOCK,
		DATA_FORMAT_ASTC_10x10_UNORM_BLOCK,
		DATA_FORMAT_ASTC_10x10_SRGB_BLOCK,
		DATA_FORMAT_ASTC_12x10_UNORM_BLOCK,
		DATA_FORMAT_ASTC_12x10_SRGB_BLOCK,
		DATA_FORMAT_ASTC_12x12_UNORM_BLOCK,
		DATA_FORMAT_ASTC_12x12_SRGB_BLOCK,
		DATA_FORMAT_G8B8G8R8_422_UNORM,
		DATA_FORMAT_B8G8R8G8_422_UNORM,
		DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM,
		DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM,
		DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM,
		DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM,
		DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM,
		DATA_FORMAT_R10X6_UNORM_PACK16,
		DATA_FORMAT_R10X6G10X6_UNORM_2PACK16,
		DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16,
		DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16,
		DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16,
		DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16,
		DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16,
		DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16,
		DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16,
		DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16,
		DATA_FORMAT_R12X4_UNORM_PACK16,
		DATA_FORMAT_R12X4G12X4_UNORM_2PACK16,
		DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16,
		DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16,
		DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16,
		DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16,
		DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16,
		DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16,
		DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16,
		DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16,
		DATA_FORMAT_G16B16G16R16_422_UNORM,
		DATA_FORMAT_B16G16R16G16_422_UNORM,
		DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM,
		DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM,
		DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM,
		DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM,
		DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM,
		DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG,
		DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG,
		DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG,
		DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG,
		DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG,
		DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG,
		DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG,
		DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG,
		DATA_FORMAT_MAX
	};

	/*****************/
	/**** BARRIER ****/
	/*****************/

	enum BarrierMask {
		BARRIER_MASK_RASTER = 1,
		BARRIER_MASK_COMPUTE = 2,
		BARRIER_MASK_TRANSFER = 4,
		BARRIER_MASK_NO_BARRIER = 8,
		BARRIER_MASK_ALL = BARRIER_MASK_RASTER | BARRIER_MASK_COMPUTE | BARRIER_MASK_TRANSFER
	};

	/*****************/
	/**** TEXTURE ****/
	/*****************/

	enum TextureType {
		TEXTURE_TYPE_1D,
		TEXTURE_TYPE_2D,
		TEXTURE_TYPE_3D,
		TEXTURE_TYPE_CUBE,
		TEXTURE_TYPE_1D_ARRAY,
		TEXTURE_TYPE_2D_ARRAY,
		TEXTURE_TYPE_CUBE_ARRAY,
		TEXTURE_TYPE_MAX
	};

	enum TextureSamples {
		TEXTURE_SAMPLES_1,
		TEXTURE_SAMPLES_2,
		TEXTURE_SAMPLES_4,
		TEXTURE_SAMPLES_8,
		TEXTURE_SAMPLES_16,
		TEXTURE_SAMPLES_32,
		TEXTURE_SAMPLES_64,
		TEXTURE_SAMPLES_MAX
	};

	enum TextureUsageBits {
		TEXTURE_USAGE_SAMPLING_BIT = (1 << 0),
		TEXTURE_USAGE_COLOR_ATTACHMENT_BIT = (1 << 1),
		TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT = (1 << 2),
		TEXTURE_USAGE_STORAGE_BIT = (1 << 3),
		TEXTURE_USAGE_STORAGE_ATOMIC_BIT = (1 << 4),
		TEXTURE_USAGE_CPU_READ_BIT = (1 << 5),
		TEXTURE_USAGE_CAN_UPDATE_BIT = (1 << 6),
		TEXTURE_USAGE_CAN_COPY_FROM_BIT = (1 << 7),
		TEXTURE_USAGE_CAN_COPY_TO_BIT = (1 << 8),
		TEXTURE_USAGE_INPUT_ATTACHMENT_BIT = (1 << 9),
	};

	enum TextureSwizzle {
		TEXTURE_SWIZZLE_IDENTITY,
		TEXTURE_SWIZZLE_ZERO,
		TEXTURE_SWIZZLE_ONE,
		TEXTURE_SWIZZLE_R,
		TEXTURE_SWIZZLE_G,
		TEXTURE_SWIZZLE_B,
		TEXTURE_SWIZZLE_A,
		TEXTURE_SWIZZLE_MAX
	};

	struct TextureFormat {
		DataFormat format;
		uint32_t width;
		uint32_t height;
		uint32_t depth;
		uint32_t array_layers;
		uint32_t mipmaps;
		TextureType texture_type;
		TextureSamples samples;
		uint32_t usage_bits;
		Vector<DataFormat> shareable_formats;

