summaryrefslogtreecommitdiff
path: root/servers/rendering/environment/renderer_gi.h
blob: c4f63b7b6b027aa5a3d2d9e51ffbfa6af39b9cfa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
/*************************************************************************/
/*  renderer_gi.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef RENDERER_GI_H
#define RENDERER_GI_H

#include "servers/rendering/renderer_storage.h"
#include "servers/rendering_server.h"

class RendererGI {
public:
	virtual ~RendererGI() {}

	/* VOXEL GI API */

	virtual RID voxel_gi_allocate() = 0;
	virtual void voxel_gi_free(RID p_rid) = 0;
	virtual void voxel_gi_initialize(RID p_rid) = 0;

	virtual void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) = 0;

	virtual AABB voxel_gi_get_bounds(RID p_voxel_gi) const = 0;
	virtual Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const = 0;
	virtual Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const = 0;
	virtual Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const = 0;
	virtual Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const = 0;

	virtual Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const = 0;
	virtual Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const = 0;

	virtual void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) = 0;
	virtual float voxel_gi_get_dynamic_range(RID p_voxel_gi) const = 0;

	virtual void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) = 0;
	virtual float voxel_gi_get_propagation(RID p_voxel_gi) const = 0;

	virtual void voxel_gi_set_energy(RID p_voxel_gi, float p_energy) = 0;
	virtual float voxel_gi_get_energy(RID p_voxel_gi) const = 0;

	virtual void voxel_gi_set_bias(RID p_voxel_gi, float p_bias) = 0;
	virtual float voxel_gi_get_bias(RID p_voxel_gi) const = 0;

	virtual void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) = 0;
	virtual float voxel_gi_get_normal_bias(RID p_voxel_gi) const = 0;

	virtual void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) = 0;
	virtual bool voxel_gi_is_interior(RID p_voxel_gi) const = 0;

	virtual void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) = 0;
	virtual bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const = 0;

	virtual void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) = 0;
	virtual float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const = 0;

	virtual uint32_t voxel_gi_get_version(RID p_probe) const = 0;
};

#endif // !RENDERER_GI_H