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/*************************************************************************/
/*  rasterizer_storage_dummy.h                                           */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef RASTERIZER_STORAGE_DUMMY_H
#define RASTERIZER_STORAGE_DUMMY_H

#include "servers/rendering/renderer_storage.h"
#include "storage/texture_storage.h"

class RasterizerStorageDummy : public RendererStorage {
public:
	/* SHADER API */

	RID shader_allocate() override { return RID(); }
	void shader_initialize(RID p_rid) override {}
	void shader_set_code(RID p_shader, const String &p_code) override {}
	String shader_get_code(RID p_shader) const override { return ""; }
	void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const override {}

	void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture, int p_index) override {}
	RID shader_get_default_texture_param(RID p_shader, const StringName &p_name, int p_index) const override { return RID(); }
	Variant shader_get_param_default(RID p_material, const StringName &p_param) const override { return Variant(); }

	RS::ShaderNativeSourceCode shader_get_native_source_code(RID p_shader) const override { return RS::ShaderNativeSourceCode(); };

	/* COMMON MATERIAL API */

	RID material_allocate() override { return RID(); }
	void material_initialize(RID p_rid) override {}
	void material_set_render_priority(RID p_material, int priority) override {}
	void material_set_shader(RID p_shader_material, RID p_shader) override {}

	void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) override {}
	Variant material_get_param(RID p_material, const StringName &p_param) const override { return Variant(); }

	void material_set_next_pass(RID p_material, RID p_next_material) override {}

	bool material_is_animated(RID p_material) override { return false; }
	bool material_casts_shadows(RID p_material) override { return false; }
	void material_get_instance_shader_parameters(RID p_material, List<InstanceShaderParam> *r_parameters) override {}
	void material_update_dependency(RID p_material, DependencyTracker *p_instance) override {}

	/* MESH API */

	RID mesh_allocate() override { return RID(); }
	void mesh_initialize(RID p_rid) override {}
	void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
	bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
	RID mesh_instance_create(RID p_base) override { return RID(); }
	void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
	void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
	void mesh_instance_check_for_update(RID p_mesh_instance) override {}
	void update_mesh_instances() override {}
	void reflection_probe_set_mesh_lod_threshold(RID p_probe, float p_ratio) override {}
	float reflection_probe_get_mesh_lod_threshold(RID p_probe) const override { return 0.0; }

	void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}

	int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }

	void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
	RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }

	void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
	void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
	void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}

	void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
	RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }

	RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); }
	int mesh_get_surface_count(RID p_mesh) const override { return 0; }

	void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
	AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }

	AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
	void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
	void mesh_clear(RID p_mesh) override {}

	/* MULTIMESH API */

	RID multimesh_allocate() override { return RID(); }
	void multimesh_initialize(RID p_rid) override {}
	void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
	int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }

	void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
	void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
	void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
	void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
	void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}

	RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
	AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }

	Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
	Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
	Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
	Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
	void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
	Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }

	void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
	int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }

	/* SKELETON API */

	RID skeleton_allocate() override { return RID(); }
	void skeleton_initialize(RID p_rid) override {}
	void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
	void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
	int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
	void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
	Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
	void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
	Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }

	/* Light API */

	RID directional_light_allocate() override { return RID(); }
	void directional_light_initialize(RID p_rid) override {}
	RID omni_light_allocate() override { return RID(); }
	void omni_light_initialize(RID p_rid) override {}
	RID spot_light_allocate() override { return RID(); }
	void spot_light_initialize(RID p_rid) override {}
	RID reflection_probe_allocate() override { return RID(); }
	void reflection_probe_initialize(RID p_rid) override {}