		TextureFormat() {
			format = DATA_FORMAT_R8_UNORM;
			width = 1;
			height = 1;
			depth = 1;
			array_layers = 1;
			mipmaps = 1;
			texture_type = TEXTURE_TYPE_2D;
			samples = TEXTURE_SAMPLES_1;
			usage_bits = 0;
		}
	};

	struct TextureView {
		DataFormat format_override;
		TextureSwizzle swizzle_r;
		TextureSwizzle swizzle_g;
		TextureSwizzle swizzle_b;
		TextureSwizzle swizzle_a;

		TextureView() {
			format_override = DATA_FORMAT_MAX; //means, use same as format
			swizzle_r = TEXTURE_SWIZZLE_R;
			swizzle_g = TEXTURE_SWIZZLE_G;
			swizzle_b = TEXTURE_SWIZZLE_B;
			swizzle_a = TEXTURE_SWIZZLE_A;
		}
	};

	virtual RID texture_create(const TextureFormat &p_format, const TextureView &p_view, const Vector<Vector<uint8_t>> &p_data = Vector<Vector<uint8_t>>()) = 0;
	virtual RID texture_create_shared(const TextureView &p_view, RID p_with_texture) = 0;

	enum TextureSliceType {
		TEXTURE_SLICE_2D,
		TEXTURE_SLICE_CUBEMAP,
		TEXTURE_SLICE_3D,
		TEXTURE_SLICE_2D_ARRAY,
	};

	virtual RID texture_create_shared_from_slice(const TextureView &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D) = 0;

	virtual Error texture_update(RID p_texture, uint32_t p_layer, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
	virtual Vector<uint8_t> texture_get_data(RID p_texture, uint32_t p_layer) = 0; // CPU textures will return immediately, while GPU textures will most likely force a flush

	virtual bool texture_is_format_supported_for_usage(DataFormat p_format, uint32_t p_usage) const = 0;
	virtual bool texture_is_shared(RID p_texture) = 0;
	virtual bool texture_is_valid(RID p_texture) = 0;
	virtual Size2i texture_size(RID p_texture) = 0;

	virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
	virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
	virtual Error texture_resolve_multisample(RID p_from_texture, RID p_to_texture, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;

	/*********************/
	/**** FRAMEBUFFER ****/
	/*********************/

	struct AttachmentFormat {
		DataFormat format;
		TextureSamples samples;
		uint32_t usage_flags;
		AttachmentFormat() {
			format = DATA_FORMAT_R8G8B8A8_UNORM;
			samples = TEXTURE_SAMPLES_1;
			usage_flags = 0;
		}
	};

	typedef int64_t FramebufferFormatID;

	// This ID is warranted to be unique for the same formats, does not need to be freed
	virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1) = 0;
	struct FramebufferPass {
		enum {
			ATTACHMENT_UNUSED = -1
		};
		Vector<int32_t> color_attachments;
		Vector<int32_t> input_attachments;
		Vector<int32_t> resolve_attachments;
		Vector<int32_t> preserve_attachments;
		int32_t depth_attachment = ATTACHMENT_UNUSED;
	};

	virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0;
	virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0;
	virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0) = 0;

	virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
	virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
	virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0;

	virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0;

	/*****************/
	/**** SAMPLER ****/
	/*****************/

	enum SamplerFilter {
		SAMPLER_FILTER_NEAREST,
		SAMPLER_FILTER_LINEAR,
	};

	enum SamplerRepeatMode {
		SAMPLER_REPEAT_MODE_REPEAT,
		SAMPLER_REPEAT_MODE_MIRRORED_REPEAT,
		SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE,
		SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER,
		SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE,
		SAMPLER_REPEAT_MODE_MAX
	};

	enum SamplerBorderColor {
		SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
		SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK,
		SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
		SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK,
		SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
		SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE,
		SAMPLER_BORDER_COLOR_MAX
	};

	struct SamplerState {
		SamplerFilter mag_filter;
		SamplerFilter min_filter;
		SamplerFilter mip_filter;
		SamplerRepeatMode repeat_u;
		SamplerRepeatMode repeat_v;
		SamplerRepeatMode repeat_w;
		float lod_bias;
		bool use_anisotropy;
		float anisotropy_max;
		bool enable_compare;
		CompareOperator compare_op;
		float min_lod;
		float max_lod;
		SamplerBorderColor border_color;
		bool unnormalized_uvw;

