summaryrefslogtreecommitdiff
path: root/servers/rendering/rendering_device.cpp
blob: 89483d9f50c81205ab9edf7e4aeda88bf87fc3ab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
/*************************************************************************/
/*  rendering_device.cpp                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "rendering_device.h"

#include "rendering_device_binds.h"

RenderingDevice *RenderingDevice::singleton = nullptr;

RenderingDevice *RenderingDevice::get_singleton() {
	return singleton;
}

RenderingDevice::ShaderCompileFunction RenderingDevice::compile_function = nullptr;
RenderingDevice::ShaderCacheFunction RenderingDevice::cache_function = nullptr;

void RenderingDevice::shader_set_compile_function(ShaderCompileFunction p_function) {
	compile_function = p_function;
}

void RenderingDevice::shader_set_cache_function(ShaderCacheFunction p_function) {
	cache_function = p_function;
}

Vector<uint8_t> RenderingDevice::shader_compile_from_source(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, bool p_allow_cache) {
	if (p_allow_cache && cache_function) {
		Vector<uint8_t> cache = cache_function(p_stage, p_source_code, p_language);
		if (cache.size()) {
			return cache;
		}
	}

	ERR_FAIL_COND_V(!compile_function, Vector<uint8_t>());

	return compile_function(p_stage, p_source_code, p_language, r_error);
}

RID RenderingDevice::_texture_create(const Ref<RDTextureFormat> &p_format, const Ref<RDTextureView> &p_view, const TypedArray<PackedByteArray> &p_data) {
	ERR_FAIL_COND_V(p_format.is_null(), RID());
	ERR_FAIL_COND_V(p_view.is_null(), RID());
	Vector<Vector<uint8_t>> data;
	for (int i = 0; i < p_data.size(); i++) {
		Vector<uint8_t> byte_slice = p_data[i];
		ERR_FAIL_COND_V(byte_slice.is_empty(), RID());
		data.push_back(byte_slice);
	}
	return texture_create(p_format->base, p_view->base, data);
}

RID RenderingDevice::_texture_create_shared(const Ref<RDTextureView> &p_view, RID p_with_texture) {
	ERR_FAIL_COND_V(p_view.is_null(), RID());

	return texture_create_shared(p_view->base, p_with_texture);
}

RID RenderingDevice::_texture_create_shared_from_slice(const Ref<RDTextureView> &p_view, RID p_with_texture, uint32_t p_layer, uint32_t p_mipmap, TextureSliceType p_slice_type) {
	ERR_FAIL_COND_V(p_view.is_null(), RID());

	return texture_create_shared_from_slice(p_view->base, p_with_texture, p_layer, p_mipmap, p_slice_type);
}

RenderingDevice::FramebufferFormatID RenderingDevice::_framebuffer_format_create(const TypedArray<RDAttachmentFormat> &p_attachments) {
	Vector<AttachmentFormat> attachments;
	attachments.resize(p_attachments.size());

	for (int i = 0; i < p_attachments.size(); i++) {
		Ref<RDAttachmentFormat> af = p_attachments[i];
		ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
		attachments.write[i] = af->base;
	}
	return framebuffer_format_create(attachments);
}

RID RenderingDevice::_framebuffer_create(const Array &p_textures, FramebufferFormatID p_format_check) {
	Vector<RID> textures = Variant(p_textures);
	return framebuffer_create(textures, p_format_check);
}

RID RenderingDevice::_sampler_create(const Ref<RDSamplerState> &p_state) {
	ERR_FAIL_COND_V(p_state.is_null(), RID());

	return sampler_create(p_state->base);
}

RenderingDevice::VertexFormatID RenderingDevice::_vertex_format_create(const TypedArray<RDVertexAttribute> &p_vertex_formats) {
	Vector<VertexAttribute> descriptions;
	descriptions.resize(p_vertex_formats.size());

	for (int i = 0; i < p_vertex_formats.size(); i++) {
		Ref<RDVertexAttribute> af = p_vertex_formats[i];
		ERR_FAIL_COND_V(af.is_null(), INVALID_FORMAT_ID);
		descriptions.write[i] = af->base;
	}
	return vertex_format_create(descriptions);
}

RID RenderingDevice::_vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers) {
	Vector<RID> buffers = Variant(p_src_buffers);

	return vertex_array_create(p_vertex_count, p_vertex_format, buffers);
}

Ref<RDShaderBytecode> RenderingDevice::_shader_compile_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache) {
	ERR_FAIL_COND_V(p_source.is_null(), Ref<RDShaderBytecode>());

	Ref<RDShaderBytecode> bytecode;
	bytecode.instance();
	for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
		String error;

