summaryrefslogtreecommitdiff
path: root/servers/rendering/renderer_rd/effects_rd.cpp
blob: 27d6cb086d55b2670e79746f930fb94e1f599e32 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
/*************************************************************************/
/*  effects_rd.cpp                                                       */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "effects_rd.h"

#include "core/config/project_settings.h"
#include "core/math/math_defs.h"
#include "core/os/os.h"

#include "thirdparty/misc/cubemap_coeffs.h"

static _FORCE_INLINE_ void store_transform_3x3(const Basis &p_basis, float *p_array) {
	p_array[0] = p_basis.elements[0][0];
	p_array[1] = p_basis.elements[1][0];
	p_array[2] = p_basis.elements[2][0];
	p_array[3] = 0;
	p_array[4] = p_basis.elements[0][1];
	p_array[5] = p_basis.elements[1][1];
	p_array[6] = p_basis.elements[2][1];
	p_array[7] = 0;
	p_array[8] = p_basis.elements[0][2];
	p_array[9] = p_basis.elements[1][2];
	p_array[10] = p_basis.elements[2][2];
	p_array[11] = 0;
}

static _FORCE_INLINE_ void store_camera(const CameraMatrix &p_mtx, float *p_array) {
	for (int i = 0; i < 4; i++) {
		for (int j = 0; j < 4; j++) {
			p_array[i * 4 + j] = p_mtx.matrix[i][j];
		}
	}
}

RID EffectsRD::_get_uniform_set_from_image(RID p_image) {
	if (image_to_uniform_set_cache.has(p_image)) {
		RID uniform_set = image_to_uniform_set_cache[p_image];
		if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
			return uniform_set;
		}
	}
	Vector<RD::Uniform> uniforms;
	RD::Uniform u;
	u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
	u.binding = 0;
	u.ids.push_back(p_image);
	uniforms.push_back(u);
	//any thing with the same configuration (one texture in binding 0 for set 0), is good
	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 1);

	image_to_uniform_set_cache[p_image] = uniform_set;

	return uniform_set;
}

RID EffectsRD::_get_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
	if (texture_to_uniform_set_cache.has(p_texture)) {
		RID uniform_set = texture_to_uniform_set_cache[p_texture];
		if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
			return uniform_set;
		}
	}

	Vector<RD::Uniform> uniforms;
	RD::Uniform u;
	u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
	u.binding = 0;
	u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
	u.ids.push_back(p_texture);
	uniforms.push_back(u);
	//anything with the same configuration (one texture in binding 0 for set 0), is good
	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, tonemap.shader.version_get_shader(tonemap.shader_version, 0), 0);

	texture_to_uniform_set_cache[p_texture] = uniform_set;

	return uniform_set;
}

RID EffectsRD::_get_compute_uniform_set_from_texture(RID p_texture, bool p_use_mipmaps) {
	if (texture_to_compute_uniform_set_cache.has(p_texture)) {
		RID uniform_set = texture_to_compute_uniform_set_cache[p_texture];
		if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
			return uniform_set;
		}
	}

	Vector<RD::Uniform> uniforms;
	RD::Uniform u;
	u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
	u.binding = 0;
	u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
	u.ids.push_back(p_texture);
	uniforms.push_back(u);
	//any thing with the same configuration (one texture in binding 0 for set 0), is good
	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, 0), 0);

	texture_to_compute_uniform_set_cache[p_texture] = uniform_set;

	return uniform_set;
}

RID EffectsRD::_get_compute_uniform_set_from_texture_and_sampler(RID p_texture, RID p_sampler) {
	TextureSamplerPair tsp;
	tsp.texture = p_texture;
	tsp.sampler = p_sampler;

	if (texture_sampler_to_compute_uniform_set_cache.has(tsp)) {
		RID uniform_set = texture_sampler_to_compute_uniform_set_cache[tsp];
		if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
			return uniform_set;
		}
	}

	Vector<RD::Uniform> uniforms;
	RD::Uniform u;
	u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
	u.binding = 0;
	u.ids.push_back(p_sampler);
	u.ids.push_back(p_texture);
	uniforms.push_back(u);
	//any thing with the same configuration (one texture in binding 0 for set 0), is good
	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.blur_shader.version_get_shader(ssao.blur_shader_version, 0), 0);

	texture_sampler_to_compute_uniform_set_cache[tsp] = uniform_set;

	return uniform_set;
}

RID EffectsRD::_get_compute_uniform_set_from_texture_pair(RID p_texture1, RID p_texture2, bool p_use_mipmaps) {
	TexturePair tp;
	tp.texture1 = p_texture1;
	tp.texture2 = p_texture2;

	if (texture_pair_to_compute_uniform_set_cache.has(tp)) {
		RID uniform_set = texture_pair_to_compute_uniform_set_cache[tp];
		if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
			return uniform_set;
		}
	}

	Vector<RD::Uniform> uniforms;
	{
		RD::Uniform u;
		u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
		u.binding = 0;
		u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
		u.ids.push_back(p_texture1);
		uniforms.push_back(u);
	}
	{
		RD::Uniform u;
		u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
		u.binding = 1;
		u.ids.push_back(p_use_mipmaps ? default_mipmap_sampler : default_sampler);
		u.ids.push_back(p_texture2);
		uniforms.push_back(u);
	}
	//any thing with the same configuration (one texture in binding 0 for set 0), is good
	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0), 1);

	texture_pair_to_compute_uniform_set_cache[tp] = uniform_set;

	return uniform_set;
}

RID EffectsRD::_get_compute_uniform_set_from_image_pair(RID p_texture1, RID p_texture2) {
	TexturePair tp;
	tp.texture1 = p_texture1;
	tp.texture2 = p_texture2;

	if (image_pair_to_compute_uniform_set_cache.has(tp)) {
		RID uniform_set = image_pair_to_compute_uniform_set_cache[tp];
		if (RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
			return uniform_set;
		}
	}

	Vector<RD::Uniform> uniforms;
	{
		RD::Uniform u;
		u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
		u.binding = 0;
		u.ids.push_back(p_texture1);
		uniforms.push_back(u);
	}
	{
		RD::Uniform u;
		u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
		u.binding = 1;
		u.ids.push_back(p_texture2);
		uniforms.push_back(u);
	}
	//any thing with the same configuration (one texture in binding 0 for set 0), is good
	RID uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0), 3);

	image_pair_to_compute_uniform_set_cache[tp] = uniform_set;

	return uniform_set;
}

void EffectsRD::copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y, bool p_panorama) {
	zeromem(&copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));

	copy_to_fb.push_constant.use_section = true;
	copy_to_fb.push_constant.section[0] = p_uv_rect.position.x;
	copy_to_fb.push_constant.section[1] = p_uv_rect.position.y;
	copy_to_fb.push_constant.section[2] = p_uv_rect.size.x;
	copy_to_fb.push_constant.section[3] = p_uv_rect.size.y;

	if (p_flip_y) {
		copy_to_fb.push_constant.flip_y = true;
	}

	RD::DrawListID draw_list = p_draw_list;
	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[p_panorama ? COPY_TO_FB_COPY_PANORAMA_TO_DP : COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
	RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
	RD::get_singleton()->draw_list_set_push_constant(draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
	RD::get_singleton()->draw_list_draw(draw_list, true);
}

void EffectsRD::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_alpha_to_zero, bool p_srgb, RID p_secondary) {
	zeromem(&copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));

	if (p_flip_y) {
		copy_to_fb.push_constant.flip_y = true;
	}
	if (p_force_luminance) {
		copy_to_fb.push_constant.force_luminance = true;
	}
	if (p_alpha_to_zero) {
		copy_to_fb.push_constant.alpha_to_zero = true;
	}
	if (p_srgb) {
		copy_to_fb.push_constant.srgb = true;
	}

	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>(), 1.0, 0, p_rect);
	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, copy_to_fb.pipelines[p_secondary.is_valid() ? COPY_TO_FB_COPY2 : COPY_TO_FB_COPY].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
	if (p_secondary.is_valid()) {
		RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_secondary), 1);
	}
	RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
	RD::get_singleton()->draw_list_set_push_constant(draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
	RD::get_singleton()->draw_list_draw(draw_list, true);
	RD::get_singleton()->draw_list_end();
}

void EffectsRD::copy_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, bool p_force_luminance, bool p_all_source, bool p_8_bit_dst, bool p_alpha_to_one) {
	zeromem(&copy.push_constant, sizeof(CopyPushConstant));
	if (p_flip_y) {
		copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
	}

	if (p_force_luminance) {
		copy.push_constant.flags |= COPY_FLAG_FORCE_LUMINANCE;
	}

	if (p_all_source) {
		copy.push_constant.flags |= COPY_FLAG_ALL_SOURCE;
	}

	if (p_alpha_to_one) {
		copy.push_constant.flags |= COPY_FLAG_ALPHA_TO_ONE;
	}

	copy.push_constant.section[0] = 0;
	copy.push_constant.section[1] = 0;
	copy.push_constant.section[2] = p_rect.size.width;
	copy.push_constant.section[3] = p_rect.size.height;
	copy.push_constant.target[0] = p_rect.position.x;
	copy.push_constant.target[1] = p_rect.position.y;

	int32_t x_groups = (p_rect.size.width - 1) / 8 + 1;
	int32_t y_groups = (p_rect.size.height - 1) / 8 + 1;

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8_bit_dst ? COPY_MODE_SIMPLY_COPY_8BIT : COPY_MODE_SIMPLY_COPY]);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
	RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
	RD::get_singleton()->compute_list_end();
}

void EffectsRD::copy_cubemap_to_panorama(RID p_source_cube, RID p_dest_panorama, const Size2i &p_panorama_size, float p_lod, bool p_is_array) {
	zeromem(&copy.push_constant, sizeof(CopyPushConstant));

	copy.push_constant.section[0] = 0;
	copy.push_constant.section[1] = 0;
	copy.push_constant.section[2] = p_panorama_size.width;
	copy.push_constant.section[3] = p_panorama_size.height;
	copy.push_constant.target[0] = 0;
	copy.push_constant.target[1] = 0;
	copy.push_constant.camera_z_far = p_lod;

	int32_t x_groups = (p_panorama_size.width - 1) / 8 + 1;
	int32_t y_groups = (p_panorama_size.height - 1) / 8 + 1;

