summaryrefslogtreecommitdiff
path: root/servers/physics_2d/shape_2d_sw.h
blob: 48f3bea1e13cd7efdf30d0aa54769627ddb35bba (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
/*************************************************************************/
/*  shape_2d_sw.h                                                        */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef SHAPE_2D_2DSW_H
#define SHAPE_2D_2DSW_H

#include "servers/physics_server_2d.h"
#define _SEGMENT_IS_VALID_SUPPORT_THRESHOLD 0.99998

/*

SHAPE_LINE, ///< plane:"plane"
SHAPE_SEGMENT, ///< real_t:"length"
SHAPE_CIRCLE, ///< real_t:"radius"
SHAPE_RECTANGLE, ///< vec3:"extents"
SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array)
SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error

*/

class Shape2DSW;

class ShapeOwner2DSW {
public:
	virtual void _shape_changed() = 0;
	virtual void remove_shape(Shape2DSW *p_shape) = 0;

	virtual ~ShapeOwner2DSW() {}
};

class Shape2DSW {

	RID self;
	Rect2 aabb;
	bool configured;
	real_t custom_bias;

	Map<ShapeOwner2DSW *, int> owners;

protected:
	void configure(const Rect2 &p_aabb);

public:
	_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
	_FORCE_INLINE_ RID get_self() const { return self; }

	virtual PhysicsServer2D::ShapeType get_type() const = 0;

	_FORCE_INLINE_ Rect2 get_aabb() const { return aabb; }
	_FORCE_INLINE_ bool is_configured() const { return configured; }

	virtual bool is_concave() const { return false; }

	virtual bool contains_point(const Vector2 &p_point) const = 0;

	virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const = 0;
	virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const = 0;
	virtual Vector2 get_support(const Vector2 &p_normal) const;
	virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const = 0;

	virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const = 0;
	virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const = 0;
	virtual void set_data(const Variant &p_data) = 0;
	virtual Variant get_data() const = 0;

	_FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias = p_bias; }
	_FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }

	void add_owner(ShapeOwner2DSW *p_owner);
	void remove_owner(ShapeOwner2DSW *p_owner);
	bool is_owner(ShapeOwner2DSW *p_owner) const;
	const Map<ShapeOwner2DSW *, int> &get_owners() const;

	_FORCE_INLINE_ void get_supports_transformed_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_xform, Vector2 *r_supports, int &r_amount) const {

		get_supports(p_xform.basis_xform_inv(p_normal).normalized(), r_supports, r_amount);
		for (int i = 0; i < r_amount; i++)
			r_supports[i] = p_xform.xform(r_supports[i]);

		if (r_amount == 1) {

			if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
				//make line because they are parallel
				r_amount = 2;
				r_supports[1] = r_supports[0] + p_cast;
			} else if (p_cast.dot(p_normal) > 0) {
				//normal points towards cast, add cast
				r_supports[0] += p_cast;
			}

		} else {

			if (Math::abs(p_normal.dot(p_cast.normalized())) < (1.0 - _SEGMENT_IS_VALID_SUPPORT_THRESHOLD)) {
				//optimize line and make it larger because they are parallel
				if ((r_supports[1] - r_supports[0]).dot(p_cast) > 0) {
					//larger towards 1
					r_supports[1] += p_cast;
				} else {
					//larger towards 0
					r_supports[0] += p_cast;
				}
			} else if (p_cast.dot(p_normal) > 0) {
				//normal points towards cast, add cast
				r_supports[0] += p_cast;
				r_supports[1] += p_cast;
			}
		}
	}

	Shape2DSW();
	virtual ~Shape2DSW();
};