		ShaderStage stage = ShaderStage(i);
		Vector<uint8_t> spirv = shader_compile_from_source(stage, p_source->get_stage_source(stage), p_source->get_language(), &error, p_allow_cache);
		bytecode->set_stage_bytecode(stage, spirv);
		bytecode->set_stage_compile_error(stage, error);
	}
	return bytecode;
}

RID RenderingDevice::shader_create_from_bytecode(const Ref<RDShaderBytecode> &p_bytecode) {
	ERR_FAIL_COND_V(p_bytecode.is_null(), RID());

	Vector<ShaderStageData> stage_data;
	for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
		ShaderStage stage = ShaderStage(i);
		ShaderStageData sd;
		sd.shader_stage = stage;
		String error = p_bytecode->get_stage_compile_error(stage);
		ERR_FAIL_COND_V_MSG(error != String(), RID(), "Can't create a shader from an errored bytecode. Check errors in source bytecode.");
		sd.spir_v = p_bytecode->get_stage_bytecode(stage);
		if (sd.spir_v.is_empty()) {
			continue;
		}
		stage_data.push_back(sd);
	}

	return shader_create(stage_data);
}

RID RenderingDevice::_uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set) {
	Vector<Uniform> uniforms;
	uniforms.resize(p_uniforms.size());
	for (int i = 0; i < p_uniforms.size(); i++) {
		Ref<RDUniform> uniform = p_uniforms[i];
		ERR_FAIL_COND_V(!uniform.is_valid(), RID());
		uniforms.write[i] = uniform->base;
	}
	return uniform_set_create(uniforms, p_shader, p_shader_set);
}

Error RenderingDevice::_buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, bool p_sync_with_draw) {
	return buffer_update(p_buffer, p_offset, p_size, p_data.ptr(), p_sync_with_draw);
}

RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags) {
	PipelineRasterizationState rasterization_state;
	if (p_rasterization_state.is_valid()) {
		rasterization_state = p_rasterization_state->base;
	}

	PipelineMultisampleState multisample_state;
	if (p_multisample_state.is_valid()) {
		multisample_state = p_multisample_state->base;
		for (int i = 0; i < p_multisample_state->sample_masks.size(); i++) {
			int64_t mask = p_multisample_state->sample_masks[i];
			multisample_state.sample_mask.push_back(mask);
		}
	}

	PipelineDepthStencilState depth_stencil_state;
	if (p_depth_stencil_state.is_valid()) {
		depth_stencil_state = p_depth_stencil_state->base;
	}

	PipelineColorBlendState color_blend_state;
	if (p_blend_state.is_valid()) {
		color_blend_state = p_blend_state->base;
		for (int i = 0; i < p_blend_state->attachments.size(); i++) {
			Ref<RDPipelineColorBlendStateAttachment> attachment = p_blend_state->attachments[i];
			if (attachment.is_valid()) {
				color_blend_state.attachments.push_back(attachment->base);
			}
		}
	}

	return render_pipeline_create(p_shader, p_framebuffer_format, p_vertex_format, p_render_primitive, rasterization_state, multisample_state, depth_stencil_state, color_blend_state, p_dynamic_state_flags);
}

Vector<int64_t> RenderingDevice::_draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values, float p_clear_depth, uint32_t p_clear_stencil, const Rect2 &p_region, const TypedArray<RID> &p_storage_textures) {
	Vector<DrawListID> splits;
	splits.resize(p_splits);
	Vector<RID> stextures;
	for (int i = 0; i < p_storage_textures.size(); i++) {
		stextures.push_back(p_storage_textures[i]);
	}
	draw_list_begin_split(p_framebuffer, p_splits, splits.ptrw(), p_initial_color_action, p_final_color_action, p_initial_depth_action, p_final_depth_action, p_clear_color_values, p_clear_depth, p_clear_stencil, p_region, stextures);

	Vector<int64_t> split_ids;
	split_ids.resize(splits.size());
	for (int i = 0; i < splits.size(); i++) {
		split_ids.write[i] = splits[i];
	}

	return split_ids;
}

void RenderingDevice::_draw_list_set_push_constant(DrawListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
	ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size);
	draw_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
}

void RenderingDevice::_compute_list_set_push_constant(ComputeListID p_list, const Vector<uint8_t> &p_data, uint32_t p_data_size) {
	ERR_FAIL_COND((uint32_t)p_data.size() > p_data_size);
	compute_list_set_push_constant(p_list, p_data.ptr(), p_data_size);
}

void RenderingDevice::compute_list_dispatch_threads(ComputeListID p_list, uint32_t p_x_threads, uint32_t p_y_threads, uint32_t p_z_threads, uint32_t p_x_local_group, uint32_t p_y_local_group, uint32_t p_z_local_group) {
	compute_list_dispatch(p_list, (p_x_threads - 1) / p_x_local_group + 1, (p_y_threads - 1) / p_y_local_group + 1, (p_z_threads - 1) / p_z_local_group + 1);
}