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_is_array ? COPY_MODE_CUBE_ARRAY_TO_PANORAMA : COPY_MODE_CUBE_TO_PANORAMA]);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cube), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_panorama), 3);
	RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
	RD::get_singleton()->compute_list_end();
}

void EffectsRD::copy_depth_to_rect_and_linearize(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y, float p_z_near, float p_z_far) {
	zeromem(&copy.push_constant, sizeof(CopyPushConstant));
	if (p_flip_y) {
		copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
	}

	copy.push_constant.section[0] = 0;
	copy.push_constant.section[1] = 0;
	copy.push_constant.section[2] = p_rect.size.width;
	copy.push_constant.section[3] = p_rect.size.height;
	copy.push_constant.target[0] = p_rect.position.x;
	copy.push_constant.target[1] = p_rect.position.y;
	copy.push_constant.camera_z_far = p_z_far;
	copy.push_constant.camera_z_near = p_z_near;

	int32_t x_groups = (p_rect.size.width - 1) / 8 + 1;
	int32_t y_groups = (p_rect.size.height - 1) / 8 + 1;

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_LINEARIZE_DEPTH]);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
	RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
	RD::get_singleton()->compute_list_end();
}

void EffectsRD::copy_depth_to_rect(RID p_source_rd_texture, RID p_dest_texture, const Rect2i &p_rect, bool p_flip_y) {
	zeromem(&copy.push_constant, sizeof(CopyPushConstant));
	if (p_flip_y) {
		copy.push_constant.flags |= COPY_FLAG_FLIP_Y;
	}

	copy.push_constant.section[0] = 0;
	copy.push_constant.section[1] = 0;
	copy.push_constant.section[2] = p_rect.size.width;
	copy.push_constant.section[3] = p_rect.size.height;
	copy.push_constant.target[0] = p_rect.position.x;
	copy.push_constant.target[1] = p_rect.position.y;

	int32_t x_groups = (p_rect.size.width - 1) / 8 + 1;
	int32_t y_groups = (p_rect.size.height - 1) / 8 + 1;

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_SIMPLY_COPY_DEPTH]);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
	RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
	RD::get_singleton()->compute_list_end();
}

void EffectsRD::set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst) {
	zeromem(&copy.push_constant, sizeof(CopyPushConstant));

	copy.push_constant.section[0] = 0;
	copy.push_constant.section[1] = 0;
	copy.push_constant.section[2] = p_region.size.width;
	copy.push_constant.section[3] = p_region.size.height;
	copy.push_constant.target[0] = p_region.position.x;
	copy.push_constant.target[1] = p_region.position.y;
	copy.push_constant.set_color[0] = p_color.r;
	copy.push_constant.set_color[1] = p_color.g;
	copy.push_constant.set_color[2] = p_color.b;
	copy.push_constant.set_color[3] = p_color.a;

	int32_t x_groups = (p_region.size.width - 1) / 8 + 1;
	int32_t y_groups = (p_region.size.height - 1) / 8 + 1;

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8bit_dst ? COPY_MODE_SET_COLOR_8BIT : COPY_MODE_SET_COLOR]);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
	RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
	RD::get_singleton()->compute_list_end();
}

void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst) {
	zeromem(&copy.push_constant, sizeof(CopyPushConstant));

	uint32_t base_flags = 0;
	copy.push_constant.section[0] = p_region.position.x;
	copy.push_constant.section[1] = p_region.position.y;
	copy.push_constant.section[2] = p_region.size.width;
	copy.push_constant.section[3] = p_region.size.height;

	int32_t x_groups = (p_region.size.width - 1) / 8 + 1;
	int32_t y_groups = (p_region.size.height - 1) / 8 + 1;
	//HORIZONTAL
	RD::DrawListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[p_8bit_dst ? COPY_MODE_GAUSSIAN_COPY_8BIT : COPY_MODE_GAUSSIAN_COPY]);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3);

	copy.push_constant.flags = base_flags | COPY_FLAG_HORIZONTAL;
	RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));

	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);

	RD::get_singleton()->compute_list_add_barrier(compute_list);

	//VERTICAL
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_back_texture), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_texture), 3);

	copy.push_constant.flags = base_flags;
	RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));

	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
	RD::get_singleton()->compute_list_end();
}

void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
	zeromem(&copy.push_constant, sizeof(CopyPushConstant));

	CopyMode copy_mode = p_first_pass && p_auto_exposure.is_valid() ? COPY_MODE_GAUSSIAN_GLOW_AUTO_EXPOSURE : COPY_MODE_GAUSSIAN_GLOW;
	uint32_t base_flags = 0;

	int32_t x_groups = (p_size.width + 7) / 8;
	int32_t y_groups = (p_size.height + 7) / 8;

	copy.push_constant.section[2] = p_size.x;
	copy.push_constant.section[3] = p_size.y;

	copy.push_constant.glow_strength = p_strength;
	copy.push_constant.glow_bloom = p_bloom;
	copy.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold;
	copy.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
	copy.push_constant.glow_exposure = p_exposure;
	copy.push_constant.glow_white = 0; //actually unused
	copy.push_constant.glow_luminance_cap = p_luminance_cap;

	copy.push_constant.glow_auto_exposure_grey = p_auto_exposure_grey; //unused also

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[copy_mode]);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_back_texture), 3);
	if (p_auto_exposure.is_valid() && p_first_pass) {
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_auto_exposure), 1);
	}

	copy.push_constant.flags = base_flags | (p_first_pass ? COPY_FLAG_GLOW_FIRST_PASS : 0) | (p_high_quality ? COPY_FLAG_HIGH_QUALITY_GLOW : 0);
	RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));

	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
	RD::get_singleton()->compute_list_end();
}

void EffectsRD::screen_space_reflection(RID p_diffuse, RID p_normal_roughness, RenderingServer::EnvironmentSSRRoughnessQuality p_roughness_quality, RID p_blur_radius, RID p_blur_radius2, RID p_metallic, const Color &p_metallic_mask, RID p_depth, RID p_scale_depth, RID p_scale_normal, RID p_output, RID p_output_blur, const Size2i &p_screen_size, int p_max_steps, float p_fade_in, float p_fade_out, float p_tolerance, const CameraMatrix &p_camera) {
	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();

	int32_t x_groups = (p_screen_size.width - 1) / 8 + 1;
	int32_t y_groups = (p_screen_size.height - 1) / 8 + 1;

	{ //scale color and depth to half
		ssr_scale.push_constant.camera_z_far = p_camera.get_z_far();
		ssr_scale.push_constant.camera_z_near = p_camera.get_z_near();
		ssr_scale.push_constant.orthogonal = p_camera.is_orthogonal();
		ssr_scale.push_constant.filter = false; //enabling causes arctifacts
		ssr_scale.push_constant.screen_size[0] = p_screen_size.x;
		ssr_scale.push_constant.screen_size[1] = p_screen_size.y;

		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_scale.pipeline);

		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse), 0);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_depth, p_normal_roughness), 1);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output_blur), 2);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_scale_depth, p_scale_normal), 3);

		RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_scale.push_constant, sizeof(ScreenSpaceReflectionScalePushConstant));

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);

		RD::get_singleton()->compute_list_add_barrier(compute_list);
	}

	{
		ssr.push_constant.camera_z_far = p_camera.get_z_far();
		ssr.push_constant.camera_z_near = p_camera.get_z_near();
		ssr.push_constant.orthogonal = p_camera.is_orthogonal();
		ssr.push_constant.screen_size[0] = p_screen_size.x;
		ssr.push_constant.screen_size[1] = p_screen_size.y;
		ssr.push_constant.curve_fade_in = p_fade_in;
		ssr.push_constant.distance_fade = p_fade_out;
		ssr.push_constant.num_steps = p_max_steps;
		ssr.push_constant.depth_tolerance = p_tolerance;
		ssr.push_constant.use_half_res = true;
		ssr.push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_camera.matrix[0][0]);
		ssr.push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_camera.matrix[1][1]);
		ssr.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0];
		ssr.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1];
		ssr.push_constant.metallic_mask[0] = CLAMP(p_metallic_mask.r * 255.0, 0, 255);
		ssr.push_constant.metallic_mask[1] = CLAMP(p_metallic_mask.g * 255.0, 0, 255);
		ssr.push_constant.metallic_mask[2] = CLAMP(p_metallic_mask.b * 255.0, 0, 255);
		ssr.push_constant.metallic_mask[3] = CLAMP(p_metallic_mask.a * 255.0, 0, 255);
		store_camera(p_camera, ssr.push_constant.projection);

		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr.pipelines[(p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) ? SCREEN_SPACE_REFLECTION_ROUGH : SCREEN_SPACE_REFLECTION_NORMAL]);

		RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr.push_constant, sizeof(ScreenSpaceReflectionPushConstant));

		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_scale_depth), 0);

		if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) {
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 1);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_metallic, p_normal_roughness), 3);
		} else {
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 1);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_metallic), 3);
		}
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 2);

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
	}

	if (p_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED) {
		//blur

		RD::get_singleton()->compute_list_add_barrier(compute_list);

		ssr_filter.push_constant.orthogonal = p_camera.is_orthogonal();
		ssr_filter.push_constant.edge_tolerance = Math::sin(Math::deg2rad(15.0));
		ssr_filter.push_constant.proj_info[0] = -2.0f / (p_screen_size.width * p_camera.matrix[0][0]);
		ssr_filter.push_constant.proj_info[1] = -2.0f / (p_screen_size.height * p_camera.matrix[1][1]);
		ssr_filter.push_constant.proj_info[2] = (1.0f - p_camera.matrix[0][2]) / p_camera.matrix[0][0];
		ssr_filter.push_constant.proj_info[3] = (1.0f + p_camera.matrix[1][2]) / p_camera.matrix[1][1];
		ssr_filter.push_constant.vertical = 0;
		if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_LOW) {
			ssr_filter.push_constant.steps = p_max_steps / 3;
			ssr_filter.push_constant.increment = 3;
		} else if (p_roughness_quality == RS::ENV_SSR_ROUGNESS_QUALITY_MEDIUM) {
			ssr_filter.push_constant.steps = p_max_steps / 2;
			ssr_filter.push_constant.increment = 2;
		} else {
			ssr_filter.push_constant.steps = p_max_steps;
			ssr_filter.push_constant.increment = 1;
		}

		ssr_filter.push_constant.screen_size[0] = p_screen_size.width;
		ssr_filter.push_constant.screen_size[1] = p_screen_size.height;