//let the optimizer do the magic
#define DEFAULT_PROJECT_RANGE_CAST                                                                                                                               \
	virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {       \
		project_range_cast(p_cast, p_normal, p_transform, r_min, r_max);                                                                                         \
	}                                                                                                                                                            \
	_FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { \
                                                                                                                                                                 \
		real_t mina, maxa;                                                                                                                                       \
		real_t minb, maxb;                                                                                                                                       \
		Transform2D ofsb = p_transform;                                                                                                                          \
		ofsb.elements[2] += p_cast;                                                                                                                              \
		project_range(p_normal, p_transform, mina, maxa);                                                                                                        \
		project_range(p_normal, ofsb, minb, maxb);                                                                                                               \
		r_min = MIN(mina, minb);                                                                                                                                 \
		r_max = MAX(maxa, maxb);                                                                                                                                 \
	}

class LineShape2DSW : public Shape2DSW {

	Vector2 normal;
	real_t d;

public:
	_FORCE_INLINE_ Vector2 get_normal() const { return normal; }
	_FORCE_INLINE_ real_t get_d() const { return d; }

	virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_LINE; }

	virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
	virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;

	virtual bool contains_point(const Vector2 &p_point) const;
	virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
	virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;

	virtual void set_data(const Variant &p_data);
	virtual Variant get_data() const;

	_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
		//real large
		r_min = -1e10;
		r_max = 1e10;
	}

	virtual void project_range_castv(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
		project_range_cast(p_cast, p_normal, p_transform, r_min, r_max);
	}

	_FORCE_INLINE_ void project_range_cast(const Vector2 &p_cast, const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
		//real large
		r_min = -1e10;
		r_max = 1e10;
	}
};

class RayShape2DSW : public Shape2DSW {

	real_t length;
	bool slips_on_slope;

public:
	_FORCE_INLINE_ real_t get_length() const { return length; }
	_FORCE_INLINE_ bool get_slips_on_slope() const { return slips_on_slope; }

	virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_RAY; }

	virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
	virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;

	virtual bool contains_point(const Vector2 &p_point) const;
	virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
	virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;

	virtual void set_data(const Variant &p_data);
	virtual Variant get_data() const;

	_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
		//real large
		r_max = p_normal.dot(p_transform.get_origin());
		r_min = p_normal.dot(p_transform.xform(Vector2(0, length)));
		if (r_max < r_min) {

			SWAP(r_max, r_min);
		}
	}

	DEFAULT_PROJECT_RANGE_CAST

	_FORCE_INLINE_ RayShape2DSW() {}
	_FORCE_INLINE_ RayShape2DSW(real_t p_length) { length = p_length; }
};

class SegmentShape2DSW : public Shape2DSW {

	Vector2 a;
	Vector2 b;
	Vector2 n;

public:
	_FORCE_INLINE_ const Vector2 &get_a() const { return a; }
	_FORCE_INLINE_ const Vector2 &get_b() const { return b; }
	_FORCE_INLINE_ const Vector2 &get_normal() const { return n; }

	virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_SEGMENT; }

	_FORCE_INLINE_ Vector2 get_xformed_normal(const Transform2D &p_xform) const {

		return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent();
	}
	virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
	virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;

	virtual bool contains_point(const Vector2 &p_point) const;
	virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
	virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;

	virtual void set_data(const Variant &p_data);
	virtual Variant get_data() const;

	_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
		//real large
		r_max = p_normal.dot(p_transform.xform(a));
		r_min = p_normal.dot(p_transform.xform(b));
		if (r_max < r_min) {

			SWAP(r_max, r_min);
		}
	}

	DEFAULT_PROJECT_RANGE_CAST

	_FORCE_INLINE_ SegmentShape2DSW() {}
	_FORCE_INLINE_ SegmentShape2DSW(const Vector2 &p_a, const Vector2 &p_b, const Vector2 &p_n) {
		a = p_a;
		b = p_b;
		n = p_n;
	}
};

class CircleShape2DSW : public Shape2DSW {

	real_t radius;

public:
	_FORCE_INLINE_ const real_t &get_radius() const { return radius; }

	virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CIRCLE; }

	virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
	virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;

	virtual bool contains_point(const Vector2 &p_point) const;
	virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
	virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;

	virtual void set_data(const Variant &p_data);
	virtual Variant get_data() const;