void RenderingDevice::_bind_methods() {
	ClassDB::bind_method(D_METHOD("texture_create", "format", "view", "data"), &RenderingDevice::_texture_create, DEFVAL(Array()));
	ClassDB::bind_method(D_METHOD("texture_create_shared", "view", "with_texture"), &RenderingDevice::_texture_create_shared);
	ClassDB::bind_method(D_METHOD("texture_create_shared_from_slice", "view", "with_texture", "layer", "mipmap", "slice_type"), &RenderingDevice::_texture_create_shared_from_slice, DEFVAL(TEXTURE_SLICE_2D));

	ClassDB::bind_method(D_METHOD("texture_update", "texture", "layer", "data", "sync_with_draw"), &RenderingDevice::texture_update, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("texture_get_data", "texture", "layer"), &RenderingDevice::texture_get_data);

	ClassDB::bind_method(D_METHOD("texture_is_format_supported_for_usage", "format", "usage_flags"), &RenderingDevice::texture_is_format_supported_for_usage);

	ClassDB::bind_method(D_METHOD("texture_is_shared", "texture"), &RenderingDevice::texture_is_shared);
	ClassDB::bind_method(D_METHOD("texture_is_valid", "texture"), &RenderingDevice::texture_is_valid);

	ClassDB::bind_method(D_METHOD("texture_copy", "from_texture", "to_texture", "from_pos", "to_pos", "size", "src_mipmap", "dst_mipmap", "src_layer", "dst_layer", "sync_with_draw"), &RenderingDevice::texture_copy, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("texture_clear", "texture", "color", "base_mipmap", "mipmap_count", "base_layer", "layer_count", "sync_with_draw"), &RenderingDevice::texture_clear, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("texture_resolve_multisample", "from_texture", "to_texture", "sync_with_draw"), &RenderingDevice::texture_resolve_multisample, DEFVAL(false));

	ClassDB::bind_method(D_METHOD("framebuffer_format_create", "attachments"), &RenderingDevice::_framebuffer_format_create);
	ClassDB::bind_method(D_METHOD("framebuffer_format_create_empty", "samples"), &RenderingDevice::framebuffer_format_create_empty, DEFVAL(TEXTURE_SAMPLES_1));
	ClassDB::bind_method(D_METHOD("framebuffer_format_get_texture_samples", "format"), &RenderingDevice::framebuffer_format_get_texture_samples);
	ClassDB::bind_method(D_METHOD("framebuffer_create", "textures", "validate_with_format"), &RenderingDevice::_framebuffer_create, DEFVAL(INVALID_FORMAT_ID));
	ClassDB::bind_method(D_METHOD("framebuffer_create_empty", "size", "samples", "validate_with_format"), &RenderingDevice::framebuffer_create_empty, DEFVAL(TEXTURE_SAMPLES_1), DEFVAL(INVALID_FORMAT_ID));
	ClassDB::bind_method(D_METHOD("framebuffer_get_format", "framebuffer"), &RenderingDevice::framebuffer_get_format);

	ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create);

	ClassDB::bind_method(D_METHOD("vertex_buffer_create", "size_bytes", "data", "use_as_storage"), &RenderingDevice::vertex_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("vertex_format_create", "vertex_descriptions"), &RenderingDevice::_vertex_format_create);

	ClassDB::bind_method(D_METHOD("index_buffer_create", "size_indices", "format", "data"), &RenderingDevice::index_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);

	ClassDB::bind_method(D_METHOD("shader_compile_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_from_source, DEFVAL(true));
	ClassDB::bind_method(D_METHOD("shader_create", "shader_data"), &RenderingDevice::shader_create_from_bytecode);
	ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask);

	ClassDB::bind_method(D_METHOD("uniform_buffer_create", "size_bytes", "data"), &RenderingDevice::uniform_buffer_create, DEFVAL(Vector<uint8_t>()));
	ClassDB::bind_method(D_METHOD("storage_buffer_create", "size_bytes", "data", "usage"), &RenderingDevice::storage_buffer_create, DEFVAL(Vector<uint8_t>()), DEFVAL(0));
	ClassDB::bind_method(D_METHOD("texture_buffer_create", "size_bytes", "format", "data"), &RenderingDevice::texture_buffer_create, DEFVAL(Vector<uint8_t>()));

	ClassDB::bind_method(D_METHOD("uniform_set_create", "uniforms", "shader", "shader_set"), &RenderingDevice::_uniform_set_create);
	ClassDB::bind_method(D_METHOD("uniform_set_is_valid", "uniform_set"), &RenderingDevice::uniform_set_is_valid);