		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[SCREEN_SPACE_REFLECTION_FILTER_HORIZONTAL]);

		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output, p_blur_radius), 0);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 1);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_blur_radius2), 2);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_depth), 3);

		RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant));

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);

		RD::get_singleton()->compute_list_add_barrier(compute_list);

		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssr_filter.pipelines[SCREEN_SPACE_REFLECTION_FILTER_VERTICAL]);

		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_output_blur, p_blur_radius2), 0);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_normal), 1);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_output), 2);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_scale_depth), 3);

		ssr_filter.push_constant.vertical = 1;

		RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssr_filter.push_constant, sizeof(ScreenSpaceReflectionFilterPushConstant));

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
	}

	RD::get_singleton()->compute_list_end();
}

void EffectsRD::sub_surface_scattering(RID p_diffuse, RID p_diffuse2, RID p_depth, const CameraMatrix &p_camera, const Size2i &p_screen_size, float p_scale, float p_depth_scale, RenderingServer::SubSurfaceScatteringQuality p_quality) {
	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();

	int32_t x_groups = (p_screen_size.width - 1) / 8 + 1;
	int32_t y_groups = (p_screen_size.height - 1) / 8 + 1;

	Plane p = p_camera.xform4(Plane(1, 0, -1, 1));
	p.normal /= p.d;
	float unit_size = p.normal.x;

	{ //scale color and depth to half
		sss.push_constant.camera_z_far = p_camera.get_z_far();
		sss.push_constant.camera_z_near = p_camera.get_z_near();
		sss.push_constant.orthogonal = p_camera.is_orthogonal();
		sss.push_constant.unit_size = unit_size;
		sss.push_constant.screen_size[0] = p_screen_size.x;
		sss.push_constant.screen_size[1] = p_screen_size.y;
		sss.push_constant.vertical = false;
		sss.push_constant.scale = p_scale;
		sss.push_constant.depth_scale = p_depth_scale;

		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sss.pipelines[p_quality - 1]);

		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse), 0);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_diffuse2), 1);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth), 2);

		RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant));

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);

		RD::get_singleton()->compute_list_add_barrier(compute_list);

		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_diffuse2), 0);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_diffuse), 1);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth), 2);

		sss.push_constant.vertical = true;
		RD::get_singleton()->compute_list_set_push_constant(compute_list, &sss.push_constant, sizeof(SubSurfaceScatteringPushConstant));

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);

		RD::get_singleton()->compute_list_end();
	}
}

void EffectsRD::merge_specular(RID p_dest_framebuffer, RID p_specular, RID p_base, RID p_reflection) {
	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dest_framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, Vector<Color>());

	if (p_reflection.is_valid()) {
		if (p_base.is_valid()) {
			RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_SSR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
			RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base), 2);
		} else {
			RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADDITIVE_SSR].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
		}

		RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_specular), 0);
		RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_reflection), 1);

	} else {
		if (p_base.is_valid()) {
			RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADD].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
			RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_base), 2);
		} else {
			RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, specular_merge.pipelines[SPECULAR_MERGE_ADDITIVE_ADD].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dest_framebuffer)));
		}

		RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_specular), 0);
	}

	RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);
	RD::get_singleton()->draw_list_draw(draw_list, true);
	RD::get_singleton()->draw_list_end();
}

void EffectsRD::make_mipmap(RID p_source_rd_texture, RID p_dest_texture, const Size2i &p_size) {
	zeromem(&copy.push_constant, sizeof(CopyPushConstant));

	copy.push_constant.section[0] = 0;
	copy.push_constant.section[1] = 0;
	copy.push_constant.section[2] = p_size.width;
	copy.push_constant.section[3] = p_size.height;

	int32_t x_groups = (p_size.width - 1) / 8 + 1;
	int32_t y_groups = (p_size.height - 1) / 8 + 1;

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, copy.pipelines[COPY_MODE_MIPMAP]);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_texture), 3);
	RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy.push_constant, sizeof(CopyPushConstant));
	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
	RD::get_singleton()->compute_list_end();
}

void EffectsRD::copy_cubemap_to_dp(RID p_source_rd_texture, RID p_dst_framebuffer, const Rect2 &p_rect, float p_z_near, float p_z_far, bool p_dp_flip) {
	CopyToDPPushConstant push_constant;
	push_constant.screen_rect[0] = p_rect.position.x;
	push_constant.screen_rect[1] = p_rect.position.y;
	push_constant.screen_rect[2] = p_rect.size.width;
	push_constant.screen_rect[3] = p_rect.size.height;
	push_constant.z_far = p_z_far;
	push_constant.z_near = p_z_near;
	push_constant.z_flip = p_dp_flip;

	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ);
	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, cube_to_dp.pipeline.get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_rd_texture), 0);
	RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);

	RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(CopyToDPPushConstant));
	RD::get_singleton()->draw_list_draw(draw_list, true);
	RD::get_singleton()->draw_list_end();
}

void EffectsRD::tonemapper(RID p_source_color, RID p_dst_framebuffer, const TonemapSettings &p_settings) {
	zeromem(&tonemap.push_constant, sizeof(TonemapPushConstant));

	tonemap.push_constant.use_bcs = p_settings.use_bcs;
	tonemap.push_constant.bcs[0] = p_settings.brightness;
	tonemap.push_constant.bcs[1] = p_settings.contrast;
	tonemap.push_constant.bcs[2] = p_settings.saturation;

	tonemap.push_constant.use_glow = p_settings.use_glow;
	tonemap.push_constant.glow_intensity = p_settings.glow_intensity;
	tonemap.push_constant.glow_levels[0] = p_settings.glow_levels[0]; // clean this up to just pass by pointer or something
	tonemap.push_constant.glow_levels[1] = p_settings.glow_levels[1];
	tonemap.push_constant.glow_levels[2] = p_settings.glow_levels[2];
	tonemap.push_constant.glow_levels[3] = p_settings.glow_levels[3];
	tonemap.push_constant.glow_levels[4] = p_settings.glow_levels[4];
	tonemap.push_constant.glow_levels[5] = p_settings.glow_levels[5];
	tonemap.push_constant.glow_levels[6] = p_settings.glow_levels[6];
	tonemap.push_constant.glow_texture_size[0] = p_settings.glow_texture_size.x;
	tonemap.push_constant.glow_texture_size[1] = p_settings.glow_texture_size.y;
	tonemap.push_constant.glow_mode = p_settings.glow_mode;

	int mode = p_settings.glow_use_bicubic_upscale ? TONEMAP_MODE_BICUBIC_GLOW_FILTER : TONEMAP_MODE_NORMAL;
	if (p_settings.use_1d_color_correction) {
		mode += 2;
	}

	tonemap.push_constant.tonemapper = p_settings.tonemap_mode;
	tonemap.push_constant.use_auto_exposure = p_settings.use_auto_exposure;
	tonemap.push_constant.exposure = p_settings.exposure;
	tonemap.push_constant.white = p_settings.white;
	tonemap.push_constant.auto_exposure_grey = p_settings.auto_exposure_grey;

	tonemap.push_constant.use_color_correction = p_settings.use_color_correction;

	tonemap.push_constant.use_fxaa = p_settings.use_fxaa;
	tonemap.push_constant.use_debanding = p_settings.use_debanding;
	tonemap.push_constant.pixel_size[0] = 1.0 / p_settings.texture_size.x;
	tonemap.push_constant.pixel_size[1] = 1.0 / p_settings.texture_size.y;

	RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(p_dst_framebuffer, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD);
	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, tonemap.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(p_dst_framebuffer)));
	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_source_color), 0);
	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.exposure_texture), 1);
	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.glow_texture, true), 2);
	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, _get_uniform_set_from_texture(p_settings.color_correction_texture), 3);
	RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);

	RD::get_singleton()->draw_list_set_push_constant(draw_list, &tonemap.push_constant, sizeof(TonemapPushConstant));
	RD::get_singleton()->draw_list_draw(draw_list, true);
	RD::get_singleton()->draw_list_end();
}

void EffectsRD::luminance_reduction(RID p_source_texture, const Size2i p_source_size, const Vector<RID> p_reduce, RID p_prev_luminance, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) {
	luminance_reduce.push_constant.source_size[0] = p_source_size.x;
	luminance_reduce.push_constant.source_size[1] = p_source_size.y;
	luminance_reduce.push_constant.max_luminance = p_max_luminance;
	luminance_reduce.push_constant.min_luminance = p_min_luminance;
	luminance_reduce.push_constant.exposure_adjust = p_adjust;

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();

	for (int i = 0; i < p_reduce.size(); i++) {
		if (i == 0) {
			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_texture), 0);
		} else {
			RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done

			if (i == p_reduce.size() - 1 && !p_set) {
				RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]);
				RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_prev_luminance), 2);
			} else {
				RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]);
			}

			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i - 1]), 0);
		}

		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_reduce[i]), 1);

		RD::get_singleton()->compute_list_set_push_constant(compute_list, &luminance_reduce.push_constant, sizeof(LuminanceReducePushConstant));

		int32_t x_groups = (luminance_reduce.push_constant.source_size[0] - 1) / 8 + 1;
		int32_t y_groups = (luminance_reduce.push_constant.source_size[1] - 1) / 8 + 1;

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);

		luminance_reduce.push_constant.source_size[0] = MAX(luminance_reduce.push_constant.source_size[0] / 8, 1);
		luminance_reduce.push_constant.source_size[1] = MAX(luminance_reduce.push_constant.source_size[1] / 8, 1);
	}

	RD::get_singleton()->compute_list_end();
}

void EffectsRD::bokeh_dof(RID p_base_texture, RID p_depth_texture, const Size2i &p_base_texture_size, RID p_secondary_texture, RID p_halfsize_texture1, RID p_halfsize_texture2, bool p_dof_far, float p_dof_far_begin, float p_dof_far_size, bool p_dof_near, float p_dof_near_begin, float p_dof_near_size, float p_bokeh_size, RenderingServer::DOFBokehShape p_bokeh_shape, RS::DOFBlurQuality p_quality, bool p_use_jitter, float p_cam_znear, float p_cam_zfar, bool p_cam_orthogonal) {
	bokeh.push_constant.blur_far_active = p_dof_far;
	bokeh.push_constant.blur_far_begin = p_dof_far_begin;
	bokeh.push_constant.blur_far_end = p_dof_far_begin + p_dof_far_size;

	bokeh.push_constant.blur_near_active = p_dof_near;
	bokeh.push_constant.blur_near_begin = p_dof_near_begin;
	bokeh.push_constant.blur_near_end = MAX(0, p_dof_near_begin - p_dof_near_size);
	bokeh.push_constant.use_jitter = p_use_jitter;
	bokeh.push_constant.jitter_seed = Math::randf() * 1000.0;

	bokeh.push_constant.z_near = p_cam_znear;
	bokeh.push_constant.z_far = p_cam_zfar;
	bokeh.push_constant.orthogonal = p_cam_orthogonal;
	bokeh.push_constant.blur_size = p_bokeh_size;

	bokeh.push_constant.second_pass = false;
	bokeh.push_constant.half_size = false;

	bokeh.push_constant.blur_scale = 0.5;

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();

	/* FIRST PASS */
	// The alpha channel of the source color texture is filled with the expected circle size
	// If used for DOF far, the size is positive, if used for near, its negative.