	_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
		//real large
		real_t d = p_normal.dot(p_transform.get_origin());

		// figure out scale at point
		Vector2 local_normal = p_transform.basis_xform_inv(p_normal);
		real_t scale = local_normal.length();

		r_min = d - (radius)*scale;
		r_max = d + (radius)*scale;
	}

	DEFAULT_PROJECT_RANGE_CAST
};

class RectangleShape2DSW : public Shape2DSW {

	Vector2 half_extents;

public:
	_FORCE_INLINE_ const Vector2 &get_half_extents() const { return half_extents; }

	virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_RECTANGLE; }

	virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
	virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;

	virtual bool contains_point(const Vector2 &p_point) const;
	virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
	virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;

	virtual void set_data(const Variant &p_data);
	virtual Variant get_data() const;

	_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
		// no matter the angle, the box is mirrored anyway
		r_max = -1e20;
		r_min = 1e20;
		for (int i = 0; i < 4; i++) {

			real_t d = p_normal.dot(p_transform.xform(Vector2(((i & 1) * 2 - 1) * half_extents.x, ((i >> 1) * 2 - 1) * half_extents.y)));

			if (d > r_max)
				r_max = d;
			if (d < r_min)
				r_min = d;
		}
	}

	_FORCE_INLINE_ Vector2 get_circle_axis(const Transform2D &p_xform, const Transform2D &p_xform_inv, const Vector2 &p_circle) const {

		Vector2 local_v = p_xform_inv.xform(p_circle);

		Vector2 he(
				(local_v.x < 0) ? -half_extents.x : half_extents.x,
				(local_v.y < 0) ? -half_extents.y : half_extents.y);

		return (p_xform.xform(he) - p_circle).normalized();
	}

	_FORCE_INLINE_ Vector2 get_box_axis(const Transform2D &p_xform, const Transform2D &p_xform_inv, const RectangleShape2DSW *p_B, const Transform2D &p_B_xform, const Transform2D &p_B_xform_inv) const {

		Vector2 a, b;

		{
			Vector2 local_v = p_xform_inv.xform(p_B_xform.get_origin());

			Vector2 he(
					(local_v.x < 0) ? -half_extents.x : half_extents.x,
					(local_v.y < 0) ? -half_extents.y : half_extents.y);

			a = p_xform.xform(he);
		}
		{
			Vector2 local_v = p_B_xform_inv.xform(p_xform.get_origin());

			Vector2 he(
					(local_v.x < 0) ? -p_B->half_extents.x : p_B->half_extents.x,
					(local_v.y < 0) ? -p_B->half_extents.y : p_B->half_extents.y);

			b = p_B_xform.xform(he);
		}

		return (a - b).normalized();
	}

	DEFAULT_PROJECT_RANGE_CAST
};

class CapsuleShape2DSW : public Shape2DSW {

	real_t radius;
	real_t height;

public:
	_FORCE_INLINE_ const real_t &get_radius() const { return radius; }
	_FORCE_INLINE_ const real_t &get_height() const { return height; }

	virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CAPSULE; }

	virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
	virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;

	virtual bool contains_point(const Vector2 &p_point) const;
	virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
	virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;

	virtual void set_data(const Variant &p_data);
	virtual Variant get_data() const;

	_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
		// no matter the angle, the box is mirrored anyway
		Vector2 n = p_transform.basis_xform_inv(p_normal).normalized();
		real_t h = (n.y > 0) ? height : -height;

		n *= radius;
		n.y += h * 0.5;

		r_max = p_normal.dot(p_transform.xform(n));
		r_min = p_normal.dot(p_transform.xform(-n));

		if (r_max < r_min) {

			SWAP(r_max, r_min);
		}

		//ERR_FAIL_COND( r_max < r_min );
	}

	DEFAULT_PROJECT_RANGE_CAST
};

class ConvexPolygonShape2DSW : public Shape2DSW {

	struct Point {

		Vector2 pos;
		Vector2 normal; //normal to next segment
	};