	void light_set_color(RID p_light, const Color &p_color) override {}
	void light_set_param(RID p_light, RS::LightParam p_param, float p_value) override {}
	void light_set_shadow(RID p_light, bool p_enabled) override {}
	void light_set_projector(RID p_light, RID p_texture) override {}
	void light_set_negative(RID p_light, bool p_enable) override {}
	void light_set_cull_mask(RID p_light, uint32_t p_mask) override {}
	void light_set_distance_fade(RID p_light, bool p_enabled, float p_begin, float p_shadow, float p_length) override {}
	void light_set_reverse_cull_face_mode(RID p_light, bool p_enabled) override {}
	void light_set_bake_mode(RID p_light, RS::LightBakeMode p_bake_mode) override {}
	void light_set_max_sdfgi_cascade(RID p_light, uint32_t p_cascade) override {}

	void light_omni_set_shadow_mode(RID p_light, RS::LightOmniShadowMode p_mode) override {}

	void light_directional_set_shadow_mode(RID p_light, RS::LightDirectionalShadowMode p_mode) override {}
	void light_directional_set_blend_splits(RID p_light, bool p_enable) override {}
	bool light_directional_get_blend_splits(RID p_light) const override { return false; }
	void light_directional_set_sky_mode(RID p_light, RS::LightDirectionalSkyMode p_mode) override {}
	RS::LightDirectionalSkyMode light_directional_get_sky_mode(RID p_light) const override { return RS::LIGHT_DIRECTIONAL_SKY_MODE_LIGHT_AND_SKY; }

	RS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) override { return RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; }
	RS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) override { return RS::LIGHT_OMNI_SHADOW_DUAL_PARABOLOID; }

	bool light_has_shadow(RID p_light) const override { return false; }
	bool light_has_projector(RID p_light) const override { return false; }

	RS::LightType light_get_type(RID p_light) const override { return RS::LIGHT_OMNI; }
	AABB light_get_aabb(RID p_light) const override { return AABB(); }
	float light_get_param(RID p_light, RS::LightParam p_param) override { return 0.0; }
	Color light_get_color(RID p_light) override { return Color(); }
	RS::LightBakeMode light_get_bake_mode(RID p_light) override { return RS::LIGHT_BAKE_DISABLED; }
	uint32_t light_get_max_sdfgi_cascade(RID p_light) override { return 0; }
	uint64_t light_get_version(RID p_light) const override { return 0; }

	/* PROBE API */

	void reflection_probe_set_update_mode(RID p_probe, RS::ReflectionProbeUpdateMode p_mode) override {}
	void reflection_probe_set_intensity(RID p_probe, float p_intensity) override {}
	void reflection_probe_set_ambient_mode(RID p_probe, RS::ReflectionProbeAmbientMode p_mode) override {}
	void reflection_probe_set_ambient_color(RID p_probe, const Color &p_color) override {}
	void reflection_probe_set_ambient_energy(RID p_probe, float p_energy) override {}
	void reflection_probe_set_max_distance(RID p_probe, float p_distance) override {}
	void reflection_probe_set_extents(RID p_probe, const Vector3 &p_extents) override {}
	void reflection_probe_set_origin_offset(RID p_probe, const Vector3 &p_offset) override {}
	void reflection_probe_set_as_interior(RID p_probe, bool p_enable) override {}
	void reflection_probe_set_enable_box_projection(RID p_probe, bool p_enable) override {}
	void reflection_probe_set_enable_shadows(RID p_probe, bool p_enable) override {}
	void reflection_probe_set_cull_mask(RID p_probe, uint32_t p_layers) override {}
	void reflection_probe_set_resolution(RID p_probe, int p_resolution) override {}

	AABB reflection_probe_get_aabb(RID p_probe) const override { return AABB(); }
	RS::ReflectionProbeUpdateMode reflection_probe_get_update_mode(RID p_probe) const override { return RenderingServer::REFLECTION_PROBE_UPDATE_ONCE; }
	uint32_t reflection_probe_get_cull_mask(RID p_probe) const override { return 0; }
	Vector3 reflection_probe_get_extents(RID p_probe) const override { return Vector3(); }
	Vector3 reflection_probe_get_origin_offset(RID p_probe) const override { return Vector3(); }
	float reflection_probe_get_origin_max_distance(RID p_probe) const override { return 0.0; }
	bool reflection_probe_renders_shadows(RID p_probe) const override { return false; }

	void base_update_dependency(RID p_base, DependencyTracker *p_instance) override {}
	void skeleton_update_dependency(RID p_base, DependencyTracker *p_instance) override {}