	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_GEN_BLUR_SIZE]);

	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_texture), 1);

	int32_t x_groups = (p_base_texture_size.x - 1) / 8 + 1;
	int32_t y_groups = (p_base_texture_size.y - 1) / 8 + 1;
	bokeh.push_constant.size[0] = p_base_texture_size.x;
	bokeh.push_constant.size[1] = p_base_texture_size.y;

	RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));

	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
	RD::get_singleton()->compute_list_add_barrier(compute_list);

	if (p_bokeh_shape == RS::DOF_BOKEH_BOX || p_bokeh_shape == RS::DOF_BOKEH_HEXAGON) {
		//second pass
		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[p_bokeh_shape == RS::DOF_BOKEH_BOX ? BOKEH_GEN_BOKEH_BOX : BOKEH_GEN_BOKEH_HEXAGONAL]);

		static const int quality_samples[4] = { 6, 12, 12, 24 };

		bokeh.push_constant.steps = quality_samples[p_quality];

		if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
			//box and hexagon are more or less the same, and they can work in either half (very low and low quality) or full (medium and high quality_ sizes)

			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture1), 0);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1);

			x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1;
			y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1;
			bokeh.push_constant.size[0] = p_base_texture_size.x >> 1;
			bokeh.push_constant.size[1] = p_base_texture_size.y >> 1;
			bokeh.push_constant.half_size = true;
			bokeh.push_constant.blur_size *= 0.5;

		} else {
			//medium and high quality use full size
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_secondary_texture), 0);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1);
		}

		RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
		RD::get_singleton()->compute_list_add_barrier(compute_list);

		//third pass
		bokeh.push_constant.second_pass = true;

		if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture2), 0);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture1), 1);
		} else {
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_secondary_texture), 1);
		}

		RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
		RD::get_singleton()->compute_list_add_barrier(compute_list);

		if (p_quality == RS::DOF_BLUR_QUALITY_VERY_LOW || p_quality == RS::DOF_BLUR_QUALITY_LOW) {
			//forth pass, upscale for low quality

			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_COMPOSITE]);

			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture2), 1);

			x_groups = (p_base_texture_size.x - 1) / 8 + 1;
			y_groups = (p_base_texture_size.y - 1) / 8 + 1;
			bokeh.push_constant.size[0] = p_base_texture_size.x;
			bokeh.push_constant.size[1] = p_base_texture_size.y;
			bokeh.push_constant.half_size = false;
			bokeh.push_constant.second_pass = false;

			RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));

			RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
		}
	} else {
		//circle

		//second pass
		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_GEN_BOKEH_CIRCULAR]);

		static const float quality_scale[4] = { 8.0, 4.0, 1.0, 0.5 };

		bokeh.push_constant.steps = 0;
		bokeh.push_constant.blur_scale = quality_scale[p_quality];

		//circle always runs in half size, otherwise too expensive

		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_halfsize_texture1), 0);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_base_texture), 1);

		x_groups = ((p_base_texture_size.x >> 1) - 1) / 8 + 1;
		y_groups = ((p_base_texture_size.y >> 1) - 1) / 8 + 1;
		bokeh.push_constant.size[0] = p_base_texture_size.x >> 1;
		bokeh.push_constant.size[1] = p_base_texture_size.y >> 1;
		bokeh.push_constant.half_size = true;

		RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
		RD::get_singleton()->compute_list_add_barrier(compute_list);

		//circle is just one pass, then upscale

		// upscale

		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, bokeh.pipelines[BOKEH_COMPOSITE]);

		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_base_texture), 0);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_halfsize_texture1), 1);

		x_groups = (p_base_texture_size.x - 1) / 8 + 1;
		y_groups = (p_base_texture_size.y - 1) / 8 + 1;
		bokeh.push_constant.size[0] = p_base_texture_size.x;
		bokeh.push_constant.size[1] = p_base_texture_size.y;
		bokeh.push_constant.half_size = false;
		bokeh.push_constant.second_pass = false;

		RD::get_singleton()->compute_list_set_push_constant(compute_list, &bokeh.push_constant, sizeof(BokehPushConstant));

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
	}

	RD::get_singleton()->compute_list_end();
}

void EffectsRD::gather_ssao(RD::ComputeListID p_compute_list, const Vector<RID> p_ao_slices, const SSAOSettings &p_settings, bool p_adaptive_base_pass) {
	RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, ssao.gather_uniform_set, 0);
	if ((p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) && !p_adaptive_base_pass) {
		RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, ssao.importance_map_uniform_set, 1);
	}

	for (int i = 0; i < 4; i++) {
		if ((p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) {
			continue;
		}

		ssao.gather_push_constant.pass_coord_offset[0] = i % 2;
		ssao.gather_push_constant.pass_coord_offset[1] = i / 2;
		ssao.gather_push_constant.pass_uv_offset[0] = ((i % 2) - 0.0) / p_settings.full_screen_size.x;
		ssao.gather_push_constant.pass_uv_offset[1] = ((i / 2) - 0.0) / p_settings.full_screen_size.y;
		ssao.gather_push_constant.pass = i;
		RD::get_singleton()->compute_list_bind_uniform_set(p_compute_list, _get_uniform_set_from_image(p_ao_slices[i]), 2);
		RD::get_singleton()->compute_list_set_push_constant(p_compute_list, &ssao.gather_push_constant, sizeof(SSAOGatherPushConstant));

		int x_groups = ((p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1;
		int y_groups = ((p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1;

		RD::get_singleton()->compute_list_dispatch(p_compute_list, x_groups, y_groups, 1);
	}
	RD::get_singleton()->compute_list_add_barrier(p_compute_list);
}

void EffectsRD::generate_ssao(RID p_depth_buffer, RID p_normal_buffer, RID p_depth_mipmaps_texture, const Vector<RID> &p_depth_mipmaps, RID p_ao, const Vector<RID> p_ao_slices, RID p_ao_pong, const Vector<RID> p_ao_pong_slices, RID p_upscale_buffer, RID p_importance_map, RID p_importance_map_pong, const CameraMatrix &p_projection, const SSAOSettings &p_settings, bool p_invalidate_uniform_sets) {
	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();

	/* FIRST PASS */
	// Downsample and deinterleave the depth buffer.
	{
		if (p_invalidate_uniform_sets) {
			Vector<RD::Uniform> uniforms;
			{
				RD::Uniform u;
				u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
				u.binding = 0;
				u.ids.push_back(p_depth_mipmaps[1]);
				uniforms.push_back(u);
			}
			{
				RD::Uniform u;
				u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
				u.binding = 1;
				u.ids.push_back(p_depth_mipmaps[2]);
				uniforms.push_back(u);
			}
			{
				RD::Uniform u;
				u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
				u.binding = 2;
				u.ids.push_back(p_depth_mipmaps[3]);
				uniforms.push_back(u);
			}
			ssao.downsample_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.downsample_shader.version_get_shader(ssao.downsample_shader_version, 2), 2);
		}

		float depth_linearize_mul = -p_projection.matrix[3][2];
		float depth_linearize_add = p_projection.matrix[2][2];
		if (depth_linearize_mul * depth_linearize_add < 0) {
			depth_linearize_add = -depth_linearize_add;
		}

		ssao.downsample_push_constant.orthogonal = p_projection.is_orthogonal();
		ssao.downsample_push_constant.z_near = depth_linearize_mul;
		ssao.downsample_push_constant.z_far = depth_linearize_add;
		if (ssao.downsample_push_constant.orthogonal) {
			ssao.downsample_push_constant.z_near = p_projection.get_z_near();
			ssao.downsample_push_constant.z_far = p_projection.get_z_far();
		}
		ssao.downsample_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x;
		ssao.downsample_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y;
		ssao.downsample_push_constant.radius_sq = p_settings.radius * p_settings.radius;

		int downsample_pipeline = SSAO_DOWNSAMPLE;
		if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
			downsample_pipeline = SSAO_DOWNSAMPLE_HALF;
		} else if (p_settings.quality > RS::ENV_SSAO_QUALITY_MEDIUM) {
			downsample_pipeline = SSAO_DOWNSAMPLE_MIPMAP;
		}

		if (p_settings.half_size) {
			downsample_pipeline++;
		}

		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[downsample_pipeline]);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_depth_buffer), 0);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_depth_mipmaps[0]), 1);
		if (p_settings.quality > RS::ENV_SSAO_QUALITY_MEDIUM) {
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssao.downsample_uniform_set, 2);
		}
		RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.downsample_push_constant, sizeof(SSAODownsamplePushConstant));

		int x_groups = (MAX(1, p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1;
		int y_groups = (MAX(1, p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1;

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
		RD::get_singleton()->compute_list_add_barrier(compute_list);
	}