		SamplerState() {
			mag_filter = SAMPLER_FILTER_NEAREST;
			min_filter = SAMPLER_FILTER_NEAREST;
			mip_filter = SAMPLER_FILTER_NEAREST;
			repeat_u = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
			repeat_v = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
			repeat_w = SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE;
			lod_bias = 0;
			use_anisotropy = false;
			anisotropy_max = 1.0;
			enable_compare = false;
			compare_op = COMPARE_OP_ALWAYS;
			min_lod = 0;
			max_lod = 1e20; //something very large should do
			border_color = SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK;
			unnormalized_uvw = false;
		}
	};

	virtual RID sampler_create(const SamplerState &p_state) = 0;

	/**********************/
	/**** VERTEX ARRAY ****/
	/**********************/

	enum VertexFrequency {
		VERTEX_FREQUENCY_VERTEX,
		VERTEX_FREQUENCY_INSTANCE,
	};

	struct VertexAttribute {
		uint32_t location; //shader location
		uint32_t offset;
		DataFormat format;
		uint32_t stride;
		VertexFrequency frequency;
		VertexAttribute() {
			location = 0;
			offset = 0;
			stride = 0;
			format = DATA_FORMAT_MAX;
			frequency = VERTEX_FREQUENCY_VERTEX;
		}
	};
	virtual RID vertex_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_as_storage = false) = 0;

	typedef int64_t VertexFormatID;

	// This ID is warranted to be unique for the same formats, does not need to be freed
	virtual VertexFormatID vertex_format_create(const Vector<VertexAttribute> &p_vertex_formats) = 0;
	virtual RID vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const Vector<RID> &p_src_buffers) = 0;

	enum IndexBufferFormat {
		INDEX_BUFFER_FORMAT_UINT16,
		INDEX_BUFFER_FORMAT_UINT32,
	};

	virtual RID index_buffer_create(uint32_t p_size_indices, IndexBufferFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>(), bool p_use_restart_indices = false) = 0;
	virtual RID index_array_create(RID p_index_buffer, uint32_t p_index_offset, uint32_t p_index_count) = 0;

	/****************/
	/**** SHADER ****/
	/****************/

	const Capabilities *get_device_capabilities() const { return &device_capabilities; };

	virtual Vector<uint8_t> shader_compile_spirv_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language = SHADER_LANGUAGE_GLSL, String *r_error = nullptr, bool p_allow_cache = true);
	virtual String shader_get_spirv_cache_key() const;

	static void shader_set_compile_to_spirv_function(ShaderCompileToSPIRVFunction p_function);
	static void shader_set_spirv_cache_function(ShaderCacheFunction p_function);
	static void shader_set_get_cache_key_function(ShaderSPIRVGetCacheKeyFunction p_function);

	struct ShaderStageSPIRVData {
		ShaderStage shader_stage;
		Vector<uint8_t> spir_v;

		ShaderStageSPIRVData() {
			shader_stage = SHADER_STAGE_VERTEX;
		}
	};

	virtual String shader_get_binary_cache_key() const = 0;
	virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "") = 0;

	virtual RID shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "");
	virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) = 0;

	virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0;

	/******************/
	/**** UNIFORMS ****/
	/******************/

	enum UniformType {
		UNIFORM_TYPE_SAMPLER, //for sampling only (sampler GLSL type)
		UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, // for sampling only, but includes a texture, (samplerXX GLSL type), first a sampler then a texture
		UNIFORM_TYPE_TEXTURE, //only texture, (textureXX GLSL type)
		UNIFORM_TYPE_IMAGE, // storage image (imageXX GLSL type), for compute mostly
		UNIFORM_TYPE_TEXTURE_BUFFER, // buffer texture (or TBO, textureBuffer type)
		UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER, // buffer texture with a sampler(or TBO, samplerBuffer type)
		UNIFORM_TYPE_IMAGE_BUFFER, //texel buffer, (imageBuffer type), for compute mostly
		UNIFORM_TYPE_UNIFORM_BUFFER, //regular uniform buffer (or UBO).
		UNIFORM_TYPE_STORAGE_BUFFER, //storage buffer ("buffer" qualifier) like UBO, but supports storage, for compute mostly
		UNIFORM_TYPE_INPUT_ATTACHMENT, //used for sub-pass read/write, for mobile mostly
		UNIFORM_TYPE_MAX
	};

	enum StorageBufferUsage {
		STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT = 1
	};

	virtual RID uniform_buffer_create(uint32_t p_size_bytes, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0;
	virtual RID storage_buffer_create(uint32_t p_size, const Vector<uint8_t> &p_data = Vector<uint8_t>(), uint32_t p_usage = 0) = 0;
	virtual RID texture_buffer_create(uint32_t p_size_elements, DataFormat p_format, const Vector<uint8_t> &p_data = Vector<uint8_t>()) = 0;

	struct Uniform {
		UniformType uniform_type;
		int binding; //binding index as specified in shader

