1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
|
/*************************************************************************/
/* generic_6dof_joint_sw.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
/*
Adapted to Godot from the Bullet library.
*/
#ifndef GENERIC_6DOF_JOINT_SW_H
#define GENERIC_6DOF_JOINT_SW_H
#include "servers/physics/joints/jacobian_entry_sw.h"
#include "servers/physics/joints_sw.h"
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/*
2007-09-09
Generic6DOFJointSW Refactored by Francisco Le?n
email: projectileman@yahoo.com
http://gimpact.sf.net
*/
//! Rotation Limit structure for generic joints
class G6DOFRotationalLimitMotorSW {
public:
//! limit_parameters
//!@{
real_t m_loLimit; //!< joint limit
real_t m_hiLimit; //!< joint limit
real_t m_targetVelocity; //!< target motor velocity
real_t m_maxMotorForce; //!< max force on motor
real_t m_maxLimitForce; //!< max force on limit
real_t m_damping; //!< Damping.
real_t m_limitSoftness; //! Relaxation factor
real_t m_ERP; //!< Error tolerance factor when joint is at limit
real_t m_bounce; //!< restitution factor
bool m_enableMotor;
bool m_enableLimit;
//!@}
//! temp_variables
//!@{
real_t m_currentLimitError; //! How much is violated this limit
int m_currentLimit; //!< 0=free, 1=at lo limit, 2=at hi limit
real_t m_accumulatedImpulse;
//!@}
G6DOFRotationalLimitMotorSW() {
m_accumulatedImpulse = 0.f;
m_targetVelocity = 0;
m_maxMotorForce = 0.1f;
m_maxLimitForce = 300.0f;
m_loLimit = -1e30;
m_hiLimit = 1e30;
m_ERP = 0.5f;
m_bounce = 0.0f;
m_damping = 1.0f;
m_limitSoftness = 0.5f;
m_currentLimit = 0;
m_currentLimitError = 0;
m_enableMotor = false;
m_enableLimit = false;
}
G6DOFRotationalLimitMotorSW(const G6DOFRotationalLimitMotorSW &limot) {
m_targetVelocity = limot.m_targetVelocity;
m_maxMotorForce = limot.m_maxMotorForce;
m_limitSoftness = limot.m_limitSoftness;
m_loLimit = limot.m_loLimit;
m_hiLimit = limot.m_hiLimit;
m_ERP = limot.m_ERP;
m_bounce = limot.m_bounce;
m_currentLimit = limot.m_currentLimit;
m_currentLimitError = limot.m_currentLimitError;
m_enableMotor = limot.m_enableMotor;
}
//! Is limited
bool isLimited() {
return (m_loLimit < m_hiLimit);
}
//! Need apply correction
bool needApplyTorques() {
return (m_enableMotor || m_currentLimit != 0);
}
//! calculates error
/*!
calculates m_currentLimit and m_currentLimitError.
*/
int testLimitValue(real_t test_value);
//! apply the correction impulses for two bodies
real_t solveAngularLimits(real_t timeStep, Vector3 &axis, real_t jacDiagABInv, BodySW *body0, BodySW *body1);
};
class G6DOFTranslationalLimitMotorSW {
public:
Vector3 m_lowerLimit; //!< the constraint lower limits
Vector3 m_upperLimit; //!< the constraint upper limits
Vector3 m_accumulatedImpulse;
//! Linear_Limit_parameters
//!@{
Vector3 m_limitSoftness; //!< Softness for linear limit
Vector3 m_damping; //!< Damping for linear limit
Vector3 m_restitution; //! Bounce parameter for linear limit
//!@}
bool enable_limit[3];
G6DOFTranslationalLimitMotorSW() {
m_lowerLimit = Vector3(0.f, 0.f, 0.f);
m_upperLimit = Vector3(0.f, 0.f, 0.f);
m_accumulatedImpulse = Vector3(0.f, 0.f, 0.f);
m_limitSoftness = Vector3(1, 1, 1) * 0.7f;
m_damping = Vector3(1, 1, 1) * real_t(1.0f);
m_restitution = Vector3(1, 1, 1) * real_t(0.5f);
enable_limit[0] = true;
enable_limit[1] = true;
enable_limit[2] = true;
}
G6DOFTranslationalLimitMotorSW(const G6DOFTranslationalLimitMotorSW &other) {
m_lowerLimit = other.m_lowerLimit;
m_upperLimit = other.m_upperLimit;
m_accumulatedImpulse = other.m_accumulatedImpulse;
m_limitSoftness = other.m_limitSoftness;
m_damping = other.m_damping;
m_restitution = other.m_restitution;
}
//! Test limit
/*!