	/* SECOND PASS */
	// Sample SSAO
	{
		ssao.gather_push_constant.screen_size[0] = p_settings.full_screen_size.x;
		ssao.gather_push_constant.screen_size[1] = p_settings.full_screen_size.y;

		ssao.gather_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
		ssao.gather_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
		float tan_half_fov_x = 1.0 / p_projection.matrix[0][0];
		float tan_half_fov_y = 1.0 / p_projection.matrix[1][1];
		ssao.gather_push_constant.NDC_to_view_mul[0] = tan_half_fov_x * 2.0;
		ssao.gather_push_constant.NDC_to_view_mul[1] = tan_half_fov_y * -2.0;
		ssao.gather_push_constant.NDC_to_view_add[0] = tan_half_fov_x * -1.0;
		ssao.gather_push_constant.NDC_to_view_add[1] = tan_half_fov_y;
		ssao.gather_push_constant.is_orthogonal = p_projection.is_orthogonal();

		ssao.gather_push_constant.half_screen_pixel_size_x025[0] = ssao.gather_push_constant.half_screen_pixel_size[0] * 0.25;
		ssao.gather_push_constant.half_screen_pixel_size_x025[1] = ssao.gather_push_constant.half_screen_pixel_size[1] * 0.25;

		float radius_near_limit = (p_settings.radius * 1.2f);
		if (p_settings.quality <= RS::ENV_SSAO_QUALITY_LOW) {
			radius_near_limit *= 1.50f;

			if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
				ssao.gather_push_constant.radius *= 0.8f;
			}
			if (p_settings.half_size) {
				ssao.gather_push_constant.radius *= 0.5f;
			}
		}
		radius_near_limit /= tan_half_fov_y;
		ssao.gather_push_constant.radius = p_settings.radius;
		ssao.gather_push_constant.intensity = p_settings.intensity;
		ssao.gather_push_constant.shadow_power = p_settings.power;
		ssao.gather_push_constant.shadow_clamp = 0.98;
		ssao.gather_push_constant.fade_out_mul = -1.0 / (p_settings.fadeout_to - p_settings.fadeout_from);
		ssao.gather_push_constant.fade_out_add = p_settings.fadeout_from / (p_settings.fadeout_to - p_settings.fadeout_from) + 1.0;
		ssao.gather_push_constant.horizon_angle_threshold = p_settings.horizon;
		ssao.gather_push_constant.inv_radius_near_limit = 1.0f / radius_near_limit;
		ssao.gather_push_constant.neg_inv_radius = -1.0 / ssao.gather_push_constant.radius;

		ssao.gather_push_constant.load_counter_avg_div = 9.0 / float((p_settings.quarter_screen_size.x) * (p_settings.quarter_screen_size.y) * 255);
		ssao.gather_push_constant.adaptive_sample_limit = p_settings.adaptive_target;

		ssao.gather_push_constant.detail_intensity = p_settings.detail;
		ssao.gather_push_constant.quality = MAX(0, p_settings.quality - 1);
		ssao.gather_push_constant.size_multiplier = p_settings.half_size ? 2 : 1;

		if (p_invalidate_uniform_sets) {
			Vector<RD::Uniform> uniforms;
			{
				RD::Uniform u;
				u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
				u.binding = 0;
				u.ids.push_back(ssao.mirror_sampler);
				u.ids.push_back(p_depth_mipmaps_texture);
				uniforms.push_back(u);
			}
			{
				RD::Uniform u;
				u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
				u.binding = 1;
				u.ids.push_back(p_normal_buffer);
				uniforms.push_back(u);
			}
			{
				RD::Uniform u;
				u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
				u.binding = 2;
				u.ids.push_back(ssao.gather_constants_buffer);
				uniforms.push_back(u);
			}
			ssao.gather_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 0), 0);
		}

		if (p_invalidate_uniform_sets) {
			Vector<RD::Uniform> uniforms;
			{
				RD::Uniform u;
				u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
				u.binding = 0;
				u.ids.push_back(p_ao_pong);
				uniforms.push_back(u);
			}
			{
				RD::Uniform u;
				u.uniform_type = RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE;
				u.binding = 1;
				u.ids.push_back(default_sampler);
				u.ids.push_back(p_importance_map);
				uniforms.push_back(u);
			}
			{
				RD::Uniform u;
				u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
				u.binding = 2;
				u.ids.push_back(ssao.importance_map_load_counter);
				uniforms.push_back(u);
			}
			ssao.importance_map_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.gather_shader.version_get_shader(ssao.gather_shader_version, 2), 1);
		}

		if (p_settings.quality == RS::ENV_SSAO_QUALITY_ULTRA) {
			ssao.importance_map_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
			ssao.importance_map_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;
			ssao.importance_map_push_constant.intensity = p_settings.intensity;
			ssao.importance_map_push_constant.power = p_settings.power;
			//base pass
			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_BASE]);
			gather_ssao(compute_list, p_ao_pong_slices, p_settings, true);
			//generate importance map
			int x_groups = (p_settings.quarter_screen_size.x - 1) / 8 + 1;
			int y_groups = (p_settings.quarter_screen_size.y - 1) / 8 + 1;

			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GENERATE_IMPORTANCE_MAP]);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong), 0);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1);
			RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant));
			RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
			RD::get_singleton()->compute_list_add_barrier(compute_list);
			//process importance map A
			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_PROCESS_IMPORTANCE_MAPA]);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map), 0);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map_pong), 1);
			RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant));
			RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
			RD::get_singleton()->compute_list_add_barrier(compute_list);
			//process Importance Map B
			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_PROCESS_IMPORTANCE_MAPB]);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_importance_map_pong), 0);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_importance_map), 1);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, ssao.counter_uniform_set, 2);
			RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.importance_map_push_constant, sizeof(SSAOImportanceMapPushConstant));
			RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
			RD::get_singleton()->compute_list_add_barrier(compute_list);

			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER_ADAPTIVE]);
		} else {
			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[SSAO_GATHER]);
		}

		gather_ssao(compute_list, p_ao_slices, p_settings, false);
	}

	//	/* THIRD PASS */
	//	// Blur
	//
	{
		ssao.blur_push_constant.edge_sharpness = 1.0 - p_settings.sharpness;
		ssao.blur_push_constant.half_screen_pixel_size[0] = 1.0 / p_settings.half_screen_size.x;
		ssao.blur_push_constant.half_screen_pixel_size[1] = 1.0 / p_settings.half_screen_size.y;

		int blur_passes = p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW ? p_settings.blur_passes : 1;

		for (int pass = 0; pass < blur_passes; pass++) {
			int blur_pipeline = SSAO_BLUR_PASS;
			if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) {
				if (pass < blur_passes - 2) {
					blur_pipeline = SSAO_BLUR_PASS_WIDE;
				}
				blur_pipeline = SSAO_BLUR_PASS_SMART;
			}

			for (int i = 0; i < 4; i++) {
				if ((p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) && ((i == 1) || (i == 2))) {
					continue;
				}

				RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[blur_pipeline]);
				if (pass % 2 == 0) {
					if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
						RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_slices[i]), 0);
					} else {
						RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ao_slices[i], ssao.mirror_sampler), 0);
					}

					RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao_pong_slices[i]), 1);
				} else {
					if (p_settings.quality == RS::ENV_SSAO_QUALITY_VERY_LOW) {
						RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong_slices[i]), 0);
					} else {
						RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_and_sampler(p_ao_pong_slices[i], ssao.mirror_sampler), 0);
					}
					RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_ao_slices[i]), 1);
				}
				RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.blur_push_constant, sizeof(SSAOBlurPushConstant));

				int x_groups = ((p_settings.full_screen_size.x >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1;
				int y_groups = ((p_settings.full_screen_size.y >> (p_settings.half_size ? 2 : 1)) - 1) / 8 + 1;

				RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
			}

			if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW) {
				RD::get_singleton()->compute_list_add_barrier(compute_list);
			}
		}
	}

	/* FOURTH PASS */
	// Interleave buffers
	// back to full size
	{
		ssao.interleave_push_constant.inv_sharpness = 1.0 - p_settings.sharpness;
		ssao.interleave_push_constant.pixel_size[0] = 1.0 / p_settings.full_screen_size.x;
		ssao.interleave_push_constant.pixel_size[1] = 1.0 / p_settings.full_screen_size.y;
		ssao.interleave_push_constant.size_modifier = uint32_t(p_settings.half_size ? 4 : 2);

		int interleave_pipeline = SSAO_INTERLEAVE_HALF;
		if (p_settings.quality == RS::ENV_SSAO_QUALITY_LOW) {
			interleave_pipeline = SSAO_INTERLEAVE;
		} else if (p_settings.quality >= RS::ENV_SSAO_QUALITY_MEDIUM) {
			interleave_pipeline = SSAO_INTERLEAVE_SMART;
		}

		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, ssao.pipelines[interleave_pipeline]);

		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_upscale_buffer), 0);
		if (p_settings.quality > RS::ENV_SSAO_QUALITY_VERY_LOW && p_settings.blur_passes % 2 == 0) {
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao), 1);
		} else {
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_ao_pong), 1);
		}

		RD::get_singleton()->compute_list_set_push_constant(compute_list, &ssao.interleave_push_constant, sizeof(SSAOInterleavePushConstant));

		int x_groups = (p_settings.full_screen_size.x - 1) / 8 + 1;
		int y_groups = (p_settings.full_screen_size.y - 1) / 8 + 1;

		RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);
		RD::get_singleton()->compute_list_add_barrier(compute_list);
	}

	RD::get_singleton()->compute_list_end();

	int zero[1] = { 0 };
	RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, false);
}

void EffectsRD::roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve) {
	roughness_limiter.push_constant.screen_size[0] = p_size.x;
	roughness_limiter.push_constant.screen_size[1] = p_size.y;
	roughness_limiter.push_constant.curve = p_curve;

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness_limiter.pipeline);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_normal), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_roughness), 1);

	int x_groups = (p_size.x - 1) / 8 + 1;
	int y_groups = (p_size.y - 1) / 8 + 1;

	RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness_limiter.push_constant, sizeof(RoughnessLimiterPushConstant)); //not used but set anyway

	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 1);

	RD::get_singleton()->compute_list_end();
}

void EffectsRD::cubemap_roughness(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size) {
	zeromem(&roughness.push_constant, sizeof(CubemapRoughnessPushConstant));

	roughness.push_constant.face_id = p_face_id > 9 ? 0 : p_face_id;
	roughness.push_constant.roughness = p_roughness;
	roughness.push_constant.sample_count = p_sample_count;
	roughness.push_constant.use_direct_write = p_roughness == 0.0;
	roughness.push_constant.face_size = p_size;

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, roughness.pipeline);

	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_rd_texture), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_framebuffer), 1);