	/* VOXEL GI API */

	RID voxel_gi_allocate() override { return RID(); }
	void voxel_gi_initialize(RID p_rid) override {}
	void voxel_gi_allocate_data(RID p_voxel_gi, const Transform3D &p_to_cell_xform, const AABB &p_aabb, const Vector3i &p_octree_size, const Vector<uint8_t> &p_octree_cells, const Vector<uint8_t> &p_data_cells, const Vector<uint8_t> &p_distance_field, const Vector<int> &p_level_counts) override {}

	AABB voxel_gi_get_bounds(RID p_voxel_gi) const override { return AABB(); }
	Vector3i voxel_gi_get_octree_size(RID p_voxel_gi) const override { return Vector3i(); }
	Vector<uint8_t> voxel_gi_get_octree_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
	Vector<uint8_t> voxel_gi_get_data_cells(RID p_voxel_gi) const override { return Vector<uint8_t>(); }
	Vector<uint8_t> voxel_gi_get_distance_field(RID p_voxel_gi) const override { return Vector<uint8_t>(); }

	Vector<int> voxel_gi_get_level_counts(RID p_voxel_gi) const override { return Vector<int>(); }
	Transform3D voxel_gi_get_to_cell_xform(RID p_voxel_gi) const override { return Transform3D(); }

	void voxel_gi_set_dynamic_range(RID p_voxel_gi, float p_range) override {}
	float voxel_gi_get_dynamic_range(RID p_voxel_gi) const override { return 0; }

	void voxel_gi_set_propagation(RID p_voxel_gi, float p_range) override {}
	float voxel_gi_get_propagation(RID p_voxel_gi) const override { return 0; }

	void voxel_gi_set_energy(RID p_voxel_gi, float p_range) override {}
	float voxel_gi_get_energy(RID p_voxel_gi) const override { return 0.0; }

	void voxel_gi_set_bias(RID p_voxel_gi, float p_range) override {}
	float voxel_gi_get_bias(RID p_voxel_gi) const override { return 0.0; }

	void voxel_gi_set_normal_bias(RID p_voxel_gi, float p_range) override {}
	float voxel_gi_get_normal_bias(RID p_voxel_gi) const override { return 0.0; }

	void voxel_gi_set_interior(RID p_voxel_gi, bool p_enable) override {}
	bool voxel_gi_is_interior(RID p_voxel_gi) const override { return false; }

	void voxel_gi_set_use_two_bounces(RID p_voxel_gi, bool p_enable) override {}
	bool voxel_gi_is_using_two_bounces(RID p_voxel_gi) const override { return false; }

	void voxel_gi_set_anisotropy_strength(RID p_voxel_gi, float p_strength) override {}
	float voxel_gi_get_anisotropy_strength(RID p_voxel_gi) const override { return 0; }

	uint32_t voxel_gi_get_version(RID p_voxel_gi) override { return 0; }

	/* LIGHTMAP CAPTURE */
	RID lightmap_allocate() override { return RID(); }
	void lightmap_initialize(RID p_rid) override {}
	void lightmap_set_textures(RID p_lightmap, RID p_light, bool p_uses_spherical_haromics) override {}
	void lightmap_set_probe_bounds(RID p_lightmap, const AABB &p_bounds) override {}
	void lightmap_set_probe_interior(RID p_lightmap, bool p_interior) override {}
	void lightmap_set_probe_capture_data(RID p_lightmap, const PackedVector3Array &p_points, const PackedColorArray &p_point_sh, const PackedInt32Array &p_tetrahedra, const PackedInt32Array &p_bsp_tree) override {}
	PackedVector3Array lightmap_get_probe_capture_points(RID p_lightmap) const override { return PackedVector3Array(); }
	PackedColorArray lightmap_get_probe_capture_sh(RID p_lightmap) const override { return PackedColorArray(); }
	PackedInt32Array lightmap_get_probe_capture_tetrahedra(RID p_lightmap) const override { return PackedInt32Array(); }
	PackedInt32Array lightmap_get_probe_capture_bsp_tree(RID p_lightmap) const override { return PackedInt32Array(); }
	AABB lightmap_get_aabb(RID p_lightmap) const override { return AABB(); }
	void lightmap_tap_sh_light(RID p_lightmap, const Vector3 &p_point, Color *r_sh) override {}
	bool lightmap_is_interior(RID p_lightmap) const override { return false; }
	void lightmap_set_probe_capture_update_speed(float p_speed) override {}
	float lightmap_get_probe_capture_update_speed() const override { return 0; }

