summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/shader_rd.h
blob: 44705b2bd6ea247ac87b8e0241b3382aee7067d2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
/*************************************************************************/
/*  shader_rd.h                                                          */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef SHADER_RD_H
#define SHADER_RD_H

#include "core/os/mutex.h"
#include "core/string/string_builder.h"
#include "core/templates/hash_map.h"
#include "core/templates/local_vector.h"
#include "core/templates/map.h"
#include "core/templates/rid_owner.h"
#include "core/variant/variant.h"
#include "servers/rendering_server.h"

#include <stdio.h>
/**
	@author Juan Linietsky <reduzio@gmail.com>
*/

class ShaderRD {
	//versions
	CharString general_defines;
	Vector<CharString> variant_defines;
	Vector<bool> variants_enabled;

	struct Version {
		CharString uniforms;
		CharString vertex_globals;
		CharString compute_globals;
		CharString fragment_globals;
		Map<StringName, CharString> code_sections;
		Vector<CharString> custom_defines;

		Vector<uint8_t> *variant_data = nullptr;
		RID *variants = nullptr; //same size as version defines

		bool valid;
		bool dirty;
		bool initialize_needed;
	};

	Mutex variant_set_mutex;

	void _compile_variant(uint32_t p_variant, Version *p_version);

	void _clear_version(Version *p_version);
	void _compile_version(Version *p_version);

	RID_Owner<Version> version_owner;

	struct StageTemplate {
		struct Chunk {
			enum Type {
				TYPE_VERSION_DEFINES,
				TYPE_MATERIAL_UNIFORMS,
				TYPE_VERTEX_GLOBALS,
				TYPE_FRAGMENT_GLOBALS,
				TYPE_COMPUTE_GLOBALS,
				TYPE_CODE,
				TYPE_TEXT
			};

			Type type;
			StringName code;
			CharString text;
		};
		LocalVector<Chunk> chunks;
	};

	bool is_compute = false;

	String name;

	CharString base_compute_defines;

	String base_sha256;

	static String shader_cache_dir;
	static bool shader_cache_cleanup_on_start;
	static bool shader_cache_save_compressed;
	static bool shader_cache_save_compressed_zstd;
	static bool shader_cache_save_debug;
	bool shader_cache_dir_valid = false;

	enum StageType {
		STAGE_TYPE_VERTEX,
		STAGE_TYPE_FRAGMENT,
		STAGE_TYPE_COMPUTE,
		STAGE_TYPE_MAX,
	};

	StageTemplate stage_templates[STAGE_TYPE_MAX];

	void _build_variant_code(StringBuilder &p_builder, uint32_t p_variant, const Version *p_version, const StageTemplate &p_template);

	void _add_stage(const char *p_code, StageType p_stage_type);

	String _version_get_sha1(Version *p_version) const;
	bool _load_from_cache(Version *p_version);
	void _save_to_cache(Version *p_version);

protected:
	ShaderRD();
	void setup(const char *p_vertex_code, const char *p_fragment_code, const char *p_compute_code, const char *p_name);

public:
	RID version_create();

	void version_set_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_vertex_globals, const String &p_fragment_globals, const Vector<String> &p_custom_defines);
	void version_set_compute_code(RID p_version, const Map<String, String> &p_code, const String &p_uniforms, const String &p_compute_globals, const Vector<String> &p_custom_defines);

	_FORCE_INLINE_ RID version_get_shader(RID p_version, int p_variant) {
		ERR_FAIL_INDEX_V(p_variant, variant_defines.size(), RID());
		ERR_FAIL_COND_V(!variants_enabled[p_variant], RID());

		Version *version = version_owner.getornull(p_version);
		if (!version) {
			return RID();
		}

		if (version->dirty) {
			_compile_version(version);
		}

		if (!version->valid) {
			return RID();
		}

		return version->variants[p_variant];
	}

	bool version_is_valid(RID p_version);

	bool version_free(RID p_version);

	void set_variant_enabled(int p_variant, bool p_enabled);
	bool is_variant_enabled(int p_variant) const;

	static void set_shader_cache_dir(const String &p_dir);
	static void set_shader_cache_save_compressed(bool p_enable);
	static void set_shader_cache_save_compressed_zstd(bool p_enable);
	static void set_shader_cache_save_debug(bool p_enable);

	RS::ShaderNativeSourceCode version_get_native_source_code(RID p_version);

	void initialize(const Vector<String> &p_variant_defines, const String &p_general_defines = "");
	virtual ~ShaderRD();
};

#endif