		//for single items, provide one ID, for
		//multiple items (declared as arrays in shader),
		//provide more
		//for sampler with texture, supply two IDs for each.
		//accepted IDs are: Sampler, Texture, Uniform Buffer and Texture Buffer
		Vector<RID> ids;

		Uniform() {
			uniform_type = UNIFORM_TYPE_IMAGE;
			binding = 0;
		}
	};

	virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0;
	virtual bool uniform_set_is_valid(RID p_uniform_set) = 0;
	typedef void (*UniformSetInvalidatedCallback)(const RID &, void *);
	virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) = 0;

	virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
	virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
	virtual Vector<uint8_t> buffer_get_data(RID p_buffer) = 0; //this causes stall, only use to retrieve large buffers for saving

	/******************************************/
	/**** PIPELINE SPECIALIZATION CONSTANT ****/
	/******************************************/

	enum PipelineSpecializationConstantType {
		PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL,
		PIPELINE_SPECIALIZATION_CONSTANT_TYPE_INT,
		PIPELINE_SPECIALIZATION_CONSTANT_TYPE_FLOAT,
	};

	struct PipelineSpecializationConstant {
		PipelineSpecializationConstantType type;
		uint32_t constant_id;
		union {
			uint32_t int_value;
			float float_value;
			bool bool_value;
		};

		PipelineSpecializationConstant() {
			type = PIPELINE_SPECIALIZATION_CONSTANT_TYPE_BOOL;
			constant_id = 0;
			int_value = 0;
		}
	};

	/*************************/
	/**** RENDER PIPELINE ****/
	/*************************/

	enum RenderPrimitive {
		RENDER_PRIMITIVE_POINTS,
		RENDER_PRIMITIVE_LINES,
		RENDER_PRIMITIVE_LINES_WITH_ADJACENCY,
		RENDER_PRIMITIVE_LINESTRIPS,
		RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY,
		RENDER_PRIMITIVE_TRIANGLES,
		RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY,
		RENDER_PRIMITIVE_TRIANGLE_STRIPS,
		RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY,
		RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX,
		RENDER_PRIMITIVE_TESSELATION_PATCH,
		RENDER_PRIMITIVE_MAX
	};

	//disable optimization, tessellate control points

	enum PolygonCullMode {
		POLYGON_CULL_DISABLED,
		POLYGON_CULL_FRONT,
		POLYGON_CULL_BACK,
	};

	enum PolygonFrontFace {
		POLYGON_FRONT_FACE_CLOCKWISE,
		POLYGON_FRONT_FACE_COUNTER_CLOCKWISE,
	};

	enum StencilOperation {
		STENCIL_OP_KEEP,
		STENCIL_OP_ZERO,
		STENCIL_OP_REPLACE,
		STENCIL_OP_INCREMENT_AND_CLAMP,
		STENCIL_OP_DECREMENT_AND_CLAMP,
		STENCIL_OP_INVERT,
		STENCIL_OP_INCREMENT_AND_WRAP,
		STENCIL_OP_DECREMENT_AND_WRAP,
		STENCIL_OP_MAX //not an actual operator, just the amount of operators :D
	};

	enum LogicOperation {
		LOGIC_OP_CLEAR,
		LOGIC_OP_AND,
		LOGIC_OP_AND_REVERSE,
		LOGIC_OP_COPY,
		LOGIC_OP_AND_INVERTED,
		LOGIC_OP_NO_OP,
		LOGIC_OP_XOR,
		LOGIC_OP_OR,
		LOGIC_OP_NOR,
		LOGIC_OP_EQUIVALENT,
		LOGIC_OP_INVERT,
		LOGIC_OP_OR_REVERSE,
		LOGIC_OP_COPY_INVERTED,
		LOGIC_OP_OR_INVERTED,
		LOGIC_OP_NAND,
		LOGIC_OP_SET,
		LOGIC_OP_MAX //not an actual operator, just the amount of operators :D
	};