	RD::get_singleton()->compute_list_set_push_constant(compute_list, &roughness.push_constant, sizeof(CubemapRoughnessPushConstant));

	int x_groups = (p_size - 1) / 8 + 1;
	int y_groups = (p_size - 1) / 8 + 1;

	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, p_face_id > 9 ? 6 : 1);

	RD::get_singleton()->compute_list_end();
}

void EffectsRD::cubemap_downsample(RID p_source_cubemap, RID p_dest_cubemap, const Size2i &p_size) {
	cubemap_downsampler.push_constant.face_size = p_size.x;

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, cubemap_downsampler.pipeline);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_cubemap), 1);

	int x_groups = (p_size.x - 1) / 8 + 1;
	int y_groups = (p_size.y - 1) / 8 + 1;

	RD::get_singleton()->compute_list_set_push_constant(compute_list, &cubemap_downsampler.push_constant, sizeof(CubemapDownsamplerPushConstant));

	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, y_groups, 6); // one z_group for each face

	RD::get_singleton()->compute_list_end();
}

void EffectsRD::cubemap_filter(RID p_source_cubemap, Vector<RID> p_dest_cubemap, bool p_use_array) {
	Vector<RD::Uniform> uniforms;
	for (int i = 0; i < p_dest_cubemap.size(); i++) {
		RD::Uniform u;
		u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
		u.binding = i;
		u.ids.push_back(p_dest_cubemap[i]);
		uniforms.push_back(u);
	}
	if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
		RD::get_singleton()->free(filter.image_uniform_set);
	}
	filter.image_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, 0), 2);

	int pipeline = p_use_array ? FILTER_MODE_HIGH_QUALITY_ARRAY : FILTER_MODE_HIGH_QUALITY;
	pipeline = filter.use_high_quality ? pipeline : pipeline + 1;
	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, filter.pipelines[pipeline]);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_cubemap, true), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.uniform_set, 1);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, filter.image_uniform_set, 2);

	int x_groups = p_use_array ? 1792 : 342; // (128 * 128 * 7) / 64 : (128*128 + 64*64 + 32*32 + 16*16 + 8*8 + 4*4 + 2*2) / 64

	RD::get_singleton()->compute_list_dispatch(compute_list, x_groups, 6, 1); // one y_group for each face

	RD::get_singleton()->compute_list_end();
}

void EffectsRD::render_sky(RD::DrawListID p_list, float p_time, RID p_fb, RID p_samplers, RID p_fog, PipelineCacheRD *p_pipeline, RID p_uniform_set, RID p_texture_set, const CameraMatrix &p_camera, const Basis &p_orientation, float p_multiplier, const Vector3 &p_position) {
	SkyPushConstant sky_push_constant;

	zeromem(&sky_push_constant, sizeof(SkyPushConstant));

	sky_push_constant.proj[0] = p_camera.matrix[2][0];
	sky_push_constant.proj[1] = p_camera.matrix[0][0];
	sky_push_constant.proj[2] = p_camera.matrix[2][1];
	sky_push_constant.proj[3] = p_camera.matrix[1][1];
	sky_push_constant.position[0] = p_position.x;
	sky_push_constant.position[1] = p_position.y;
	sky_push_constant.position[2] = p_position.z;
	sky_push_constant.multiplier = p_multiplier;
	sky_push_constant.time = p_time;
	store_transform_3x3(p_orientation, sky_push_constant.orientation);

	RenderingDevice::FramebufferFormatID fb_format = RD::get_singleton()->framebuffer_get_format(p_fb);

	RD::DrawListID draw_list = p_list;

	RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, p_pipeline->get_render_pipeline(RD::INVALID_ID, fb_format));

	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_samplers, 0);
	if (p_uniform_set.is_valid()) { //material may not have uniform set
		RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_uniform_set, 1);
	}
	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_texture_set, 2);
	RD::get_singleton()->draw_list_bind_uniform_set(draw_list, p_fog, 3);

	RD::get_singleton()->draw_list_bind_index_array(draw_list, index_array);

	RD::get_singleton()->draw_list_set_push_constant(draw_list, &sky_push_constant, sizeof(SkyPushConstant));

	RD::get_singleton()->draw_list_draw(draw_list, true);
}

void EffectsRD::resolve_gi(RID p_source_depth, RID p_source_normal_roughness, RID p_source_giprobe, RID p_dest_depth, RID p_dest_normal_roughness, RID p_dest_giprobe, Vector2i p_screen_size, int p_samples) {
	ResolvePushConstant push_constant;
	push_constant.screen_size[0] = p_screen_size.x;
	push_constant.screen_size[1] = p_screen_size.y;
	push_constant.samples = p_samples;

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, resolve.pipelines[p_source_giprobe.is_valid() ? RESOLVE_MODE_GI_GIPROBE : RESOLVE_MODE_GI]);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture_pair(p_source_depth, p_source_normal_roughness), 0);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_dest_depth, p_dest_normal_roughness), 1);
	if (p_source_giprobe.is_valid()) {
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_texture(p_source_giprobe), 2);
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_uniform_set_from_image(p_dest_giprobe), 3);
	}

	RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(ResolvePushConstant));

	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_screen_size.x, p_screen_size.y, 1, 8, 8, 1);

	RD::get_singleton()->compute_list_end();
}

void EffectsRD::reduce_shadow(RID p_source_shadow, RID p_dest_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, int p_shrink_limit, RD::ComputeListID compute_list) {
	uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, (uint32_t)p_shrink_limit, 0, 0, 0 };

	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_REDUCE]);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_source_shadow, p_dest_shadow), 0);
	RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8);

	RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1);
}
void EffectsRD::filter_shadow(RID p_shadow, RID p_backing_shadow, const Size2i &p_source_size, const Rect2i &p_source_rect, RenderingServer::EnvVolumetricFogShadowFilter p_filter, RD::ComputeListID compute_list, bool p_vertical, bool p_horizontal) {
	uint32_t push_constant[8] = { (uint32_t)p_source_size.x, (uint32_t)p_source_size.y, (uint32_t)p_source_rect.position.x, (uint32_t)p_source_rect.position.y, 0, 0, 0, 0 };

	switch (p_filter) {
		case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED:
		case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_LOW: {
			push_constant[5] = 0;
		} break;
		case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM: {
			push_constant[5] = 9;
		} break;
		case RS::ENV_VOLUMETRIC_FOG_SHADOW_FILTER_HIGH: {
			push_constant[5] = 18;
		} break;
	}

	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, shadow_reduce.pipelines[SHADOW_REDUCE_FILTER]);
	if (p_vertical) {
		push_constant[6] = 1;
		push_constant[7] = 0;
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_shadow, p_backing_shadow), 0);
		RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8);
		RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1);
	}
	if (p_vertical && p_horizontal) {
		RD::get_singleton()->compute_list_add_barrier(compute_list);
	}
	if (p_horizontal) {
		push_constant[6] = 0;
		push_constant[7] = 1;
		RD::get_singleton()->compute_list_bind_uniform_set(compute_list, _get_compute_uniform_set_from_image_pair(p_backing_shadow, p_shadow), 0);
		RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(uint32_t) * 8);
		RD::get_singleton()->compute_list_dispatch_threads(compute_list, p_source_rect.size.width, p_source_rect.size.height, 1, 8, 8, 1);
	}
}

void EffectsRD::sort_buffer(RID p_uniform_set, int p_size) {
	Sort::PushConstant push_constant;
	push_constant.total_elements = p_size;

	bool done = true;

	int numThreadGroups = ((p_size - 1) >> 9) + 1;

	if (numThreadGroups > 1) {
		done = false;
	}

	RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();

	RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_BLOCK]);
	RD::get_singleton()->compute_list_bind_uniform_set(compute_list, p_uniform_set, 1);
	RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
	RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);

	int presorted = 512;

	while (!done) {
		RD::get_singleton()->compute_list_add_barrier(compute_list);

		done = true;
		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_STEP]);

		numThreadGroups = 0;

		if (p_size > presorted) {
			if (p_size > presorted * 2) {
				done = false;
			}

			int pow2 = presorted;
			while (pow2 < p_size) {
				pow2 *= 2;
			}
			numThreadGroups = pow2 >> 9;
		}

		unsigned int nMergeSize = presorted * 2;

		for (unsigned int nMergeSubSize = nMergeSize >> 1; nMergeSubSize > 256; nMergeSubSize = nMergeSubSize >> 1) {
			push_constant.job_params[0] = nMergeSubSize;
			if (nMergeSubSize == nMergeSize >> 1) {
				push_constant.job_params[1] = (2 * nMergeSubSize - 1);
				push_constant.job_params[2] = -1;
			} else {
				push_constant.job_params[1] = nMergeSubSize;
				push_constant.job_params[2] = 1;
			}
			push_constant.job_params[3] = 0;

			RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
			RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);
			RD::get_singleton()->compute_list_add_barrier(compute_list);
		}

		RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, sort.pipelines[SORT_MODE_INNER]);
		RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(Sort::PushConstant));
		RD::get_singleton()->compute_list_dispatch(compute_list, numThreadGroups, 1, 1);

		presorted *= 2;
	}

	RD::get_singleton()->compute_list_end();
}

EffectsRD::EffectsRD() {
	{ // Initialize copy
		Vector<String> copy_modes;
		copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
		copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n");
		copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n");
		copy_modes.push_back("\n#define MODE_GAUSSIAN_GLOW\n#define GLOW_USE_AUTO_EXPOSURE\n");
		copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n");
		copy_modes.push_back("\n#define MODE_SIMPLE_COPY\n#define DST_IMAGE_8BIT\n");
		copy_modes.push_back("\n#define MODE_SIMPLE_COPY_DEPTH\n");
		copy_modes.push_back("\n#define MODE_SET_COLOR\n");
		copy_modes.push_back("\n#define MODE_SET_COLOR\n#define DST_IMAGE_8BIT\n");
		copy_modes.push_back("\n#define MODE_MIPMAP\n");
		copy_modes.push_back("\n#define MODE_LINEARIZE_DEPTH_COPY\n");
		copy_modes.push_back("\n#define MODE_CUBEMAP_TO_PANORAMA\n");
		copy_modes.push_back("\n#define MODE_CUBEMAP_ARRAY_TO_PANORAMA\n");

		copy.shader.initialize(copy_modes);
		zeromem(&copy.push_constant, sizeof(CopyPushConstant));
		copy.shader_version = copy.shader.version_create();

		for (int i = 0; i < COPY_MODE_MAX; i++) {
			copy.pipelines[i] = RD::get_singleton()->compute_pipeline_create(copy.shader.version_get_shader(copy.shader_version, i));
		}
	}
	{
		Vector<String> copy_modes;
		copy_modes.push_back("\n");
		copy_modes.push_back("\n#define MODE_PANORAMA_TO_DP\n");
		copy_modes.push_back("\n#define MODE_TWO_SOURCES\n");

		copy_to_fb.shader.initialize(copy_modes);

		copy_to_fb.shader_version = copy_to_fb.shader.version_create();