	Point *points;
	int point_count;

public:
	_FORCE_INLINE_ int get_point_count() const { return point_count; }
	_FORCE_INLINE_ const Vector2 &get_point(int p_idx) const { return points[p_idx].pos; }
	_FORCE_INLINE_ const Vector2 &get_segment_normal(int p_idx) const { return points[p_idx].normal; }
	_FORCE_INLINE_ Vector2 get_xformed_segment_normal(const Transform2D &p_xform, int p_idx) const {

		Vector2 a = points[p_idx].pos;
		p_idx++;
		Vector2 b = points[p_idx == point_count ? 0 : p_idx].pos;
		return (p_xform.xform(b) - p_xform.xform(a)).normalized().tangent();
	}

	virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CONVEX_POLYGON; }

	virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { project_range(p_normal, p_transform, r_min, r_max); }
	virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;

	virtual bool contains_point(const Vector2 &p_point) const;
	virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;
	virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const;

	virtual void set_data(const Variant &p_data);
	virtual Variant get_data() const;

	_FORCE_INLINE_ void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const {
		// no matter the angle, the box is mirrored anyway

		r_min = r_max = p_normal.dot(p_transform.xform(points[0].pos));
		for (int i = 1; i < point_count; i++) {

			real_t d = p_normal.dot(p_transform.xform(points[i].pos));
			if (d > r_max)
				r_max = d;
			if (d < r_min)
				r_min = d;
		}
	}

	DEFAULT_PROJECT_RANGE_CAST

	ConvexPolygonShape2DSW();
	~ConvexPolygonShape2DSW();
};

class ConcaveShape2DSW : public Shape2DSW {

public:
	virtual bool is_concave() const { return true; }
	typedef void (*Callback)(void *p_userdata, Shape2DSW *p_convex);

	virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
};

class ConcavePolygonShape2DSW : public ConcaveShape2DSW {

	struct Segment {

		int points[2];
	};

	Vector<Segment> segments;
	Vector<Point2> points;

	struct BVH {

		Rect2 aabb;
		int left, right;
	};

	Vector<BVH> bvh;
	int bvh_depth;

	struct BVH_CompareX {

		_FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {

			return (a.aabb.position.x + a.aabb.size.x * 0.5) < (b.aabb.position.x + b.aabb.size.x * 0.5);
		}
	};

	struct BVH_CompareY {

		_FORCE_INLINE_ bool operator()(const BVH &a, const BVH &b) const {

			return (a.aabb.position.y + a.aabb.size.y * 0.5) < (b.aabb.position.y + b.aabb.size.y * 0.5);
		}
	};

	int _generate_bvh(BVH *p_bvh, int p_len, int p_depth);

public:
	virtual PhysicsServer2D::ShapeType get_type() const { return PhysicsServer2D::SHAPE_CONCAVE_POLYGON; }

	virtual void project_rangev(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/
	}
	virtual void project_range(const Vector2 &p_normal, const Transform2D &p_transform, real_t &r_min, real_t &r_max) const { /*project_range(p_normal,p_transform,r_min,r_max);*/
	}
	virtual void get_supports(const Vector2 &p_normal, Vector2 *r_supports, int &r_amount) const;

	virtual bool contains_point(const Vector2 &p_point) const;
	virtual bool intersect_segment(const Vector2 &p_begin, const Vector2 &p_end, Vector2 &r_point, Vector2 &r_normal) const;

	virtual real_t get_moment_of_inertia(real_t p_mass, const Size2 &p_scale) const { return 0; }

	virtual void set_data(const Variant &p_data);
	virtual Variant get_data() const;

	virtual void cull(const Rect2 &p_local_aabb, Callback p_callback, void *p_userdata) const;

	DEFAULT_PROJECT_RANGE_CAST
};

#undef DEFAULT_PROJECT_RANGE_CAST

#endif // SHAPE_2D_2DSW_H