	enum BlendFactor {
		BLEND_FACTOR_ZERO,
		BLEND_FACTOR_ONE,
		BLEND_FACTOR_SRC_COLOR,
		BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
		BLEND_FACTOR_DST_COLOR,
		BLEND_FACTOR_ONE_MINUS_DST_COLOR,
		BLEND_FACTOR_SRC_ALPHA,
		BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
		BLEND_FACTOR_DST_ALPHA,
		BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
		BLEND_FACTOR_CONSTANT_COLOR,
		BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
		BLEND_FACTOR_CONSTANT_ALPHA,
		BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
		BLEND_FACTOR_SRC_ALPHA_SATURATE,
		BLEND_FACTOR_SRC1_COLOR,
		BLEND_FACTOR_ONE_MINUS_SRC1_COLOR,
		BLEND_FACTOR_SRC1_ALPHA,
		BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA,
		BLEND_FACTOR_MAX
	};

	enum BlendOperation {
		BLEND_OP_ADD,
		BLEND_OP_SUBTRACT,
		BLEND_OP_REVERSE_SUBTRACT,
		BLEND_OP_MINIMUM,
		BLEND_OP_MAXIMUM, //yes this one is an actual operator
		BLEND_OP_MAX //not an actual operator, just the amount of operators :D
	};

	struct PipelineRasterizationState {
		bool enable_depth_clamp;
		bool discard_primitives;
		bool wireframe;
		PolygonCullMode cull_mode;
		PolygonFrontFace front_face;
		bool depth_bias_enable;
		float depth_bias_constant_factor;
		float depth_bias_clamp;
		float depth_bias_slope_factor;
		float line_width;
		uint32_t patch_control_points;
		PipelineRasterizationState() {
			enable_depth_clamp = false;
			discard_primitives = false;
			wireframe = false;
			cull_mode = POLYGON_CULL_DISABLED;
			front_face = POLYGON_FRONT_FACE_CLOCKWISE;
			depth_bias_enable = false;
			depth_bias_constant_factor = 0;
			depth_bias_clamp = 0;
			depth_bias_slope_factor = 0;
			line_width = 1.0;
			patch_control_points = 1;
		}
	};

	struct PipelineMultisampleState {
		TextureSamples sample_count;
		bool enable_sample_shading;
		float min_sample_shading;
		Vector<uint32_t> sample_mask;
		bool enable_alpha_to_coverage;
		bool enable_alpha_to_one;

		PipelineMultisampleState() {
			sample_count = TEXTURE_SAMPLES_1;
			enable_sample_shading = false;
			min_sample_shading = 0;
			enable_alpha_to_coverage = false;
			enable_alpha_to_one = false;
		}
	};

	struct PipelineDepthStencilState {
		bool enable_depth_test;
		bool enable_depth_write;
		CompareOperator depth_compare_operator;
		bool enable_depth_range;
		float depth_range_min;
		float depth_range_max;
		bool enable_stencil;

		struct StencilOperationState {
			StencilOperation fail;
			StencilOperation pass;
			StencilOperation depth_fail;
			CompareOperator compare;
			uint32_t compare_mask;
			uint32_t write_mask;
			uint32_t reference;

			StencilOperationState() {
				fail = STENCIL_OP_ZERO;
				pass = STENCIL_OP_ZERO;
				depth_fail = STENCIL_OP_ZERO;
				compare = COMPARE_OP_ALWAYS;
				compare_mask = 0;
				write_mask = 0;
				reference = 0;
			}
		};

		StencilOperationState front_op;
		StencilOperationState back_op;

		PipelineDepthStencilState() {
			enable_depth_test = false;
			enable_depth_write = false;
			depth_compare_operator = COMPARE_OP_ALWAYS;
			enable_depth_range = false;
			depth_range_min = 0;
			depth_range_max = 0;
			enable_stencil = false;
		}
	};

	struct PipelineColorBlendState {
		bool enable_logic_op;
		LogicOperation logic_op;
		struct Attachment {
			bool enable_blend;
			BlendFactor src_color_blend_factor;
			BlendFactor dst_color_blend_factor;
			BlendOperation color_blend_op;
			BlendFactor src_alpha_blend_factor;
			BlendFactor dst_alpha_blend_factor;
			BlendOperation alpha_blend_op;
			bool write_r;
			bool write_g;
			bool write_b;
			bool write_a;
			Attachment() {
				enable_blend = false;
				src_color_blend_factor = BLEND_FACTOR_ZERO;
				dst_color_blend_factor = BLEND_FACTOR_ZERO;
				color_blend_op = BLEND_OP_ADD;
				src_alpha_blend_factor = BLEND_FACTOR_ZERO;
				dst_alpha_blend_factor = BLEND_FACTOR_ZERO;
				alpha_blend_op = BLEND_OP_ADD;
				write_r = true;
				write_g = true;
				write_b = true;
				write_a = true;
			}
		};