		//use additive

		for (int i = 0; i < COPY_TO_FB_MAX; i++) {
			copy_to_fb.pipelines[i].setup(copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
		}
	}

	{
		// Initialize roughness
		Vector<String> cubemap_roughness_modes;
		cubemap_roughness_modes.push_back("");
		roughness.shader.initialize(cubemap_roughness_modes);

		roughness.shader_version = roughness.shader.version_create();

		roughness.pipeline = RD::get_singleton()->compute_pipeline_create(roughness.shader.version_get_shader(roughness.shader_version, 0));
	}

	{
		// Initialize tonemapper
		Vector<String> tonemap_modes;
		tonemap_modes.push_back("\n");
		tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n");
		tonemap_modes.push_back("\n#define USE_1D_LUT\n");
		tonemap_modes.push_back("\n#define USE_GLOW_FILTER_BICUBIC\n#define USE_1D_LUT\n");

		tonemap.shader.initialize(tonemap_modes);

		tonemap.shader_version = tonemap.shader.version_create();

		for (int i = 0; i < TONEMAP_MODE_MAX; i++) {
			tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0);
		}
	}

	{
		// Initialize luminance_reduce
		Vector<String> luminance_reduce_modes;
		luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n");
		luminance_reduce_modes.push_back("\n");
		luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n");

		luminance_reduce.shader.initialize(luminance_reduce_modes);

		luminance_reduce.shader_version = luminance_reduce.shader.version_create();

		for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) {
			luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i));
		}
	}

	{
		// Initialize copier
		Vector<String> copy_modes;
		copy_modes.push_back("\n");

		cube_to_dp.shader.initialize(copy_modes);

		cube_to_dp.shader_version = cube_to_dp.shader.version_create();
		RID shader = cube_to_dp.shader.version_get_shader(cube_to_dp.shader_version, 0);
		RD::PipelineDepthStencilState dss;
		dss.enable_depth_test = true;
		dss.depth_compare_operator = RD::COMPARE_OP_ALWAYS;
		dss.enable_depth_write = true;
		cube_to_dp.pipeline.setup(shader, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), dss, RD::PipelineColorBlendState(), 0);
	}

	{
		// Initialize bokeh
		Vector<String> bokeh_modes;
		bokeh_modes.push_back("\n#define MODE_GEN_BLUR_SIZE\n");
		bokeh_modes.push_back("\n#define MODE_BOKEH_BOX\n");
		bokeh_modes.push_back("\n#define MODE_BOKEH_HEXAGONAL\n");
		bokeh_modes.push_back("\n#define MODE_BOKEH_CIRCULAR\n");
		bokeh_modes.push_back("\n#define MODE_COMPOSITE_BOKEH\n");

		bokeh.shader.initialize(bokeh_modes);

		bokeh.shader_version = bokeh.shader.version_create();

		for (int i = 0; i < BOKEH_MAX; i++) {
			bokeh.pipelines[i] = RD::get_singleton()->compute_pipeline_create(bokeh.shader.version_get_shader(bokeh.shader_version, i));
		}
	}

	{
		// Initialize ssao

		RD::SamplerState sampler;
		sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST;
		sampler.min_filter = RD::SAMPLER_FILTER_NEAREST;
		sampler.mip_filter = RD::SAMPLER_FILTER_NEAREST;
		sampler.repeat_u = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
		sampler.repeat_v = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
		sampler.repeat_w = RD::SAMPLER_REPEAT_MODE_MIRRORED_REPEAT;
		sampler.max_lod = 4;

		ssao.mirror_sampler = RD::get_singleton()->sampler_create(sampler);

		uint32_t pipeline = 0;
		{
			Vector<String> ssao_modes;
			ssao_modes.push_back("\n");
			ssao_modes.push_back("\n#define USE_HALF_SIZE\n");
			ssao_modes.push_back("\n#define GENERATE_MIPS\n");
			ssao_modes.push_back("\n#define GENERATE_MIPS\n#define USE_HALF_SIZE");
			ssao_modes.push_back("\n#define USE_HALF_BUFFERS\n");
			ssao_modes.push_back("\n#define USE_HALF_BUFFERS\n#define USE_HALF_SIZE");

			ssao.downsample_shader.initialize(ssao_modes);

			ssao.downsample_shader_version = ssao.downsample_shader.version_create();

			for (int i = 0; i <= SSAO_DOWNSAMPLE_HALF_RES_HALF; i++) {
				ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.downsample_shader.version_get_shader(ssao.downsample_shader_version, i));
				pipeline++;
			}
		}
		{
			Vector<String> ssao_modes;

			ssao_modes.push_back("\n");
			ssao_modes.push_back("\n#define SSAO_BASE\n");
			ssao_modes.push_back("\n#define ADAPTIVE\n");

			ssao.gather_shader.initialize(ssao_modes);

			ssao.gather_shader_version = ssao.gather_shader.version_create();

			for (int i = SSAO_GATHER; i <= SSAO_GATHER_ADAPTIVE; i++) {
				ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.gather_shader.version_get_shader(ssao.gather_shader_version, i - SSAO_GATHER));
				pipeline++;
			}

			ssao.gather_constants_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(SSAOGatherConstants));
			SSAOGatherConstants gather_constants;

			const int sub_pass_count = 5;
			for (int pass = 0; pass < 4; pass++) {
				for (int subPass = 0; subPass < sub_pass_count; subPass++) {
					int a = pass;
					int b = subPass;

					int spmap[5]{ 0, 1, 4, 3, 2 };
					b = spmap[subPass];

					float ca, sa;
					float angle0 = (float(a) + float(b) / float(sub_pass_count)) * Math_PI * 0.5f;

					ca = Math::cos(angle0);
					sa = Math::sin(angle0);

					float scale = 1.0f + (a - 1.5f + (b - (sub_pass_count - 1.0f) * 0.5f) / float(sub_pass_count)) * 0.07f;

					gather_constants.rotation_matrices[pass * 20 + subPass * 4 + 0] = scale * ca;
					gather_constants.rotation_matrices[pass * 20 + subPass * 4 + 1] = scale * -sa;
					gather_constants.rotation_matrices[pass * 20 + subPass * 4 + 2] = -scale * sa;
					gather_constants.rotation_matrices[pass * 20 + subPass * 4 + 3] = -scale * ca;
				}
			}

			RD::get_singleton()->buffer_update(ssao.gather_constants_buffer, 0, sizeof(SSAOGatherConstants), &gather_constants, false);
		}
		{
			Vector<String> ssao_modes;
			ssao_modes.push_back("\n#define GENERATE_MAP\n");
			ssao_modes.push_back("\n#define PROCESS_MAPA\n");
			ssao_modes.push_back("\n#define PROCESS_MAPB\n");

			ssao.importance_map_shader.initialize(ssao_modes);

			ssao.importance_map_shader_version = ssao.importance_map_shader.version_create();

			for (int i = SSAO_GENERATE_IMPORTANCE_MAP; i <= SSAO_PROCESS_IMPORTANCE_MAPB; i++) {
				ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, i - SSAO_GENERATE_IMPORTANCE_MAP));

				pipeline++;
			}
			ssao.importance_map_load_counter = RD::get_singleton()->storage_buffer_create(sizeof(uint32_t));
			int zero[1] = { 0 };
			RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0, sizeof(uint32_t), &zero, false);

			Vector<RD::Uniform> uniforms;
			{
				RD::Uniform u;
				u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
				u.binding = 0;
				u.ids.push_back(ssao.importance_map_load_counter);
				uniforms.push_back(u);
			}
			ssao.counter_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, ssao.importance_map_shader.version_get_shader(ssao.importance_map_shader_version, 2), 2);
		}
		{
			Vector<String> ssao_modes;
			ssao_modes.push_back("\n#define MODE_NON_SMART\n");
			ssao_modes.push_back("\n#define MODE_SMART\n");
			ssao_modes.push_back("\n#define MODE_WIDE\n");

			ssao.blur_shader.initialize(ssao_modes);

			ssao.blur_shader_version = ssao.blur_shader.version_create();

			for (int i = SSAO_BLUR_PASS; i <= SSAO_BLUR_PASS_WIDE; i++) {
				ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.blur_shader.version_get_shader(ssao.blur_shader_version, i - SSAO_BLUR_PASS));

				pipeline++;
			}
		}
		{
			Vector<String> ssao_modes;
			ssao_modes.push_back("\n#define MODE_NON_SMART\n");
			ssao_modes.push_back("\n#define MODE_SMART\n");
			ssao_modes.push_back("\n#define MODE_HALF\n");

			ssao.interleave_shader.initialize(ssao_modes);

			ssao.interleave_shader_version = ssao.interleave_shader.version_create();
			for (int i = SSAO_INTERLEAVE; i <= SSAO_INTERLEAVE_HALF; i++) {
				ssao.pipelines[pipeline] = RD::get_singleton()->compute_pipeline_create(ssao.interleave_shader.version_get_shader(ssao.interleave_shader_version, i - SSAO_INTERLEAVE));

				pipeline++;
			}
		}

		ERR_FAIL_COND(pipeline != SSAO_MAX);
	}

	{
		// Initialize roughness limiter
		Vector<String> shader_modes;
		shader_modes.push_back("");

		roughness_limiter.shader.initialize(shader_modes);

		roughness_limiter.shader_version = roughness_limiter.shader.version_create();

		roughness_limiter.pipeline = RD::get_singleton()->compute_pipeline_create(roughness_limiter.shader.version_get_shader(roughness_limiter.shader_version, 0));
	}