	ClassDB::bind_method(D_METHOD("buffer_update", "buffer", "offset", "size_bytes", "data", "sync_with_draw"), &RenderingDevice::_buffer_update, DEFVAL(true));
	ClassDB::bind_method(D_METHOD("buffer_clear", "buffer", "offset", "size_bytes", "sync_with_draw"), &RenderingDevice::_buffer_update, DEFVAL(true));
	ClassDB::bind_method(D_METHOD("buffer_get_data", "buffer"), &RenderingDevice::buffer_get_data);

	ClassDB::bind_method(D_METHOD("render_pipeline_create", "shader", "framebuffer_format", "vertex_format", "primitive", "rasterization_state", "multisample_state", "stencil_state", "color_blend_state", "dynamic_state_flags"), &RenderingDevice::_render_pipeline_create, DEFVAL(0));
	ClassDB::bind_method(D_METHOD("render_pipeline_is_valid", "render_pipeline"), &RenderingDevice::render_pipeline_is_valid);

	ClassDB::bind_method(D_METHOD("compute_pipeline_create", "shader"), &RenderingDevice::compute_pipeline_create);
	ClassDB::bind_method(D_METHOD("compute_pipeline_is_valid", "compute_pieline"), &RenderingDevice::compute_pipeline_is_valid);

	ClassDB::bind_method(D_METHOD("screen_get_width", "screen"), &RenderingDevice::screen_get_width, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
	ClassDB::bind_method(D_METHOD("screen_get_height", "screen"), &RenderingDevice::screen_get_height, DEFVAL(DisplayServer::MAIN_WINDOW_ID));
	ClassDB::bind_method(D_METHOD("screen_get_framebuffer_format"), &RenderingDevice::screen_get_framebuffer_format);

	ClassDB::bind_method(D_METHOD("draw_list_begin_for_screen", "screen", "clear_color"), &RenderingDevice::draw_list_begin_for_screen, DEFVAL(DisplayServer::MAIN_WINDOW_ID), DEFVAL(Color()));

	ClassDB::bind_method(D_METHOD("draw_list_begin", "framebuffer", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::draw_list_begin, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2i()), DEFVAL(TypedArray<RID>()));
	ClassDB::bind_method(D_METHOD("draw_list_begin_split", "framebuffer", "splits", "initial_color_action", "final_color_action", "initial_depth_action", "final_depth_action", "clear_color_values", "clear_depth", "clear_stencil", "region", "storage_textures"), &RenderingDevice::_draw_list_begin_split, DEFVAL(Vector<Color>()), DEFVAL(1.0), DEFVAL(0), DEFVAL(Rect2i()), DEFVAL(TypedArray<RID>()));

	ClassDB::bind_method(D_METHOD("draw_list_bind_render_pipeline", "draw_list", "render_pipeline"), &RenderingDevice::draw_list_bind_render_pipeline);
	ClassDB::bind_method(D_METHOD("draw_list_bind_uniform_set", "draw_list", "uniform_set", "set_index"), &RenderingDevice::draw_list_bind_uniform_set);
	ClassDB::bind_method(D_METHOD("draw_list_bind_vertex_array", "draw_list", "vertex_array"), &RenderingDevice::draw_list_bind_vertex_array);
	ClassDB::bind_method(D_METHOD("draw_list_bind_index_array", "draw_list", "index_array"), &RenderingDevice::draw_list_bind_index_array);
	ClassDB::bind_method(D_METHOD("draw_list_set_push_constant", "draw_list", "buffer", "size_bytes"), &RenderingDevice::_draw_list_set_push_constant);

	ClassDB::bind_method(D_METHOD("draw_list_draw", "draw_list", "use_indices", "instances", "procedural_vertex_count"), &RenderingDevice::draw_list_draw, DEFVAL(0));

	ClassDB::bind_method(D_METHOD("draw_list_enable_scissor", "draw_list", "rect"), &RenderingDevice::draw_list_enable_scissor, DEFVAL(Rect2i()));
	ClassDB::bind_method(D_METHOD("draw_list_disable_scissor", "draw_list"), &RenderingDevice::draw_list_disable_scissor);

	ClassDB::bind_method(D_METHOD("draw_list_end"), &RenderingDevice::draw_list_end);