		static PipelineColorBlendState create_disabled(int p_attachments = 1) {
			PipelineColorBlendState bs;
			for (int i = 0; i < p_attachments; i++) {
				bs.attachments.push_back(Attachment());
			}
			return bs;
		}

		static PipelineColorBlendState create_blend(int p_attachments = 1) {
			PipelineColorBlendState bs;
			for (int i = 0; i < p_attachments; i++) {
				Attachment ba;
				ba.enable_blend = true;
				ba.src_color_blend_factor = BLEND_FACTOR_SRC_ALPHA;
				ba.dst_color_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
				ba.src_alpha_blend_factor = BLEND_FACTOR_SRC_ALPHA;
				ba.dst_alpha_blend_factor = BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;

				bs.attachments.push_back(ba);
			}
			return bs;
		}

		Vector<Attachment> attachments; //one per render target texture
		Color blend_constant;

		PipelineColorBlendState() {
			enable_logic_op = false;
			logic_op = LOGIC_OP_CLEAR;
		}
	};

	enum PipelineDynamicStateFlags {
		DYNAMIC_STATE_LINE_WIDTH = (1 << 0),
		DYNAMIC_STATE_DEPTH_BIAS = (1 << 1),
		DYNAMIC_STATE_BLEND_CONSTANTS = (1 << 2),
		DYNAMIC_STATE_DEPTH_BOUNDS = (1 << 3),
		DYNAMIC_STATE_STENCIL_COMPARE_MASK = (1 << 4),
		DYNAMIC_STATE_STENCIL_WRITE_MASK = (1 << 5),
		DYNAMIC_STATE_STENCIL_REFERENCE = (1 << 6),
	};

	virtual bool render_pipeline_is_valid(RID p_pipeline) = 0;
	virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;

	/**************************/
	/**** COMPUTE PIPELINE ****/
	/**************************/

	virtual RID compute_pipeline_create(RID p_shader, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
	virtual bool compute_pipeline_is_valid(RID p_pipeline) = 0;

	/****************/
	/**** SCREEN ****/
	/****************/

	virtual int screen_get_width(DisplayServer::WindowID p_screen = 0) const = 0;
	virtual int screen_get_height(DisplayServer::WindowID p_screen = 0) const = 0;
	virtual FramebufferFormatID screen_get_framebuffer_format() const = 0;

	/********************/
	/**** DRAW LISTS ****/
	/********************/

	enum InitialAction {
		INITIAL_ACTION_CLEAR, //start rendering and clear the whole framebuffer (region or not) (supply params)
		INITIAL_ACTION_CLEAR_REGION, //start rendering and clear the framebuffer in the specified region (supply params)
		INITIAL_ACTION_CLEAR_REGION_CONTINUE, //continue rendering and clear the framebuffer in the specified region (supply params)
		INITIAL_ACTION_KEEP, //start rendering, but keep attached color texture contents (depth will be cleared)
		INITIAL_ACTION_DROP, //start rendering, ignore what is there, just write above it
		INITIAL_ACTION_CONTINUE, //continue rendering (framebuffer must have been left in "continue" state as final action previously)
		INITIAL_ACTION_MAX
	};

	enum FinalAction {
		FINAL_ACTION_READ, //will no longer render to it, allows attached textures to be read again, but depth buffer contents will be dropped (Can't be read from)
		FINAL_ACTION_DISCARD, // discard contents after rendering
		FINAL_ACTION_CONTINUE, //will continue rendering later, attached textures can't be read until re-bound with "finish"
		FINAL_ACTION_MAX
	};

	typedef int64_t DrawListID;

	virtual DrawListID draw_list_begin_for_screen(DisplayServer::WindowID p_screen = 0, const Color &p_clear_color = Color()) = 0;
	virtual DrawListID draw_list_begin(RID p_framebuffer, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0;
	virtual Error draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, DrawListID *r_split_ids, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const Vector<RID> &p_storage_textures = Vector<RID>()) = 0;