	{
		//Initialize cubemap downsampler
		Vector<String> cubemap_downsampler_modes;
		cubemap_downsampler_modes.push_back("");
		cubemap_downsampler.shader.initialize(cubemap_downsampler_modes);

		cubemap_downsampler.shader_version = cubemap_downsampler.shader.version_create();

		cubemap_downsampler.pipeline = RD::get_singleton()->compute_pipeline_create(cubemap_downsampler.shader.version_get_shader(cubemap_downsampler.shader_version, 0));
	}

	{
		// Initialize cubemap filter
		filter.use_high_quality = GLOBAL_GET("rendering/quality/reflections/fast_filter_high_quality");

		Vector<String> cubemap_filter_modes;
		cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n");
		cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n");
		cubemap_filter_modes.push_back("\n#define USE_HIGH_QUALITY\n#define USE_TEXTURE_ARRAY\n");
		cubemap_filter_modes.push_back("\n#define USE_LOW_QUALITY\n#define USE_TEXTURE_ARRAY\n");
		filter.shader.initialize(cubemap_filter_modes);
		filter.shader_version = filter.shader.version_create();

		for (int i = 0; i < FILTER_MODE_MAX; i++) {
			filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(filter.shader.version_get_shader(filter.shader_version, i));
		}

		if (filter.use_high_quality) {
			filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(high_quality_coeffs));
			RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(high_quality_coeffs), &high_quality_coeffs[0], false);
		} else {
			filter.coefficient_buffer = RD::get_singleton()->storage_buffer_create(sizeof(low_quality_coeffs));
			RD::get_singleton()->buffer_update(filter.coefficient_buffer, 0, sizeof(low_quality_coeffs), &low_quality_coeffs[0], false);
		}

		Vector<RD::Uniform> uniforms;
		{
			RD::Uniform u;
			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
			u.binding = 0;
			u.ids.push_back(filter.coefficient_buffer);
			uniforms.push_back(u);
		}
		filter.uniform_set = RD::get_singleton()->uniform_set_create(uniforms, filter.shader.version_get_shader(filter.shader_version, filter.use_high_quality ? 0 : 1), 1);
	}

	{
		Vector<String> specular_modes;
		specular_modes.push_back("\n#define MODE_MERGE\n");
		specular_modes.push_back("\n#define MODE_MERGE\n#define MODE_SSR\n");
		specular_modes.push_back("\n");
		specular_modes.push_back("\n#define MODE_SSR\n");

		specular_merge.shader.initialize(specular_modes);

		specular_merge.shader_version = specular_merge.shader.version_create();

		//use additive

		RD::PipelineColorBlendState::Attachment ba;
		ba.enable_blend = true;
		ba.src_color_blend_factor = RD::BLEND_FACTOR_ONE;
		ba.dst_color_blend_factor = RD::BLEND_FACTOR_ONE;
		ba.src_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
		ba.dst_alpha_blend_factor = RD::BLEND_FACTOR_ONE;
		ba.color_blend_op = RD::BLEND_OP_ADD;
		ba.alpha_blend_op = RD::BLEND_OP_ADD;

		RD::PipelineColorBlendState blend_additive;
		blend_additive.attachments.push_back(ba);

		for (int i = 0; i < SPECULAR_MERGE_MAX; i++) {
			RD::PipelineColorBlendState blend_state;
			if (i == SPECULAR_MERGE_ADDITIVE_ADD || i == SPECULAR_MERGE_ADDITIVE_SSR) {
				blend_state = blend_additive;
			} else {
				blend_state = RD::PipelineColorBlendState::create_disabled();
			}
			specular_merge.pipelines[i].setup(specular_merge.shader.version_get_shader(specular_merge.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), blend_state, 0);
		}
	}

	{
		Vector<String> ssr_modes;
		ssr_modes.push_back("\n");
		ssr_modes.push_back("\n#define MODE_ROUGH\n");

		ssr.shader.initialize(ssr_modes);

		ssr.shader_version = ssr.shader.version_create();

		for (int i = 0; i < SCREEN_SPACE_REFLECTION_MAX; i++) {
			ssr.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr.shader.version_get_shader(ssr.shader_version, i));
		}
	}

	{
		Vector<String> ssr_filter_modes;
		ssr_filter_modes.push_back("\n");
		ssr_filter_modes.push_back("\n#define VERTICAL_PASS\n");

		ssr_filter.shader.initialize(ssr_filter_modes);

		ssr_filter.shader_version = ssr_filter.shader.version_create();

		for (int i = 0; i < SCREEN_SPACE_REFLECTION_FILTER_MAX; i++) {
			ssr_filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr_filter.shader.version_get_shader(ssr_filter.shader_version, i));
		}
	}

	{
		Vector<String> ssr_scale_modes;
		ssr_scale_modes.push_back("\n");

		ssr_scale.shader.initialize(ssr_scale_modes);

		ssr_scale.shader_version = ssr_scale.shader.version_create();

		ssr_scale.pipeline = RD::get_singleton()->compute_pipeline_create(ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0));
	}

	{
		Vector<String> sss_modes;
		sss_modes.push_back("\n#define USE_11_SAMPLES\n");
		sss_modes.push_back("\n#define USE_17_SAMPLES\n");
		sss_modes.push_back("\n#define USE_25_SAMPLES\n");

		sss.shader.initialize(sss_modes);

		sss.shader_version = sss.shader.version_create();

		for (int i = 0; i < sss_modes.size(); i++) {
			sss.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sss.shader.version_get_shader(sss.shader_version, i));
		}
	}

	{
		Vector<String> resolve_modes;
		resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n");
		resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define GIPROBE_RESOLVE\n");

		resolve.shader.initialize(resolve_modes);

		resolve.shader_version = resolve.shader.version_create();

		for (int i = 0; i < RESOLVE_MODE_MAX; i++) {
			resolve.pipelines[i] = RD::get_singleton()->compute_pipeline_create(resolve.shader.version_get_shader(resolve.shader_version, i));
		}
	}

	{
		Vector<String> shadow_reduce_modes;
		shadow_reduce_modes.push_back("\n#define MODE_REDUCE\n");
		shadow_reduce_modes.push_back("\n#define MODE_FILTER\n");

		shadow_reduce.shader.initialize(shadow_reduce_modes);

		shadow_reduce.shader_version = shadow_reduce.shader.version_create();

		for (int i = 0; i < SHADOW_REDUCE_MAX; i++) {
			shadow_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(shadow_reduce.shader.version_get_shader(shadow_reduce.shader_version, i));
		}
	}

	{
		Vector<String> sort_modes;
		sort_modes.push_back("\n#define MODE_SORT_BLOCK\n");
		sort_modes.push_back("\n#define MODE_SORT_STEP\n");
		sort_modes.push_back("\n#define MODE_SORT_INNER\n");

		sort.shader.initialize(sort_modes);

		sort.shader_version = sort.shader.version_create();

		for (int i = 0; i < SORT_MODE_MAX; i++) {
			sort.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sort.shader.version_get_shader(sort.shader_version, i));
		}
	}

	RD::SamplerState sampler;
	sampler.mag_filter = RD::SAMPLER_FILTER_LINEAR;
	sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
	sampler.max_lod = 0;

	default_sampler = RD::get_singleton()->sampler_create(sampler);

	sampler.min_filter = RD::SAMPLER_FILTER_LINEAR;
	sampler.mip_filter = RD::SAMPLER_FILTER_LINEAR;
	sampler.max_lod = 1e20;

	default_mipmap_sampler = RD::get_singleton()->sampler_create(sampler);

	{ //create index array for copy shaders
		Vector<uint8_t> pv;
		pv.resize(6 * 4);
		{
			uint8_t *w = pv.ptrw();
			int *p32 = (int *)w;
			p32[0] = 0;
			p32[1] = 1;
			p32[2] = 2;
			p32[3] = 0;
			p32[4] = 2;
			p32[5] = 3;
		}
		index_buffer = RD::get_singleton()->index_buffer_create(6, RenderingDevice::INDEX_BUFFER_FORMAT_UINT32, pv);
		index_array = RD::get_singleton()->index_array_create(index_buffer, 0, 6);
	}
}

EffectsRD::~EffectsRD() {
	if (RD::get_singleton()->uniform_set_is_valid(filter.image_uniform_set)) {
		RD::get_singleton()->free(filter.image_uniform_set);
	}

	if (RD::get_singleton()->uniform_set_is_valid(filter.uniform_set)) {
		RD::get_singleton()->free(filter.uniform_set);
	}

	RD::get_singleton()->free(default_sampler);
	RD::get_singleton()->free(default_mipmap_sampler);
	RD::get_singleton()->free(index_buffer); //array gets freed as dependency
	RD::get_singleton()->free(filter.coefficient_buffer);

	RD::get_singleton()->free(ssao.mirror_sampler);
	RD::get_singleton()->free(ssao.gather_constants_buffer);
	RD::get_singleton()->free(ssao.importance_map_load_counter);

	bokeh.shader.version_free(bokeh.shader_version);
	copy.shader.version_free(copy.shader_version);
	copy_to_fb.shader.version_free(copy_to_fb.shader_version);
	cube_to_dp.shader.version_free(cube_to_dp.shader_version);
	cubemap_downsampler.shader.version_free(cubemap_downsampler.shader_version);
	filter.shader.version_free(filter.shader_version);
	luminance_reduce.shader.version_free(luminance_reduce.shader_version);
	resolve.shader.version_free(resolve.shader_version);
	roughness.shader.version_free(roughness.shader_version);
	roughness_limiter.shader.version_free(roughness_limiter.shader_version);
	sort.shader.version_free(sort.shader_version);
	specular_merge.shader.version_free(specular_merge.shader_version);
	ssao.blur_shader.version_free(ssao.blur_shader_version);
	ssao.gather_shader.version_free(ssao.gather_shader_version);
	ssao.downsample_shader.version_free(ssao.downsample_shader_version);
	ssao.interleave_shader.version_free(ssao.interleave_shader_version);
	ssao.importance_map_shader.version_free(ssao.importance_map_shader_version);
	ssr.shader.version_free(ssr.shader_version);
	ssr_filter.shader.version_free(ssr_filter.shader_version);
	ssr_scale.shader.version_free(ssr_scale.shader_version);
	sss.shader.version_free(sss.shader_version);
	tonemap.shader.version_free(tonemap.shader_version);
	shadow_reduce.shader.version_free(shadow_reduce.shader_version);
}