summaryrefslogtreecommitdiff
path: root/servers/physics_3d/broad_phase_3d_basic.h
blob: 361d322e14c6d9c1405474deeceefa34701c6bf2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
/*************************************************************************/
/*  broad_phase_3d_basic.h                                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef BROAD_PHASE_BASIC_H
#define BROAD_PHASE_BASIC_H

#include "broad_phase_3d_sw.h"
#include "core/templates/map.h"

class BroadPhase3DBasic : public BroadPhase3DSW {
	struct Element {
		CollisionObject3DSW *owner;
		bool _static;
		AABB aabb;
		int subindex;
	};

	Map<ID, Element> element_map;

	ID current;

	struct PairKey {
		union {
			struct {
				ID a;
				ID b;
			};
			uint64_t key;
		};

		_FORCE_INLINE_ bool operator<(const PairKey &p_key) const {
			return key < p_key.key;
		}

		PairKey() { key = 0; }
		PairKey(ID p_a, ID p_b) {
			if (p_a > p_b) {
				a = p_b;
				b = p_a;
			} else {
				a = p_a;
				b = p_b;
			}
		}
	};

	Map<PairKey, void *> pair_map;

	PairCallback pair_callback;
	void *pair_userdata;
	UnpairCallback unpair_callback;
	void *unpair_userdata;

public:
	// 0 is an invalid ID
	virtual ID create(CollisionObject3DSW *p_object, int p_subindex = 0);
	virtual void move(ID p_id, const AABB &p_aabb);
	virtual void set_static(ID p_id, bool p_static);
	virtual void remove(ID p_id);

	virtual CollisionObject3DSW *get_object(ID p_id) const;
	virtual bool is_static(ID p_id) const;
	virtual int get_subindex(ID p_id) const;

	virtual int cull_point(const Vector3 &p_point, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
	virtual int cull_segment(const Vector3 &p_from, const Vector3 &p_to, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr);
	virtual int cull_aabb(const AABB &p_aabb, CollisionObject3DSW **p_results, int p_max_results, int *p_result_indices = nullptr);

	virtual void set_pair_callback(PairCallback p_pair_callback, void *p_userdata);
	virtual void set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata);

	virtual void update();

	static BroadPhase3DSW *_create();
	BroadPhase3DBasic();
};

#endif // BROAD_PHASE_BASIC_H