	ClassDB::bind_method(D_METHOD("compute_list_begin"), &RenderingDevice::compute_list_begin);
	ClassDB::bind_method(D_METHOD("compute_list_bind_compute_pipeline", "compute_list", "compute_pipeline"), &RenderingDevice::compute_list_bind_compute_pipeline);
	ClassDB::bind_method(D_METHOD("compute_list_set_push_constant", "compute_list", "buffer", "size_bytes"), &RenderingDevice::_compute_list_set_push_constant);
	ClassDB::bind_method(D_METHOD("compute_list_bind_uniform_set", "compute_list", "uniform_set", "set_index"), &RenderingDevice::compute_list_bind_uniform_set);
	ClassDB::bind_method(D_METHOD("compute_list_dispatch", "compute_list", "x_groups", "y_groups", "z_groups"), &RenderingDevice::compute_list_dispatch);
	ClassDB::bind_method(D_METHOD("compute_list_add_barrier", "compute_list"), &RenderingDevice::compute_list_add_barrier);
	ClassDB::bind_method(D_METHOD("compute_list_end"), &RenderingDevice::compute_list_end);

	ClassDB::bind_method(D_METHOD("free", "rid"), &RenderingDevice::free);

	ClassDB::bind_method(D_METHOD("capture_timestamp", "name", "sync_to_draw"), &RenderingDevice::capture_timestamp);
	ClassDB::bind_method(D_METHOD("get_captured_timestamps_count"), &RenderingDevice::get_captured_timestamps_count);
	ClassDB::bind_method(D_METHOD("get_captured_timestamps_frame"), &RenderingDevice::get_captured_timestamps_frame);
	ClassDB::bind_method(D_METHOD("get_captured_timestamp_gpu_time", "index"), &RenderingDevice::get_captured_timestamp_gpu_time);
	ClassDB::bind_method(D_METHOD("get_captured_timestamp_cpu_time", "index"), &RenderingDevice::get_captured_timestamp_cpu_time);
	ClassDB::bind_method(D_METHOD("get_captured_timestamp_name", "index"), &RenderingDevice::get_captured_timestamp_name);

	ClassDB::bind_method(D_METHOD("limit_get", "limit"), &RenderingDevice::limit_get);
	ClassDB::bind_method(D_METHOD("get_frame_delay"), &RenderingDevice::get_frame_delay);
	ClassDB::bind_method(D_METHOD("submit"), &RenderingDevice::submit);
	ClassDB::bind_method(D_METHOD("sync"), &RenderingDevice::sync);

	ClassDB::bind_method(D_METHOD("create_local_device"), &RenderingDevice::create_local_device);

	BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4_UNORM_PACK8);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R4G4B4A4_UNORM_PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B4G4R4A4_UNORM_PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R5G6B5_UNORM_PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B5G6R5_UNORM_PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R5G5B5A1_UNORM_PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B5G5R5A1_UNORM_PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A1R5G5B5_UNORM_PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8_USCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SSCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8_SRGB);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_USCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SSCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8_SRGB);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_USCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SSCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8_SRGB);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_USCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SSCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8_SRGB);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_USCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SSCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R8G8B8A8_SRGB);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_USCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SSCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8A8_SRGB);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UNORM_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SNORM_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_USCALED_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SSCALED_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_UINT_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SINT_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A8B8G8R8_SRGB_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UNORM_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SNORM_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_USCALED_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SSCALED_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_UINT_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A2R10G10B10_SINT_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UNORM_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SNORM_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_USCALED_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SSCALED_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_UINT_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_A2B10G10R10_SINT_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16_USCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SSCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_USCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SSCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_USCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SSCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_USCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SSCALED);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R16G16B16A16_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R32_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R32_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R32G32B32A32_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R64_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R64_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R64G64B64A64_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B10G11R11_UFLOAT_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_E5B9G9R9_UFLOAT_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_X8_D24_UNORM_PACK32);
	BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_S8_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_D16_UNORM_S8_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_D24_UNORM_S8_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_D32_SFLOAT_S8_UINT);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGB_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC1_RGBA_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC2_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC3_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC4_SNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC5_SNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_UFLOAT_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC6H_SFLOAT_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_BC7_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A1_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ETC2_R8G8B8A8_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11_SNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_EAC_R11G11_SNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_4x4_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x4_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_5x5_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x5_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_6x6_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x5_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x6_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_8x8_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x5_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x6_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x8_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_10x10_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x10_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_UNORM_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_ASTC_12x12_SRGB_BLOCK);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G8B8G8R8_422_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B8G8R8G8_422_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_420_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_420_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_422_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8R8_2PLANE_422_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G8_B8_R8_3PLANE_444_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6_UNORM_PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6_UNORM_2PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R10X6G10X6B10X6A10X6_UNORM_4PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6B10X6G10X6R10X6_422_UNORM_4PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B10X6G10X6R10X6G10X6_422_UNORM_4PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_420_UNORM_3PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4_UNORM_PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4_UNORM_2PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G16B16G16R16_422_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_B16G16R16G16_422_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM);
	BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_UNORM_BLOCK_IMG);
	BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_UNORM_BLOCK_IMG);
	BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_UNORM_BLOCK_IMG);
	BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_UNORM_BLOCK_IMG);
	BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_2BPP_SRGB_BLOCK_IMG);
	BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC1_4BPP_SRGB_BLOCK_IMG);
	BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_2BPP_SRGB_BLOCK_IMG);
	BIND_ENUM_CONSTANT(DATA_FORMAT_PVRTC2_4BPP_SRGB_BLOCK_IMG);
	BIND_ENUM_CONSTANT(DATA_FORMAT_MAX);

	BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D);
	BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D);
	BIND_ENUM_CONSTANT(TEXTURE_TYPE_3D);
	BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE);
	BIND_ENUM_CONSTANT(TEXTURE_TYPE_1D_ARRAY);
	BIND_ENUM_CONSTANT(TEXTURE_TYPE_2D_ARRAY);
	BIND_ENUM_CONSTANT(TEXTURE_TYPE_CUBE_ARRAY);
	BIND_ENUM_CONSTANT(TEXTURE_TYPE_MAX);

	BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_1);
	BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_2);
	BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_4);
	BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_8);
	BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_16);
	BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_32);
	BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_64);
	BIND_ENUM_CONSTANT(TEXTURE_SAMPLES_MAX);

	BIND_ENUM_CONSTANT(TEXTURE_USAGE_SAMPLING_BIT);
	BIND_ENUM_CONSTANT(TEXTURE_USAGE_COLOR_ATTACHMENT_BIT);
	BIND_ENUM_CONSTANT(TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
	BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_BIT);
	BIND_ENUM_CONSTANT(TEXTURE_USAGE_STORAGE_ATOMIC_BIT);
	BIND_ENUM_CONSTANT(TEXTURE_USAGE_CPU_READ_BIT);
	BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_UPDATE_BIT);
	BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_FROM_BIT);
	BIND_ENUM_CONSTANT(TEXTURE_USAGE_CAN_COPY_TO_BIT);
	BIND_ENUM_CONSTANT(TEXTURE_USAGE_RESOLVE_ATTACHMENT_BIT);

	BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_IDENTITY);
	BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ZERO);
	BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_ONE);
	BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_R);
	BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_G);
	BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_B);
	BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_A);
	BIND_ENUM_CONSTANT(TEXTURE_SWIZZLE_MAX);

	BIND_ENUM_CONSTANT(TEXTURE_SLICE_2D);
	BIND_ENUM_CONSTANT(TEXTURE_SLICE_CUBEMAP);
	BIND_ENUM_CONSTANT(TEXTURE_SLICE_3D);

	BIND_ENUM_CONSTANT(SAMPLER_FILTER_NEAREST);
	BIND_ENUM_CONSTANT(SAMPLER_FILTER_LINEAR);
	BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_REPEAT);
	BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRRORED_REPEAT);
	BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_EDGE);
	BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_CLAMP_TO_BORDER);
	BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MIRROR_CLAMP_TO_EDGE);
	BIND_ENUM_CONSTANT(SAMPLER_REPEAT_MODE_MAX);

	BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK);
	BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_TRANSPARENT_BLACK);
	BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_BLACK);
	BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_BLACK);
	BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_FLOAT_OPAQUE_WHITE);
	BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_INT_OPAQUE_WHITE);
	BIND_ENUM_CONSTANT(SAMPLER_BORDER_COLOR_MAX);

	BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_VERTEX);
	BIND_ENUM_CONSTANT(VERTEX_FREQUENCY_INSTANCE);

	BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT16);
	BIND_ENUM_CONSTANT(INDEX_BUFFER_FORMAT_UINT32);

	BIND_ENUM_CONSTANT(STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT);

	BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER); //for sampling only (sampler GLSL type)
	BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE); // for sampling only); but includes a texture); (samplerXX GLSL type)); first a sampler then a texture
	BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE); //only texture); (textureXX GLSL type)
	BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE); // storage image (imageXX GLSL type)); for compute mostly
	BIND_ENUM_CONSTANT(UNIFORM_TYPE_TEXTURE_BUFFER); // buffer texture (or TBO); textureBuffer type)
	BIND_ENUM_CONSTANT(UNIFORM_TYPE_SAMPLER_WITH_TEXTURE_BUFFER); // buffer texture with a sampler(or TBO); samplerBuffer type)
	BIND_ENUM_CONSTANT(UNIFORM_TYPE_IMAGE_BUFFER); //texel buffer); (imageBuffer type)); for compute mostly
	BIND_ENUM_CONSTANT(UNIFORM_TYPE_UNIFORM_BUFFER); //regular uniform buffer (or UBO).
	BIND_ENUM_CONSTANT(UNIFORM_TYPE_STORAGE_BUFFER); //storage buffer ("buffer" qualifier) like UBO); but supports storage); for compute mostly
	BIND_ENUM_CONSTANT(UNIFORM_TYPE_INPUT_ATTACHMENT); //used for sub-pass read/write); for mobile mostly
	BIND_ENUM_CONSTANT(UNIFORM_TYPE_MAX);

	BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_POINTS);
	BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES);
	BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINES_WITH_ADJACENCY);
	BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS);
	BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_LINESTRIPS_WITH_ADJACENCY);
	BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES);
	BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLES_WITH_ADJACENCY);
	BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS);
	BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_AJACENCY);
	BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TRIANGLE_STRIPS_WITH_RESTART_INDEX);
	BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_TESSELATION_PATCH);
	BIND_ENUM_CONSTANT(RENDER_PRIMITIVE_MAX);

	BIND_ENUM_CONSTANT(POLYGON_CULL_DISABLED);
	BIND_ENUM_CONSTANT(POLYGON_CULL_FRONT);
	BIND_ENUM_CONSTANT(POLYGON_CULL_BACK);

	BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_CLOCKWISE);
	BIND_ENUM_CONSTANT(POLYGON_FRONT_FACE_COUNTER_CLOCKWISE);

	BIND_ENUM_CONSTANT(STENCIL_OP_KEEP);
	BIND_ENUM_CONSTANT(STENCIL_OP_ZERO);
	BIND_ENUM_CONSTANT(STENCIL_OP_REPLACE);
	BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_CLAMP);
	BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_CLAMP);
	BIND_ENUM_CONSTANT(STENCIL_OP_INVERT);
	BIND_ENUM_CONSTANT(STENCIL_OP_INCREMENT_AND_WRAP);
	BIND_ENUM_CONSTANT(STENCIL_OP_DECREMENT_AND_WRAP);
	BIND_ENUM_CONSTANT(STENCIL_OP_MAX); //not an actual operator); just the amount of operators :D

	BIND_ENUM_CONSTANT(COMPARE_OP_NEVER);
	BIND_ENUM_CONSTANT(COMPARE_OP_LESS);
	BIND_ENUM_CONSTANT(COMPARE_OP_EQUAL);
	BIND_ENUM_CONSTANT(COMPARE_OP_LESS_OR_EQUAL);
	BIND_ENUM_CONSTANT(COMPARE_OP_GREATER);
	BIND_ENUM_CONSTANT(COMPARE_OP_NOT_EQUAL);
	BIND_ENUM_CONSTANT(COMPARE_OP_GREATER_OR_EQUAL);
	BIND_ENUM_CONSTANT(COMPARE_OP_ALWAYS);
	BIND_ENUM_CONSTANT(COMPARE_OP_MAX);

	BIND_ENUM_CONSTANT(LOGIC_OP_CLEAR);
	BIND_ENUM_CONSTANT(LOGIC_OP_AND);
	BIND_ENUM_CONSTANT(LOGIC_OP_AND_REVERSE);
	BIND_ENUM_CONSTANT(LOGIC_OP_COPY);
	BIND_ENUM_CONSTANT(LOGIC_OP_AND_INVERTED);
	BIND_ENUM_CONSTANT(LOGIC_OP_NO_OP);
	BIND_ENUM_CONSTANT(LOGIC_OP_XOR);
	BIND_ENUM_CONSTANT(LOGIC_OP_OR);
	BIND_ENUM_CONSTANT(LOGIC_OP_NOR);
	BIND_ENUM_CONSTANT(LOGIC_OP_EQUIVALENT);
	BIND_ENUM_CONSTANT(LOGIC_OP_INVERT);
	BIND_ENUM_CONSTANT(LOGIC_OP_OR_REVERSE);
	BIND_ENUM_CONSTANT(LOGIC_OP_COPY_INVERTED);
	BIND_ENUM_CONSTANT(LOGIC_OP_OR_INVERTED);
	BIND_ENUM_CONSTANT(LOGIC_OP_NAND);
	BIND_ENUM_CONSTANT(LOGIC_OP_SET);
	BIND_ENUM_CONSTANT(LOGIC_OP_MAX); //not an actual operator); just the amount of operators :D

	BIND_ENUM_CONSTANT(BLEND_FACTOR_ZERO);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_COLOR);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_COLOR);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_COLOR);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_COLOR);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC_ALPHA);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_DST_ALPHA);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_DST_ALPHA);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_COLOR);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_CONSTANT_ALPHA);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC_ALPHA_SATURATE);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_COLOR);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_COLOR);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_SRC1_ALPHA);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA);
	BIND_ENUM_CONSTANT(BLEND_FACTOR_MAX);