	/* OCCLUDER */

	void occluder_set_mesh(RID p_occluder, const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices) {}

	/* PARTICLES */

	RID particles_allocate() override { return RID(); }
	void particles_initialize(RID p_rid) override {}
	void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
	void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
	void particles_set_emitting(RID p_particles, bool p_emitting) override {}
	void particles_set_amount(RID p_particles, int p_amount) override {}
	void particles_set_lifetime(RID p_particles, double p_lifetime) override {}
	void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
	void particles_set_pre_process_time(RID p_particles, double p_time) override {}
	void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {}
	void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {}
	void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
	void particles_set_speed_scale(RID p_particles, double p_scale) override {}
	void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
	void particles_set_process_material(RID p_particles, RID p_material) override {}
	RID particles_get_process_material(RID p_particles) const override { return RID(); }
	void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
	void particles_set_interpolate(RID p_particles, bool p_enable) override {}
	void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
	void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
	void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}
	void particles_set_collision_base_size(RID p_particles, real_t p_size) override {}

	void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}

	void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {}
	void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {}

	void particles_restart(RID p_particles) override {}

	void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}

	void particles_set_draw_passes(RID p_particles, int p_count) override {}
	void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}

	void particles_request_process(RID p_particles) override {}
	AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
	AABB particles_get_aabb(RID p_particles) const override { return AABB(); }

	void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {}

	bool particles_get_emitting(RID p_particles) override { return false; }
	int particles_get_draw_passes(RID p_particles) const override { return 0; }
	RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }

	void particles_add_collision(RID p_particles, RID p_instance) override {}
	void particles_remove_collision(RID p_particles, RID p_instance) override {}

	void particles_set_canvas_sdf_collision(RID p_particles, bool p_enable, const Transform2D &p_xform, const Rect2 &p_to_screen, RID p_texture) override {}

	void update_particles() override {}

	/* PARTICLES COLLISION */

	RID particles_collision_allocate() override { return RID(); }
	void particles_collision_initialize(RID p_rid) override {}
	void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
	void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
	void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {}
	void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
	void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {}
	void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {}
	void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {}
	void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
	void particles_collision_height_field_update(RID p_particles_collision) override {}
	void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
	AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
	bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
	RID particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const override { return RID(); }

	RID particles_collision_instance_create(RID p_collision) override { return RID(); }
	void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
	void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}

	/* FOG VOLUMES */

	RID fog_volume_allocate() override { return RID(); }
	void fog_volume_initialize(RID p_rid) override {}

	void fog_volume_set_shape(RID p_fog_volume, RS::FogVolumeShape p_shape) override {}
	void fog_volume_set_extents(RID p_fog_volume, const Vector3 &p_extents) override {}
	void fog_volume_set_material(RID p_fog_volume, RID p_material) override {}
	AABB fog_volume_get_aabb(RID p_fog_volume) const override { return AABB(); }
	RS::FogVolumeShape fog_volume_get_shape(RID p_fog_volume) const override { return RS::FOG_VOLUME_SHAPE_BOX; }