	virtual void draw_list_bind_render_pipeline(DrawListID p_list, RID p_render_pipeline) = 0;
	virtual void draw_list_bind_uniform_set(DrawListID p_list, RID p_uniform_set, uint32_t p_index) = 0;
	virtual void draw_list_bind_vertex_array(DrawListID p_list, RID p_vertex_array) = 0;
	virtual void draw_list_bind_index_array(DrawListID p_list, RID p_index_array) = 0;
	virtual void draw_list_set_line_width(DrawListID p_list, float p_width) = 0;
	virtual void draw_list_set_push_constant(DrawListID p_list, const void *p_data, uint32_t p_data_size) = 0;

	virtual void draw_list_draw(DrawListID p_list, bool p_use_indices, uint32_t p_instances = 1, uint32_t p_procedural_vertices = 0) = 0;

	virtual void draw_list_enable_scissor(DrawListID p_list, const Rect2 &p_rect) = 0;
	virtual void draw_list_disable_scissor(DrawListID p_list) = 0;

	virtual uint32_t draw_list_get_current_pass() = 0;
	virtual DrawListID draw_list_switch_to_next_pass() = 0;
	virtual Error draw_list_switch_to_next_pass_split(uint32_t p_splits, DrawListID *r_split_ids) = 0;

	virtual void draw_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;

	/***********************/
	/**** COMPUTE LISTS ****/
	/***********************/

	typedef int64_t ComputeListID;

	virtual ComputeListID compute_list_begin(bool p_allow_draw_overlap = false) = 0;
	virtual void compute_list_bind_compute_pipeline(ComputeListID p_list, RID p_compute_pipeline) = 0;
	virtual void compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) = 0;
	virtual void compute_list_set_push_constant(ComputeListID p_list, const void *p_data, uint32_t p_data_size) = 0;
	virtual void compute_list_dispatch(ComputeListID p_list, uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups) = 0;
	virtual void compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads) = 0;
	virtual void compute_list_dispatch_indirect(ComputeListID p_list, RID p_buffer, uint32_t p_offset) = 0;
	virtual void compute_list_add_barrier(ComputeListID p_list) = 0;

	virtual void compute_list_end(uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;

	virtual void barrier(uint32_t p_from = BARRIER_MASK_ALL, uint32_t p_to = BARRIER_MASK_ALL) = 0;
	virtual void full_barrier() = 0;

	/***************/
	/**** FREE! ****/
	/***************/

	virtual void free(RID p_id) = 0;

	/****************/
	/**** Timing ****/
	/****************/

	virtual void capture_timestamp(const String &p_name) = 0;
	virtual uint32_t get_captured_timestamps_count() const = 0;
	virtual uint64_t get_captured_timestamps_frame() const = 0;
	virtual uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const = 0;
	virtual uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const = 0;
	virtual String get_captured_timestamp_name(uint32_t p_index) const = 0;

	/****************/
	/**** LIMITS ****/
	/****************/

	enum Limit {
		LIMIT_MAX_BOUND_UNIFORM_SETS,
		LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS,
		LIMIT_MAX_TEXTURES_PER_UNIFORM_SET,
		LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET,
		LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET,
		LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET,
		LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET,
		LIMIT_MAX_DRAW_INDEXED_INDEX,
		LIMIT_MAX_FRAMEBUFFER_HEIGHT,
		LIMIT_MAX_FRAMEBUFFER_WIDTH,
		LIMIT_MAX_TEXTURE_ARRAY_LAYERS,
		LIMIT_MAX_TEXTURE_SIZE_1D,
		LIMIT_MAX_TEXTURE_SIZE_2D,
		LIMIT_MAX_TEXTURE_SIZE_3D,
		LIMIT_MAX_TEXTURE_SIZE_CUBE,
		LIMIT_MAX_TEXTURES_PER_SHADER_STAGE,
		LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE,
		LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE,
		LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE,
		LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE,
		LIMIT_MAX_PUSH_CONSTANT_SIZE,
		LIMIT_MAX_UNIFORM_BUFFER_SIZE,
		LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET,
		LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES,
		LIMIT_MAX_VERTEX_INPUT_BINDINGS,
		LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE,
		LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
		LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE,
		LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X,
		LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y,
		LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z,
		LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS,
		LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X,
		LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y,
		LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z,
	};

	virtual int limit_get(Limit p_limit) = 0;