	BIND_ENUM_CONSTANT(BLEND_OP_ADD);
	BIND_ENUM_CONSTANT(BLEND_OP_SUBTRACT);
	BIND_ENUM_CONSTANT(BLEND_OP_REVERSE_SUBTRACT);
	BIND_ENUM_CONSTANT(BLEND_OP_MINIMUM);
	BIND_ENUM_CONSTANT(BLEND_OP_MAXIMUM);
	BIND_ENUM_CONSTANT(BLEND_OP_MAX);

	BIND_ENUM_CONSTANT(DYNAMIC_STATE_LINE_WIDTH);
	BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BIAS);
	BIND_ENUM_CONSTANT(DYNAMIC_STATE_BLEND_CONSTANTS);
	BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BOUNDS);
	BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
	BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_WRITE_MASK);
	BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE);

	BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params)
	BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION); //start rendering and clear the framebuffer (supply params)
	BIND_ENUM_CONSTANT(INITIAL_ACTION_KEEP); //start rendering); but keep attached color texture contents (depth will be cleared)
	BIND_ENUM_CONSTANT(INITIAL_ACTION_DROP); //start rendering); ignore what is there); just write above it
	BIND_ENUM_CONSTANT(INITIAL_ACTION_CONTINUE); //continue rendering (framebuffer must have been left in "continue" state as final action previously)
	BIND_ENUM_CONSTANT(INITIAL_ACTION_MAX);

	BIND_ENUM_CONSTANT(FINAL_ACTION_READ); //will no longer render to it); allows attached textures to be read again); but depth buffer contents will be dropped (Can't be read from)
	BIND_ENUM_CONSTANT(FINAL_ACTION_DISCARD); // discard contents after rendering
	BIND_ENUM_CONSTANT(FINAL_ACTION_CONTINUE); //will continue rendering later); attached textures can't be read until re-bound with "finish"
	BIND_ENUM_CONSTANT(FINAL_ACTION_MAX);

	BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX);
	BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT);
	BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL);
	BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION);
	BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE);
	BIND_ENUM_CONSTANT(SHADER_STAGE_MAX);
	BIND_ENUM_CONSTANT(SHADER_STAGE_VERTEX_BIT);
	BIND_ENUM_CONSTANT(SHADER_STAGE_FRAGMENT_BIT);
	BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_CONTROL_BIT);
	BIND_ENUM_CONSTANT(SHADER_STAGE_TESSELATION_EVALUATION_BIT);
	BIND_ENUM_CONSTANT(SHADER_STAGE_COMPUTE_BIT);

	BIND_ENUM_CONSTANT(SHADER_LANGUAGE_GLSL);
	BIND_ENUM_CONSTANT(SHADER_LANGUAGE_HLSL);

	BIND_ENUM_CONSTANT(LIMIT_MAX_BOUND_UNIFORM_SETS);
	BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_COLOR_ATTACHMENTS);
	BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_UNIFORM_SET);
	BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_UNIFORM_SET);
	BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_UNIFORM_SET);
	BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_UNIFORM_SET);
	BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_UNIFORM_SET);
	BIND_ENUM_CONSTANT(LIMIT_MAX_DRAW_INDEXED_INDEX);
	BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_HEIGHT);
	BIND_ENUM_CONSTANT(LIMIT_MAX_FRAMEBUFFER_WIDTH);
	BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_ARRAY_LAYERS);
	BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_1D);
	BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_2D);
	BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_3D);
	BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURE_SIZE_CUBE);
	BIND_ENUM_CONSTANT(LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
	BIND_ENUM_CONSTANT(LIMIT_MAX_SAMPLERS_PER_SHADER_STAGE);
	BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_BUFFERS_PER_SHADER_STAGE);
	BIND_ENUM_CONSTANT(LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE);
	BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE);
	BIND_ENUM_CONSTANT(LIMIT_MAX_PUSH_CONSTANT_SIZE);
	BIND_ENUM_CONSTANT(LIMIT_MAX_UNIFORM_BUFFER_SIZE);
	BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET);
	BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES);
	BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDINGS);
	BIND_ENUM_CONSTANT(LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE);
	BIND_ENUM_CONSTANT(LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
	BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE);
	BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X);
	BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y);
	BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z);
	BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS);
	BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X);
	BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y);
	BIND_ENUM_CONSTANT(LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Z);

	BIND_CONSTANT(INVALID_ID);
	BIND_CONSTANT(INVALID_FORMAT_ID);
}

RenderingDevice::RenderingDevice() {
	if (singleton == nullptr) { // there may be more rendering devices later
		singleton = this;
	}
}