	/* VISIBILITY NOTIFIER */
	virtual RID visibility_notifier_allocate() override { return RID(); }
	virtual void visibility_notifier_initialize(RID p_notifier) override {}
	virtual void visibility_notifier_set_aabb(RID p_notifier, const AABB &p_aabb) override {}
	virtual void visibility_notifier_set_callbacks(RID p_notifier, const Callable &p_enter_callbable, const Callable &p_exit_callable) override {}

	virtual AABB visibility_notifier_get_aabb(RID p_notifier) const override { return AABB(); }
	virtual void visibility_notifier_call(RID p_notifier, bool p_enter, bool p_deferred) override {}

	/* GLOBAL VARIABLES */

	void global_variable_add(const StringName &p_name, RS::GlobalVariableType p_type, const Variant &p_value) override {}
	void global_variable_remove(const StringName &p_name) override {}
	Vector<StringName> global_variable_get_list() const override { return Vector<StringName>(); }

	void global_variable_set(const StringName &p_name, const Variant &p_value) override {}
	void global_variable_set_override(const StringName &p_name, const Variant &p_value) override {}
	Variant global_variable_get(const StringName &p_name) const override { return Variant(); }
	RS::GlobalVariableType global_variable_get_type(const StringName &p_name) const override { return RS::GLOBAL_VAR_TYPE_MAX; }

	void global_variables_load_settings(bool p_load_textures = true) override {}
	void global_variables_clear() override {}

	int32_t global_variables_instance_allocate(RID p_instance) override { return 0; }
	void global_variables_instance_free(RID p_instance) override {}
	void global_variables_instance_update(RID p_instance, int p_index, const Variant &p_value) override {}

	bool particles_is_inactive(RID p_particles) const override { return false; }

	/* RENDER TARGET */

	RID render_target_create() override { return RID(); }
	void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
	void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {}
	RID render_target_get_texture(RID p_render_target) override { return RID(); }
	void render_target_set_external_texture(RID p_render_target, unsigned int p_texture_id) override {}
	void render_target_set_flag(RID p_render_target, RenderTargetFlags p_flag, bool p_value) override {}
	bool render_target_was_used(RID p_render_target) override { return false; }
	void render_target_set_as_unused(RID p_render_target) override {}

	void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
	bool render_target_is_clear_requested(RID p_render_target) override { return false; }
	Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
	void render_target_disable_clear_request(RID p_render_target) override {}
	void render_target_do_clear_request(RID p_render_target) override {}

	void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
	Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
	void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {}

	RS::InstanceType get_base_type(RID p_rid) const override { return RS::INSTANCE_NONE; }
	bool free(RID p_rid) override {
		if (RendererDummy::TextureStorage::get_singleton()->owns_texture(p_rid)) {
			RendererDummy::TextureStorage::get_singleton()->texture_free(p_rid);
			return true;
		}
		return false;
	}

	virtual void update_memory_info() override {}
	virtual uint64_t get_rendering_info(RS::RenderingInfo p_info) override { return 0; }

	bool has_os_feature(const String &p_feature) const override {
		return p_feature == "rgtc" || p_feature == "bptc" || p_feature == "s3tc" || p_feature == "etc" || p_feature == "etc2";
	}

	void update_dirty_resources() override {}

	void set_debug_generate_wireframes(bool p_generate) override {}

	String get_video_adapter_name() const override { return String(); }
	String get_video_adapter_vendor() const override { return String(); }
	RenderingDevice::DeviceType get_video_adapter_type() const override { return RenderingDevice::DeviceType::DEVICE_TYPE_OTHER; }

	static RendererStorage *base_singleton;

	void capture_timestamps_begin() override {}
	void capture_timestamp(const String &p_name) override {}
	uint32_t get_captured_timestamps_count() const override { return 0; }
	uint64_t get_captured_timestamps_frame() const override { return 0; }
	uint64_t get_captured_timestamp_gpu_time(uint32_t p_index) const override { return 0; }
	uint64_t get_captured_timestamp_cpu_time(uint32_t p_index) const override { return 0; }
	String get_captured_timestamp_name(uint32_t p_index) const override { return String(); }

	RasterizerStorageDummy() {}
	~RasterizerStorageDummy() {}
};

#endif // !RASTERIZER_STORAGE_DUMMY_H