	//methods below not exposed, used by RenderingDeviceRD
	virtual void prepare_screen_for_drawing() = 0;

	virtual void swap_buffers() = 0;

	virtual uint32_t get_frame_delay() const = 0;

	virtual void submit() = 0;
	virtual void sync() = 0;

	enum MemoryType {
		MEMORY_TEXTURES,
		MEMORY_BUFFERS,
		MEMORY_TOTAL
	};

	virtual uint64_t get_memory_usage(MemoryType p_type) const = 0;

	virtual RenderingDevice *create_local_device() = 0;

	virtual void set_resource_name(RID p_id, const String p_name) = 0;

	virtual void draw_command_begin_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0;
	virtual void draw_command_insert_label(String p_label_name, const Color p_color = Color(1, 1, 1, 1)) = 0;
	virtual void draw_command_end_label() = 0;

	virtual String get_device_vendor_name() const = 0;
	virtual String get_device_name() const = 0;
	virtual String get_device_pipeline_cache_uuid() const = 0;

	virtual uint64_t get_driver_resource(DriverResource p_resource, RID p_rid = RID(), uint64_t p_index = 0) = 0;

	static RenderingDevice *get_singleton();
	RenderingDevice();

protected:
	//binders to script API
	RID _texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data = Array());
	RID _texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture);
	RID _texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, uint32_t p_mipmaps = 1, TextureSliceType p_slice_type = TEXTURE_SLICE_2D);

	FramebufferFormatID _framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments, uint32_t p_view_count);
	FramebufferFormatID _framebuffer_format_create_multipass(const TypedArray<RDAttachmentFormat> &p_attachments, const TypedArray<RDFramebufferPass> &p_passes, uint32_t p_view_count);
	RID _framebuffer_create(const TypedArray<RID> &p_textures, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
	RID _framebuffer_create_multipass(const TypedArray<RID> &p_textures, const TypedArray<RDFramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
	RID _sampler_create(const Ref<RDSamplerState> &p_state);
	VertexFormatID _vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats);
	RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers);

	Ref<RDShaderSPIRV> _shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true);
	Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = "");
	RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name = "");

	RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set);

	Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL);

	RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
	RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);

	Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>());
	void _draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
	void _compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size);
	Vector<int64_t> _draw_list_switch_to_next_pass_split(uint32_t p_splits);
};

VARIANT_ENUM_CAST(RenderingDevice::DriverResource)
VARIANT_ENUM_CAST(RenderingDevice::ShaderStage)
VARIANT_ENUM_CAST(RenderingDevice::ShaderLanguage)
VARIANT_ENUM_CAST(RenderingDevice::CompareOperator)
VARIANT_ENUM_CAST(RenderingDevice::DataFormat)
VARIANT_ENUM_CAST(RenderingDevice::TextureType)
VARIANT_ENUM_CAST(RenderingDevice::TextureSamples)
VARIANT_ENUM_CAST(RenderingDevice::TextureUsageBits)
VARIANT_ENUM_CAST(RenderingDevice::TextureSwizzle)
VARIANT_ENUM_CAST(RenderingDevice::TextureSliceType)
VARIANT_ENUM_CAST(RenderingDevice::SamplerFilter)
VARIANT_ENUM_CAST(RenderingDevice::SamplerRepeatMode)
VARIANT_ENUM_CAST(RenderingDevice::SamplerBorderColor)
VARIANT_ENUM_CAST(RenderingDevice::VertexFrequency)
VARIANT_ENUM_CAST(RenderingDevice::IndexBufferFormat)
VARIANT_ENUM_CAST(RenderingDevice::StorageBufferUsage)
VARIANT_ENUM_CAST(RenderingDevice::UniformType)
VARIANT_ENUM_CAST(RenderingDevice::RenderPrimitive)
VARIANT_ENUM_CAST(RenderingDevice::PolygonCullMode)
VARIANT_ENUM_CAST(RenderingDevice::PolygonFrontFace)
VARIANT_ENUM_CAST(RenderingDevice::StencilOperation)
VARIANT_ENUM_CAST(RenderingDevice::LogicOperation)
VARIANT_ENUM_CAST(RenderingDevice::BlendFactor)
VARIANT_ENUM_CAST(RenderingDevice::BlendOperation)
VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags)
VARIANT_ENUM_CAST(RenderingDevice::PipelineSpecializationConstantType)
VARIANT_ENUM_CAST(RenderingDevice::InitialAction)
VARIANT_ENUM_CAST(RenderingDevice::FinalAction)
VARIANT_ENUM_CAST(RenderingDevice::Limit)
VARIANT_ENUM_CAST(RenderingDevice::MemoryType)

typedef RenderingDevice RD;

#endif // RENDERING_DEVICE_H