- free means upper < lower,
- locked means upper == lower
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
*/
inline bool isLimited(int limitIndex) {
return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
}
real_t solveLinearAxis(
real_t timeStep,
real_t jacDiagABInv,
BodySW *body1, const Vector3 &pointInA,
BodySW *body2, const Vector3 &pointInB,
int limit_index,
const Vector3 &axis_normal_on_a,
const Vector3 &anchorPos);
};
class Generic6DOFJointSW : public JointSW {
protected:
union {
struct {
BodySW *A;
BodySW *B;
};
BodySW *_arr[2];
};
//! relative_frames
//!@{
Transform m_frameInA; //!< the constraint space w.r.t body A
Transform m_frameInB; //!< the constraint space w.r.t body B
//!@}
//! Jacobians
//!@{
JacobianEntrySW m_jacLinear[3]; //!< 3 orthogonal linear constraints
JacobianEntrySW m_jacAng[3]; //!< 3 orthogonal angular constraints
//!@}
//! Linear_Limit_parameters
//!@{
G6DOFTranslationalLimitMotorSW m_linearLimits;
//!@}
//! hinge_parameters
//!@{
G6DOFRotationalLimitMotorSW m_angularLimits[3];
//!@}
protected:
//! temporal variables
//!@{
real_t m_timeStep;
Transform m_calculatedTransformA;
Transform m_calculatedTransformB;
Vector3 m_calculatedAxisAngleDiff;
Vector3 m_calculatedAxis[3];
Vector3 m_AnchorPos; // point between pivots of bodies A and B to solve linear axes
bool m_useLinearReferenceFrameA;
//!@}
Generic6DOFJointSW &operator=(Generic6DOFJointSW &other) {
ERR_PRINT("pito");
(void)other;
return *this;
}
void buildLinearJacobian(
JacobianEntrySW &jacLinear, const Vector3 &normalWorld,
const Vector3 &pivotAInW, const Vector3 &pivotBInW);
void buildAngularJacobian(JacobianEntrySW &jacAngular, const Vector3 &jointAxisW);
//! calcs the euler angles between the two bodies.
void calculateAngleInfo();
public:
Generic6DOFJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA);
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_6DOF; }
virtual bool setup(real_t p_timestep);
virtual void solve(real_t p_timestep);
//! Calcs global transform of the offsets
/*!
Calcs the global transform for the joint offset for body A an B, and also calcs the agle differences between the bodies.
\sa Generic6DOFJointSW.getCalculatedTransformA , Generic6DOFJointSW.getCalculatedTransformB, Generic6DOFJointSW.calculateAngleInfo
*/
void calculateTransforms();
//! Gets the global transform of the offset for body A
/*!
\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
*/
const Transform &getCalculatedTransformA() const {
return m_calculatedTransformA;
}
//! Gets the global transform of the offset for body B
/*!
\sa Generic6DOFJointSW.getFrameOffsetA, Generic6DOFJointSW.getFrameOffsetB, Generic6DOFJointSW.calculateAngleInfo.
*/
const Transform &getCalculatedTransformB() const {
return m_calculatedTransformB;
}
const Transform &getFrameOffsetA() const {
return m_frameInA;
}
const Transform &getFrameOffsetB() const {
return m_frameInB;
}
Transform &getFrameOffsetA() {
return m_frameInA;
}
Transform &getFrameOffsetB() {
return m_frameInB;
}
//! performs Jacobian calculation, and also calculates angle differences and axis
void updateRHS(real_t timeStep);
//! Get the rotation axis in global coordinates
/*!
\pre Generic6DOFJointSW.buildJacobian must be called previously.
*/
Vector3 getAxis(int axis_index) const;
//! Get the relative Euler angle
/*!
\pre Generic6DOFJointSW.buildJacobian must be called previously.
*/
real_t getAngle(int axis_index) const;
//! Test angular limit.
/*!
Calculates angular correction and returns true if limit needs to be corrected.
\pre Generic6DOFJointSW.buildJacobian must be called previously.
*/
bool testAngularLimitMotor(int axis_index);
void setLinearLowerLimit(const Vector3 &linearLower) {
m_linearLimits.m_lowerLimit = linearLower;
}
void setLinearUpperLimit(const Vector3 &linearUpper) {
m_linearLimits.m_upperLimit = linearUpper;
}
void setAngularLowerLimit(const Vector3 &angularLower) {
m_angularLimits[0].m_loLimit = angularLower.x;
m_angularLimits[1].m_loLimit = angularLower.y;
m_angularLimits[2].m_loLimit = angularLower.z;
}
void setAngularUpperLimit(const Vector3 &angularUpper) {
m_angularLimits[0].m_hiLimit = angularUpper.x;
m_angularLimits[1].m_hiLimit = angularUpper.y;
m_angularLimits[2].m_hiLimit = angularUpper.z;
}
//! Retrieves the angular limit informacion
G6DOFRotationalLimitMotorSW *getRotationalLimitMotor(int index) {
return &m_angularLimits[index];
}
//! Retrieves the limit informacion
G6DOFTranslationalLimitMotorSW *getTranslationalLimitMotor() {
return &m_linearLimits;
}
//first 3 are linear, next 3 are angular
void setLimit(int axis, real_t lo, real_t hi) {
if (axis < 3) {
m_linearLimits.m_lowerLimit[axis] = lo;
m_linearLimits.m_upperLimit[axis] = hi;
} else {
m_angularLimits[axis - 3].m_loLimit = lo;
m_angularLimits[axis - 3].m_hiLimit = hi;
}
}
//! Test limit
/*!
- free means upper < lower,
- locked means upper == lower
- limited means upper > lower
- limitIndex: first 3 are linear, next 3 are angular
*/
bool isLimited(int limitIndex) {
if (limitIndex < 3) {
return m_linearLimits.isLimited(limitIndex);
}
return m_angularLimits[limitIndex - 3].isLimited();
}
const BodySW *getRigidBodyA() const {
return A;
}
const BodySW *getRigidBodyB() const {
return B;
}
virtual void calcAnchorPos(void); // overridable
void set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value);
real_t get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param) const;
void set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value);
bool get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const;
};
#endif // GENERIC_6DOF_JOINT_SW_H
|