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/*************************************************************************/
/*  godot_area_pair_2d.h                                                 */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#ifndef GODOT_AREA_PAIR_2D_H
#define GODOT_AREA_PAIR_2D_H

#include "godot_area_2d.h"
#include "godot_body_2d.h"
#include "godot_constraint_2d.h"

class GodotAreaPair2D : public GodotConstraint2D {
	GodotBody2D *body = nullptr;
	GodotArea2D *area = nullptr;
	int body_shape = 0;
	int area_shape = 0;
	bool colliding = false;
	bool has_space_override = false;
	bool process_collision = false;

public:
	virtual bool setup(real_t p_step) override;
	virtual bool pre_solve(real_t p_step) override;
	virtual void solve(real_t p_step) override;

	GodotAreaPair2D(GodotBody2D *p_body, int p_body_shape, GodotArea2D *p_area, int p_area_shape);
	~GodotAreaPair2D();
};

class GodotArea2Pair2D : public GodotConstraint2D {
	GodotArea2D *area_a = nullptr;
	GodotArea2D *area_b = nullptr;
	int shape_a = 0;
	int shape_b = 0;
	bool colliding_a = false;
	bool colliding_b = false;
	bool process_collision_a = false;
	bool process_collision_b = false;
	bool area_a_monitorable;
	bool area_b_monitorable;

public:
	virtual bool setup(real_t p_step) override;
	virtual bool pre_solve(real_t p_step) override;
	virtual void solve(real_t p_step) override;

	GodotArea2Pair2D(GodotArea2D *p_area_a, int p_shape_a, GodotArea2D *p_area_b, int p_shape_b);
	~GodotArea2Pair2D();
};

#endif // GODOT_AREA_PAIR_2D_H